上传战斗角色boosid
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parent
cb5b4458f7
commit
e9238d52b0
@ -481,8 +481,11 @@ func (this *modelBattleComp) createMasterRoles(comp, wheel int, fid int32) (capt
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CaptainSkill: hero.CaptainSkill,
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NormalSkill: hero.NormalSkill,
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Property: hero.Property,
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Isboos: v.IsBoss,
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}
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if v.IsBoss == 1 {
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roles[i].Boosid = v.Monster
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}
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for i, v := range roles[i].NormalSkill {
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if i == 0 {
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v.SkillLv = monst.Skill1
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@ -1298,8 +1298,9 @@ type ArenaRTimePvpPush struct {
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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RoomId string `protobuf:"bytes,1,opt,name=RoomId,proto3" json:"RoomId"`
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Info *BattleInfo `protobuf:"bytes,2,opt,name=info,proto3" json:"info"`
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RoomId string `protobuf:"bytes,1,opt,name=RoomId,proto3" json:"RoomId"`
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ServicePath string `protobuf:"bytes,2,opt,name=servicePath,proto3" json:"servicePath"`
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Info *BattleInfo `protobuf:"bytes,3,opt,name=info,proto3" json:"info"`
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}
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func (x *ArenaRTimePvpPush) Reset() {
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@ -1341,6 +1342,13 @@ func (x *ArenaRTimePvpPush) GetRoomId() string {
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return ""
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}
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func (x *ArenaRTimePvpPush) GetServicePath() string {
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if x != nil {
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return x.ServicePath
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}
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return ""
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}
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func (x *ArenaRTimePvpPush) GetInfo() *BattleInfo {
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if x != nil {
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return x.Info
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@ -1462,12 +1470,15 @@ var file_arena_arena_msg_proto_rawDesc = []byte{
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0x33,
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}
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var (
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@ -270,7 +270,7 @@ type BattleRole struct {
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EquipSkill []*SkillData `protobuf:"bytes,11,rep,name=equipSkill,proto3" json:"equipSkill" bson:"normalSkill"` //普通技能
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Property map[string]int32 `protobuf:"bytes,12,rep,name=property,proto3" json:"property" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 属性相关
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Ishelp bool `protobuf:"varint,13,opt,name=ishelp,proto3" json:"ishelp"` //是否是助战英雄
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Isboos int32 `protobuf:"varint,14,opt,name=isboos,proto3" json:"isboos"` //是否是boos
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Boosid int32 `protobuf:"varint,14,opt,name=boosid,proto3" json:"boosid"` //是否是boos
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}
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func (x *BattleRole) Reset() {
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@ -396,9 +396,9 @@ func (x *BattleRole) GetIshelp() bool {
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return false
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}
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func (x *BattleRole) GetIsboos() int32 {
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func (x *BattleRole) GetBoosid() int32 {
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if x != nil {
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return x.Isboos
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return x.Boosid
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}
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return 0
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}
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@ -650,8 +650,8 @@ var file_battle_battle_db_proto_rawDesc = []byte{
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@ -86,7 +86,7 @@ type UserMessage struct {
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MainType string `protobuf:"bytes,1,opt,name=MainType,proto3" json:"MainType"` //用户消息处理 模块名 例如:user 对应项目中 user的模块
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SubType string `protobuf:"bytes,2,opt,name=SubType,proto3" json:"SubType"` //用户消息处理函数名 例如:login 对应项目中 user的模块中
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// api_login 的处理函数
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ServicePath string `protobuf:"bytes,3,opt,name=servicePath,proto3" json:"servicePath"` // 消息路由地址 部分消息前端确定转发给谁
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ServicePath string `protobuf:"bytes,3,opt,name=servicePath,proto3" json:"servicePath"` // 消息路由地址 部分消息前端确定转发给谁 \worker\worker0
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Data *anypb.Any `protobuf:"bytes,4,opt,name=data,proto3" json:"data"`
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Sec string `protobuf:"bytes,5,opt,name=sec,proto3" json:"sec"` //密文
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}
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