This commit is contained in:
meixiongfeng 2023-06-06 21:28:09 +08:00
parent 695e862bff
commit e8744d1b76
6 changed files with 43 additions and 93 deletions

View File

@ -23,14 +23,14 @@ func (this *apiComp) ChallengeOverCheck(session comm.IUserSession, req *pb.Hunti
///挑战主线关卡
func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingChallengeOverReq) (errdata *pb.ErrorData) {
var (
mapData map[string]interface{}
newChallenge bool // 新的关卡
reward []*cfg.Gameatn
bWin bool // 战斗是否胜利
tasks []*pb.BuriedParam = make([]*pb.BuriedParam, 0)
del []string // 自动出售的装备
atno []*pb.UserAtno // atno 类型
res []*cfg.Gameatn // 最后获得的资源
mapData map[string]interface{}
reward []*cfg.Gameatn
bWin bool // 战斗是否胜利
tasks []*pb.BuriedParam = make([]*pb.BuriedParam, 0)
del []string // 自动出售的装备
atno []*pb.UserAtno // atno 类型
res []*cfg.Gameatn // 最后获得的资源
)
mapData = make(map[string]interface{}, 0)
reward = make([]*cfg.Gameatn, 0)
@ -58,6 +58,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingCha
if req.Difficulty == 1 && hunting.Boss[req.BossType] == 0 {
hunting.Boss[req.BossType] = 1
mapData["boss"] = hunting.Boss
}
if value, ok := hunting.Boss[req.BossType]; ok { // 类型校验
@ -76,15 +77,12 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingCha
}
return
}
if hunting.Boss[req.BossType] < req.Difficulty {
hunting.Boss[req.BossType] = req.Difficulty
mapData["boss"] = hunting.Boss
}
// 校验是不是达到最大难度
maxDifficulity := this.module.configure.GetMaxDifficultyByBossID(req.BossType)
if hunting.Boss[req.BossType] > maxDifficulity {
hunting.Boss[req.BossType] = maxDifficulity
}
mapData["boss"] = hunting.Boss
errdata, bWin = this.module.battle.CheckBattleReport(session, req.Report)
if v, ok := hunting.Ps[req.BossType]; !ok || v == 0 {
errdata = &pb.ErrorData{
@ -108,18 +106,25 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingCha
key := strconv.Itoa(int(req.BossType)) + "_" + strconv.Itoa(int(req.Difficulty))
if hunting.BossTime[key] == 0 { // 新关卡挑战通过 发放首通奖励
mapData["boss"] = hunting.Boss
hunting.BossTime[key] = req.Report.Costtime
mapData["bossTime"] = hunting.BossTime
if errdata = this.module.DispenseRes(session, cfgHunting.Firstprize, true); errdata != nil {
return
}
for _, v := range cfgHunting.Firstprize {
if _conf, err := this.module.configure.GetItemConfigureData(v.T); err == nil {
if _conf.Usetype == comm.UseType8 {
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype154, v.N))
}
}
}
}
hunting.BossTime[key] = req.Report.Costtime
// 耗时校验 当前战斗胜利时间消耗小于之前刷新数据
if (hunting.BossTime[key] > req.Report.Costtime || hunting.BossTime[key] == 0) && req.Difficulty >= hunting.Boss[req.BossType] {
if hunting.BossTime[key] > req.Report.Costtime {
hunting.BossTime[key] = req.Report.Costtime
mapData["bossTime"] = hunting.BossTime // 更新时间
userinfo := this.module.ModuleUser.GetUser(session.GetUserId())
this.module.CheckRank(session.GetUserId(), req.BossType, req.Difficulty, req.Report, userinfo)
this.module.CheckRank(session.GetUserId(), req.BossType, req.Difficulty, req.Report)
}
// 发放通关随机奖励
//reward = this.module.configure.GetDropReward(cfgHunting.Drop) // 获取掉落奖励
@ -147,15 +152,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingCha
if errdata, atno = this.module.DispenseAtno(session, res, true); errdata != nil {
return
}
if newChallenge && bWin { // 新关卡挑战通过 发放首通奖励
if errdata = this.module.DispenseRes(session, cfgHunting.Firstprize, true); errdata != nil {
return
}
hunting.Boss[req.BossType] += 1
mapData["boss"] = hunting.Boss
}
mapData["bossTime"] = hunting.BossTime
errdata = this.module.ModifyHuntingData(session.GetUserId(), mapData)
session.SendMsg(string(this.module.GetType()), HuntingChallengeOverResp, &pb.HuntingChallengeOverResp{
@ -178,16 +175,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingCha
}
}
}
if newChallenge && bWin {
for _, v := range cfgHunting.Firstprize {
if _conf, err := this.module.configure.GetItemConfigureData(v.T); err == nil {
if _conf.Usetype == comm.UseType8 {
// this.module.ModuleRtask.SendToRtask(session, comm.Rtype154, v.N)
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype154, v.N))
}
}
}
}
if req.Auto {
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype172, 1))
}

View File

@ -23,13 +23,12 @@ type configureComp struct {
hlock sync.RWMutex
modules.MCompConfigure
_huntingMap map[int64]*cfg.GameHuntingBossData
boos map[int32]int32 // key bossid value difficulty
}
//组件初始化接口
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompConfigure.Init(service, module, comp, options)
this.boos = make(map[int32]int32, 0)
this._huntingMap = make(map[int64]*cfg.GameHuntingBossData, 0)
configure.RegisterConfigure(game_huntingboss, cfg.NewGameHuntingBoss, func() {
if v, err := this.GetConfigure(game_huntingboss); err == nil {
@ -38,7 +37,6 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
defer this.hlock.Unlock()
for _, value := range configure.GetDataList() {
this._huntingMap[int64(value.Type<<16)+int64(value.Difficulty)] = value
this.boos[value.Type]++
}
return
}
@ -96,25 +94,3 @@ func (this *configureComp) GetHuntingBossTypeConfigData() (mapType map[int32]str
}
return
}
// 获取boss 最大难点
func (this *configureComp) GetMaxDifficultyByBossID(bossId int32) int32 {
if v, ok := this.boos[bossId]; ok {
return v
}
return 0
}
// 获取最后一条数据
// func (this *configureComp) GetLastBuyChallenge() (data *cfg.GameHuntingChallengeData) {
// if v, err := this.GetConfigure(game_challenge); err == nil {
// if configure, ok := v.(*cfg.GameHuntingChallenge); ok && len(configure.GetDataList()) > 0 {
// data = configure.GetDataList()[len(configure.GetDataList())-1]
// return
// }
// } else {
// log.Errorf("get game_challenge conf err:%v", err)
// }
// return
// }

View File

@ -84,9 +84,9 @@ func (this *Hunting) CheckUserBaseHuntingInfo(uid string) (data []*pb.DBHuntingR
}
return
}
func (this *Hunting) CheckRank(uid string, boosID int32, difficulty int32, report *pb.BattleReport, userinfo *pb.DBUser) {
func (this *Hunting) CheckRank(uid string, boosID int32, difficulty int32, report *pb.BattleReport) {
conn_, _ := db.Cross() // 获取跨服数据库对象
userinfo := this.ModuleUser.GetUser(uid)
model := db.NewDBModel(comm.TableHuntingRank, time.Hour, conn_)
costTime := report.Costtime

View File

@ -60,6 +60,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
if req.Difficulty == 1 && viking.Boss[req.BossId] == 0 {
viking.Boss[req.BossId] = 1
mapData["boss"] = viking.Boss
}
if value, ok := viking.Boss[req.BossId]; ok { // 类型校验
@ -79,13 +80,8 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
}
if viking.Boss[req.BossId] < req.Difficulty {
viking.Boss[req.BossId] = req.Difficulty
mapData["boss"] = viking.Boss
}
// 校验是不是达到最大难度
maxDifficulity := this.module.configure.GetMaxDifficultyByBossID(req.BossId)
if viking.Boss[req.BossId] > maxDifficulity {
viking.Boss[req.BossId] = maxDifficulity
}
mapData["boss"] = viking.Boss
errdata, bWin = this.module.battle.CheckBattleReport(session, req.Report)
if v, ok := viking.Ps[req.BossId]; ok && v > 0 {
@ -111,19 +107,18 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
key := strconv.Itoa(int(req.BossId)) + "_" + strconv.Itoa(int(req.Difficulty))
if viking.BossTime[key] == 0 { // 新关卡挑战通过 发放首通奖励
mapData["boss"] = viking.Boss
viking.BossTime[key] = req.Report.Costtime
mapData["bossTime"] = viking.BossTime // 更新时间
if errdata = this.module.DispenseRes(session, vikingCfg.Firstprize, true); errdata != nil {
return
}
}
if (viking.BossTime[key] > req.Report.Costtime || viking.BossTime[key] == 0) && req.Difficulty >= viking.Boss[req.BossId] {
if viking.BossTime[key] > req.Report.Costtime {
viking.BossTime[key] = req.Report.Costtime
userinfo := this.module.ModuleUser.GetUser(session.GetUserId())
this.module.CheckRank(session.GetUserId(), req.BossId, req.Difficulty, req.Report, userinfo)
mapData["bossTime"] = viking.BossTime // 更新时间
this.module.CheckRank(session.GetUserId(), req.BossId, req.Difficulty, req.Report)
}
mapData["bossTime"] = viking.BossTime // 更新时间
reward = this.module.configure.GetDropReward(vikingCfg.Drop) // 获取掉落奖励
// 星级校验

View File

@ -23,7 +23,6 @@ type configureComp struct {
hlock sync.RWMutex
modules.MCompConfigure
_vikingMap map[int64]*cfg.GameVikingBossData
boos map[int32]int32 // key bossid value difficulty
}
//组件初始化接口
@ -31,7 +30,6 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
err = this.MCompConfigure.Init(service, module, comp, options)
this._vikingMap = make(map[int64]*cfg.GameVikingBossData, 0)
this.boos = make(map[int32]int32, 0)
configure.RegisterConfigure(game_vikingboss, cfg.NewGameVikingBoss, func() {
if v, err := this.GetConfigure(game_vikingboss); err == nil {
if configure, ok := v.(*cfg.GameVikingBoss); ok {
@ -39,7 +37,6 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
defer this.hlock.Unlock()
for _, value := range configure.GetDataList() {
this._vikingMap[int64(value.Bossid<<16)+int64(value.Difficulty)] = value
this.boos[value.Bossid]++
}
return
}
@ -93,11 +90,3 @@ func (this *configureComp) GetVikingBossTypeConfigData() map[int32]struct{} {
}
return mapType
}
// 获取boss 最大难点
func (this *configureComp) GetMaxDifficultyByBossID(bossId int32) int32 {
if v, ok := this.boos[bossId]; ok {
return v
}
return 0
}

View File

@ -89,9 +89,12 @@ func (this *Viking) CheckUserBaseVikingInfo(uid string) (data []*pb.DBVikingRank
}
// 记录数据存在跨服
func (this *Viking) CheckRank(uid string, boosID int32, difficulty int32, report *pb.BattleReport, userinfo *pb.DBUser) {
conn_, _ := db.Cross() // 获取跨服数据库对象
func (this *Viking) CheckRank(uid string, boosID int32, difficulty int32, report *pb.BattleReport) {
conn_, err := db.Cross() // 获取跨服数据库对象
if err != nil {
return
}
userinfo := this.ModuleUser.GetUser(uid)
model := db.NewDBModel(comm.TableVikingRank, 0, conn_)
costTime := report.Costtime
@ -316,8 +319,7 @@ func (this *Viking) AutoBattleOver(session comm.IUserSession, Report *pb.BattleR
return
}
}
userinfo := this.ModuleUser.GetUser(session.GetUserId())
this.CheckRank(session.GetUserId(), bossId, difficulty, Report, userinfo)
this.CheckRank(session.GetUserId(), bossId, difficulty, Report)
reward := this.configure.GetDropReward(vikingCfg.Drop) // 获取掉落奖励
if c, res1 := this.DispenseAtno(session, reward, true); c == nil {
atno = append(atno, res1...)