Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
e86c9bef92
@ -155,14 +155,22 @@
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"kungfu_time": 30,
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"dreamland_fightnum": 30,
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"dreamland_recovery": 60,
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"dreamland_cos": 1,
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"dreamland_cos": {
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"a": "item",
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"t": "100003",
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"n": 1
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},
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"dreamland_resettime": 0,
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"dreamland_limit_time": 30,
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"dreamland_share_time": 300,
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"dreamland_triggernum": 20,
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"hunting_num": 10,
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"hunting_recovery": 60,
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"hunting_cos": 1,
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"hunting_cos": {
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"a": "item",
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"t": "100002",
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"n": 1
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},
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"hunting_reset": 1,
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"hunting_cap": [
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25001,
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@ -213,9 +221,17 @@
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"guild_BuildCd": 1,
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"ArenaTicket_max": 10,
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"ArenaTicket_RecoveryTime": 144,
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"ArenaTicket_cos": 1,
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"ArenaTicket_cos": {
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"a": "item",
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"t": "100004",
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"n": 1
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},
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"VikingExpedition_RecoveryTime": 144,
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"VikingExpedition_cos": 1,
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"VikingExpedition_cos": {
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"a": "item",
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"t": "100001",
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"n": 1
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},
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"ArenaTicket_PurchaseRrestrictions": 10,
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"arena_InitiaIntegral": 1000,
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"arena_RecordMax": 10,
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@ -299,7 +299,12 @@ const (
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const (
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Gold int32 = 1 //金币
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Diamond int32 = 2 //钻石
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)
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//门票
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const (
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ArenaTicket string = "10001" //竞技场入场券
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MoonFantasyTicket string = "10002" //梦境场入场券
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)
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//红点枚举
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@ -78,14 +78,14 @@ type GameGlobalData struct {
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KungfuTime int32
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DreamlandFightnum int32
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DreamlandRecovery int32
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DreamlandCos int32
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DreamlandCos *Gameatn
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DreamlandResettime int32
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DreamlandLimitTime int32
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DreamlandShareTime int32
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DreamlandTriggernum int32
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HuntingNum int32
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HuntingRecovery int32
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HuntingCos int32
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HuntingCos *Gameatn
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HuntingReset int32
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HuntingCap []int32
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GameTime []int32
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@ -111,9 +111,9 @@ type GameGlobalData struct {
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GuildBuildCd int32
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ArenaTicketMax int32
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ArenaTicketRecoveryTime int32
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ArenaTicketCos int32
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ArenaTicketCos *Gameatn
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VikingExpeditionRecoveryTime int32
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VikingExpeditionCos int32
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VikingExpeditionCos *Gameatn
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ArenaTicketPurchaseRrestrictions int32
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ArenaInitiaIntegral int32
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ArenaRecordMax int32
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@ -282,14 +282,14 @@ func (_v *GameGlobalData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["kungfu_time"].(float64); !_ok_ { err = errors.New("kungfu_time error"); return }; _v.KungfuTime = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["dreamland_fightnum"].(float64); !_ok_ { err = errors.New("dreamland_fightnum error"); return }; _v.DreamlandFightnum = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["dreamland_recovery"].(float64); !_ok_ { err = errors.New("dreamland_recovery error"); return }; _v.DreamlandRecovery = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["dreamland_cos"].(float64); !_ok_ { err = errors.New("dreamland_cos error"); return }; _v.DreamlandCos = int32(_tempNum_) }
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["dreamland_cos"].(map[string]interface{}); !_ok_ { err = errors.New("dreamland_cos error"); return }; if _v.DreamlandCos, err = DeserializeGameatn(_x_); err != nil { return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["dreamland_resettime"].(float64); !_ok_ { err = errors.New("dreamland_resettime error"); return }; _v.DreamlandResettime = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["dreamland_limit_time"].(float64); !_ok_ { err = errors.New("dreamland_limit_time error"); return }; _v.DreamlandLimitTime = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["dreamland_share_time"].(float64); !_ok_ { err = errors.New("dreamland_share_time error"); return }; _v.DreamlandShareTime = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["dreamland_triggernum"].(float64); !_ok_ { err = errors.New("dreamland_triggernum error"); return }; _v.DreamlandTriggernum = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hunting_num"].(float64); !_ok_ { err = errors.New("hunting_num error"); return }; _v.HuntingNum = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hunting_recovery"].(float64); !_ok_ { err = errors.New("hunting_recovery error"); return }; _v.HuntingRecovery = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hunting_cos"].(float64); !_ok_ { err = errors.New("hunting_cos error"); return }; _v.HuntingCos = int32(_tempNum_) }
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["hunting_cos"].(map[string]interface{}); !_ok_ { err = errors.New("hunting_cos error"); return }; if _v.HuntingCos, err = DeserializeGameatn(_x_); err != nil { return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hunting_reset"].(float64); !_ok_ { err = errors.New("hunting_reset error"); return }; _v.HuntingReset = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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@ -393,9 +393,9 @@ func (_v *GameGlobalData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["guild_BuildCd"].(float64); !_ok_ { err = errors.New("guild_BuildCd error"); return }; _v.GuildBuildCd = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ArenaTicket_max"].(float64); !_ok_ { err = errors.New("ArenaTicket_max error"); return }; _v.ArenaTicketMax = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ArenaTicket_RecoveryTime"].(float64); !_ok_ { err = errors.New("ArenaTicket_RecoveryTime error"); return }; _v.ArenaTicketRecoveryTime = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ArenaTicket_cos"].(float64); !_ok_ { err = errors.New("ArenaTicket_cos error"); return }; _v.ArenaTicketCos = int32(_tempNum_) }
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["ArenaTicket_cos"].(map[string]interface{}); !_ok_ { err = errors.New("ArenaTicket_cos error"); return }; if _v.ArenaTicketCos, err = DeserializeGameatn(_x_); err != nil { return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["VikingExpedition_RecoveryTime"].(float64); !_ok_ { err = errors.New("VikingExpedition_RecoveryTime error"); return }; _v.VikingExpeditionRecoveryTime = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["VikingExpedition_cos"].(float64); !_ok_ { err = errors.New("VikingExpedition_cos error"); return }; _v.VikingExpeditionCos = int32(_tempNum_) }
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["VikingExpedition_cos"].(map[string]interface{}); !_ok_ { err = errors.New("VikingExpedition_cos error"); return }; if _v.VikingExpeditionCos, err = DeserializeGameatn(_x_); err != nil { return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ArenaTicket_PurchaseRrestrictions"].(float64); !_ok_ { err = errors.New("ArenaTicket_PurchaseRrestrictions error"); return }; _v.ArenaTicketPurchaseRrestrictions = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["arena_InitiaIntegral"].(float64); !_ok_ { err = errors.New("arena_InitiaIntegral error"); return }; _v.ArenaInitiaIntegral = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["arena_RecordMax"].(float64); !_ok_ { err = errors.New("arena_RecordMax error"); return }; _v.ArenaRecordMax = int32(_tempNum_) }
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