Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into liwei
This commit is contained in:
commit
e765b72d4c
@ -8,14 +8,15 @@ import (
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var (
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//friend
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friendBuilders = []*builder{
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friendBuilders = []*TestCase{
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{
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//list
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Desc: "好友列表",
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mainType: string(comm.ModuleFriend),
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subType: friend.FriendSubTypeList,
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req: &pb.FriendListReq{},
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rsp: &pb.FriendListRsp{},
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// enabled: true,
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enabled: true,
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}, {
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//blacklist
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mainType: string(comm.ModuleFriend),
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@ -30,6 +31,7 @@ var (
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NickName: "", //设置测试参数
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},
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rsp: &pb.FriendSearchRsp{},
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enabled: true,
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}, {
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//apply
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mainType: string(comm.ModuleFriend),
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@ -63,7 +65,7 @@ var (
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FriendId: "0_62be9f40f67327fb53039b70",
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},
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rsp: &pb.FriendBlackAddRsp{},
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enabled: true,
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// enabled: true,
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}, {
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//delblack
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mainType: string(comm.ModuleFriend),
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|
@ -11,9 +11,9 @@ import (
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var (
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//hero
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heroBuilders = []*builder{
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heroBuilders = []*TestCase{
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{
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desc: "英雄列表",
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Desc: "英雄列表",
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mainType: string(comm.ModuleHero),
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subType: hero.HeroSubTypeList,
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req: &pb.HeroListReq{},
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|
95
cmd/robot/linkcase.go
Normal file
95
cmd/robot/linkcase.go
Normal file
@ -0,0 +1,95 @@
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package robot
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import (
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"fmt"
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"log"
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)
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type CaseNode struct {
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testCase *TestCase //用例名
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Next *CaseNode //测试用例
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}
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type LinkCase struct {
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Head *CaseNode
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force bool
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}
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func NewLinkCase() *LinkCase {
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return &LinkCase{}
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}
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func NewDefault(testCast *TestCase) *LinkCase {
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return &LinkCase{
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force: true,
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Head: &CaseNode{testCase: testCast},
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}
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}
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func (this *LinkCase) isEmpty() bool {
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return this.Head == nil
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}
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func (this *LinkCase) lastNode() *CaseNode {
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cur := this.Head
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for cur.Next != nil {
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cur = cur.Next
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}
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return cur
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}
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//尾部追加
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func (this *LinkCase) Append(testCase *TestCase) {
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newNode := &CaseNode{testCase: testCase}
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if this.isEmpty() {
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this.Head = newNode
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} else {
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this.lastNode().Next = newNode
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}
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}
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//头部添加
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func (this *LinkCase) Unshift(testCase *TestCase) {
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if this.force {
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log.Fatal("use `NewLinkCase` method create link if you want to use `Unshift` opt")
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return
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}
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newNode := &CaseNode{testCase: testCase}
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newNode.Next = this.Head
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this.Head = newNode
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}
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func (this *LinkCase) length() int {
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cur := this.Head
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count := 0
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for cur.Next != nil {
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cur = cur.Next
|
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count++
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}
|
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return count
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}
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func (this *LinkCase) Insert(index int, testCase *TestCase) {
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if this.force {
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log.Fatal("use `NewLinkCase` method create link if you want to use `Insert` opt")
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return
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}
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if index < 0 {
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this.Unshift(testCase)
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} else if index > this.length() {
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this.Append(testCase)
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} else {
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preNode := this.Head
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count := 0
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for count < index-1 {
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preNode = preNode.Next
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count++
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}
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newNode := &CaseNode{testCase: testCase, Next: preNode.Next}
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preNode.Next = newNode
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}
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}
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func (this *CaseNode) String() string {
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return fmt.Sprintf("value=%v", this.testCase.Desc)
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}
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32
cmd/robot/linkcase_test.go
Normal file
32
cmd/robot/linkcase_test.go
Normal file
@ -0,0 +1,32 @@
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package robot_test
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import (
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"fmt"
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"go_dreamfactory/cmd/robot"
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"sync"
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"testing"
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)
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func TestJob(t *testing.T) {
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// link := robot.NewLinkCase()
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link := robot.NewDefault(&robot.TestCase{Desc: "login"})
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link.Append(&robot.TestCase{Desc: "aa"})
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// link.Append(&robot.TestCase{Desc: "bb"})
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// link.Unshift(&robot.TestCase{Desc: "cc"})
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// link.Unshift(&robot.TestCase{Desc: "dd"})
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// link.Insert(1, &robot.TestCase{Desc: "ee"})
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cur := link.Head
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for cur != nil {
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fmt.Println(cur)
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cur = cur.Next
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}
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}
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func TestGJo(t *testing.T) {
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var wg sync.WaitGroup
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wg.Add(1)
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}
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@ -35,7 +35,7 @@ func (r *Robot) BuildSecStr() string {
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//处理登录请求
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func (r *Robot) AccountLogin() {
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log.Printf("区服:[%d] 账号:[%s] login...", r.opts.ServerId, r.opts.Account)
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builders := []*builder{
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builders := []*TestCase{
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{
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mainType: string(comm.ModuleUser),
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subType: user.UserSubTypeLogin,
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|
@ -5,7 +5,7 @@ import (
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"go_dreamfactory/pb"
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)
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var notify_builders = []*builder{
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var notify_builders = []*TestCase{
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{
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//create
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mainType: comm.MainTypeNotify,
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|
@ -6,7 +6,7 @@ import (
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)
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//申明测试接口及请求和响应参数
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var pack_builders = []*builder{
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var pack_builders = []*TestCase{
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{
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//create
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mainType: string(comm.ModulePack),
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@ -9,6 +9,7 @@ import (
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"io/ioutil"
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"log"
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"net/http"
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"sync"
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"time"
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"github.com/gorilla/websocket"
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@ -20,7 +21,10 @@ type Robot struct {
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ws *websocket.Conn
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opts *Options
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user *pb.DBUser
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builders []*builder
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builders []*TestCase //测试用例
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||||
|
||||
linkCase *LinkCase //测试用例链,适应于用例跑批
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wg sync.WaitGroup
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}
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func NewRobot(opts *Options) *Robot {
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@ -31,6 +35,7 @@ func NewRobot(opts *Options) *Robot {
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r := &Robot{
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ws: ws,
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opts: opts,
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||||
linkCase: NewLinkCase(),
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}
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||||
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return r
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@ -64,11 +69,12 @@ func (r *Robot) Run() {
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}
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}()
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select {}
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// select {}
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r.wg.Wait()
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}
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type builder struct {
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desc string
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||||
type TestCase struct {
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||||
Desc string
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||||
mainType string
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||||
subType string
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req proto.Message
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@ -79,7 +85,7 @@ type builder struct {
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||||
print func(rsp proto.Message)
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}
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func (r *Robot) addBuilders(builders []*builder) {
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func (r *Robot) addBuilders(builders []*TestCase) {
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for _, b := range builders {
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if b.enabled {
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r.builders = append(r.builders, b)
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@ -91,6 +97,7 @@ func (r *Robot) addBuilders(builders []*builder) {
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func (r *Robot) handleReq() {
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for _, b := range r.builders {
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if b.req != nil && !b.requested {
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r.wg.Add(1)
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time.Sleep(time.Second * 1)
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b.requested = true
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b.start = time.Now()
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@ -115,7 +122,7 @@ func (r *Robot) handleRsp(msg *pb.UserMessage) {
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if b.print == nil {
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printReply(msg, b)
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} else {
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fmt.Printf("===== %s [%s.%s] =====\n", b.desc, msg.MainType, msg.SubType)
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fmt.Printf("===== %s [%s.%s] =====\n", b.Desc, msg.MainType, msg.SubType)
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b.print(b.rsp)
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fmt.Println("==============================")
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}
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@ -127,6 +134,8 @@ func (r *Robot) handleRsp(msg *pb.UserMessage) {
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r.builders = append(r.builders[:i], r.builders[i+1:]...)
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}
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}
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|
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r.wg.Done()
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}
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}
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@ -199,9 +208,9 @@ func (r *Robot) AccountRegister(account string, sid int32) {
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||||
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fmt.Printf("account:%s 注册成功", regRsp.Account)
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//登录
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var user_builders = []*builder{
|
||||
var user_builders = []*TestCase{
|
||||
{
|
||||
desc: "登录",
|
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Desc: "登录",
|
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mainType: "user",
|
||||
subType: "login",
|
||||
req: &pb.UserLoginReq{
|
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@ -218,7 +227,7 @@ func (r *Robot) AccountRegister(account string, sid int32) {
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}
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|
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//打印响应
|
||||
func printReply(msg *pb.UserMessage, builder *builder) {
|
||||
func printReply(msg *pb.UserMessage, builder *TestCase) {
|
||||
if m, ok := builder.rsp.(*pb.NotifyErrorNotifyPush); ok {
|
||||
var tt time.Duration
|
||||
if builder.start.IsZero() {
|
||||
@ -226,9 +235,9 @@ func printReply(msg *pb.UserMessage, builder *builder) {
|
||||
} else {
|
||||
tt = time.Since(builder.start)
|
||||
}
|
||||
log.Printf("rsp %s [%v] [%s.%s] [%v:%v]", builder.desc, tt, m.ReqMainType, m.ReqSubType, int32(m.Code), m.Data)
|
||||
log.Printf("rsp %s [%v] [%s.%s] [%v:%v]", builder.Desc, tt, m.ReqMainType, m.ReqSubType, int32(m.Code), m.Data)
|
||||
} else {
|
||||
log.Printf("rsp %s [%v] [%s.%s] [%v]", builder.desc, time.Since(builder.start), msg.MainType, msg.SubType, builder.rsp)
|
||||
log.Printf("rsp %s [%v] [%s.%s] [%v]", builder.Desc, time.Since(builder.start), msg.MainType, msg.SubType, builder.rsp)
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -7,10 +7,10 @@ import (
|
||||
)
|
||||
|
||||
//申明测试接口及请求和响应参数
|
||||
var user_builders = []*builder{
|
||||
var user_builders = []*TestCase{
|
||||
{
|
||||
//create
|
||||
desc: "创角",
|
||||
Desc: "创角",
|
||||
mainType: string(comm.ModuleUser),
|
||||
subType: user.UserSubTypeCreate,
|
||||
req: &pb.UserCreateReq{ //设置请求参数
|
||||
@ -19,7 +19,7 @@ var user_builders = []*builder{
|
||||
rsp: &pb.UserCreateRsp{},
|
||||
// enabled: true,
|
||||
}, {
|
||||
desc: "添加资源",
|
||||
Desc: "添加资源",
|
||||
mainType: string(comm.ModuleUser),
|
||||
subType: user.UserSubTypeAddRes,
|
||||
req: &pb.UserAddResReq{ //设置请求参数
|
||||
@ -27,7 +27,7 @@ var user_builders = []*builder{
|
||||
Count: 100,
|
||||
},
|
||||
rsp: &pb.UserAddResResp{},
|
||||
// enabled: true,
|
||||
enabled: true,
|
||||
},
|
||||
}
|
||||
|
||||
|
@ -12,7 +12,7 @@ func (this *apiComp) ListCheck(session comm.IUserSession, req *pb.FriendListReq)
|
||||
}
|
||||
|
||||
//好友列表
|
||||
func (this *apiComp) List(session comm.IUserSession, chk map[string]interface{}, req *pb.FriendListReq) (code pb.ErrorCode, data proto.Message) {
|
||||
func (this *apiComp) List(session comm.IUserSession, req *pb.FriendListReq) (code pb.ErrorCode, data proto.Message) {
|
||||
var (
|
||||
self *pb.DBFriend
|
||||
rsp *pb.FriendListRsp
|
||||
|
@ -7,9 +7,9 @@ import (
|
||||
"google.golang.org/protobuf/proto"
|
||||
)
|
||||
|
||||
func (this *apiComp) SearchCheck(session comm.IUserSession, req *pb.FriendSearchReq) (code comm.ErrorCode) {
|
||||
func (this *apiComp) SearchCheck(session comm.IUserSession, req *pb.FriendSearchReq) (code pb.ErrorCode) {
|
||||
if req.NickName == "" {
|
||||
code = comm.ErrorCode{Code: pb.ErrorCode_FriendSearchNameEmpty}
|
||||
code = pb.ErrorCode_FriendSearchNameEmpty
|
||||
return
|
||||
}
|
||||
return
|
||||
|
@ -104,7 +104,7 @@ func (this *apiComp) Awaken(session comm.IUserSession, req *pb.HeroAwakenReq) (c
|
||||
}
|
||||
}
|
||||
|
||||
err1 = this.module.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
|
||||
err1 = this.module.modelHero.PushHeroProperty(session, _hero.Id) // 推送属性变化
|
||||
if err1 != nil {
|
||||
log.Errorf("PushHeroProperty err!")
|
||||
}
|
||||
|
@ -26,12 +26,12 @@ func (this *apiComp) Chouka(session comm.IUserSession, req *pb.HeroChoukaReq) (c
|
||||
}()
|
||||
|
||||
heroCfgIds := req.HeroIds
|
||||
if err := this.module.hero.createMultiHero(session.GetUserId(), heroCfgIds...); err != nil {
|
||||
if err := this.module.modelHero.createMultiHero(session.GetUserId(), heroCfgIds...); err != nil {
|
||||
code = pb.ErrorCode_HeroCreate
|
||||
return
|
||||
}
|
||||
|
||||
heroes, err := this.module.hero.getHeroList(session.GetUserId())
|
||||
heroes, err := this.module.modelHero.getHeroList(session.GetUserId())
|
||||
if err != nil {
|
||||
log.Errorf("%v", err)
|
||||
code = pb.ErrorCode_DBError
|
||||
|
@ -24,7 +24,7 @@ func (this *apiComp) Info(session comm.IUserSession, req *pb.HeroInfoReq) (code
|
||||
utils.TraceFunc(session.GetUserId(), string(this.module.GetType()), HeroSubTypeList, req, rsp)
|
||||
}()
|
||||
|
||||
hero := this.module.hero.getOneHero(session.GetUserId(), req.HeroId)
|
||||
hero := this.module.modelHero.getOneHero(session.GetUserId(), req.HeroId)
|
||||
if hero == nil {
|
||||
code = pb.ErrorCode_HeroNoExist
|
||||
}
|
||||
|
@ -24,7 +24,7 @@ func (this *apiComp) List(session comm.IUserSession, req *pb.HeroListReq) (code
|
||||
utils.TraceFunc(session.GetUserId(), string(this.module.GetType()), HeroSubTypeList, req, rsp)
|
||||
}()
|
||||
|
||||
list, err := this.module.hero.getHeroList(session.GetUserId())
|
||||
list, err := this.module.modelHero.getHeroList(session.GetUserId())
|
||||
if err != nil {
|
||||
code = pb.ErrorCode_DBError
|
||||
return
|
||||
|
@ -104,7 +104,7 @@ func (this *apiComp) Resonance(session comm.IUserSession, req *pb.HeroResonanceR
|
||||
_heroMap := map[string]interface{}{
|
||||
"resonateNum": _hero.ResonateNum + resonConfig.Energy,
|
||||
}
|
||||
err1 = this.module.hero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
|
||||
err1 = this.module.modelHero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
|
||||
if err1 != nil {
|
||||
log.Errorf("update hero skill failed:%v", err1)
|
||||
}
|
||||
@ -117,11 +117,11 @@ func (this *apiComp) Resonance(session comm.IUserSession, req *pb.HeroResonanceR
|
||||
return
|
||||
}
|
||||
for i := 0; i < int(v.N); i++ { // 有多少张加多少次
|
||||
this.module.hero.createOneHero(session.GetUserId(), int32(value))
|
||||
this.module.modelHero.createOneHero(session.GetUserId(), int32(value))
|
||||
}
|
||||
}
|
||||
}
|
||||
err1 = this.module.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
|
||||
err1 = this.module.modelHero.PushHeroProperty(session, _hero.Id) // 推送属性变化
|
||||
if err1 != nil {
|
||||
log.Errorf("PushHeroProperty err!")
|
||||
}
|
||||
|
@ -75,13 +75,20 @@ func (this *apiComp) ResonanceReset(session comm.IUserSession, req *pb.HeroReson
|
||||
"Energy": _hero.Energy,
|
||||
}
|
||||
|
||||
err1 = this.module.hero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
|
||||
err1 = this.module.modelHero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
|
||||
if err1 != nil {
|
||||
log.Errorf("update hero skill failed:%v", err1)
|
||||
}
|
||||
err1 = this.module.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
|
||||
err1 = this.module.modelHero.PushHeroProperty(session, _hero.Id) // 推送属性变化
|
||||
if err1 != nil {
|
||||
log.Errorf("PushHeroProperty err!")
|
||||
}
|
||||
|
||||
property := make(map[string]int32, 0)
|
||||
property[comm.HpPro] -= _hero.AddProperty[comm.HpPro]
|
||||
property[comm.AtkPro] -= _hero.AddProperty[comm.AtkPro]
|
||||
property[comm.DefPro] -= _hero.AddProperty[comm.DefPro]
|
||||
this.module.modelHero.mergeMainProperty(session.GetUserId(), _hero.Id, property)
|
||||
|
||||
return
|
||||
}
|
||||
|
@ -4,13 +4,14 @@ import (
|
||||
"go_dreamfactory/comm"
|
||||
"go_dreamfactory/lego/sys/log"
|
||||
"go_dreamfactory/pb"
|
||||
"math"
|
||||
|
||||
"google.golang.org/protobuf/proto"
|
||||
)
|
||||
|
||||
//参数校验
|
||||
func (this *apiComp) ResonanceUseEnergyCheck(session comm.IUserSession, req *pb.HeroResonanceUseEnergyReq) (code pb.ErrorCode) {
|
||||
if len(req.HeroObjID) == 0 || req.UseEnergy <= 0 || req.UseType < 0 {
|
||||
if len(req.HeroObjID) == 0 || req.UseEnergy <= 0 || req.UseType < 0 || req.UseType > 3 {
|
||||
code = pb.ErrorCode_ReqParameterError
|
||||
}
|
||||
return
|
||||
@ -40,13 +41,30 @@ func (this *apiComp) ResonanceUseEnergy(session comm.IUserSession, req *pb.HeroR
|
||||
"Energy": _hero.Energy,
|
||||
}
|
||||
|
||||
err1 := this.module.hero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
|
||||
err1 := this.module.modelHero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
|
||||
if err1 != nil {
|
||||
code = pb.ErrorCode_DBError
|
||||
log.Errorf("update hero skill failed:%v", err1)
|
||||
}
|
||||
// 计算属性
|
||||
resonConfig, errr := this.module.configure.GetHeroResonanceConfig(_hero.HeroID)
|
||||
if errr != nil {
|
||||
code = pb.ErrorCode_ConfigNoFound
|
||||
return
|
||||
}
|
||||
|
||||
err1 = this.module.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
|
||||
property := make(map[string]int32, 0)
|
||||
switch req.UseType {
|
||||
case 1:
|
||||
property[comm.Hp] = int32(math.Floor((1.0 + float64(resonConfig.Hppro*req.UseEnergy)/1000) * float64(_hero.Property[comm.Hp])))
|
||||
case 2:
|
||||
property[comm.Atk] = int32(math.Floor((1.0 + float64(resonConfig.Atkpro*req.UseEnergy)/1000) * float64(_hero.Property[comm.Atk])))
|
||||
case 3:
|
||||
property[comm.Def] = int32(math.Floor((1.0 + float64(resonConfig.Defpro*req.UseEnergy)/1000) * float64(_hero.Property[comm.Def])))
|
||||
}
|
||||
this.module.modelHero.mergeMainProperty(session.GetUserId(), _hero.Id, property)
|
||||
|
||||
err1 = this.module.modelHero.PushHeroProperty(session, _hero.Id) // 推送属性变化
|
||||
if err1 != nil {
|
||||
log.Errorf("PushHeroProperty err!")
|
||||
}
|
||||
|
@ -116,7 +116,7 @@ func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, req *pb.HeroSt
|
||||
_heroMap := map[string]interface{}{
|
||||
"normalSkill": _hero.NormalSkill,
|
||||
}
|
||||
err1 = this.module.hero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
|
||||
err1 = this.module.modelHero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
|
||||
if err1 != nil {
|
||||
log.Errorf("update hero skill failed:%v", err)
|
||||
}
|
||||
@ -126,7 +126,7 @@ func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, req *pb.HeroSt
|
||||
code = pb.ErrorCode_DBError
|
||||
return
|
||||
}
|
||||
err1 = this.module.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
|
||||
err1 = this.module.modelHero.PushHeroProperty(session, _hero.Id) // 推送属性变化
|
||||
if err1 != nil {
|
||||
log.Errorf("PushHeroProperty err!")
|
||||
}
|
||||
|
@ -21,9 +21,7 @@ func (this *apiComp) StrengthenUpStarCheck(session comm.IUserSession, req *pb.He
|
||||
func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStrengthenUpStarReq) (code pb.ErrorCode, data proto.Message) {
|
||||
var (
|
||||
target *cfg.Game_heroStarupData // 配置表目标升星英雄信息
|
||||
raceHero *pb.DBHero // 消耗的阵容英雄
|
||||
costRaceCount int32
|
||||
curGold int32
|
||||
)
|
||||
_hero, err := this.module.GetHero(session.GetUserId(), req.HeroObjID)
|
||||
defer func() {
|
||||
@ -71,7 +69,7 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStr
|
||||
}
|
||||
// 校验阵容英雄消耗
|
||||
for _, v := range req.HeroRace {
|
||||
if raceHero, err = this.module.GetHero(session.GetUserId(), v.CostCardObj); err != pb.ErrorCode_Success {
|
||||
if raceHero, err := this.module.GetHero(session.GetUserId(), v.CostCardObj); err != pb.ErrorCode_Success {
|
||||
code = pb.ErrorCode_ReqParameterError
|
||||
return
|
||||
} else {
|
||||
@ -100,7 +98,7 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStr
|
||||
return
|
||||
}
|
||||
// 金币消耗判断
|
||||
curGold = this.module.ModuleUser.QueryAttributeValue(session.GetUserId(), "gold")
|
||||
curGold := this.module.ModuleUser.QueryAttributeValue(session.GetUserId(), "gold")
|
||||
if curGold < target.Gold { // 金币不足
|
||||
code = pb.ErrorCode_GoldNoEnough
|
||||
return
|
||||
@ -131,19 +129,6 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStr
|
||||
return
|
||||
}
|
||||
}
|
||||
_hero.Star += 1
|
||||
_heroMap := map[string]interface{}{
|
||||
"star": _hero.Star,
|
||||
}
|
||||
// 保存数据
|
||||
err1 = this.module.hero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap)
|
||||
if err1 != nil {
|
||||
code = pb.ErrorCode_DBError
|
||||
log.Errorf("update hero skill failed:%v", err)
|
||||
}
|
||||
err1 = this.module.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
|
||||
if err1 != nil {
|
||||
log.Errorf("PushHeroProperty err!")
|
||||
}
|
||||
code = this.module.modelHero.HeroStarUp(session, _hero) // 执行升星操作
|
||||
return
|
||||
}
|
||||
|
@ -23,12 +23,12 @@ func (this *apiComp) StrengthenUplv(session comm.IUserSession, req *pb.HeroStren
|
||||
var (
|
||||
curLv int32
|
||||
curExp int32 // 当前英雄的经验
|
||||
costRes int32 // 当前需要消资源的数量
|
||||
costRes map[string]int32 // 当前需要消资源的数量
|
||||
addExp int32 // 需要增加的经验
|
||||
curRes int32
|
||||
atn = map[string]interface{}{}
|
||||
curRes map[string]int32
|
||||
)
|
||||
atn = make(map[string]interface{}, 0)
|
||||
curRes = make(map[string]int32, 0)
|
||||
costRes = make(map[string]int32, 0)
|
||||
_hero, err := this.module.GetHero(session.GetUserId(), req.HeroObjID) // 校验升级的对象是否存在
|
||||
|
||||
if err != pb.ErrorCode_Success {
|
||||
@ -91,19 +91,18 @@ func (this *apiComp) StrengthenUplv(session comm.IUserSession, req *pb.HeroStren
|
||||
curLv -= 1
|
||||
break
|
||||
}
|
||||
costRes += _data.Gold[0].N
|
||||
}
|
||||
}
|
||||
for _, v := range _data.Gold {
|
||||
atn["a"] = v.A
|
||||
atn["t"] = v.T
|
||||
atn["n"] = v.N
|
||||
}
|
||||
// 资源消耗判断
|
||||
curRes = this.module.ModuleUser.QueryAttributeValue(session.GetUserId(), atn["t"].(string))
|
||||
if curRes < costRes {
|
||||
_curRes := this.module.ModuleUser.QueryAttributeValue(session.GetUserId(), v.T)
|
||||
if _curRes < v.N {
|
||||
code = pb.ErrorCode_GoldNoEnough
|
||||
return
|
||||
}
|
||||
curRes[v.T] = _curRes
|
||||
costRes[v.T] += v.N
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} else {
|
||||
code = pb.ErrorCode_HeroNoExist
|
||||
return
|
||||
@ -117,25 +116,28 @@ func (this *apiComp) StrengthenUplv(session comm.IUserSession, req *pb.HeroStren
|
||||
session.SendMsg(string(this.module.GetType()), StrengthenUplv, &pb.HeroStrengthenUplvResp{Hero: _hero})
|
||||
}
|
||||
}()
|
||||
log.Debugf("升级后当前等级: %d,经验: %d,需要消耗的金币: %d,增加的经验: %d", curLv, curExp, costRes, addExp)
|
||||
log.Debugf("升级后当前等级: %d,经验: %d,需要消耗的金币: %d,增加的经验: %d", curLv, curExp, costRes["gold"], addExp)
|
||||
// 执行升级逻辑
|
||||
code = this.module.AddCardExp(session.GetUserId(), req.HeroObjID, addExp) // 加经验
|
||||
if code != pb.ErrorCode_Success {
|
||||
return
|
||||
}
|
||||
// 消耗道具
|
||||
code = this.module.ModuleUser.AddAttributeValue(session.GetUserId(), atn["t"].(string), int32(curRes-costRes)) // 减少金币
|
||||
for k, v := range costRes {
|
||||
|
||||
code = this.module.ModuleUser.AddAttributeValue(session.GetUserId(), k, int32(curRes[k]-v)) // 减少金币
|
||||
if code != pb.ErrorCode_Success {
|
||||
return
|
||||
}
|
||||
}
|
||||
// 删除经验卡
|
||||
err1 := this.module.hero.consumeOneHeroCard(session.GetUserId(), req.ExpCardID, req.Amount)
|
||||
err1 := this.module.modelHero.consumeOneHeroCard(session.GetUserId(), req.ExpCardID, req.Amount)
|
||||
if err1 != nil {
|
||||
log.Errorf("delete err failed err:%T!", err)
|
||||
return
|
||||
}
|
||||
|
||||
err1 = this.module.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
|
||||
err1 = this.module.modelHero.PushHeroProperty(session, _hero.Id) // 推送属性变化
|
||||
if err1 != nil {
|
||||
log.Errorf("PushHeroProperty err!")
|
||||
}
|
||||
|
@ -70,23 +70,23 @@ func TestMain(m *testing.M) {
|
||||
|
||||
//创建一个英雄s
|
||||
func TestCreateOneHero(t *testing.T) {
|
||||
err := module.hero.createOneHero("u1", 25001)
|
||||
err := module.modelHero.createOneHero("u1", 25001)
|
||||
fmt.Println(err)
|
||||
}
|
||||
|
||||
//获取玩家英雄
|
||||
func TestGetOneHero(t *testing.T) {
|
||||
d := module.hero.getOneHero("u1", "62b534bebf4745d4117acabe")
|
||||
d := module.modelHero.getOneHero("u1", "62b534bebf4745d4117acabe")
|
||||
fmt.Printf("%v", d)
|
||||
}
|
||||
|
||||
func TestPropertyCompute(t *testing.T) {
|
||||
m := module.hero.PropertyCompute("u1", "62b534bebf4745d4117acabe")
|
||||
m := module.modelHero.PropertyCompute("u1", "62b534bebf4745d4117acabe")
|
||||
fmt.Println(m)
|
||||
}
|
||||
|
||||
func TestHeroList(t *testing.T) {
|
||||
heroes, err := module.hero.getHeroList("u1")
|
||||
heroes, err := module.modelHero.getHeroList("u1")
|
||||
fmt.Printf("%v %v", heroes, err)
|
||||
}
|
||||
|
||||
@ -95,6 +95,6 @@ func TestModify(t *testing.T) {
|
||||
"lv": 2,
|
||||
"exp": 1000,
|
||||
}
|
||||
err := module.hero.modifyHeroData("u1", "62b534bebf4745d4117acabe", data)
|
||||
err := module.modelHero.modifyHeroData("u1", "62b534bebf4745d4117acabe", data)
|
||||
fmt.Printf("%v ", err)
|
||||
}
|
||||
|
@ -57,7 +57,7 @@ func (this *ModelHero) initHero(uid string, heroCfgId int32) *pb.DBHero {
|
||||
func (this *ModelHero) createOneHero(uid string, heroCfgId int32) (err error) {
|
||||
hero := this.initHero(uid, heroCfgId)
|
||||
if hero != nil {
|
||||
if err = this.moduleHero.hero.AddList(uid, hero.Id, hero); err != nil {
|
||||
if err = this.moduleHero.modelHero.AddList(uid, hero.Id, hero); err != nil {
|
||||
log.Errorf("%v", err)
|
||||
return
|
||||
}
|
||||
@ -67,7 +67,7 @@ func (this *ModelHero) createOneHero(uid string, heroCfgId int32) (err error) {
|
||||
|
||||
//创建多个指定的英雄 heroCfgIds可填入多个英雄ID
|
||||
func (this *ModelHero) createMultiHero(uid string, heroCfgIds ...int32) error {
|
||||
heroes, err := this.moduleHero.hero.getHeroList(uid)
|
||||
heroes, err := this.moduleHero.modelHero.getHeroList(uid)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
@ -111,7 +111,7 @@ func (this *ModelHero) createMultiHero(uid string, heroCfgIds ...int32) error {
|
||||
//获取一个英雄
|
||||
func (this *ModelHero) getOneHero(uid, heroId string) *pb.DBHero {
|
||||
hero := &pb.DBHero{}
|
||||
err := this.moduleHero.hero.GetListObj(uid, heroId, hero)
|
||||
err := this.moduleHero.modelHero.GetListObj(uid, heroId, hero)
|
||||
if err != nil {
|
||||
return nil
|
||||
}
|
||||
@ -121,7 +121,7 @@ func (this *ModelHero) getOneHero(uid, heroId string) *pb.DBHero {
|
||||
//消耗一张英雄卡
|
||||
func (this *ModelHero) consumeOneHeroCard(uid, heroId string, count int32) (err error) {
|
||||
for i := 0; i < int(count); i++ {
|
||||
if err := this.moduleHero.hero.DelListlds(uid, heroId); err != nil {
|
||||
if err := this.moduleHero.modelHero.DelListlds(uid, heroId); err != nil {
|
||||
log.Errorf("%v", err)
|
||||
break
|
||||
}
|
||||
@ -131,7 +131,7 @@ func (this *ModelHero) consumeOneHeroCard(uid, heroId string, count int32) (err
|
||||
|
||||
//更新英雄数据
|
||||
func (this *ModelHero) modifyHeroData(uid, heroId string, data map[string]interface{}) error {
|
||||
return this.moduleHero.hero.ChangeList(uid, heroId, data)
|
||||
return this.moduleHero.modelHero.ChangeList(uid, heroId, data)
|
||||
}
|
||||
|
||||
//获取玩家的英雄列表
|
||||
@ -165,6 +165,14 @@ func (this *ModelHero) mergeMainProperty(uid, heroId string, data map[string]int
|
||||
hero.Property[comm.Hp] += data[comm.Hp]
|
||||
hero.Property[comm.Atk] += data[comm.Atk]
|
||||
hero.Property[comm.Def] += data[comm.Def]
|
||||
update := map[string]interface{}{
|
||||
comm.Hp: hero.Property[comm.Hp],
|
||||
comm.Atk: hero.Property[comm.Atk],
|
||||
comm.Def: hero.Property[comm.Def],
|
||||
}
|
||||
if err := this.modifyHeroData(uid, heroId, update); err != nil {
|
||||
log.Errorf("mergeMainProperty err %v", err)
|
||||
}
|
||||
}
|
||||
|
||||
//合并附加属性
|
||||
@ -173,9 +181,17 @@ func (this *ModelHero) mergeAddProperty(uid, heroId string, data map[string]int3
|
||||
if hero == nil {
|
||||
return
|
||||
}
|
||||
hero.AddProperty[comm.Hp] += data[comm.Hp]
|
||||
hero.AddProperty[comm.Atk] += data[comm.Atk]
|
||||
hero.AddProperty[comm.Def] += data[comm.Def]
|
||||
hero.AddProperty[comm.HpPro] += data[comm.HpPro]
|
||||
hero.AddProperty[comm.AtkPro] += data[comm.AtkPro]
|
||||
hero.AddProperty[comm.DefPro] += data[comm.DefPro]
|
||||
update := map[string]interface{}{
|
||||
comm.HpPro: hero.AddProperty[comm.HpPro],
|
||||
comm.AtkPro: hero.AddProperty[comm.AtkPro],
|
||||
comm.DefPro: hero.AddProperty[comm.DefPro],
|
||||
}
|
||||
if err := this.modifyHeroData(uid, heroId, update); err != nil {
|
||||
log.Errorf("mergeAddProperty err %v", err)
|
||||
}
|
||||
}
|
||||
|
||||
//属性计算 - 暂时放在modelHero里实现
|
||||
@ -250,3 +266,37 @@ func (this *ModelHero) PushHeroProperty(session comm.IUserSession, heroId string
|
||||
}
|
||||
return session.SendMsg("push", "property", &pb.HeroProperty{Property: m})
|
||||
}
|
||||
|
||||
// 英雄升星
|
||||
func (this *ModelHero) HeroStarUp(session comm.IUserSession, hero *pb.DBHero) (code pb.ErrorCode) {
|
||||
|
||||
_heroMap := map[string]interface{}{
|
||||
"star": hero.Star,
|
||||
}
|
||||
// 保存数据
|
||||
err1 := this.modifyHeroData(session.GetUserId(), hero.Id, _heroMap)
|
||||
if err1 != nil {
|
||||
code = pb.ErrorCode_DBError
|
||||
log.Errorf("update hero skill failed:%v", err1)
|
||||
}
|
||||
// 计算属性
|
||||
data := make(map[string]int32, 0)
|
||||
newConfig := this.moduleHero.configure.GetHeroStar(hero.Star - 1)
|
||||
if newConfig == nil {
|
||||
code = pb.ErrorCode_ConfigurationException
|
||||
return
|
||||
}
|
||||
|
||||
data[comm.Hp] = int32(math.Floor((1.0 + float64(newConfig.StarupHp)) * float64(hero.Property[comm.Hp]) / 100))
|
||||
data[comm.Atk] = int32(math.Floor((1.0 + float64(newConfig.StarupAtk)) * float64(hero.Property[comm.Atk]) / 100))
|
||||
data[comm.Def] = int32(math.Floor((1.0 + float64(newConfig.StarupDef)) * float64(hero.Property[comm.Def]) / 100))
|
||||
data[comm.Speed] = int32(math.Floor((1.0 + float64(newConfig.StarupSpeed)) * float64(hero.Property[comm.Speed]) / 100))
|
||||
this.mergeMainProperty(session.GetUserId(), hero.Id, data)
|
||||
|
||||
err1 = this.PushHeroProperty(session, hero.Id) // 推送属性变化
|
||||
if err1 != nil {
|
||||
code = pb.ErrorCode_Unknown
|
||||
log.Errorf("PushHeroProperty err!")
|
||||
}
|
||||
return
|
||||
}
|
||||
|
@ -16,7 +16,7 @@ type Hero struct {
|
||||
modules.ModuleBase
|
||||
api *apiComp
|
||||
configure *configureComp
|
||||
hero *ModelHero
|
||||
modelHero *ModelHero
|
||||
items comm.IItems
|
||||
}
|
||||
|
||||
@ -35,13 +35,13 @@ func (this *Hero) Init(service core.IService, module core.IModule, options core.
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func (this *Hero) OnInstallComp() {
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||||
this.ModuleBase.OnInstallComp()
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this.api = this.RegisterComp(new(apiComp)).(*apiComp)
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||||
this.hero = this.RegisterComp(new(ModelHero)).(*ModelHero)
|
||||
this.modelHero = this.RegisterComp(new(ModelHero)).(*ModelHero)
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this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
|
||||
}
|
||||
|
||||
//创建新英雄
|
||||
func (this *Hero) CreateHero(uid string, heroCfgId ...int32) error {
|
||||
return this.hero.createMultiHero(uid, heroCfgId...)
|
||||
return this.modelHero.createMultiHero(uid, heroCfgId...)
|
||||
}
|
||||
|
||||
//消耗英雄卡
|
||||
@ -58,7 +58,7 @@ func (this *Hero) ChangeCard(uId string, heroCfgId int32, count int32) (code pb.
|
||||
}
|
||||
|
||||
for _, v := range curList {
|
||||
err := this.hero.consumeOneHeroCard(v.Uid, v.Id, count)
|
||||
err := this.modelHero.consumeOneHeroCard(v.Uid, v.Id, count)
|
||||
if err != nil {
|
||||
return pb.ErrorCode_DBError
|
||||
}
|
||||
@ -69,7 +69,7 @@ func (this *Hero) ChangeCard(uId string, heroCfgId int32, count int32) (code pb.
|
||||
|
||||
//获取英雄
|
||||
func (this *Hero) GetHero(uid, heroId string) (*pb.DBHero, pb.ErrorCode) {
|
||||
hero := this.hero.getOneHero(uid, heroId)
|
||||
hero := this.modelHero.getOneHero(uid, heroId)
|
||||
if hero == nil {
|
||||
return nil, pb.ErrorCode_HeroNoExist
|
||||
}
|
||||
@ -91,14 +91,14 @@ func (this *Hero) UpdateEquipment(hero *pb.DBHero, equip []*pb.DB_Equipment) (co
|
||||
}
|
||||
}
|
||||
|
||||
this.hero.mergeMainProperty(hero.Uid, hero.Id, property)
|
||||
this.hero.mergeAddProperty(hero.Uid, hero.Id, addProperty)
|
||||
return this.hero.setEquipment(hero.Uid, hero.Id, equipIds)
|
||||
this.modelHero.mergeMainProperty(hero.Uid, hero.Id, property)
|
||||
this.modelHero.mergeAddProperty(hero.Uid, hero.Id, addProperty)
|
||||
return this.modelHero.setEquipment(hero.Uid, hero.Id, equipIds)
|
||||
}
|
||||
|
||||
//英雄列表
|
||||
func (this *Hero) GetHeroList(uid string) []*pb.DBHero {
|
||||
list, err := this.hero.getHeroList(uid)
|
||||
list, err := this.modelHero.getHeroList(uid)
|
||||
if err != nil {
|
||||
return nil
|
||||
}
|
||||
@ -159,16 +159,27 @@ func (this *Hero) AddCardExp(uid string, heroId string, exp int32) (code pb.Erro
|
||||
}
|
||||
}
|
||||
}
|
||||
// _hero.Lv = curLv
|
||||
// _hero.Exp = curExp
|
||||
|
||||
// 检测等级有变化 推送属性
|
||||
if curLv != _hero.Lv {
|
||||
data := make(map[string]int32, 0)
|
||||
preConfig := this.configure.GetHeroLv(_hero.Lv)
|
||||
nowConfig := this.configure.GetHeroLv(curLv)
|
||||
data["hp"] = int32(nowConfig.Hp - preConfig.Hp)
|
||||
data["atk"] = int32(nowConfig.Atk - preConfig.Atk)
|
||||
data["def"] = int32(nowConfig.Def - preConfig.Def)
|
||||
this.modelHero.mergeMainProperty(uid, heroId, data)
|
||||
}
|
||||
|
||||
update := map[string]interface{}{
|
||||
"lv": curLv,
|
||||
"exp": curExp,
|
||||
}
|
||||
|
||||
if err := this.hero.modifyHeroData(uid, heroId, update); err != nil {
|
||||
if err := this.modelHero.modifyHeroData(uid, heroId, update); err != nil {
|
||||
code = pb.ErrorCode_DBError
|
||||
} // 修改英雄数据
|
||||
|
||||
} else {
|
||||
code = pb.ErrorCode_HeroNoExist
|
||||
return
|
||||
|
@ -29,7 +29,7 @@ message DBHero {
|
||||
int32 resonateNum = 18; //@go_tags(`bson:"resonateNum"`) 共鸣次数
|
||||
int32 distributionResonate =
|
||||
19; //@go_tags(`bson:"distributionResonate"`) 分配的共鸣能量
|
||||
map<int32, int32> energy = 20; // @go_tags(`bson:"energy"`)能量分配到哪里
|
||||
map<int32, int32> energy = 20; // @go_tags(`bson:"energy"`)能量分配到哪里[1,0]
|
||||
int32 sameCount = 21; // @go_tags(`bson:"sameCount"`) 卡片叠加数量
|
||||
int32 suiteId = 22; //@go_tags(`bson:"suiteId"`) 套装Id
|
||||
int32 suiteExtId = 23; // go_tags(`bson:"suiteExtId"`) 扩展套装Id
|
||||
|
Loading…
Reference in New Issue
Block a user