This commit is contained in:
liwei1dao 2022-07-04 09:43:13 +08:00
commit e765b72d4c
25 changed files with 325 additions and 114 deletions

View File

@ -8,14 +8,15 @@ import (
var (
//friend
friendBuilders = []*builder{
friendBuilders = []*TestCase{
{
//list
Desc: "好友列表",
mainType: string(comm.ModuleFriend),
subType: friend.FriendSubTypeList,
req: &pb.FriendListReq{},
rsp: &pb.FriendListRsp{},
// enabled: true,
enabled: true,
}, {
//blacklist
mainType: string(comm.ModuleFriend),
@ -29,7 +30,8 @@ var (
req: &pb.FriendSearchReq{
NickName: "", //设置测试参数
},
rsp: &pb.FriendSearchRsp{},
rsp: &pb.FriendSearchRsp{},
enabled: true,
}, {
//apply
mainType: string(comm.ModuleFriend),
@ -62,8 +64,8 @@ var (
req: &pb.FriendBlackAddReq{
FriendId: "0_62be9f40f67327fb53039b70",
},
rsp: &pb.FriendBlackAddRsp{},
enabled: true,
rsp: &pb.FriendBlackAddRsp{},
// enabled: true,
}, {
//delblack
mainType: string(comm.ModuleFriend),

View File

@ -11,9 +11,9 @@ import (
var (
//hero
heroBuilders = []*builder{
heroBuilders = []*TestCase{
{
desc: "英雄列表",
Desc: "英雄列表",
mainType: string(comm.ModuleHero),
subType: hero.HeroSubTypeList,
req: &pb.HeroListReq{},

95
cmd/robot/linkcase.go Normal file
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@ -0,0 +1,95 @@
package robot
import (
"fmt"
"log"
)
type CaseNode struct {
testCase *TestCase //用例名
Next *CaseNode //测试用例
}
type LinkCase struct {
Head *CaseNode
force bool
}
func NewLinkCase() *LinkCase {
return &LinkCase{}
}
func NewDefault(testCast *TestCase) *LinkCase {
return &LinkCase{
force: true,
Head: &CaseNode{testCase: testCast},
}
}
func (this *LinkCase) isEmpty() bool {
return this.Head == nil
}
func (this *LinkCase) lastNode() *CaseNode {
cur := this.Head
for cur.Next != nil {
cur = cur.Next
}
return cur
}
//尾部追加
func (this *LinkCase) Append(testCase *TestCase) {
newNode := &CaseNode{testCase: testCase}
if this.isEmpty() {
this.Head = newNode
} else {
this.lastNode().Next = newNode
}
}
//头部添加
func (this *LinkCase) Unshift(testCase *TestCase) {
if this.force {
log.Fatal("use `NewLinkCase` method create link if you want to use `Unshift` opt")
return
}
newNode := &CaseNode{testCase: testCase}
newNode.Next = this.Head
this.Head = newNode
}
func (this *LinkCase) length() int {
cur := this.Head
count := 0
for cur.Next != nil {
cur = cur.Next
count++
}
return count
}
func (this *LinkCase) Insert(index int, testCase *TestCase) {
if this.force {
log.Fatal("use `NewLinkCase` method create link if you want to use `Insert` opt")
return
}
if index < 0 {
this.Unshift(testCase)
} else if index > this.length() {
this.Append(testCase)
} else {
preNode := this.Head
count := 0
for count < index-1 {
preNode = preNode.Next
count++
}
newNode := &CaseNode{testCase: testCase, Next: preNode.Next}
preNode.Next = newNode
}
}
func (this *CaseNode) String() string {
return fmt.Sprintf("value=%v", this.testCase.Desc)
}

View File

@ -0,0 +1,32 @@
package robot_test
import (
"fmt"
"go_dreamfactory/cmd/robot"
"sync"
"testing"
)
func TestJob(t *testing.T) {
// link := robot.NewLinkCase()
link := robot.NewDefault(&robot.TestCase{Desc: "login"})
link.Append(&robot.TestCase{Desc: "aa"})
// link.Append(&robot.TestCase{Desc: "bb"})
// link.Unshift(&robot.TestCase{Desc: "cc"})
// link.Unshift(&robot.TestCase{Desc: "dd"})
// link.Insert(1, &robot.TestCase{Desc: "ee"})
cur := link.Head
for cur != nil {
fmt.Println(cur)
cur = cur.Next
}
}
func TestGJo(t *testing.T) {
var wg sync.WaitGroup
wg.Add(1)
}

View File

@ -35,7 +35,7 @@ func (r *Robot) BuildSecStr() string {
//处理登录请求
func (r *Robot) AccountLogin() {
log.Printf("区服:[%d] 账号:[%s] login...", r.opts.ServerId, r.opts.Account)
builders := []*builder{
builders := []*TestCase{
{
mainType: string(comm.ModuleUser),
subType: user.UserSubTypeLogin,

View File

@ -5,7 +5,7 @@ import (
"go_dreamfactory/pb"
)
var notify_builders = []*builder{
var notify_builders = []*TestCase{
{
//create
mainType: comm.MainTypeNotify,

View File

@ -6,7 +6,7 @@ import (
)
//申明测试接口及请求和响应参数
var pack_builders = []*builder{
var pack_builders = []*TestCase{
{
//create
mainType: string(comm.ModulePack),

View File

@ -9,6 +9,7 @@ import (
"io/ioutil"
"log"
"net/http"
"sync"
"time"
"github.com/gorilla/websocket"
@ -20,7 +21,10 @@ type Robot struct {
ws *websocket.Conn
opts *Options
user *pb.DBUser
builders []*builder
builders []*TestCase //测试用例
linkCase *LinkCase //测试用例链,适应于用例跑批
wg sync.WaitGroup
}
func NewRobot(opts *Options) *Robot {
@ -29,8 +33,9 @@ func NewRobot(opts *Options) *Robot {
log.Fatal(err)
}
r := &Robot{
ws: ws,
opts: opts,
ws: ws,
opts: opts,
linkCase: NewLinkCase(),
}
return r
@ -50,7 +55,7 @@ func (r *Robot) Run() {
//处理响应
go func() {
for {
for {
var msg *pb.UserMessage = &pb.UserMessage{}
_, data, err := r.ws.ReadMessage()
if err != nil {
@ -64,11 +69,12 @@ func (r *Robot) Run() {
}
}()
select {}
// select {}
r.wg.Wait()
}
type builder struct {
desc string
type TestCase struct {
Desc string
mainType string
subType string
req proto.Message
@ -79,7 +85,7 @@ type builder struct {
print func(rsp proto.Message)
}
func (r *Robot) addBuilders(builders []*builder) {
func (r *Robot) addBuilders(builders []*TestCase) {
for _, b := range builders {
if b.enabled {
r.builders = append(r.builders, b)
@ -91,6 +97,7 @@ func (r *Robot) addBuilders(builders []*builder) {
func (r *Robot) handleReq() {
for _, b := range r.builders {
if b.req != nil && !b.requested {
r.wg.Add(1)
time.Sleep(time.Second * 1)
b.requested = true
b.start = time.Now()
@ -115,7 +122,7 @@ func (r *Robot) handleRsp(msg *pb.UserMessage) {
if b.print == nil {
printReply(msg, b)
} else {
fmt.Printf("===== %s [%s.%s] =====\n", b.desc, msg.MainType, msg.SubType)
fmt.Printf("===== %s [%s.%s] =====\n", b.Desc, msg.MainType, msg.SubType)
b.print(b.rsp)
fmt.Println("==============================")
}
@ -127,6 +134,8 @@ func (r *Robot) handleRsp(msg *pb.UserMessage) {
r.builders = append(r.builders[:i], r.builders[i+1:]...)
}
}
r.wg.Done()
}
}
@ -199,9 +208,9 @@ func (r *Robot) AccountRegister(account string, sid int32) {
fmt.Printf("account:%s 注册成功", regRsp.Account)
//登录
var user_builders = []*builder{
var user_builders = []*TestCase{
{
desc: "登录",
Desc: "登录",
mainType: "user",
subType: "login",
req: &pb.UserLoginReq{
@ -218,7 +227,7 @@ func (r *Robot) AccountRegister(account string, sid int32) {
}
//打印响应
func printReply(msg *pb.UserMessage, builder *builder) {
func printReply(msg *pb.UserMessage, builder *TestCase) {
if m, ok := builder.rsp.(*pb.NotifyErrorNotifyPush); ok {
var tt time.Duration
if builder.start.IsZero() {
@ -226,9 +235,9 @@ func printReply(msg *pb.UserMessage, builder *builder) {
} else {
tt = time.Since(builder.start)
}
log.Printf("rsp %s [%v] [%s.%s] [%v:%v]", builder.desc, tt, m.ReqMainType, m.ReqSubType, int32(m.Code), m.Data)
log.Printf("rsp %s [%v] [%s.%s] [%v:%v]", builder.Desc, tt, m.ReqMainType, m.ReqSubType, int32(m.Code), m.Data)
} else {
log.Printf("rsp %s [%v] [%s.%s] [%v]", builder.desc, time.Since(builder.start), msg.MainType, msg.SubType, builder.rsp)
log.Printf("rsp %s [%v] [%s.%s] [%v]", builder.Desc, time.Since(builder.start), msg.MainType, msg.SubType, builder.rsp)
}
}

View File

@ -7,19 +7,19 @@ import (
)
//申明测试接口及请求和响应参数
var user_builders = []*builder{
var user_builders = []*TestCase{
{
//create
desc: "创角",
Desc: "创角",
mainType: string(comm.ModuleUser),
subType: user.UserSubTypeCreate,
req: &pb.UserCreateReq{ //设置请求参数
NickName: "乐谷6301",
},
rsp: &pb.UserCreateRsp{},
rsp: &pb.UserCreateRsp{},
// enabled: true,
}, {
desc: "添加资源",
Desc: "添加资源",
mainType: string(comm.ModuleUser),
subType: user.UserSubTypeAddRes,
req: &pb.UserAddResReq{ //设置请求参数
@ -27,7 +27,7 @@ var user_builders = []*builder{
Count: 100,
},
rsp: &pb.UserAddResResp{},
// enabled: true,
enabled: true,
},
}

View File

@ -12,7 +12,7 @@ func (this *apiComp) ListCheck(session comm.IUserSession, req *pb.FriendListReq)
}
//好友列表
func (this *apiComp) List(session comm.IUserSession, chk map[string]interface{}, req *pb.FriendListReq) (code pb.ErrorCode, data proto.Message) {
func (this *apiComp) List(session comm.IUserSession, req *pb.FriendListReq) (code pb.ErrorCode, data proto.Message) {
var (
self *pb.DBFriend
rsp *pb.FriendListRsp

View File

@ -7,9 +7,9 @@ import (
"google.golang.org/protobuf/proto"
)
func (this *apiComp) SearchCheck(session comm.IUserSession, req *pb.FriendSearchReq) (code comm.ErrorCode) {
func (this *apiComp) SearchCheck(session comm.IUserSession, req *pb.FriendSearchReq) (code pb.ErrorCode) {
if req.NickName == "" {
code = comm.ErrorCode{Code: pb.ErrorCode_FriendSearchNameEmpty}
code = pb.ErrorCode_FriendSearchNameEmpty
return
}
return

View File

@ -104,7 +104,7 @@ func (this *apiComp) Awaken(session comm.IUserSession, req *pb.HeroAwakenReq) (c
}
}
err1 = this.module.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
err1 = this.module.modelHero.PushHeroProperty(session, _hero.Id) // 推送属性变化
if err1 != nil {
log.Errorf("PushHeroProperty err!")
}

View File

@ -26,12 +26,12 @@ func (this *apiComp) Chouka(session comm.IUserSession, req *pb.HeroChoukaReq) (c
}()
heroCfgIds := req.HeroIds
if err := this.module.hero.createMultiHero(session.GetUserId(), heroCfgIds...); err != nil {
if err := this.module.modelHero.createMultiHero(session.GetUserId(), heroCfgIds...); err != nil {
code = pb.ErrorCode_HeroCreate
return
}
heroes, err := this.module.hero.getHeroList(session.GetUserId())
heroes, err := this.module.modelHero.getHeroList(session.GetUserId())
if err != nil {
log.Errorf("%v", err)
code = pb.ErrorCode_DBError

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@ -24,7 +24,7 @@ func (this *apiComp) Info(session comm.IUserSession, req *pb.HeroInfoReq) (code
utils.TraceFunc(session.GetUserId(), string(this.module.GetType()), HeroSubTypeList, req, rsp)
}()
hero := this.module.hero.getOneHero(session.GetUserId(), req.HeroId)
hero := this.module.modelHero.getOneHero(session.GetUserId(), req.HeroId)
if hero == nil {
code = pb.ErrorCode_HeroNoExist
}

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@ -24,7 +24,7 @@ func (this *apiComp) List(session comm.IUserSession, req *pb.HeroListReq) (code
utils.TraceFunc(session.GetUserId(), string(this.module.GetType()), HeroSubTypeList, req, rsp)
}()
list, err := this.module.hero.getHeroList(session.GetUserId())
list, err := this.module.modelHero.getHeroList(session.GetUserId())
if err != nil {
code = pb.ErrorCode_DBError
return

View File

@ -104,7 +104,7 @@ func (this *apiComp) Resonance(session comm.IUserSession, req *pb.HeroResonanceR
_heroMap := map[string]interface{}{
"resonateNum": _hero.ResonateNum + resonConfig.Energy,
}
err1 = this.module.hero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
err1 = this.module.modelHero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
if err1 != nil {
log.Errorf("update hero skill failed:%v", err1)
}
@ -117,11 +117,11 @@ func (this *apiComp) Resonance(session comm.IUserSession, req *pb.HeroResonanceR
return
}
for i := 0; i < int(v.N); i++ { // 有多少张加多少次
this.module.hero.createOneHero(session.GetUserId(), int32(value))
this.module.modelHero.createOneHero(session.GetUserId(), int32(value))
}
}
}
err1 = this.module.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
err1 = this.module.modelHero.PushHeroProperty(session, _hero.Id) // 推送属性变化
if err1 != nil {
log.Errorf("PushHeroProperty err!")
}

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@ -75,13 +75,20 @@ func (this *apiComp) ResonanceReset(session comm.IUserSession, req *pb.HeroReson
"Energy": _hero.Energy,
}
err1 = this.module.hero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
err1 = this.module.modelHero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
if err1 != nil {
log.Errorf("update hero skill failed:%v", err1)
}
err1 = this.module.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
err1 = this.module.modelHero.PushHeroProperty(session, _hero.Id) // 推送属性变化
if err1 != nil {
log.Errorf("PushHeroProperty err!")
}
property := make(map[string]int32, 0)
property[comm.HpPro] -= _hero.AddProperty[comm.HpPro]
property[comm.AtkPro] -= _hero.AddProperty[comm.AtkPro]
property[comm.DefPro] -= _hero.AddProperty[comm.DefPro]
this.module.modelHero.mergeMainProperty(session.GetUserId(), _hero.Id, property)
return
}

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@ -4,13 +4,14 @@ import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/pb"
"math"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) ResonanceUseEnergyCheck(session comm.IUserSession, req *pb.HeroResonanceUseEnergyReq) (code pb.ErrorCode) {
if len(req.HeroObjID) == 0 || req.UseEnergy <= 0 || req.UseType < 0 {
if len(req.HeroObjID) == 0 || req.UseEnergy <= 0 || req.UseType < 0 || req.UseType > 3 {
code = pb.ErrorCode_ReqParameterError
}
return
@ -40,13 +41,30 @@ func (this *apiComp) ResonanceUseEnergy(session comm.IUserSession, req *pb.HeroR
"Energy": _hero.Energy,
}
err1 := this.module.hero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
err1 := this.module.modelHero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
if err1 != nil {
code = pb.ErrorCode_DBError
log.Errorf("update hero skill failed:%v", err1)
}
// 计算属性
resonConfig, errr := this.module.configure.GetHeroResonanceConfig(_hero.HeroID)
if errr != nil {
code = pb.ErrorCode_ConfigNoFound
return
}
err1 = this.module.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
property := make(map[string]int32, 0)
switch req.UseType {
case 1:
property[comm.Hp] = int32(math.Floor((1.0 + float64(resonConfig.Hppro*req.UseEnergy)/1000) * float64(_hero.Property[comm.Hp])))
case 2:
property[comm.Atk] = int32(math.Floor((1.0 + float64(resonConfig.Atkpro*req.UseEnergy)/1000) * float64(_hero.Property[comm.Atk])))
case 3:
property[comm.Def] = int32(math.Floor((1.0 + float64(resonConfig.Defpro*req.UseEnergy)/1000) * float64(_hero.Property[comm.Def])))
}
this.module.modelHero.mergeMainProperty(session.GetUserId(), _hero.Id, property)
err1 = this.module.modelHero.PushHeroProperty(session, _hero.Id) // 推送属性变化
if err1 != nil {
log.Errorf("PushHeroProperty err!")
}

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@ -116,7 +116,7 @@ func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, req *pb.HeroSt
_heroMap := map[string]interface{}{
"normalSkill": _hero.NormalSkill,
}
err1 = this.module.hero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
err1 = this.module.modelHero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
if err1 != nil {
log.Errorf("update hero skill failed:%v", err)
}
@ -126,7 +126,7 @@ func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, req *pb.HeroSt
code = pb.ErrorCode_DBError
return
}
err1 = this.module.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
err1 = this.module.modelHero.PushHeroProperty(session, _hero.Id) // 推送属性变化
if err1 != nil {
log.Errorf("PushHeroProperty err!")
}

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@ -21,9 +21,7 @@ func (this *apiComp) StrengthenUpStarCheck(session comm.IUserSession, req *pb.He
func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStrengthenUpStarReq) (code pb.ErrorCode, data proto.Message) {
var (
target *cfg.Game_heroStarupData // 配置表目标升星英雄信息
raceHero *pb.DBHero // 消耗的阵容英雄
costRaceCount int32
curGold int32
)
_hero, err := this.module.GetHero(session.GetUserId(), req.HeroObjID)
defer func() {
@ -71,7 +69,7 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStr
}
// 校验阵容英雄消耗
for _, v := range req.HeroRace {
if raceHero, err = this.module.GetHero(session.GetUserId(), v.CostCardObj); err != pb.ErrorCode_Success {
if raceHero, err := this.module.GetHero(session.GetUserId(), v.CostCardObj); err != pb.ErrorCode_Success {
code = pb.ErrorCode_ReqParameterError
return
} else {
@ -100,7 +98,7 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStr
return
}
// 金币消耗判断
curGold = this.module.ModuleUser.QueryAttributeValue(session.GetUserId(), "gold")
curGold := this.module.ModuleUser.QueryAttributeValue(session.GetUserId(), "gold")
if curGold < target.Gold { // 金币不足
code = pb.ErrorCode_GoldNoEnough
return
@ -131,19 +129,6 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStr
return
}
}
_hero.Star += 1
_heroMap := map[string]interface{}{
"star": _hero.Star,
}
// 保存数据
err1 = this.module.hero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap)
if err1 != nil {
code = pb.ErrorCode_DBError
log.Errorf("update hero skill failed:%v", err)
}
err1 = this.module.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
if err1 != nil {
log.Errorf("PushHeroProperty err!")
}
code = this.module.modelHero.HeroStarUp(session, _hero) // 执行升星操作
return
}

View File

@ -22,13 +22,13 @@ func (this *apiComp) StrengthenUplv(session comm.IUserSession, req *pb.HeroStren
var (
curLv int32
curExp int32 // 当前英雄的经验
costRes int32 // 当前需要消资源的数量
addExp int32 // 需要增加的经验
curRes int32
atn = map[string]interface{}{}
curExp int32 // 当前英雄的经验
costRes map[string]int32 // 当前需要消资源的数量
addExp int32 // 需要增加的经验
curRes map[string]int32
)
atn = make(map[string]interface{}, 0)
curRes = make(map[string]int32, 0)
costRes = make(map[string]int32, 0)
_hero, err := this.module.GetHero(session.GetUserId(), req.HeroObjID) // 校验升级的对象是否存在
if err != pb.ErrorCode_Success {
@ -91,19 +91,18 @@ func (this *apiComp) StrengthenUplv(session comm.IUserSession, req *pb.HeroStren
curLv -= 1
break
}
costRes += _data.Gold[0].N
for _, v := range _data.Gold {
_curRes := this.module.ModuleUser.QueryAttributeValue(session.GetUserId(), v.T)
if _curRes < v.N {
code = pb.ErrorCode_GoldNoEnough
return
}
curRes[v.T] = _curRes
costRes[v.T] += v.N
}
}
}
for _, v := range _data.Gold {
atn["a"] = v.A
atn["t"] = v.T
atn["n"] = v.N
}
// 资源消耗判断
curRes = this.module.ModuleUser.QueryAttributeValue(session.GetUserId(), atn["t"].(string))
if curRes < costRes {
code = pb.ErrorCode_GoldNoEnough
}
} else {
code = pb.ErrorCode_HeroNoExist
return
@ -117,25 +116,28 @@ func (this *apiComp) StrengthenUplv(session comm.IUserSession, req *pb.HeroStren
session.SendMsg(string(this.module.GetType()), StrengthenUplv, &pb.HeroStrengthenUplvResp{Hero: _hero})
}
}()
log.Debugf("升级后当前等级: %d,经验: %d,需要消耗的金币: %d,增加的经验: %d", curLv, curExp, costRes, addExp)
log.Debugf("升级后当前等级: %d,经验: %d,需要消耗的金币: %d,增加的经验: %d", curLv, curExp, costRes["gold"], addExp)
// 执行升级逻辑
code = this.module.AddCardExp(session.GetUserId(), req.HeroObjID, addExp) // 加经验
if code != pb.ErrorCode_Success {
return
}
// 消耗道具
code = this.module.ModuleUser.AddAttributeValue(session.GetUserId(), atn["t"].(string), int32(curRes-costRes)) // 减少金币
if code != pb.ErrorCode_Success {
return
for k, v := range costRes {
code = this.module.ModuleUser.AddAttributeValue(session.GetUserId(), k, int32(curRes[k]-v)) // 减少金币
if code != pb.ErrorCode_Success {
return
}
}
// 删除经验卡
err1 := this.module.hero.consumeOneHeroCard(session.GetUserId(), req.ExpCardID, req.Amount)
err1 := this.module.modelHero.consumeOneHeroCard(session.GetUserId(), req.ExpCardID, req.Amount)
if err1 != nil {
log.Errorf("delete err failed err:%T!", err)
return
}
err1 = this.module.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
err1 = this.module.modelHero.PushHeroProperty(session, _hero.Id) // 推送属性变化
if err1 != nil {
log.Errorf("PushHeroProperty err!")
}

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@ -70,23 +70,23 @@ func TestMain(m *testing.M) {
//创建一个英雄s
func TestCreateOneHero(t *testing.T) {
err := module.hero.createOneHero("u1", 25001)
err := module.modelHero.createOneHero("u1", 25001)
fmt.Println(err)
}
//获取玩家英雄
func TestGetOneHero(t *testing.T) {
d := module.hero.getOneHero("u1", "62b534bebf4745d4117acabe")
d := module.modelHero.getOneHero("u1", "62b534bebf4745d4117acabe")
fmt.Printf("%v", d)
}
func TestPropertyCompute(t *testing.T) {
m := module.hero.PropertyCompute("u1", "62b534bebf4745d4117acabe")
m := module.modelHero.PropertyCompute("u1", "62b534bebf4745d4117acabe")
fmt.Println(m)
}
func TestHeroList(t *testing.T) {
heroes, err := module.hero.getHeroList("u1")
heroes, err := module.modelHero.getHeroList("u1")
fmt.Printf("%v %v", heroes, err)
}
@ -95,6 +95,6 @@ func TestModify(t *testing.T) {
"lv": 2,
"exp": 1000,
}
err := module.hero.modifyHeroData("u1", "62b534bebf4745d4117acabe", data)
err := module.modelHero.modifyHeroData("u1", "62b534bebf4745d4117acabe", data)
fmt.Printf("%v ", err)
}

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@ -57,7 +57,7 @@ func (this *ModelHero) initHero(uid string, heroCfgId int32) *pb.DBHero {
func (this *ModelHero) createOneHero(uid string, heroCfgId int32) (err error) {
hero := this.initHero(uid, heroCfgId)
if hero != nil {
if err = this.moduleHero.hero.AddList(uid, hero.Id, hero); err != nil {
if err = this.moduleHero.modelHero.AddList(uid, hero.Id, hero); err != nil {
log.Errorf("%v", err)
return
}
@ -67,7 +67,7 @@ func (this *ModelHero) createOneHero(uid string, heroCfgId int32) (err error) {
//创建多个指定的英雄 heroCfgIds可填入多个英雄ID
func (this *ModelHero) createMultiHero(uid string, heroCfgIds ...int32) error {
heroes, err := this.moduleHero.hero.getHeroList(uid)
heroes, err := this.moduleHero.modelHero.getHeroList(uid)
if err != nil {
return err
}
@ -111,7 +111,7 @@ func (this *ModelHero) createMultiHero(uid string, heroCfgIds ...int32) error {
//获取一个英雄
func (this *ModelHero) getOneHero(uid, heroId string) *pb.DBHero {
hero := &pb.DBHero{}
err := this.moduleHero.hero.GetListObj(uid, heroId, hero)
err := this.moduleHero.modelHero.GetListObj(uid, heroId, hero)
if err != nil {
return nil
}
@ -121,7 +121,7 @@ func (this *ModelHero) getOneHero(uid, heroId string) *pb.DBHero {
//消耗一张英雄卡
func (this *ModelHero) consumeOneHeroCard(uid, heroId string, count int32) (err error) {
for i := 0; i < int(count); i++ {
if err := this.moduleHero.hero.DelListlds(uid, heroId); err != nil {
if err := this.moduleHero.modelHero.DelListlds(uid, heroId); err != nil {
log.Errorf("%v", err)
break
}
@ -131,7 +131,7 @@ func (this *ModelHero) consumeOneHeroCard(uid, heroId string, count int32) (err
//更新英雄数据
func (this *ModelHero) modifyHeroData(uid, heroId string, data map[string]interface{}) error {
return this.moduleHero.hero.ChangeList(uid, heroId, data)
return this.moduleHero.modelHero.ChangeList(uid, heroId, data)
}
//获取玩家的英雄列表
@ -165,6 +165,14 @@ func (this *ModelHero) mergeMainProperty(uid, heroId string, data map[string]int
hero.Property[comm.Hp] += data[comm.Hp]
hero.Property[comm.Atk] += data[comm.Atk]
hero.Property[comm.Def] += data[comm.Def]
update := map[string]interface{}{
comm.Hp: hero.Property[comm.Hp],
comm.Atk: hero.Property[comm.Atk],
comm.Def: hero.Property[comm.Def],
}
if err := this.modifyHeroData(uid, heroId, update); err != nil {
log.Errorf("mergeMainProperty err %v", err)
}
}
//合并附加属性
@ -173,9 +181,17 @@ func (this *ModelHero) mergeAddProperty(uid, heroId string, data map[string]int3
if hero == nil {
return
}
hero.AddProperty[comm.Hp] += data[comm.Hp]
hero.AddProperty[comm.Atk] += data[comm.Atk]
hero.AddProperty[comm.Def] += data[comm.Def]
hero.AddProperty[comm.HpPro] += data[comm.HpPro]
hero.AddProperty[comm.AtkPro] += data[comm.AtkPro]
hero.AddProperty[comm.DefPro] += data[comm.DefPro]
update := map[string]interface{}{
comm.HpPro: hero.AddProperty[comm.HpPro],
comm.AtkPro: hero.AddProperty[comm.AtkPro],
comm.DefPro: hero.AddProperty[comm.DefPro],
}
if err := this.modifyHeroData(uid, heroId, update); err != nil {
log.Errorf("mergeAddProperty err %v", err)
}
}
//属性计算 - 暂时放在modelHero里实现
@ -250,3 +266,37 @@ func (this *ModelHero) PushHeroProperty(session comm.IUserSession, heroId string
}
return session.SendMsg("push", "property", &pb.HeroProperty{Property: m})
}
// 英雄升星
func (this *ModelHero) HeroStarUp(session comm.IUserSession, hero *pb.DBHero) (code pb.ErrorCode) {
_heroMap := map[string]interface{}{
"star": hero.Star,
}
// 保存数据
err1 := this.modifyHeroData(session.GetUserId(), hero.Id, _heroMap)
if err1 != nil {
code = pb.ErrorCode_DBError
log.Errorf("update hero skill failed:%v", err1)
}
// 计算属性
data := make(map[string]int32, 0)
newConfig := this.moduleHero.configure.GetHeroStar(hero.Star - 1)
if newConfig == nil {
code = pb.ErrorCode_ConfigurationException
return
}
data[comm.Hp] = int32(math.Floor((1.0 + float64(newConfig.StarupHp)) * float64(hero.Property[comm.Hp]) / 100))
data[comm.Atk] = int32(math.Floor((1.0 + float64(newConfig.StarupAtk)) * float64(hero.Property[comm.Atk]) / 100))
data[comm.Def] = int32(math.Floor((1.0 + float64(newConfig.StarupDef)) * float64(hero.Property[comm.Def]) / 100))
data[comm.Speed] = int32(math.Floor((1.0 + float64(newConfig.StarupSpeed)) * float64(hero.Property[comm.Speed]) / 100))
this.mergeMainProperty(session.GetUserId(), hero.Id, data)
err1 = this.PushHeroProperty(session, hero.Id) // 推送属性变化
if err1 != nil {
code = pb.ErrorCode_Unknown
log.Errorf("PushHeroProperty err!")
}
return
}

View File

@ -16,7 +16,7 @@ type Hero struct {
modules.ModuleBase
api *apiComp
configure *configureComp
hero *ModelHero
modelHero *ModelHero
items comm.IItems
}
@ -35,13 +35,13 @@ func (this *Hero) Init(service core.IService, module core.IModule, options core.
func (this *Hero) OnInstallComp() {
this.ModuleBase.OnInstallComp()
this.api = this.RegisterComp(new(apiComp)).(*apiComp)
this.hero = this.RegisterComp(new(ModelHero)).(*ModelHero)
this.modelHero = this.RegisterComp(new(ModelHero)).(*ModelHero)
this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
}
//创建新英雄
func (this *Hero) CreateHero(uid string, heroCfgId ...int32) error {
return this.hero.createMultiHero(uid, heroCfgId...)
return this.modelHero.createMultiHero(uid, heroCfgId...)
}
//消耗英雄卡
@ -58,7 +58,7 @@ func (this *Hero) ChangeCard(uId string, heroCfgId int32, count int32) (code pb.
}
for _, v := range curList {
err := this.hero.consumeOneHeroCard(v.Uid, v.Id, count)
err := this.modelHero.consumeOneHeroCard(v.Uid, v.Id, count)
if err != nil {
return pb.ErrorCode_DBError
}
@ -69,7 +69,7 @@ func (this *Hero) ChangeCard(uId string, heroCfgId int32, count int32) (code pb.
//获取英雄
func (this *Hero) GetHero(uid, heroId string) (*pb.DBHero, pb.ErrorCode) {
hero := this.hero.getOneHero(uid, heroId)
hero := this.modelHero.getOneHero(uid, heroId)
if hero == nil {
return nil, pb.ErrorCode_HeroNoExist
}
@ -91,14 +91,14 @@ func (this *Hero) UpdateEquipment(hero *pb.DBHero, equip []*pb.DB_Equipment) (co
}
}
this.hero.mergeMainProperty(hero.Uid, hero.Id, property)
this.hero.mergeAddProperty(hero.Uid, hero.Id, addProperty)
return this.hero.setEquipment(hero.Uid, hero.Id, equipIds)
this.modelHero.mergeMainProperty(hero.Uid, hero.Id, property)
this.modelHero.mergeAddProperty(hero.Uid, hero.Id, addProperty)
return this.modelHero.setEquipment(hero.Uid, hero.Id, equipIds)
}
//英雄列表
func (this *Hero) GetHeroList(uid string) []*pb.DBHero {
list, err := this.hero.getHeroList(uid)
list, err := this.modelHero.getHeroList(uid)
if err != nil {
return nil
}
@ -159,16 +159,27 @@ func (this *Hero) AddCardExp(uid string, heroId string, exp int32) (code pb.Erro
}
}
}
// _hero.Lv = curLv
// _hero.Exp = curExp
// 检测等级有变化 推送属性
if curLv != _hero.Lv {
data := make(map[string]int32, 0)
preConfig := this.configure.GetHeroLv(_hero.Lv)
nowConfig := this.configure.GetHeroLv(curLv)
data["hp"] = int32(nowConfig.Hp - preConfig.Hp)
data["atk"] = int32(nowConfig.Atk - preConfig.Atk)
data["def"] = int32(nowConfig.Def - preConfig.Def)
this.modelHero.mergeMainProperty(uid, heroId, data)
}
update := map[string]interface{}{
"lv": curLv,
"exp": curExp,
}
if err := this.hero.modifyHeroData(uid, heroId, update); err != nil {
if err := this.modelHero.modifyHeroData(uid, heroId, update); err != nil {
code = pb.ErrorCode_DBError
} // 修改英雄数据
} else {
code = pb.ErrorCode_HeroNoExist
return

View File

@ -29,7 +29,7 @@ message DBHero {
int32 resonateNum = 18; //@go_tags(`bson:"resonateNum"`)
int32 distributionResonate =
19; //@go_tags(`bson:"distributionResonate"`)
map<int32, int32> energy = 20; // @go_tags(`bson:"energy"`)
map<int32, int32> energy = 20; // @go_tags(`bson:"energy"`)[1,0]
int32 sameCount = 21; // @go_tags(`bson:"sameCount"`)
int32 suiteId = 22; //@go_tags(`bson:"suiteId"`) Id
int32 suiteExtId = 23; // go_tags(`bson:"suiteExtId"`) Id