update
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@ -90,7 +90,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingCha
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errdata = &pb.ErrorData{
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_HuntingLvErr,
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Code: pb.ErrorCode_HuntingLvErr,
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Title: pb.ErrorCode_HuntingLvErr.ToString(),
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Title: pb.ErrorCode_HuntingLvErr.ToString(),
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Message: fmt.Sprintf("关卡体力参数异常:%d,预扣体力:%d", session.GetUserId(), v),
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Message: fmt.Sprintf("关卡体力参数异常:%s,预扣体力:%d", session.GetUserId(), v),
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}
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}
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return
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return
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}
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}
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@ -69,20 +69,21 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.MlineChall
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errdata = &pb.ErrorData{
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_HuntingLvErr,
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Code: pb.ErrorCode_HuntingLvErr,
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Title: pb.ErrorCode_HuntingLvErr.ToString(),
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Title: pb.ErrorCode_HuntingLvErr.ToString(),
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Message: fmt.Sprintf("关卡体力参数异常:%d,预扣体力:%d", session.GetUserId(), v),
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Message: fmt.Sprintf("关卡体力参数异常,uid:%s,预扣体力:%d", session.GetUserId(), v),
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}
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}
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return
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return
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}
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}
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curChapter.Ps[req.StageId] = 0 // 清空预扣体力值
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curChapter.Ps[req.StageId] = 0 // 清空预扣体力值
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update["ps"] = curChapter.Ps
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update["ps"] = curChapter.Ps
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if !isWin { // 战斗失败返还扣除的体力
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if !isWin { // 战斗失败返还扣除的体力
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if errdata = this.module.DispenseRes(session, stageConf.PsConsume, true); errdata != nil { // 返还预扣体力
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if errdata = this.module.DispenseRes(session, stageConf.PsConsume, true); errdata != nil { // 返还预扣体力
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return
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return
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}
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}
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this.module.modelMline.modifyMlineData(session.GetUserId(), curChapter.Id, update)
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this.module.modelMline.modifyMlineData(session.GetUserId(), curChapter.Id, update)
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//code = pb.ErrorCode_BattleNoWin
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// errdata = &pb.ErrorData{
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// Code: pb.ErrorCode_BattleNoWin, // 战斗失败了
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// Title: pb.ErrorCode_BattleNoWin.ToString(),
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// }
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rsp.Data = curChapter
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rsp.Data = curChapter
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session.SendMsg(string(this.module.GetType()), MlineChallengeOverResp, rsp) // 数据推送
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session.SendMsg(string(this.module.GetType()), MlineChallengeOverResp, rsp) // 数据推送
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return
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return
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@ -1,6 +1,7 @@
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package viking
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package viking
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import (
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import (
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"fmt"
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"go_dreamfactory/comm"
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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cfg "go_dreamfactory/sys/configure/structs"
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@ -87,17 +88,20 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
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mapData["boss"] = viking.Boss
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mapData["boss"] = viking.Boss
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errdata, bWin = this.module.battle.CheckBattleReport(session, req.Report)
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errdata, bWin = this.module.battle.CheckBattleReport(session, req.Report)
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// if errdata = this.module.ModuleItems.RecoverTicket(session); errdata != nil {
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// return
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// }
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if !bWin { // 战斗失败了 直接返回
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if v, ok := viking.Ps[req.BossId]; ok && v > 0 {
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if v, ok := viking.Ps[req.BossId]; ok && v > 0 {
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if errdata = this.module.DispenseRes(session, vikingCfg.PsConsume, true); errdata != nil { // 返还预扣体力
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errdata = &pb.ErrorData{
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return
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Code: pb.ErrorCode_HuntingLvErr,
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Title: pb.ErrorCode_HuntingLvErr.ToString(),
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Message: fmt.Sprintf("关卡体力参数异常,uid:%s,预扣体力:%d", session.GetUserId(), v),
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}
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}
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return
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}
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}
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viking.Ps[req.BossId] = 0 // 清空预扣体力值
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viking.Ps[req.BossId] = 0 // 清空预扣体力值
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mapData["ps"] = viking.Ps
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mapData["ps"] = viking.Ps
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if !bWin { // 战斗失败了 直接返回
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if errdata = this.module.DispenseRes(session, vikingCfg.PsConsume, true); errdata != nil { // 返还预扣体力
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return
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}
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errdata = this.module.ModifyVikingData(session.GetUserId(), mapData)
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errdata = this.module.ModifyVikingData(session.GetUserId(), mapData)
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session.SendMsg(string(this.module.GetType()), VikingChallengeOverResp, &pb.VikingChallengeOverResp{
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session.SendMsg(string(this.module.GetType()), VikingChallengeOverResp, &pb.VikingChallengeOverResp{
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Data: viking,
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Data: viking,
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@ -105,9 +109,6 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
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return
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return
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}
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}
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// if errdata = this.module.ConsumeRes(session, vikingCfg.PsConsume, true); errdata != nil {
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// return
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// }
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key := strconv.Itoa(int(req.BossId)) + "_" + strconv.Itoa(int(req.Difficulty))
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key := strconv.Itoa(int(req.BossId)) + "_" + strconv.Itoa(int(req.Difficulty))
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if viking.BossTime[key] == 0 { // 新关卡挑战通过 发放首通奖励
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if viking.BossTime[key] == 0 { // 新关卡挑战通过 发放首通奖励
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