赛季结束时间
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@ -83,7 +83,7 @@ func (this *Viking) Start() (err error) {
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}
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this.battle = module.(comm.IBattle)
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this.CheckCurSeasonData()
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return
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}
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@ -234,11 +234,13 @@ func (this *Viking) CompleteAllLevel(session comm.IUserSession) (errdata *pb.Err
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// 检查当前赛季是在本服还是在跨服
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func (this *Viking) CheckCurSeasonData() (bLocal bool, endSeasonTime int64) {
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var subTime int64
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var oneSeason int64
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openTime := this.service.GetOpentime().Unix()
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this.Debugf("%d", openTime)
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// 获取第一个赛季结束的时间
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endSeasonTime = utils.GetTodayZeroTime(openTime) //+ int64((6-d)*3600*24)
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this.Debugf("%d", endSeasonTime)
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oneSeason = utils.GetTodayZeroTime(openTime) //+ int64((6-d)*3600*24)
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this.Debugf("%d", oneSeason)
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var c int32
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if Continued%Cycle == 0 {
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@ -247,11 +249,18 @@ func (this *Viking) CheckCurSeasonData() (bLocal bool, endSeasonTime int64) {
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c = Continued/Cycle + 1
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}
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if configure.Now().Unix() > oneSeason {
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subTime = configure.Now().Unix() - oneSeason
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subTime = subTime/(14*3600*24) + 1
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}
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// 只需判断当前时间是否大于第c个赛季即可
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endSeasonTime = oneSeason
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endSeasonTime += 14 * 3600 * 24 * int64(c)
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if endSeasonTime <= configure.Now().Unix() {
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endSeasonTime = oneSeason + subTime*14*3600*24
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return false, endSeasonTime
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}
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endSeasonTime = oneSeason + subTime*14*3600*24
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return true, endSeasonTime
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}
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