删除剧情奖励
This commit is contained in:
parent
cc60845b92
commit
e4fda1c747
@ -12,7 +12,7 @@ import (
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//参数校验
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//参数校验
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func (this *apiComp) GetStoryRewardCheck(session comm.IUserSession, req *pb.LibraryGetStoryRewardReq) (code pb.ErrorCode) {
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func (this *apiComp) GetStoryRewardCheck(session comm.IUserSession, req *pb.LibraryGetStoryRewardReq) (code pb.ErrorCode) {
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if req.Oid == "" {
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if req.Oid == "" || req.History == 0 {
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code = pb.ErrorCode_ReqParameterError
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code = pb.ErrorCode_ReqParameterError
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}
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}
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return
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return
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@ -38,91 +38,49 @@ func (this *apiComp) GetStoryReward(session comm.IUserSession, req *pb.LibraryGe
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code = pb.ErrorCode_ConfigNoFound
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code = pb.ErrorCode_ConfigNoFound
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return
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return
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}
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}
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if req.History != 0 { // 领取传记往事id
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// 领取传记往事id
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for _, v := range _heroFetter.History {
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for _, v := range _heroFetter.History {
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if v == req.History { // 已经领取过奖励
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if v == req.History { // 已经领取过奖励
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code = pb.ErrorCode_LibraryReward
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code = pb.ErrorCode_LibraryReward
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return
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return
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}
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}
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}
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// 等级规则校验
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l := len(_heroFetter.History)
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if len(favorConf.Favorlv) < l {
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if favorConf.Favorlv[l] > _heroFetter.Favorlv { // 等级不够
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code = pb.ErrorCode_LibraryLvReward
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return
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}
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}
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for iPos, v := range favorConf.BiographyName {
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var res []*cfg.Gameatn
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if v == req.History {
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switch iPos {
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case 1:
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res = append(res, favorConf.BiographyReward1...)
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case 2:
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res = append(res, favorConf.BiographyReward2...)
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case 3:
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res = append(res, favorConf.BiographyReward3...)
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}
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break
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}
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if len(res) > 0 {
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if code = this.module.DispenseRes(session, res, true); code != pb.ErrorCode_Success {
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return
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}
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} else {
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this.module.Errorf("领取奖励配置错误:%d", req.History)
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code = pb.ErrorCode_LibraryLvReward
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return
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}
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}
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_heroFetter.History = append(_heroFetter.History, req.History)
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update["history"] = _heroFetter.History
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} else if req.Story != 0 { // 领取故事ID
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for _, v := range _heroFetter.Stroyprize {
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if v == req.Story { // 已经领取过奖励
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code = pb.ErrorCode_LibraryReward
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return
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}
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}
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// 等级规则校验
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l := len(_heroFetter.Stroyprize)
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if len(favorConf.PlotUnlock) < l {
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if favorConf.PlotUnlock[l] > _heroFetter.Favorlv { // 等级不够
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code = pb.ErrorCode_LibraryLvReward
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return
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}
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}
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if favorConf.Rightend == req.Story { // 完美结局
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if code = this.module.DispenseRes(session, favorConf.SpecialStroyprize, true); code != pb.ErrorCode_Success {
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return
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}
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} else { // 普通结局
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bFound := false
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for _, v := range favorConf.Endid {
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if v == req.Story {
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if code = this.module.DispenseRes(session, favorConf.Stroyprize, true); code != pb.ErrorCode_Success {
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return
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}
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bFound = true
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break
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}
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}
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if !bFound {
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this.module.Errorf("领取奖励配置错误:%d", req.Story)
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code = pb.ErrorCode_LibraryLvReward
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return
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}
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}
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_heroFetter.Stroyprize = append(_heroFetter.Stroyprize, req.Story)
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update["stroyprize"] = _heroFetter.Stroyprize
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}
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}
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// 等级规则校验
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l := len(_heroFetter.History)
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if len(favorConf.Favorlv) < l {
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if favorConf.Favorlv[l] > _heroFetter.Favorlv { // 等级不够
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code = pb.ErrorCode_LibraryLvReward
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return
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}
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}
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for iPos, v := range favorConf.BiographyName {
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var res []*cfg.Gameatn
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if v == req.History {
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switch iPos {
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case 1:
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res = append(res, favorConf.BiographyReward1...)
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case 2:
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res = append(res, favorConf.BiographyReward2...)
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case 3:
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res = append(res, favorConf.BiographyReward3...)
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}
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break
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}
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if len(res) > 0 {
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if code = this.module.DispenseRes(session, res, true); code != pb.ErrorCode_Success {
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return
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}
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} else {
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this.module.Errorf("领取奖励配置错误:%d", req.History)
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code = pb.ErrorCode_LibraryLvReward
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return
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}
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}
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_heroFetter.History = append(_heroFetter.History, req.History)
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update["history"] = _heroFetter.History
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this.module.modelFetter.modifyHeroFetterDataByObjId(session.GetUserId(), _heroFetter.Id, update)
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this.module.modelFetter.modifyHeroFetterDataByObjId(session.GetUserId(), _heroFetter.Id, update)
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resp.Data = _heroFetter
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resp.Data = _heroFetter
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@ -170,13 +170,12 @@ func (this *Library) CheckHeroFetter(uid string, hid string) (obj *pb.DBHeroFett
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func (this *Library) createHeroFetter(uid string, heroConfId string) (obj *pb.DBHeroFetter, err error) {
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func (this *Library) createHeroFetter(uid string, heroConfId string) (obj *pb.DBHeroFetter, err error) {
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obj = &pb.DBHeroFetter{
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obj = &pb.DBHeroFetter{
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Id: primitive.NewObjectID().Hex(),
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Id: primitive.NewObjectID().Hex(),
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Uid: uid,
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Uid: uid,
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Heroid: heroConfId,
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Heroid: heroConfId,
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History: make([]int32, 0),
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History: make([]int32, 0),
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Favorlv: 1,
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Favorlv: 1,
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Stroyprize: make([]int32, 0),
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Lvprize: make(map[int32]int32, 0),
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Lvprize: make(map[int32]int32, 0),
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}
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}
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err = this.modelFetter.createHeroFetter(uid, obj)
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err = this.modelFetter.createHeroFetter(uid, obj)
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return
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return
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@ -121,16 +121,15 @@ type DBHeroFetter struct {
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sizeCache protoimpl.SizeCache
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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unknownFields protoimpl.UnknownFields
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Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID
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Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID
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Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid" bson:"uid"` //用户ID
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Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid" bson:"uid"` //用户ID
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Heroid string `protobuf:"bytes,3,opt,name=heroid,proto3" json:"heroid"` // 英雄配置表id
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Heroid string `protobuf:"bytes,3,opt,name=heroid,proto3" json:"heroid"` // 英雄配置表id
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History []int32 `protobuf:"varint,4,rep,packed,name=history,proto3" json:"history"` // 传记往事ID
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History []int32 `protobuf:"varint,4,rep,packed,name=history,proto3" json:"history"` // 传记往事ID
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Favorlv int32 `protobuf:"varint,5,opt,name=favorlv,proto3" json:"favorlv"` // 好感度等级
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Favorlv int32 `protobuf:"varint,5,opt,name=favorlv,proto3" json:"favorlv"` // 好感度等级
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Favorexp int32 `protobuf:"varint,6,opt,name=favorexp,proto3" json:"favorexp"` // 好感度经验
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Favorexp int32 `protobuf:"varint,6,opt,name=favorexp,proto3" json:"favorexp"` // 好感度经验
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Stroyprize []int32 `protobuf:"varint,7,rep,packed,name=stroyprize,proto3" json:"stroyprize"` // 剧情奖励
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Lvprize map[int32]int32 `protobuf:"bytes,8,rep,name=lvprize,proto3" json:"lvprize" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 等级奖励
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Lvprize map[int32]int32 `protobuf:"bytes,8,rep,name=lvprize,proto3" json:"lvprize" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 等级奖励
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Givecount int32 `protobuf:"varint,9,opt,name=givecount,proto3" json:"givecount"` // 赠送次数
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Givecount int32 `protobuf:"varint,9,opt,name=givecount,proto3" json:"givecount"` // 赠送次数
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Ctime int64 `protobuf:"varint,10,opt,name=ctime,proto3" json:"ctime"` // 送礼物时间
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Ctime int64 `protobuf:"varint,10,opt,name=ctime,proto3" json:"ctime"` // 送礼物时间
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}
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}
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func (x *DBHeroFetter) Reset() {
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func (x *DBHeroFetter) Reset() {
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@ -207,13 +206,6 @@ func (x *DBHeroFetter) GetFavorexp() int32 {
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return 0
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return 0
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}
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}
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func (x *DBHeroFetter) GetStroyprize() []int32 {
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if x != nil {
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return x.Stroyprize
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}
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return nil
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}
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func (x *DBHeroFetter) GetLvprize() map[int32]int32 {
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func (x *DBHeroFetter) GetLvprize() map[int32]int32 {
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if x != nil {
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if x != nil {
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return x.Lvprize
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return x.Lvprize
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@ -428,7 +420,7 @@ var file_library_library_db_proto_rawDesc = []byte{
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@ -438,9 +430,7 @@ var file_library_library_db_proto_rawDesc = []byte{
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|
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0x74, 0x65, 0x72, 0x2e, 0x4c, 0x76, 0x70, 0x72, 0x69, 0x7a, 0x65, 0x45, 0x6e, 0x74, 0x72, 0x79,
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0x52, 0x07, 0x6c, 0x76, 0x70, 0x72, 0x69, 0x7a, 0x65, 0x12, 0x1c, 0x0a, 0x09, 0x67, 0x69, 0x76,
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@ -303,7 +303,6 @@ type LibraryGetStoryRewardReq struct {
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Oid string `protobuf:"bytes,1,opt,name=oid,proto3" json:"oid"` // DBHeroFetter oid
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Oid string `protobuf:"bytes,1,opt,name=oid,proto3" json:"oid"` // DBHeroFetter oid
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History int32 `protobuf:"varint,2,opt,name=history,proto3" json:"history"` // 传记往事id
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History int32 `protobuf:"varint,2,opt,name=history,proto3" json:"history"` // 传记往事id
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Story int32 `protobuf:"varint,3,opt,name=story,proto3" json:"story"` // 剧情id
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}
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}
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func (x *LibraryGetStoryRewardReq) Reset() {
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func (x *LibraryGetStoryRewardReq) Reset() {
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@ -352,13 +351,6 @@ func (x *LibraryGetStoryRewardReq) GetHistory() int32 {
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return 0
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return 0
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}
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}
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func (x *LibraryGetStoryRewardReq) GetStory() int32 {
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if x != nil {
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return x.Story
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}
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return 0
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}
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type LibraryGetStoryRewardResp struct {
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type LibraryGetStoryRewardResp struct {
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state protoimpl.MessageState
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state protoimpl.MessageState
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sizeCache protoimpl.SizeCache
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sizeCache protoimpl.SizeCache
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@ -890,55 +882,53 @@ var file_library_library_msg_proto_rawDesc = []byte{
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}
|
}
|
||||||
|
|
||||||
var (
|
var (
|
||||||
|
Loading…
Reference in New Issue
Block a user