删除剧情奖励

This commit is contained in:
meixiongfeng 2023-05-05 12:04:27 +08:00
parent cc60845b92
commit e4fda1c747
4 changed files with 102 additions and 165 deletions

View File

@ -12,7 +12,7 @@ import (
//参数校验 //参数校验
func (this *apiComp) GetStoryRewardCheck(session comm.IUserSession, req *pb.LibraryGetStoryRewardReq) (code pb.ErrorCode) { func (this *apiComp) GetStoryRewardCheck(session comm.IUserSession, req *pb.LibraryGetStoryRewardReq) (code pb.ErrorCode) {
if req.Oid == "" { if req.Oid == "" || req.History == 0 {
code = pb.ErrorCode_ReqParameterError code = pb.ErrorCode_ReqParameterError
} }
return return
@ -38,91 +38,49 @@ func (this *apiComp) GetStoryReward(session comm.IUserSession, req *pb.LibraryGe
code = pb.ErrorCode_ConfigNoFound code = pb.ErrorCode_ConfigNoFound
return return
} }
if req.History != 0 { // 领取传记往事id // 领取传记往事id
for _, v := range _heroFetter.History { for _, v := range _heroFetter.History {
if v == req.History { // 已经领取过奖励 if v == req.History { // 已经领取过奖励
code = pb.ErrorCode_LibraryReward code = pb.ErrorCode_LibraryReward
return return
}
} }
// 等级规则校验
l := len(_heroFetter.History)
if len(favorConf.Favorlv) < l {
if favorConf.Favorlv[l] > _heroFetter.Favorlv { // 等级不够
code = pb.ErrorCode_LibraryLvReward
return
}
}
for iPos, v := range favorConf.BiographyName {
var res []*cfg.Gameatn
if v == req.History {
switch iPos {
case 1:
res = append(res, favorConf.BiographyReward1...)
case 2:
res = append(res, favorConf.BiographyReward2...)
case 3:
res = append(res, favorConf.BiographyReward3...)
}
break
}
if len(res) > 0 {
if code = this.module.DispenseRes(session, res, true); code != pb.ErrorCode_Success {
return
}
} else {
this.module.Errorf("领取奖励配置错误:%d", req.History)
code = pb.ErrorCode_LibraryLvReward
return
}
}
_heroFetter.History = append(_heroFetter.History, req.History)
update["history"] = _heroFetter.History
} else if req.Story != 0 { // 领取故事ID
for _, v := range _heroFetter.Stroyprize {
if v == req.Story { // 已经领取过奖励
code = pb.ErrorCode_LibraryReward
return
}
}
// 等级规则校验
l := len(_heroFetter.Stroyprize)
if len(favorConf.PlotUnlock) < l {
if favorConf.PlotUnlock[l] > _heroFetter.Favorlv { // 等级不够
code = pb.ErrorCode_LibraryLvReward
return
}
}
if favorConf.Rightend == req.Story { // 完美结局
if code = this.module.DispenseRes(session, favorConf.SpecialStroyprize, true); code != pb.ErrorCode_Success {
return
}
} else { // 普通结局
bFound := false
for _, v := range favorConf.Endid {
if v == req.Story {
if code = this.module.DispenseRes(session, favorConf.Stroyprize, true); code != pb.ErrorCode_Success {
return
}
bFound = true
break
}
}
if !bFound {
this.module.Errorf("领取奖励配置错误:%d", req.Story)
code = pb.ErrorCode_LibraryLvReward
return
}
}
_heroFetter.Stroyprize = append(_heroFetter.Stroyprize, req.Story)
update["stroyprize"] = _heroFetter.Stroyprize
} }
// 等级规则校验
l := len(_heroFetter.History)
if len(favorConf.Favorlv) < l {
if favorConf.Favorlv[l] > _heroFetter.Favorlv { // 等级不够
code = pb.ErrorCode_LibraryLvReward
return
}
}
for iPos, v := range favorConf.BiographyName {
var res []*cfg.Gameatn
if v == req.History {
switch iPos {
case 1:
res = append(res, favorConf.BiographyReward1...)
case 2:
res = append(res, favorConf.BiographyReward2...)
case 3:
res = append(res, favorConf.BiographyReward3...)
}
break
}
if len(res) > 0 {
if code = this.module.DispenseRes(session, res, true); code != pb.ErrorCode_Success {
return
}
} else {
this.module.Errorf("领取奖励配置错误:%d", req.History)
code = pb.ErrorCode_LibraryLvReward
return
}
}
_heroFetter.History = append(_heroFetter.History, req.History)
update["history"] = _heroFetter.History
this.module.modelFetter.modifyHeroFetterDataByObjId(session.GetUserId(), _heroFetter.Id, update) this.module.modelFetter.modifyHeroFetterDataByObjId(session.GetUserId(), _heroFetter.Id, update)
resp.Data = _heroFetter resp.Data = _heroFetter

View File

@ -170,13 +170,12 @@ func (this *Library) CheckHeroFetter(uid string, hid string) (obj *pb.DBHeroFett
func (this *Library) createHeroFetter(uid string, heroConfId string) (obj *pb.DBHeroFetter, err error) { func (this *Library) createHeroFetter(uid string, heroConfId string) (obj *pb.DBHeroFetter, err error) {
obj = &pb.DBHeroFetter{ obj = &pb.DBHeroFetter{
Id: primitive.NewObjectID().Hex(), Id: primitive.NewObjectID().Hex(),
Uid: uid, Uid: uid,
Heroid: heroConfId, Heroid: heroConfId,
History: make([]int32, 0), History: make([]int32, 0),
Favorlv: 1, Favorlv: 1,
Stroyprize: make([]int32, 0), Lvprize: make(map[int32]int32, 0),
Lvprize: make(map[int32]int32, 0),
} }
err = this.modelFetter.createHeroFetter(uid, obj) err = this.modelFetter.createHeroFetter(uid, obj)
return return

View File

@ -121,16 +121,15 @@ type DBHeroFetter struct {
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields unknownFields protoimpl.UnknownFields
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID
Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid" bson:"uid"` //用户ID Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid" bson:"uid"` //用户ID
Heroid string `protobuf:"bytes,3,opt,name=heroid,proto3" json:"heroid"` // 英雄配置表id Heroid string `protobuf:"bytes,3,opt,name=heroid,proto3" json:"heroid"` // 英雄配置表id
History []int32 `protobuf:"varint,4,rep,packed,name=history,proto3" json:"history"` // 传记往事ID History []int32 `protobuf:"varint,4,rep,packed,name=history,proto3" json:"history"` // 传记往事ID
Favorlv int32 `protobuf:"varint,5,opt,name=favorlv,proto3" json:"favorlv"` // 好感度等级 Favorlv int32 `protobuf:"varint,5,opt,name=favorlv,proto3" json:"favorlv"` // 好感度等级
Favorexp int32 `protobuf:"varint,6,opt,name=favorexp,proto3" json:"favorexp"` // 好感度经验 Favorexp int32 `protobuf:"varint,6,opt,name=favorexp,proto3" json:"favorexp"` // 好感度经验
Stroyprize []int32 `protobuf:"varint,7,rep,packed,name=stroyprize,proto3" json:"stroyprize"` // 剧情奖励 Lvprize map[int32]int32 `protobuf:"bytes,8,rep,name=lvprize,proto3" json:"lvprize" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 等级奖励
Lvprize map[int32]int32 `protobuf:"bytes,8,rep,name=lvprize,proto3" json:"lvprize" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 等级奖励 Givecount int32 `protobuf:"varint,9,opt,name=givecount,proto3" json:"givecount"` // 赠送次数
Givecount int32 `protobuf:"varint,9,opt,name=givecount,proto3" json:"givecount"` // 赠送次数 Ctime int64 `protobuf:"varint,10,opt,name=ctime,proto3" json:"ctime"` // 送礼物时间
Ctime int64 `protobuf:"varint,10,opt,name=ctime,proto3" json:"ctime"` // 送礼物时间
} }
func (x *DBHeroFetter) Reset() { func (x *DBHeroFetter) Reset() {
@ -207,13 +206,6 @@ func (x *DBHeroFetter) GetFavorexp() int32 {
return 0 return 0
} }
func (x *DBHeroFetter) GetStroyprize() []int32 {
if x != nil {
return x.Stroyprize
}
return nil
}
func (x *DBHeroFetter) GetLvprize() map[int32]int32 { func (x *DBHeroFetter) GetLvprize() map[int32]int32 {
if x != nil { if x != nil {
return x.Lvprize return x.Lvprize
@ -428,7 +420,7 @@ var file_library_library_db_proto_rawDesc = []byte{
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View File

@ -303,7 +303,6 @@ type LibraryGetStoryRewardReq struct {
Oid string `protobuf:"bytes,1,opt,name=oid,proto3" json:"oid"` // DBHeroFetter oid Oid string `protobuf:"bytes,1,opt,name=oid,proto3" json:"oid"` // DBHeroFetter oid
History int32 `protobuf:"varint,2,opt,name=history,proto3" json:"history"` // 传记往事id History int32 `protobuf:"varint,2,opt,name=history,proto3" json:"history"` // 传记往事id
Story int32 `protobuf:"varint,3,opt,name=story,proto3" json:"story"` // 剧情id
} }
func (x *LibraryGetStoryRewardReq) Reset() { func (x *LibraryGetStoryRewardReq) Reset() {
@ -352,13 +351,6 @@ func (x *LibraryGetStoryRewardReq) GetHistory() int32 {
return 0 return 0
} }
func (x *LibraryGetStoryRewardReq) GetStory() int32 {
if x != nil {
return x.Story
}
return 0
}
type LibraryGetStoryRewardResp struct { type LibraryGetStoryRewardResp struct {
state protoimpl.MessageState state protoimpl.MessageState
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache
@ -890,55 +882,53 @@ var file_library_library_msg_proto_rawDesc = []byte{
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var ( var (