装备附加属性计算

This commit is contained in:
meixiongfeng 2022-09-15 15:27:14 +08:00
parent 2a7506ce34
commit e1deb005d9

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@ -293,6 +293,16 @@ func (this *ModelHero) setEquipProperty(hero *pb.DBHero, equip []*pb.DB_Equipmen
for _, v := range v.AdverbEntry {
addProperty[v.AttrName] += v.Value //附加属性
}
for k, v := range addProperty {
switch k {
case comm.AtkPro:
addProperty[comm.Atk] += int32(math.Floor((1.0 + float64(v)/1000) * float64(hero.Property[comm.Atk])))
case comm.DefPro:
addProperty[comm.Def] += int32(math.Floor((1.0 + float64(v)/1000) * float64(hero.Property[comm.Def])))
case comm.HpPro:
addProperty[comm.Hp] += int32(math.Floor((1.0 + float64(v)/1000) * float64(hero.Property[comm.Hp])))
}
}
}
//this.mergeMainProperty(hero.Uid, hero, property)