上传配置

This commit is contained in:
liwei1dao 2023-10-24 18:37:09 +08:00
parent 821367a9e7
commit e07569da68
10 changed files with 557 additions and 499 deletions

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@ -349,7 +349,7 @@
}, },
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@ -85,14 +85,14 @@
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] ]

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@ -305,13 +305,13 @@
}, },
{ {
"id": 10009, "id": 10009,
"scene": "leveldemo_fcamer_1_9", "scene": "leveldemo_fcamer_Camelot",
"levelname": "Save the holy tree", "levelname": "Save the holy tree",
"maintask": [ "maintask": [
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"subtask": [ "subtask": [
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], ],
"award": [ "award": [
{ {

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@ -3,7 +3,14 @@
"key": "27000001", "key": "27000001",
"type": 1, "type": 1,
"hero": 44004, "hero": 44004,
"consume": [], "consume": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
],
"skilltype": 1,
"skillload": 7, "skillload": 7,
"skilleffect": 1, "skilleffect": 1,
"skillvalue": 7 "skillvalue": 7
@ -19,6 +26,7 @@
"n": 1000 "n": 1000
} }
], ],
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"skillvalue": 0 "skillvalue": 0

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@ -354,7 +354,7 @@
}, },
"type": 4, "type": 4,
"params": "", "params": "",
"jumpId": 10013, "jumpId": 10017,
"introduce": { "introduce": {
"key": "gamesummary_node_introdunce_10", "key": "gamesummary_node_introdunce_10",
"text": "梦幻与诡异兼具,这便是沙人建造的梦境回廊。是超越自我,还是沉迷其中不愿醒来?" "text": "梦幻与诡异兼具,这便是沙人建造的梦境回廊。是超越自我,还是沉迷其中不愿醒来?"
@ -383,7 +383,7 @@
"id": 11, "id": 11,
"name": { "name": {
"key": "gamesummary_node_name_11", "key": "gamesummary_node_name_11",
"text": "塔" "text": "炼塔"
}, },
"tabId": 7, "tabId": 7,
"mapPos": { "mapPos": {
@ -421,7 +421,7 @@
"id": 12, "id": 12,
"name": { "name": {
"key": "gamesummary_node_name_12", "key": "gamesummary_node_name_12",
"text": "无极塔" "text": "岗监狱"
}, },
"tabId": 8, "tabId": 8,
"mapPos": { "mapPos": {
@ -430,7 +430,7 @@
}, },
"type": 4, "type": 4,
"params": "", "params": "",
"jumpId": 10017, "jumpId": 10013,
"introduce": { "introduce": {
"key": "gamesummary_node_introdunce_12", "key": "gamesummary_node_introdunce_12",
"text": "无穷无尽的试炼,越来越棘手的对手。这里是师傅为穷尽武道者而修建的地方。" "text": "无穷无尽的试炼,越来越棘手的对手。这里是师傅为穷尽武道者而修建的地方。"

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@ -2,7 +2,7 @@
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@ -24,7 +24,7 @@
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"nodeIndex": 1, "nodeIndex": 1,
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"stageid": 10002, "stageid": 10009,
"name": { "name": {
"key": "linestory_maintask_name_2", "key": "linestory_maintask_name_2",
"text": "让阿宝变强2" "text": "让阿宝变强2"
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"name": { "name": {
"key": "linestory_maintask_name_9", "key": "linestory_maintask_name_9",
"text": "让阿宝变强9" "text": "让阿宝变强9"

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@ -13370,7 +13370,7 @@
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@ -15401,7 +15401,7 @@
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View File

@ -15,6 +15,7 @@ type GameConsumeHeroData struct {
Type int32 Type int32
Hero int32 Hero int32
Consume []*Gameatn Consume []*Gameatn
Skilltype int32
Skillload int32 Skillload int32
Skilleffect int32 Skilleffect int32
Skillvalue int32 Skillvalue int32
@ -44,6 +45,7 @@ func (_v *GameConsumeHeroData)Deserialize(_buf map[string]interface{}) (err erro
} }
} }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skilltype"].(float64); !_ok_ { err = errors.New("skilltype error"); return }; _v.Skilltype = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skillload"].(float64); !_ok_ { err = errors.New("skillload error"); return }; _v.Skillload = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skillload"].(float64); !_ok_ { err = errors.New("skillload error"); return }; _v.Skillload = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skilleffect"].(float64); !_ok_ { err = errors.New("skilleffect error"); return }; _v.Skilleffect = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skilleffect"].(float64); !_ok_ { err = errors.New("skilleffect error"); return }; _v.Skilleffect = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skillvalue"].(float64); !_ok_ { err = errors.New("skillvalue error"); return }; _v.Skillvalue = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skillvalue"].(float64); !_ok_ { err = errors.New("skillvalue error"); return }; _v.Skillvalue = int32(_tempNum_) }