共鸣消耗配置修改

This commit is contained in:
meixiongfeng 2022-07-05 15:34:55 +08:00
parent 4588c8378c
commit e071cf0d44
11 changed files with 153 additions and 110 deletions

View File

@ -10,12 +10,14 @@
"n": 1
}
],
"need": [
"heroneed": [
{
"a": "hero",
"t": "15001",
"n": 1
},
}
],
"need": [
{
"a": "attr",
"t": "gold",
@ -41,12 +43,14 @@
"n": 1
}
],
"need": [
"heroneed": [
{
"a": "hero",
"t": "25001",
"n": 1
},
}
],
"need": [
{
"a": "attr",
"t": "gold",
@ -72,12 +76,14 @@
"n": 1
}
],
"need": [
"heroneed": [
{
"a": "hero",
"t": "35001",
"n": 1
},
}
],
"need": [
{
"a": "attr",
"t": "gold",
@ -103,12 +109,14 @@
"n": 1
}
],
"need": [
"heroneed": [
{
"a": "hero",
"t": "44001",
"n": 1
},
}
],
"need": [
{
"a": "attr",
"t": "gold",

View File

@ -85,6 +85,7 @@ const (
)
const (
ResGold = "gold" //金币
ResExp = "exp" //经验
ResGold = "gold" //金币
ResExp = "exp" //经验
ResDiamonds = "diamonds" // 钻石
)

View File

@ -11,7 +11,7 @@ import (
//参数校验
func (this *apiComp) ResonanceCheck(session comm.IUserSession, req *pb.HeroResonanceReq) (code pb.ErrorCode) {
if req.HeroObjID == "" || req.CostObjID == "" {
if req.HeroObjID == "" || len(req.CostObjID) == 0 {
code = pb.ErrorCode_ReqParameterError
return
}
@ -20,7 +20,11 @@ func (this *apiComp) ResonanceCheck(session comm.IUserSession, req *pb.HeroReson
/// 英雄共鸣
func (this *apiComp) Resonance(session comm.IUserSession, req *pb.HeroResonanceReq) (code pb.ErrorCode, data proto.Message) {
var (
szCostHero map[string]int32 // k 消耗卡牌对象 v 数量
totalCostCard int32 //消耗卡总数量
)
szCostHero = make(map[string]int32, 0)
_hero, code := this.module.GetHero(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在
defer func() {
if code == pb.ErrorCode_Success {
@ -35,14 +39,10 @@ func (this *apiComp) Resonance(session comm.IUserSession, req *pb.HeroResonanceR
if code != pb.ErrorCode_Success {
return
}
_costHero, code := this.module.GetHero(session.GetUserId(), req.CostObjID) // 查询消耗卡是否存在
if code != pb.ErrorCode_Success {
code = pb.ErrorCode_HeroNoEnough
return
}
if _costHero.SameCount < req.Amount { // 消耗卡数量不足
code = pb.ErrorCode_HeroNoEnough
for _, v := range req.CostObjID {
szCostHero[v] += 1
}
// 共鸣次数判断
resonConfig, errr := this.module.configure.GetHeroResonanceConfig(_hero.HeroID)
if errr != nil {
@ -54,21 +54,45 @@ func (this *apiComp) Resonance(session comm.IUserSession, req *pb.HeroResonanceR
return
}
// 消耗英雄的配置id
for _, v := range resonConfig.Need {
if v.A == comm.HeroType && v.T == strconv.Itoa(int(_costHero.HeroID)) {
if req.Amount != v.N {
code = pb.ErrorCode_HeroNoEnough // 消耗数量不对应
var _costHero *pb.DBHero
for k, v := range szCostHero {
bCheck := false
for _, v1 := range resonConfig.Heroneed {
if v1.A == comm.HeroType {
totalCostCard += 1
}
value, err := strconv.Atoi(v1.T)
if err != nil { // 不能转成英雄配置ID 说明配置出错
code = pb.ErrorCode_ConfigurationException
return
}
if int32(value) == _costHero.HeroID && v1.N == v { // 校验消耗类型是否一致
bCheck = true
break
}
}
if bCheck {
_costHero, code = this.module.GetHero(session.GetUserId(), k) // 查询消耗卡是否存在
if code != pb.ErrorCode_Success && _costHero.SameCount <= v {
code = pb.ErrorCode_HeroNoEnough
return
}
} else {
code = pb.ErrorCode_HeroNoEnough // 校验失败
return
}
}
code = this.module.DelCard(req.CostObjID, req.Amount) // 删除材料卡
if code != pb.ErrorCode_Success {
code = pb.ErrorCode_DBError
if int32(len(req.CostObjID)) != totalCostCard { // 总数消耗校验
code = pb.ErrorCode_HeroNoEnough // 消耗数量不对应
return
}
for _, v := range req.CostObjID {
code = this.module.DelCard(session.GetUserId(), v, 1) // 删除材料卡
if code != pb.ErrorCode_Success {
code = pb.ErrorCode_DBError
return
}
}
resonConfig, err1 := this.module.configure.GetHeroResonanceConfig(_hero.HeroID)
if err1 != nil {

View File

@ -126,7 +126,7 @@ func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, req *pb.HeroSt
log.Errorf("update hero skill failed:%v", err)
}
// 扣除材料
code = this.module.DelCard(req.CostCardObj, 1)
code = this.module.DelCard(session.GetUserId(), req.CostCardObj, 1)
if code != pb.ErrorCode_Success {
code = pb.ErrorCode_DBError
return

View File

@ -109,7 +109,7 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStr
}
// 消耗道具
code = this.module.ModuleUser.AddAttributeValue(session.GetUserId(), "gold", curGold-target.Gold) // 减少金币
code = this.module.ModuleUser.AddAttributeValue(session.GetUserId(), "gold", -target.Gold) // 减少金币
if code != pb.ErrorCode_Success {
log.Errorf("cost gold failed ,count = %d", target.Gold)
code = pb.ErrorCode_GoldNoEnough
@ -117,7 +117,7 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStr
}
// 消耗指定英雄
for _, v := range req.Hero {
code = this.module.DelCard(v.CostCardObj, v.Amount)
code = this.module.DelCard(session.GetUserId(), v.CostCardObj, v.Amount)
if code != pb.ErrorCode_Success {
code = pb.ErrorCode_DBError
log.Errorf("del hero err card:%s,count = %d", v.CostCardObj, v.Amount)
@ -127,7 +127,7 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStr
//消耗种族英雄
for _, v := range req.HeroRace {
code = this.module.DelCard(v.CostCardObj, v.Amount)
code = this.module.DelCard(session.GetUserId(), v.CostCardObj, v.Amount)
if code != pb.ErrorCode_Success {
code = pb.ErrorCode_DBError
return

View File

@ -201,6 +201,10 @@ func (this *Hero) AddCardExp(uid string, heroId string, exp int32) (code pb.Erro
}
// 删除指定卡牌
func (this *Hero) DelCard(cardid string, amount int32) (code pb.ErrorCode) {
func (this *Hero) DelCard(udi string, cardid string, amount int32) (code pb.ErrorCode) {
err := this.modelHero.consumeOneHeroCard(udi, cardid, amount)
if err != nil {
return pb.ErrorCode_DBError
}
return
}

View File

@ -103,7 +103,7 @@ func (this *User) AddAttributeValue(uid string, attr string, add int32) (code pb
return
}
}
update[comm.ResExp] = user.Gold + add
update[comm.ResExp] = user.Exp + add
}
if err := this.modelUser.updateUserAttr(uid, update); err != nil {

View File

@ -645,9 +645,8 @@ type HeroResonanceReq struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
HeroObjID string `protobuf:"bytes,1,opt,name=heroObjID,proto3" json:"heroObjID"` // 英雄对象ID
CostObjID string `protobuf:"bytes,2,opt,name=costObjID,proto3" json:"costObjID"` // 消耗对象
Amount int32 `protobuf:"varint,3,opt,name=amount,proto3" json:"amount"` // 消耗的数量
HeroObjID string `protobuf:"bytes,1,opt,name=heroObjID,proto3" json:"heroObjID"` // 英雄对象ID
CostObjID []string `protobuf:"bytes,2,rep,name=costObjID,proto3" json:"costObjID"` // 消耗对象
}
func (x *HeroResonanceReq) Reset() {
@ -689,18 +688,11 @@ func (x *HeroResonanceReq) GetHeroObjID() string {
return ""
}
func (x *HeroResonanceReq) GetCostObjID() string {
func (x *HeroResonanceReq) GetCostObjID() []string {
if x != nil {
return x.CostObjID
}
return ""
}
func (x *HeroResonanceReq) GetAmount() int32 {
if x != nil {
return x.Amount
}
return 0
return nil
}
type HeroResonanceResp struct {
@ -1289,71 +1281,69 @@ var file_hero_hero_msg_proto_rawDesc = []byte{
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}
var (

View File

@ -64,8 +64,7 @@ message HeroStrengthenUpSkillResp {
//
message HeroResonanceReq {
string heroObjID = 1; // ID
string costObjID = 2; //
int32 amount = 3; //
repeated string costObjID = 2; //
}
message HeroResonanceResp {

View File

@ -32,6 +32,7 @@ type Game_heroData struct {
Skill2 int32
Skill3 int32
Enteranivalue int32
Camerainterval float32
}
func (Game_heroData) GetTypeId() int {
@ -93,5 +94,6 @@ func NewGame_heroData(_buf map[string]interface{}) (_v *Game_heroData, err error
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill2"].(float64); !_ok_ { err = errors.New("skill2 error"); return }; _v.Skill2 = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill3"].(float64); !_ok_ { err = errors.New("skill3 error"); return }; _v.Skill3 = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["enteranivalue"].(float64); !_ok_ { err = errors.New("enteranivalue error"); return }; _v.Enteranivalue = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["camerainterval"].(float64); !_ok_ { err = errors.New("camerainterval error"); return }; _v.Camerainterval = float32(_tempNum_) }
return
}

View File

@ -15,6 +15,7 @@ type Game_heroResonanceData struct {
Star int32
Energy int32
Prize []*Game_atn
Heroneed []*Game_atn
Need []*Game_atn
Hppro int32
Atkpro int32
@ -48,6 +49,20 @@ func NewGame_heroResonanceData(_buf map[string]interface{}) (_v *Game_heroResona
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["heroneed"].([]interface{}); !_ok_ { err = errors.New("heroneed error"); return }
_v.Heroneed = make([]*Game_atn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Game_atn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = NewGame_atn(_x_); err != nil { return } }
_v.Heroneed = append(_v.Heroneed, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool