共鸣消耗配置修改
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4588c8378c
commit
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@ -10,12 +10,14 @@
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"n": 1
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}
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],
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"need": [
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"heroneed": [
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{
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"a": "hero",
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"t": "15001",
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"n": 1
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},
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}
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],
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"need": [
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{
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"a": "attr",
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"t": "gold",
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@ -41,12 +43,14 @@
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"n": 1
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}
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],
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"need": [
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"heroneed": [
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{
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"a": "hero",
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"t": "25001",
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"n": 1
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},
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}
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],
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"need": [
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{
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"a": "attr",
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"t": "gold",
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@ -72,12 +76,14 @@
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"n": 1
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}
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],
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"need": [
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"heroneed": [
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{
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"a": "hero",
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"t": "35001",
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"n": 1
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},
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}
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],
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"need": [
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{
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"a": "attr",
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"t": "gold",
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@ -103,12 +109,14 @@
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"n": 1
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}
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],
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"need": [
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"heroneed": [
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{
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"a": "hero",
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"t": "44001",
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"n": 1
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},
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}
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],
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"need": [
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{
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"a": "attr",
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"t": "gold",
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@ -87,4 +87,5 @@ const (
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const (
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ResGold = "gold" //金币
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ResExp = "exp" //经验
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ResDiamonds = "diamonds" // 钻石
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)
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@ -11,7 +11,7 @@ import (
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//参数校验
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func (this *apiComp) ResonanceCheck(session comm.IUserSession, req *pb.HeroResonanceReq) (code pb.ErrorCode) {
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if req.HeroObjID == "" || req.CostObjID == "" {
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if req.HeroObjID == "" || len(req.CostObjID) == 0 {
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code = pb.ErrorCode_ReqParameterError
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return
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}
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@ -20,7 +20,11 @@ func (this *apiComp) ResonanceCheck(session comm.IUserSession, req *pb.HeroReson
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/// 英雄共鸣
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func (this *apiComp) Resonance(session comm.IUserSession, req *pb.HeroResonanceReq) (code pb.ErrorCode, data proto.Message) {
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var (
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szCostHero map[string]int32 // k 消耗卡牌对象 v 数量
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totalCostCard int32 //消耗卡总数量
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)
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szCostHero = make(map[string]int32, 0)
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_hero, code := this.module.GetHero(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在
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defer func() {
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if code == pb.ErrorCode_Success {
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@ -35,14 +39,10 @@ func (this *apiComp) Resonance(session comm.IUserSession, req *pb.HeroResonanceR
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if code != pb.ErrorCode_Success {
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return
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}
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_costHero, code := this.module.GetHero(session.GetUserId(), req.CostObjID) // 查询消耗卡是否存在
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if code != pb.ErrorCode_Success {
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code = pb.ErrorCode_HeroNoEnough
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return
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}
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if _costHero.SameCount < req.Amount { // 消耗卡数量不足
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code = pb.ErrorCode_HeroNoEnough
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for _, v := range req.CostObjID {
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szCostHero[v] += 1
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}
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// 共鸣次数判断
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resonConfig, errr := this.module.configure.GetHeroResonanceConfig(_hero.HeroID)
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if errr != nil {
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@ -54,21 +54,45 @@ func (this *apiComp) Resonance(session comm.IUserSession, req *pb.HeroResonanceR
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return
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}
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// 消耗英雄的配置id
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for _, v := range resonConfig.Need {
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if v.A == comm.HeroType && v.T == strconv.Itoa(int(_costHero.HeroID)) {
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if req.Amount != v.N {
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var _costHero *pb.DBHero
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for k, v := range szCostHero {
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bCheck := false
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for _, v1 := range resonConfig.Heroneed {
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if v1.A == comm.HeroType {
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totalCostCard += 1
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}
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value, err := strconv.Atoi(v1.T)
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if err != nil { // 不能转成英雄配置ID 说明配置出错
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code = pb.ErrorCode_ConfigurationException
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return
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}
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if int32(value) == _costHero.HeroID && v1.N == v { // 校验消耗类型是否一致
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bCheck = true
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break
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}
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}
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if bCheck {
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_costHero, code = this.module.GetHero(session.GetUserId(), k) // 查询消耗卡是否存在
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if code != pb.ErrorCode_Success && _costHero.SameCount <= v {
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code = pb.ErrorCode_HeroNoEnough
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return
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}
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} else {
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code = pb.ErrorCode_HeroNoEnough // 校验失败
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return
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}
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}
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if int32(len(req.CostObjID)) != totalCostCard { // 总数消耗校验
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code = pb.ErrorCode_HeroNoEnough // 消耗数量不对应
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return
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}
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}
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}
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code = this.module.DelCard(req.CostObjID, req.Amount) // 删除材料卡
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for _, v := range req.CostObjID {
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code = this.module.DelCard(session.GetUserId(), v, 1) // 删除材料卡
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if code != pb.ErrorCode_Success {
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code = pb.ErrorCode_DBError
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return
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}
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}
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resonConfig, err1 := this.module.configure.GetHeroResonanceConfig(_hero.HeroID)
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if err1 != nil {
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@ -126,7 +126,7 @@ func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, req *pb.HeroSt
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log.Errorf("update hero skill failed:%v", err)
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}
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// 扣除材料
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code = this.module.DelCard(req.CostCardObj, 1)
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code = this.module.DelCard(session.GetUserId(), req.CostCardObj, 1)
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if code != pb.ErrorCode_Success {
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code = pb.ErrorCode_DBError
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return
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@ -109,7 +109,7 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStr
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}
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// 消耗道具
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code = this.module.ModuleUser.AddAttributeValue(session.GetUserId(), "gold", curGold-target.Gold) // 减少金币
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code = this.module.ModuleUser.AddAttributeValue(session.GetUserId(), "gold", -target.Gold) // 减少金币
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if code != pb.ErrorCode_Success {
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log.Errorf("cost gold failed ,count = %d", target.Gold)
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code = pb.ErrorCode_GoldNoEnough
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@ -117,7 +117,7 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStr
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}
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// 消耗指定英雄
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for _, v := range req.Hero {
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code = this.module.DelCard(v.CostCardObj, v.Amount)
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code = this.module.DelCard(session.GetUserId(), v.CostCardObj, v.Amount)
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if code != pb.ErrorCode_Success {
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code = pb.ErrorCode_DBError
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log.Errorf("del hero err card:%s,count = %d", v.CostCardObj, v.Amount)
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@ -127,7 +127,7 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStr
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//消耗种族英雄
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for _, v := range req.HeroRace {
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code = this.module.DelCard(v.CostCardObj, v.Amount)
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code = this.module.DelCard(session.GetUserId(), v.CostCardObj, v.Amount)
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if code != pb.ErrorCode_Success {
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code = pb.ErrorCode_DBError
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return
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@ -201,6 +201,10 @@ func (this *Hero) AddCardExp(uid string, heroId string, exp int32) (code pb.Erro
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}
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// 删除指定卡牌
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func (this *Hero) DelCard(cardid string, amount int32) (code pb.ErrorCode) {
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func (this *Hero) DelCard(udi string, cardid string, amount int32) (code pb.ErrorCode) {
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err := this.modelHero.consumeOneHeroCard(udi, cardid, amount)
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if err != nil {
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return pb.ErrorCode_DBError
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}
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return
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}
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@ -103,7 +103,7 @@ func (this *User) AddAttributeValue(uid string, attr string, add int32) (code pb
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return
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}
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}
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update[comm.ResExp] = user.Gold + add
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update[comm.ResExp] = user.Exp + add
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}
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if err := this.modelUser.updateUserAttr(uid, update); err != nil {
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@ -646,8 +646,7 @@ type HeroResonanceReq struct {
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unknownFields protoimpl.UnknownFields
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HeroObjID string `protobuf:"bytes,1,opt,name=heroObjID,proto3" json:"heroObjID"` // 英雄对象ID
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CostObjID string `protobuf:"bytes,2,opt,name=costObjID,proto3" json:"costObjID"` // 消耗对象
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Amount int32 `protobuf:"varint,3,opt,name=amount,proto3" json:"amount"` // 消耗的数量
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CostObjID []string `protobuf:"bytes,2,rep,name=costObjID,proto3" json:"costObjID"` // 消耗对象
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}
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func (x *HeroResonanceReq) Reset() {
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@ -689,18 +688,11 @@ func (x *HeroResonanceReq) GetHeroObjID() string {
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return ""
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}
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func (x *HeroResonanceReq) GetCostObjID() string {
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func (x *HeroResonanceReq) GetCostObjID() []string {
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if x != nil {
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return x.CostObjID
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}
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return ""
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}
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func (x *HeroResonanceReq) GetAmount() int32 {
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if x != nil {
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return x.Amount
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}
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return 0
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return nil
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}
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type HeroResonanceResp struct {
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@ -1289,71 +1281,69 @@ var file_hero_hero_msg_proto_rawDesc = []byte{
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|
||||
}
|
||||
|
||||
var (
|
||||
|
@ -64,8 +64,7 @@ message HeroStrengthenUpSkillResp {
|
||||
// 共鸣英雄
|
||||
message HeroResonanceReq {
|
||||
string heroObjID = 1; // 英雄对象ID
|
||||
string costObjID = 2; // 消耗对象
|
||||
int32 amount = 3; // 消耗的数量
|
||||
repeated string costObjID = 2; // 消耗对象
|
||||
}
|
||||
|
||||
message HeroResonanceResp {
|
||||
|
@ -32,6 +32,7 @@ type Game_heroData struct {
|
||||
Skill2 int32
|
||||
Skill3 int32
|
||||
Enteranivalue int32
|
||||
Camerainterval float32
|
||||
}
|
||||
|
||||
func (Game_heroData) GetTypeId() int {
|
||||
@ -93,5 +94,6 @@ func NewGame_heroData(_buf map[string]interface{}) (_v *Game_heroData, err error
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill2"].(float64); !_ok_ { err = errors.New("skill2 error"); return }; _v.Skill2 = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill3"].(float64); !_ok_ { err = errors.New("skill3 error"); return }; _v.Skill3 = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["enteranivalue"].(float64); !_ok_ { err = errors.New("enteranivalue error"); return }; _v.Enteranivalue = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["camerainterval"].(float64); !_ok_ { err = errors.New("camerainterval error"); return }; _v.Camerainterval = float32(_tempNum_) }
|
||||
return
|
||||
}
|
||||
|
@ -15,6 +15,7 @@ type Game_heroResonanceData struct {
|
||||
Star int32
|
||||
Energy int32
|
||||
Prize []*Game_atn
|
||||
Heroneed []*Game_atn
|
||||
Need []*Game_atn
|
||||
Hppro int32
|
||||
Atkpro int32
|
||||
@ -48,6 +49,20 @@ func NewGame_heroResonanceData(_buf map[string]interface{}) (_v *Game_heroResona
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["heroneed"].([]interface{}); !_ok_ { err = errors.New("heroneed error"); return }
|
||||
|
||||
_v.Heroneed = make([]*Game_atn, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Game_atn
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = NewGame_atn(_x_); err != nil { return } }
|
||||
_v.Heroneed = append(_v.Heroneed, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
|
Loading…
Reference in New Issue
Block a user