diff --git a/comm/imodule.go b/comm/imodule.go index c2da4755b..fa30659f3 100644 --- a/comm/imodule.go +++ b/comm/imodule.go @@ -55,7 +55,7 @@ type ( // 英雄加经验 AddHeroExp(session IUserSession, heroObjID string, exp int32) (code pb.ErrorCode) // 英雄练功 - //KungFuHero(session IUserSession, heroObjID string) (code pb.ErrorCode) + KungFuHero(session IUserSession, heroObjID string, bKongfu bool) (code pb.ErrorCode) } //玩家 diff --git a/modules/hero/module.go b/modules/hero/module.go index 47c0bd99a..cb882b8d9 100644 --- a/modules/hero/module.go +++ b/modules/hero/module.go @@ -246,3 +246,56 @@ func (this *Hero) AddHeroExp(session comm.IUserSession, heroObjID string, exp in session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: _changeHero}) return } + +// 英雄练功 +func (this *Hero) KungFuHero(session comm.IUserSession, heroObjID string, bKongfu bool) (code pb.ErrorCode) { + var ( + _hero *pb.DBHero + newhero *pb.DBHero + _changeHero []*pb.DBHero // 变化的英雄 + ) + _hero, code = this.GetHeroByObjID(session.GetUserId(), heroObjID) + if code != pb.ErrorCode_Success { + return + } + if bKongfu && _hero.Status != pb.HeroType_HeroTypeKongFu { + code = pb.ErrorCode_HeroAlreadyKongFuStatus // 已经是练功状态 + return + } + if !bKongfu { + _heroMap := map[string]interface{}{ + "status": pb.HeroType_HeroTypeNil, + } + err1 := this.modelHero.ChangeList(session.GetUserId(), heroObjID, _heroMap) // 修改英雄信息 + if err1 != nil { + this.Errorf("update hero skill failed:%v", err1) + code = pb.ErrorCode_DBError + return + } + return + } + if _hero.SameCount > 1 { + _hero.SameCount -= 1 + newHero := this.modelHero.CloneNewHero(_hero) + _changeHero = append(_changeHero, newHero) + } + _heroMap := map[string]interface{}{ + "status": pb.HeroType_HeroTypeKongFu, + "isOverlying": false, + "sameCount": 1, + } + _hero.SameCount = 1 + err1 := this.modelHero.ChangeList(session.GetUserId(), heroObjID, _heroMap) // 修改英雄信息 + if err1 != nil { + this.Errorf("update hero skill failed:%v", err1) + code = pb.ErrorCode_DBError + return + } + _changeHero = append(_changeHero, _hero) // 升级后的英雄 hero id 不变 + if newhero != nil { + _changeHero = append(_changeHero, newhero) // 原来的英雄 只是数量变化了 + } + _changeHero = append(_changeHero, _hero) + session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: _changeHero}) + return +} diff --git a/pb/errorcode.pb.go b/pb/errorcode.pb.go index 1c67f8477..d826f7260 100644 --- a/pb/errorcode.pb.go +++ b/pb/errorcode.pb.go @@ -84,30 +84,31 @@ const ( ErrorCode_ItemsGirdAmountUpper ErrorCode = 1203 //背包格子容量已达上限 ErrorCode_ItemsUseNotSupported ErrorCode = 1204 //暂不支持使用 // hero - ErrorCode_HeroNoExist ErrorCode = 1300 //英雄不存在 - ErrorCode_HeroNoEnough ErrorCode = 1301 //英雄数量不足 - ErrorCode_HeroMaxLv ErrorCode = 1302 //英雄达到最大等级 - ErrorCode_HeroInitCreat ErrorCode = 1303 //初始化英雄 - ErrorCode_HeroColorErr ErrorCode = 1304 // 品质不匹配 - ErrorCode_HeroSkillUpErr ErrorCode = 1305 // 技能升级失败 - ErrorCode_HeroMaxResonate ErrorCode = 1306 // 达到最大共鸣次数 - ErrorCode_HeroNoResonate ErrorCode = 1307 // 没有共鸣 - ErrorCode_HeroNotNeedResonate ErrorCode = 1308 // 不需要重置共鸣 - ErrorCode_HeroNoEnergy ErrorCode = 1309 // 没有能量点数 - ErrorCode_HeroCreate ErrorCode = 1310 // 创建卡失败 - ErrorCode_HeroEquipUpdate ErrorCode = 1311 // 更新装备失败 - ErrorCode_HeroMaxAwaken ErrorCode = 1312 // 达到最大觉醒等级 - ErrorCode_HeroIsLock ErrorCode = 1313 // 英雄被锁定不能被消耗 - ErrorCode_HeroMaxCount ErrorCode = 1314 // 英雄达到最大数量 - ErrorCode_HeroCostTypeErr ErrorCode = 1315 // 消耗英雄参数不匹配 - ErrorCode_HeroStarErr ErrorCode = 1316 // 不满足升星条件 - ErrorCode_HeroTypeErr ErrorCode = 1317 // 升级英雄类型不对 - ErrorCode_HeroExpTypeErr ErrorCode = 1318 // 技能升级卡类型不对 - ErrorCode_HeroAddMaxExp ErrorCode = 1319 // 升级经验卡溢出 检查传入的数量 - ErrorCode_HeroStarLvErr ErrorCode = 1320 // 升星等级不够 - ErrorCode_HeroMaxStarLv ErrorCode = 1321 // 达到最大升星等级 - ErrorCode_DrawCardTypeNotFound ErrorCode = 1322 // 抽卡类型不匹配 - ErrorCode_HeroMaxSkillLv ErrorCode = 1323 // 达到最大技能等级 + ErrorCode_HeroNoExist ErrorCode = 1300 //英雄不存在 + ErrorCode_HeroNoEnough ErrorCode = 1301 //英雄数量不足 + ErrorCode_HeroMaxLv ErrorCode = 1302 //英雄达到最大等级 + ErrorCode_HeroInitCreat ErrorCode = 1303 //初始化英雄 + ErrorCode_HeroColorErr ErrorCode = 1304 // 品质不匹配 + ErrorCode_HeroSkillUpErr ErrorCode = 1305 // 技能升级失败 + ErrorCode_HeroMaxResonate ErrorCode = 1306 // 达到最大共鸣次数 + ErrorCode_HeroNoResonate ErrorCode = 1307 // 没有共鸣 + ErrorCode_HeroNotNeedResonate ErrorCode = 1308 // 不需要重置共鸣 + ErrorCode_HeroNoEnergy ErrorCode = 1309 // 没有能量点数 + ErrorCode_HeroCreate ErrorCode = 1310 // 创建卡失败 + ErrorCode_HeroEquipUpdate ErrorCode = 1311 // 更新装备失败 + ErrorCode_HeroMaxAwaken ErrorCode = 1312 // 达到最大觉醒等级 + ErrorCode_HeroIsLock ErrorCode = 1313 // 英雄被锁定不能被消耗 + ErrorCode_HeroMaxCount ErrorCode = 1314 // 英雄达到最大数量 + ErrorCode_HeroCostTypeErr ErrorCode = 1315 // 消耗英雄参数不匹配 + ErrorCode_HeroStarErr ErrorCode = 1316 // 不满足升星条件 + ErrorCode_HeroTypeErr ErrorCode = 1317 // 升级英雄类型不对 + ErrorCode_HeroExpTypeErr ErrorCode = 1318 // 技能升级卡类型不对 + ErrorCode_HeroAddMaxExp ErrorCode = 1319 // 升级经验卡溢出 检查传入的数量 + ErrorCode_HeroStarLvErr ErrorCode = 1320 // 升星等级不够 + ErrorCode_HeroMaxStarLv ErrorCode = 1321 // 达到最大升星等级 + ErrorCode_DrawCardTypeNotFound ErrorCode = 1322 // 抽卡类型不匹配 + ErrorCode_HeroMaxSkillLv ErrorCode = 1323 // 达到最大技能等级 + ErrorCode_HeroAlreadyKongFuStatus ErrorCode = 1324 // 已经是练功状态 // equipment ErrorCode_EquipmentOnFoundEquipment ErrorCode = 1400 // 未找到武器 ErrorCode_EquipmentLvlimitReached ErrorCode = 1401 // 武器等级已达上限 @@ -238,6 +239,7 @@ var ( 1321: "HeroMaxStarLv", 1322: "DrawCardTypeNotFound", 1323: "HeroMaxSkillLv", + 1324: "HeroAlreadyKongFuStatus", 1400: "EquipmentOnFoundEquipment", 1401: "EquipmentLvlimitReached", 1402: "EquipmentIsWorn", @@ -356,6 +358,7 @@ var ( "HeroMaxStarLv": 1321, "DrawCardTypeNotFound": 1322, "HeroMaxSkillLv": 1323, + "HeroAlreadyKongFuStatus": 1324, "EquipmentOnFoundEquipment": 1400, "EquipmentLvlimitReached": 1401, "EquipmentIsWorn": 1402, @@ -425,7 +428,7 @@ var File_errorcode_proto protoreflect.FileDescriptor var file_errorcode_proto_rawDesc = []byte{ 0x0a, 0x0f, 0x65, 0x72, 0x72, 0x6f, 0x72, 0x63, 0x6f, 0x64, 0x65, 0x2e, 0x70, 0x72, 0x6f, 0x74, - 0x6f, 0x2a, 0xb6, 0x13, 0x0a, 0x09, 0x45, 0x72, 0x72, 0x6f, 0x72, 0x43, 0x6f, 0x64, 0x65, 0x12, + 0x6f, 0x2a, 0xd4, 0x13, 0x0a, 0x09, 0x45, 0x72, 0x72, 0x6f, 0x72, 0x43, 0x6f, 0x64, 0x65, 0x12, 0x0b, 0x0a, 0x07, 0x53, 0x75, 0x63, 0x63, 0x65, 0x73, 0x73, 0x10, 0x00, 0x12, 0x11, 0x0a, 0x0d, 0x4e, 0x6f, 0x46, 0x69, 0x6e, 0x64, 0x53, 0x65, 0x72, 0x76, 0x69, 0x63, 0x65, 0x10, 0x0a, 0x12, 0x1b, 0x0a, 0x17, 0x4e, 0x6f, 0x46, 0x69, 0x6e, 0x64, 0x53, 0x65, 0x72, 0x76, 0x69, 0x63, 0x65, @@ -530,58 +533,60 @@ var file_errorcode_proto_rawDesc = []byte{ 0x4c, 0x76, 0x10, 0xa9, 0x0a, 0x12, 0x19, 0x0a, 0x14, 0x44, 0x72, 0x61, 0x77, 0x43, 0x61, 0x72, 0x64, 0x54, 0x79, 0x70, 0x65, 0x4e, 0x6f, 0x74, 0x46, 0x6f, 0x75, 0x6e, 0x64, 0x10, 0xaa, 0x0a, 0x12, 0x13, 0x0a, 0x0e, 0x48, 0x65, 0x72, 0x6f, 0x4d, 0x61, 0x78, 0x53, 0x6b, 0x69, 0x6c, 0x6c, - 0x4c, 0x76, 0x10, 0xab, 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protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x)) +} + +func (HeroType) Descriptor() protoreflect.EnumDescriptor { + return file_hero_hero_db_proto_enumTypes[0].Descriptor() +} + +func (HeroType) Type() protoreflect.EnumType { + return &file_hero_hero_db_proto_enumTypes[0] +} + +func (x HeroType) Number() protoreflect.EnumNumber { + return protoreflect.EnumNumber(x) +} + +// Deprecated: Use HeroType.Descriptor instead. +func (HeroType) EnumDescriptor() ([]byte, []int) { + return file_hero_hero_db_proto_rawDescGZIP(), []int{0} +} + type SkillData struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache @@ -105,6 +151,7 @@ type DBHero struct { IsOverlying bool `protobuf:"varint,23,opt,name=isOverlying,proto3" json:"isOverlying"` // go_tags(`bson:"isOverlying"`) 是否允许叠加 默认true EnergyProperty map[string]int32 `protobuf:"bytes,24,rep,name=energyProperty,proto3" json:"energyProperty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"energyProperty"` // JuexProperty map[string]int32 `protobuf:"bytes,25,rep,name=juexProperty,proto3" json:"juexProperty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"juexProperty"` ////hp + Status HeroType `protobuf:"varint,26,opt,name=status,proto3,enum=HeroType" json:"status"` // 状态 (1 练功) } func (x *DBHero) Reset() { @@ -314,6 +361,13 @@ func (x *DBHero) GetJuexProperty() map[string]int32 { return nil } +func (x *DBHero) GetStatus() HeroType { + if x != nil { + return x.Status + } + return HeroType_HeroTypeNil +} + type Floor struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache @@ -465,7 +519,7 @@ var file_hero_hero_db_proto_rawDesc = []byte{ 0x61, 0x12, 0x18, 0x0a, 0x07, 0x73, 0x6b, 0x69, 0x6c, 0x6c, 0x49, 0x44, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x07, 0x73, 0x6b, 0x69, 0x6c, 0x6c, 0x49, 0x44, 0x12, 0x18, 0x0a, 0x07, 0x73, 0x6b, 0x69, 0x6c, 0x6c, 0x4c, 0x76, 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make([]protoimpl.MessageInfo, 9) var file_hero_hero_db_proto_goTypes = []interface{}{ - (*SkillData)(nil), // 0: SkillData - (*DBHero)(nil), // 1: DBHero - (*Floor)(nil), // 2: Floor - (*DBHeroRecord)(nil), // 3: DBHeroRecord - nil, // 4: DBHero.PropertyEntry - nil, // 5: DBHero.AddPropertyEntry - nil, // 6: DBHero.EnergyEntry - nil, // 7: DBHero.EnergyPropertyEntry - nil, // 8: DBHero.JuexPropertyEntry + (HeroType)(0), // 0: HeroType + (*SkillData)(nil), // 1: SkillData + (*DBHero)(nil), // 2: DBHero + (*Floor)(nil), // 3: Floor + (*DBHeroRecord)(nil), // 4: DBHeroRecord + nil, // 5: DBHero.PropertyEntry + nil, // 6: DBHero.AddPropertyEntry + nil, // 7: DBHero.EnergyEntry + nil, // 8: DBHero.EnergyPropertyEntry + nil, // 9: DBHero.JuexPropertyEntry } var file_hero_hero_db_proto_depIdxs = []int32{ - 0, // 0: DBHero.normalSkill:type_name -> SkillData - 4, // 1: DBHero.property:type_name -> DBHero.PropertyEntry - 5, // 2: DBHero.addProperty:type_name -> DBHero.AddPropertyEntry - 6, // 3: DBHero.energy:type_name -> DBHero.EnergyEntry - 7, // 4: DBHero.energyProperty:type_name -> DBHero.EnergyPropertyEntry - 8, // 5: DBHero.juexProperty:type_name -> DBHero.JuexPropertyEntry - 6, // [6:6] is the sub-list for method output_type - 6, // [6:6] is the sub-list for method input_type - 6, // [6:6] is the sub-list for extension type_name - 6, // [6:6] is the sub-list for extension extendee - 0, // [0:6] is the sub-list for field type_name + 1, // 0: DBHero.normalSkill:type_name -> SkillData + 5, // 1: DBHero.property:type_name -> DBHero.PropertyEntry + 6, // 2: DBHero.addProperty:type_name -> DBHero.AddPropertyEntry + 7, // 3: DBHero.energy:type_name -> DBHero.EnergyEntry + 8, // 4: DBHero.energyProperty:type_name -> DBHero.EnergyPropertyEntry + 9, // 5: DBHero.juexProperty:type_name -> DBHero.JuexPropertyEntry + 0, // 6: DBHero.status:type_name -> HeroType + 7, // [7:7] is the sub-list for method output_type + 7, // [7:7] is the sub-list for method input_type + 7, // [7:7] is the sub-list for extension type_name + 7, // [7:7] is the sub-list for extension extendee + 0, // [0:7] is the sub-list for field type_name } func init() { file_hero_hero_db_proto_init() } @@ -652,13 +714,14 @@ func file_hero_hero_db_proto_init() { File: protoimpl.DescBuilder{ GoPackagePath: reflect.TypeOf(x{}).PkgPath(), RawDescriptor: file_hero_hero_db_proto_rawDesc, - NumEnums: 0, + NumEnums: 1, NumMessages: 9, NumExtensions: 0, NumServices: 0, }, GoTypes: file_hero_hero_db_proto_goTypes, DependencyIndexes: file_hero_hero_db_proto_depIdxs, + EnumInfos: file_hero_hero_db_proto_enumTypes, MessageInfos: file_hero_hero_db_proto_msgTypes, }.Build() File_hero_hero_db_proto = out.File