上传任务埋点代码
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@ -648,10 +648,10 @@ const (
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Rtype179 TaskType = 179 //解锁X阶段装备新图纸X个
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Rtype180 TaskType = 180 //在X副本内使用好友助战X次
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Rtype181 TaskType = 181
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Rtype182 TaskType = 182
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Rtype183 TaskType = 183
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Rtype184 TaskType = 184
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Rtype185 TaskType = 185
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Rtype182 TaskType = 182 //打赢武馆内踢馆X次(接取任务后开始记录,每赢得一次踢馆战斗的胜利,进度便加一)
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Rtype183 TaskType = 183 //去好友武馆踢馆X次(接取任务后开始记录,每次在好友武馆开启一场踢馆,便进度加一)
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Rtype184 TaskType = 184 //使用好友武馆木桩X次(接取任务后,每次使用好友的木桩训练英雄一次,进度便加一)
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Rtype185 TaskType = 185 //完成X次每日1健(接取任务后,每完成1次每日1健,便进度加一)
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Rtype186 TaskType = 186
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)
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@ -101,6 +101,6 @@ func (this *apiComp) Accept(session comm.IUserSession, req *pb.PracticeAcceptReq
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this.module.SendMsgToUser(string(this.module.GetType()), "qiecuonotify",
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&pb.PracticeQiecuonotifyPush{Uid: session.GetUserId(), NotifyType: 2}, req.Uid)
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go this.module.ModuleRtask.TriggerTask(req.Uid, comm.GettaskParam(comm.Rtype183, 1))
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return
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}
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@ -67,6 +67,7 @@ func (this *apiComp) GymRefresh(session comm.IUserSession, req *pb.PracticeGymRe
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"gymrefresh": room.Gymrefresh,
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"lastrefresh": room.Lastrefresh,
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})
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go this.module.ModuleRtask.TriggerTask(session.GetUserId(), comm.GettaskParam(comm.Rtype185, 1))
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session.SendMsg(string(this.module.GetType()), "gymrefresh", &pb.PracticeGymRefreshResp{Lastaction: room.Gymaction, Refreshnum: room.Gymrefresh})
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return
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}
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@ -96,7 +96,7 @@ func (this *apiComp) Loot(session comm.IUserSession, req *pb.PracticeLootReq) (c
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} else {
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this.module.PutUserSession(_session)
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}
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go this.module.ModuleRtask.TriggerTask(session.GetUserId(), comm.GettaskParam(comm.Rtype184, 1))
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session.SendMsg(string(this.module.GetType()), "loot", &pb.PracticeLootResp{Friend: req.Friend, Pillar: froom.Pillarf})
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return
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}
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@ -47,6 +47,8 @@ func (this *apiComp) NPCBattkleFinish(session comm.IUserSession, req *pb.Practic
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"npcstate": room.Npcstate,
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"refresh": room.Refresh,
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})
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go this.module.ModuleRtask.TriggerTask(session.GetUserId(), comm.GettaskParam(comm.Rtype182, 1))
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} else {
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room.Npcstate = 1
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room.Battlenum++
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