Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into liwei
This commit is contained in:
commit
ddab5ed2f2
@ -15,6 +15,7 @@ const (
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game_libraryhistory = "game_libraryhistory.json" // 往事id 对应的奖励
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game_libraryhistory = "game_libraryhistory.json" // 往事id 对应的奖励
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game_libraryfavor = "game_libraryfavor.json" // 英雄好感度升级所需的经验
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game_libraryfavor = "game_libraryfavor.json" // 英雄好感度升级所需的经验
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game_librarystory = "game_librarystory.json" // 羁绊id对应剧情奖励
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game_librarystory = "game_librarystory.json" // 羁绊id对应剧情奖励
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game_favornum = "game_favornum.json" // 羁绊id对应经验
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)
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)
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///配置管理基础组件
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///配置管理基础组件
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@ -31,16 +32,17 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
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game_libraryhistory: cfg.NewGameLibraryHistory,
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game_libraryhistory: cfg.NewGameLibraryHistory,
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game_libraryfavor: cfg.NewGameLibraryFavor,
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game_libraryfavor: cfg.NewGameLibraryFavor,
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game_librarystory: cfg.NewGameLibraryStory,
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game_librarystory: cfg.NewGameLibraryStory,
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game_favornum: cfg.NewGameFavorNum,
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})
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})
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this.fetter = make(map[int64]*cfg.GameLibraryFetterData, 0)
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this.fetter = make(map[int64]*cfg.GameLibraryFetterData, 0)
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configure.RegisterConfigure(game_libraryfetter, cfg.NewGameLibraryFetter, this.SetLibraryFetter)
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configure.RegisterConfigure(game_libraryfetter, cfg.NewGameLibraryFetter, this.SetLibraryFetter)
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// _data := this.GetLibraryStory(101)
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_data := this.GetFavorNum("10016")
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// fmt.Printf("%v", _data)
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fmt.Printf("%v", _data)
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// _data1 := this.GetLibraryFavor(2)
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_data1 := this.GetLibraryFavor(3)
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// fmt.Printf("%v", _data1)
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fmt.Printf("%v", _data1)
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// _data2 := this.GetLibraryHistory("350011")
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// _data2 := this.GetLibraryHistory("350011")
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// fmt.Printf("%v", _data2)
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// fmt.Printf("%v", _data2)
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return
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return
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@ -90,10 +92,12 @@ func (this *configureComp) GetLibraryHero(hid string) (data *cfg.GameLibraryHero
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return
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return
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}
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}
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func (this *configureComp) GetLibraryFavor(id int32) (data *cfg.GameLibraryFavorData) {
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func (this *configureComp) GetLibraryFavor(star int32) (data []int32) {
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if v, err := this.GetConfigure(game_libraryfavor); err == nil {
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if v, err := this.GetConfigure(game_libraryfavor); err == nil {
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if configure, ok := v.(*cfg.GameLibraryFavor); ok {
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if configure, ok := v.(*cfg.GameLibraryFavor); ok {
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data = configure.Get(id)
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for _, v := range configure.GetDataList() {
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data = append(data, v.Expneed)
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}
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}
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}
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} else {
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} else {
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log.Errorf("GetLibraryFavor conf err:%v", err)
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log.Errorf("GetLibraryFavor conf err:%v", err)
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@ -122,3 +126,15 @@ func (this *configureComp) GetLibraryStory(fid int32) (data *cfg.GameLibraryStor
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}
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}
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return
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return
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}
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}
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// 获取羁绊英雄经验数据
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func (this *configureComp) GetFavorNum(cid string) (data *cfg.GameFavorNumData) {
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if v, err := this.GetConfigure(game_favornum); err == nil {
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if configure, ok := v.(*cfg.GameFavorNum); ok {
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data = configure.Get(cid)
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}
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} else {
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log.Errorf("GetLibraryStory conf err:%v", err)
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}
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return
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}
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