房间回收 离线处理
This commit is contained in:
parent
ebee3aaa0c
commit
dcd4818cb1
@ -2,6 +2,7 @@ package entertainment
|
||||
|
||||
import (
|
||||
"context"
|
||||
"fmt"
|
||||
"go_dreamfactory/comm"
|
||||
"go_dreamfactory/lego/core"
|
||||
"go_dreamfactory/lego/sys/event"
|
||||
@ -124,32 +125,33 @@ func (this *Entertainment) ConsumXxlCard(session comm.IUserSession, card string)
|
||||
// 用户离线处理
|
||||
func (this *Entertainment) EventUserOffline(uid, sessionid string) {
|
||||
this.Debugf("user offline: %s", uid)
|
||||
// if list, err := this.model.getEntertainmList(uid); err == nil {
|
||||
// var (
|
||||
// serverPath string = fmt.Sprintf("%s/%s", this.service.GetType(), this.service.GetId())
|
||||
// )
|
||||
// if serverPath != list.ServicePath { // RPC 通知房间所在的服务器
|
||||
// _, err = this.service.RpcGo(
|
||||
// context.Background(),
|
||||
// list.ServicePath,
|
||||
// string(comm.RPC_XXLOffLine),
|
||||
// &pb.RPCGeneralReqA2{
|
||||
// Param1: list.Roomid,
|
||||
// Param2: list.Uid,
|
||||
// },
|
||||
// nil)
|
||||
// if err != nil {
|
||||
// this.Errorln(err)
|
||||
// return
|
||||
// }
|
||||
// } else {
|
||||
// this.useroffline(context.Background(), &pb.RPCGeneralReqA2{Param1: list.Roomid, Param2: list.Uid}, nil)
|
||||
// }
|
||||
// return
|
||||
// }
|
||||
if list, err := this.model.getEntertainmList(uid); err == nil {
|
||||
if list.Roomid == "" { // 不在房间不处理
|
||||
return
|
||||
}
|
||||
serverPath := fmt.Sprintf("%s/%s", this.service.GetType(), this.service.GetId())
|
||||
if serverPath != list.ServicePath { // RPC 通知房间所在的服务器
|
||||
_, err = this.service.RpcGo(
|
||||
context.Background(),
|
||||
list.ServicePath,
|
||||
string(comm.RPC_XXLOffLine),
|
||||
&pb.RPCGeneralReqA2{
|
||||
Param1: list.Roomid,
|
||||
Param2: list.Uid,
|
||||
},
|
||||
nil)
|
||||
if err != nil {
|
||||
this.Errorln(err)
|
||||
return
|
||||
}
|
||||
} else {
|
||||
this.useroffline(context.Background(), &pb.RPCGeneralReqA2{Param1: list.Roomid, Param2: list.Uid}, nil)
|
||||
}
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
func (this *Entertainment) useroffline(ctx context.Context, req *pb.RPCGeneralReqA2, resp *pb.RPCGeneralReqA2) (err error) {
|
||||
|
||||
this.Debugf("user offline :%s,%s", req.Param1, req.Param2)
|
||||
return
|
||||
}
|
||||
|
@ -21,75 +21,29 @@ const (
|
||||
|
||||
//游戏房间
|
||||
type Room struct {
|
||||
Id string // 房间id
|
||||
szSession []comm.IUserSession
|
||||
player1 *pb.PlayerData // 玩家1
|
||||
player2 *pb.PlayerData // 玩家2
|
||||
chessboard *MapData
|
||||
module *Entertainment
|
||||
round int32 // 轮数
|
||||
operatetimer *timewheel.Task //操作倒计时定时器
|
||||
curPower string // 当前操作的玩家
|
||||
NexPower string // 下一个操作的玩家
|
||||
MaxRound int32
|
||||
rd1 bool // 玩家1 是否准备
|
||||
rd2 bool // 玩家2 是否准备
|
||||
Status int32 //房间游戏状态 0未开始 1 已开始 2 已结束
|
||||
RoomType int32 // 房间类型 1 是好友创房
|
||||
MaxTime int32 // 操作时间
|
||||
Playtype int32 //当前房间玩法
|
||||
Id string // 房间id
|
||||
szSession []comm.IUserSession
|
||||
player1 *pb.PlayerData // 玩家1
|
||||
player2 *pb.PlayerData // 玩家2
|
||||
chessboard *MapData
|
||||
module *Entertainment
|
||||
round int32 // 轮数
|
||||
closeRoomTimer *timewheel.Task //房间解散倒计时定时器
|
||||
curPower string // 当前操作的玩家
|
||||
NexPower string // 下一个操作的玩家
|
||||
MaxRound int32
|
||||
rd1 bool // 玩家1 是否准备
|
||||
rd2 bool // 玩家2 是否准备
|
||||
Status int32 //房间游戏状态 0未开始 1 已开始 2 已结束
|
||||
RoomType int32 // 房间类型 1 是好友创房
|
||||
MaxTime int32 // 操作时间
|
||||
Playtype int32 //当前房间玩法
|
||||
}
|
||||
|
||||
func (this *Room) operateTimeOut(task *timewheel.Task, args ...interface{}) {
|
||||
fmt.Printf("超时+++++%d\n", time.Now().Unix())
|
||||
if this.operatetimer != nil {
|
||||
this.operatetimer = nil
|
||||
}
|
||||
if this.player1.Userinfo.Uid == this.curPower { // 给玩家2
|
||||
this.NexPower = this.player2.Userinfo.Uid
|
||||
this.player2.Ps = MaxPs // 恢复体力
|
||||
this.player1.Ps = 0
|
||||
} else { // 权限给1号玩家
|
||||
this.NexPower = this.player1.Userinfo.Uid
|
||||
this.player1.Ps = MaxPs // 恢复体力
|
||||
this.player2.Ps = 0
|
||||
this.round++
|
||||
}
|
||||
|
||||
var szMap []*pb.MapData
|
||||
szMap = append(szMap, &pb.MapData{
|
||||
Data: this.chessboard.GetPalatData(),
|
||||
})
|
||||
fmt.Printf("===超时棋盘=============\n")
|
||||
//this.chessboard.Debugf()
|
||||
if err := this.module.SendMsgSyncToSession(string(this.module.GetType()), "operatorrst", &pb.EntertainOperatorRstPush{
|
||||
//Mpadata: szMap,
|
||||
Power: this.NexPower,
|
||||
Curpower: this.curPower,
|
||||
Score: 0,
|
||||
Round: this.round,
|
||||
User1: this.player1,
|
||||
User2: this.player2,
|
||||
Itype: 9999,
|
||||
Curid: 0,
|
||||
Targetid: 0,
|
||||
}, this.szSession...); err != nil {
|
||||
this.module.Errorln(err)
|
||||
}
|
||||
// 变更权限
|
||||
this.curPower = this.NexPower
|
||||
if this.round > this.MaxRound { // 游戏结束
|
||||
if this.player1.Score == this.player2.Score {
|
||||
this.MaxRound += 1 // 增加一回合
|
||||
} else {
|
||||
this.GameOver()
|
||||
}
|
||||
return
|
||||
}
|
||||
// 二号玩家是机器人
|
||||
if len(this.szSession) == 1 {
|
||||
this.AiOperator()
|
||||
}
|
||||
fmt.Printf("解散房间超时+++++%d\n", time.Now().Unix()) //倒计时结束还没结束基本是游戏异常 直接清理房间
|
||||
this.ModifyUserRoomInfoData(false)
|
||||
event.TriggerEvent(comm.EventCloseRoom, this.Id) // 释放房间
|
||||
}
|
||||
|
||||
// 随机一个玩法
|
||||
@ -442,13 +396,6 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
if this.curPower != this.NexPower { // 下一次操作不是自己 清除定时器
|
||||
if this.operatetimer != nil {
|
||||
timewheel.Remove(this.operatetimer)
|
||||
this.operatetimer = nil
|
||||
}
|
||||
}
|
||||
// 变更权限
|
||||
this.curPower = this.NexPower
|
||||
|
||||
@ -487,7 +434,6 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
|
||||
} else {
|
||||
this.MaxTime = this.module.ModuleTools.GetGlobalConf().ConsumePvpTime
|
||||
}
|
||||
this.MaxTime = 30 // 测试用 后面走配置
|
||||
|
||||
this.Status = 1
|
||||
this.round = 1
|
||||
@ -503,8 +449,9 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
|
||||
}, this.szSession...); err != nil {
|
||||
this.module.Errorln(err)
|
||||
}
|
||||
// 游戏开始开启一个定时器
|
||||
//this.operatetimer = timewheel.Add(time.Second*time.Duration(this.MaxTime), this.operateTimeOut)
|
||||
this.ModifyUserRoomInfoData(true)
|
||||
// 游戏开始开启一个定时器 1小时如果还不结束 自动清理
|
||||
this.closeRoomTimer = timewheel.Add(time.Hour, this.operateTimeOut)
|
||||
}
|
||||
|
||||
case "reconnect": // 重连
|
||||
@ -544,11 +491,9 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
|
||||
}, this.szSession...); err != nil {
|
||||
this.module.Errorln(err)
|
||||
}
|
||||
this.ModifyUserRoomInfoData(false)
|
||||
case "operatorover": // 操作完成 开启一个定时器
|
||||
if this.operatetimer != nil {
|
||||
timewheel.Remove(this.operatetimer)
|
||||
this.operatetimer = nil
|
||||
}
|
||||
|
||||
if this.player1.Userinfo.Uid == session.GetUserId() {
|
||||
this.rd1 = true
|
||||
} else if this.player2.Userinfo.Uid == session.GetUserId() {
|
||||
@ -578,7 +523,6 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
|
||||
}
|
||||
//this.operatetimer = timewheel.Add(time.Second*time.Duration(this.MaxTime), this.operateTimeOut)
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
@ -593,10 +537,7 @@ func (this *Room) GameOver() (errdata *pb.ErrorData) {
|
||||
lostPlayer *pb.PlayerData // 输的玩家
|
||||
box *pb.BoxData // 是否可以获得宝箱奖励
|
||||
)
|
||||
if this.operatetimer != nil {
|
||||
timewheel.Remove(this.operatetimer)
|
||||
this.operatetimer = nil
|
||||
}
|
||||
|
||||
winner = this.player1
|
||||
bReward = true
|
||||
if this.player1.Score < this.player2.Score {
|
||||
@ -673,8 +614,12 @@ func (this *Room) GameOver() (errdata *pb.ErrorData) {
|
||||
Reward: atno,
|
||||
Box: box,
|
||||
}, this.szSession...)
|
||||
|
||||
this.ModifyUserRoomInfoData(false)
|
||||
event.TriggerEvent(comm.EventCloseRoom, this.Id)
|
||||
if this.closeRoomTimer != nil { // 游戏结束 清理定时器
|
||||
timewheel.Remove(this.closeRoomTimer)
|
||||
this.closeRoomTimer = nil
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
@ -722,3 +667,28 @@ func (this *Room) JoinRoom(module *Entertainment, p *pb.PlayerData) (room *Room,
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// 修改玩家的房间信息
|
||||
func (this *Room) ModifyUserRoomInfoData(bStart bool) {
|
||||
var (
|
||||
roomid string
|
||||
path string
|
||||
)
|
||||
if bStart {
|
||||
roomid = this.Id
|
||||
path = fmt.Sprintf("%s/%s", this.module.service.GetType(), this.module.service.GetId())
|
||||
}
|
||||
// 修改房间记录信息
|
||||
this.module.model.modifyEntertainmList(this.player1.Userinfo.Uid, map[string]interface{}{
|
||||
"roomid": roomid,
|
||||
"servicePath": path,
|
||||
})
|
||||
|
||||
if this.player2.Userinfo.Uid != "999" {
|
||||
this.module.model.modifyEntertainmList(this.player2.Userinfo.Uid, map[string]interface{}{
|
||||
"roomid": roomid,
|
||||
"servicePath": path,
|
||||
})
|
||||
}
|
||||
return
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user