签到小游戏 玩法调整

This commit is contained in:
meixiongfeng 2023-04-23 15:24:51 +08:00
parent d5bd4f925f
commit dccbdde57f
7 changed files with 63 additions and 40 deletions

View File

@ -658,7 +658,11 @@
"pandamas_tiguandiaoxiang_cd": 10,
"Max_breakingbad_recipe": 15,
"puzzlePromptNum": 5,
"Daily_Tips": 3,
"Daily_Tips": {
"a": "item",
"t": "151001",
"n": 1
},
"Daily_Num": 2,
"Week_Num": 2,
"fitnessModelId": "25001",
@ -716,20 +720,6 @@
"n": 1000
}
],
"buzkashi_resurrection": 10,
"favorability_attenuation": [
{
"k": 3,
"v": 1000
},
{
"k": 6,
"v": 800
},
{
"k": 9,
"v": 500
}
]
"buzkashi_resurrection": 10
}
]

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@ -8297,7 +8297,49 @@
"key": "sd_ing_141001",
"text": "缺少流通货币"
},
"sale": [],
"sale": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
],
"synthetize_deplete": [],
"decompose_deplete": []
},
{
"id": "151001",
"name": {
"key": "item_name_151001",
"text": "提示道具"
},
"usetype": 15,
"color": 4,
"bagtype": 0,
"index": 99,
"special_type": 0,
"time": 0,
"reddottype": 0,
"effects": "",
"box_id": 0,
"synthetize_num": 0,
"access": [
107
],
"use_skip": 166,
"upper_limit": -1,
"img": "icon_mcs",
"intr": {
"key": "item_name_151001",
"text": "缺少提示道具"
},
"sale": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
],
"synthetize_deplete": [],
"decompose_deplete": []
}

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@ -7817,13 +7817,13 @@
"EmitPR": 1000,
"From": 1,
"Where": [],
"Order": "",
"Order": "PropertyUp=3",
"Limit": 2,
"ExecuteCnt": 1,
"Type": 5,
"Argu": [
1,
1,
2,
50
],
"FollowSK": [],

View File

@ -3,6 +3,7 @@ package user
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
//参数校验
@ -17,7 +18,12 @@ func (this *apiComp) ChangeTips(session comm.IUserSession, req *pb.UserChangeTip
update := make(map[string]interface{}, 0)
if sign, err := this.module.modelSign.GetUserSign(session.GetUserId()); err == nil {
sign.Tips = req.Tips
if conf := this.module.ModuleTools.GetGlobalConf().DailyTips; conf.N > 0 {
if code = this.module.ConsumeRes(session, []*cfg.Gameatn{conf}, true); code != pb.ErrorCode_Success {
return
}
}
sign.Tips += 1 // 记录总的提示次数
update["tips"] = sign.Tips
this.module.modelSign.Change(session.GetUserId(), update)

View File

@ -22,7 +22,7 @@ func (this *apiComp) PuzzleAward(session comm.IUserSession, req *pb.UserPuzzleAw
code = pb.ErrorCode_DBError
return
}
if sign.Puzzle[req.Index] != 1 {
if sign.Puzzle[req.Index] != 0 {
code = pb.ErrorCode_ReqParameterError
return
}
@ -33,7 +33,7 @@ func (this *apiComp) PuzzleAward(session comm.IUserSession, req *pb.UserPuzzleAw
}
}
sign.Puzzle[req.Index] = 2
sign.Puzzle[req.Index] = 1
if err = this.module.modelSign.Change(session.GetUserId(), map[string]interface{}{
"puzzle": sign.Puzzle,
}); err != nil {

View File

@ -541,7 +541,7 @@ type DBSign struct {
SignCount int32 `protobuf:"varint,4,opt,name=signCount,proto3" json:"signCount" bson:"signCount"` //玩家累计签到次数
Group int32 `protobuf:"varint,5,opt,name=group,proto3" json:"group"` //记录循环签到值
Day int32 `protobuf:"varint,6,opt,name=day,proto3" json:"day"` // 今天是这个月第几天
Puzzle []int32 `protobuf:"varint,7,rep,packed,name=puzzle,proto3" json:"puzzle" bson:"puzzle"` //拼图游戏完成情况 // 0 未签到 1 已签到 2 玩了游戏
Puzzle []int32 `protobuf:"varint,7,rep,packed,name=puzzle,proto3" json:"puzzle" bson:"puzzle"` //拼图游戏完成情况 // 0 没玩游戏 1 玩了游戏
Tips int32 `protobuf:"varint,8,opt,name=tips,proto3" json:"tips"` // 提示次数
}

View File

@ -199,7 +199,7 @@ type GameGlobalData struct {
PandamasTiguandiaoxiangCd int32
MaxBreakingbadRecipe int32
PuzzlePromptNum int32
DailyTips int32
DailyTips *Gameatn
DailyNum int32
WeekNum int32
FitnessModelId string
@ -222,7 +222,6 @@ type GameGlobalData struct {
BuzkashiVintegral []*Gameatn
BuzkashiFintegral []*Gameatn
BuzkashiResurrection int32
FavorabilityAttenuation []*Gamekv
}
const TypeId_GameGlobalData = 477542761
@ -836,7 +835,7 @@ func (_v *GameGlobalData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pandamas_tiguandiaoxiang_cd"].(float64); !_ok_ { err = errors.New("pandamas_tiguandiaoxiang_cd error"); return }; _v.PandamasTiguandiaoxiangCd = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Max_breakingbad_recipe"].(float64); !_ok_ { err = errors.New("Max_breakingbad_recipe error"); return }; _v.MaxBreakingbadRecipe = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["puzzlePromptNum"].(float64); !_ok_ { err = errors.New("puzzlePromptNum error"); return }; _v.PuzzlePromptNum = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Daily_Tips"].(float64); !_ok_ { err = errors.New("Daily_Tips error"); return }; _v.DailyTips = int32(_tempNum_) }
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["Daily_Tips"].(map[string]interface{}); !_ok_ { err = errors.New("Daily_Tips error"); return }; if _v.DailyTips, err = DeserializeGameatn(_x_); err != nil { return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Daily_Num"].(float64); !_ok_ { err = errors.New("Daily_Num error"); return }; _v.DailyNum = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Week_Num"].(float64); !_ok_ { err = errors.New("Week_Num error"); return }; _v.WeekNum = int32(_tempNum_) }
{ var _ok_ bool; if _v.FitnessModelId, _ok_ = _buf["fitnessModelId"].(string); !_ok_ { err = errors.New("fitnessModelId error"); return } }
@ -911,20 +910,6 @@ func (_v *GameGlobalData)Deserialize(_buf map[string]interface{}) (err error) {
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_resurrection"].(float64); !_ok_ { err = errors.New("buzkashi_resurrection error"); return }; _v.BuzkashiResurrection = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["favorability_attenuation"].([]interface{}); !_ok_ { err = errors.New("favorability_attenuation error"); return }
_v.FavorabilityAttenuation = make([]*Gamekv, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gamekv
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGamekv(_x_); err != nil { return } }
_v.FavorabilityAttenuation = append(_v.FavorabilityAttenuation, _list_v_)
}
}
return
}