This commit is contained in:
liwei1dao 2023-10-17 10:22:06 +08:00
commit dc424c9cbc
2 changed files with 304 additions and 0 deletions

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package entertainment_test
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/lego"
"go_dreamfactory/lego/base/rpcx"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/modules/equipment"
"go_dreamfactory/modules/hero"
"go_dreamfactory/modules/items"
"go_dreamfactory/modules/user"
"go_dreamfactory/pb"
"go_dreamfactory/services"
"go_dreamfactory/sys/configure"
"go_dreamfactory/sys/db"
"reflect"
"strings"
"testing"
"time"
flag "github.com/spf13/pflag"
)
var service core.IService
var s_gateComp comm.ISC_GateRouteComp = services.NewGateRouteComp()
var module = new(hero.Hero)
type TestService struct {
rpcx.RPCXService
}
func newService(ops ...rpcx.Option) core.IService {
s := new(TestService)
s.Configure(ops...)
return s
}
//初始化相关系统
func (this *TestService) InitSys() {
this.RPCXService.InitSys()
// if err := log.OnInit(); err != nil {
// panic(fmt.Sprintf("Sys log Init err:%v", err))
// } else {
// log.Infof("Sys log Init success !")
// }
if err := db.OnInit(this.GetSettings().Sys["db"]); err != nil {
panic(fmt.Sprintf("init sys.db err: %s", err.Error()))
} else {
log.Infof("init sys.db success!")
}
if err := configure.OnInit(this.GetSettings().Sys["configure"], configure.SetConfigPath("F:/work/go/go_dreamfactory/bin/json")); err != nil {
panic(fmt.Sprintf("init sys.configure err: %s", err.Error()))
} else {
log.Infof("init sys.configure success!")
}
}
func Test_Main(t *testing.T) {
service = newService(
rpcx.SetConfPath("../../bin/conf/worker_1.yaml"),
)
service.OnInstallComp( //装备组件
s_gateComp, //此服务需要接受用户的消息 需要装备网关组件
)
go func() {
lego.Run(service, //运行模块
module,
items.NewModule(),
user.NewModule(),
equipment.NewModule(),
)
}()
time.Sleep(time.Second * 2)
}
func GetMap() map[int32]int32 {
return nil
}
func copyPoint(m *pb.DBHero) *pb.DBHero {
vt := reflect.TypeOf(m).Elem()
fmt.Println(vt)
newoby := reflect.New(vt)
newoby.Elem().Set(reflect.ValueOf(m).Elem())
newoby.Interface().(*pb.DBHero).Lv = 1111
return newoby.Interface().(*pb.DBHero)
}
func wordSepNormalizeFunc(f *flag.FlagSet, name string) flag.NormalizedName {
from := []string{"-", "_"}
to := "."
for _, sep := range from {
name = strings.Replace(name, sep, to, -1)
}
return flag.NormalizedName(name)
}

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package entertainment
import (
"crypto/rand"
"fmt"
"math/big"
)
const (
Width = 6
Height = 8
)
type Girde struct {
X int32 // x
Y int32
ID int32
Itype int32
}
//地图数据
type MapData struct {
Data map[int32]*Girde // 地图数据
}
// func (this *MapData) init() {
// this.Data = make(map[int32]*Girde, Width*Height)
// }
// 1~6随机一个数
func GetRandType() int32 {
n, _ := rand.Int(rand.Reader, big.NewInt(6))
return int32(n.Int64() + 1)
}
func (this *MapData) GetKeyType(key int32) int32 {
var itype int32
if v, ok := this.Data[key]; ok {
itype = v.Itype
}
return itype
}
func (this *MapData) GetKeyData(key int32) (data *Girde) {
if v, ok := this.Data[key]; ok {
return v
}
return
}
// 初始化地图数据
func (this *MapData) InitMap() {
this.Data = make(map[int32]*Girde, Width*Height)
for i := 0; i < Width; i++ {
for j := 0; j < Height; j++ {
tmp := GetRandType()
key := int32(i*10 + j)
bOk := true // OK 的
this.Data[key] = &Girde{
X: int32(i),
Y: int32(j),
ID: key,
Itype: tmp,
}
// 校验 检查格子的左边的左边 和下边和下下边
if j-2 > 0 {
i1 := this.GetKeyType(int32(i*10 + j - 1))
i2 := this.GetKeyType(int32(i*10 + j - 2))
if i1 == i2 && tmp == i1 {
bOk = false
}
}
if i-2 > 0 {
i1 := this.GetKeyType(int32((i-1)*10 + j))
i2 := this.GetKeyType(int32((i-2)*10 + j))
if i1 == i2 && tmp == i1 {
bOk = false
}
}
if !bOk {
for i := 0; i < Width*Height; i++ {
itype := GetRandType()
if tmp != itype {
tmp = itype
break
}
}
this.Data[key].Itype = tmp
}
}
}
}
// 交换2个元素
func (this *MapData) SwapGirde(i, j int32) bool {
var (
bSwap bool // 能否交换
tmp *Girde
)
g1 := this.GetKeyData(i)
g2 := this.GetKeyData(j)
if g1 == nil || g2 == nil {
return bSwap
}
// 校验是不是挨着的
if g1.X+1 == g2.X {
bSwap = true
}
if g1.X+1 == g2.X {
bSwap = true
}
if g1.Y+1 == g2.Y {
bSwap = true
}
if g1.Y+1 == g2.Y {
bSwap = true
}
// 更新地图数据
tmp = new(Girde)
*tmp = *g1
this.Data[i] = g2
this.Data[j] = tmp
return bSwap
}
// 校验地图可消除的 判断各组上面2个和右边两个是否三个相等
func (this *MapData) CheckMap() {
var (
del map[int32]struct{}
)
del = map[int32]struct{}{}
for i := 0; i < Width; i++ {
for j := 0; j < Height; j++ {
key := int32(i*10 + j)
iType := this.GetKeyType(key)
if iType == 0 {
continue
}
if j+2 < Height {
i1 := this.GetKeyType(int32((i+1)*10 + j))
i2 := this.GetKeyType(int32((i+2)*10 + j))
if i1 == i2 && i1 == iType {
del[int32((i+1)*10+j)] = struct{}{}
del[int32((i+2)*10+j)] = struct{}{}
del[key] = struct{}{}
}
}
if i+2 < Width {
i1 := this.GetKeyType(int32(i*10 + j + 1))
i2 := this.GetKeyType(int32(i*10 + j + 2))
if i1 == i2 && i1 == iType {
del[int32(i*10+j+1)] = struct{}{}
del[int32(i*10+j+2)] = struct{}{}
del[key] = struct{}{}
}
}
}
}
// 顺着删除列表删除各组
for k := range del {
this.Data[k] = &Girde{}
}
fmt.Printf("%v", del)
return
}
// 下落 生成新的格子
func (this *MapData) DropGirde() (Data map[int32]*Girde) {
for i := 0; i < Width; i++ {
for j := 0; j < Height; j++ {
key := int32(i*10 + j)
var sz []*Girde
var l int // 落下多少个
if this.GetKeyType(key) == 0 { // 找上面的
for m := j; m < Height; m++ {
key1 := int32(i*10 + m)
t := this.GetKeyData(key1)
if t.Itype != 0 {
sz = append(sz, t)
l++
}
}
for i, v := range sz {
key := int32(i*10 + j + i)
this.Data[key] = v
}
for n := j + l; n < Height; n++ {
key := int32(i*10 + n)
tmp := GetRandType()
this.Data[key] = &Girde{
X: int32(i),
Y: int32(j),
ID: key,
Itype: tmp,
}
}
break // 完成该列
}
}
}
return this.Data
}