创角获取英雄的数据推送
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@ -258,6 +258,7 @@ func (this *ModuleBase) ConsumeRes(session comm.IUserSession, res []*cfg.Game_at
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func (this *ModuleBase) DispenseRes(session comm.IUserSession, res []*cfg.Game_atn, bPush bool) (code pb.ErrorCode) {
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var (
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resID int
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hero []*pb.DBHero
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)
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source := &comm.ModuleCallSource{
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Module: string(this.module.GetType()),
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@ -275,18 +276,18 @@ func (this *ModuleBase) DispenseRes(session comm.IUserSession, res []*cfg.Game_a
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code = this.ModuleItems.AddItem(source, session, int32(resID), v.N, bPush)
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} else if v.A == comm.HeroType { //卡片资源
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resID, _ = strconv.Atoi(v.T)
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hero, err := this.ModuleHero.CreateRepeatHero(session.GetUserId(), int32(resID), v.N)
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_hero, err := this.ModuleHero.CreateRepeatHero(session.GetUserId(), int32(resID), v.N)
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if err != nil {
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code = pb.ErrorCode_HeroMaxCount
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return
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}
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session.SendMsg("hero", "change", &pb.HeroChangePush{List: []*pb.DBHero{hero}})
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hero = append(hero, _hero)
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} else if v.A == comm.EquipmentType {
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resID, _ = strconv.Atoi(v.T)
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code = this.ModuleEquipment.AddNewEquipments(source, session, map[int32]uint32{int32(resID): uint32(v.N)}, bPush)
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}
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}
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session.SendMsg("hero", "change", &pb.HeroChangePush{List: hero})
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return
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}
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@ -71,7 +71,7 @@ func (this *apiComp) Create(session comm.IUserSession, req *pb.UserCreateReq) (c
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if val, err := this.module.configure.GetGlobalInitConf(); err == nil {
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for _, v := range val.GetDataList() {
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code = this.module.DispenseRes(session, v.Var, false)
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code = this.module.DispenseRes(session, v.Var, true)
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if code != pb.ErrorCode_Success {
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this.module.Errorf("资源发放失败,%v", code)
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}
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