成长任务配置

This commit is contained in:
wh_zcy 2022-11-04 18:41:23 +08:00
parent 942e940e07
commit daf9aef783
6 changed files with 694 additions and 0 deletions

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[
{
"type": 1,
"allreward": [
{
"a": "attr",
"t": "gold",
"n": 9999
}
]
},
{
"type": 2,
"allreward": [
{
"a": "attr",
"t": "gold",
"n": 9999
}
]
},
{
"type": 3,
"allreward": [
{
"a": "attr",
"t": "gold",
"n": 9999
}
]
}
]

466
bin/json/game_growtask.json Normal file
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[
{
"id": 1,
"type": 1,
"title": "通关1-1",
"txt": "位置的丛林充满了危险,赶快带上你的小伙伴去探索一番吧~",
"portrait": "N6_0002_图层-31253",
"fstask": 101,
"jump": 120,
"reward": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
]
},
{
"id": 2,
"type": 1,
"title": "通关1-2",
"txt": "位置的丛林充满了危险,赶快带上你的小伙伴去探索一番吧~",
"portrait": "N6_0002_图层-31254",
"fstask": 101,
"jump": 120,
"reward": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
]
},
{
"id": 3,
"type": 1,
"title": "通关1-3",
"txt": "位置的丛林充满了危险,赶快带上你的小伙伴去探索一番吧~",
"portrait": "N6_0002_图层-31255",
"fstask": 101,
"jump": 120,
"reward": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
]
},
{
"id": 4,
"type": 1,
"title": "通关1-4",
"txt": "位置的丛林充满了危险,赶快带上你的小伙伴去探索一番吧~",
"portrait": "N6_0002_图层-31256",
"fstask": 101,
"jump": 120,
"reward": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
]
},
{
"id": 5,
"type": 1,
"title": "通关1-5",
"txt": "位置的丛林充满了危险,赶快带上你的小伙伴去探索一番吧~",
"portrait": "N6_0002_图层-31257",
"fstask": 101,
"jump": 120,
"reward": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
]
},
{
"id": 6,
"type": 1,
"title": "通关1-6",
"txt": "位置的丛林充满了危险,赶快带上你的小伙伴去探索一番吧~",
"portrait": "N6_0002_图层-31258",
"fstask": 101,
"jump": 120,
"reward": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
]
},
{
"id": 7,
"type": 1,
"title": "通关1-7",
"txt": "位置的丛林充满了危险,赶快带上你的小伙伴去探索一番吧~",
"portrait": "N6_0002_图层-31259",
"fstask": 101,
"jump": 120,
"reward": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
]
},
{
"id": 8,
"type": 1,
"title": "通关1-8",
"txt": "位置的丛林充满了危险,赶快带上你的小伙伴去探索一番吧~",
"portrait": "N6_0002_图层-31260",
"fstask": 101,
"jump": 120,
"reward": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
]
},
{
"id": 9,
"type": 1,
"title": "通关1-9",
"txt": "位置的丛林充满了危险,赶快带上你的小伙伴去探索一番吧~",
"portrait": "N6_0002_图层-31261",
"fstask": 101,
"jump": 120,
"reward": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
]
},
{
"id": 10,
"type": 1,
"title": "通关1-10",
"txt": "位置的丛林充满了危险,赶快带上你的小伙伴去探索一番吧~",
"portrait": "N6_0002_图层-31262",
"fstask": 101,
"jump": 120,
"reward": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
]
},
{
"id": 11,
"type": 2,
"title": "阿宝升1级",
"txt": "阿宝需要变强,快去帮助他把~",
"portrait": "N6_0002_图层-31263",
"fstask": 101,
"jump": 120,
"reward": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
]
},
{
"id": 12,
"type": 2,
"title": "阿宝升2级",
"txt": "阿宝需要变强,快去帮助他把~",
"portrait": "N6_0002_图层-31264",
"fstask": 101,
"jump": 120,
"reward": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
]
},
{
"id": 13,
"type": 2,
"title": "阿宝升3级",
"txt": "阿宝需要变强,快去帮助他把~",
"portrait": "N6_0002_图层-31265",
"fstask": 101,
"jump": 120,
"reward": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
]
},
{
"id": 14,
"type": 2,
"title": "阿宝升4级",
"txt": "阿宝需要变强,快去帮助他把~",
"portrait": "N6_0002_图层-31266",
"fstask": 101,
"jump": 120,
"reward": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
]
},
{
"id": 15,
"type": 2,
"title": "阿宝升5级",
"txt": "阿宝需要变强,快去帮助他把~",
"portrait": "N6_0002_图层-31267",
"fstask": 101,
"jump": 120,
"reward": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
]
},
{
"id": 16,
"type": 2,
"title": "阿宝升6级",
"txt": "阿宝需要变强,快去帮助他把~",
"portrait": "N6_0002_图层-31268",
"fstask": 101,
"jump": 120,
"reward": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
]
},
{
"id": 17,
"type": 2,
"title": "阿宝升7级",
"txt": "阿宝需要变强,快去帮助他把~",
"portrait": "N6_0002_图层-31269",
"fstask": 101,
"jump": 120,
"reward": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
]
},
{
"id": 18,
"type": 2,
"title": "阿宝升8级",
"txt": "阿宝需要变强,快去帮助他把~",
"portrait": "N6_0002_图层-31270",
"fstask": 101,
"jump": 120,
"reward": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
]
},
{
"id": 19,
"type": 2,
"title": "阿宝升9级",
"txt": "阿宝需要变强,快去帮助他把~",
"portrait": "N6_0002_图层-31271",
"fstask": 101,
"jump": 120,
"reward": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
]
},
{
"id": 20,
"type": 2,
"title": "阿宝升10级",
"txt": "阿宝需要变强,快去帮助他把~",
"portrait": "N6_0002_图层-31272",
"fstask": 101,
"jump": 120,
"reward": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
]
},
{
"id": 21,
"type": 3,
"title": "波比升1级",
"txt": "你们都变强了,我也需要变强,请助我一臂之力~",
"portrait": "N6_0002_图层-31273",
"fstask": 101,
"jump": 120,
"reward": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
]
},
{
"id": 22,
"type": 3,
"title": "波比升2级",
"txt": "你们都变强了,我也需要变强,请助我一臂之力~",
"portrait": "N6_0002_图层-31274",
"fstask": 101,
"jump": 120,
"reward": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
]
},
{
"id": 23,
"type": 3,
"title": "波比升3级",
"txt": "你们都变强了,我也需要变强,请助我一臂之力~",
"portrait": "N6_0002_图层-31275",
"fstask": 101,
"jump": 120,
"reward": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
]
},
{
"id": 24,
"type": 3,
"title": "波比升4级",
"txt": "你们都变强了,我也需要变强,请助我一臂之力~",
"portrait": "N6_0002_图层-31276",
"fstask": 101,
"jump": 120,
"reward": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
]
},
{
"id": 25,
"type": 3,
"title": "波比升5级",
"txt": "你们都变强了,我也需要变强,请助我一臂之力~",
"portrait": "N6_0002_图层-31277",
"fstask": 101,
"jump": 120,
"reward": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
]
},
{
"id": 26,
"type": 3,
"title": "波比升6级",
"txt": "你们都变强了,我也需要变强,请助我一臂之力~",
"portrait": "N6_0002_图层-31278",
"fstask": 101,
"jump": 120,
"reward": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
]
},
{
"id": 27,
"type": 3,
"title": "波比升7级",
"txt": "你们都变强了,我也需要变强,请助我一臂之力~",
"portrait": "N6_0002_图层-31279",
"fstask": 101,
"jump": 120,
"reward": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
]
},
{
"id": 28,
"type": 3,
"title": "波比升8级",
"txt": "你们都变强了,我也需要变强,请助我一臂之力~",
"portrait": "N6_0002_图层-31280",
"fstask": 101,
"jump": 120,
"reward": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
]
},
{
"id": 29,
"type": 3,
"title": "波比升9级",
"txt": "你们都变强了,我也需要变强,请助我一臂之力~",
"portrait": "N6_0002_图层-31281",
"fstask": 101,
"jump": 120,
"reward": [
{
"a": "attr",
"t": "gold",
"n": 1000
}
]
}
]

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameGrowReward struct {
_dataMap map[int32]*GameGrowRewardData
_dataList []*GameGrowRewardData
}
func NewGameGrowReward(_buf []map[string]interface{}) (*GameGrowReward, error) {
_dataList := make([]*GameGrowRewardData, 0, len(_buf))
dataMap := make(map[int32]*GameGrowRewardData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameGrowRewardData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Type] = _v
}
}
return &GameGrowReward{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameGrowReward) GetDataMap() map[int32]*GameGrowRewardData {
return table._dataMap
}
func (table *GameGrowReward) GetDataList() []*GameGrowRewardData {
return table._dataList
}
func (table *GameGrowReward) Get(key int32) *GameGrowRewardData {
return table._dataMap[key]
}

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameGrowRewardData struct {
Type int32
Allreward []*Gameatn
}
const TypeId_GameGrowRewardData = 1151266152
func (*GameGrowRewardData) GetTypeId() int32 {
return 1151266152
}
func (_v *GameGrowRewardData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["allreward"].([]interface{}); !_ok_ { err = errors.New("allreward error"); return }
_v.Allreward = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Allreward = append(_v.Allreward, _list_v_)
}
}
return
}
func DeserializeGameGrowRewardData(_buf map[string]interface{}) (*GameGrowRewardData, error) {
v := &GameGrowRewardData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameGrowTask struct {
_dataMap map[int32]*GameGrowTaskData
_dataList []*GameGrowTaskData
}
func NewGameGrowTask(_buf []map[string]interface{}) (*GameGrowTask, error) {
_dataList := make([]*GameGrowTaskData, 0, len(_buf))
dataMap := make(map[int32]*GameGrowTaskData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameGrowTaskData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GameGrowTask{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameGrowTask) GetDataMap() map[int32]*GameGrowTaskData {
return table._dataMap
}
func (table *GameGrowTask) GetDataList() []*GameGrowTaskData {
return table._dataList
}
func (table *GameGrowTask) Get(key int32) *GameGrowTaskData {
return table._dataMap[key]
}

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameGrowTaskData struct {
Id int32
Type int32
Title string
Txt string
Portrait string
Fstask int32
Jump int32
Reward []*Gameatn
}
const TypeId_GameGrowTaskData = 1157523582
func (*GameGrowTaskData) GetTypeId() int32 {
return 1157523582
}
func (_v *GameGrowTaskData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
{ var _ok_ bool; if _v.Title, _ok_ = _buf["title"].(string); !_ok_ { err = errors.New("title error"); return } }
{ var _ok_ bool; if _v.Txt, _ok_ = _buf["txt"].(string); !_ok_ { err = errors.New("txt error"); return } }
{ var _ok_ bool; if _v.Portrait, _ok_ = _buf["portrait"].(string); !_ok_ { err = errors.New("portrait error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["fstask"].(float64); !_ok_ { err = errors.New("fstask error"); return }; _v.Fstask = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["jump"].(float64); !_ok_ { err = errors.New("jump error"); return }; _v.Jump = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return }
_v.Reward = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Reward = append(_v.Reward, _list_v_)
}
}
return
}
func DeserializeGameGrowTaskData(_buf map[string]interface{}) (*GameGrowTaskData, error) {
v := &GameGrowTaskData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}