上传代码

This commit is contained in:
liwei1dao 2023-10-30 16:31:04 +08:00
parent 67cce21c5e
commit d966496fd2
19 changed files with 4063 additions and 106 deletions

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@ -0,0 +1,120 @@
[
{
"event": 1001,
"node_id": 1,
"type": 1,
"value": 0,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"event": 1002,
"node_id": 1,
"type": 2,
"value": 0,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"event": 1003,
"node_id": 1,
"type": 2,
"value": 0,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"event": 1004,
"node_id": 1,
"type": 3,
"value": 0,
"reward": []
},
{
"event": 1005,
"node_id": 1,
"type": 4,
"value": 0,
"reward": []
},
{
"event": 1006,
"node_id": 1,
"type": 1,
"value": 0,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"event": 1007,
"node_id": 1,
"type": 2,
"value": 0,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"event": 1008,
"node_id": 1,
"type": 2,
"value": 0,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"event": 1009,
"node_id": 1,
"type": 3,
"value": 0,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"event": 1010,
"node_id": 1,
"type": 4,
"value": 0,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
}
]

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@ -0,0 +1,127 @@
[
{
"boss_id": 810301,
"boss_name": {
"key": "guild_guild_boss_boss_name_1",
"text": "胡德先生"
},
"boss_text": {
"key": "guild_guild_boss_boss_name_1",
"text": "他是一名懦弱的战士"
},
"BattleReadyID": 11706001,
"heroId": "33003",
"skill": [
155005111,
155005211,
155005311
],
"boss": [
810301
]
},
{
"boss_id": 810302,
"boss_name": {
"key": "guild_guild_boss_boss_name_2",
"text": "胡德先生"
},
"boss_text": {
"key": "guild_guild_boss_boss_name_2",
"text": "他是一名懦弱的战士"
},
"BattleReadyID": 11706001,
"heroId": "33003",
"skill": [
155007111,
155007211,
155007311
],
"boss": [
810302
]
},
{
"boss_id": 810303,
"boss_name": {
"key": "guild_guild_boss_boss_name_3",
"text": "胡德先生"
},
"boss_text": {
"key": "guild_guild_boss_boss_name_3",
"text": "他是一名懦弱的战士"
},
"BattleReadyID": 11706001,
"heroId": "33003",
"skill": [
155006111,
155006211,
155006311
],
"boss": [
810303
]
},
{
"boss_id": 810304,
"boss_name": {
"key": "guild_guild_boss_boss_name_4",
"text": "胡德先生"
},
"boss_text": {
"key": "guild_guild_boss_boss_name_4",
"text": "他是一名懦弱的战士"
},
"BattleReadyID": 11706001,
"heroId": "33003",
"skill": [
155005111,
155005211,
155005311
],
"boss": [
810304
]
},
{
"boss_id": 810305,
"boss_name": {
"key": "guild_guild_boss_boss_name_5",
"text": "胡德先生"
},
"boss_text": {
"key": "guild_guild_boss_boss_name_5",
"text": "他是一名懦弱的战士"
},
"BattleReadyID": 11706001,
"heroId": "33003",
"skill": [
155005111,
155005211,
155005311
],
"boss": [
810305
]
},
{
"boss_id": 810306,
"boss_name": {
"key": "guild_guild_boss_boss_name_6",
"text": "胡德先生"
},
"boss_text": {
"key": "guild_guild_boss_boss_name_6",
"text": "他是一名懦弱的战士"
},
"BattleReadyID": 11706001,
"heroId": "33003",
"skill": [
125001111,
125001211
],
"boss": [
810306
]
}
]

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@ -0,0 +1,200 @@
[
{
"node_id": 1,
"puggsy_name": {
"key": "guild_guild_boss_boss_name_1",
"text": "伯克岛"
},
"time": [
0
],
"unlock": {
"key": "guild_guild_boss_boss_name_1",
"text": "{0}可航行至伯克岛"
},
"introduce": {
"key": "guild_guild_boss_boss_name_1",
"text": "航行抵达伯克岛"
}
},
{
"node_id": 2,
"puggsy_name": {
"key": "guild_guild_boss_boss_name_2",
"text": "伯克岛"
},
"time": [
0
],
"unlock": {
"key": "guild_guild_boss_boss_name_2",
"text": "{0}可航行至伯克岛"
},
"introduce": {
"key": "guild_guild_boss_boss_name_2",
"text": "航行抵达伯克岛"
}
},
{
"node_id": 3,
"puggsy_name": {
"key": "guild_guild_boss_boss_name_3",
"text": "伯克岛"
},
"time": [
0
],
"unlock": {
"key": "guild_guild_boss_boss_name_3",
"text": "{0}可航行至伯克岛"
},
"introduce": {
"key": "guild_guild_boss_boss_name_3",
"text": "航行抵达伯克岛"
}
},
{
"node_id": 4,
"puggsy_name": {
"key": "guild_guild_boss_boss_name_4",
"text": "伯克岛"
},
"time": [
0
],
"unlock": {
"key": "guild_guild_boss_boss_name_4",
"text": "{0}可航行至伯克岛"
},
"introduce": {
"key": "guild_guild_boss_boss_name_4",
"text": "航行抵达伯克岛"
}
},
{
"node_id": 5,
"puggsy_name": {
"key": "guild_guild_boss_boss_name_5",
"text": "伯克岛"
},
"time": [
0
],
"unlock": {
"key": "guild_guild_boss_boss_name_5",
"text": "{0}可航行至伯克岛"
},
"introduce": {
"key": "guild_guild_boss_boss_name_5",
"text": "航行抵达伯克岛"
}
},
{
"node_id": 6,
"puggsy_name": {
"key": "guild_guild_boss_boss_name_6",
"text": "战栗海岸"
},
"time": [
3
],
"unlock": {
"key": "guild_guild_boss_boss_name_6",
"text": "{0}可航行至战栗海岸"
},
"introduce": {
"key": "guild_guild_boss_boss_name_6",
"text": "航行抵达战栗海岸"
}
},
{
"node_id": 7,
"puggsy_name": {
"key": "guild_guild_boss_boss_name_7",
"text": "战栗海岸"
},
"time": [
3
],
"unlock": {
"key": "guild_guild_boss_boss_name_7",
"text": "{0}可航行至战栗海岸"
},
"introduce": {
"key": "guild_guild_boss_boss_name_7",
"text": "航行抵达战栗海岸"
}
},
{
"node_id": 8,
"puggsy_name": {
"key": "guild_guild_boss_boss_name_8",
"text": "战栗海岸"
},
"time": [
3
],
"unlock": {
"key": "guild_guild_boss_boss_name_8",
"text": "{0}可航行至战栗海岸"
},
"introduce": {
"key": "guild_guild_boss_boss_name_8",
"text": "航行抵达战栗海岸"
}
},
{
"node_id": 9,
"puggsy_name": {
"key": "guild_guild_boss_boss_name_9",
"text": "维京海峡"
},
"time": [
6
],
"unlock": {
"key": "guild_guild_boss_boss_name_9",
"text": "{0}可航行至维京海峡"
},
"introduce": {
"key": "guild_guild_boss_boss_name_9",
"text": "航行抵达维京海峡"
}
},
{
"node_id": 10,
"puggsy_name": {
"key": "guild_guild_boss_boss_name_10",
"text": "维京海峡"
},
"time": [
6
],
"unlock": {
"key": "guild_guild_boss_boss_name_10",
"text": "{0}可航行至维京海峡"
},
"introduce": {
"key": "guild_guild_boss_boss_name_10",
"text": "航行抵达维京海峡"
}
},
{
"node_id": 11,
"puggsy_name": {
"key": "guild_guild_boss_boss_name_11",
"text": "维京海峡"
},
"time": [
6
],
"unlock": {
"key": "guild_guild_boss_boss_name_11",
"text": "{0}可航行至维京海峡"
},
"introduce": {
"key": "guild_guild_boss_boss_name_11",
"text": "航行抵达维京海峡"
}
}
]

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@ -0,0 +1,223 @@
[
{
"id": 1,
"boss_id": 810301,
"rank_low": 0,
"rank_up": 19999,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"id": 2,
"boss_id": 810301,
"rank_low": 20000,
"rank_up": 49999,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"id": 3,
"boss_id": 810301,
"rank_low": 50000,
"rank_up": 79999,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"id": 4,
"boss_id": 810301,
"rank_low": 80000,
"rank_up": 99999,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"id": 5,
"boss_id": 810301,
"rank_low": 100000,
"rank_up": 149999,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"id": 6,
"boss_id": 810301,
"rank_low": 150000,
"rank_up": 199999,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"id": 7,
"boss_id": 810301,
"rank_low": 200000,
"rank_up": 249999,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"id": 8,
"boss_id": 810301,
"rank_low": 250000,
"rank_up": 319999,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"id": 9,
"boss_id": 810301,
"rank_low": 320000,
"rank_up": 399999,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"id": 10,
"boss_id": 810301,
"rank_low": 400000,
"rank_up": 499999,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"id": 11,
"boss_id": 810301,
"rank_low": 500000,
"rank_up": 599999,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"id": 12,
"boss_id": 810301,
"rank_low": 600000,
"rank_up": 699999,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"id": 13,
"boss_id": 810301,
"rank_low": 700000,
"rank_up": 999999,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"id": 14,
"boss_id": 810301,
"rank_low": 1000000,
"rank_up": 1199999,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"id": 15,
"boss_id": 810301,
"rank_low": 1200000,
"rank_up": 1599999,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"id": 16,
"boss_id": 810301,
"rank_low": 1600000,
"rank_up": 3799999,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"id": 17,
"boss_id": 810301,
"rank_low": 3800000,
"rank_up": -1,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
}
]

File diff suppressed because it is too large Load Diff

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@ -26,15 +26,15 @@ func (this *apiComp) BattleCheck(session comm.IUserSession, req *pb.IsLandBattle
// /获取系统公告 // /获取系统公告
func (this *apiComp) Battle(session comm.IUserSession, req *pb.IsLandBattleReq) (errdata *pb.ErrorData) { func (this *apiComp) Battle(session comm.IUserSession, req *pb.IsLandBattleReq) (errdata *pb.ErrorData) {
var ( var (
conf *cfg.GameHeroupstoryChapterData conf *cfg.GamePuggsyEventData
bconf *cfg.GameHeroupstoryBattleData bconf *cfg.GamePuggsyFightData
record *pb.DBBattleRecord record *pb.DBBattleRecord
err error err error
) )
if errdata = this.BattleCheck(session, req); errdata != nil { if errdata = this.BattleCheck(session, req); errdata != nil {
return return
} }
if conf, err = this.module.configure.getGameHeroupstoryChapter(req.Level); err != nil { if conf, err = this.module.configure.getGamePuggsyEventData(req.Level); err != nil {
errdata = &pb.ErrorData{ errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError, Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(), Title: pb.ErrorCode_DBError.ToString(),
@ -42,7 +42,7 @@ func (this *apiComp) Battle(session comm.IUserSession, req *pb.IsLandBattleReq)
} }
return return
} }
if bconf, err = this.module.configure.getGameHeroupstoryBattle(conf.Battle); err != nil { if bconf, err = this.module.configure.getGamePuggsyFightData(conf.Value); err != nil {
errdata = &pb.ErrorData{ errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError, Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(), Title: pb.ErrorCode_DBError.ToString(),
@ -54,7 +54,7 @@ func (this *apiComp) Battle(session comm.IUserSession, req *pb.IsLandBattleReq)
Rulesid: bconf.BattleReadyID, Rulesid: bconf.BattleReadyID,
Ptype: pb.PlayType_rtask, Ptype: pb.PlayType_rtask,
Format: req.Battle, Format: req.Battle,
Mformat: bconf.FormatList, Mformat: bconf.Boss,
}); err != nil { }); err != nil {
return return
} }

View File

@ -4,7 +4,7 @@ import (
"fmt" "fmt"
"go_dreamfactory/comm" "go_dreamfactory/comm"
"go_dreamfactory/pb" "go_dreamfactory/pb"
"go_dreamfactory/sys/configure" cfg "go_dreamfactory/sys/configure/structs"
) )
// 参数校验 // 参数校验
@ -17,18 +17,18 @@ func (this *apiComp) CompleteCheck(session comm.IUserSession, req *pb.IsLandComp
func (this *apiComp) Complete(session comm.IUserSession, req *pb.IsLandCompleteReq) (errdata *pb.ErrorData) { func (this *apiComp) Complete(session comm.IUserSession, req *pb.IsLandCompleteReq) (errdata *pb.ErrorData) {
var ( var (
info *pb.DBIsland info *pb.DBIsland
conf *cfg.GamePuggsyEventData
sconf *cfg.GamePuggsyScoreData
item *pb.DBIslandItem item *pb.DBIslandItem
award []*pb.UserAtno award []*pb.UserAtno
ok bool ok bool
iswin bool
isfish bool
err error err error
) )
if errdata = this.CompleteCheck(session, req); errdata != nil { if errdata = this.CompleteCheck(session, req); errdata != nil {
return return
} }
if conf, err = this.module.configure.getGameHeroupstoryChapter(req.Level); err != nil { if conf, err = this.module.configure.getGamePuggsyEventData(req.Level); err != nil {
errdata = &pb.ErrorData{ errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError, Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(), Title: pb.ErrorCode_DBError.ToString(),
@ -46,48 +46,29 @@ func (this *apiComp) Complete(session comm.IUserSession, req *pb.IsLandCompleteR
return return
} }
if item, ok = info.Item[conf.Hero]; !ok { if item, ok = info.Islands[conf.NodeId]; !ok {
errdata = &pb.ErrorData{ item = &pb.DBIslandItem{
Code: pb.ErrorCode_ReqParameterError, Id: conf.NodeId,
Title: pb.ErrorCode_ReqParameterError.ToString(), Level: make(map[int32]int32),
Message: fmt.Sprintf("no activation hero:%d", conf.Hero),
} }
info.Islands[conf.NodeId] = item
return return
} }
//前置判断
if conf.Onlevel != 0 && item.Level[conf.Onlevel] == 0 { if _, ok = item.Level[req.Level]; ok {
errdata = &pb.ErrorData{ errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError, Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(), Title: pb.ErrorCode_ReqParameterError.ToString(),
Message: fmt.Sprintf("%d onlevel no Complete", req.Level), Message: fmt.Sprintf("level:%d done!", req.Level),
} }
return return
} }
//前置判断 if conf.Type == 2 { //战斗管卡
if len(conf.Onlevelstory) == 2 && item.Level[conf.Onlevelstory[0]] == conf.Onlevelstory[1] { if errdata, _ = this.module.battle.CheckBattleReport(session, req.Report); errdata != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
Message: fmt.Sprintf("%d onlevel no Complete", req.Level),
}
return return
} }
if sconf, err = this.module.configure.getGamePuggsyScoreData(req.Report.Harm); err != nil {
if conf.Leveltype != 1 && item.Level[req.Level] != 0 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
Message: fmt.Sprintf("%d received", req.Level),
}
return
}
if item.Level[req.Level] != 0 {
isfish = true
}
if chapterconf, err = this.module.configure.getGameHeroupstoryChaptertxt(conf.Chapter); err != nil {
errdata = &pb.ErrorData{ errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound, Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(), Title: pb.ErrorCode_ConfigNoFound.ToString(),
@ -95,61 +76,20 @@ func (this *apiComp) Complete(session comm.IUserSession, req *pb.IsLandCompleteR
} }
return return
} }
if conf.Leveltype == 1 { //剧情关卡
item.Level[req.Level] = req.Story
} else if conf.Leveltype == 2 { //战斗管卡
if errdata, iswin = this.module.battle.CheckBattleReport(session, req.Report); errdata != nil {
return
}
if !iswin {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
Message: "battle no win!",
}
return
}
item.Level[req.Level] = 1 item.Level[req.Level] = 1
} else if conf.Leveltype == 4 { if errdata, award = this.module.DispenseAtno(session, sconf.Reward, true); errdata != nil {
item.Level[req.Level] = 1
item.Chapter[conf.Chapter] = configure.Now().Unix()
} else if conf.Leveltype == 5 {
if req.Report != nil {
if errdata, iswin = this.module.battle.CheckBattleReport(session, req.Report); errdata != nil {
return return
} }
if !iswin {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
Message: "battle no win!",
}
return
}
}
item.Level[req.Level] = 1
} else { } else {
item.Level[req.Level] = 1 item.Level[req.Level] = 1
} if errdata, award = this.module.DispenseAtno(session, conf.Reward, true); errdata != nil {
if !isfish {
if errdata = this.module.DispenseRes(session, conf.Reward, true); errdata != nil {
return return
} }
award = make([]*pb.UserAssets, 0)
for _, v := range conf.Reward {
award = append(award, &pb.UserAssets{
A: v.A,
T: v.T,
N: v.N,
})
}
} }
this.module.model.Change(session.GetUserId(), map[string]interface{}{ this.module.model.Change(session.GetUserId(), map[string]interface{}{
"islands": info.Islands, "islands": info.Islands,
}) })
session.SendMsg(string(this.module.GetType()), "complete", &pb.StorylineCompleteResp{Level: req.Level, Story: req.Story, Award: award}) session.SendMsg(string(this.module.GetType()), "complete", &pb.IsLandCompleteResp{Level: req.Level, Award: award})
return return
} }

View File

@ -2,6 +2,7 @@ package island
import ( import (
"fmt" "fmt"
"go_dreamfactory/comm"
"go_dreamfactory/modules" "go_dreamfactory/modules"
cfg "go_dreamfactory/sys/configure/structs" cfg "go_dreamfactory/sys/configure/structs"
@ -9,11 +10,10 @@ import (
) )
const ( const (
game_item = "game_item.json" game_puggsyevent = "game_puggsyevent.json"
game_potions = "game_potions.json" game_puggsyskill = "game_puggsyskill.json"
game_puggsyfight = "game_puggsyfight.json"
// game_propsgroup = "game_propsgroup.json" game_puggsyscore = "game_puggsyscore.json"
// game_propsgrouplist = "game_propsgrouplist.json"
) )
// /背包配置管理组件 // /背包配置管理组件
@ -26,22 +26,24 @@ type ConfigureComp struct {
func (this *ConfigureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { func (this *ConfigureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.MCompConfigure.Init(service, module, comp, options) this.MCompConfigure.Init(service, module, comp, options)
this.module = module.(*IsLand) this.module = module.(*IsLand)
err = this.LoadConfigure(game_item, cfg.NewGameItem) err = this.LoadConfigure(game_puggsyevent, cfg.NewGamePuggsyEvent)
err = this.LoadConfigure(game_potions, cfg.NewGamePotions) err = this.LoadConfigure(game_puggsyskill, cfg.NewGamePuggsySkill)
err = this.LoadConfigure(game_puggsyfight, cfg.NewGamePuggsyFight)
err = this.LoadConfigure(game_puggsyscore, cfg.NewGamePuggsyScore)
return return
} }
// 读取物品配置 //关卡
func (this *ConfigureComp) GetMaterialConfigure(id int32) (configure *cfg.GamePotionsData, err error) { func (this *ConfigureComp) getGamePuggsyEventData(id int32) (configure *cfg.GamePuggsyEventData, err error) {
var ( var (
v interface{} v interface{}
ok bool ok bool
) )
if v, err = this.GetConfigure(game_potions); err != nil { if v, err = this.GetConfigure(game_puggsyevent); err != nil {
this.module.Errorf("err:%v", err) this.module.Errorf("err:%v", err)
return return
} else { } else {
if configure, ok = v.(*cfg.GamePotions).GetDataMap()[id]; !ok { if configure, ok = v.(*cfg.GamePuggsyEvent).GetDataMap()[id]; !ok {
err = fmt.Errorf("no found Material:%d configure", id) err = fmt.Errorf("no found Material:%d configure", id)
this.module.Errorf("err:%v", err) this.module.Errorf("err:%v", err)
return return
@ -49,3 +51,62 @@ func (this *ConfigureComp) GetMaterialConfigure(id int32) (configure *cfg.GamePo
} }
return return
} }
//战斗表
func (this *ConfigureComp) getGamePuggsyFightData(id int32) (configure *cfg.GamePuggsyFightData, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(game_puggsyfight); err != nil {
this.module.Errorf("err:%v", err)
return
} else {
if configure, ok = v.(*cfg.GamePuggsyFight).GetDataMap()[id]; !ok {
err = fmt.Errorf("no found Material:%d configure", id)
this.module.Errorf("err:%v", err)
return
}
}
return
}
//技能节点
func (this *ConfigureComp) getGamePuggsySkillData(id int32) (configure *cfg.GamePuggsySkillData, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(game_puggsyskill); err != nil {
this.module.Errorf("err:%v", err)
return
} else {
if configure, ok = v.(*cfg.GamePuggsySkill).GetDataMap()[id]; !ok {
err = fmt.Errorf("no found Material:%d configure", id)
this.module.Errorf("err:%v", err)
return
}
}
return
}
// 获取伤害对应的评分组
func (this *ConfigureComp) getGamePuggsyScoreData(harm int32) (results *cfg.GamePuggsyScoreData, err error) {
var (
v interface{}
)
if v, err = this.GetConfigure(game_puggsyscore); err != nil {
return
} else {
for _, v := range v.(*cfg.GamePuggsyScore).GetDataList() {
if harm >= v.RankLow && (harm <= v.RankUp || v.RankUp == -1) {
results = v
return
}
}
err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_puggsyscore, fmt.Sprintf(" harm%d", harm))
this.module.Errorf("err:%v", err)
}
return
}

View File

@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GamePuggsyEvent struct {
_dataMap map[int32]*GamePuggsyEventData
_dataList []*GamePuggsyEventData
}
func NewGamePuggsyEvent(_buf []map[string]interface{}) (*GamePuggsyEvent, error) {
_dataList := make([]*GamePuggsyEventData, 0, len(_buf))
dataMap := make(map[int32]*GamePuggsyEventData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGamePuggsyEventData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Event] = _v
}
}
return &GamePuggsyEvent{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GamePuggsyEvent) GetDataMap() map[int32]*GamePuggsyEventData {
return table._dataMap
}
func (table *GamePuggsyEvent) GetDataList() []*GamePuggsyEventData {
return table._dataList
}
func (table *GamePuggsyEvent) Get(key int32) *GamePuggsyEventData {
return table._dataMap[key]
}

View File

@ -0,0 +1,56 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GamePuggsyEventData struct {
Event int32
NodeId int32
Type int32
Value int32
Reward []*Gameatn
}
const TypeId_GamePuggsyEventData = 1772460253
func (*GamePuggsyEventData) GetTypeId() int32 {
return 1772460253
}
func (_v *GamePuggsyEventData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["event"].(float64); !_ok_ { err = errors.New("event error"); return }; _v.Event = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["node_id"].(float64); !_ok_ { err = errors.New("node_id error"); return }; _v.NodeId = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["value"].(float64); !_ok_ { err = errors.New("value error"); return }; _v.Value = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return }
_v.Reward = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Reward = append(_v.Reward, _list_v_)
}
}
return
}
func DeserializeGamePuggsyEventData(_buf map[string]interface{}) (*GamePuggsyEventData, error) {
v := &GamePuggsyEventData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}

View File

@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GamePuggsyFight struct {
_dataMap map[int32]*GamePuggsyFightData
_dataList []*GamePuggsyFightData
}
func NewGamePuggsyFight(_buf []map[string]interface{}) (*GamePuggsyFight, error) {
_dataList := make([]*GamePuggsyFightData, 0, len(_buf))
dataMap := make(map[int32]*GamePuggsyFightData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGamePuggsyFightData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.BossId] = _v
}
}
return &GamePuggsyFight{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GamePuggsyFight) GetDataMap() map[int32]*GamePuggsyFightData {
return table._dataMap
}
func (table *GamePuggsyFight) GetDataList() []*GamePuggsyFightData {
return table._dataList
}
func (table *GamePuggsyFight) Get(key int32) *GamePuggsyFightData {
return table._dataMap[key]
}

View File

@ -0,0 +1,73 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GamePuggsyFightData struct {
BossId int32
BossName string
BossText string
BattleReadyID int32
HeroId string
Skill []int32
Boss []int32
}
const TypeId_GamePuggsyFightData = 386540371
func (*GamePuggsyFightData) GetTypeId() int32 {
return 386540371
}
func (_v *GamePuggsyFightData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["boss_id"].(float64); !_ok_ { err = errors.New("boss_id error"); return }; _v.BossId = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["boss_name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.BossName error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.BossName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["boss_text"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.BossText error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.BossText, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BattleReadyID"].(float64); !_ok_ { err = errors.New("BattleReadyID error"); return }; _v.BattleReadyID = int32(_tempNum_) }
{ var _ok_ bool; if _v.HeroId, _ok_ = _buf["heroId"].(string); !_ok_ { err = errors.New("heroId error"); return } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["skill"].([]interface{}); !_ok_ { err = errors.New("skill error"); return }
_v.Skill = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Skill = append(_v.Skill, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["boss"].([]interface{}); !_ok_ { err = errors.New("boss error"); return }
_v.Boss = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Boss = append(_v.Boss, _list_v_)
}
}
return
}
func DeserializeGamePuggsyFightData(_buf map[string]interface{}) (*GamePuggsyFightData, error) {
v := &GamePuggsyFightData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}

View File

@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GamePuggsyIsLand struct {
_dataMap map[int32]*GamePuggsyIsLandData
_dataList []*GamePuggsyIsLandData
}
func NewGamePuggsyIsLand(_buf []map[string]interface{}) (*GamePuggsyIsLand, error) {
_dataList := make([]*GamePuggsyIsLandData, 0, len(_buf))
dataMap := make(map[int32]*GamePuggsyIsLandData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGamePuggsyIsLandData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.NodeId] = _v
}
}
return &GamePuggsyIsLand{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GamePuggsyIsLand) GetDataMap() map[int32]*GamePuggsyIsLandData {
return table._dataMap
}
func (table *GamePuggsyIsLand) GetDataList() []*GamePuggsyIsLandData {
return table._dataList
}
func (table *GamePuggsyIsLand) Get(key int32) *GamePuggsyIsLandData {
return table._dataMap[key]
}

View File

@ -0,0 +1,56 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GamePuggsyIsLandData struct {
NodeId int32
PuggsyName string
Time []int32
Unlock string
Introduce string
}
const TypeId_GamePuggsyIsLandData = 36699942
func (*GamePuggsyIsLandData) GetTypeId() int32 {
return 36699942
}
func (_v *GamePuggsyIsLandData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["node_id"].(float64); !_ok_ { err = errors.New("node_id error"); return }; _v.NodeId = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["puggsy_name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.PuggsyName error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.PuggsyName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["time"].([]interface{}); !_ok_ { err = errors.New("time error"); return }
_v.Time = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Time = append(_v.Time, _list_v_)
}
}
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["unlock"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Unlock error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Unlock, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["introduce"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Introduce error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Introduce, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
return
}
func DeserializeGamePuggsyIsLandData(_buf map[string]interface{}) (*GamePuggsyIsLandData, error) {
v := &GamePuggsyIsLandData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}

View File

@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GamePuggsyScore struct {
_dataMap map[int32]*GamePuggsyScoreData
_dataList []*GamePuggsyScoreData
}
func NewGamePuggsyScore(_buf []map[string]interface{}) (*GamePuggsyScore, error) {
_dataList := make([]*GamePuggsyScoreData, 0, len(_buf))
dataMap := make(map[int32]*GamePuggsyScoreData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGamePuggsyScoreData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GamePuggsyScore{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GamePuggsyScore) GetDataMap() map[int32]*GamePuggsyScoreData {
return table._dataMap
}
func (table *GamePuggsyScore) GetDataList() []*GamePuggsyScoreData {
return table._dataList
}
func (table *GamePuggsyScore) Get(key int32) *GamePuggsyScoreData {
return table._dataMap[key]
}

View File

@ -0,0 +1,56 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GamePuggsyScoreData struct {
Id int32
BossId int32
RankLow int32
RankUp int32
Reward []*Gameatn
}
const TypeId_GamePuggsyScoreData = -424957739
func (*GamePuggsyScoreData) GetTypeId() int32 {
return -424957739
}
func (_v *GamePuggsyScoreData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["boss_id"].(float64); !_ok_ { err = errors.New("boss_id error"); return }; _v.BossId = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["rank_low"].(float64); !_ok_ { err = errors.New("rank_low error"); return }; _v.RankLow = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["rank_up"].(float64); !_ok_ { err = errors.New("rank_up error"); return }; _v.RankUp = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return }
_v.Reward = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Reward = append(_v.Reward, _list_v_)
}
}
return
}
func DeserializeGamePuggsyScoreData(_buf map[string]interface{}) (*GamePuggsyScoreData, error) {
v := &GamePuggsyScoreData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}

View File

@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GamePuggsySkill struct {
_dataMap map[int32]*GamePuggsySkillData
_dataList []*GamePuggsySkillData
}
func NewGamePuggsySkill(_buf []map[string]interface{}) (*GamePuggsySkill, error) {
_dataList := make([]*GamePuggsySkillData, 0, len(_buf))
dataMap := make(map[int32]*GamePuggsySkillData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGamePuggsySkillData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GamePuggsySkill{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GamePuggsySkill) GetDataMap() map[int32]*GamePuggsySkillData {
return table._dataMap
}
func (table *GamePuggsySkill) GetDataList() []*GamePuggsySkillData {
return table._dataList
}
func (table *GamePuggsySkill) Get(key int32) *GamePuggsySkillData {
return table._dataMap[key]
}

View File

@ -0,0 +1,100 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GamePuggsySkillData struct {
Id int32
NodeId int32
Front []int32
NodeType int32
PreNode int32
NodeDirection int32
NodeLong int32
Name string
Comicon string
Lv int32
CostItem []*Gameatn
AddGroup int32
AddClassify int32
Upgrade []*Gameatr
}
const TypeId_GamePuggsySkillData = -562741996
func (*GamePuggsySkillData) GetTypeId() int32 {
return -562741996
}
func (_v *GamePuggsySkillData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["node_id"].(float64); !_ok_ { err = errors.New("node_id error"); return }; _v.NodeId = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["front"].([]interface{}); !_ok_ { err = errors.New("front error"); return }
_v.Front = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Front = append(_v.Front, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["node_type"].(float64); !_ok_ { err = errors.New("node_type error"); return }; _v.NodeType = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pre_node"].(float64); !_ok_ { err = errors.New("pre_node error"); return }; _v.PreNode = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["node_direction"].(float64); !_ok_ { err = errors.New("node_direction error"); return }; _v.NodeDirection = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["node_long"].(float64); !_ok_ { err = errors.New("node_long error"); return }; _v.NodeLong = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; if _v.Comicon, _ok_ = _buf["comicon"].(string); !_ok_ { err = errors.New("comicon error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv"].(float64); !_ok_ { err = errors.New("lv error"); return }; _v.Lv = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["cost_item"].([]interface{}); !_ok_ { err = errors.New("cost_item error"); return }
_v.CostItem = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.CostItem = append(_v.CostItem, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["AddGroup"].(float64); !_ok_ { err = errors.New("AddGroup error"); return }; _v.AddGroup = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["AddClassify"].(float64); !_ok_ { err = errors.New("AddClassify error"); return }; _v.AddClassify = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["upgrade"].([]interface{}); !_ok_ { err = errors.New("upgrade error"); return }
_v.Upgrade = make([]*Gameatr, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatr
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatr(_x_); err != nil { return } }
_v.Upgrade = append(_v.Upgrade, _list_v_)
}
}
return
}
func DeserializeGamePuggsySkillData(_buf map[string]interface{}) (*GamePuggsySkillData, error) {
v := &GamePuggsySkillData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}

View File

@ -283,6 +283,11 @@ type Tables struct {
RepeatAll *GameRepeatAll RepeatAll *GameRepeatAll
TDMonster *GameTDMonster TDMonster *GameTDMonster
TDMonsterAppear *GameTDMonsterAppear TDMonsterAppear *GameTDMonsterAppear
PuggsyIsLand *GamePuggsyIsLand
PuggsyEvent *GamePuggsyEvent
PuggsyFight *GamePuggsyFight
PuggsyScore *GamePuggsyScore
PuggsySkill *GamePuggsySkill
} }
func NewTables(loader JsonLoader) (*Tables, error) { func NewTables(loader JsonLoader) (*Tables, error) {
@ -1922,5 +1927,35 @@ func NewTables(loader JsonLoader) (*Tables, error) {
if tables.TDMonsterAppear, err = NewGameTDMonsterAppear(buf) ; err != nil { if tables.TDMonsterAppear, err = NewGameTDMonsterAppear(buf) ; err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_puggsyisland") ; err != nil {
return nil, err
}
if tables.PuggsyIsLand, err = NewGamePuggsyIsLand(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_puggsyevent") ; err != nil {
return nil, err
}
if tables.PuggsyEvent, err = NewGamePuggsyEvent(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_puggsyfight") ; err != nil {
return nil, err
}
if tables.PuggsyFight, err = NewGamePuggsyFight(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_puggsyscore") ; err != nil {
return nil, err
}
if tables.PuggsyScore, err = NewGamePuggsyScore(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_puggsyskill") ; err != nil {
return nil, err
}
if tables.PuggsySkill, err = NewGamePuggsySkill(buf) ; err != nil {
return nil, err
}
return tables, nil return tables, nil
} }