埋点 Rtype226 Rtype222
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@ -6,6 +6,7 @@ import (
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"go_dreamfactory/modules/battle"
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"go_dreamfactory/modules/battle"
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"go_dreamfactory/pb"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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cfg "go_dreamfactory/sys/configure/structs"
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"go_dreamfactory/utils"
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"math"
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"math"
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"strconv"
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"strconv"
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)
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)
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@ -470,7 +471,14 @@ func (this *apiComp) Event(session comm.IUserSession, req *pb.StonehengeEventReq
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szTask = append(szTask, comm.GetBuriedParam(comm.Rtype219, stone.StageID))
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szTask = append(szTask, comm.GetBuriedParam(comm.Rtype219, stone.StageID))
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//击败指定关卡的首领时,背包中指定道具数量≥指定数量
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//击败指定关卡的首领时,背包中指定道具数量≥指定数量
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//this.module.ModuleItems.CleanItems()
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if item, err := this.module.ModuleItems.QueryUserPack(session.GetUserId()); err != nil {
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for _, v := range item {
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if v.Amount > 0 {
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szTask = append(szTask, comm.GetBuriedParam(comm.Rtype224, stone.StageID, utils.ToInt32(v.ItemId), int32(v.Amount)))
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szTask = append(szTask, comm.GetBuriedParam(comm.Rtype226, stone.StageID, utils.ToInt32(v.ItemId), int32(v.Amount)))
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}
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}
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}
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//击败石阵秘境中指定关卡的首领时,每名上阵英雄血量≤比例(千分比)
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//击败石阵秘境中指定关卡的首领时,每名上阵英雄血量≤比例(千分比)
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szTask = append(szTask, comm.GetBuriedParam(comm.Rtype224, totalhp, stone.StageID))
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szTask = append(szTask, comm.GetBuriedParam(comm.Rtype224, totalhp, stone.StageID))
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}
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}
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