消耗体力加经验
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@ -170,6 +170,8 @@ type (
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AddPer(session IUserSession, pers map[string]int32, bPush bool) (errdata *pb.ErrorData)
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SetUserCaravanLvChange(session IUserSession, caravanlv int32) error
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//消耗体力加经验
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ConsumePsAddExp(session IUserSession, ps int) (errdata *pb.ErrorData)
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}
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//武器模块
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IEquipment interface {
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@ -12,6 +12,7 @@ import (
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"go_dreamfactory/sys/configure"
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"go_dreamfactory/sys/db"
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"go_dreamfactory/utils"
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"math"
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"strings"
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"sync"
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"time"
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@ -1122,3 +1123,27 @@ func (this *User) SetUserCaravanLvChange(session comm.IUserSession, caravanlv in
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}
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return this.modelUser.Change(session.GetUserId(), update)
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}
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func (this *User) ConsumePsAddExp(session comm.IUserSession, ps int) (errdata *pb.ErrorData) {
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var (
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user *pb.DBUser
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)
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if user = this.GetUser(session.GetUserId()); user == nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_UserNofound,
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Title: pb.ErrorCode_UserNofound.ToString(),
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}
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return
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}
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ggd := this.ModuleTools.GetGlobalConf()
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if ggd == nil {
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return
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}
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//体力消耗,增加玩家经验
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exp := int32(math.Abs(float64(ps))) * ggd.FightPs
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user.Exp += int64(exp)
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attrs := make(map[string]int32, 0)
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attrs["exp"] = int32(user.Exp)
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return this.AddAttributeValues(session, attrs, true)
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}
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