Merge branch 'meixiongfeng' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
d89de8a808
@ -71,6 +71,8 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
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ret := this.module.CheckCondition(session.GetUserId())
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if ret == true { // 命中插入5星英雄
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szStar = append(szStar, 5)
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heroRecord.Star5 = 0 // 重置保底
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star5Max++ // 记录当前 5星数量
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continue
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}
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// 3,4,5 星权重
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@ -95,16 +97,34 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
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if heroRecord.Inevitable == 0 && heroRecord.Drawcount > iStart && heroRecord.Drawcount < iEnd && iEnd >= iStart {
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n, _ := rand.Int(rand.Reader, big.NewInt(int64(iEnd-iStart)))
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if n.Int64() < 1 { // 抽中
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starIndex = star - 3
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starIndex = star
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heroRecord.Inevitable = heroRecord.Drawcount
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update["inevitable"] = heroRecord.Drawcount
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szStar = append(szStar, star)
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if star == 4 {
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heroRecord.Star4 = 0
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star4Max++
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} else if star == 5 {
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star5Max++
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heroRecord.Star5 = 0
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}
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continue
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}
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}
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// 保底情况
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if heroRecord.Drawcount == iEnd && heroRecord.Inevitable == 0 {
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starIndex = star - 3
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starIndex = star
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heroRecord.Inevitable = heroRecord.Drawcount
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update["inevitable"] = heroRecord.Drawcount
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szStar = append(szStar, star)
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if star == 4 {
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heroRecord.Star4 = 0
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star4Max++
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} else if star == 5 {
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star5Max++
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heroRecord.Star5 = 0
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}
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continue
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}
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}
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}
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@ -55,9 +55,14 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.MainlineCh
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}
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}
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// 校验通过
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code, isWin = this.module.battle.CheckBattleReport(session, req.Report)
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if code != pb.ErrorCode_Success {
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return
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if req.Report != nil { // 战斗失败
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code, isWin = this.module.battle.CheckBattleReport(session, req.Report)
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if code != pb.ErrorCode_Success {
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return
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}
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} else {
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isWin = false
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}
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if !isWin { // 战斗失败直接返回
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// 返还
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@ -66,7 +71,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.MainlineCh
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"ps": 0,
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})
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if code = this.module.DispenseRes(session, node.PsConsume, true); code != pb.ErrorCode_Success { // 扣1点
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if code = this.module.DispenseRes(session, node.PsConsume, true); code != pb.ErrorCode_Success { // 返还预扣体力
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return
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}
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code = pb.ErrorCode_BattleNoWin
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@ -91,6 +91,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
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code = pb.ErrorCode_BattleNoWin
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return
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}
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key := strconv.Itoa(int(req.BossId)) + "_" + strconv.Itoa(int(req.Difficulty))
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if viking.BossTime[key] == 0 { // 新关卡挑战通过 发放首通奖励
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viking.Boss[req.BossId]++
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@ -99,8 +100,12 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
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return
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}
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}
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this.module.CheckRank(session.GetUserId(), req.BossId, req.Difficulty, viking, req.Report)
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if viking.BossTime[key] > req.Report.Costtime || viking.BossTime[key] == 0 && req.Difficulty >= viking.Boss[req.BossId] {
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viking.BossTime[key] = req.Report.Costtime
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mapData["bossTime"] = viking.BossTime // 更新时间
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userinfo := this.module.ModuleUser.GetUser(session.GetUserId())
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this.module.CheckRank(session.GetUserId(), req.BossId, req.Difficulty, req.Report, userinfo)
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}
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reward = this.module.configure.GetDropReward(vikingCfg.Drop) // 获取掉落奖励
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if code, atno = this.module.DispenseAtno(session, reward, true); code != pb.ErrorCode_Success {
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return
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@ -119,7 +124,6 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
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if len(del) > 0 { // 自动出售
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this.equip.SellEquipments(session, del)
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}
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mapData["bossTime"] = viking.BossTime // 更新时间
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// if req.Report != nil && req.Report.Info != nil && len(req.Report.Info.Redflist) > 0 {
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// for _, v := range req.Report.Info.Redflist[0].Team {
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@ -55,7 +55,7 @@ func (this *ModelRank) getVikingRankListByBossType(uid string, bossType int32) *
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}
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// 排行数据写跨服
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func (this *ModelRank) SetRankListData(tableName string, score int64, uid string) {
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func (this *ModelRank) SetRankListData(tableName string, score int64, objId string) {
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if !db.IsCross() {
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if conn, err := db.Cross(); err == nil {
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var (
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@ -63,7 +63,7 @@ func (this *ModelRank) SetRankListData(tableName string, score int64, uid string
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menbers *redis.Z
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)
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menbers = &redis.Z{Score: float64(score), Member: uid}
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menbers = &redis.Z{Score: float64(score), Member: objId}
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if cmd := pipe.ZAdd(tableName, menbers); cmd != nil {
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@ -6,8 +6,10 @@
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package viking
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import (
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"context"
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/redis/pipe"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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"go_dreamfactory/sys/configure"
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@ -17,6 +19,7 @@ import (
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"strconv"
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"time"
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"github.com/go-redis/redis/v8"
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"go.mongodb.org/mongo-driver/bson/primitive"
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)
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@ -84,67 +87,86 @@ func (this *Viking) CheckUserBaseVikingInfo(uid string) (data []*pb.DBVikingRank
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return
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}
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func (this *Viking) CheckRank(uid string, boosID int32, difficulty int32, viking *pb.DBViking, report *pb.BattleReport) {
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costTime := report.Costtime
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key := strconv.Itoa(int(boosID)) + "_" + strconv.Itoa(int(difficulty))
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// 记录数据存在跨服
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func (this *Viking) CheckRank(uid string, boosID int32, difficulty int32, report *pb.BattleReport, userinfo *pb.DBUser) {
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conn_, _ := db.Cross() // 获取跨服数据库对象
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if viking.BossTime[key] > costTime || viking.BossTime[key] == 0 && difficulty >= viking.Boss[boosID] { // 刷新记录
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viking.BossTime[key] = costTime
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szLine := make([]*pb.LineUp, 5)
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Leadpos := 0
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if report != nil && report.Info != nil && len(report.Info.Redflist) > 0 {
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costTime = report.Costtime
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Leadpos = int(report.Info.Redflist[0].Leadpos)
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for i, v := range report.Info.Redflist[0].Team {
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if v != nil {
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szLine[i] = &pb.LineUp{
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Cid: v.HeroID,
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Star: v.Star,
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Lv: v.Lv,
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}
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model := db.NewDBModel(comm.TableVikingRank, time.Hour, conn_)
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costTime := report.Costtime
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szLine := make([]*pb.LineUp, 5)
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Leadpos := 0
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if report != nil && report.Info != nil && len(report.Info.Redflist) > 0 {
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costTime = report.Costtime
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Leadpos = int(report.Info.Redflist[0].Leadpos)
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for i, v := range report.Info.Redflist[0].Team {
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if v != nil {
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szLine[i] = &pb.LineUp{
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Cid: v.HeroID,
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Star: v.Star,
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Lv: v.Lv,
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}
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}
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}
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// 写入排行榜
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objID := ""
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bFind := false
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ranks := this.modulerank.getVikingRankList(uid)
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for _, v := range ranks {
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if v.Bosstype == boosID {
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mapRankData := make(map[string]interface{}, 0)
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mapRankData["difficulty"] = difficulty
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mapRankData["bosstype"] = boosID
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mapRankData["Leadpos"] = Leadpos
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mapRankData["line"] = szLine
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mapRankData["costTime"] = costTime
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conn_, _ := db.Cross()
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dbModel := db.NewDBModel(comm.TableVikingRank, time.Hour, conn_)
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dbModel.ChangeList(uid, v.Id, mapRankData)
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objID = v.Id
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bFind = true
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break
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}
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}
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// 写入排行榜
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objID := ""
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bFind := false
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ranks := make([]*pb.DBVikingRank, 0)
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model.GetList(uid, &ranks)
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for _, v := range ranks {
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if v.Bosstype == boosID {
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mapRankData := make(map[string]interface{}, 0)
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mapRankData["difficulty"] = difficulty
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mapRankData["bosstype"] = boosID
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mapRankData["Leadpos"] = Leadpos
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mapRankData["line"] = szLine
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mapRankData["costTime"] = costTime
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model.ChangeList(uid, v.Id, mapRankData)
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objID = v.Id
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bFind = true
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break
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}
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if !bFind {
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userinfo := this.ModuleUser.GetUser(uid)
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new := &pb.DBVikingRank{
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Id: primitive.NewObjectID().Hex(),
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Uid: uid,
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Difficulty: difficulty,
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Bosstype: boosID,
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Nickname: userinfo.Name,
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Icon: "",
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Lv: userinfo.Lv,
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Leadpos: int32(Leadpos),
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Line: szLine,
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CostTime: costTime,
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}
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objID = new.Id
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conn_, _ := db.Cross()
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dbModel := db.NewDBModel(comm.TableVikingRank, time.Hour, conn_)
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dbModel.AddList(uid, new.Id, new)
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}
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if !bFind {
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new := &pb.DBVikingRank{
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Id: primitive.NewObjectID().Hex(),
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Uid: uid,
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Difficulty: difficulty,
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Bosstype: boosID,
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Nickname: userinfo.Name,
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Icon: "",
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Lv: userinfo.Lv,
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Leadpos: int32(Leadpos),
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Line: szLine,
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CostTime: costTime,
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}
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this.modulerank.SetRankListData("vikingRank"+strconv.Itoa(int(boosID)), int64(difficulty<<31)+int64(math.MaxInt32-costTime), objID)
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objID = new.Id
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model.AddList(uid, new.Id, new)
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}
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var (
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pipe *pipe.RedisPipe = conn_.Redis.RedisPipe(context.TODO())
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menbers *redis.Z
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tableName string
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score int64
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)
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score = int64(difficulty<<31) + int64(math.MaxInt32-costTime)
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tableName = "vikingRank" + strconv.Itoa(int(boosID))
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menbers = &redis.Z{Score: float64(score), Member: objID}
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if cmd := pipe.ZAdd(tableName, menbers); cmd != nil {
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dock, err1 := cmd.Result()
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if err1 != nil {
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this.Errorln(dock, err1)
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}
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}
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if _, err := pipe.Exec(); err != nil {
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this.Errorln(err)
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return
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}
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}
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@ -282,8 +304,8 @@ func (this *Viking) AutoBattleOver(session comm.IUserSession, Report *pb.BattleR
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return
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}
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}
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this.CheckRank(session.GetUserId(), bossId, difficulty, viking, Report)
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userinfo := this.ModuleUser.GetUser(session.GetUserId())
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this.CheckRank(session.GetUserId(), bossId, difficulty, Report, userinfo)
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reward := this.configure.GetDropReward(vikingCfg.Drop) // 获取掉落奖励
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if c, res1 := this.DispenseAtno(session, reward, true); c == pb.ErrorCode_Success {
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atno = append(atno, res1...)
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