Merge branch 'meixiongfeng' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev

This commit is contained in:
meixiongfeng 2023-01-03 18:15:39 +08:00
commit d89de8a808
5 changed files with 119 additions and 68 deletions

View File

@ -71,6 +71,8 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
ret := this.module.CheckCondition(session.GetUserId())
if ret == true { // 命中插入5星英雄
szStar = append(szStar, 5)
heroRecord.Star5 = 0 // 重置保底
star5Max++ // 记录当前 5星数量
continue
}
// 3,4,5 星权重
@ -95,16 +97,34 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
if heroRecord.Inevitable == 0 && heroRecord.Drawcount > iStart && heroRecord.Drawcount < iEnd && iEnd >= iStart {
n, _ := rand.Int(rand.Reader, big.NewInt(int64(iEnd-iStart)))
if n.Int64() < 1 { // 抽中
starIndex = star - 3
starIndex = star
heroRecord.Inevitable = heroRecord.Drawcount
update["inevitable"] = heroRecord.Drawcount
szStar = append(szStar, star)
if star == 4 {
heroRecord.Star4 = 0
star4Max++
} else if star == 5 {
star5Max++
heroRecord.Star5 = 0
}
continue
}
}
// 保底情况
if heroRecord.Drawcount == iEnd && heroRecord.Inevitable == 0 {
starIndex = star - 3
starIndex = star
heroRecord.Inevitable = heroRecord.Drawcount
update["inevitable"] = heroRecord.Drawcount
szStar = append(szStar, star)
if star == 4 {
heroRecord.Star4 = 0
star4Max++
} else if star == 5 {
star5Max++
heroRecord.Star5 = 0
}
continue
}
}
}

View File

@ -55,9 +55,14 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.MainlineCh
}
}
// 校验通过
code, isWin = this.module.battle.CheckBattleReport(session, req.Report)
if code != pb.ErrorCode_Success {
return
if req.Report != nil { // 战斗失败
code, isWin = this.module.battle.CheckBattleReport(session, req.Report)
if code != pb.ErrorCode_Success {
return
}
} else {
isWin = false
}
if !isWin { // 战斗失败直接返回
// 返还
@ -66,7 +71,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.MainlineCh
"ps": 0,
})
if code = this.module.DispenseRes(session, node.PsConsume, true); code != pb.ErrorCode_Success { // 扣1点
if code = this.module.DispenseRes(session, node.PsConsume, true); code != pb.ErrorCode_Success { // 返还预扣体力
return
}
code = pb.ErrorCode_BattleNoWin

View File

@ -91,6 +91,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
code = pb.ErrorCode_BattleNoWin
return
}
key := strconv.Itoa(int(req.BossId)) + "_" + strconv.Itoa(int(req.Difficulty))
if viking.BossTime[key] == 0 { // 新关卡挑战通过 发放首通奖励
viking.Boss[req.BossId]++
@ -99,8 +100,12 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
return
}
}
this.module.CheckRank(session.GetUserId(), req.BossId, req.Difficulty, viking, req.Report)
if viking.BossTime[key] > req.Report.Costtime || viking.BossTime[key] == 0 && req.Difficulty >= viking.Boss[req.BossId] {
viking.BossTime[key] = req.Report.Costtime
mapData["bossTime"] = viking.BossTime // 更新时间
userinfo := this.module.ModuleUser.GetUser(session.GetUserId())
this.module.CheckRank(session.GetUserId(), req.BossId, req.Difficulty, req.Report, userinfo)
}
reward = this.module.configure.GetDropReward(vikingCfg.Drop) // 获取掉落奖励
if code, atno = this.module.DispenseAtno(session, reward, true); code != pb.ErrorCode_Success {
return
@ -119,7 +124,6 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
if len(del) > 0 { // 自动出售
this.equip.SellEquipments(session, del)
}
mapData["bossTime"] = viking.BossTime // 更新时间
// if req.Report != nil && req.Report.Info != nil && len(req.Report.Info.Redflist) > 0 {
// for _, v := range req.Report.Info.Redflist[0].Team {

View File

@ -55,7 +55,7 @@ func (this *ModelRank) getVikingRankListByBossType(uid string, bossType int32) *
}
// 排行数据写跨服
func (this *ModelRank) SetRankListData(tableName string, score int64, uid string) {
func (this *ModelRank) SetRankListData(tableName string, score int64, objId string) {
if !db.IsCross() {
if conn, err := db.Cross(); err == nil {
var (
@ -63,7 +63,7 @@ func (this *ModelRank) SetRankListData(tableName string, score int64, uid string
menbers *redis.Z
)
menbers = &redis.Z{Score: float64(score), Member: uid}
menbers = &redis.Z{Score: float64(score), Member: objId}
if cmd := pipe.ZAdd(tableName, menbers); cmd != nil {

View File

@ -6,8 +6,10 @@
package viking
import (
"context"
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/redis/pipe"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
@ -17,6 +19,7 @@ import (
"strconv"
"time"
"github.com/go-redis/redis/v8"
"go.mongodb.org/mongo-driver/bson/primitive"
)
@ -84,67 +87,86 @@ func (this *Viking) CheckUserBaseVikingInfo(uid string) (data []*pb.DBVikingRank
return
}
func (this *Viking) CheckRank(uid string, boosID int32, difficulty int32, viking *pb.DBViking, report *pb.BattleReport) {
costTime := report.Costtime
key := strconv.Itoa(int(boosID)) + "_" + strconv.Itoa(int(difficulty))
// 记录数据存在跨服
func (this *Viking) CheckRank(uid string, boosID int32, difficulty int32, report *pb.BattleReport, userinfo *pb.DBUser) {
conn_, _ := db.Cross() // 获取跨服数据库对象
if viking.BossTime[key] > costTime || viking.BossTime[key] == 0 && difficulty >= viking.Boss[boosID] { // 刷新记录
viking.BossTime[key] = costTime
szLine := make([]*pb.LineUp, 5)
Leadpos := 0
if report != nil && report.Info != nil && len(report.Info.Redflist) > 0 {
costTime = report.Costtime
Leadpos = int(report.Info.Redflist[0].Leadpos)
for i, v := range report.Info.Redflist[0].Team {
if v != nil {
szLine[i] = &pb.LineUp{
Cid: v.HeroID,
Star: v.Star,
Lv: v.Lv,
}
model := db.NewDBModel(comm.TableVikingRank, time.Hour, conn_)
costTime := report.Costtime
szLine := make([]*pb.LineUp, 5)
Leadpos := 0
if report != nil && report.Info != nil && len(report.Info.Redflist) > 0 {
costTime = report.Costtime
Leadpos = int(report.Info.Redflist[0].Leadpos)
for i, v := range report.Info.Redflist[0].Team {
if v != nil {
szLine[i] = &pb.LineUp{
Cid: v.HeroID,
Star: v.Star,
Lv: v.Lv,
}
}
}
// 写入排行榜
objID := ""
bFind := false
ranks := this.modulerank.getVikingRankList(uid)
for _, v := range ranks {
if v.Bosstype == boosID {
mapRankData := make(map[string]interface{}, 0)
mapRankData["difficulty"] = difficulty
mapRankData["bosstype"] = boosID
mapRankData["Leadpos"] = Leadpos
mapRankData["line"] = szLine
mapRankData["costTime"] = costTime
conn_, _ := db.Cross()
dbModel := db.NewDBModel(comm.TableVikingRank, time.Hour, conn_)
dbModel.ChangeList(uid, v.Id, mapRankData)
objID = v.Id
bFind = true
break
}
}
// 写入排行榜
objID := ""
bFind := false
ranks := make([]*pb.DBVikingRank, 0)
model.GetList(uid, &ranks)
for _, v := range ranks {
if v.Bosstype == boosID {
mapRankData := make(map[string]interface{}, 0)
mapRankData["difficulty"] = difficulty
mapRankData["bosstype"] = boosID
mapRankData["Leadpos"] = Leadpos
mapRankData["line"] = szLine
mapRankData["costTime"] = costTime
model.ChangeList(uid, v.Id, mapRankData)
objID = v.Id
bFind = true
break
}
if !bFind {
userinfo := this.ModuleUser.GetUser(uid)
new := &pb.DBVikingRank{
Id: primitive.NewObjectID().Hex(),
Uid: uid,
Difficulty: difficulty,
Bosstype: boosID,
Nickname: userinfo.Name,
Icon: "",
Lv: userinfo.Lv,
Leadpos: int32(Leadpos),
Line: szLine,
CostTime: costTime,
}
objID = new.Id
conn_, _ := db.Cross()
dbModel := db.NewDBModel(comm.TableVikingRank, time.Hour, conn_)
dbModel.AddList(uid, new.Id, new)
}
if !bFind {
new := &pb.DBVikingRank{
Id: primitive.NewObjectID().Hex(),
Uid: uid,
Difficulty: difficulty,
Bosstype: boosID,
Nickname: userinfo.Name,
Icon: "",
Lv: userinfo.Lv,
Leadpos: int32(Leadpos),
Line: szLine,
CostTime: costTime,
}
this.modulerank.SetRankListData("vikingRank"+strconv.Itoa(int(boosID)), int64(difficulty<<31)+int64(math.MaxInt32-costTime), objID)
objID = new.Id
model.AddList(uid, new.Id, new)
}
var (
pipe *pipe.RedisPipe = conn_.Redis.RedisPipe(context.TODO())
menbers *redis.Z
tableName string
score int64
)
score = int64(difficulty<<31) + int64(math.MaxInt32-costTime)
tableName = "vikingRank" + strconv.Itoa(int(boosID))
menbers = &redis.Z{Score: float64(score), Member: objID}
if cmd := pipe.ZAdd(tableName, menbers); cmd != nil {
dock, err1 := cmd.Result()
if err1 != nil {
this.Errorln(dock, err1)
}
}
if _, err := pipe.Exec(); err != nil {
this.Errorln(err)
return
}
}
@ -282,8 +304,8 @@ func (this *Viking) AutoBattleOver(session comm.IUserSession, Report *pb.BattleR
return
}
}
this.CheckRank(session.GetUserId(), bossId, difficulty, viking, Report)
userinfo := this.ModuleUser.GetUser(session.GetUserId())
this.CheckRank(session.GetUserId(), bossId, difficulty, Report, userinfo)
reward := this.configure.GetDropReward(vikingCfg.Drop) // 获取掉落奖励
if c, res1 := this.DispenseAtno(session, reward, true); c == pb.ErrorCode_Success {
atno = append(atno, res1...)