商队随机事件触发概率问题
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@ -76,6 +76,8 @@ func (this *apiComp) GotoCity(session comm.IUserSession, req *pb.CaravanGotoCity
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}
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if bNewTask { // 到该城市随机一个新的任务
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if newCity, e := this.module.configure.GetCaravanCity(req.City); e == nil {
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//newCity.Cityeventpro
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if newCity.Cityeventpro > comm.GetRandNum(0, 1000) {
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if elist, err := this.module.configure.GetCaravanEventByGroup(newCity.Cityevent); err == nil {
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var sz []*cfg.GameCaravanEventData
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for _, v := range elist {
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@ -91,6 +93,9 @@ func (this *apiComp) GotoCity(session comm.IUserSession, req *pb.CaravanGotoCity
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list.Eventid = sz[comm.GetRandW(randW)].Id
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}
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}
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} else {
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bNewTask = false
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}
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} else {
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errdata = &pb.ErrorData{
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@ -98,6 +103,7 @@ func (this *apiComp) GotoCity(session comm.IUserSession, req *pb.CaravanGotoCity
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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Message: e.Error(),
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}
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return
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}
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}
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if list.Curcity == req.City {
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