上传公会boos代码
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2e214bf274
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d7d67fbcb6
@ -12,6 +12,7 @@ import (
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"go_dreamfactory/pb"
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"go_dreamfactory/sys/configure"
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cfg "go_dreamfactory/sys/configure/structs"
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"go_dreamfactory/sys/db"
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"go_dreamfactory/utils"
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"sync"
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)
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@ -280,3 +281,62 @@ func (this *ModelUniongve) infochangepush(unionid string, info *pb.DBGuildGve) {
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Info: info,
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}, users...)
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}
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// 更新埋点数据到db中
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func (this *ModelUniongve) guildgveModel() (model *guildgveModel, err error) {
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var (
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conn *db.DBConn
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m *db.DBModel
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)
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if db.IsCross() {
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model = &guildgveModel{module: this.module, model: this.DBModel}
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} else {
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if conn, err = db.Cross(); err != nil {
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return
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}
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m = db.NewDBModel(this.TableName, conn)
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model = &guildgveModel{module: this.module, model: m}
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}
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return
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}
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// 埋点专属模型 会封装特殊的数据转换接口
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type guildgveModel struct {
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module *GuildGve
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model *db.DBModel
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}
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// 分布式锁
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func (this *guildgveModel) userlock(id string) (result *redis.RedisMutex, err error) {
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return this.model.Redis.NewRedisMutex(fmt.Sprintf("lockuniongve:%s", id))
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}
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// 获取用户全部的埋点数据
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func (this *guildgveModel) getGuildGve(guildid string) (results *pb.DBGuildGve, err error) {
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results = &pb.DBGuildGve{
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Boos: make([]*pb.DBGuildGveBoss, 0),
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}
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if err = this.model.GetByID(guildid, results); err != nil {
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this.module.Errorln(err)
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return
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}
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return
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}
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func (this *guildgveModel) updateGuildGve(data *pb.DBGuildGve) (err error) {
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if err = this.model.ChangeById(data.Guildid, map[string]interface{}{
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"fire": data.Fire,
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"notice": data.Notice,
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"currstage": data.Currstage,
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"rtime": data.Rtime,
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"kills": data.Kills,
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"lastkilltime": data.Lastkilltime,
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"rank": data.Rank,
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"boos": data.Boos,
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}); err != nil {
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this.module.Error("更新用户任务数据 错误!", log.Field{Key: "err", Value: err.Error()})
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return
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}
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return
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}
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@ -119,20 +119,25 @@ func (this *GuildGve) ModifyBooslv(session comm.IUserSession, lv int32) (errdata
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members []*pb.SociatyMemberInfo
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users []string = make([]string, 0)
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conf *cfg.GameGuildBossData
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model *guildgveModel
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err error
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)
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if sociaty = this.ModuleSociaty.GetSociaty(session.GetUserId()); sociaty != nil {
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if sociaty = this.ModuleSociaty.GetSociaty(session.GetUserId()); sociaty == nil {
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return
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}
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lock, _ := this.modelGuildGve.userlock(sociaty.Id)
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if model, err = this.modelGuildGve.guildgveModel(); err != nil {
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this.Error("guildgveModel err!", log.Field{Key: "Unionid", Value: sociaty.Id}, log.Field{Key: "err", Value: err.Error()})
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return
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}
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lock, _ := model.userlock(sociaty.Id)
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err = lock.Lock()
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if err != nil {
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this.Error("公会战分布式锁 err!", log.Field{Key: "Unionid", Value: sociaty.Id}, log.Field{Key: "err", Value: err.Error()})
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return
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}
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defer lock.Unlock()
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if info, err = this.modelGuildGve.getGuildGve(sociaty.Id); err != nil {
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if info, err = model.getGuildGve(sociaty.Id); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_DBError,
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Title: pb.ErrorCode_DBError.ToString(),
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@ -150,7 +155,7 @@ func (this *GuildGve) ModifyBooslv(session comm.IUserSession, lv int32) (errdata
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v.Hp = conf.Hp
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v.Record = make([]*pb.DBGveRecord, 0)
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}
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if err = this.modelGuildGve.updateGuildGve(info); err != nil {
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if err = model.updateGuildGve(info); err != nil {
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this.Errorln(err)
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return
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}
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@ -11,6 +11,7 @@ import (
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"go_dreamfactory/pb"
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"go_dreamfactory/sys/configure"
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cfg "go_dreamfactory/sys/configure/structs"
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"go_dreamfactory/sys/db"
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"go_dreamfactory/utils"
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"sort"
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@ -169,10 +170,25 @@ func (this *ModelSociaty) findByName(name string) *pb.DBSociaty {
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// 获取公会
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func (this *ModelSociaty) getSociaty(sociatyId string) (sociaty *pb.DBSociaty, err error) {
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sociaty = &pb.DBSociaty{}
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if db.IsCross() {
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if err = this.GetListObj(comm.RDS_EMPTY, sociatyId, sociaty); err != nil {
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this.module.Error("获取工会信息 失败", log.Field{Key: "sociatyId", Value: sociatyId}, log.Field{Key: "err", Value: err.Error()})
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return
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}
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} else {
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var (
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conn *db.DBConn
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model *db.DBModel
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)
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if conn, err = db.Cross(); err != nil {
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return
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}
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model = db.NewDBModel(this.TableName, conn)
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if err = model.GetListObj(comm.RDS_EMPTY, sociatyId, sociaty); err != nil {
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this.module.Error("获取工会信息 失败", log.Field{Key: "sociatyId", Value: sociatyId}, log.Field{Key: "err", Value: err.Error()})
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return
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}
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}
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return
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}
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