星阵图属性计算
This commit is contained in:
parent
9a54411eb1
commit
d695df321b
@ -64,11 +64,12 @@ func (this *apiComp) Awaken(session comm.IUserSession, req *pb.HeroAwakenReq) (c
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_hero.SameCount -= 1
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_hero.SameCount -= 1
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_hero.JuexProperty = map[string]int32{}
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_hero.JuexProperty = map[string]int32{}
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newHero := this.module.modelHero.CloneNewHero(_hero)
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newHero := this.module.modelHero.CloneNewHero(session.GetUserId(), _hero)
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_hero.JuexProperty = map[string]int32{}
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_hero.JuexProperty = map[string]int32{}
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chanegCard = append(chanegCard, newHero)
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chanegCard = append(chanegCard, newHero)
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_heroMap["isOverlying"] = false
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_heroMap["isOverlying"] = false
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_heroMap["sameCount"] = 1
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_heroMap["sameCount"] = 1
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_heroMap["horoscopeProperty"] = _hero.HoroscopeProperty
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}
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}
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_hero.SameCount = 1
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_hero.SameCount = 1
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_hero.IsOverlying = false
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_hero.IsOverlying = false
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@ -124,7 +124,7 @@ func (this *apiComp) Resonance(session comm.IUserSession, req *pb.HeroResonanceR
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}
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}
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if _hero.SameCount > 1 {
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if _hero.SameCount > 1 {
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_hero.SameCount -= 1
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_hero.SameCount -= 1
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newHero := this.module.modelHero.CloneNewHero(_hero)
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newHero := this.module.modelHero.CloneNewHero(session.GetUserId(), _hero)
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ChangeList = append(ChangeList, newHero)
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ChangeList = append(ChangeList, newHero)
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}
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}
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_hero.SameCount = 1
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_hero.SameCount = 1
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@ -136,6 +136,7 @@ func (this *apiComp) Resonance(session comm.IUserSession, req *pb.HeroResonanceR
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"distributionResonate": _hero.DistributionResonate,
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"distributionResonate": _hero.DistributionResonate,
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"isOverlying": false,
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"isOverlying": false,
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"sameCount": 1,
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"sameCount": 1,
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"horoscopeProperty": _hero.HoroscopeProperty,
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}
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}
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err := this.module.modelHero.ChangeList(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
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err := this.module.modelHero.ChangeList(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
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if err != nil {
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if err != nil {
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@ -141,7 +141,7 @@ func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, req *pb.HeroSt
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})
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})
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v.SkillLv = 1
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v.SkillLv = 1
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}
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}
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newHero := this.module.modelHero.CloneNewHero(_hero)
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newHero := this.module.modelHero.CloneNewHero(session.GetUserId(), _hero)
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ChangeList = append(ChangeList, newHero)
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ChangeList = append(ChangeList, newHero)
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_hero.NormalSkill = sz
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_hero.NormalSkill = sz
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}
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}
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@ -150,6 +150,7 @@ func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, req *pb.HeroSt
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"normalSkill": _hero.NormalSkill,
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"normalSkill": _hero.NormalSkill,
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"isOverlying": false,
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"isOverlying": false,
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"sameCount": 1,
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"sameCount": 1,
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"horoscopeProperty": _hero.HoroscopeProperty,
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}
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}
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_hero.SameCount = 1
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_hero.SameCount = 1
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err1 := this.module.modelHero.ChangeList(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
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err1 := this.module.modelHero.ChangeList(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
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@ -139,7 +139,7 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStr
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// 克隆一个新的
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// 克隆一个新的
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_hero.SameCount -= 1
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_hero.SameCount -= 1
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newHero := this.module.modelHero.CloneNewHero(_hero)
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newHero := this.module.modelHero.CloneNewHero(session.GetUserId(), _hero)
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chanegCard = append(chanegCard, newHero)
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chanegCard = append(chanegCard, newHero)
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}
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}
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_hero.Star += 1
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_hero.Star += 1
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@ -148,6 +148,7 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStr
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"star": _hero.Star,
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"star": _hero.Star,
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"sameCount": 1,
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"sameCount": 1,
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"isOverlying": false,
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"isOverlying": false,
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"horoscopeProperty": _hero.HoroscopeProperty,
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}
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}
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if heroConf != nil && heroConf.Type == comm.CardTypeStar { // 升星卡升星 修改heroid
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if heroConf != nil && heroConf.Type == comm.CardTypeStar { // 升星卡升星 修改heroid
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@ -116,11 +116,14 @@ func (this *ModelHero) copyPoint(m *pb.DBHero) *pb.DBHero {
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// 克隆一个英雄
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// 克隆一个英雄
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// 调用此方法前注意有使用map 切片等指针类型数据是 克隆完成后自行初始化这个指针对象
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// 调用此方法前注意有使用map 切片等指针类型数据是 克隆完成后自行初始化这个指针对象
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func (this *ModelHero) CloneNewHero(hero *pb.DBHero) (newHero *pb.DBHero) {
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func (this *ModelHero) CloneNewHero(uid string, hero *pb.DBHero) (newHero *pb.DBHero) {
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newHero = new(pb.DBHero)
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newHero = new(pb.DBHero)
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*newHero = *hero //*this.copyPoint(hero)
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*newHero = *hero //*this.copyPoint(hero)
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newHero.Id = primitive.NewObjectID().Hex()
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newHero.Id = primitive.NewObjectID().Hex()
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this.AddList(newHero.Uid, newHero.Id, newHero)
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this.AddList(newHero.Uid, newHero.Id, newHero)
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// 星座图属性计算
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this.moduleHero.moduleHoroscope.ComputeHeroNumeric(uid, hero)
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return
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return
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}
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}
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@ -336,7 +339,7 @@ func (this *ModelHero) setEquipProperty(hero *pb.DBHero, equip []*pb.DB_Equipmen
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}
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}
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//设置装备
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//设置装备
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func (this *ModelHero) setEquipment(hero *pb.DBHero) (newHero *pb.DBHero, err error) {
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func (this *ModelHero) setEquipment(uid string, hero *pb.DBHero) (newHero *pb.DBHero, err error) {
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if len(hero.EquipID) == 0 {
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if len(hero.EquipID) == 0 {
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return
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return
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}
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}
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@ -364,12 +367,13 @@ func (this *ModelHero) setEquipment(hero *pb.DBHero) (newHero *pb.DBHero, err er
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hero.SuiteId = 0
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hero.SuiteId = 0
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hero.SuiteExtId = 0
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hero.SuiteExtId = 0
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hero.EquipID = make([]string, 8)
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hero.EquipID = make([]string, 8)
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newHero = this.CloneNewHero(hero)
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newHero = this.CloneNewHero(uid, hero)
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hero.EquipID = make([]string, 8)
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hero.EquipID = make([]string, 8)
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hero.SameCount = 1
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hero.SameCount = 1
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hero.IsOverlying = false
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hero.IsOverlying = false
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update["isoverlying"] = false
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update["isoverlying"] = false
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update["sameCount"] = 1
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update["sameCount"] = 1
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update["horoscopeProperty"] = hero.HoroscopeProperty
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}
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}
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// 修改装备属性 并更新
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// 修改装备属性 并更新
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update["suiteId"] = _suiteId
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update["suiteId"] = _suiteId
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@ -555,14 +559,14 @@ func (this *ModelHero) AddCardExp(session comm.IUserSession, hero *pb.DBHero, ex
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}
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}
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if hero.SameCount > 1 { //有堆叠的情况
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if hero.SameCount > 1 { //有堆叠的情况
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hero.SameCount -= 1
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hero.SameCount -= 1
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newhero = this.CloneNewHero(hero) // 克隆一个新的
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newhero = this.CloneNewHero(session.GetUserId(), hero) // 克隆一个新的
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}
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}
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this.moduleHero.Debugf("add hero exp :old lv:%d,old exp:%d,new lv:%d,new exp:%d,addexp:%d", hero.Lv, hero.Exp, curLv, curExp, exp)
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this.moduleHero.Debugf("add hero exp :old lv:%d,old exp:%d,new lv:%d,new exp:%d,addexp:%d", hero.Lv, hero.Exp, curLv, curExp, exp)
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update["lv"] = curLv
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update["lv"] = curLv
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update["exp"] = curExp
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update["exp"] = curExp
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update["isOverlying"] = false
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update["isOverlying"] = false
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update["sameCount"] = 1
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update["sameCount"] = 1
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update["horoscopeProperty"] = hero.HoroscopeProperty
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hero.Lv = curLv
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hero.Lv = curLv
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hero.Exp = curExp
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hero.Exp = curExp
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hero.IsOverlying = false
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hero.IsOverlying = false
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@ -29,6 +29,7 @@ type Hero struct {
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modelTalent *ModelTalent // 天赋系统
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modelTalent *ModelTalent // 天赋系统
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moduleFetter comm.IHeroFetter
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moduleFetter comm.IHeroFetter
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service core.IService
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service core.IService
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moduleHoroscope comm.IHoroscope
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}
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}
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//模块名
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//模块名
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@ -58,6 +59,12 @@ func (this *Hero) Start() (err error) {
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return
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return
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}
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}
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this.moduleFetter = module.(comm.IHeroFetter)
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this.moduleFetter = module.(comm.IHeroFetter)
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if module, err = this.service.GetModule(comm.ModuleHoroscope); err != nil {
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return
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}
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this.moduleHoroscope = module.(comm.IHoroscope)
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err = this.ModuleBase.Start()
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err = this.ModuleBase.Start()
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event.RegisterGO(comm.EventUserOffline, this.EventUserOffline)
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event.RegisterGO(comm.EventUserOffline, this.EventUserOffline)
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return
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return
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@ -139,7 +146,7 @@ func (this *Hero) UpdateEquipment(session comm.IUserSession, hero *pb.DBHero, eq
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}
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}
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list := make([]*pb.DBHero, 0)
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list := make([]*pb.DBHero, 0)
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if newHero, err := this.modelHero.setEquipment(hero); err != nil {
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if newHero, err := this.modelHero.setEquipment(session.GetUserId(), hero); err != nil {
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code = pb.ErrorCode_HeroEquipUpdate
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code = pb.ErrorCode_HeroEquipUpdate
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return
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return
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} else {
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} else {
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@ -351,13 +358,14 @@ func (this *Hero) KungFuHero(session comm.IUserSession, heroObjID string, bKongf
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}
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}
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if _hero.SameCount > 1 {
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if _hero.SameCount > 1 {
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_hero.SameCount -= 1
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_hero.SameCount -= 1
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newHero := this.modelHero.CloneNewHero(_hero)
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newHero := this.modelHero.CloneNewHero(session.GetUserId(), _hero)
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_changeHero = append(_changeHero, newHero)
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_changeHero = append(_changeHero, newHero)
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}
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}
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_heroMap := map[string]interface{}{
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_heroMap := map[string]interface{}{
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"status": pb.HeroType_HeroTypeKongFu,
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"status": pb.HeroType_HeroTypeKongFu,
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"isOverlying": false,
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"isOverlying": false,
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"sameCount": 1,
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"sameCount": 1,
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"horoscopeProperty": _hero.HoroscopeProperty,
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}
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}
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_hero.Status = pb.HeroType_HeroTypeKongFu
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_hero.Status = pb.HeroType_HeroTypeKongFu
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_hero.SameCount = 1
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_hero.SameCount = 1
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@ -98,11 +98,6 @@ func (this *Pagoda) ModifyPagodaFloor(session comm.IUserSession, level int32) (c
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// 通关校验
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// 通关校验
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Nomalcfg := this.configure.GetPagodaConfigData(comm.PagodaType, level+1)
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Nomalcfg := this.configure.GetPagodaConfigData(comm.PagodaType, level+1)
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if Nomalcfg == nil {
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if Nomalcfg == nil {
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// 修改expand 数据
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update := map[string]interface{}{
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"completePagoda": true,
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}
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this.ModuleUser.ChangeUserExpand(session.GetUserId(), update)
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list.Complete = true
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list.Complete = true
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mapData["complete"] = true
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mapData["complete"] = true
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}
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}
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@ -1,7 +1,6 @@
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package smithy
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package smithy
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import (
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import (
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"fmt"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/modules"
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"go_dreamfactory/modules"
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@ -13,7 +12,6 @@ import (
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const (
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const (
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game_smithy = "game_smithy.json"
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game_smithy = "game_smithy.json"
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game_smithystove = "game_smithystove.json"
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game_smithystove = "game_smithystove.json"
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game_equip = "game_equip.json" //装备信息表
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)
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)
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///配置管理基础组件
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///配置管理基础组件
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@ -44,7 +42,6 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
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return
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return
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})
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})
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err = this.LoadConfigure(game_smithystove, cfg.NewGameSmithyStove)
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err = this.LoadConfigure(game_smithystove, cfg.NewGameSmithyStove)
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err = this.LoadConfigure(game_equip, cfg.NewGameEquip)
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return
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return
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}
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}
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@ -94,21 +91,3 @@ func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err
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func (this *configureComp) GetConfigure(name string) (v interface{}, err error) {
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func (this *configureComp) GetConfigure(name string) (v interface{}, err error) {
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return configure.GetConfigure(name)
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return configure.GetConfigure(name)
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}
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}
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func (this *configureComp) GetEquipmentConfigureById(equipmentId string) (configure *cfg.GameEquipData, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(game_equip); err != nil {
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this.module.Errorf("err:%v", err)
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return
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} else {
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if configure, ok = v.(*cfg.GameEquip).GetDataMap()[equipmentId]; !ok {
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err = fmt.Errorf("EquipmentConfigure not found:%s ", equipmentId)
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this.module.Errorf("err:%v", err)
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return
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}
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}
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return
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}
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@ -53,8 +53,7 @@ func (this *Smithy) SendRdTask(session comm.IUserSession, Items []*pb.UserAssets
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var equip map[int32]int32 // key xingji value 数量
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var equip map[int32]int32 // key xingji value 数量
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equip = make(map[int32]int32, 0)
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equip = make(map[int32]int32, 0)
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for _, v := range Items {
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for _, v := range Items {
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cfg, err := this.configure.GetEquipmentConfigureById(v.T)
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if cfg := this.configure.GetEquipmentConfigureById(v.T); cfg == nil {
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if err == nil {
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equip[cfg.Star]++
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equip[cfg.Star]++
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}
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}
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}
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}
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@ -42,15 +42,14 @@ type DBUserExpand struct {
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FriendPointOD int32 `protobuf:"varint,16,opt,name=friendPointOD,proto3" json:"friendPointOD" bson:"friendPointOD"` //每日送出友情点
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FriendPointOD int32 `protobuf:"varint,16,opt,name=friendPointOD,proto3" json:"friendPointOD" bson:"friendPointOD"` //每日送出友情点
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LoginAddCount int32 `protobuf:"varint,19,opt,name=loginAddCount,proto3" json:"loginAddCount"` //@go_tasgs(`bson:"loginAddCount"`) 累计登录天数
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LoginAddCount int32 `protobuf:"varint,19,opt,name=loginAddCount,proto3" json:"loginAddCount"` //@go_tasgs(`bson:"loginAddCount"`) 累计登录天数
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LoginContinueCount int32 `protobuf:"varint,20,opt,name=loginContinueCount,proto3" json:"loginContinueCount"` //@go_tasgs(`bson:"loginContinueCount"`) 连续登录天数
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LoginContinueCount int32 `protobuf:"varint,20,opt,name=loginContinueCount,proto3" json:"loginContinueCount"` //@go_tasgs(`bson:"loginContinueCount"`) 连续登录天数
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CompletePagoda bool `protobuf:"varint,21,opt,name=completePagoda,proto3" json:"completePagoda" bson:"completePagoda"` //通关普通塔
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RtaskId int32 `protobuf:"varint,21,opt,name=rtaskId,proto3" json:"rtaskId" bson:"rtaskId"` // 当前完成的随机任务ID
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RtaskId int32 `protobuf:"varint,22,opt,name=rtaskId,proto3" json:"rtaskId" bson:"rtaskId"` // 当前完成的随机任务ID
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TeamHeroIds []string `protobuf:"bytes,22,rep,name=teamHeroIds,proto3" json:"teamHeroIds" bson:"teamHeroIds"` //阵容英雄IDs
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TeamHeroIds []string `protobuf:"bytes,23,rep,name=teamHeroIds,proto3" json:"teamHeroIds" bson:"teamHeroIds"` //阵容英雄IDs
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SociatyId string `protobuf:"bytes,23,opt,name=sociatyId,proto3" json:"sociatyId" bson:"sociatyId"` //公会ID
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SociatyId string `protobuf:"bytes,24,opt,name=sociatyId,proto3" json:"sociatyId" bson:"sociatyId"` //公会ID
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SociatyCd int64 `protobuf:"varint,24,opt,name=sociatyCd,proto3" json:"sociatyCd" bson:"sociatyCd"` //主动退出CD
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SociatyCd int64 `protobuf:"varint,25,opt,name=sociatyCd,proto3" json:"sociatyCd" bson:"sociatyCd"` //主动退出CD
|
SociatyCoin int32 `protobuf:"varint,25,opt,name=sociatyCoin,proto3" json:"sociatyCoin" bson:"sociatyCoin"` //公会币
|
||||||
SociatyCoin int32 `protobuf:"varint,26,opt,name=sociatyCoin,proto3" json:"sociatyCoin" bson:"sociatyCoin"` //公会币
|
ArenaCoin int32 `protobuf:"varint,26,opt,name=arenaCoin,proto3" json:"arenaCoin" bson:"arenaCoin"` //竞技场币
|
||||||
ArenaCoin int32 `protobuf:"varint,27,opt,name=arenaCoin,proto3" json:"arenaCoin" bson:"arenaCoin"` //竞技场币
|
Physicalbuynum int32 `protobuf:"varint,27,opt,name=physicalbuynum,proto3" json:"physicalbuynum"` //@go_tags(`bson:"physicalbuynum"`)体力购买次数
|
||||||
Physicalbuynum int32 `protobuf:"varint,28,opt,name=physicalbuynum,proto3" json:"physicalbuynum"` //@go_tags(`bson:"physicalbuynum"`)体力购买次数
|
PhysicalbuyLasttime int64 `protobuf:"varint,28,opt,name=physicalbuyLasttime,proto3" json:"physicalbuyLasttime"` //@go_tags(`bson:"physicalbuyLasttime"`)最后购买体力事件
|
||||||
PhysicalbuyLasttime int64 `protobuf:"varint,29,opt,name=physicalbuyLasttime,proto3" json:"physicalbuyLasttime"` //@go_tags(`bson:"physicalbuyLasttime"`)最后购买体力事件
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *DBUserExpand) Reset() {
|
func (x *DBUserExpand) Reset() {
|
||||||
@ -197,13 +196,6 @@ func (x *DBUserExpand) GetLoginContinueCount() int32 {
|
|||||||
return 0
|
return 0
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *DBUserExpand) GetCompletePagoda() bool {
|
|
||||||
if x != nil {
|
|
||||||
return x.CompletePagoda
|
|
||||||
}
|
|
||||||
return false
|
|
||||||
}
|
|
||||||
|
|
||||||
func (x *DBUserExpand) GetRtaskId() int32 {
|
func (x *DBUserExpand) GetRtaskId() int32 {
|
||||||
if x != nil {
|
if x != nil {
|
||||||
return x.RtaskId
|
return x.RtaskId
|
||||||
@ -264,7 +256,7 @@ var File_userexpand_proto protoreflect.FileDescriptor
|
|||||||
|
|
||||||
var file_userexpand_proto_rawDesc = []byte{
|
var file_userexpand_proto_rawDesc = []byte{
|
||||||
0x0a, 0x10, 0x75, 0x73, 0x65, 0x72, 0x65, 0x78, 0x70, 0x61, 0x6e, 0x64, 0x2e, 0x70, 0x72, 0x6f,
|
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|
||||||
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|
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|
||||||
0x61, 0x6e, 0x64, 0x12, 0x0e, 0x0a, 0x02, 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52,
|
0x61, 0x6e, 0x64, 0x12, 0x0e, 0x0a, 0x02, 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52,
|
||||||
0x02, 0x69, 0x64, 0x12, 0x10, 0x0a, 0x03, 0x75, 0x69, 0x64, 0x18, 0x02, 0x20, 0x01, 0x28, 0x09,
|
0x02, 0x69, 0x64, 0x12, 0x10, 0x0a, 0x03, 0x75, 0x69, 0x64, 0x18, 0x02, 0x20, 0x01, 0x28, 0x09,
|
||||||
0x52, 0x03, 0x75, 0x69, 0x64, 0x12, 0x2c, 0x0a, 0x11, 0x6c, 0x61, 0x73, 0x74, 0x72, 0x65, 0x61,
|
0x52, 0x03, 0x75, 0x69, 0x64, 0x12, 0x2c, 0x0a, 0x11, 0x6c, 0x61, 0x73, 0x74, 0x72, 0x65, 0x61,
|
||||||
@ -300,31 +292,29 @@ var file_userexpand_proto_rawDesc = []byte{
|
|||||||
0x69, 0x6e, 0x41, 0x64, 0x64, 0x43, 0x6f, 0x75, 0x6e, 0x74, 0x12, 0x2e, 0x0a, 0x12, 0x6c, 0x6f,
|
0x69, 0x6e, 0x41, 0x64, 0x64, 0x43, 0x6f, 0x75, 0x6e, 0x74, 0x12, 0x2e, 0x0a, 0x12, 0x6c, 0x6f,
|
||||||
0x67, 0x69, 0x6e, 0x43, 0x6f, 0x6e, 0x74, 0x69, 0x6e, 0x75, 0x65, 0x43, 0x6f, 0x75, 0x6e, 0x74,
|
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|
||||||
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|
||||||
0x74, 0x69, 0x6e, 0x75, 0x65, 0x43, 0x6f, 0x75, 0x6e, 0x74, 0x12, 0x26, 0x0a, 0x0e, 0x63, 0x6f,
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|
||||||
0x6d, 0x70, 0x6c, 0x65, 0x74, 0x65, 0x50, 0x61, 0x67, 0x6f, 0x64, 0x61, 0x18, 0x15, 0x20, 0x01,
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|
||||||
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|
||||||
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|
||||||
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|
||||||
0x74, 0x65, 0x61, 0x6d, 0x48, 0x65, 0x72, 0x6f, 0x49, 0x64, 0x73, 0x18, 0x17, 0x20, 0x03, 0x28,
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
0x09, 0x73, 0x6f, 0x63, 0x69, 0x61, 0x74, 0x79, 0x43, 0x64, 0x12, 0x20, 0x0a, 0x0b, 0x73, 0x6f,
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|
||||||
0x63, 0x69, 0x61, 0x74, 0x79, 0x43, 0x6f, 0x69, 0x6e, 0x18, 0x1a, 0x20, 0x01, 0x28, 0x05, 0x52,
|
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|
||||||
0x0b, 0x73, 0x6f, 0x63, 0x69, 0x61, 0x74, 0x79, 0x43, 0x6f, 0x69, 0x6e, 0x12, 0x1c, 0x0a, 0x09,
|
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|
||||||
0x61, 0x72, 0x65, 0x6e, 0x61, 0x43, 0x6f, 0x69, 0x6e, 0x18, 0x1b, 0x20, 0x01, 0x28, 0x05, 0x52,
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|
||||||
0x09, 0x61, 0x72, 0x65, 0x6e, 0x61, 0x43, 0x6f, 0x69, 0x6e, 0x12, 0x26, 0x0a, 0x0e, 0x70, 0x68,
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|
||||||
0x79, 0x73, 0x69, 0x63, 0x61, 0x6c, 0x62, 0x75, 0x79, 0x6e, 0x75, 0x6d, 0x18, 0x1c, 0x20, 0x01,
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|
||||||
0x28, 0x05, 0x52, 0x0e, 0x70, 0x68, 0x79, 0x73, 0x69, 0x63, 0x61, 0x6c, 0x62, 0x75, 0x79, 0x6e,
|
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|
||||||
0x75, 0x6d, 0x12, 0x30, 0x0a, 0x13, 0x70, 0x68, 0x79, 0x73, 0x69, 0x63, 0x61, 0x6c, 0x62, 0x75,
|
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|
||||||
0x79, 0x4c, 0x61, 0x73, 0x74, 0x74, 0x69, 0x6d, 0x65, 0x18, 0x1d, 0x20, 0x01, 0x28, 0x03, 0x52,
|
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|
||||||
0x13, 0x70, 0x68, 0x79, 0x73, 0x69, 0x63, 0x61, 0x6c, 0x62, 0x75, 0x79, 0x4c, 0x61, 0x73, 0x74,
|
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|
||||||
0x74, 0x69, 0x6d, 0x65, 0x1a, 0x39, 0x0a, 0x0b, 0x54, 0x75, 0x6a, 0x69, 0x61, 0x6e, 0x45, 0x6e,
|
0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x76, 0x61,
|
||||||
0x74, 0x72, 0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09,
|
0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62,
|
||||||
0x52, 0x03, 0x6b, 0x65, 0x79, 0x12, 0x14, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02,
|
0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||||
0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x42,
|
|
||||||
0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
var (
|
var (
|
||||||
|
@ -5,7 +5,6 @@ import (
|
|||||||
"fmt"
|
"fmt"
|
||||||
"go_dreamfactory/modules/academy"
|
"go_dreamfactory/modules/academy"
|
||||||
"go_dreamfactory/modules/arena"
|
"go_dreamfactory/modules/arena"
|
||||||
"go_dreamfactory/modules/autoBattle"
|
|
||||||
"go_dreamfactory/modules/battle"
|
"go_dreamfactory/modules/battle"
|
||||||
"go_dreamfactory/modules/chat"
|
"go_dreamfactory/modules/chat"
|
||||||
"go_dreamfactory/modules/combat"
|
"go_dreamfactory/modules/combat"
|
||||||
@ -109,7 +108,7 @@ func main() {
|
|||||||
reddot.NewModule(),
|
reddot.NewModule(),
|
||||||
combat.NewModule(),
|
combat.NewModule(),
|
||||||
enchant.NewModule(),
|
enchant.NewModule(),
|
||||||
autoBattle.NewModule(),
|
//autoBattle.NewModule(),
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user