From d66836edb76782133e8db9fd679708656b6261c4 Mon Sep 17 00:00:00 2001 From: liwei1dao Date: Wed, 9 Nov 2022 15:24:23 +0800 Subject: [PATCH] =?UTF-8?q?=E4=B8=8A=E4=BC=A0=E6=9C=8D=E5=8A=A1=E4=BB=A3?= =?UTF-8?q?=E7=A0=81?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- comm/imodule.go | 2 - modules/battle/modelBattle.go | 10 ++-- modules/battle/module.go | 4 -- pb/equipment_db.pb.go | 100 +++++++++++++++++++--------------- 4 files changed, 60 insertions(+), 56 deletions(-) diff --git a/comm/imodule.go b/comm/imodule.go index fe62e6a9d..ad6aa9541 100644 --- a/comm/imodule.go +++ b/comm/imodule.go @@ -181,8 +181,6 @@ type ( //战斗系统 IBattle interface { - //创建怪物阵营 - CreateMasterRoles(wheel int, fid int32) (captain int32, roles []*pb.BattleRole, code pb.ErrorCode) //创建eve战斗 CreateEveBattle(session IUserSession, req *pb.BattleEVEReq) (code pb.ErrorCode, record *pb.DBBattleRecord) ///创建pve战斗 diff --git a/modules/battle/modelBattle.go b/modules/battle/modelBattle.go index ee8a61c7d..d8ad98115 100644 --- a/modules/battle/modelBattle.go +++ b/modules/battle/modelBattle.go @@ -61,7 +61,7 @@ func (this *modelBattleComp) createeve(session comm.IUserSession, conn *db.DBCon masters []*pb.BattleRole ) for i, v := range req.Redformat { - if captain, masters, code = this.createMasterRoles(i, v); code != pb.ErrorCode_Success { + if captain, masters, code = this.createMasterRoles(100, i, v); code != pb.ErrorCode_Success { return } record.Redflist[i] = &pb.DBBattleFormt{ @@ -70,7 +70,7 @@ func (this *modelBattleComp) createeve(session comm.IUserSession, conn *db.DBCon } } for i, v := range req.Buleformat { - if captain, masters, code = this.createMasterRoles(i, v); code != pb.ErrorCode_Success { + if captain, masters, code = this.createMasterRoles(200, i, v); code != pb.ErrorCode_Success { return } record.Buleflist[i] = &pb.DBBattleFormt{ @@ -153,7 +153,7 @@ func (this *modelBattleComp) createpve(session comm.IUserSession, conn *db.DBCon masters []*pb.BattleRole ) for i, v := range req.Mformat { - if captain, masters, code = this.createMasterRoles(i, v); code != pb.ErrorCode_Success { + if captain, masters, code = this.createMasterRoles(200, i, v); code != pb.ErrorCode_Success { return } record.Buleflist[i] = &pb.DBBattleFormt{ @@ -261,7 +261,7 @@ func (this *modelBattleComp) createBattleRole(hero *pb.DBHero, tid, pos int) (ro } //创建怪物阵营 -func (this *modelBattleComp) createMasterRoles(wheel int, fid int32) (captain int32, roles []*pb.BattleRole, code pb.ErrorCode) { +func (this *modelBattleComp) createMasterRoles(comp, wheel int, fid int32) (captain int32, roles []*pb.BattleRole, code pb.ErrorCode) { var ( result []*cfg.GameMonsterFormatData err error @@ -286,7 +286,7 @@ func (this *modelBattleComp) createMasterRoles(wheel int, fid int32) (captain in return } else { roles[i] = &pb.BattleRole{ - Tid: int32(200 + wheel*10 + i), + Tid: int32(comp + wheel*10 + i), Oid: hero.Id, HeroID: hero.HeroID, Pos: int32(i), diff --git a/modules/battle/module.go b/modules/battle/module.go index ffa5e714f..0c377a019 100644 --- a/modules/battle/module.go +++ b/modules/battle/module.go @@ -72,10 +72,6 @@ func (this *Battle) QueryBattleRecord(oid string) (code pb.ErrorCode, record *pb return } -func (this *Battle) CreateMasterRoles(wheel int, fid int32) (captain int32, roles []*pb.BattleRole, code pb.ErrorCode) { - return this.modelBattle.createMasterRoles(wheel, fid) -} - //创建pve战斗 func (this *Battle) CreateEveBattle(session comm.IUserSession, req *pb.BattleEVEReq) (code pb.ErrorCode, record *pb.DBBattleRecord) { var ( diff --git a/pb/equipment_db.pb.go b/pb/equipment_db.pb.go index 3bf0d1e75..39a71ae52 100644 --- a/pb/equipment_db.pb.go +++ b/pb/equipment_db.pb.go @@ -32,6 +32,7 @@ type EquipmentAttributeEntry struct { Lv int32 `protobuf:"varint,4,opt,name=Lv,proto3" json:"Lv"` //属性等级 Value int32 `protobuf:"varint,5,opt,name=Value,proto3" json:"Value"` //属性值 BaseValue int32 `protobuf:"varint,6,opt,name=BaseValue,proto3" json:"BaseValue"` //基础属性 + EnchValue int32 `protobuf:"varint,7,opt,name=EnchValue,proto3" json:"EnchValue"` //附魔属性 } func (x *EquipmentAttributeEntry) Reset() { @@ -108,6 +109,13 @@ func (x *EquipmentAttributeEntry) GetBaseValue() int32 { return 0 } +func (x *EquipmentAttributeEntry) GetEnchValue() int32 { + if x != nil { + return x.EnchValue + } + return 0 +} + //装备技能词条 特殊装备/武器or饰品 type EquipmentSkillEntry struct { state protoimpl.MessageState @@ -336,7 +344,7 @@ var File_equipment_equipment_db_proto protoreflect.FileDescriptor var file_equipment_equipment_db_proto_rawDesc = []byte{ 0x0a, 0x1c, 0x65, 0x71, 0x75, 0x69, 0x70, 0x6d, 0x65, 0x6e, 0x74, 0x2f, 0x65, 0x71, 0x75, 0x69, - 0x70, 0x6d, 0x65, 0x6e, 0x74, 0x5f, 0x64, 0x62, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x22, 0xa7, + 0x70, 0x6d, 0x65, 0x6e, 0x74, 0x5f, 0x64, 0x62, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x22, 0xc5, 0x01, 0x0a, 0x17, 0x45, 0x71, 0x75, 0x69, 0x70, 0x6d, 0x65, 0x6e, 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