上传底层资源接口
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fd45636a30
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d4f1df7e77
@ -646,17 +646,28 @@ func (this *ModuleBase) Panicln(args ...interface{}) {
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// 发放资源
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func (this *ModuleBase) DispenseAtno(session comm.IUserSession, res []*cfg.Gameatn, bPush bool) (errdata *pb.ErrorData, atno []*pb.UserAtno) {
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var (
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items map[string]int32 // 道具背包 批量处理
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heros map[string]int32 // 英雄
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attrs map[string]int32 // 属性
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equips map[string]uint32 // 装备
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vip map[string]int32 // vip
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items map[string]int32 // 道具背包 批量处理
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heros map[string]int32 // 英雄
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attrs map[string]int32 // 属性
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equips map[string]uint32 // 装备
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vip map[string]int32 // vip
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atlas map[string]int32 // 铁匠铺资源
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panda map[string]int32 // 熊猫武馆资源
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mts map[string]int32 // 捕羊大赛资源
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per map[string]int32 // 捕羊大赛资源
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equipschange []*pb.DB_Equipment
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heroschange []*pb.UserAtno
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itemschange []*pb.UserAtno
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)
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items = make(map[string]int32, 0)
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heros = make(map[string]int32, 0)
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attrs = make(map[string]int32, 0)
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equips = make(map[string]uint32, 0)
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vip = make(map[string]int32, 0)
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atlas = make(map[string]int32, 0)
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panda = make(map[string]int32, 0)
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mts = make(map[string]int32, 0)
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per = make(map[string]int32, 0)
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for _, v := range res {
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switch v.A {
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@ -672,38 +683,52 @@ func (this *ModuleBase) DispenseAtno(session comm.IUserSession, res []*cfg.Gamea
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}
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case comm.VipType:
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vip[v.T] += v.N
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case comm.AtlasType:
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atlas[v.T] = 1
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case comm.PandaType:
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panda[v.T] = 1
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case comm.MountsType:
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mts[v.T] = 1
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case comm.PerType:
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per[v.T] = 1
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default:
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this.Error("not found res type", log.Field{Key: "Type", Value: v.A}) // 找不到资源类型
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}
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}
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if len(attrs) > 0 { //用户属性资源
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errdata = this.ModuleUser.AddAttributeValues(session, attrs, bPush)
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this.Debugf("发放用户资源: %v [%v]", attrs, errdata)
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if errdata = this.ModuleUser.AddAttributeValues(session, attrs, bPush); errdata != nil {
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return
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}
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for k, v := range attrs {
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atno = append(atno, &pb.UserAtno{
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A: "attr",
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A: comm.AttrType,
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T: k,
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N: v,
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O: "",
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})
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}
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this.Debugf("发放用户资源: %v errdata: %v", attrs, errdata)
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}
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if len(items) > 0 { //道具资源
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_atno, code := this.ModuleItems.AddItems(session, items, bPush)
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errdata = code
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atno = append(atno, _atno...)
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this.Debugf("发放道具资源: %v [%v]", _atno, code)
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if itemschange, errdata = this.ModuleItems.AddItems(session, items, bPush); errdata != nil {
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return
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}
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atno = append(atno, itemschange...)
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this.Debugf("发放道具资源: %v errdata: %v", items, errdata)
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}
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if len(heros) > 0 { //卡片资源
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hero, atn, code := this.ModuleHero.CreateRepeatHeros(session, heros, bPush)
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this.Debugf("发放英雄资源: %v [%v]", hero, code)
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atno = append(atno, atn...)
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if _, heroschange, errdata = this.ModuleHero.CreateRepeatHeros(session, heros, bPush); errdata != nil {
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return
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}
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atno = append(atno, heroschange...)
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this.Debugf("发放英雄资源: %v errdata: %v", heros, errdata)
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}
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if len(equips) > 0 {
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change, code := this.ModuleEquipment.AddNewEquipments(session, equips, bPush)
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this.Debugf("发放装备资源: %v [%v]", equips, code)
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for _, v := range change {
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if equipschange, errdata = this.ModuleEquipment.AddNewEquipments(session, equips, bPush); errdata != nil {
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return
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}
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for _, v := range equipschange {
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atno = append(atno, &pb.UserAtno{
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A: "equi",
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T: v.CId,
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@ -711,13 +736,72 @@ func (this *ModuleBase) DispenseAtno(session comm.IUserSession, res []*cfg.Gamea
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O: v.Id,
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})
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}
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this.Debugf("发放装备资源: %v errdata: %v", equips, errdata)
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}
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if len(vip) > 0 { //卡片资源
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for k := range vip {
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errdata, _ = this.ModulePrivilege.Delivery(session, k)
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this.Debugf("发放月卡资源: %v [%v]", k, errdata)
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this.Debugf("发放月卡资源: %v errdata: %v", k, errdata)
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}
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for k, v := range vip {
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atno = append(atno, &pb.UserAtno{
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A: comm.VipType,
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T: k,
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N: v,
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})
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}
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}
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if len(atlas) > 0 {
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for k := range atlas {
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this.ModuleSmithy.CheckActivateAtlasCollect(session.GetUserId(), k)
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this.Debugf("发放图鉴资源: %v errdata: %v", k, errdata)
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}
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for k, v := range atlas {
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atno = append(atno, &pb.UserAtno{
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A: comm.AtlasType,
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T: k,
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N: v,
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})
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}
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}
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if len(panda) > 0 {
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if errdata = this.ModulePractice.AddItems(session, panda, bPush); errdata != nil {
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return
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}
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for k, v := range panda {
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atno = append(atno, &pb.UserAtno{
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A: comm.PandaType,
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T: k,
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N: v,
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})
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}
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this.Debugf("发放武馆资源: %v errdata: %v", panda, errdata)
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}
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if len(mts) > 0 {
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if errdata = this.ModuleParkour.AddMounts(session, mts, bPush); errdata != nil {
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return
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}
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for k, v := range mts {
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atno = append(atno, &pb.UserAtno{
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A: comm.MountsType,
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T: k,
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N: v,
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})
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}
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this.Debugf("发放捕羊大赛资源: %v errdata: %v", mts, errdata)
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}
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if len(per) > 0 {
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if errdata = this.ModuleUser.AddPer(session, per, bPush); errdata != nil {
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return
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}
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for k, v := range per {
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atno = append(atno, &pb.UserAtno{
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A: comm.PerType,
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T: k,
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N: v,
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})
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}
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this.Debugf("发放用户皮肤资源资源: %v errdata: %v", mts, errdata)
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}
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return
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}
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