虚拟等级英雄 构建初始化属性信息
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@ -100,14 +100,17 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.IsLandBuyReq) (errda
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}
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}
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if hero == nil {
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if hero == nil {
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hero = &pb.DBHero{
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hero = &pb.DBHero{
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Id: primitive.NewObjectID().Hex(),
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Id: primitive.NewObjectID().Hex(),
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Uid: session.GetUserId(),
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Uid: session.GetUserId(),
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HeroID: conf.Hid,
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HeroID: conf.Hid,
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Star: conf.Star,
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Star: conf.Star,
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Lv: conf.Star * 10,
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Lv: conf.Star * 10,
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Property: make(map[int32]int32),
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Property: make(map[int32]int32),
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AddProperty: make(map[int32]int32),
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AddProperty: make(map[int32]int32),
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JuexProperty: make(map[int32]int32),
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JuexProperty: make(map[int32]int32),
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TalentProperty: make(map[int32]int32),
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HoroscopeProperty: make(map[int32]int32),
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Fetters: make(map[int32]int32),
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}
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}
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this.module.hero.GetVirtualHero(hero, hero.Lv)
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this.module.hero.GetVirtualHero(hero, hero.Lv)
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this.module.modelhero.addheros(session.GetUserId(), hero)
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this.module.modelhero.addheros(session.GetUserId(), hero)
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