统计不同难度的使用异化组合
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@ -1017,6 +1017,8 @@ const (
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Rtype254 TaskType = 254 //通关积分BOSS难度{0}
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Rtype255 TaskType = 255 //积分BOSS进行{0}场战斗
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Rtype256 TaskType = 256 //积分BOSS{0}难度获得{1}及以上评级
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Rtype259 TaskType = 259 //积分BOSS{0}难度,使用异化组合{1}通关挑战
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)
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const (
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MailLineEasy int32 = 1 // 简单
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@ -4,6 +4,7 @@ import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"strconv"
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)
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//参数校验
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@ -168,8 +169,38 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.IntegralCh
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype254, 1, req.Nandu))
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype255, 1))
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype256, req.Nandu, req.Report.Grade))
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go this.module.AsynHandleSession(session.Clone(), func(session comm.IUserSession) {
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var skillgroup int32
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// 异化埋点数据校验
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if c, e := this.module.configure.GetIntegralBUffSkillGroup(); e == nil {
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for _, v := range c {
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if mp, e := this.module.configure.GetIntegralBUff(v); e == nil {
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bFound := false
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for _, v := range mp {
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bFound := false
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for _, v1 := range req.Report.Info.Buffer {
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if v1 == v {
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bFound = true
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break
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}
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}
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if !bFound {
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skillgroup = 0
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break
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}
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}
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if bFound {
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skillgroup = v
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break
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}
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}
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}
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}
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if skillgroup != 0 { // 统计型任务 来统计积分boss难度对应的异化值
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tasks = append(tasks, comm.GetBuriedParam2(comm.Rtype259, strconv.Itoa(int(req.Nandu)), skillgroup))
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}
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go this.module.AsynHandleSession(session.Clone(), func(session comm.IUserSession) {
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this.module.ModuleBuried.TriggerBuried(session, tasks...)
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})
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return
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@ -237,16 +237,15 @@ func (this *configureComp) GetIntegralAchieveByKey(id int32) (result *cfg.GameIn
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return
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}
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func (this *configureComp) GetIntegralBUff(group int32) (mp map[int32]struct{}, err error) {
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func (this *configureComp) GetIntegralBUff(group int32) (szSkillId []int32, err error) {
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var (
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v interface{}
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)
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mp = make(map[int32]struct{}, 0)
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if v, err = this.GetConfigure(game_integralbuffgroup); err == nil {
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if configure, ok := v.(*cfg.GameIntegralBuffGroup); ok {
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if result := configure.Get(group); result != nil {
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for _, v := range result.Skillid {
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mp[v] = struct{}{}
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szSkillId = append(szSkillId, v)
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}
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return
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}
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