上传海盗配置
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@ -16,8 +16,8 @@ func (this *apiComp) UpgradeCheck(session comm.IUserSession, req *pb.IsLandUpgra
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func (this *apiComp) Upgrade(session comm.IUserSession, req *pb.IsLandUpgradeReq) (errdata *pb.ErrorData) {
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func (this *apiComp) Upgrade(session comm.IUserSession, req *pb.IsLandUpgradeReq) (errdata *pb.ErrorData) {
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var (
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var (
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info *pb.DBIsland
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info *pb.DBIsland
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conf *cfg.GamePuggsySkillData
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conf *cfg.GameHoroscopeData
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front *cfg.GamePuggsySkillData
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front *cfg.GameHoroscopeData
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err error
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err error
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)
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)
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if errdata = this.UpgradeCheck(session, req); errdata != nil {
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if errdata = this.UpgradeCheck(session, req); errdata != nil {
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@ -81,7 +81,7 @@ func (this *ConfigureComp) getGamePuggsyFightData(id int32) (configure *cfg.Game
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}
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}
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//技能节点
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//技能节点
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func (this *ConfigureComp) getGamePuggsySkillData(id int32) (configure *cfg.GamePuggsySkillData, err error) {
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func (this *ConfigureComp) getGamePuggsySkillData(id int32) (configure *cfg.GameHoroscopeData, err error) {
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var (
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var (
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v interface{}
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v interface{}
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ok bool
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ok bool
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@ -90,7 +90,7 @@ func (this *ConfigureComp) getGamePuggsySkillData(id int32) (configure *cfg.Game
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this.module.Errorf("err:%v", err)
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this.module.Errorf("err:%v", err)
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return
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return
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} else {
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} else {
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if configure, ok = v.(*cfg.GamePuggsySkill).GetDataMap()[id]; !ok {
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if configure, ok = v.(*cfg.GameHoroscope).GetDataMap()[id]; !ok {
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err = fmt.Errorf("no found Material:%d configure", id)
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err = fmt.Errorf("no found Material:%d configure", id)
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this.module.Errorf("err:%v", err)
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this.module.Errorf("err:%v", err)
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return
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return
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