Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
d25970f9d6
@ -14345,7 +14345,7 @@
|
||||
"type_sp": 1,
|
||||
"tasktxt": {
|
||||
"key": "buried_buried_condi_tasktxt_494",
|
||||
"text": "击败阴影战士!"
|
||||
"text": "搜集{1}{0}个,有完美通关奖励!"
|
||||
},
|
||||
"type": 187,
|
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"valid": 0,
|
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@ -14377,7 +14377,7 @@
|
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"type_sp": 1,
|
||||
"tasktxt": {
|
||||
"key": "buried_buried_condi_tasktxt_495",
|
||||
"text": "击败阴影战士!"
|
||||
"text": "搜集{1}{0}个,有完美通关奖励!"
|
||||
},
|
||||
"type": 187,
|
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"valid": 0,
|
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|
@ -33790,7 +33790,7 @@
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@ -33833,7 +33833,7 @@
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@ -33876,7 +33876,7 @@
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"text": "第3层"
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@ -33919,7 +33919,7 @@
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"text": "第4层"
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@ -33962,7 +33962,7 @@
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"key": "circularcamptower_Sheet1_name_display_5",
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"text": "第5层"
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@ -34005,7 +34005,7 @@
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"key": "circularcamptower_Sheet1_name_display_6",
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"text": "第6层"
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"id": 11000007,
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@ -34048,7 +34048,7 @@
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"key": "circularcamptower_Sheet1_name_display_7",
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"text": "第7层"
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@ -34091,7 +34091,7 @@
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"key": "circularcamptower_Sheet1_name_display_8",
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"text": "第8层"
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"id": 11000009,
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@ -34134,7 +34134,7 @@
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"key": "circularcamptower_Sheet1_name_display_9",
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"text": "第9层"
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@ -34177,7 +34177,7 @@
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"text": "第10层"
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@ -34220,7 +34220,7 @@
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"key": "circularcamptower_Sheet1_name_display_11",
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"text": "第11层"
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"id": 11000012,
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@ -34263,7 +34263,7 @@
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"key": "circularcamptower_Sheet1_name_display_12",
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"text": "第12层"
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"id": 11000013,
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@ -34306,7 +34306,7 @@
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"key": "circularcamptower_Sheet1_name_display_13",
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"text": "第13层"
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"id": 11000014,
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@ -34349,7 +34349,7 @@
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"key": "circularcamptower_Sheet1_name_display_14",
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"text": "第14层"
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"id": 11000015,
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@ -34392,7 +34392,7 @@
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"key": "circularcamptower_Sheet1_name_display_15",
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"text": "第15层"
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"id": 11000016,
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@ -34435,7 +34435,7 @@
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"key": "circularcamptower_Sheet1_name_display_16",
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"text": "第16层"
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"id": 11000017,
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@ -34478,7 +34478,7 @@
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"key": "circularcamptower_Sheet1_name_display_17",
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"text": "第17层"
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"id": 11000018,
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@ -34521,7 +34521,7 @@
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"key": "circularcamptower_Sheet1_name_display_18",
|
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"text": "第18层"
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"id": 11000019,
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@ -34564,7 +34564,7 @@
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"key": "circularcamptower_Sheet1_name_display_19",
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"text": "第19层"
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"id": 11000020,
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@ -34607,7 +34607,7 @@
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"key": "circularcamptower_Sheet1_name_display_20",
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"text": "第20层"
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"id": 11000021,
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@ -34650,7 +34650,7 @@
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"key": "circularcamptower_Sheet1_name_display_21",
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"text": "第21层"
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"id": 11000022,
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@ -34693,7 +34693,7 @@
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"key": "circularcamptower_Sheet1_name_display_22",
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"text": "第22层"
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"id": 11000023,
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@ -34736,7 +34736,7 @@
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"key": "circularcamptower_Sheet1_name_display_23",
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"text": "第23层"
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"id": 11000024,
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@ -34779,7 +34779,7 @@
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"key": "circularcamptower_Sheet1_name_display_24",
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"text": "第24层"
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"id": 11000025,
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@ -34822,7 +34822,7 @@
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"key": "circularcamptower_Sheet1_name_display_25",
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"text": "第25层"
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@ -34865,7 +34865,7 @@
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"key": "circularcamptower_Sheet1_name_display_1",
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"text": "第1层"
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@ -34908,7 +34908,7 @@
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"key": "circularcamptower_Sheet1_name_display_2",
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"text": "第2层"
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"id": 12000003,
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@ -34951,7 +34951,7 @@
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"key": "circularcamptower_Sheet1_name_display_3",
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"id": 12000004,
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@ -34994,7 +34994,7 @@
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"key": "circularcamptower_Sheet1_name_display_4",
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"id": 12000005,
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@ -35037,7 +35037,7 @@
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"key": "circularcamptower_Sheet1_name_display_5",
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@ -35080,7 +35080,7 @@
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"key": "circularcamptower_Sheet1_name_display_6",
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@ -35123,7 +35123,7 @@
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"key": "circularcamptower_Sheet1_name_display_7",
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@ -35166,7 +35166,7 @@
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"key": "circularcamptower_Sheet1_name_display_8",
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@ -35209,7 +35209,7 @@
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@ -35252,7 +35252,7 @@
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"key": "circularcamptower_Sheet1_name_display_10",
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"text": "第10层"
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@ -35295,7 +35295,7 @@
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"key": "circularcamptower_Sheet1_name_display_11",
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@ -35338,7 +35338,7 @@
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"key": "circularcamptower_Sheet1_name_display_12",
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"text": "第12层"
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{
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"id": 12000013,
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@ -35381,7 +35381,7 @@
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"key": "circularcamptower_Sheet1_name_display_13",
|
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"text": "第13层"
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"id": 12000014,
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@ -35424,7 +35424,7 @@
|
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"key": "circularcamptower_Sheet1_name_display_14",
|
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"text": "第14层"
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"id": 12000015,
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@ -35467,7 +35467,7 @@
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"key": "circularcamptower_Sheet1_name_display_15",
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"text": "第15层"
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@ -35510,7 +35510,7 @@
|
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"key": "circularcamptower_Sheet1_name_display_16",
|
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"text": "第16层"
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@ -35553,7 +35553,7 @@
|
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"key": "circularcamptower_Sheet1_name_display_17",
|
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"text": "第17层"
|
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"id": 12000018,
|
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@ -35596,7 +35596,7 @@
|
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"key": "circularcamptower_Sheet1_name_display_18",
|
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"text": "第18层"
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"id": 12000019,
|
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@ -35639,7 +35639,7 @@
|
||||
"key": "circularcamptower_Sheet1_name_display_19",
|
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"text": "第19层"
|
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|
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|
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"id": 12000020,
|
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@ -35682,7 +35682,7 @@
|
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"key": "circularcamptower_Sheet1_name_display_20",
|
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"text": "第20层"
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"id": 12000021,
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@ -35725,7 +35725,7 @@
|
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"key": "circularcamptower_Sheet1_name_display_21",
|
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"text": "第21层"
|
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|
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|
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"id": 12000022,
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@ -35768,7 +35768,7 @@
|
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"key": "circularcamptower_Sheet1_name_display_22",
|
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|
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|
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{
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"id": 12000023,
|
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@ -35811,7 +35811,7 @@
|
||||
"key": "circularcamptower_Sheet1_name_display_23",
|
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"text": "第23层"
|
||||
},
|
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|
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"model_display": 34006
|
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"id": 12000024,
|
||||
@ -35854,7 +35854,7 @@
|
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"key": "circularcamptower_Sheet1_name_display_24",
|
||||
"text": "第24层"
|
||||
},
|
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"model_display": 0
|
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"model_display": 34006
|
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},
|
||||
{
|
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"id": 12000025,
|
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@ -35897,6 +35897,6 @@
|
||||
"key": "circularcamptower_Sheet1_name_display_25",
|
||||
"text": "第25层"
|
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|
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|
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|
@ -3013,7 +3013,7 @@
|
||||
"animation": [],
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|
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@ -3140,7 +3140,7 @@
|
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|
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@ -3252,7 +3252,7 @@
|
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|
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|
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@ -3366,7 +3366,7 @@
|
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121031
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"33002"
|
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@ -3485,7 +3485,7 @@
|
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|
||||
"helphero": [
|
||||
"33002"
|
||||
@ -3679,7 +3679,7 @@
|
||||
],
|
||||
"BattleReadyID": 206,
|
||||
"FormatList": [
|
||||
122051
|
||||
121051
|
||||
],
|
||||
"helphero": [
|
||||
"33002"
|
||||
@ -4240,7 +4240,7 @@
|
||||
],
|
||||
"BattleReadyID": 137,
|
||||
"FormatList": [
|
||||
122061
|
||||
121061
|
||||
],
|
||||
"helphero": [],
|
||||
"banhero": [
|
||||
@ -4354,7 +4354,7 @@
|
||||
],
|
||||
"BattleReadyID": 137,
|
||||
"FormatList": [
|
||||
122061
|
||||
121061
|
||||
],
|
||||
"helphero": [],
|
||||
"banhero": [
|
||||
@ -4468,7 +4468,7 @@
|
||||
],
|
||||
"BattleReadyID": 137,
|
||||
"FormatList": [
|
||||
122061
|
||||
121061
|
||||
],
|
||||
"helphero": [],
|
||||
"banhero": [
|
||||
@ -4582,7 +4582,7 @@
|
||||
],
|
||||
"BattleReadyID": 137,
|
||||
"FormatList": [
|
||||
122071
|
||||
121071
|
||||
],
|
||||
"helphero": [],
|
||||
"banhero": [
|
||||
@ -4696,7 +4696,7 @@
|
||||
],
|
||||
"BattleReadyID": 137,
|
||||
"FormatList": [
|
||||
122071
|
||||
121071
|
||||
],
|
||||
"helphero": [],
|
||||
"banhero": [
|
||||
@ -4810,7 +4810,7 @@
|
||||
],
|
||||
"BattleReadyID": 137,
|
||||
"FormatList": [
|
||||
122071
|
||||
121071
|
||||
],
|
||||
"helphero": [],
|
||||
"banhero": [
|
||||
@ -5234,7 +5234,7 @@
|
||||
],
|
||||
"BattleReadyID": 205,
|
||||
"FormatList": [
|
||||
122081
|
||||
121081
|
||||
],
|
||||
"helphero": [],
|
||||
"banhero": [
|
||||
|
@ -232714,7 +232714,7 @@
|
||||
"lv": 2,
|
||||
"hppro": 0.2,
|
||||
"atkpro": 0.5,
|
||||
"defpro": 1,
|
||||
"defpro": 0.1,
|
||||
"skill1": 1,
|
||||
"skill2": 1,
|
||||
"skill3": 1,
|
||||
@ -232734,7 +232734,7 @@
|
||||
"lv": 2,
|
||||
"hppro": 0.2,
|
||||
"atkpro": 0.5,
|
||||
"defpro": 1,
|
||||
"defpro": 0.1,
|
||||
"skill1": 1,
|
||||
"skill2": 1,
|
||||
"skill3": 1,
|
||||
@ -232754,7 +232754,7 @@
|
||||
"lv": 2,
|
||||
"hppro": 0.2,
|
||||
"atkpro": 0.5,
|
||||
"defpro": 1,
|
||||
"defpro": 0.1,
|
||||
"skill1": 1,
|
||||
"skill2": 1,
|
||||
"skill3": 1,
|
||||
@ -232774,7 +232774,7 @@
|
||||
"lv": 2,
|
||||
"hppro": 0.2,
|
||||
"atkpro": 0.5,
|
||||
"defpro": 1,
|
||||
"defpro": 0.1,
|
||||
"skill1": 1,
|
||||
"skill2": 1,
|
||||
"skill3": 1,
|
||||
@ -232794,7 +232794,7 @@
|
||||
"lv": 2,
|
||||
"hppro": 0.2,
|
||||
"atkpro": 0.5,
|
||||
"defpro": 1,
|
||||
"defpro": 0.1,
|
||||
"skill1": 1,
|
||||
"skill2": 1,
|
||||
"skill3": 1,
|
||||
@ -232814,7 +232814,7 @@
|
||||
"lv": 2,
|
||||
"hppro": 0.2,
|
||||
"atkpro": 0.3,
|
||||
"defpro": 0.8,
|
||||
"defpro": 0.1,
|
||||
"skill1": 1,
|
||||
"skill2": 1,
|
||||
"skill3": 1,
|
||||
@ -232834,7 +232834,7 @@
|
||||
"lv": 2,
|
||||
"hppro": 0.2,
|
||||
"atkpro": 0.2,
|
||||
"defpro": 0.8,
|
||||
"defpro": 0.1,
|
||||
"skill1": 1,
|
||||
"skill2": 1,
|
||||
"skill3": 1,
|
||||
@ -232854,7 +232854,7 @@
|
||||
"lv": 2,
|
||||
"hppro": 0.2,
|
||||
"atkpro": 0.2,
|
||||
"defpro": 0.8,
|
||||
"defpro": 0.1,
|
||||
"skill1": 1,
|
||||
"skill2": 1,
|
||||
"skill3": 1,
|
||||
@ -232874,7 +232874,7 @@
|
||||
"lv": 2,
|
||||
"hppro": 0.2,
|
||||
"atkpro": 0.2,
|
||||
"defpro": 0.8,
|
||||
"defpro": 0.1,
|
||||
"skill1": 1,
|
||||
"skill2": 1,
|
||||
"skill3": 1,
|
||||
@ -232894,7 +232894,7 @@
|
||||
"lv": 2,
|
||||
"hppro": 0.2,
|
||||
"atkpro": 0.3,
|
||||
"defpro": 0.8,
|
||||
"defpro": 0.1,
|
||||
"skill1": 1,
|
||||
"skill2": 1,
|
||||
"skill3": 1,
|
||||
@ -232914,7 +232914,7 @@
|
||||
"lv": 5,
|
||||
"hppro": 0.2,
|
||||
"atkpro": 0.5,
|
||||
"defpro": 0.8,
|
||||
"defpro": 0.1,
|
||||
"skill1": 1,
|
||||
"skill2": 1,
|
||||
"skill3": 1,
|
||||
@ -232934,7 +232934,7 @@
|
||||
"lv": 2,
|
||||
"hppro": 0.2,
|
||||
"atkpro": 0.5,
|
||||
"defpro": 0.8,
|
||||
"defpro": 0.1,
|
||||
"skill1": 1,
|
||||
"skill2": 1,
|
||||
"skill3": 1,
|
||||
@ -232954,7 +232954,7 @@
|
||||
"lv": 2,
|
||||
"hppro": 0.2,
|
||||
"atkpro": 0.5,
|
||||
"defpro": 0.8,
|
||||
"defpro": 0.1,
|
||||
"skill1": 1,
|
||||
"skill2": 1,
|
||||
"skill3": 1,
|
||||
@ -232974,7 +232974,7 @@
|
||||
"lv": 2,
|
||||
"hppro": 0.2,
|
||||
"atkpro": 0.5,
|
||||
"defpro": 0.8,
|
||||
"defpro": 0.1,
|
||||
"skill1": 1,
|
||||
"skill2": 1,
|
||||
"skill3": 1,
|
||||
@ -232994,7 +232994,7 @@
|
||||
"lv": 2,
|
||||
"hppro": 0.2,
|
||||
"atkpro": 0.5,
|
||||
"defpro": 0.8,
|
||||
"defpro": 0.1,
|
||||
"skill1": 1,
|
||||
"skill2": 1,
|
||||
"skill3": 1,
|
||||
|
@ -237,11 +237,11 @@
|
||||
},
|
||||
"main": [
|
||||
{
|
||||
"key": 1,
|
||||
"param": 1
|
||||
"key": 3,
|
||||
"param": 20012
|
||||
}
|
||||
],
|
||||
"wkqbx": 0,
|
||||
"wkqbx": 2,
|
||||
"kqbx": 0,
|
||||
"img": "zc_icon_01",
|
||||
"prompt": {
|
||||
|
@ -306,7 +306,7 @@
|
||||
"completetask": [
|
||||
12070042
|
||||
],
|
||||
"deliver_npc": 0,
|
||||
"deliver_npc": 100428,
|
||||
"taskend_removeitem": [],
|
||||
"auto_accept": 0,
|
||||
"tasktips": 0,
|
||||
@ -990,7 +990,7 @@
|
||||
},
|
||||
"npctxt": {
|
||||
"key": "worldtask_world_task_npctxt_29",
|
||||
"text": "听听阿宝的新想法"
|
||||
"text": "和骇客蜘聊聊"
|
||||
},
|
||||
"get_item": [],
|
||||
"trigger": 0,
|
||||
@ -1040,15 +1040,15 @@
|
||||
"icon": "25001",
|
||||
"task_name": {
|
||||
"key": "worldtask_world_task_task_name_34",
|
||||
"text": "波比的邀请"
|
||||
"text": "升级设备"
|
||||
},
|
||||
"task_details": {
|
||||
"key": "worldtask_world_task_task_details_34",
|
||||
"text": "波比正在举办音乐派对彩排活动,快去加入吧。"
|
||||
"text": "事情搞了一段落,接下来我们需要一些能强化力量的方法"
|
||||
},
|
||||
"npctxt": {
|
||||
"key": "worldtask_world_task_npctxt_34",
|
||||
"text": "寻找波比与云朵先生"
|
||||
"text": "和骇客蜘聊聊"
|
||||
},
|
||||
"get_item": [],
|
||||
"trigger": 0,
|
||||
@ -1106,7 +1106,7 @@
|
||||
},
|
||||
"npctxt": {
|
||||
"key": "worldtask_world_task_npctxt_40",
|
||||
"text": "和戈伯对话"
|
||||
"text": "和骇客蜘聊聊"
|
||||
},
|
||||
"get_item": [],
|
||||
"trigger": 0,
|
||||
|
@ -89,7 +89,6 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.EnchantCha
|
||||
if score >= v.ScoreLow && score <= v.ScoreUp {
|
||||
for _, v1 := range v.RewardDrop {
|
||||
reward := this.module.ModuleTools.GetGroupDataByLottery(v1, userinfo.Vip, userinfo.Lv)
|
||||
//reward := this.module.configure.GetDropReward(v1) // 获取掉落奖励
|
||||
if errdata = this.module.DispenseRes(session, reward, true); errdata != nil {
|
||||
return
|
||||
}
|
||||
|
@ -114,7 +114,6 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingCha
|
||||
this.module.CheckRank(session.GetUserId(), req.BossType, req.Difficulty, req.Report)
|
||||
}
|
||||
// 发放通关随机奖励
|
||||
//reward = this.module.configure.GetDropReward(cfgHunting.Drop) // 获取掉落奖励
|
||||
user, err := this.module.ModuleUser.GetUser(session.GetUserId())
|
||||
if err != nil {
|
||||
errdata = &pb.ErrorData{
|
||||
|
@ -250,7 +250,6 @@ func (this *apiComp) ForgeEquip(session comm.IUserSession, req *pb.SmithyForgeEq
|
||||
// 检查是否命中双倍打造
|
||||
for i := 0; i < int(req.Count); i++ {
|
||||
res := this.module.ModuleTools.GetGroupDataByLottery(newdrop, user.Vip, user.Lv)
|
||||
//res := this.module.configure.GetDropReward(newdrop)
|
||||
if ok := this.module.modelStove.CheckForgetwoEquip(req.ReelId, stove.Data[req.ReelId].Lv, addProbability); ok {
|
||||
resReward = append(resReward, res...)
|
||||
}
|
||||
|
@ -51,7 +51,8 @@ func (this *Activity) Start() (err error) {
|
||||
return
|
||||
}
|
||||
timer := time.NewTicker(time.Second * 1)
|
||||
this.LoadActivityData()
|
||||
this.LoadActivityData("")
|
||||
|
||||
go func() {
|
||||
locp:
|
||||
for {
|
||||
@ -68,22 +69,64 @@ func (this *Activity) Start() (err error) {
|
||||
return
|
||||
}
|
||||
|
||||
func (this *Activity) LoadActivityData() {
|
||||
if c, err := this.DB.Find(core.SqlTable(this.TableName), bson.M{}); err != nil {
|
||||
return
|
||||
} else {
|
||||
this.hlock.Lock()
|
||||
defer this.hlock.Unlock()
|
||||
this.activity = make(map[pb.HdType]*pb.DBHuodong)
|
||||
for c.Next(context.Background()) {
|
||||
hd := &pb.DBHuodong{}
|
||||
if err = c.Decode(hd); err != nil {
|
||||
this.module.Errorf("err:%v", err)
|
||||
continue
|
||||
func (this *Activity) LoadActivityData(id string) {
|
||||
if id == "" { // 查所有的
|
||||
if c, err := this.DB.Find(core.SqlTable(this.TableName), bson.M{}); err != nil {
|
||||
return
|
||||
} else {
|
||||
this.hlock.Lock()
|
||||
defer this.hlock.Unlock()
|
||||
this.activity = make(map[pb.HdType]*pb.DBHuodong)
|
||||
for c.Next(context.Background()) {
|
||||
hd := &pb.DBHuodong{}
|
||||
if err = c.Decode(hd); err != nil {
|
||||
this.module.Errorf("err:%v", err)
|
||||
continue
|
||||
}
|
||||
this.activity[hd.Itype] = hd
|
||||
}
|
||||
}
|
||||
} else {
|
||||
var hd *pb.DBHuodong
|
||||
this.DB.FindOne(core.SqlTable(this.TableName), bson.M{"_id": id}).Decode(&hd)
|
||||
|
||||
this.hlock.Lock()
|
||||
if this.activity == nil {
|
||||
this.activity = make(map[pb.HdType]*pb.DBHuodong)
|
||||
}
|
||||
this.activity[hd.Itype] = hd
|
||||
this.hlock.Unlock()
|
||||
// rpc 通知
|
||||
if configure.Now().Unix() <= hd.Etime && configure.Now().Unix() >= hd.Stime {
|
||||
if err := this.service.RpcCall(
|
||||
context.Background(),
|
||||
comm.Service_Worker,
|
||||
string(comm.Rpc_ActivityStar),
|
||||
pb.RPCGeneralReqB1{
|
||||
Param1: "starActivity",
|
||||
Param2: []string{hd.Id},
|
||||
},
|
||||
nil,
|
||||
); err != nil {
|
||||
this.module.Errorln(err)
|
||||
}
|
||||
}
|
||||
if configure.Now().Unix() > hd.Etime {
|
||||
if err := this.service.RpcCall(
|
||||
context.Background(),
|
||||
comm.Service_Worker,
|
||||
string(comm.Rpc_ActivityOver),
|
||||
pb.RPCGeneralReqB1{
|
||||
Param1: "endActivity",
|
||||
Param2: []string{hd.Id},
|
||||
},
|
||||
nil,
|
||||
); err != nil {
|
||||
this.module.Errorln(err)
|
||||
}
|
||||
this.activity[hd.Itype] = hd
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
func (this *Activity) CheckActivityData() {
|
||||
|
@ -98,8 +98,8 @@ func (this *Timer) getDBModelByUid(uid, tableName string) (model *db.DBModel, er
|
||||
}
|
||||
|
||||
// 重新加载活动数据
|
||||
func (this *Timer) ReloadActivityData() {
|
||||
this.activity.LoadActivityData()
|
||||
func (this *Timer) ReloadActivityData(id string) {
|
||||
this.activity.LoadActivityData(id)
|
||||
}
|
||||
|
||||
// 日志
|
||||
|
@ -44,13 +44,13 @@ type MCompConfigure struct {
|
||||
// 新掉落表
|
||||
_group map[int64][]int32 // key 小组ID value cid
|
||||
// 类型为1 的数据 该大组中的小组为权重掉落,必定从N个小组中随机出1个小组
|
||||
_lotteryType1 map[int32][]int32 // key 大组ID value cid
|
||||
_lotteryType1 map[int32][]*cfg.GameLotteryData // key 大组ID value cid
|
||||
// 类型为2 的数据 有多个小组ID
|
||||
_lotteryType2 map[int32][]int32 // key 大组ID value 小组ID
|
||||
_lotteryType2 map[int32][]*cfg.GameLotteryData // key 大组ID value 小组ID
|
||||
// 小组类型为1
|
||||
_groupType1 map[int64][]int32 //value cid
|
||||
_groupType1 map[int64][]*cfg.GameLotteryData //value cid
|
||||
// 小组类型为2
|
||||
_groupType2 map[int64][]int32 //value cid
|
||||
_groupType2 map[int64][]*cfg.GameLotteryData //value cid
|
||||
//Btype map[int32]int32
|
||||
Stype map[int64]int32 // subtype
|
||||
SNum map[int64]int32 // 小组产出数量
|
||||
@ -80,10 +80,10 @@ func (this *MCompConfigure) Init(service core.IService, module core.IModule, com
|
||||
configure.RegisterConfigure(game_sign, cfg.NewGameSign, this.LoadSignData)
|
||||
configure.RegisterConfigure(game_price, cfg.NewGamePricegroup, this.LoadPriceGroup)
|
||||
this._group = make(map[int64][]int32, 0)
|
||||
this._lotteryType1 = make(map[int32][]int32, 0)
|
||||
this._lotteryType2 = make(map[int32][]int32, 0)
|
||||
this._groupType1 = make(map[int64][]int32, 0)
|
||||
this._groupType2 = make(map[int64][]int32, 0)
|
||||
this._lotteryType1 = make(map[int32][]*cfg.GameLotteryData, 0)
|
||||
this._lotteryType2 = make(map[int32][]*cfg.GameLotteryData, 0)
|
||||
this._groupType1 = make(map[int64][]*cfg.GameLotteryData, 0)
|
||||
this._groupType2 = make(map[int64][]*cfg.GameLotteryData, 0)
|
||||
//this.Btype = make(map[int32]int32, 0)
|
||||
this.Stype = make(map[int64]int32, 0)
|
||||
this.SNum = make(map[int64]int32, 0)
|
||||
@ -98,17 +98,14 @@ func (this *MCompConfigure) LoadGroupData() {
|
||||
this.hlock.Lock()
|
||||
defer this.hlock.Unlock()
|
||||
this._group = make(map[int64][]int32, 0)
|
||||
this._lotteryType1 = make(map[int32][]int32, 0)
|
||||
this._lotteryType2 = make(map[int32][]int32, 0)
|
||||
this._groupType1 = make(map[int64][]int32, 0)
|
||||
this._groupType2 = make(map[int64][]int32, 0)
|
||||
this._lotteryType1 = make(map[int32][]*cfg.GameLotteryData, 0)
|
||||
this._lotteryType2 = make(map[int32][]*cfg.GameLotteryData, 0)
|
||||
this._groupType1 = make(map[int64][]*cfg.GameLotteryData, 0)
|
||||
this._groupType2 = make(map[int64][]*cfg.GameLotteryData, 0)
|
||||
//this.Btype = make(map[int32]int32, 0)
|
||||
this.Stype = make(map[int64]int32, 0)
|
||||
this.SNum = make(map[int64]int32, 0)
|
||||
var tmp1 int64
|
||||
var tmp2 int64
|
||||
var itype int32
|
||||
var subtype int32
|
||||
var groupwt int32
|
||||
var groupid int32
|
||||
for _, value := range configure.GetDataList() {
|
||||
@ -130,11 +127,6 @@ func (this *MCompConfigure) LoadGroupData() {
|
||||
groupwt = value.Groupwt
|
||||
}
|
||||
|
||||
if value.Subtype == 0 {
|
||||
value.Subtype = subtype
|
||||
} else {
|
||||
subtype = value.Subtype
|
||||
}
|
||||
// 数据安全校验
|
||||
if value.Min > value.Max {
|
||||
log.Errorf("value.Min:%d > value.Max :%d ", value.Min, value.Max)
|
||||
@ -157,23 +149,16 @@ func (this *MCompConfigure) LoadGroupData() {
|
||||
}
|
||||
|
||||
if value.Type == 1 {
|
||||
if tmp1 != key {
|
||||
this._lotteryType1[value.Lotteryid] = append(this._lotteryType1[value.Lotteryid], value.Id)
|
||||
tmp1 = key
|
||||
}
|
||||
|
||||
this._lotteryType1[value.Lotteryid] = append(this._lotteryType1[value.Lotteryid], value)
|
||||
}
|
||||
if value.Type == 2 {
|
||||
if tmp2 != key {
|
||||
this._lotteryType2[value.Lotteryid] = append(this._lotteryType2[value.Lotteryid], value.Id)
|
||||
tmp2 = key
|
||||
}
|
||||
this._lotteryType2[value.Lotteryid] = append(this._lotteryType2[value.Lotteryid], value)
|
||||
}
|
||||
|
||||
if this.Stype[key] == 1 { // 小组ID为1
|
||||
this._groupType1[key] = append(this._groupType1[key], value.Id)
|
||||
this._groupType1[key] = append(this._groupType1[key], value)
|
||||
} else if this.Stype[key] == 2 {
|
||||
this._groupType2[key] = append(this._groupType2[key], value.Id)
|
||||
this._groupType2[key] = append(this._groupType2[key], value)
|
||||
}
|
||||
}
|
||||
return
|
||||
@ -199,18 +184,15 @@ func (this *MCompConfigure) GetGroupDataByLottery(lotteryId int32, vipLv int32,
|
||||
szID []int32 // 小组ID 数组
|
||||
groupID int32
|
||||
)
|
||||
|
||||
this.module.Debugf("config lotterId:%d, vipLv:%d, lv :%d", lotteryId, vipLv, lv)
|
||||
// 随机小组id
|
||||
for _, v := range this._lotteryType1[lotteryId] {
|
||||
if _data := this.GetLotterConfById(v); _data != nil {
|
||||
if (_data.Playerlvmax == 0 || (_data.Playerlvmin <= lv && lv <= _data.Playerlvmax)) && (_data.VIPmax == 0 || (_data.VIPmin <= vipLv && vipLv <= _data.VIPmax)) { // 过滤等级等条件
|
||||
if _data.Groupid != 0 {
|
||||
szW = append(szW, _data.Groupwt)
|
||||
szID = append(szID, _data.Groupid)
|
||||
}
|
||||
|
||||
for _, _data := range this._lotteryType1[lotteryId] {
|
||||
if (_data.Playerlvmax == 0 || (_data.Playerlvmin <= lv && lv <= _data.Playerlvmax)) && (_data.VIPmax == 0 || (_data.VIPmin <= vipLv && vipLv <= _data.VIPmax)) { // 过滤等级等条件
|
||||
if _data.Groupid != 0 {
|
||||
szW = append(szW, _data.Groupwt)
|
||||
szID = append(szID, _data.Groupid)
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
if len(szW) > 0 {
|
||||
@ -221,15 +203,15 @@ func (this *MCompConfigure) GetGroupDataByLottery(lotteryId int32, vipLv int32,
|
||||
if this.Stype[key] == 1 { // 该小组的道具为权重掉落,必定从N个道具中随机出1个道具
|
||||
for i := 0; i < int(this.SNum[key]); i++ {
|
||||
sztW := make([]int32, 0)
|
||||
sztID := make([]int32, 0)
|
||||
for _, v := range this._groupType1[key] {
|
||||
if _data := this.GetLotterConfById(v); _data != nil { // 权重赋值
|
||||
sztW = append(sztW, _data.Itemwt)
|
||||
sztID = append(sztID, _data.Id)
|
||||
}
|
||||
sztID := make([]*cfg.GameLotteryData, 0)
|
||||
for _, _data := range this._groupType1[key] {
|
||||
sztW = append(sztW, _data.Itemwt)
|
||||
sztID = append(sztID, _data)
|
||||
}
|
||||
index := comm.GetRandW(sztW)
|
||||
_data := this.GetLotterConfById(sztID[index])
|
||||
if len(sztW) == 0 {
|
||||
continue
|
||||
}
|
||||
_data := sztID[comm.GetRandW(sztW)]
|
||||
count := comm.GetRandNum(_data.Min, _data.Max)
|
||||
// 随机获得的数量
|
||||
items = append(items, &cfg.Gameatn{
|
||||
@ -240,18 +222,16 @@ func (this *MCompConfigure) GetGroupDataByLottery(lotteryId int32, vipLv int32,
|
||||
}
|
||||
|
||||
} else if this.Stype[key] == 2 { // 该小组中的道具为概率掉落,每个道具都会随机一次是否会掉落(单位为千分比)
|
||||
for _, v := range this._groupType2[key] {
|
||||
if _data := this.GetLotterConfById(v); _data != nil { // 权重赋值
|
||||
|
||||
if _data.Itemwt >= comm.GetRandNum(0, 1000) { // 命中
|
||||
count := comm.GetRandNum(_data.Min, _data.Max)
|
||||
items = append(items, &cfg.Gameatn{
|
||||
A: _data.Itemid.A,
|
||||
T: _data.Itemid.T,
|
||||
N: _data.Itemid.N * count, // 小组产出数量
|
||||
})
|
||||
}
|
||||
for _, _data := range this._groupType2[key] {
|
||||
if _data.Itemwt >= comm.GetRandNum(0, 1000) { // 命中
|
||||
count := comm.GetRandNum(_data.Min, _data.Max)
|
||||
items = append(items, &cfg.Gameatn{
|
||||
A: _data.Itemid.A,
|
||||
T: _data.Itemid.T,
|
||||
N: _data.Itemid.N * count, // 小组产出数量
|
||||
})
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@ -260,13 +240,11 @@ func (this *MCompConfigure) GetGroupDataByLottery(lotteryId int32, vipLv int32,
|
||||
// 每个小组id 都随机取一次
|
||||
szW = make([]int32, 0)
|
||||
szID = make([]int32, 0)
|
||||
for _, v := range this._lotteryType2[lotteryId] {
|
||||
if _data := this.GetLotterConfById(v); _data != nil {
|
||||
if (_data.Playerlvmax == 0 || (_data.Playerlvmin <= lv && lv <= _data.Playerlvmax)) && (_data.VIPmax == 0 || (_data.VIPmin <= vipLv && vipLv <= _data.VIPmax)) { // 过滤等级等条件
|
||||
if _data.Groupid != 0 {
|
||||
szW = append(szW, _data.Groupwt)
|
||||
szID = append(szID, _data.Groupid)
|
||||
}
|
||||
for _, _data := range this._lotteryType2[lotteryId] {
|
||||
if (_data.Playerlvmax == 0 || (_data.Playerlvmin <= lv && lv <= _data.Playerlvmax)) && (_data.VIPmax == 0 || (_data.VIPmin <= vipLv && vipLv <= _data.VIPmax)) { // 过滤等级等条件
|
||||
if _data.Groupid != 0 {
|
||||
szW = append(szW, _data.Groupwt)
|
||||
szID = append(szID, _data.Groupid)
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -279,16 +257,16 @@ func (this *MCompConfigure) GetGroupDataByLottery(lotteryId int32, vipLv int32,
|
||||
if this.Stype[key] == 1 { // 随机一组数据
|
||||
for i := 0; i < int(this.SNum[key]); i++ {
|
||||
sztW := make([]int32, 0)
|
||||
sztID := make([]int32, 0)
|
||||
for _, v := range this._groupType1[key] {
|
||||
if _data := this.GetLotterConfById(v); _data != nil { // 权重赋值
|
||||
sztW = append(sztW, _data.Itemwt)
|
||||
sztID = append(sztID, _data.Id)
|
||||
}
|
||||
sztID := make([]*cfg.GameLotteryData, 0)
|
||||
for _, _data := range this._groupType1[key] {
|
||||
sztW = append(sztW, _data.Itemwt)
|
||||
sztID = append(sztID, _data)
|
||||
}
|
||||
index := comm.GetRandW(sztW)
|
||||
_data := this.GetLotterConfById(sztID[index])
|
||||
//fmt.Printf("获得最终的道具 :%d", _data.Id)
|
||||
if len(sztW) > 0 {
|
||||
continue
|
||||
}
|
||||
_data := sztID[comm.GetRandW(sztW)]
|
||||
|
||||
count := comm.GetRandNum(_data.Min, _data.Max)
|
||||
// 随机获得的数量
|
||||
items = append(items, &cfg.Gameatn{
|
||||
@ -298,17 +276,14 @@ func (this *MCompConfigure) GetGroupDataByLottery(lotteryId int32, vipLv int32,
|
||||
})
|
||||
}
|
||||
} else if this.Stype[key] == 2 {
|
||||
for _, v := range this._groupType2[key] {
|
||||
if _data := this.GetLotterConfById(v); _data != nil { // 权重赋值
|
||||
|
||||
if _data.Itemwt >= comm.GetRandNum(1, 1000) { // 命中
|
||||
count := comm.GetRandNum(_data.Min, _data.Max)
|
||||
items = append(items, &cfg.Gameatn{
|
||||
A: _data.Itemid.A,
|
||||
T: _data.Itemid.T,
|
||||
N: _data.Itemid.N * count, // 小组产出数量
|
||||
})
|
||||
}
|
||||
for _, _data := range this._groupType2[key] {
|
||||
if _data.Itemwt >= comm.GetRandNum(1, 1000) { // 命中
|
||||
count := comm.GetRandNum(_data.Min, _data.Max)
|
||||
items = append(items, &cfg.Gameatn{
|
||||
A: _data.Itemid.A,
|
||||
T: _data.Itemid.T,
|
||||
N: _data.Itemid.N * count, // 小组产出数量
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -448,8 +423,7 @@ func (this *MCompConfigure) GetDropReward(dropId int32) (result []*cfg.Gameatn)
|
||||
for _, value := range data {
|
||||
szW = append(szW, value.P)
|
||||
}
|
||||
index := comm.GetRandW(szW)
|
||||
result = append(result, data[index].Prize...)
|
||||
result = append(result, data[comm.GetRandW(szW)].Prize...)
|
||||
|
||||
return
|
||||
}
|
||||
|
@ -45,5 +45,5 @@ func (this *Api_Comp) ActivityNotify(c *engine.Context) {
|
||||
Title: pb.ErrorCode_Success.ToString(),
|
||||
}
|
||||
// 通知更新活动
|
||||
this.module.modelweb.ReloadActivityData()
|
||||
this.module.modelweb.ReloadActivityData(req.Id)
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user