上传商店装备价格
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@ -23,15 +23,18 @@ func (this *apiComp) BuyCheck(session comm.IUserSession, req *pb.ShopBuyReq) (er
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// /获取用户商品列表
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func (this *apiComp) Buy(session comm.IUserSession, req *pb.ShopBuyReq) (errdata *pb.ErrorData) {
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var (
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err error
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conf *cfg.GameShopitemData
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shopData *pb.DBShop
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good *pb.UserShopGood
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filed string
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record *pb.UserShopData
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need []*cfg.Gameatn
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give []*cfg.Gameatn
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tasks []*pb.BuriedParam = make([]*pb.BuriedParam, 0)
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err error
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conf *cfg.GameShopitemData
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shopData *pb.DBShop
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good *pb.UserShopGood
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filed string
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record *pb.UserShopData
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need []*cfg.Gameatn
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give []*cfg.Gameatn
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tasks []*pb.BuriedParam = make([]*pb.BuriedParam, 0)
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equi *pb.DB_Equipment
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equiconf *cfg.GameEquipData
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equibuyconf *cfg.GameShopBuyequiCosData
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)
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if errdata = this.BuyCheck(session, req); errdata != nil {
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return
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@ -141,8 +144,31 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.ShopBuyReq) (errdata
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return
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}
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good.Buy += req.BuyNum
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if errdata = this.module.ConsumeRes(session, need, true); errdata != nil {
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return
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if !conf.Preview {
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if errdata = this.module.ConsumeRes(session, need, true); errdata != nil {
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return
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}
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} else { //装备价格采用计算价格
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equi = record.Preview[req.Gid]
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if equiconf, err = this.module.configure.getGameEquipData(equi.CId); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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Message: err.Error(),
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}
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return
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}
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if equibuyconf, err = this.module.configure.getShopBuyequiCosData(equiconf.InitLv, equi.Lv); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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Message: err.Error(),
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}
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return
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}
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if errdata = this.module.ConsumeRes(session, equibuyconf.Suittype, true); errdata != nil {
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return
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}
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}
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this.module.modelShop.Change(session.GetUserId(), map[string]interface{}{filed: record})
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if !conf.Preview {
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@ -10,8 +10,10 @@ import (
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)
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const (
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game_shop = "game_shop.json"
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game_shopitem = "game_shopitem.json"
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game_shop = "game_shop.json"
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game_shopitem = "game_shopitem.json"
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game_shopbuyequicos = "game_shopbuyequicos.json"
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game_equip = "game_equip.json" //装备信息表
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)
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// /背包配置管理组件
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@ -26,6 +28,8 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
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this.module = module.(*Shop)
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this.LoadConfigure(game_shop, cfg.NewGameShop)
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this.LoadConfigure(game_shopitem, cfg.NewGameShopitem)
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this.LoadConfigure(game_shopbuyequicos, cfg.NewGameShopBuyequiCos)
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this.LoadConfigure(game_equip, cfg.NewGameEquip)
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return
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}
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@ -118,3 +122,43 @@ func (this *configureComp) GetShopItemsConfigureByIds(keys ...int32) (result []*
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}
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return
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}
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// 获取装备套装配置
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func (this *configureComp) getShopBuyequiCosData(intlv, lv int32) (conf *cfg.GameShopBuyequiCosData, err error) {
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var (
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v interface{}
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)
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if v, err = this.GetConfigure(game_shopbuyequicos); err != nil {
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this.module.Errorf("err:%v", err)
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return
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} else {
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for _, v := range v.(*cfg.GameShopBuyequiCos).GetDataList() {
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if v.InitLv == intlv && v.UpLv == lv {
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conf = v
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return
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}
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}
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}
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err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_shopbuyequicos, fmt.Sprintf("intlv:%d lv:%d", intlv, lv))
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this.module.Errorln(err)
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return
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}
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// 获取装备配置数据
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func (this *configureComp) getGameEquipData(equipmentId string) (configure *cfg.GameEquipData, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(game_equip); err != nil {
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this.module.Errorf("err:%v", err)
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return
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} else {
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if configure, ok = v.(*cfg.GameEquip).GetDataMap()[equipmentId]; !ok {
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err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_equip, equipmentId)
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this.module.Errorln(err)
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return
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}
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}
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return
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}
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