附魔属性规则调整
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@ -67,7 +67,6 @@ const (
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ModuleArena core.M_Modules = "arena" //竞技场
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ModuleTroll core.M_Modules = "troll" //巨怪商队
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ModuleHoroscope core.M_Modules = "horoscope" //星座图
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//ModuleFetter core.M_Modules = "herofetter" //好友模块
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ModuleSociaty core.M_Modules = "sociaty" //公会
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ModulePay core.M_Modules = "pay" //支付
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ModuleAcademy core.M_Modules = "academy" //联盟学院
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@ -44,9 +44,9 @@ func (this *apiComp) Ench(session comm.IUserSession, req *pb.EquipmentEnchReq) (
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code = pb.ErrorCode_ReqParameterError
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return
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}
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AttrValue = rand.Int31n(conf.AttrMax - conf.AttrMini)
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AttrValue = rand.Int31n(conf.AttrMax-conf.AttrMini) + conf.AttrMini
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if AttrValue > equip.AdverbEntry[req.Index].Value {
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equip.AdverbEntry[req.Index].BaseValue = AttrValue
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equip.AdverbEntry[req.Index].EnchValue = AttrValue
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}
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if err = this.module.modelEquipment.ChangeList(session.GetUserId(), equip.Id, map[string]interface{}{
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"adverbEntry": equip.AdverbEntry,
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@ -304,7 +304,7 @@ func (this *ModelHero) setEquipProperty(hero *pb.DBHero, equip []*pb.DB_Equipmen
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hero.EquipID[i] = v.Id
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addProperty[v.MainEntry.AttrName] += v.MainEntry.Value //主属性
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for _, v := range v.AdverbEntry {
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addProperty[v.AttrName] += v.Value //附加属性
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addProperty[v.AttrName] += v.Value + v.EnchValue //附加属性
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}
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for k, v := range addProperty {
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switch k {
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