上传代金卷需求开发

This commit is contained in:
liwei 2023-06-30 18:20:08 +08:00
parent 00739ad63e
commit ce6306a157
32 changed files with 1686 additions and 678 deletions

View File

@ -14,7 +14,7 @@
"img": "attr_gold", "img": "attr_gold",
"intr": { "intr": {
"key": "item_coin_intr_1", "key": "item_coin_intr_1",
"text": "可以用来购买各种道具的基础货币" "text": "可以用来购买各种道具的基础货币"
} }
}, },
{ {
@ -32,7 +32,7 @@
"img": "attr_diamond", "img": "attr_diamond",
"intr": { "intr": {
"key": "item_coin_intr_2", "key": "item_coin_intr_2",
"text": "珍惜的高级货币,可以用来购买各种稀有道具" "text": "珍惜的高级货币,可以用来购买各种稀有道具"
} }
}, },
{ {
@ -50,7 +50,7 @@
"img": "attr_exp", "img": "attr_exp",
"intr": { "intr": {
"key": "item_coin_intr_3", "key": "item_coin_intr_3",
"text": "可用于提升角色等级" "text": "可用于提升角色等级"
} }
}, },
{ {
@ -68,7 +68,7 @@
"img": "attr_friendPoint", "img": "attr_friendPoint",
"intr": { "intr": {
"key": "item_coin_intr_4", "key": "item_coin_intr_4",
"text": "好友赠送的友情点,可以用于有情商店兑换各种道具" "text": "好友赠送的友情点,可以用于有情商店兑换各种道具"
} }
}, },
{ {
@ -86,7 +86,7 @@
"img": "attr_palyexp", "img": "attr_palyexp",
"intr": { "intr": {
"key": "item_coin_intr_5", "key": "item_coin_intr_5",
"text": "可用于提升角色等级" "text": "可用于提升角色等级"
} }
}, },
{ {
@ -104,7 +104,7 @@
"img": "attr_guildexp", "img": "attr_guildexp",
"intr": { "intr": {
"key": "item_coin_intr_6", "key": "item_coin_intr_6",
"text": "可以用于提升公会等级" "text": "可以用于提升公会等级"
} }
}, },
{ {
@ -122,7 +122,7 @@
"img": "attr_guildactive", "img": "attr_guildactive",
"intr": { "intr": {
"key": "item_coin_intr_7", "key": "item_coin_intr_7",
"text": "通过公会任务获取,达到一定活跃度公会成员都可以在公会任务界面领取奖励" "text": "通过公会任务获取,达到一定活跃度公会成员都可以在公会任务界面领取奖励"
} }
}, },
{ {
@ -140,7 +140,7 @@
"img": "attr_guildcoin", "img": "attr_guildcoin",
"intr": { "intr": {
"key": "item_coin_intr_8", "key": "item_coin_intr_8",
"text": "可以用于在公会商店兑换各种道具" "text": "可以用于在公会商店兑换各种道具"
} }
}, },
{ {
@ -160,7 +160,7 @@
"img": "attr_starcoin", "img": "attr_starcoin",
"intr": { "intr": {
"key": "item_coin_intr_9", "key": "item_coin_intr_9",
"text": "点亮星图的必要道具" "text": "点亮星图的必要道具,可以通过升级获得。"
} }
}, },
{ {
@ -178,7 +178,7 @@
"img": "attr_vipexp", "img": "attr_vipexp",
"intr": { "intr": {
"key": "item_coin_intr_10", "key": "item_coin_intr_10",
"text": "商会地位的象征,积累一定声望可以提升商会等级" "text": "商会地位的象征,积累一定声望可以提升商会等级"
} }
}, },
{ {
@ -196,7 +196,7 @@
"img": "attr_arenacoin", "img": "attr_arenacoin",
"intr": { "intr": {
"key": "item_coin_intr_11", "key": "item_coin_intr_11",
"text": "向竞技比赛强者发放的兑换币,可以在竞技商店兑换多种奖励" "text": "向竞技比赛强者发放的兑换币,可以在竞技商店兑换多种奖励"
} }
}, },
{ {
@ -214,7 +214,7 @@
"img": "attr_ps", "img": "attr_ps",
"intr": { "intr": {
"key": "item_coin_intr_12", "key": "item_coin_intr_12",
"text": "挑战关卡必备" "text": "挑战关卡必备"
} }
}, },
{ {
@ -230,7 +230,7 @@
"img": "attr_heroexp", "img": "attr_heroexp",
"intr": { "intr": {
"key": "item_coin_intr_13", "key": "item_coin_intr_13",
"text": "累积到一定值会提升守护者等级" "text": "累积到一定值会提升守护者等级"
} }
}, },
{ {
@ -248,7 +248,7 @@
"img": "attr_moongold", "img": "attr_moongold",
"intr": { "intr": {
"key": "item_coin_intr_14", "key": "item_coin_intr_14",
"text": "月亮币" "text": "可用于守护者商店通过重复抽取同一个守护者7次以上获得。"
} }
}, },
{ {
@ -266,7 +266,7 @@
"img": "attr_merchantmoney", "img": "attr_merchantmoney",
"intr": { "intr": {
"key": "item_coin_intr_15", "key": "item_coin_intr_15",
"text": "用于在巨怪商队内进行消费的货币" "text": "用于在巨怪商队内进行消费的货币"
} }
} }
] ]

View File

@ -45,7 +45,8 @@
"t": "ps", "t": "ps",
"n": 10 "n": 10
} }
] ],
"completecount": 0
}, },
{ {
"id": 2, "id": 2,
@ -93,7 +94,8 @@
"t": "10000005", "t": "10000005",
"n": 5 "n": 5
} }
] ],
"completecount": 0
}, },
{ {
"id": 3, "id": 3,
@ -141,7 +143,8 @@
"t": "15000104", "t": "15000104",
"n": 6 "n": 6
} }
] ],
"completecount": 0
}, },
{ {
"id": 4, "id": 4,
@ -189,7 +192,8 @@
"t": "15000102", "t": "15000102",
"n": 6 "n": 6
} }
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@ -237,7 +241,8 @@
"t": "15000101", "t": "15000101",
"n": 6 "n": 6
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@ -285,7 +290,8 @@
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] ],
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"id": 7, "id": 7,
@ -333,7 +339,8 @@
"t": "diamond", "t": "diamond",
"n": 5 "n": 5
} }
] ],
"completecount": 0
}, },
{ {
"id": 8, "id": 8,
@ -381,7 +388,8 @@
"t": "gold", "t": "gold",
"n": 80000 "n": 80000
} }
] ],
"completecount": 0
}, },
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"id": 19, "id": 19,
@ -429,7 +437,8 @@
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@ -477,7 +486,8 @@
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@ -525,7 +535,8 @@
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@ -573,7 +584,8 @@
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@ -621,7 +633,8 @@
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@ -669,7 +682,8 @@
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@ -717,7 +731,8 @@
"t": "diamond", "t": "diamond",
"n": 10 "n": 10
} }
] ],
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@ -765,7 +780,8 @@
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"n": 80000 "n": 80000
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@ -813,7 +829,8 @@
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@ -861,7 +878,8 @@
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@ -909,7 +927,8 @@
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@ -957,7 +976,8 @@
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@ -1101,7 +1123,8 @@
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@ -1245,7 +1270,8 @@
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@ -1293,7 +1319,8 @@
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@ -1533,7 +1564,8 @@
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@ -1677,7 +1711,8 @@
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] ]

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@ -777,6 +777,12 @@
"t": "gold", "t": "gold",
"n": 50000 "n": 50000
} }
] ],
"overexp_reward": 1000,
"voucher": {
"a": "item",
"t": "10000035",
"n": 0
}
} }
] ]

View File

@ -418,5 +418,635 @@
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View File

@ -1841,5 +1841,32 @@
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View File

@ -33,7 +33,8 @@
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@ -69,7 +70,8 @@
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@ -105,7 +107,8 @@
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View File

@ -26,7 +26,8 @@
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"lv": 36, "lv": 36,
@ -634,7 +669,8 @@
} }
], ],
"ps_ceiling": 180, "ps_ceiling": 180,
"cops_ps_ceiling": 130 "cops_ps_ceiling": 130,
"hero_lv": 60
}, },
{ {
"lv": 37, "lv": 37,
@ -652,7 +688,8 @@
} }
], ],
"ps_ceiling": 180, "ps_ceiling": 180,
"cops_ps_ceiling": 132 "cops_ps_ceiling": 132,
"hero_lv": 60
}, },
{ {
"lv": 38, "lv": 38,
@ -670,7 +707,8 @@
} }
], ],
"ps_ceiling": 180, "ps_ceiling": 180,
"cops_ps_ceiling": 134 "cops_ps_ceiling": 134,
"hero_lv": 60
}, },
{ {
"lv": 39, "lv": 39,
@ -688,7 +726,8 @@
} }
], ],
"ps_ceiling": 180, "ps_ceiling": 180,
"cops_ps_ceiling": 136 "cops_ps_ceiling": 136,
"hero_lv": 60
}, },
{ {
"lv": 40, "lv": 40,
@ -706,7 +745,8 @@
} }
], ],
"ps_ceiling": 180, "ps_ceiling": 180,
"cops_ps_ceiling": 138 "cops_ps_ceiling": 138,
"hero_lv": 60
}, },
{ {
"lv": 41, "lv": 41,
@ -724,7 +764,8 @@
} }
], ],
"ps_ceiling": 180, "ps_ceiling": 180,
"cops_ps_ceiling": 140 "cops_ps_ceiling": 140,
"hero_lv": 60
}, },
{ {
"lv": 42, "lv": 42,
@ -742,7 +783,8 @@
} }
], ],
"ps_ceiling": 180, "ps_ceiling": 180,
"cops_ps_ceiling": 142 "cops_ps_ceiling": 142,
"hero_lv": 60
}, },
{ {
"lv": 43, "lv": 43,
@ -760,7 +802,8 @@
} }
], ],
"ps_ceiling": 180, "ps_ceiling": 180,
"cops_ps_ceiling": 144 "cops_ps_ceiling": 144,
"hero_lv": 60
}, },
{ {
"lv": 44, "lv": 44,
@ -778,7 +821,8 @@
} }
], ],
"ps_ceiling": 180, "ps_ceiling": 180,
"cops_ps_ceiling": 146 "cops_ps_ceiling": 146,
"hero_lv": 60
}, },
{ {
"lv": 45, "lv": 45,
@ -796,7 +840,8 @@
} }
], ],
"ps_ceiling": 180, "ps_ceiling": 180,
"cops_ps_ceiling": 148 "cops_ps_ceiling": 148,
"hero_lv": 60
}, },
{ {
"lv": 46, "lv": 46,
@ -814,7 +859,8 @@
} }
], ],
"ps_ceiling": 180, "ps_ceiling": 180,
"cops_ps_ceiling": 150 "cops_ps_ceiling": 150,
"hero_lv": 60
}, },
{ {
"lv": 47, "lv": 47,
@ -832,7 +878,8 @@
} }
], ],
"ps_ceiling": 180, "ps_ceiling": 180,
"cops_ps_ceiling": 152 "cops_ps_ceiling": 152,
"hero_lv": 60
}, },
{ {
"lv": 48, "lv": 48,
@ -850,7 +897,8 @@
} }
], ],
"ps_ceiling": 180, "ps_ceiling": 180,
"cops_ps_ceiling": 154 "cops_ps_ceiling": 154,
"hero_lv": 60
}, },
{ {
"lv": 49, "lv": 49,
@ -868,7 +916,8 @@
} }
], ],
"ps_ceiling": 180, "ps_ceiling": 180,
"cops_ps_ceiling": 156 "cops_ps_ceiling": 156,
"hero_lv": 60
}, },
{ {
"lv": 50, "lv": 50,
@ -886,7 +935,8 @@
} }
], ],
"ps_ceiling": 180, "ps_ceiling": 180,
"cops_ps_ceiling": 158 "cops_ps_ceiling": 158,
"hero_lv": 60
}, },
{ {
"lv": 51, "lv": 51,
@ -904,7 +954,8 @@
} }
], ],
"ps_ceiling": 180, "ps_ceiling": 180,
"cops_ps_ceiling": 160 "cops_ps_ceiling": 160,
"hero_lv": 60
}, },
{ {
"lv": 52, "lv": 52,
@ -922,7 +973,8 @@
} }
], ],
"ps_ceiling": 180, "ps_ceiling": 180,
"cops_ps_ceiling": 162 "cops_ps_ceiling": 162,
"hero_lv": 60
}, },
{ {
"lv": 53, "lv": 53,
@ -940,7 +992,8 @@
} }
], ],
"ps_ceiling": 180, "ps_ceiling": 180,
"cops_ps_ceiling": 164 "cops_ps_ceiling": 164,
"hero_lv": 60
}, },
{ {
"lv": 54, "lv": 54,
@ -958,7 +1011,8 @@
} }
], ],
"ps_ceiling": 180, "ps_ceiling": 180,
"cops_ps_ceiling": 166 "cops_ps_ceiling": 166,
"hero_lv": 60
}, },
{ {
"lv": 55, "lv": 55,
@ -976,7 +1030,8 @@
} }
], ],
"ps_ceiling": 180, "ps_ceiling": 180,
"cops_ps_ceiling": 168 "cops_ps_ceiling": 168,
"hero_lv": 60
}, },
{ {
"lv": 56, "lv": 56,
@ -994,7 +1049,8 @@
} }
], ],
"ps_ceiling": 180, "ps_ceiling": 180,
"cops_ps_ceiling": 170 "cops_ps_ceiling": 170,
"hero_lv": 60
}, },
{ {
"lv": 57, "lv": 57,
@ -1012,7 +1068,8 @@
} }
], ],
"ps_ceiling": 180, "ps_ceiling": 180,
"cops_ps_ceiling": 172 "cops_ps_ceiling": 172,
"hero_lv": 60
}, },
{ {
"lv": 58, "lv": 58,
@ -1030,7 +1087,8 @@
} }
], ],
"ps_ceiling": 180, "ps_ceiling": 180,
"cops_ps_ceiling": 174 "cops_ps_ceiling": 174,
"hero_lv": 60
}, },
{ {
"lv": 59, "lv": 59,
@ -1048,7 +1106,8 @@
} }
], ],
"ps_ceiling": 180, "ps_ceiling": 180,
"cops_ps_ceiling": 176 "cops_ps_ceiling": 176,
"hero_lv": 60
}, },
{ {
"lv": 60, "lv": 60,
@ -1066,6 +1125,7 @@
} }
], ],
"ps_ceiling": 180, "ps_ceiling": 180,
"cops_ps_ceiling": 178 "cops_ps_ceiling": 178,
"hero_lv": 60
} }
] ]

View File

@ -592,5 +592,24 @@
"text": "0", "text": "0",
"show": "98元", "show": "98元",
"image": "" "image": ""
},
{
"id": "passcheck_1",
"editionid": "debug",
"recharge_type": 4,
"monetaryunit": "¥",
"amount": 0,
"vipexp": [
{
"a": "attr",
"t": "vipexp",
"n": 980
}
],
"diamond_num_double": [],
"channel": "",
"text": "",
"show": "98元",
"image": ""
} }
] ]

View File

@ -29230,7 +29230,7 @@
"Argu": [ "Argu": [
1, 1,
4, 4,
1000 800
], ],
"FollowSK": [], "FollowSK": [],
"SucFollowSK": [], "SucFollowSK": [],

View File

@ -12196,7 +12196,7 @@
}, },
"Desc": { "Desc": {
"key": "skill_skill_atk_Desc_113002311_1", "key": "skill_skill_atk_Desc_113002311_1",
"text": "食人鱼先生对敌方1个目标造成攻击力500%的伤害若目标死亡则附加1次攻击对随机1个目标造成攻击力300%的伤害,本次攻击无视防御。" "text": "食人鱼先生对敌方目标造成攻击力500%的伤害若目标死亡则附加1次攻击对随机1个目标造成攻击力300%的伤害,本次攻击无视防御。"
}, },
"buffid": [], "buffid": [],
"map": "" "map": ""
@ -15317,7 +15317,7 @@
}, },
"Desc": { "Desc": {
"key": "skill_skill_atk_Desc_143001211_1", "key": "skill_skill_atk_Desc_143001211_1",
"text": "阿比盖尔·斯通对敌方攻击力200%的伤害有75%概率附加2回合[color=#e5621b]攻击下降[/color]状态。" "text": "阿比盖尔造成攻击力200%的伤害有75%概率附加2回合[color=#e5621b]攻击下降[/color]状态。"
}, },
"buffid": [ "buffid": [
390001006 390001006

View File

@ -41,30 +41,9 @@
} }
] ]
}, },
{
"key": 10003,
"id_list": 3,
"task_display": {
"key": "newsmithy_task_task_display_3",
"text": "连续登录3天"
},
"type_id": 109,
"reword": [
{
"a": "attr",
"t": "gold",
"n": 12
},
{
"a": "attr",
"t": "diamond",
"n": 10
}
]
},
{ {
"key": 10004, "key": 10004,
"id_list": 4, "id_list": 3,
"task_display": { "task_display": {
"key": "newsmithy_task_task_display_4", "key": "newsmithy_task_task_display_4",
"text": "拥有2个好友" "text": "拥有2个好友"
@ -85,7 +64,7 @@
}, },
{ {
"key": 10005, "key": 10005,
"id_list": 5, "id_list": 4,
"task_display": { "task_display": {
"key": "newsmithy_task_task_display_5", "key": "newsmithy_task_task_display_5",
"text": "赠送1次友情点" "text": "赠送1次友情点"
@ -106,7 +85,7 @@
}, },
{ {
"key": 10006, "key": 10006,
"id_list": 6, "id_list": 5,
"task_display": { "task_display": {
"key": "newsmithy_task_task_display_6", "key": "newsmithy_task_task_display_6",
"text": "使用好友助战1次" "text": "使用好友助战1次"
@ -127,7 +106,7 @@
}, },
{ {
"key": 10007, "key": 10007,
"id_list": 7, "id_list": 6,
"task_display": { "task_display": {
"key": "newsmithy_task_task_display_7", "key": "newsmithy_task_task_display_7",
"text": "更换2次助战守护者" "text": "更换2次助战守护者"
@ -148,7 +127,7 @@
}, },
{ {
"key": 10008, "key": 10008,
"id_list": 8, "id_list": 7,
"task_display": { "task_display": {
"key": "newsmithy_task_task_display_8", "key": "newsmithy_task_task_display_8",
"text": "进行1次普通招募" "text": "进行1次普通招募"
@ -169,7 +148,7 @@
}, },
{ {
"key": 10009, "key": 10009,
"id_list": 9, "id_list": 8,
"task_display": { "task_display": {
"key": "newsmithy_task_task_display_9", "key": "newsmithy_task_task_display_9",
"text": "进行10次阵营招募" "text": "进行10次阵营招募"

View File

@ -1130,7 +1130,7 @@
"icon": "", "icon": "",
"task_name": { "task_name": {
"key": "worldtask_world_task_task_name_29", "key": "worldtask_world_task_task_name_29",
"text": "装备强化进阶必备" "text": "装备强化进阶"
}, },
"task_details": { "task_details": {
"key": "worldtask_world_task_task_details_29", "key": "worldtask_world_task_task_details_29",
@ -1322,7 +1322,7 @@
"icon": "", "icon": "",
"task_name": { "task_name": {
"key": "worldtask_world_task_task_name_34", "key": "worldtask_world_task_task_name_34",
"text": "装备强化,进阶必备" "text": "继续强化装备"
}, },
"task_details": { "task_details": {
"key": "worldtask_world_task_task_details_34", "key": "worldtask_world_task_task_details_34",

View File

@ -2,8 +2,11 @@ package pay
import ( import (
"context" "context"
"fmt"
"go_dreamfactory/comm" "go_dreamfactory/comm"
"go_dreamfactory/pb" "go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"math"
"go.mongodb.org/mongo-driver/bson/primitive" "go.mongodb.org/mongo-driver/bson/primitive"
) )
@ -17,6 +20,10 @@ func (this *apiComp) DeliveryCheck(session comm.IUserSession, req *pb.PayDeliver
// /模拟充值 // /模拟充值
func (this *apiComp) Delivery(session comm.IUserSession, req *pb.PayDeliveryReq) (errdata *pb.ErrorData) { func (this *apiComp) Delivery(session comm.IUserSession, req *pb.PayDeliveryReq) (errdata *pb.ErrorData) {
var ( var (
conf *cfg.GameRechargeData
voucher *cfg.Gameatn
amount uint32
neet uint32
err error err error
) )
if errdata = this.DeliveryCheck(session, req); errdata != nil { if errdata = this.DeliveryCheck(session, req); errdata != nil {
@ -24,6 +31,37 @@ func (this *apiComp) Delivery(session comm.IUserSession, req *pb.PayDeliveryReq)
} }
req.Orderid = primitive.NewObjectID().Hex() req.Orderid = primitive.NewObjectID().Hex()
req.Uid = session.GetUserId() req.Uid = session.GetUserId()
if conf, err = this.module.configure.getGameRecharge(req.Productid); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
voucher = this.module.ModuleTools.GetGlobalConf().Voucher
amount = this.module.ModuleItems.QueryItemAmount(session.GetUserId(), voucher.T)
neet = uint32(math.Floor(float64(conf.Amount) / 100))
if amount < neet {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ResNoEnough,
Title: pb.ErrorCode_ResNoEnough.ToString(),
Message: fmt.Sprintf("需要代金卷:%d 只有:%d", neet, amount),
}
return
}
needatn := []*cfg.Gameatn{{
A: voucher.A,
T: voucher.T,
N: int32(neet),
}}
if errdata = this.module.ConsumeRes(session, needatn, true); errdata != nil {
return
}
if err = this.module.Rpc_ModulePayDelivery(context.Background(), req, &pb.PayDeliveryResp{}); err != nil { if err = this.module.Rpc_ModulePayDelivery(context.Background(), req, &pb.PayDeliveryResp{}); err != nil {
this.module.Errorln(err) this.module.Errorln(err)
return return

View File

@ -4,6 +4,7 @@ import (
"go_dreamfactory/comm" "go_dreamfactory/comm"
"go_dreamfactory/pb" "go_dreamfactory/pb"
"go_dreamfactory/sys/configure" "go_dreamfactory/sys/configure"
"go_dreamfactory/utils"
"time" "time"
) )
@ -29,6 +30,15 @@ func (this *apiComp) Info(session comm.IUserSession, req *pb.PracticeInfoReq) (e
} }
return return
} }
if utils.IsToday(room.Pillar1.Lastusetime) { //上一次训练不是今天
room.Pillar1.Usenum = 0
}
if utils.IsToday(room.Pillar2.Lastusetime) { //上一次训练不是今天
room.Pillar2.Usenum = 0
}
if utils.IsToday(room.Pillar3.Lastusetime) { //上一次训练不是今天
room.Pillar3.Usenum = 0
}
if room.Npcstate == 0 && room.Currnpc == 0 { if room.Npcstate == 0 && room.Currnpc == 0 {
this.module.modelPandata.refreshnpc(room) this.module.modelPandata.refreshnpc(room)

View File

@ -5,16 +5,17 @@ import (
"go_dreamfactory/pb" "go_dreamfactory/pb"
"go_dreamfactory/sys/configure" "go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs" cfg "go_dreamfactory/sys/configure/structs"
"go_dreamfactory/utils"
"time" "time"
) )
//参数校验 // 参数校验
func (this *apiComp) PracticeCheck(session comm.IUserSession, req *pb.PracticePracticeReq) (errdata *pb.ErrorData) { func (this *apiComp) PracticeCheck(session comm.IUserSession, req *pb.PracticePracticeReq) (errdata *pb.ErrorData) {
return return
} }
///练功请求 练功 // /练功请求 练功
func (this *apiComp) Practice(session comm.IUserSession, req *pb.PracticePracticeReq) (errdata *pb.ErrorData) { func (this *apiComp) Practice(session comm.IUserSession, req *pb.PracticePracticeReq) (errdata *pb.ErrorData) {
var ( var (
err error err error
@ -70,6 +71,18 @@ func (this *apiComp) Practice(session comm.IUserSession, req *pb.PracticePractic
return return
} }
if utils.IsToday(pillar.Lastusetime) { //上一次训练不是今天
pillar.Usenum = 0
}
if pillar.Usenum >= pillarconfigure.Limitation {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_PracticeUseLimit,
Title: pb.ErrorCode_PracticeUseLimit.ToString(),
}
return
}
if req.Teacher != "" { if req.Teacher != "" {
if room.Knapsack[req.Teacher] == 1 { //已经被使用 if room.Knapsack[req.Teacher] == 1 { //已经被使用
errdata = &pb.ErrorData{ errdata = &pb.ErrorData{
@ -122,7 +135,8 @@ func (this *apiComp) Practice(session comm.IUserSession, req *pb.PracticePractic
pillar.End = configure.Now().Add(time.Minute * (time.Duration(pillarconfigure.PlacementDuration + extra))).Unix() pillar.End = configure.Now().Add(time.Minute * (time.Duration(pillarconfigure.PlacementDuration + extra))).Unix()
pillar.Expend = configure.Now().Add(time.Minute * (time.Duration(pillarconfigure.PlacementDuration))).Unix() pillar.Expend = configure.Now().Add(time.Minute * (time.Duration(pillarconfigure.PlacementDuration))).Unix()
} }
pillar.Usenum++
pillar.Lastusetime = configure.Now().Unix()
this.module.modelPandata.Change(session.GetUserId(), map[string]interface{}{ this.module.modelPandata.Change(session.GetUserId(), map[string]interface{}{
"knapsack": room.Knapsack, "knapsack": room.Knapsack,
filed: pillar, filed: pillar,

View File

@ -25,6 +25,7 @@ func (this *apiComp) Getlist(session comm.IUserSession, req *pb.ShopGetListReq)
var ( var (
err error err error
filed string filed string
refresh int32
shopconf *cfg.GameShopData shopconf *cfg.GameShopData
shopData *pb.DBShop shopData *pb.DBShop
udata *pb.DBUser udata *pb.DBUser
@ -66,6 +67,7 @@ func (this *apiComp) Getlist(session comm.IUserSession, req *pb.ShopGetListReq)
case pb.ShopType_GoldShop: case pb.ShopType_GoldShop:
sdata = shopData.GoldShop sdata = shopData.GoldShop
filed = "goldShop" filed = "goldShop"
refresh = this.module.privilege.GetCountByPrivilegeId(session.GetUserId(), comm.PrivilegeType2)
break break
case pb.ShopType_DiamondShop: case pb.ShopType_DiamondShop:
sdata = shopData.DiamondShop sdata = shopData.DiamondShop
@ -127,15 +129,15 @@ func (this *apiComp) Getlist(session comm.IUserSession, req *pb.ShopGetListReq)
if req.IsManualRefresh && shopconf.Rnum > 0 { //可以手动刷新 if req.IsManualRefresh && shopconf.Rnum > 0 { //可以手动刷新
isrefresh := false isrefresh := false
refresh := int(this.module.privilege.GetCountByPrivilegeId(session.GetUserId(), comm.PrivilegeType2))
if refresh > 0 { // if refresh > 0 { //
if time.Unix(shopData.RefreshtimegoldShop, 0).Day() < configure.Now().Day() { if time.Unix(shopData.RefreshtimegoldShop, 0).Day() < configure.Now().Day() {
shopData.RefreshtimegoldShop = configure.Now().Unix() shopData.RefreshtimegoldShop = configure.Now().Unix()
shopData.RefreshnumgoldShop = 0 shopData.RefreshnumgoldShop = 0
} }
if int(shopData.RefreshnumgoldShop) < refresh { if shopData.RefreshnumgoldShop < refresh {
isrefresh = true isrefresh = true
shopData.RefreshnumgoldShop++ shopData.RefreshnumgoldShop++
} }
} }
if !isrefresh { if !isrefresh {
@ -170,6 +172,7 @@ func (this *apiComp) Getlist(session comm.IUserSession, req *pb.ShopGetListReq)
sdata.Buy = make(map[int32]int32) sdata.Buy = make(map[int32]int32)
sdata.LastRefreshTime = configure.Now().Unix() sdata.LastRefreshTime = configure.Now().Unix()
sdata.ManualRefreshNum++ sdata.ManualRefreshNum++
sdata.Leftfreerefreshnum = refresh - shopData.RefreshnumgoldShop
sdata.Items = make([]int32, len(items)) sdata.Items = make([]int32, len(items))
sdata.Preview = make(map[int32]*pb.DB_Equipment) sdata.Preview = make(map[int32]*pb.DB_Equipment)
for i, v := range items { for i, v := range items {
@ -248,6 +251,6 @@ func (this *apiComp) Getlist(session comm.IUserSession, req *pb.ShopGetListReq)
} }
return return
} }
session.SendMsg(string(this.module.GetType()), "getlist", &pb.ShopGetListResp{SType: req.SType, IsManualRefresh: req.IsManualRefresh, Goods: goods, SurplusRefreshNum: leftrefnum, Lastrefreshtime: sdata.LastRefreshTime}) session.SendMsg(string(this.module.GetType()), "getlist", &pb.ShopGetListResp{SType: req.SType, IsManualRefresh: req.IsManualRefresh, Goods: goods, SurplusRefreshNum: leftrefnum, Lastrefreshtime: sdata.LastRefreshTime, Leftfreerefreshnum: sdata.Leftfreerefreshnum})
return return
} }

View File

@ -329,7 +329,7 @@ type DBActivityData struct {
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID
Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid"` Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid"`
Hdid int32 `protobuf:"varint,3,opt,name=hdid,proto3" json:"hdid"` Hid int32 `protobuf:"varint,3,opt,name=hid,proto3" json:"hid"`
Gotarr []int32 `protobuf:"varint,4,rep,packed,name=gotarr,proto3" json:"gotarr"` Gotarr []int32 `protobuf:"varint,4,rep,packed,name=gotarr,proto3" json:"gotarr"`
Lasttime int64 `protobuf:"varint,5,opt,name=lasttime,proto3" json:"lasttime"` Lasttime int64 `protobuf:"varint,5,opt,name=lasttime,proto3" json:"lasttime"`
Val int32 `protobuf:"varint,6,opt,name=val,proto3" json:"val"` Val int32 `protobuf:"varint,6,opt,name=val,proto3" json:"val"`
@ -381,9 +381,9 @@ func (x *DBActivityData) GetUid() string {
return "" return ""
} }
func (x *DBActivityData) GetHdid() int32 { func (x *DBActivityData) GetHid() int32 {
if x != nil { if x != nil {
return x.Hdid return x.Hid
} }
return 0 return 0
} }
@ -450,16 +450,16 @@ var file_activity_activity_db_proto_rawDesc = []byte{
0x13, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x68, 0x74, 0x79, 0x70, 0x65, 0x12, 0x21, 0x0a, 0x04, 0x13, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x68, 0x74, 0x79, 0x70, 0x65, 0x12, 0x21, 0x0a, 0x04,
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} }
var ( var (

View File

@ -389,6 +389,7 @@ const (
ErrorCode_PracticePillarMaxLv ErrorCode = 4304 //木桩已到满级 ErrorCode_PracticePillarMaxLv ErrorCode = 4304 //木桩已到满级
ErrorCode_PracticeYouQiecuoing ErrorCode = 4305 //你有切磋未完成 ErrorCode_PracticeYouQiecuoing ErrorCode = 4305 //你有切磋未完成
ErrorCode_PracticeTargetQiecuoing ErrorCode = 4306 //目标正在切磋中 ErrorCode_PracticeTargetQiecuoing ErrorCode = 4306 //目标正在切磋中
ErrorCode_PracticeUseLimit ErrorCode = 4307 //柱子使用已达上限
//parkour //parkour
ErrorCode_ParkourMemberFull ErrorCode = 4401 //队伍成员已满 ErrorCode_ParkourMemberFull ErrorCode = 4401 //队伍成员已满
ErrorCode_ParkourInviteOverdue ErrorCode = 4402 //邀请已过期 ErrorCode_ParkourInviteOverdue ErrorCode = 4402 //邀请已过期
@ -738,6 +739,7 @@ var (
4304: "PracticePillarMaxLv", 4304: "PracticePillarMaxLv",
4305: "PracticeYouQiecuoing", 4305: "PracticeYouQiecuoing",
4306: "PracticeTargetQiecuoing", 4306: "PracticeTargetQiecuoing",
4307: "PracticeUseLimit",
4401: "ParkourMemberFull", 4401: "ParkourMemberFull",
4402: "ParkourInviteOverdue", 4402: "ParkourInviteOverdue",
4403: "ParkourInviteNoPermissions", 4403: "ParkourInviteNoPermissions",
@ -1081,6 +1083,7 @@ var (
"PracticePillarMaxLv": 4304, "PracticePillarMaxLv": 4304,
"PracticeYouQiecuoing": 4305, "PracticeYouQiecuoing": 4305,
"PracticeTargetQiecuoing": 4306, "PracticeTargetQiecuoing": 4306,
"PracticeUseLimit": 4307,
"ParkourMemberFull": 4401, "ParkourMemberFull": 4401,
"ParkourInviteOverdue": 4402, "ParkourInviteOverdue": 4402,
"ParkourInviteNoPermissions": 4403, "ParkourInviteNoPermissions": 4403,
@ -1126,7 +1129,7 @@ var File_errorcode_proto protoreflect.FileDescriptor
var file_errorcode_proto_rawDesc = []byte{ var file_errorcode_proto_rawDesc = []byte{
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} }
var ( var (

View File

@ -36,6 +36,8 @@ type DBPracticePillar struct {
Start int64 `protobuf:"varint,8,opt,name=start,proto3" json:"start"` //开始时间 Start int64 `protobuf:"varint,8,opt,name=start,proto3" json:"start"` //开始时间
End int64 `protobuf:"varint,9,opt,name=end,proto3" json:"end"` //结束时间 End int64 `protobuf:"varint,9,opt,name=end,proto3" json:"end"` //结束时间
Expend int64 `protobuf:"varint,10,opt,name=expend,proto3" json:"expend"` //经验上限时间 Expend int64 `protobuf:"varint,10,opt,name=expend,proto3" json:"expend"` //经验上限时间
Usenum int32 `protobuf:"varint,11,opt,name=usenum,proto3" json:"usenum"` //已使用次数
Lastusetime int64 `protobuf:"varint,12,opt,name=lastusetime,proto3" json:"lastusetime"` //上一次使用时间
} }
func (x *DBPracticePillar) Reset() { func (x *DBPracticePillar) Reset() {
@ -140,6 +142,20 @@ func (x *DBPracticePillar) GetExpend() int64 {
return 0 return 0
} }
func (x *DBPracticePillar) GetUsenum() int32 {
if x != nil {
return x.Usenum
}
return 0
}
func (x *DBPracticePillar) GetLastusetime() int64 {
if x != nil {
return x.Lastusetime
}
return 0
}
//熊猫武馆教习 //熊猫武馆教习
type DBPracticeTeacher struct { type DBPracticeTeacher struct {
state protoimpl.MessageState state protoimpl.MessageState
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} }
var ( var (

View File

@ -94,6 +94,7 @@ type UserShopData struct {
Items []int32 `protobuf:"varint,3,rep,packed,name=Items,proto3" json:"Items"` //商品列表 Items []int32 `protobuf:"varint,3,rep,packed,name=Items,proto3" json:"Items"` //商品列表
Buy map[int32]int32 `protobuf:"bytes,4,rep,name=buy,proto3" json:"buy" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //购买记录 Buy map[int32]int32 `protobuf:"bytes,4,rep,name=buy,proto3" json:"buy" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //购买记录
Preview map[int32]*DB_Equipment `protobuf:"bytes,5,rep,name=preview,proto3" json:"preview" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` //预览数据 Preview map[int32]*DB_Equipment `protobuf:"bytes,5,rep,name=preview,proto3" json:"preview" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` //预览数据
Leftfreerefreshnum int32 `protobuf:"varint,6,opt,name=leftfreerefreshnum,proto3" json:"leftfreerefreshnum"` //剩余免费刷新次数
} }
func (x *UserShopData) Reset() { func (x *UserShopData) Reset() {
@ -163,6 +164,13 @@ func (x *UserShopData) GetPreview() map[int32]*DB_Equipment {
return nil return nil
} }
func (x *UserShopData) GetLeftfreerefreshnum() int32 {
if x != nil {
return x.Leftfreerefreshnum
}
return 0
}
type DBShop struct { type DBShop struct {
state protoimpl.MessageState state protoimpl.MessageState
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache
@ -296,7 +304,7 @@ var file_shop_shop_db_proto_rawDesc = []byte{
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@ -309,7 +317,10 @@ var file_shop_shop_db_proto_rawDesc = []byte{
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View File

@ -175,6 +175,7 @@ type ShopGetListResp struct {
Goods []*ShopItem `protobuf:"bytes,4,rep,name=Goods,proto3" json:"Goods"` //商品列表 Goods []*ShopItem `protobuf:"bytes,4,rep,name=Goods,proto3" json:"Goods"` //商品列表
SurplusRefreshNum int32 `protobuf:"varint,5,opt,name=SurplusRefreshNum,proto3" json:"SurplusRefreshNum"` //剩余手动刷新次数 SurplusRefreshNum int32 `protobuf:"varint,5,opt,name=SurplusRefreshNum,proto3" json:"SurplusRefreshNum"` //剩余手动刷新次数
Lastrefreshtime int64 `protobuf:"varint,6,opt,name=lastrefreshtime,proto3" json:"lastrefreshtime"` //上一次刷新时间 Lastrefreshtime int64 `protobuf:"varint,6,opt,name=lastrefreshtime,proto3" json:"lastrefreshtime"` //上一次刷新时间
Leftfreerefreshnum int32 `protobuf:"varint,7,opt,name=leftfreerefreshnum,proto3" json:"leftfreerefreshnum"` //剩余免费刷新次数
} }
func (x *ShopGetListResp) Reset() { func (x *ShopGetListResp) Reset() {
@ -244,6 +245,13 @@ func (x *ShopGetListResp) GetLastrefreshtime() int64 {
return 0 return 0
} }
func (x *ShopGetListResp) GetLeftfreerefreshnum() int32 {
if x != nil {
return x.Leftfreerefreshnum
}
return 0
}
//购买商品 请求 //购买商品 请求
type ShopBuyReq struct { type ShopBuyReq struct {
state protoimpl.MessageState state protoimpl.MessageState
@ -382,8 +390,8 @@ var file_shop_shop_msg_proto_rawDesc = []byte{
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@ -396,7 +404,10 @@ var file_shop_shop_msg_proto_rawDesc = []byte{
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View File

@ -25,6 +25,7 @@ type GameDispatch_TaskData struct {
Reqextxt []string Reqextxt []string
Reward []*Gameatn Reward []*Gameatn
Rewardex []*Gameatn Rewardex []*Gameatn
Completecount int32
} }
const TypeId_GameDispatch_TaskData = -350189032 const TypeId_GameDispatch_TaskData = -350189032
@ -126,6 +127,7 @@ func (_v *GameDispatch_TaskData)Deserialize(_buf map[string]interface{}) (err er
} }
} }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["completecount"].(float64); !_ok_ { err = errors.New("completecount error"); return }; _v.Completecount = int32(_tempNum_) }
return return
} }

View File

@ -19,6 +19,7 @@ type GameHuntingBossData struct {
Firstprize []*Gameatn Firstprize []*Gameatn
Dropshow []*Gameatn Dropshow []*Gameatn
Drop int32 Drop int32
Heroexp int32
Bossmodel int32 Bossmodel int32
Boss []int32 Boss []int32
PsConsume []*Gameatn PsConsume []*Gameatn
@ -67,6 +68,7 @@ func (_v *GameHuntingBossData)Deserialize(_buf map[string]interface{}) (err erro
} }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["drop"].(float64); !_ok_ { err = errors.New("drop error"); return }; _v.Drop = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["drop"].(float64); !_ok_ { err = errors.New("drop error"); return }; _v.Drop = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["heroexp"].(float64); !_ok_ { err = errors.New("heroexp error"); return }; _v.Heroexp = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["bossmodel"].(float64); !_ok_ { err = errors.New("bossmodel error"); return }; _v.Bossmodel = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["bossmodel"].(float64); !_ok_ { err = errors.New("bossmodel error"); return }; _v.Bossmodel = int32(_tempNum_) }
{ {
var _arr_ []interface{} var _arr_ []interface{}

View File

@ -13,4 +13,5 @@ const (
GameOpencondType_Platlv = 1 GameOpencondType_Platlv = 1
GameOpencondType_Maxmapid = 2 GameOpencondType_Maxmapid = 2
GameOpencondType_Worldtaskid = 3 GameOpencondType_Worldtaskid = 3
GameOpencondType_Friend = 4
) )

View File

@ -33,6 +33,7 @@ type GamePandamasJxData struct {
Wget []int32 Wget []int32
Num []int32 Num []int32
BanHero string BanHero string
Limitation int32
} }
const TypeId_GamePandamasJxData = -1003744967 const TypeId_GamePandamasJxData = -1003744967
@ -116,6 +117,7 @@ func (_v *GamePandamasJxData)Deserialize(_buf map[string]interface{}) (err error
} }
{ var _ok_ bool; if _v.BanHero, _ok_ = _buf["ban_hero"].(string); !_ok_ { err = errors.New("ban_hero error"); return } } { var _ok_ bool; if _v.BanHero, _ok_ = _buf["ban_hero"].(string); !_ok_ { err = errors.New("ban_hero error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["limitation"].(float64); !_ok_ { err = errors.New("limitation error"); return }; _v.Limitation = int32(_tempNum_) }
return return
} }

View File

@ -20,6 +20,7 @@ type GamePandamasMzData struct {
PlacementDuration int32 PlacementDuration int32
PropPosition int32 PropPosition int32
PhotoGuideUnlocking []*Gameatn PhotoGuideUnlocking []*Gameatn
Limitation int32
} }
const TypeId_GamePandamasMzData = -916010472 const TypeId_GamePandamasMzData = -916010472
@ -64,6 +65,7 @@ func (_v *GamePandamasMzData)Deserialize(_buf map[string]interface{}) (err error
} }
} }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["limitation"].(float64); !_ok_ { err = errors.New("limitation error"); return }; _v.Limitation = int32(_tempNum_) }
return return
} }

View File

@ -238,6 +238,8 @@ type GameGlobalData struct {
FightPs int32 FightPs int32
PlayerBodychange int32 PlayerBodychange int32
MrylReward []*Gameatn MrylReward []*Gameatn
OverexpReward int32
Voucher *Gameatn
} }
const TypeId_GameGlobalData = 477542761 const TypeId_GameGlobalData = 477542761
@ -981,6 +983,8 @@ func (_v *GameGlobalData)Deserialize(_buf map[string]interface{}) (err error) {
} }
} }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["overexp_reward"].(float64); !_ok_ { err = errors.New("overexp_reward error"); return }; _v.OverexpReward = int32(_tempNum_) }
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["voucher"].(map[string]interface{}); !_ok_ { err = errors.New("voucher error"); return }; if _v.Voucher, err = DeserializeGameatn(_x_); err != nil { return } }
return return
} }

View File

@ -16,6 +16,7 @@ type GamePlayerlvData struct {
Reward []*Gameatn Reward []*Gameatn
PsCeiling int32 PsCeiling int32
CopsPsCeiling int32 CopsPsCeiling int32
HeroLv int32
} }
const TypeId_GamePlayerlvData = 927774449 const TypeId_GamePlayerlvData = 927774449
@ -43,6 +44,7 @@ func (_v *GamePlayerlvData)Deserialize(_buf map[string]interface{}) (err error)
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ps_ceiling"].(float64); !_ok_ { err = errors.New("ps_ceiling error"); return }; _v.PsCeiling = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ps_ceiling"].(float64); !_ok_ { err = errors.New("ps_ceiling error"); return }; _v.PsCeiling = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["cops_ps_ceiling"].(float64); !_ok_ { err = errors.New("cops_ps_ceiling error"); return }; _v.CopsPsCeiling = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["cops_ps_ceiling"].(float64); !_ok_ { err = errors.New("cops_ps_ceiling error"); return }; _v.CopsPsCeiling = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hero_lv"].(float64); !_ok_ { err = errors.New("hero_lv error"); return }; _v.HeroLv = int32(_tempNum_) }
return return
} }