上传商城api接口代码
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813568cb63
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ccfe0dfc02
@ -19,15 +19,17 @@ func (this *apiComp) GetlistCheck(session comm.IUserSession, req *pb.ShopGetList
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///获取用户商品列表
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func (this *apiComp) Getlist(session comm.IUserSession, req *pb.ShopGetListReq) (code pb.ErrorCode, data proto.Message) {
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var (
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err error
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filed string
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shopconf *cfg.Game_shopData
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shopData *pb.DBShop
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sdata *pb.UserShopData
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items []*cfg.Game_shopitemData
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goods []*pb.ShopItem
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tdata time.Duration
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ltime time.Duration
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err error
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filed string
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shopconf *cfg.Game_shopData
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shopData *pb.DBShop
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udata *pb.DBUser
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sdata *pb.UserShopData
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items []*cfg.Game_shopitemData
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ushoputem map[int32]*pb.DBShopItem
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goods []*pb.ShopItem
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tdata time.Duration
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ltime time.Duration
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)
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defer func() {
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if code == pb.ErrorCode_Success {
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@ -42,7 +44,14 @@ func (this *apiComp) Getlist(session comm.IUserSession, req *pb.ShopGetListReq)
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code = pb.ErrorCode_SystemError
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return
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}
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if udata = this.module.ModuleUser.GetUser(session.GetUserId()); udata == nil {
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code = pb.ErrorCode_SystemError
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return
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}
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if ushoputem, err = this.module.modelShopItems.QueryUserShopData(session.GetUserId()); err != nil {
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code = pb.ErrorCode_SystemError
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return
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}
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switch req.SType {
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case pb.ShopType_GoldShop:
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sdata = shopData.GoldShop
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@ -91,13 +100,13 @@ func (this *apiComp) Getlist(session comm.IUserSession, req *pb.ShopGetListReq)
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var _items []*cfg.Game_shopitemData
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for _, v := range shopconf.Shopitem {
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if _items, err = this.module.configure.GetShopItemsConfigureByGroups(v); err != nil {
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if _items, err = this.module.configure.GetShopItemsConfigureByGroups(v, udata); err != nil {
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code = pb.ErrorCode_SystemError
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return
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}
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items = append(items, randomGoods(_items))
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}
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goods = transGoods(items)
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goods = transGoods(items, ushoputem)
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sdata.LastRefreshTime = time.Now().Unix()
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sdata.Items = make([]int32, len(items))
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for i, v := range items {
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@ -108,13 +117,13 @@ func (this *apiComp) Getlist(session comm.IUserSession, req *pb.ShopGetListReq)
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if tdata > ltime { //达到刷新时间 可以刷新商品列表
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var _items []*cfg.Game_shopitemData
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for _, v := range shopconf.Shopitem {
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if _items, err = this.module.configure.GetShopItemsConfigureByGroups(v); err != nil {
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if _items, err = this.module.configure.GetShopItemsConfigureByGroups(v, udata); err != nil {
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code = pb.ErrorCode_SystemError
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return
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}
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items = append(items, randomGoods(_items))
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}
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goods = transGoods(items)
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goods = transGoods(items, ushoputem)
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sdata.LastRefreshTime = time.Now().Unix()
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sdata.Items = make([]int32, len(items))
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for i, v := range items {
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@ -126,7 +135,7 @@ func (this *apiComp) Getlist(session comm.IUserSession, req *pb.ShopGetListReq)
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code = pb.ErrorCode_SystemError
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return
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}
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goods = transGoods(items)
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goods = transGoods(items, ushoputem)
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}
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} else {
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code = pb.ErrorCode_ReqParameterError
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@ -5,6 +5,7 @@ import (
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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)
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@ -65,7 +66,7 @@ func (this *configureComp) GetShopItemsConfigure(key int32) (result *cfg.Game_sh
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}
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//读取商品组
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func (this *configureComp) GetShopItemsConfigureByGroups(groupid int32) (result []*cfg.Game_shopitemData, err error) {
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func (this *configureComp) GetShopItemsConfigureByGroups(groupid int32, user *pb.DBUser) (result []*cfg.Game_shopitemData, err error) {
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result = make([]*cfg.Game_shopitemData, 0, 10)
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var (
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v interface{}
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@ -78,7 +79,10 @@ func (this *configureComp) GetShopItemsConfigureByGroups(groupid int32) (result
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} else {
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table = v.(*cfg.Game_shopitem)
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for _, v := range table.GetDataMap() {
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if v.Id == groupid {
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if v.Id == groupid &&
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user.Lv >= v.Lvmin &&
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user.Lv <= v.Lvmax &&
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v.Vip >= v.Vip {
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result = append(result, item)
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}
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}
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@ -30,13 +30,19 @@ func randomGoods(goods []*cfg.Game_shopitemData) (result *cfg.Game_shopitemData)
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}
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//转换商品对象
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func transGoods(goods []*cfg.Game_shopitemData) (result []*pb.ShopItem) {
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func transGoods(goods []*cfg.Game_shopitemData, ushoputem map[int32]*pb.DBShopItem) (result []*pb.ShopItem) {
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result = make([]*pb.ShopItem, len(goods))
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ok := false
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uitem := &pb.DBShopItem{}
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for i, v := range goods {
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if uitem, ok = ushoputem[v.Key]; !ok {
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uitem = &pb.DBShopItem{}
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}
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result[i] = &pb.ShopItem{
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GoodsId: v.Key,
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Sale: int32(v.Sale),
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}
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result[i].LeftBuyNum = v.Buyminnum - uitem.BuyNum
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result[i].Items = make([]*pb.Resource, len(v.Iteminfo))
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for i1, v1 := range v.Iteminfo {
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result[i].Items[i1] = &pb.Resource{
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@ -3,6 +3,7 @@ package shop
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import (
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/lego/sys/mgo"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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@ -30,9 +31,16 @@ func (this *modelShopItemsComp) Init(service core.IService, module core.IModule,
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}
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//查询用户装备数据
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func (this *modelShopItemsComp) QueryUserShopData(uId string) (data []*pb.DBShopItem, err error) {
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data = make([]*pb.DBShopItem, 0)
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err = this.GetList(uId, &data)
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func (this *modelShopItemsComp) QueryUserShopData(uId string) (result map[int32]*pb.DBShopItem, err error) {
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result = make(map[int32]*pb.DBShopItem)
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data := make([]*pb.DBShopItem, 0)
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if err = this.GetList(uId, &data); err != nil && err != mgo.MongodbNil {
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return
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}
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err = nil
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for _, v := range data {
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result[v.GoodsId] = v
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}
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return
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}
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@ -15,7 +15,8 @@ message ShopItem {
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int32 GoodsId = 1; //商品Id
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repeated Resource Items = 2; //货物
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repeated Resource Consume = 3; //消耗
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int32 Sale = 4; //打折
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int32 Sale = 4; //打折
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int32 LeftBuyNum = 5; //还可购买次数
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}
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//获取装备列表请求
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@ -90,10 +90,11 @@ type ShopItem struct {
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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GoodsId int32 `protobuf:"varint,1,opt,name=GoodsId,proto3" json:"GoodsId"` //商品Id
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Items []*Resource `protobuf:"bytes,2,rep,name=Items,proto3" json:"Items"` //货物
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Consume []*Resource `protobuf:"bytes,3,rep,name=Consume,proto3" json:"Consume"` //消耗
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Sale int32 `protobuf:"varint,4,opt,name=Sale,proto3" json:"Sale"` //打折
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GoodsId int32 `protobuf:"varint,1,opt,name=GoodsId,proto3" json:"GoodsId"` //商品Id
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Items []*Resource `protobuf:"bytes,2,rep,name=Items,proto3" json:"Items"` //货物
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Consume []*Resource `protobuf:"bytes,3,rep,name=Consume,proto3" json:"Consume"` //消耗
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Sale int32 `protobuf:"varint,4,opt,name=Sale,proto3" json:"Sale"` //打折
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LeftBuyNum int32 `protobuf:"varint,5,opt,name=LeftBuyNum,proto3" json:"LeftBuyNum"` //还可购买次数
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}
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func (x *ShopItem) Reset() {
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@ -156,6 +157,13 @@ func (x *ShopItem) GetSale() int32 {
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return 0
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}
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func (x *ShopItem) GetLeftBuyNum() int32 {
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if x != nil {
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return x.LeftBuyNum
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}
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return 0
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}
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//获取装备列表请求
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type ShopGetListReq struct {
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state protoimpl.MessageState
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@ -368,30 +376,32 @@ var file_shop_shop_msg_proto_rawDesc = []byte{
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}
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var (
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