This commit is contained in:
meixiongfeng 2023-07-26 14:46:50 +08:00
parent fa0acb2647
commit cc436054d4
2 changed files with 67 additions and 237 deletions

View File

@ -11,139 +11,56 @@ package cfg
import "errors"
type GameStoneBattleData struct {
BattleStageId int32
EnemyShowIcon int32
Atk int32
Hp int32
Def int32
SpeedValue int32
EffreValue int32
BattleReadyID int32
FormatList []int32
RewardLottery int32
BattleStageId int32
EnemyShowIcon int32
Atk int32
Hp int32
Def int32
SpeedValue int32
EffreValue int32
BattleReadyID int32
FormatList []int32
RewardLottery int32
}
const TypeId_GameStoneBattleData = 469689547
func (*GameStoneBattleData) GetTypeId() int32 {
return 469689547
return 469689547
}
func (_v *GameStoneBattleData) Deserialize(_buf map[string]interface{}) (err error) {
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["BattleStageId"].(float64); !_ok_ {
err = errors.New("BattleStageId error")
return
}
_v.BattleStageId = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["EnemyShowIcon"].(float64); !_ok_ {
err = errors.New("EnemyShowIcon error")
return
}
_v.EnemyShowIcon = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["Atk"].(float64); !_ok_ {
err = errors.New("Atk error")
return
}
_v.Atk = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["Hp"].(float64); !_ok_ {
err = errors.New("Hp error")
return
}
_v.Hp = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["Def"].(float64); !_ok_ {
err = errors.New("Def error")
return
}
_v.Def = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["SpeedValue"].(float64); !_ok_ {
err = errors.New("SpeedValue error")
return
}
_v.SpeedValue = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["EffreValue"].(float64); !_ok_ {
err = errors.New("EffreValue error")
return
}
_v.EffreValue = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["BattleReadyID"].(float64); !_ok_ {
err = errors.New("BattleReadyID error")
return
}
_v.BattleReadyID = int32(_tempNum_)
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["FormatList"].([]interface{}); !_ok_ {
err = errors.New("FormatList error")
return
}
func (_v *GameStoneBattleData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BattleStageId"].(float64); !_ok_ { err = errors.New("BattleStageId error"); return }; _v.BattleStageId = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["EnemyShowIcon"].(float64); !_ok_ { err = errors.New("EnemyShowIcon error"); return }; _v.EnemyShowIcon = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Atk"].(float64); !_ok_ { err = errors.New("Atk error"); return }; _v.Atk = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Hp"].(float64); !_ok_ { err = errors.New("Hp error"); return }; _v.Hp = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Def"].(float64); !_ok_ { err = errors.New("Def error"); return }; _v.Def = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["SpeedValue"].(float64); !_ok_ { err = errors.New("SpeedValue error"); return }; _v.SpeedValue = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["EffreValue"].(float64); !_ok_ { err = errors.New("EffreValue error"); return }; _v.EffreValue = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BattleReadyID"].(float64); !_ok_ { err = errors.New("BattleReadyID error"); return }; _v.BattleReadyID = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["FormatList"].([]interface{}); !_ok_ { err = errors.New("FormatList error"); return }
_v.FormatList = make([]int32, 0, len(_arr_))
_v.FormatList = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{
var _ok_ bool
var _x_ float64
if _x_, _ok_ = _e_.(float64); !_ok_ {
err = errors.New("_list_v_ error")
return
}
_list_v_ = int32(_x_)
}
_v.FormatList = append(_v.FormatList, _list_v_)
}
}
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.FormatList = append(_v.FormatList, _list_v_)
}
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["RewardLottery"].(float64); !_ok_ {
err = errors.New("RewardLottery error")
return
}
_v.RewardLottery = int32(_tempNum_)
}
return
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["RewardLottery"].(float64); !_ok_ { err = errors.New("RewardLottery error"); return }; _v.RewardLottery = int32(_tempNum_) }
return
}
func DeserializeGameStoneBattleData(_buf map[string]interface{}) (*GameStoneBattleData, error) {
v := &GameStoneBattleData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
v := &GameStoneBattleData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}

View File

@ -11,128 +11,41 @@ package cfg
import "errors"
type GameStoneBuffData struct {
BuffId int32
Type int32
SkillId int32
BuffLevel int32
Quality int32
BuffIcon string
BuffStory string
BuffUpgradeCost *Gameatn
BuffSell *Gameatn
BuffId int32
Type int32
SkillId int32
BuffLevel int32
Quality int32
BuffIcon string
BuffStory string
BuffUpgradeCost *Gameatn
BuffSell *Gameatn
}
const TypeId_GameStoneBuffData = -1457644250
func (*GameStoneBuffData) GetTypeId() int32 {
return -1457644250
return -1457644250
}
func (_v *GameStoneBuffData) Deserialize(_buf map[string]interface{}) (err error) {
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["BuffId"].(float64); !_ok_ {
err = errors.New("BuffId error")
return
}
_v.BuffId = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["Type"].(float64); !_ok_ {
err = errors.New("Type error")
return
}
_v.Type = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["SkillId"].(float64); !_ok_ {
err = errors.New("SkillId error")
return
}
_v.SkillId = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["BuffLevel"].(float64); !_ok_ {
err = errors.New("BuffLevel error")
return
}
_v.BuffLevel = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["Quality"].(float64); !_ok_ {
err = errors.New("Quality error")
return
}
_v.Quality = int32(_tempNum_)
}
{
var _ok_ bool
if _v.BuffIcon, _ok_ = _buf["BuffIcon"].(string); !_ok_ {
err = errors.New("BuffIcon error")
return
}
}
{
var _ok_ bool
var __json_text__ map[string]interface{}
if __json_text__, _ok_ = _buf["BuffStory"].(map[string]interface{}); !_ok_ {
err = errors.New("_v.BuffStory error")
return
}
{
var _ok_ bool
if _, _ok_ = __json_text__["key"].(string); !_ok_ {
err = errors.New("key error")
return
}
}
{
var _ok_ bool
if _v.BuffStory, _ok_ = __json_text__["text"].(string); !_ok_ {
err = errors.New("text error")
return
}
}
}
{
var _ok_ bool
var _x_ map[string]interface{}
if _x_, _ok_ = _buf["BuffUpgradeCost"].(map[string]interface{}); !_ok_ {
err = errors.New("BuffUpgradeCost error")
return
}
if _v.BuffUpgradeCost, err = DeserializeGameatn(_x_); err != nil {
return
}
}
{
var _ok_ bool
var _x_ map[string]interface{}
if _x_, _ok_ = _buf["BuffSell"].(map[string]interface{}); !_ok_ {
err = errors.New("BuffSell error")
return
}
if _v.BuffSell, err = DeserializeGameatn(_x_); err != nil {
return
}
}
return
func (_v *GameStoneBuffData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BuffId"].(float64); !_ok_ { err = errors.New("BuffId error"); return }; _v.BuffId = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Type"].(float64); !_ok_ { err = errors.New("Type error"); return }; _v.Type = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["SkillId"].(float64); !_ok_ { err = errors.New("SkillId error"); return }; _v.SkillId = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BuffLevel"].(float64); !_ok_ { err = errors.New("BuffLevel error"); return }; _v.BuffLevel = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Quality"].(float64); !_ok_ { err = errors.New("Quality error"); return }; _v.Quality = int32(_tempNum_) }
{ var _ok_ bool; if _v.BuffIcon, _ok_ = _buf["BuffIcon"].(string); !_ok_ { err = errors.New("BuffIcon error"); return } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["BuffStory"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.BuffStory error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.BuffStory, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["BuffUpgradeCost"].(map[string]interface{}); !_ok_ { err = errors.New("BuffUpgradeCost error"); return }; if _v.BuffUpgradeCost, err = DeserializeGameatn(_x_); err != nil { return } }
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["BuffSell"].(map[string]interface{}); !_ok_ { err = errors.New("BuffSell error"); return }; if _v.BuffSell, err = DeserializeGameatn(_x_); err != nil { return } }
return
}
func DeserializeGameStoneBuffData(_buf map[string]interface{}) (*GameStoneBuffData, error) {
v := &GameStoneBuffData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
v := &GameStoneBuffData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}