diff --git a/sys/configure/structs/Game.StoneBattleData.go b/sys/configure/structs/Game.StoneBattleData.go index 21f7d5f4a..6275edca2 100644 --- a/sys/configure/structs/Game.StoneBattleData.go +++ b/sys/configure/structs/Game.StoneBattleData.go @@ -11,139 +11,56 @@ package cfg import "errors" type GameStoneBattleData struct { - BattleStageId int32 - EnemyShowIcon int32 - Atk int32 - Hp int32 - Def int32 - SpeedValue int32 - EffreValue int32 - BattleReadyID int32 - FormatList []int32 - RewardLottery int32 + BattleStageId int32 + EnemyShowIcon int32 + Atk int32 + Hp int32 + Def int32 + SpeedValue int32 + EffreValue int32 + BattleReadyID int32 + FormatList []int32 + RewardLottery int32 } const TypeId_GameStoneBattleData = 469689547 func (*GameStoneBattleData) GetTypeId() int32 { - return 469689547 + return 469689547 } -func (_v *GameStoneBattleData) Deserialize(_buf map[string]interface{}) (err error) { - { - var _ok_ bool - var _tempNum_ float64 - if _tempNum_, _ok_ = _buf["BattleStageId"].(float64); !_ok_ { - err = errors.New("BattleStageId error") - return - } - _v.BattleStageId = int32(_tempNum_) - } - { - var _ok_ bool - var _tempNum_ float64 - if _tempNum_, _ok_ = _buf["EnemyShowIcon"].(float64); !_ok_ { - err = errors.New("EnemyShowIcon error") - return - } - _v.EnemyShowIcon = int32(_tempNum_) - } - { - var _ok_ bool - var _tempNum_ float64 - if _tempNum_, _ok_ = _buf["Atk"].(float64); !_ok_ { - err = errors.New("Atk error") - return - } - _v.Atk = int32(_tempNum_) - } - { - var _ok_ bool - var _tempNum_ float64 - if _tempNum_, _ok_ = _buf["Hp"].(float64); !_ok_ { - err = errors.New("Hp error") - return - } - _v.Hp = int32(_tempNum_) - } - { - var _ok_ bool - var _tempNum_ float64 - if _tempNum_, _ok_ = _buf["Def"].(float64); !_ok_ { - err = errors.New("Def error") - return - } - _v.Def = int32(_tempNum_) - } - { - var _ok_ bool - var _tempNum_ float64 - if _tempNum_, _ok_ = _buf["SpeedValue"].(float64); !_ok_ { - err = errors.New("SpeedValue error") - return - } - _v.SpeedValue = int32(_tempNum_) - } - { - var _ok_ bool - var _tempNum_ float64 - if _tempNum_, _ok_ = _buf["EffreValue"].(float64); !_ok_ { - err = errors.New("EffreValue error") - return - } - _v.EffreValue = int32(_tempNum_) - } - { - var _ok_ bool - var _tempNum_ float64 - if _tempNum_, _ok_ = _buf["BattleReadyID"].(float64); !_ok_ { - err = errors.New("BattleReadyID error") - return - } - _v.BattleReadyID = int32(_tempNum_) - } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["FormatList"].([]interface{}); !_ok_ { - err = errors.New("FormatList error") - return - } +func (_v *GameStoneBattleData)Deserialize(_buf map[string]interface{}) (err error) { + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BattleStageId"].(float64); !_ok_ { err = errors.New("BattleStageId error"); return }; _v.BattleStageId = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["EnemyShowIcon"].(float64); !_ok_ { err = errors.New("EnemyShowIcon error"); return }; _v.EnemyShowIcon = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Atk"].(float64); !_ok_ { err = errors.New("Atk error"); return }; _v.Atk = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Hp"].(float64); !_ok_ { err = errors.New("Hp error"); return }; _v.Hp = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Def"].(float64); !_ok_ { err = errors.New("Def error"); return }; _v.Def = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["SpeedValue"].(float64); !_ok_ { err = errors.New("SpeedValue error"); return }; _v.SpeedValue = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["EffreValue"].(float64); !_ok_ { err = errors.New("EffreValue error"); return }; _v.EffreValue = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BattleReadyID"].(float64); !_ok_ { err = errors.New("BattleReadyID error"); return }; _v.BattleReadyID = int32(_tempNum_) } + { + var _arr_ []interface{} + var _ok_ bool + if _arr_, _ok_ = _buf["FormatList"].([]interface{}); !_ok_ { err = errors.New("FormatList error"); return } - _v.FormatList = make([]int32, 0, len(_arr_)) + _v.FormatList = make([]int32, 0, len(_arr_)) + + for _, _e_ := range _arr_ { + var _list_v_ int32 + { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } + _v.FormatList = append(_v.FormatList, _list_v_) + } + } - for _, _e_ := range _arr_ { - var _list_v_ int32 - { - var _ok_ bool - var _x_ float64 - if _x_, _ok_ = _e_.(float64); !_ok_ { - err = errors.New("_list_v_ error") - return - } - _list_v_ = int32(_x_) - } - _v.FormatList = append(_v.FormatList, _list_v_) - } - } - - { - var _ok_ bool - var _tempNum_ float64 - if _tempNum_, _ok_ = _buf["RewardLottery"].(float64); !_ok_ { - err = errors.New("RewardLottery error") - return - } - _v.RewardLottery = int32(_tempNum_) - } - return + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["RewardLottery"].(float64); !_ok_ { err = errors.New("RewardLottery error"); return }; _v.RewardLottery = int32(_tempNum_) } + return } func DeserializeGameStoneBattleData(_buf map[string]interface{}) (*GameStoneBattleData, error) { - v := &GameStoneBattleData{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } + v := &GameStoneBattleData{} + if err := v.Deserialize(_buf); err == nil { + return v, nil + } else { + return nil, err + } } diff --git a/sys/configure/structs/Game.StoneBuffData.go b/sys/configure/structs/Game.StoneBuffData.go index 5594142ef..0e3a42d6d 100644 --- a/sys/configure/structs/Game.StoneBuffData.go +++ b/sys/configure/structs/Game.StoneBuffData.go @@ -11,128 +11,41 @@ package cfg import "errors" type GameStoneBuffData struct { - BuffId int32 - Type int32 - SkillId int32 - BuffLevel int32 - Quality int32 - BuffIcon string - BuffStory string - BuffUpgradeCost *Gameatn - BuffSell *Gameatn + BuffId int32 + Type int32 + SkillId int32 + BuffLevel int32 + Quality int32 + BuffIcon string + BuffStory string + BuffUpgradeCost *Gameatn + BuffSell *Gameatn } const TypeId_GameStoneBuffData = -1457644250 func (*GameStoneBuffData) GetTypeId() int32 { - return -1457644250 + return -1457644250 } -func (_v *GameStoneBuffData) Deserialize(_buf map[string]interface{}) (err error) { - { - var _ok_ bool - var _tempNum_ float64 - if _tempNum_, _ok_ = _buf["BuffId"].(float64); !_ok_ { - err = errors.New("BuffId error") - return - } - _v.BuffId = int32(_tempNum_) - } - { - var _ok_ bool - var _tempNum_ float64 - if _tempNum_, _ok_ = _buf["Type"].(float64); !_ok_ { - err = errors.New("Type error") - return - } - _v.Type = int32(_tempNum_) - } - { - var _ok_ bool - var _tempNum_ float64 - if _tempNum_, _ok_ = _buf["SkillId"].(float64); !_ok_ { - err = errors.New("SkillId error") - return - } - _v.SkillId = int32(_tempNum_) - } - { - var _ok_ bool - var _tempNum_ float64 - if _tempNum_, _ok_ = _buf["BuffLevel"].(float64); !_ok_ { - err = errors.New("BuffLevel error") - return - } - _v.BuffLevel = int32(_tempNum_) - } - { - var _ok_ bool - var _tempNum_ float64 - if _tempNum_, _ok_ = _buf["Quality"].(float64); !_ok_ { - err = errors.New("Quality error") - return - } - _v.Quality = int32(_tempNum_) - } - { - var _ok_ bool - if _v.BuffIcon, _ok_ = _buf["BuffIcon"].(string); !_ok_ { - err = errors.New("BuffIcon error") - return - } - } - { - var _ok_ bool - var __json_text__ map[string]interface{} - if __json_text__, _ok_ = _buf["BuffStory"].(map[string]interface{}); !_ok_ { - err = errors.New("_v.BuffStory error") - return - } - { - var _ok_ bool - if _, _ok_ = __json_text__["key"].(string); !_ok_ { - err = errors.New("key error") - return - } - } - { - var _ok_ bool - if _v.BuffStory, _ok_ = __json_text__["text"].(string); !_ok_ { - err = errors.New("text error") - return - } - } - } - { - var _ok_ bool - var _x_ map[string]interface{} - if _x_, _ok_ = _buf["BuffUpgradeCost"].(map[string]interface{}); !_ok_ { - err = errors.New("BuffUpgradeCost error") - return - } - if _v.BuffUpgradeCost, err = DeserializeGameatn(_x_); err != nil { - return - } - } - { - var _ok_ bool - var _x_ map[string]interface{} - if _x_, _ok_ = _buf["BuffSell"].(map[string]interface{}); !_ok_ { - err = errors.New("BuffSell error") - return - } - if _v.BuffSell, err = DeserializeGameatn(_x_); err != nil { - return - } - } - return +func (_v *GameStoneBuffData)Deserialize(_buf map[string]interface{}) (err error) { + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BuffId"].(float64); !_ok_ { err = errors.New("BuffId error"); return }; _v.BuffId = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Type"].(float64); !_ok_ { err = errors.New("Type error"); return }; _v.Type = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["SkillId"].(float64); !_ok_ { err = errors.New("SkillId error"); return }; _v.SkillId = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BuffLevel"].(float64); !_ok_ { err = errors.New("BuffLevel error"); return }; _v.BuffLevel = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Quality"].(float64); !_ok_ { err = errors.New("Quality error"); return }; _v.Quality = int32(_tempNum_) } + { var _ok_ bool; if _v.BuffIcon, _ok_ = _buf["BuffIcon"].(string); !_ok_ { err = errors.New("BuffIcon error"); return } } + {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["BuffStory"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.BuffStory error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.BuffStory, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } + { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["BuffUpgradeCost"].(map[string]interface{}); !_ok_ { err = errors.New("BuffUpgradeCost error"); return }; if _v.BuffUpgradeCost, err = DeserializeGameatn(_x_); err != nil { return } } + { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["BuffSell"].(map[string]interface{}); !_ok_ { err = errors.New("BuffSell error"); return }; if _v.BuffSell, err = DeserializeGameatn(_x_); err != nil { return } } + return } func DeserializeGameStoneBuffData(_buf map[string]interface{}) (*GameStoneBuffData, error) { - v := &GameStoneBuffData{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } + v := &GameStoneBuffData{} + if err := v.Deserialize(_buf); err == nil { + return v, nil + } else { + return nil, err + } }