This commit is contained in:
liwei1dao 2022-06-24 12:03:07 +08:00
commit cbc121ada6
5 changed files with 149 additions and 60 deletions

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@ -11,6 +11,10 @@ type Api_Comp struct {
module *Hero
}
const ( //消息回复的头名称
StrengthenUplv = "strengthenherolv"
)
//组件初始化接口
func (this *Api_Comp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.MComp_GateComp.Init(service, module, comp, options)

23
modules/hero/api_hero.go Normal file
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@ -0,0 +1,23 @@
package hero
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
)
//参数校验
func (this *Api_Comp) Hero_Check(session comm.IUserSession, req *pb.Hero_StrengthenUplv_Req) (result map[string]interface{}, code comm.ErrorCode) {
return
}
/// 英雄升级
func (this *Api_Comp) HeroLv(session comm.IUserSession, agrs map[string]interface{}, req *pb.Hero_StrengthenUplv_Req) (code pb.ErrorCode) {
defer func() {
if code == pb.ErrorCode_Success {
session.SendMsg(string(this.module.GetType()), StrengthenUplv, &pb.Hero_StrengthenUplv_Resp{})
}
}()
return
}

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@ -24,7 +24,7 @@ type DB_Comp struct {
func (this *DB_Comp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.Model_Comp.Init(service, module, comp, options)
this.TableName = "mail"
//创建uid索引
this.DB.CreateIndex(core.SqlTable(DB_MailTable), mongo.IndexModel{
Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}},

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@ -20,6 +20,61 @@ const (
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)
type PropertyType int32
const (
PropertyType_Hp PropertyType = 0 //血量
PropertyType_Atk PropertyType = 1 //攻击
PropertyType_Def PropertyType = 2 //防御
PropertyType_Speed PropertyType = 3 //速度
PropertyType_Crit PropertyType = 4 //暴击
)
// Enum value maps for PropertyType.
var (
PropertyType_name = map[int32]string{
0: "Hp",
1: "Atk",
2: "Def",
3: "Speed",
4: "Crit",
}
PropertyType_value = map[string]int32{
"Hp": 0,
"Atk": 1,
"Def": 2,
"Speed": 3,
"Crit": 4,
}
)
func (x PropertyType) Enum() *PropertyType {
p := new(PropertyType)
*p = x
return p
}
func (x PropertyType) String() string {
return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
}
func (PropertyType) Descriptor() protoreflect.EnumDescriptor {
return file_hero_hero_db_proto_enumTypes[0].Descriptor()
}
func (PropertyType) Type() protoreflect.EnumType {
return &file_hero_hero_db_proto_enumTypes[0]
}
func (x PropertyType) Number() protoreflect.EnumNumber {
return protoreflect.EnumNumber(x)
}
// Deprecated: Use PropertyType.Descriptor instead.
func (PropertyType) EnumDescriptor() ([]byte, []int) {
return file_hero_hero_db_proto_rawDescGZIP(), []int{0}
}
type SkillData struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -82,23 +137,23 @@ type DB_HeroData struct {
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID
Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid"`
HeroID int32 `protobuf:"varint,3,opt,name=heroID,proto3" json:"heroID"` // 英雄的配置表ID
HeroID int32 `protobuf:"varint,3,opt,name=heroID,proto3" json:"heroID" bson:"heroID"` // 英雄的配置表ID
Star int32 `protobuf:"varint,4,opt,name=star,proto3" json:"star"` // 英雄星级
Lv int32 `protobuf:"varint,5,opt,name=lv,proto3" json:"lv"` // 英雄等级
Exp int32 `protobuf:"varint,6,opt,name=exp,proto3" json:"exp"` // 英雄经验
JuexingLv int32 `protobuf:"varint,7,opt,name=juexingLv,proto3" json:"juexingLv"` // 觉醒等级
CaptainSkill int32 `protobuf:"varint,8,opt,name=captainSkill,proto3" json:"captainSkill"` // 队长技能
NormalSkill []*SkillData `protobuf:"bytes,9,rep,name=normalSkill,proto3" json:"normalSkill"` // 普通技能
JuexingLv int32 `protobuf:"varint,7,opt,name=juexingLv,proto3" json:"juexingLv" bson:"juexingLv"` //觉醒等级
CaptainSkill int32 `protobuf:"varint,8,opt,name=captainSkill,proto3" json:"captainSkill" bson:"captainSkill"` //队长技能
NormalSkill []*SkillData `protobuf:"bytes,9,rep,name=normalSkill,proto3" json:"normalSkill" bson:"normalSkill"` //普通技能
Property map[int32]int32 `protobuf:"bytes,10,rep,name=property,proto3" json:"property" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 属性相关
AddProperty map[int32]int32 `protobuf:"bytes,11,rep,name=addProperty,proto3" json:"addProperty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 附加属性相关
AddProperty map[int32]int32 `protobuf:"bytes,11,rep,name=addProperty,proto3" json:"addProperty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"addProperty"` //附加属性相关
Formation int32 `protobuf:"varint,12,opt,name=formation,proto3" json:"formation"` // 阵型类型
CardType int32 `protobuf:"varint,13,opt,name=cardType,proto3" json:"cardType"` // 卡片类型(升星卡、经验卡、技能升级卡)
CurSkin int32 `protobuf:"varint,14,opt,name=curSkin,proto3" json:"curSkin"` // 当前装备的皮肤ID
CardType int32 `protobuf:"varint,13,opt,name=cardType,proto3" json:"cardType" bson:"cardType"` //卡片类型(升星卡、经验卡、技能升级卡)
CurSkin int32 `protobuf:"varint,14,opt,name=curSkin,proto3" json:"curSkin" bson:"curSkin"` //当前装备的皮肤ID
Skins []int32 `protobuf:"varint,15,rep,packed,name=skins,proto3" json:"skins"` // 所有皮肤ID
Block bool `protobuf:"varint,16,opt,name=block,proto3" json:"block"` // 锁定
EquipID []string `protobuf:"bytes,17,rep,name=equipID,proto3" json:"equipID"` // 装备 objID
ResonateNum int32 `protobuf:"varint,18,opt,name=resonateNum,proto3" json:"resonateNum"` // 共鸣次数
DistributionResonate int32 `protobuf:"varint,19,opt,name=distributionResonate,proto3" json:"distributionResonate"` // 分配的共鸣能量
EquipID []string `protobuf:"bytes,17,rep,name=equipID,proto3" json:"equipID" bson:"equipID"` //装备 objID
ResonateNum int32 `protobuf:"varint,18,opt,name=resonateNum,proto3" json:"resonateNum" bson:"resonateNum"` //共鸣次数
DistributionResonate int32 `protobuf:"varint,19,opt,name=distributionResonate,proto3" json:"distributionResonate" bson:"distributionResonate"` //分配的共鸣能量
Energy map[int32]int32 `protobuf:"bytes,20,rep,name=energy,proto3" json:"energy" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 能量分配到哪里
Count int32 `protobuf:"varint,21,opt,name=count,proto3" json:"count"` // 数量
}
@ -343,8 +398,12 @@ var file_hero_hero_db_proto_rawDesc = []byte{
0x02, 0x38, 0x01, 0x1a, 0x39, 0x0a, 0x0b, 0x45, 0x6e, 0x65, 0x72, 0x67, 0x79, 0x45, 0x6e, 0x74,
0x72, 0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52,
0x03, 0x6b, 0x65, 0x79, 0x12, 0x14, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20,
0x01, 0x28, 0x05, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x42, 0x06,
0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
0x01, 0x28, 0x05, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x2a, 0x3d,
0x0a, 0x0c, 0x50, 0x72, 0x6f, 0x70, 0x65, 0x72, 0x74, 0x79, 0x54, 0x79, 0x70, 0x65, 0x12, 0x06,
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0x64, 0x10, 0x03, 0x12, 0x08, 0x0a, 0x04, 0x43, 0x72, 0x69, 0x74, 0x10, 0x04, 0x42, 0x06, 0x5a,
0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
}
var (
@ -359,19 +418,21 @@ func file_hero_hero_db_proto_rawDescGZIP() []byte {
return file_hero_hero_db_proto_rawDescData
}
var file_hero_hero_db_proto_enumTypes = make([]protoimpl.EnumInfo, 1)
var file_hero_hero_db_proto_msgTypes = make([]protoimpl.MessageInfo, 5)
var file_hero_hero_db_proto_goTypes = []interface{}{
(*SkillData)(nil), // 0: SkillData
(*DB_HeroData)(nil), // 1: DB_HeroData
nil, // 2: DB_HeroData.PropertyEntry
nil, // 3: DB_HeroData.AddPropertyEntry
nil, // 4: DB_HeroData.EnergyEntry
(PropertyType)(0), // 0: PropertyType
(*SkillData)(nil), // 1: SkillData
(*DB_HeroData)(nil), // 2: DB_HeroData
nil, // 3: DB_HeroData.PropertyEntry
nil, // 4: DB_HeroData.AddPropertyEntry
nil, // 5: DB_HeroData.EnergyEntry
}
var file_hero_hero_db_proto_depIdxs = []int32{
0, // 0: DB_HeroData.normalSkill:type_name -> SkillData
2, // 1: DB_HeroData.property:type_name -> DB_HeroData.PropertyEntry
3, // 2: DB_HeroData.addProperty:type_name -> DB_HeroData.AddPropertyEntry
4, // 3: DB_HeroData.energy:type_name -> DB_HeroData.EnergyEntry
1, // 0: DB_HeroData.normalSkill:type_name -> SkillData
3, // 1: DB_HeroData.property:type_name -> DB_HeroData.PropertyEntry
4, // 2: DB_HeroData.addProperty:type_name -> DB_HeroData.AddPropertyEntry
5, // 3: DB_HeroData.energy:type_name -> DB_HeroData.EnergyEntry
4, // [4:4] is the sub-list for method output_type
4, // [4:4] is the sub-list for method input_type
4, // [4:4] is the sub-list for extension type_name
@ -415,13 +476,14 @@ func file_hero_hero_db_proto_init() {
File: protoimpl.DescBuilder{
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_hero_hero_db_proto_rawDesc,
NumEnums: 0,
NumEnums: 1,
NumMessages: 5,
NumExtensions: 0,
NumServices: 0,
},
GoTypes: file_hero_hero_db_proto_goTypes,
DependencyIndexes: file_hero_hero_db_proto_depIdxs,
EnumInfos: file_hero_hero_db_proto_enumTypes,
MessageInfos: file_hero_hero_db_proto_msgTypes,
}.Build()
File_hero_hero_db_proto = out.File

View File

@ -1,13 +1,13 @@
syntax = "proto3";
option go_package = ".;pb";
// enum PropertyType{
// Hp = 0; //
// Atk = 1; //
// Def = 2; //
// Speed = 3; //
// Crit = 4; //
// }
enum PropertyType{
Hp = 0; //
Atk = 1; //
Def = 2; //
Speed = 3; //
Crit = 4; //
}
message SkillData{
int32 skillID = 1;
@ -16,23 +16,23 @@ message SkillData{
message DB_HeroData {
string id = 1; //@go_tags(`bson:"_id"`) ID
string uid = 2;
int32 heroID = 3; // ID
int32 heroID = 3; //@go_tags(`bson:"heroID"`) ID
int32 star = 4; //
int32 lv = 5; //
int32 exp = 6; //
int32 juexingLv = 7; //
int32 captainSkill = 8; //
repeated SkillData normalSkill = 9; //
int32 juexingLv = 7; //@go_tags(`bson:"juexingLv"`)
int32 captainSkill = 8; //@go_tags(`bson:"captainSkill"`)
repeated SkillData normalSkill= 9; //@go_tags(`bson:"normalSkill"`)
map<int32, int32> property = 10; //
map<int32, int32> addProperty = 11; //
map<int32, int32> addProperty = 11; //@go_tags(`bson:"addProperty"`)
int32 formation = 12; //
int32 cardType = 13; // ()
int32 curSkin = 14; // ID
int32 cardType = 13; //@go_tags(`bson:"cardType"`) ()
int32 curSkin = 14; //@go_tags(`bson:"curSkin"`) ID
repeated int32 skins = 15; // ID
bool block = 16; //
repeated string equipID = 17; // objID
int32 resonateNum = 18; //
int32 distributionResonate = 19; //
repeated string equipID = 17; //@go_tags(`bson:"equipID"`) objID
int32 resonateNum = 18; //@go_tags(`bson:"resonateNum"`)
int32 distributionResonate = 19; //@go_tags(`bson:"distributionResonate"`)
map<int32, int32> energy = 20; //
int32 count = 21; //
}