Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into liwei
This commit is contained in:
commit
c9f67d7414
@ -1801,7 +1801,7 @@
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},
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},
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||||||
{
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{
|
||||||
"key": "equip_13215",
|
"key": "equip_13215",
|
||||||
"text_cn": "暴击率\u002B20%"
|
"text_cn": "暴击率+20%"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "equip_13216",
|
"key": "equip_13216",
|
||||||
@ -3023,6 +3023,10 @@
|
|||||||
"key": "skillname_125004311",
|
"key": "skillname_125004311",
|
||||||
"text_cn": "波比3技能"
|
"text_cn": "波比3技能"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"key": "skillname_925004211",
|
||||||
|
"text_cn": "波比2技能"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"key": "skillname_135002011",
|
"key": "skillname_135002011",
|
||||||
"text_cn": "希卡普队长技"
|
"text_cn": "希卡普队长技"
|
||||||
@ -3043,6 +3047,26 @@
|
|||||||
"key": "skillname_935002321",
|
"key": "skillname_935002321",
|
||||||
"text_cn": "希卡普3技能"
|
"text_cn": "希卡普3技能"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"key": "skillname_124003011",
|
||||||
|
"text_cn": "睡神队长技"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skillname_124003111",
|
||||||
|
"text_cn": "睡神1技能"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skillname_124003211",
|
||||||
|
"text_cn": "睡神2技能"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skillname_124003311",
|
||||||
|
"text_cn": "睡神3技能"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skillname_924003411",
|
||||||
|
"text_cn": "睡神2技能"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"key": "skill_1250040111",
|
"key": "skill_1250040111",
|
||||||
"text_cn": "队长技:我方全体效果抵抗增加40%"
|
"text_cn": "队长技:我方全体效果抵抗增加40%"
|
||||||
@ -3183,6 +3207,70 @@
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|||||||
"key": "skill_9350023216",
|
"key": "skill_9350023216",
|
||||||
"text_cn": "冷却时间减少1回合"
|
"text_cn": "冷却时间减少1回合"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_1240030111",
|
||||||
|
"text_cn": "队长技:我方全体效果抵抗增加40%"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_1240031111",
|
||||||
|
"text_cn": "一技能:睡神沙人对敌方1个目标造成攻击力110%的伤害,并有70%的概率附加1回合【睡眠】状态。"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_1240031112",
|
||||||
|
"text_cn": "等级2 伤害提升至100%"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_1240031113",
|
||||||
|
"text_cn": "等级3 效果触发几率提升至60%"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_1240031114",
|
||||||
|
"text_cn": "等级4 伤害提升至110%"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_1240031115",
|
||||||
|
"text_cn": "等级5 效果触发几率提升至70%"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_1240032111",
|
||||||
|
"text_cn": "二技能:睡神沙人为我方全体各净化1个减益状态,并附加2回合【速度提升】。"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_1240032112",
|
||||||
|
"text_cn": "冷却时间减少1回合"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_1240033111",
|
||||||
|
"text_cn": "三技能:睡神沙人对敌方全体造成攻击力80%的伤害,使敌方目标各减少30%行动值,并有100%概率附加1回合【睡眠】状态。"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_1240033112",
|
||||||
|
"text_cn": "等级2 降低的行动值提升至25%"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_1240033113",
|
||||||
|
"text_cn": "等级3 效果触发几率提升至90%"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_1240033114",
|
||||||
|
"text_cn": "等级4 降低的行动值提升至30%"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_1240033115",
|
||||||
|
"text_cn": "等级5 效果触发几率提升至100%"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_1240033116",
|
||||||
|
"text_cn": "等级6 冷却时间减少1回合"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_9240034111",
|
||||||
|
"text_cn": "二技能:睡神沙人为我方全体各净化1个减益状态,并附加2回合【速度提升】和1回合【防御提升】状态。"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_9240034112",
|
||||||
|
"text_cn": "冷却时间减少1回合"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"key": "skill_190011000",
|
"key": "skill_190011000",
|
||||||
"text_cn": "我方全体防御增加30%"
|
"text_cn": "我方全体防御增加30%"
|
||||||
@ -3891,6 +3979,30 @@
|
|||||||
"key": "num_1018",
|
"key": "num_1018",
|
||||||
"text_cn": "戈伯铁匠铺"
|
"text_cn": "戈伯铁匠铺"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"key": "num_1019",
|
||||||
|
"text_cn": "聊天"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "num_1020",
|
||||||
|
"text_cn": "世界"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "num_1021",
|
||||||
|
"text_cn": "公会"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "num_1022",
|
||||||
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"text_cn": "私聊"
|
||||||
|
},
|
||||||
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{
|
||||||
|
"key": "num_1023",
|
||||||
|
"text_cn": "跨服"
|
||||||
|
},
|
||||||
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{
|
||||||
|
"key": "num_1024",
|
||||||
|
"text_cn": "系统"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"key": "opencond_name_10001",
|
"key": "opencond_name_10001",
|
||||||
"text_cn": "背包"
|
"text_cn": "背包"
|
||||||
@ -3949,7 +4061,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "hero_help_10005",
|
"key": "hero_help_10005",
|
||||||
"text_cn": "不同星级的英雄有不同的等级上限,3星为30级,4星为40级,5星为50级,6星为60级。\u003Cbr/\u003E英雄达到等级上限后,需要通过升星进一步提升等级。\u003Cbr/\u003E升星后英雄的属性将得到提升。\u003Cbr/\u003E升星精灵是英雄升星的优质素材"
|
"text_cn": "不同星级的英雄有不同的等级上限,3星为30级,4星为40级,5星为50级,6星为60级。<br/>英雄达到等级上限后,需要通过升星进一步提升等级。<br/>升星后英雄的属性将得到提升。<br/>升星精灵是英雄升星的优质素材"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "hero_help_10006",
|
"key": "hero_help_10006",
|
||||||
@ -3957,6 +4069,6 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "hero_help_10007",
|
"key": "hero_help_10007",
|
||||||
"text_cn": "使用稀有/史诗/传说品质的技能精灵可以提升对应品质英雄的技能等级,技能升级时将随机选择还可以继续升级的技能。\u003Cbr/\u003E如果英雄的所有技能等级满级,将不能再使用技能精灵提升等级"
|
"text_cn": "使用稀有/史诗/传说品质的技能精灵可以提升对应品质英雄的技能等级,技能升级时将随机选择还可以继续升级的技能。<br/>如果英雄的所有技能等级满级,将不能再使用技能精灵提升等级"
|
||||||
}
|
}
|
||||||
]
|
]
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@ -413,11 +413,11 @@
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|||||||
},
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},
|
||||||
{
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{
|
||||||
"key": "hero_51002",
|
"key": "hero_51002",
|
||||||
"text_en": "Erret\u0027s No. 1 (new)"
|
"text_en": "Erret's No. 1 (new)"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "hero_51003",
|
"key": "hero_51003",
|
||||||
"text_en": "Erret\u0027s No. 2 (new)"
|
"text_en": "Erret's No. 2 (new)"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "hero_51004",
|
"key": "hero_51004",
|
||||||
@ -441,7 +441,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "hero_51009",
|
"key": "hero_51009",
|
||||||
"text_en": "Captain Chantal du Bois\u0027s No. 4 (new)"
|
"text_en": "Captain Chantal du Bois's No. 4 (new)"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "hero_51010",
|
"key": "hero_51010",
|
||||||
@ -525,7 +525,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "hero_55010",
|
"key": "hero_55010",
|
||||||
"text_en": "Mr. Piranha\u0027s handsome batch"
|
"text_en": "Mr. Piranha's handsome batch"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "hero_55011",
|
"key": "hero_55011",
|
||||||
@ -533,7 +533,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "hero_55012",
|
"key": "hero_55012",
|
||||||
"text_en": "Lord Farquad\u0027s handsome batch"
|
"text_en": "Lord Farquad's handsome batch"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "hero_55013",
|
"key": "hero_55013",
|
||||||
@ -561,11 +561,11 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "hero_55019",
|
"key": "hero_55019",
|
||||||
"text_en": "Blanche\u0027s handsome batch"
|
"text_en": "Blanche's handsome batch"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "hero_55020",
|
"key": "hero_55020",
|
||||||
"text_en": "Prince Grist\u0027s handsome batch"
|
"text_en": "Prince Grist's handsome batch"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "hero_55021",
|
"key": "hero_55021",
|
||||||
@ -589,7 +589,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "hero_55026",
|
"key": "hero_55026",
|
||||||
"text_en": "Captain Smack\u0027s handsome batch"
|
"text_en": "Captain Smack's handsome batch"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "hero_55027",
|
"key": "hero_55027",
|
||||||
@ -625,7 +625,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "hero_55035",
|
"key": "hero_55035",
|
||||||
"text_en": "Kyle\u0027s group"
|
"text_en": "Kyle's group"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "hero_55036",
|
"key": "hero_55036",
|
||||||
@ -641,11 +641,11 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "hero_55039",
|
"key": "hero_55039",
|
||||||
"text_en": "Po\u0027s personality is easy-going, innocent, active, playful, and childish, but it is these qualities that give him the potential to become a \u0022Dragon Hero\u0022. Maybe heroes are not necessarily perfect, but they must be kind!"
|
"text_en": "Po's personality is easy-going, innocent, active, playful, and childish, but it is these qualities that give him the potential to become a \"Dragon Hero\". Maybe heroes are not necessarily perfect, but they must be kind!"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "hero_55040",
|
"key": "hero_55040",
|
||||||
"text_en": "Mr. Wolfe\u0027s handsome batch"
|
"text_en": "Mr. Wolfe's handsome batch"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "hero_55041",
|
"key": "hero_55041",
|
||||||
@ -669,7 +669,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "hero_55046",
|
"key": "hero_55046",
|
||||||
"text_en": "Prue Granger\u0027s handsome batch"
|
"text_en": "Prue Granger's handsome batch"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "hero_55047",
|
"key": "hero_55047",
|
||||||
@ -697,7 +697,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "hero_55053",
|
"key": "hero_55053",
|
||||||
"text_en": "Walter Strickler\u0027s handsome batch"
|
"text_en": "Walter Strickler's handsome batch"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "hero_55054",
|
"key": "hero_55054",
|
||||||
@ -705,11 +705,11 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "hero_55055",
|
"key": "hero_55055",
|
||||||
"text_en": "Fiona\u0027s handsome batch"
|
"text_en": "Fiona's handsome batch"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "hero_55056",
|
"key": "hero_55056",
|
||||||
"text_en": "Huffnut\u0027s handsome batch"
|
"text_en": "Huffnut's handsome batch"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "hero_55057",
|
"key": "hero_55057",
|
||||||
@ -733,11 +733,11 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "hero_55062",
|
"key": "hero_55062",
|
||||||
"text_en": "Mr. Ping\u0027s handsome group"
|
"text_en": "Mr. Ping's handsome group"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "hero_55063",
|
"key": "hero_55063",
|
||||||
"text_en": "Abigail Stone\u0027s handsome batch"
|
"text_en": "Abigail Stone's handsome batch"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "hero_55064",
|
"key": "hero_55064",
|
||||||
@ -753,11 +753,11 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "hero_55067",
|
"key": "hero_55067",
|
||||||
"text_en": "Commander Vahir\u0027s handsome group"
|
"text_en": "Commander Vahir's handsome group"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "hero_55068",
|
"key": "hero_55068",
|
||||||
"text_en": "Bridget\u0027s handsome batch"
|
"text_en": "Bridget's handsome batch"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "hero_55069",
|
"key": "hero_55069",
|
||||||
@ -797,7 +797,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "hero_55078",
|
"key": "hero_55078",
|
||||||
"text_en": "Guy\u0027s group"
|
"text_en": "Guy's group"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "hero_55079",
|
"key": "hero_55079",
|
||||||
@ -1801,7 +1801,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "equip_13215",
|
"key": "equip_13215",
|
||||||
"text_en": "Critical strike rate \u002B20%"
|
"text_en": "Critical strike rate +20%"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "equip_13216",
|
"key": "equip_13216",
|
||||||
@ -2149,279 +2149,279 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10002",
|
"key": "mainline_desc_10002",
|
||||||
"text_en": "Don\u0027t look at the peaceful and prosperous scene of the \u0022Peace Valley\u0022 where A Bao is located, it is actually a feng shui treasure land of Crouching Tiger Hidden Dragon. Not to mention that the five masters of kung fu are all sitting here, and there is even a master-level master living here in seclusion."
|
"text_en": "Don't look at the peaceful and prosperous scene of the \"Peace Valley\" where A Bao is located, it is actually a feng shui treasure land of Crouching Tiger Hidden Dragon. Not to mention that the five masters of kung fu are all sitting here, and there is even a master-level master living here in seclusion."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10003",
|
"key": "mainline_desc_10003",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10004",
|
"key": "mainline_desc_10004",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10005",
|
"key": "mainline_desc_10005",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10006",
|
"key": "mainline_desc_10006",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10007",
|
"key": "mainline_desc_10007",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10008",
|
"key": "mainline_desc_10008",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10009",
|
"key": "mainline_desc_10009",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10010",
|
"key": "mainline_desc_10010",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10011",
|
"key": "mainline_desc_10011",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10012",
|
"key": "mainline_desc_10012",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10013",
|
"key": "mainline_desc_10013",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10014",
|
"key": "mainline_desc_10014",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10015",
|
"key": "mainline_desc_10015",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10016",
|
"key": "mainline_desc_10016",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10017",
|
"key": "mainline_desc_10017",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10018",
|
"key": "mainline_desc_10018",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10019",
|
"key": "mainline_desc_10019",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10020",
|
"key": "mainline_desc_10020",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10021",
|
"key": "mainline_desc_10021",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10022",
|
"key": "mainline_desc_10022",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10023",
|
"key": "mainline_desc_10023",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10024",
|
"key": "mainline_desc_10024",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10025",
|
"key": "mainline_desc_10025",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10026",
|
"key": "mainline_desc_10026",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10027",
|
"key": "mainline_desc_10027",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10028",
|
"key": "mainline_desc_10028",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10029",
|
"key": "mainline_desc_10029",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10030",
|
"key": "mainline_desc_10030",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10031",
|
"key": "mainline_desc_10031",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10032",
|
"key": "mainline_desc_10032",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10033",
|
"key": "mainline_desc_10033",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10034",
|
"key": "mainline_desc_10034",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10035",
|
"key": "mainline_desc_10035",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10036",
|
"key": "mainline_desc_10036",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10037",
|
"key": "mainline_desc_10037",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10038",
|
"key": "mainline_desc_10038",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10039",
|
"key": "mainline_desc_10039",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10040",
|
"key": "mainline_desc_10040",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10041",
|
"key": "mainline_desc_10041",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10042",
|
"key": "mainline_desc_10042",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10043",
|
"key": "mainline_desc_10043",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10044",
|
"key": "mainline_desc_10044",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10045",
|
"key": "mainline_desc_10045",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10046",
|
"key": "mainline_desc_10046",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10047",
|
"key": "mainline_desc_10047",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10048",
|
"key": "mainline_desc_10048",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10049",
|
"key": "mainline_desc_10049",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10050",
|
"key": "mainline_desc_10050",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10051",
|
"key": "mainline_desc_10051",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10052",
|
"key": "mainline_desc_10052",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10053",
|
"key": "mainline_desc_10053",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10054",
|
"key": "mainline_desc_10054",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10055",
|
"key": "mainline_desc_10055",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10056",
|
"key": "mainline_desc_10056",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10057",
|
"key": "mainline_desc_10057",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10058",
|
"key": "mainline_desc_10058",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10059",
|
"key": "mainline_desc_10059",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10060",
|
"key": "mainline_desc_10060",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10061",
|
"key": "mainline_desc_10061",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10062",
|
"key": "mainline_desc_10062",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10063",
|
"key": "mainline_desc_10063",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10064",
|
"key": "mainline_desc_10064",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10065",
|
"key": "mainline_desc_10065",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10066",
|
"key": "mainline_desc_10066",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10067",
|
"key": "mainline_desc_10067",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10068",
|
"key": "mainline_desc_10068",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10069",
|
"key": "mainline_desc_10069",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_desc_10070",
|
"key": "mainline_desc_10070",
|
||||||
"text_en": "However, the winner of a special martial arts competition has to represent the \u0022Peace Valley\u0022 to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
"text_en": "However, the winner of a special martial arts competition has to represent the \"Peace Valley\" to drive out the evil dragon forever. A Bao, who knows nothing, has gone through a series of misunderstandings and won the election. Stunned everyone."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "mainline_text_10001",
|
"key": "mainline_text_10001",
|
||||||
@ -3023,6 +3023,10 @@
|
|||||||
"key": "skillname_125004311",
|
"key": "skillname_125004311",
|
||||||
"text_en": ""
|
"text_en": ""
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"key": "skillname_925004211",
|
||||||
|
"text_en": ""
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"key": "skillname_135002011",
|
"key": "skillname_135002011",
|
||||||
"text_en": ""
|
"text_en": ""
|
||||||
@ -3043,6 +3047,26 @@
|
|||||||
"key": "skillname_935002321",
|
"key": "skillname_935002321",
|
||||||
"text_en": ""
|
"text_en": ""
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"key": "skillname_124003011",
|
||||||
|
"text_en": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skillname_124003111",
|
||||||
|
"text_en": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skillname_124003211",
|
||||||
|
"text_en": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skillname_124003311",
|
||||||
|
"text_en": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skillname_924003411",
|
||||||
|
"text_en": ""
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"key": "skill_1250040111",
|
"key": "skill_1250040111",
|
||||||
"text_en": ""
|
"text_en": ""
|
||||||
@ -3183,9 +3207,73 @@
|
|||||||
"key": "skill_9350023216",
|
"key": "skill_9350023216",
|
||||||
"text_en": ""
|
"text_en": ""
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_1240030111",
|
||||||
|
"text_en": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_1240031111",
|
||||||
|
"text_en": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_1240031112",
|
||||||
|
"text_en": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_1240031113",
|
||||||
|
"text_en": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_1240031114",
|
||||||
|
"text_en": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_1240031115",
|
||||||
|
"text_en": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_1240032111",
|
||||||
|
"text_en": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_1240032112",
|
||||||
|
"text_en": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_1240033111",
|
||||||
|
"text_en": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_1240033112",
|
||||||
|
"text_en": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_1240033113",
|
||||||
|
"text_en": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_1240033114",
|
||||||
|
"text_en": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_1240033115",
|
||||||
|
"text_en": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_1240033116",
|
||||||
|
"text_en": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_9240034111",
|
||||||
|
"text_en": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_9240034112",
|
||||||
|
"text_en": ""
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"key": "skill_190011000",
|
"key": "skill_190011000",
|
||||||
"text_en": "Increases all allies\u0027 defense by 30%"
|
"text_en": "Increases all allies' defense by 30%"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "skill_190012000",
|
"key": "skill_190012000",
|
||||||
@ -3193,7 +3281,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "skill_190013000",
|
"key": "skill_190013000",
|
||||||
"text_en": "After each round, Po will enter the [Xuan Yu] state, which lasts for 1 round. At the beginning of his new round, he will deal damage equal to 110% of his defense to all enemies. During the period of [Xuan Yu], every time you receive an attack, you will get 1 layer of [Xuan Yu\u0027s Blessing], but when you are in an immobile state, the [Xuan Yu] state will be released. When any of your own active skills hits the enemy and triggers a critical strike, the cooldown of this skill is reduced for 1 turn"
|
"text_en": "After each round, Po will enter the [Xuan Yu] state, which lasts for 1 round. At the beginning of his new round, he will deal damage equal to 110% of his defense to all enemies. During the period of [Xuan Yu], every time you receive an attack, you will get 1 layer of [Xuan Yu's Blessing], but when you are in an immobile state, the [Xuan Yu] state will be released. When any of your own active skills hits the enemy and triggers a critical strike, the cooldown of this skill is reduced for 1 turn"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "skill_190014000",
|
"key": "skill_190014000",
|
||||||
@ -3209,7 +3297,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "skill_190017000",
|
"key": "skill_190017000",
|
||||||
"text_en": "Poppy clears all allies\u0027 debuffs, and evenly distributes the percentage of allies\u0027 health, adding 2 rounds of [Attack Boost] to all allies"
|
"text_en": "Poppy clears all allies' debuffs, and evenly distributes the percentage of allies' health, adding 2 rounds of [Attack Boost] to all allies"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "skill_190018000",
|
"key": "skill_190018000",
|
||||||
@ -3645,7 +3733,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "itemdesc_10011",
|
"key": "itemdesc_10011",
|
||||||
"text_en": "The hands don\u0027t move, maybe someone can fix it."
|
"text_en": "The hands don't move, maybe someone can fix it."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "itemdesc_10012",
|
"key": "itemdesc_10012",
|
||||||
@ -3721,7 +3809,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "itemname_10014",
|
"key": "itemname_10014",
|
||||||
"text_en": "Adventurer\u0027s Medal"
|
"text_en": "Adventurer's Medal"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "itemname_10015",
|
"key": "itemname_10015",
|
||||||
@ -3753,7 +3841,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "skillname_190011000",
|
"key": "skillname_190011000",
|
||||||
"text_en": "Captain Po\u0027s skills"
|
"text_en": "Captain Po's skills"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "skillname_190012000",
|
"key": "skillname_190012000",
|
||||||
@ -3769,7 +3857,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "skillname_190014000",
|
"key": "skillname_190014000",
|
||||||
"text_en": "Captain Poppy\u0027s skills"
|
"text_en": "Captain Poppy's skills"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "skillname_190016000",
|
"key": "skillname_190016000",
|
||||||
@ -3891,6 +3979,30 @@
|
|||||||
"key": "num_1018",
|
"key": "num_1018",
|
||||||
"text_en": "GOBER BACKSMITH SHOP"
|
"text_en": "GOBER BACKSMITH SHOP"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"key": "num_1019",
|
||||||
|
"text_en": "chat"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "num_1020",
|
||||||
|
"text_en": "World"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "num_1021",
|
||||||
|
"text_en": "Guild"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "num_1022",
|
||||||
|
"text_en": "Private"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "num_1023",
|
||||||
|
"text_en": "Public"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "num_1024",
|
||||||
|
"text_en": "System"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"key": "opencond_name_10001",
|
"key": "opencond_name_10001",
|
||||||
"text_en": "INVENTORY"
|
"text_en": "INVENTORY"
|
||||||
@ -3949,7 +4061,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "hero_help_10005",
|
"key": "hero_help_10005",
|
||||||
"text_en": "不同星级的英雄有不同的等级上限,3星为30级,4星为40级,5星为50级,6星为60级。\u003Cbr/\u003E英雄达到等级上限后,需要通过升星进一步提升等级。\u003Cbr/\u003E升星后英雄的属性将得到提升。\u003Cbr/\u003E升星精灵是英雄升星的优质素材"
|
"text_en": "不同星级的英雄有不同的等级上限,3星为30级,4星为40级,5星为50级,6星为60级。<br/>英雄达到等级上限后,需要通过升星进一步提升等级。<br/>升星后英雄的属性将得到提升。<br/>升星精灵是英雄升星的优质素材"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "hero_help_10006",
|
"key": "hero_help_10006",
|
||||||
@ -3957,6 +4069,6 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "hero_help_10007",
|
"key": "hero_help_10007",
|
||||||
"text_en": "使用稀有/史诗/传说品质的技能精灵可以提升对应品质英雄的技能等级,技能升级时将随机选择还可以继续升级的技能。\u003Cbr/\u003E如果英雄的所有技能等级满级,将不能再使用技能精灵提升等级"
|
"text_en": "使用稀有/史诗/传说品质的技能精灵可以提升对应品质英雄的技能等级,技能升级时将随机选择还可以继续升级的技能。<br/>如果英雄的所有技能等级满级,将不能再使用技能精灵提升等级"
|
||||||
}
|
}
|
||||||
]
|
]
|
@ -3023,6 +3023,10 @@
|
|||||||
"key": "skillname_125004311",
|
"key": "skillname_125004311",
|
||||||
"text_tw": ""
|
"text_tw": ""
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"key": "skillname_925004211",
|
||||||
|
"text_tw": ""
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"key": "skillname_135002011",
|
"key": "skillname_135002011",
|
||||||
"text_tw": ""
|
"text_tw": ""
|
||||||
@ -3043,6 +3047,26 @@
|
|||||||
"key": "skillname_935002321",
|
"key": "skillname_935002321",
|
||||||
"text_tw": ""
|
"text_tw": ""
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"key": "skillname_124003011",
|
||||||
|
"text_tw": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skillname_124003111",
|
||||||
|
"text_tw": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skillname_124003211",
|
||||||
|
"text_tw": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skillname_124003311",
|
||||||
|
"text_tw": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skillname_924003411",
|
||||||
|
"text_tw": ""
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"key": "skill_1250040111",
|
"key": "skill_1250040111",
|
||||||
"text_tw": ""
|
"text_tw": ""
|
||||||
@ -3183,6 +3207,70 @@
|
|||||||
"key": "skill_9350023216",
|
"key": "skill_9350023216",
|
||||||
"text_tw": ""
|
"text_tw": ""
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_1240030111",
|
||||||
|
"text_tw": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_1240031111",
|
||||||
|
"text_tw": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_1240031112",
|
||||||
|
"text_tw": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_1240031113",
|
||||||
|
"text_tw": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_1240031114",
|
||||||
|
"text_tw": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_1240031115",
|
||||||
|
"text_tw": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_1240032111",
|
||||||
|
"text_tw": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_1240032112",
|
||||||
|
"text_tw": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_1240033111",
|
||||||
|
"text_tw": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_1240033112",
|
||||||
|
"text_tw": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_1240033113",
|
||||||
|
"text_tw": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_1240033114",
|
||||||
|
"text_tw": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_1240033115",
|
||||||
|
"text_tw": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_1240033116",
|
||||||
|
"text_tw": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_9240034111",
|
||||||
|
"text_tw": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "skill_9240034112",
|
||||||
|
"text_tw": ""
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"key": "skill_190011000",
|
"key": "skill_190011000",
|
||||||
"text_tw": ""
|
"text_tw": ""
|
||||||
@ -3891,6 +3979,30 @@
|
|||||||
"key": "num_1018",
|
"key": "num_1018",
|
||||||
"text_tw": ""
|
"text_tw": ""
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"key": "num_1019",
|
||||||
|
"text_tw": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "num_1020",
|
||||||
|
"text_tw": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "num_1021",
|
||||||
|
"text_tw": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "num_1022",
|
||||||
|
"text_tw": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "num_1023",
|
||||||
|
"text_tw": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "num_1024",
|
||||||
|
"text_tw": ""
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"key": "opencond_name_10001",
|
"key": "opencond_name_10001",
|
||||||
"text_tw": ""
|
"text_tw": ""
|
||||||
|
@ -57,7 +57,7 @@
|
|||||||
"type": 2,
|
"type": 2,
|
||||||
"title": "【传闻】",
|
"title": "【传闻】",
|
||||||
"close": "#ffc73f",
|
"close": "#ffc73f",
|
||||||
"test": "[name]经过不懈努力,将[item]强化到了\u002B[data]!",
|
"test": "[name]经过不懈努力,将[item]强化到了+[data]!",
|
||||||
"data": 12,
|
"data": 12,
|
||||||
"week": [],
|
"week": [],
|
||||||
"time_h": 0,
|
"time_h": 0,
|
||||||
@ -68,7 +68,7 @@
|
|||||||
"type": 2,
|
"type": 2,
|
||||||
"title": "【传闻】",
|
"title": "【传闻】",
|
||||||
"close": "#ffc73f",
|
"close": "#ffc73f",
|
||||||
"test": "[name]经过不懈努力,将[item]强化到了\u002B[data]!",
|
"test": "[name]经过不懈努力,将[item]强化到了+[data]!",
|
||||||
"data": 13,
|
"data": 13,
|
||||||
"week": [],
|
"week": [],
|
||||||
"time_h": 0,
|
"time_h": 0,
|
||||||
@ -79,7 +79,7 @@
|
|||||||
"type": 2,
|
"type": 2,
|
||||||
"title": "【传闻】",
|
"title": "【传闻】",
|
||||||
"close": "#ffc73f",
|
"close": "#ffc73f",
|
||||||
"test": "[name]经过不懈努力,将[item]强化到了\u002B[data]!",
|
"test": "[name]经过不懈努力,将[item]强化到了+[data]!",
|
||||||
"data": 14,
|
"data": 14,
|
||||||
"week": [],
|
"week": [],
|
||||||
"time_h": 0,
|
"time_h": 0,
|
||||||
@ -90,7 +90,7 @@
|
|||||||
"type": 2,
|
"type": 2,
|
||||||
"title": "【传闻】",
|
"title": "【传闻】",
|
||||||
"close": "#ffc73f",
|
"close": "#ffc73f",
|
||||||
"test": "[name]经过不懈努力,将[item]强化到了\u002B[data]!",
|
"test": "[name]经过不懈努力,将[item]强化到了+[data]!",
|
||||||
"data": 15,
|
"data": 15,
|
||||||
"week": [],
|
"week": [],
|
||||||
"time_h": 0,
|
"time_h": 0,
|
||||||
|
@ -1,262 +1,114 @@
|
|||||||
[
|
[
|
||||||
{
|
{
|
||||||
"index": "max_getreward",
|
"max_char": 100,
|
||||||
"var": "10002,99",
|
"task_reset": 8,
|
||||||
"intr": "领取/赠送奖励"
|
"init_gold": 100000,
|
||||||
|
"init_hero": [
|
||||||
|
15001,
|
||||||
|
25001
|
||||||
|
],
|
||||||
|
"cameramin": [
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0
|
||||||
|
],
|
||||||
|
"max_getreward": [
|
||||||
|
10002,
|
||||||
|
99
|
||||||
|
],
|
||||||
|
"cameramax": [
|
||||||
|
-1.53,
|
||||||
|
1.1,
|
||||||
|
-8
|
||||||
|
],
|
||||||
|
"heroshownum": 2,
|
||||||
|
"equipsuitsum": [
|
||||||
|
4,
|
||||||
|
4,
|
||||||
|
4,
|
||||||
|
4,
|
||||||
|
2,
|
||||||
|
2
|
||||||
|
],
|
||||||
|
"friend_maxnum": 50,
|
||||||
|
"friend_minnum": 0,
|
||||||
|
"friend_maxgetnum": 20,
|
||||||
|
"friend_maxsendnum": 50,
|
||||||
|
"friend_date": 7,
|
||||||
|
"friend_recordtime": 7,
|
||||||
|
"friend_black": 50,
|
||||||
|
"channel_cd_world": 5,
|
||||||
|
"channel_cd_guild": 3,
|
||||||
|
"channel_cd_private": 3,
|
||||||
|
"channel_cd_public": 15,
|
||||||
|
"channel_lock_icon": 200,
|
||||||
|
"max_word": 200,
|
||||||
|
"max_chat": 99,
|
||||||
|
"max_object": 50,
|
||||||
|
"load_chat": 10,
|
||||||
|
"channel_allocation_max": 2000,
|
||||||
|
"channel_switching_max": 3000,
|
||||||
|
"draw_toplimit": 9999,
|
||||||
|
"draw10_star4_max": 8,
|
||||||
|
"draw10_star5_max": 2,
|
||||||
|
"draw_floor_star4": 20,
|
||||||
|
"draw_floor_star5": 100,
|
||||||
|
"duplicate_removal": 1,
|
||||||
|
"base_pool_cost": {
|
||||||
|
"a": "item",
|
||||||
|
"t": "10001",
|
||||||
|
"n": 1
|
||||||
},
|
},
|
||||||
{
|
"camp1_pool_cost": {
|
||||||
"index": "max_char",
|
"a": "item",
|
||||||
"var": "100",
|
"t": "10002",
|
||||||
"intr": "聊天最大输入字符数量"
|
"n": 1
|
||||||
},
|
},
|
||||||
{
|
"camp2_pool_cost": {
|
||||||
"index": "task_reset",
|
"a": "item",
|
||||||
"var": "8",
|
"t": "10003",
|
||||||
"intr": "日/周常任务刷新时间,8点"
|
"n": 1
|
||||||
},
|
},
|
||||||
{
|
"camp3_pool_cost": {
|
||||||
"index": "init_gold",
|
"a": "item",
|
||||||
"var": "100000",
|
"t": "10004",
|
||||||
"intr": "初始金币"
|
"n": 1
|
||||||
},
|
},
|
||||||
{
|
"camp4_pool_cost": {
|
||||||
"index": "init_hero",
|
"a": "item",
|
||||||
"var": "15001,25001",
|
"t": "10005",
|
||||||
"intr": "初始英雄"
|
"n": 1
|
||||||
},
|
},
|
||||||
{
|
"camp1_pool1": "camp1_pool",
|
||||||
"index": "cameramin",
|
"camp2_pool1": "camp2_pool",
|
||||||
"var": "0,0,0",
|
"camp3_pool1": "camp3_pool",
|
||||||
"intr": "镜头坐标最小值"
|
"camp4_pool1": "camp4_pool",
|
||||||
|
"base_pool1": {
|
||||||
|
"s": 1,
|
||||||
|
"e": 60,
|
||||||
|
"p": "base_pool1"
|
||||||
},
|
},
|
||||||
{
|
"base_pool2": {
|
||||||
"index": "cameramax",
|
"s": 61,
|
||||||
"var": "-1.53,1.1,-8",
|
"e": 200,
|
||||||
"intr": "镜头坐标最大值"
|
"p": "base_pool2"
|
||||||
},
|
},
|
||||||
{
|
"base_pool3": {
|
||||||
"index": "heroshownum",
|
"s": 201,
|
||||||
"var": "2",
|
"e": 1000,
|
||||||
"intr": "播放开场动作角色数量"
|
"p": "base_pool3"
|
||||||
},
|
},
|
||||||
{
|
"base_pool4": {
|
||||||
"index": "equipsuitsum",
|
"s": 1000,
|
||||||
"var": "4,4,4,4,2,2",
|
"e": 99999999,
|
||||||
"intr": "装备位置对应数量"
|
"p": "base_pool4"
|
||||||
},
|
},
|
||||||
{
|
"base_pool_star3": 9000,
|
||||||
"index": "friend_maxnum",
|
"base_pool_star4": 900,
|
||||||
"var": "50",
|
"base_pool_star5": 100,
|
||||||
"intr": "最大好友数量"
|
"camp_pool_star3": 9000,
|
||||||
},
|
"camp_pool_star4": 900,
|
||||||
{
|
"camp_pool_star5": 100,
|
||||||
"index": "friend_minnum",
|
"gourmet": 500
|
||||||
"var": "0",
|
|
||||||
"intr": "最少好友数量"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "friend_maxgetnum",
|
|
||||||
"var": "20",
|
|
||||||
"intr": "每日最大获赠的友情点数量"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "friend_maxsendnum",
|
|
||||||
"var": "50",
|
|
||||||
"intr": "每日最大可送出的友情点数量"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "friend_date",
|
|
||||||
"var": "7",
|
|
||||||
"intr": "申请记录保留时间/天"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "friend_recordtime",
|
|
||||||
"var": "7",
|
|
||||||
"intr": "助战记录保留时间/天"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "friend_black",
|
|
||||||
"var": "50",
|
|
||||||
"intr": "最大黑名单数"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "channel_cd_world",
|
|
||||||
"var": "5",
|
|
||||||
"intr": "世界频道发言间隔CD(秒)"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "channel_cd_guild",
|
|
||||||
"var": "3",
|
|
||||||
"intr": "公会频道发言间隔CD(秒)"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "channel_cd_private",
|
|
||||||
"var": "3",
|
|
||||||
"intr": "私聊频道发言间隔CD(秒)"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "channel_cd_public",
|
|
||||||
"var": "15",
|
|
||||||
"intr": "跨服频道发言间隔CD(秒)"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "channel_lock_icon",
|
|
||||||
"var": "200",
|
|
||||||
"intr": "输入框最大字数为value"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "max_word",
|
|
||||||
"var": "200",
|
|
||||||
"intr": "输入框最大字数为value"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "max_chat",
|
|
||||||
"var": "99",
|
|
||||||
"intr": "最大保存条数为value"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "max_object",
|
|
||||||
"var": "50",
|
|
||||||
"intr": "最大私聊对象数为value"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "load_chat",
|
|
||||||
"var": "10",
|
|
||||||
"intr": "加入或切换跨服频道时,请求最近value条历史消息"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "channel_allocation_max",
|
|
||||||
"var": "2000",
|
|
||||||
"intr": "频道大于value人时不再继续分配"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "channel_switching_max",
|
|
||||||
"var": "3000",
|
|
||||||
"intr": "频道大于value人时不再接受手动切换到该频道"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "draw_toplimit",
|
|
||||||
"var": "9999",
|
|
||||||
"intr": "每日抽卡次数上限"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "10draw_star4_max",
|
|
||||||
"var": "8",
|
|
||||||
"intr": "10连抽最大4星数量"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "10draw_star5_max",
|
|
||||||
"var": "2",
|
|
||||||
"intr": "10连抽最大5星数量"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "draw_floor_star4",
|
|
||||||
"var": "20",
|
|
||||||
"intr": "连续20次不出4星英雄则替换第20次结果为4星英雄"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "draw_floor_star5",
|
|
||||||
"var": "100",
|
|
||||||
"intr": "连续100次不出5星英雄则替换第100次结果为5星英雄"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "duplicate_removal",
|
|
||||||
"var": "1",
|
|
||||||
"intr": "抽到5星英雄时,需要与上次获得的5星英雄不一样,填1启用,填0关闭"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "base_pool_cost",
|
|
||||||
"var": "item,10001,1",
|
|
||||||
"intr": "普通卡池每次抽卡消耗的道具"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "camp1_pool_cost",
|
|
||||||
"var": "item,10002,1",
|
|
||||||
"intr": "阵营1每次抽卡消耗的道具"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "camp2_pool_cost",
|
|
||||||
"var": "item,10003,1",
|
|
||||||
"intr": "阵营2每次抽卡消耗的道具"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "camp3_pool_cost",
|
|
||||||
"var": "item,10004,1",
|
|
||||||
"intr": "阵营3每次抽卡消耗的道具"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "camp4_pool_cost",
|
|
||||||
"var": "item,10005,1",
|
|
||||||
"intr": "阵营4每次抽卡消耗的道具"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "camp1_pool1",
|
|
||||||
"var": "camp1_pool",
|
|
||||||
"intr": "阵营1抽卡调用奖池base_pool1"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "camp2_pool1",
|
|
||||||
"var": "camp2_pool",
|
|
||||||
"intr": "阵营2抽卡调用奖池base_pool2"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "camp3_pool1",
|
|
||||||
"var": "camp3_pool",
|
|
||||||
"intr": "阵营3抽卡调用奖池base_pool3"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "camp4_pool1",
|
|
||||||
"var": "camp4_pool",
|
|
||||||
"intr": "阵营4抽卡调用奖池base_pool4"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "base_pool1",
|
|
||||||
"var": "1-60-base_pool1",
|
|
||||||
"intr": "1-60次普通抽卡调用奖池base_pool1"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "base_pool2",
|
|
||||||
"var": "61-200-base_pool2",
|
|
||||||
"intr": "61-200次普通抽卡调用奖池base_pool2"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "base_pool3",
|
|
||||||
"var": "201-1000-base_pool3",
|
|
||||||
"intr": "201-1000次普通抽卡调用奖池base_pool3"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "base_pool4",
|
|
||||||
"var": "1000-99999999-base_pool4",
|
|
||||||
"intr": "1000-99999999次普通抽卡调用奖池base_pool4"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "base_pool_star3",
|
|
||||||
"var": "9000",
|
|
||||||
"intr": "普通奖池3星权重"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "base_pool_star4",
|
|
||||||
"var": "900",
|
|
||||||
"intr": "普通奖池4星权重"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "base_pool_star5",
|
|
||||||
"var": "100",
|
|
||||||
"intr": "普通奖池5星权重"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "camp_pool_star3",
|
|
||||||
"var": "9000",
|
|
||||||
"intr": "阵营奖池3星权重"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "camp_pool_star4",
|
|
||||||
"var": "900",
|
|
||||||
"intr": "阵营奖池4星权重"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "camp_pool_star5",
|
|
||||||
"var": "100",
|
|
||||||
"intr": "阵营奖池5星权重"
|
|
||||||
}
|
}
|
||||||
]
|
]
|
File diff suppressed because it is too large
Load Diff
@ -9,7 +9,7 @@
|
|||||||
},
|
},
|
||||||
"skillintr": {
|
"skillintr": {
|
||||||
"key": "equip_13215",
|
"key": "equip_13215",
|
||||||
"text": "暴击率\u002B20%"
|
"text": "暴击率+20%"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -22,7 +22,7 @@
|
|||||||
},
|
},
|
||||||
"skillintr": {
|
"skillintr": {
|
||||||
"key": "equip_13215",
|
"key": "equip_13215",
|
||||||
"text": "暴击率\u002B20%"
|
"text": "暴击率+20%"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -35,7 +35,7 @@
|
|||||||
},
|
},
|
||||||
"skillintr": {
|
"skillintr": {
|
||||||
"key": "equip_13215",
|
"key": "equip_13215",
|
||||||
"text": "暴击率\u002B20%"
|
"text": "暴击率+20%"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -48,7 +48,7 @@
|
|||||||
},
|
},
|
||||||
"skillintr": {
|
"skillintr": {
|
||||||
"key": "equip_13215",
|
"key": "equip_13215",
|
||||||
"text": "暴击率\u002B20%"
|
"text": "暴击率+20%"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -61,7 +61,7 @@
|
|||||||
},
|
},
|
||||||
"skillintr": {
|
"skillintr": {
|
||||||
"key": "equip_13215",
|
"key": "equip_13215",
|
||||||
"text": "暴击率\u002B20%"
|
"text": "暴击率+20%"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -74,7 +74,7 @@
|
|||||||
},
|
},
|
||||||
"skillintr": {
|
"skillintr": {
|
||||||
"key": "equip_13215",
|
"key": "equip_13215",
|
||||||
"text": "暴击率\u002B20%"
|
"text": "暴击率+20%"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -87,7 +87,7 @@
|
|||||||
},
|
},
|
||||||
"skillintr": {
|
"skillintr": {
|
||||||
"key": "equip_13215",
|
"key": "equip_13215",
|
||||||
"text": "暴击率\u002B20%"
|
"text": "暴击率+20%"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -100,7 +100,7 @@
|
|||||||
},
|
},
|
||||||
"skillintr": {
|
"skillintr": {
|
||||||
"key": "equip_13215",
|
"key": "equip_13215",
|
||||||
"text": "暴击率\u002B20%"
|
"text": "暴击率+20%"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -113,7 +113,7 @@
|
|||||||
},
|
},
|
||||||
"skillintr": {
|
"skillintr": {
|
||||||
"key": "equip_13215",
|
"key": "equip_13215",
|
||||||
"text": "暴击率\u002B20%"
|
"text": "暴击率+20%"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -126,7 +126,7 @@
|
|||||||
},
|
},
|
||||||
"skillintr": {
|
"skillintr": {
|
||||||
"key": "equip_13215",
|
"key": "equip_13215",
|
||||||
"text": "暴击率\u002B20%"
|
"text": "暴击率+20%"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -139,7 +139,7 @@
|
|||||||
},
|
},
|
||||||
"skillintr": {
|
"skillintr": {
|
||||||
"key": "equip_13215",
|
"key": "equip_13215",
|
||||||
"text": "暴击率\u002B20%"
|
"text": "暴击率+20%"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -152,7 +152,7 @@
|
|||||||
},
|
},
|
||||||
"skillintr": {
|
"skillintr": {
|
||||||
"key": "equip_13215",
|
"key": "equip_13215",
|
||||||
"text": "暴击率\u002B20%"
|
"text": "暴击率+20%"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -165,7 +165,7 @@
|
|||||||
},
|
},
|
||||||
"skillintr": {
|
"skillintr": {
|
||||||
"key": "equip_13215",
|
"key": "equip_13215",
|
||||||
"text": "暴击率\u002B20%"
|
"text": "暴击率+20%"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -178,7 +178,7 @@
|
|||||||
},
|
},
|
||||||
"skillintr": {
|
"skillintr": {
|
||||||
"key": "equip_13215",
|
"key": "equip_13215",
|
||||||
"text": "暴击率\u002B20%"
|
"text": "暴击率+20%"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -191,7 +191,7 @@
|
|||||||
},
|
},
|
||||||
"skillintr": {
|
"skillintr": {
|
||||||
"key": "equip_13215",
|
"key": "equip_13215",
|
||||||
"text": "暴击率\u002B20%"
|
"text": "暴击率+20%"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -204,7 +204,7 @@
|
|||||||
},
|
},
|
||||||
"skillintr": {
|
"skillintr": {
|
||||||
"key": "equip_13215",
|
"key": "equip_13215",
|
||||||
"text": "暴击率\u002B20%"
|
"text": "暴击率+20%"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -217,7 +217,7 @@
|
|||||||
},
|
},
|
||||||
"skillintr": {
|
"skillintr": {
|
||||||
"key": "equip_13215",
|
"key": "equip_13215",
|
||||||
"text": "暴击率\u002B20%"
|
"text": "暴击率+20%"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
]
|
]
|
@ -1,5 +1,6 @@
|
|||||||
[
|
[
|
||||||
{
|
{
|
||||||
|
"index": 1,
|
||||||
"name": {
|
"name": {
|
||||||
"key": "server_10001",
|
"key": "server_10001",
|
||||||
"text": "本地测试服"
|
"text": "本地测试服"
|
||||||
@ -9,6 +10,7 @@
|
|||||||
"sid": "df01"
|
"sid": "df01"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": 2,
|
||||||
"name": {
|
"name": {
|
||||||
"key": "server_10003",
|
"key": "server_10003",
|
||||||
"text": "和平谷"
|
"text": "和平谷"
|
||||||
@ -18,6 +20,7 @@
|
|||||||
"sid": ""
|
"sid": ""
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": 3,
|
||||||
"name": {
|
"name": {
|
||||||
"key": "debug_server_01",
|
"key": "debug_server_01",
|
||||||
"text": "lw"
|
"text": "lw"
|
||||||
@ -27,6 +30,7 @@
|
|||||||
"sid": "dfli01"
|
"sid": "dfli01"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": 4,
|
||||||
"name": {
|
"name": {
|
||||||
"key": "debug_server_02",
|
"key": "debug_server_02",
|
||||||
"text": "mxf"
|
"text": "mxf"
|
||||||
@ -36,6 +40,7 @@
|
|||||||
"sid": "dfmxf"
|
"sid": "dfmxf"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": 5,
|
||||||
"name": {
|
"name": {
|
||||||
"key": "server_10004",
|
"key": "server_10004",
|
||||||
"text": "凤凰城"
|
"text": "凤凰城"
|
||||||
@ -45,6 +50,7 @@
|
|||||||
"sid": ""
|
"sid": ""
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": 6,
|
||||||
"name": {
|
"name": {
|
||||||
"key": "server_10005",
|
"key": "server_10005",
|
||||||
"text": "翡翠宫"
|
"text": "翡翠宫"
|
||||||
@ -54,6 +60,7 @@
|
|||||||
"sid": ""
|
"sid": ""
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": 7,
|
||||||
"name": {
|
"name": {
|
||||||
"key": "server_10006",
|
"key": "server_10006",
|
||||||
"text": "乌鸦岭"
|
"text": "乌鸦岭"
|
||||||
|
@ -1,262 +1,114 @@
|
|||||||
[
|
[
|
||||||
{
|
{
|
||||||
"index": "max_getreward",
|
"max_char": 100,
|
||||||
"var": "10002,99",
|
"task_reset": 8,
|
||||||
"intr": "领取/赠送奖励"
|
"init_gold": 100000,
|
||||||
|
"init_hero": [
|
||||||
|
15001,
|
||||||
|
25001
|
||||||
|
],
|
||||||
|
"cameramin": [
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0
|
||||||
|
],
|
||||||
|
"max_getreward": [
|
||||||
|
10002,
|
||||||
|
99
|
||||||
|
],
|
||||||
|
"cameramax": [
|
||||||
|
-1.53,
|
||||||
|
1.1,
|
||||||
|
-8
|
||||||
|
],
|
||||||
|
"heroshownum": 2,
|
||||||
|
"equipsuitsum": [
|
||||||
|
4,
|
||||||
|
4,
|
||||||
|
4,
|
||||||
|
4,
|
||||||
|
2,
|
||||||
|
2
|
||||||
|
],
|
||||||
|
"friend_maxnum": 50,
|
||||||
|
"friend_minnum": 0,
|
||||||
|
"friend_maxgetnum": 20,
|
||||||
|
"friend_maxsendnum": 50,
|
||||||
|
"friend_date": 7,
|
||||||
|
"friend_recordtime": 7,
|
||||||
|
"friend_black": 50,
|
||||||
|
"channel_cd_world": 5,
|
||||||
|
"channel_cd_guild": 3,
|
||||||
|
"channel_cd_private": 3,
|
||||||
|
"channel_cd_public": 15,
|
||||||
|
"channel_lock_icon": 200,
|
||||||
|
"max_word": 200,
|
||||||
|
"max_chat": 99,
|
||||||
|
"max_object": 50,
|
||||||
|
"load_chat": 10,
|
||||||
|
"channel_allocation_max": 2000,
|
||||||
|
"channel_switching_max": 3000,
|
||||||
|
"draw_toplimit": 9999,
|
||||||
|
"draw10_star4_max": 8,
|
||||||
|
"draw10_star5_max": 2,
|
||||||
|
"draw_floor_star4": 20,
|
||||||
|
"draw_floor_star5": 100,
|
||||||
|
"duplicate_removal": 1,
|
||||||
|
"base_pool_cost": {
|
||||||
|
"a": "item",
|
||||||
|
"t": "10001",
|
||||||
|
"n": 1
|
||||||
},
|
},
|
||||||
{
|
"camp1_pool_cost": {
|
||||||
"index": "max_char",
|
"a": "item",
|
||||||
"var": "100",
|
"t": "10002",
|
||||||
"intr": "聊天最大输入字符数量"
|
"n": 1
|
||||||
},
|
},
|
||||||
{
|
"camp2_pool_cost": {
|
||||||
"index": "task_reset",
|
"a": "item",
|
||||||
"var": "8",
|
"t": "10003",
|
||||||
"intr": "日/周常任务刷新时间,8点"
|
"n": 1
|
||||||
},
|
},
|
||||||
{
|
"camp3_pool_cost": {
|
||||||
"index": "init_gold",
|
"a": "item",
|
||||||
"var": "100000",
|
"t": "10004",
|
||||||
"intr": "初始金币"
|
"n": 1
|
||||||
},
|
},
|
||||||
{
|
"camp4_pool_cost": {
|
||||||
"index": "init_hero",
|
"a": "item",
|
||||||
"var": "15001,25001",
|
"t": "10005",
|
||||||
"intr": "初始英雄"
|
"n": 1
|
||||||
},
|
},
|
||||||
{
|
"camp1_pool1": "camp1_pool",
|
||||||
"index": "cameramin",
|
"camp2_pool1": "camp2_pool",
|
||||||
"var": "0,0,0",
|
"camp3_pool1": "camp3_pool",
|
||||||
"intr": "镜头坐标最小值"
|
"camp4_pool1": "camp4_pool",
|
||||||
|
"base_pool1": {
|
||||||
|
"s": 1,
|
||||||
|
"e": 60,
|
||||||
|
"p": "base_pool1"
|
||||||
},
|
},
|
||||||
{
|
"base_pool2": {
|
||||||
"index": "cameramax",
|
"s": 61,
|
||||||
"var": "-1.53,1.1,-8",
|
"e": 200,
|
||||||
"intr": "镜头坐标最大值"
|
"p": "base_pool2"
|
||||||
},
|
},
|
||||||
{
|
"base_pool3": {
|
||||||
"index": "heroshownum",
|
"s": 201,
|
||||||
"var": "2",
|
"e": 1000,
|
||||||
"intr": "播放开场动作角色数量"
|
"p": "base_pool3"
|
||||||
},
|
},
|
||||||
{
|
"base_pool4": {
|
||||||
"index": "equipsuitsum",
|
"s": 1000,
|
||||||
"var": "4,4,4,4,2,2",
|
"e": 99999999,
|
||||||
"intr": "装备位置对应数量"
|
"p": "base_pool4"
|
||||||
},
|
},
|
||||||
{
|
"base_pool_star3": 9000,
|
||||||
"index": "friend_maxnum",
|
"base_pool_star4": 900,
|
||||||
"var": "50",
|
"base_pool_star5": 100,
|
||||||
"intr": "最大好友数量"
|
"camp_pool_star3": 9000,
|
||||||
},
|
"camp_pool_star4": 900,
|
||||||
{
|
"camp_pool_star5": 100,
|
||||||
"index": "friend_minnum",
|
"gourmet": 500
|
||||||
"var": "0",
|
|
||||||
"intr": "最少好友数量"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "friend_maxgetnum",
|
|
||||||
"var": "20",
|
|
||||||
"intr": "每日最大获赠的友情点数量"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "friend_maxsendnum",
|
|
||||||
"var": "50",
|
|
||||||
"intr": "每日最大可送出的友情点数量"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "friend_date",
|
|
||||||
"var": "7",
|
|
||||||
"intr": "申请记录保留时间/天"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "friend_recordtime",
|
|
||||||
"var": "7",
|
|
||||||
"intr": "助战记录保留时间/天"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "friend_black",
|
|
||||||
"var": "50",
|
|
||||||
"intr": "最大黑名单数"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "channel_cd_world",
|
|
||||||
"var": "5",
|
|
||||||
"intr": "世界频道发言间隔CD(秒)"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "channel_cd_guild",
|
|
||||||
"var": "3",
|
|
||||||
"intr": "公会频道发言间隔CD(秒)"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "channel_cd_private",
|
|
||||||
"var": "3",
|
|
||||||
"intr": "私聊频道发言间隔CD(秒)"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "channel_cd_public",
|
|
||||||
"var": "15",
|
|
||||||
"intr": "跨服频道发言间隔CD(秒)"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "channel_lock_icon",
|
|
||||||
"var": "200",
|
|
||||||
"intr": "输入框最大字数为value"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "max_word",
|
|
||||||
"var": "200",
|
|
||||||
"intr": "输入框最大字数为value"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "max_chat",
|
|
||||||
"var": "99",
|
|
||||||
"intr": "最大保存条数为value"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "max_object",
|
|
||||||
"var": "50",
|
|
||||||
"intr": "最大私聊对象数为value"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "load_chat",
|
|
||||||
"var": "10",
|
|
||||||
"intr": "加入或切换跨服频道时,请求最近value条历史消息"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "channel_allocation_max",
|
|
||||||
"var": "2000",
|
|
||||||
"intr": "频道大于value人时不再继续分配"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "channel_switching_max",
|
|
||||||
"var": "3000",
|
|
||||||
"intr": "频道大于value人时不再接受手动切换到该频道"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "draw_toplimit",
|
|
||||||
"var": "9999",
|
|
||||||
"intr": "每日抽卡次数上限"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "10draw_star4_max",
|
|
||||||
"var": "8",
|
|
||||||
"intr": "10连抽最大4星数量"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "10draw_star5_max",
|
|
||||||
"var": "2",
|
|
||||||
"intr": "10连抽最大5星数量"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "draw_floor_star4",
|
|
||||||
"var": "20",
|
|
||||||
"intr": "连续20次不出4星英雄则替换第20次结果为4星英雄"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "draw_floor_star5",
|
|
||||||
"var": "100",
|
|
||||||
"intr": "连续100次不出5星英雄则替换第100次结果为5星英雄"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "duplicate_removal",
|
|
||||||
"var": "1",
|
|
||||||
"intr": "抽到5星英雄时,需要与上次获得的5星英雄不一样,填1启用,填0关闭"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "base_pool_cost",
|
|
||||||
"var": "item,10001,1",
|
|
||||||
"intr": "普通卡池每次抽卡消耗的道具"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "camp1_pool_cost",
|
|
||||||
"var": "item,10002,1",
|
|
||||||
"intr": "阵营1每次抽卡消耗的道具"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "camp2_pool_cost",
|
|
||||||
"var": "item,10003,1",
|
|
||||||
"intr": "阵营2每次抽卡消耗的道具"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "camp3_pool_cost",
|
|
||||||
"var": "item,10004,1",
|
|
||||||
"intr": "阵营3每次抽卡消耗的道具"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "camp4_pool_cost",
|
|
||||||
"var": "item,10005,1",
|
|
||||||
"intr": "阵营4每次抽卡消耗的道具"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "camp1_pool1",
|
|
||||||
"var": "camp1_pool",
|
|
||||||
"intr": "阵营1抽卡调用奖池base_pool1"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "camp2_pool1",
|
|
||||||
"var": "camp2_pool",
|
|
||||||
"intr": "阵营2抽卡调用奖池base_pool2"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "camp3_pool1",
|
|
||||||
"var": "camp3_pool",
|
|
||||||
"intr": "阵营3抽卡调用奖池base_pool3"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "camp4_pool1",
|
|
||||||
"var": "camp4_pool",
|
|
||||||
"intr": "阵营4抽卡调用奖池base_pool4"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "base_pool1",
|
|
||||||
"var": "1-60-base_pool1",
|
|
||||||
"intr": "1-60次普通抽卡调用奖池base_pool1"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "base_pool2",
|
|
||||||
"var": "61-200-base_pool2",
|
|
||||||
"intr": "61-200次普通抽卡调用奖池base_pool2"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "base_pool3",
|
|
||||||
"var": "201-1000-base_pool3",
|
|
||||||
"intr": "201-1000次普通抽卡调用奖池base_pool3"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "base_pool4",
|
|
||||||
"var": "1000-99999999-base_pool4",
|
|
||||||
"intr": "1000-99999999次普通抽卡调用奖池base_pool4"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "base_pool_star3",
|
|
||||||
"var": "9000",
|
|
||||||
"intr": "普通奖池3星权重"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "base_pool_star4",
|
|
||||||
"var": "900",
|
|
||||||
"intr": "普通奖池4星权重"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "base_pool_star5",
|
|
||||||
"var": "100",
|
|
||||||
"intr": "普通奖池5星权重"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "camp_pool_star3",
|
|
||||||
"var": "9000",
|
|
||||||
"intr": "阵营奖池3星权重"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "camp_pool_star4",
|
|
||||||
"var": "900",
|
|
||||||
"intr": "阵营奖池4星权重"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": "camp_pool_star5",
|
|
||||||
"var": "100",
|
|
||||||
"intr": "阵营奖池5星权重"
|
|
||||||
}
|
}
|
||||||
]
|
]
|
@ -4442,10 +4442,10 @@
|
|||||||
"y": -0.69,
|
"y": -0.69,
|
||||||
"z": 0
|
"z": 0
|
||||||
},
|
},
|
||||||
"skill": 190011000,
|
"skill": 125004011,
|
||||||
"skill1": 110031,
|
"skill1": 125004111,
|
||||||
"skill2": 110032,
|
"skill2": 125004211,
|
||||||
"skill3": 110033,
|
"skill3": 125004311,
|
||||||
"txt": {
|
"txt": {
|
||||||
"key": "",
|
"key": "",
|
||||||
"text": ""
|
"text": ""
|
||||||
@ -4610,10 +4610,10 @@
|
|||||||
"y": -0.1,
|
"y": -0.1,
|
||||||
"z": 0
|
"z": 0
|
||||||
},
|
},
|
||||||
"skill": 190011000,
|
"skill": 135002011,
|
||||||
"skill1": 110091,
|
"skill1": 135002111,
|
||||||
"skill2": 110092,
|
"skill2": 135002211,
|
||||||
"skill3": 110093,
|
"skill3": 135002311,
|
||||||
"txt": {
|
"txt": {
|
||||||
"key": "",
|
"key": "",
|
||||||
"text": ""
|
"text": ""
|
||||||
|
@ -171,12 +171,12 @@
|
|||||||
{
|
{
|
||||||
"a": "attr",
|
"a": "attr",
|
||||||
"t": "gold",
|
"t": "gold",
|
||||||
"n": 10000
|
"n": 3000
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"a": "item",
|
"a": "item",
|
||||||
"t": "10011",
|
"t": "50004",
|
||||||
"n": 10
|
"n": 15
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
@ -194,11 +194,11 @@
|
|||||||
{
|
{
|
||||||
"a": "attr",
|
"a": "attr",
|
||||||
"t": "gold",
|
"t": "gold",
|
||||||
"n": 20000
|
"n": 5000
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"a": "item",
|
"a": "item",
|
||||||
"t": "10011",
|
"t": "50004",
|
||||||
"n": 20
|
"n": 20
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
@ -217,17 +217,17 @@
|
|||||||
{
|
{
|
||||||
"a": "attr",
|
"a": "attr",
|
||||||
"t": "gold",
|
"t": "gold",
|
||||||
"n": 30000
|
"n": 7000
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"a": "item",
|
"a": "item",
|
||||||
"t": "10012",
|
"t": "50004",
|
||||||
"n": 10
|
"n": 25
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"a": "item",
|
"a": "item",
|
||||||
"t": "10011",
|
"t": "50008",
|
||||||
"n": 10
|
"n": 15
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
@ -245,16 +245,16 @@
|
|||||||
{
|
{
|
||||||
"a": "attr",
|
"a": "attr",
|
||||||
"t": "gold",
|
"t": "gold",
|
||||||
"n": 40000
|
"n": 9000
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"a": "item",
|
"a": "item",
|
||||||
"t": "10012",
|
"t": "50012",
|
||||||
"n": 20
|
"n": 10
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"a": "item",
|
"a": "item",
|
||||||
"t": "10011",
|
"t": "50008",
|
||||||
"n": 20
|
"n": 20
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
@ -273,17 +273,17 @@
|
|||||||
{
|
{
|
||||||
"a": "attr",
|
"a": "attr",
|
||||||
"t": "gold",
|
"t": "gold",
|
||||||
"n": 50000
|
"n": 11000
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"a": "item",
|
"a": "item",
|
||||||
"t": "10013",
|
"t": "50012",
|
||||||
"n": 10
|
"n": 15
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"a": "item",
|
"a": "item",
|
||||||
"t": "10012",
|
"t": "50008",
|
||||||
"n": 10
|
"n": 30
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
@ -301,17 +301,17 @@
|
|||||||
{
|
{
|
||||||
"a": "attr",
|
"a": "attr",
|
||||||
"t": "gold",
|
"t": "gold",
|
||||||
"n": 60000
|
"n": 13000
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"a": "item",
|
"a": "item",
|
||||||
"t": "10013",
|
"t": "50012",
|
||||||
"n": 20
|
"n": 30
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"a": "item",
|
"a": "item",
|
||||||
"t": "10012",
|
"t": "50008",
|
||||||
"n": 20
|
"n": 40
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
@ -630,5 +630,163 @@
|
|||||||
"n": 20
|
"n": 20
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": 25,
|
||||||
|
"hid": "25004",
|
||||||
|
"phase": 1,
|
||||||
|
"phasebonus": [
|
||||||
|
"hp",
|
||||||
|
"950"
|
||||||
|
],
|
||||||
|
"icon": "js_jx_img_icon03",
|
||||||
|
"condition": 1,
|
||||||
|
"phaseneed": [
|
||||||
|
{
|
||||||
|
"a": "attr",
|
||||||
|
"t": "gold",
|
||||||
|
"n": 3000
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"a": "item",
|
||||||
|
"t": "50004",
|
||||||
|
"n": 15
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": 26,
|
||||||
|
"hid": "25004",
|
||||||
|
"phase": 2,
|
||||||
|
"phasebonus": [
|
||||||
|
"def",
|
||||||
|
"70"
|
||||||
|
],
|
||||||
|
"icon": "js_jx_img_icon04",
|
||||||
|
"condition": 10,
|
||||||
|
"phaseneed": [
|
||||||
|
{
|
||||||
|
"a": "attr",
|
||||||
|
"t": "gold",
|
||||||
|
"n": 5000
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"a": "item",
|
||||||
|
"t": "50004",
|
||||||
|
"n": 20
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": 27,
|
||||||
|
"hid": "25004",
|
||||||
|
"phase": 3,
|
||||||
|
"phasebonus": [
|
||||||
|
"190017000",
|
||||||
|
"3"
|
||||||
|
],
|
||||||
|
"icon": "js_jx_img_icon01",
|
||||||
|
"condition": 20,
|
||||||
|
"phaseneed": [
|
||||||
|
{
|
||||||
|
"a": "attr",
|
||||||
|
"t": "gold",
|
||||||
|
"n": 7000
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"a": "item",
|
||||||
|
"t": "50004",
|
||||||
|
"n": 25
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"a": "item",
|
||||||
|
"t": "50008",
|
||||||
|
"n": 15
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": 28,
|
||||||
|
"hid": "25004",
|
||||||
|
"phase": 4,
|
||||||
|
"phasebonus": [
|
||||||
|
"defpro",
|
||||||
|
"100"
|
||||||
|
],
|
||||||
|
"icon": "js_jx_img_icon02",
|
||||||
|
"condition": 30,
|
||||||
|
"phaseneed": [
|
||||||
|
{
|
||||||
|
"a": "attr",
|
||||||
|
"t": "gold",
|
||||||
|
"n": 9000
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"a": "item",
|
||||||
|
"t": "50012",
|
||||||
|
"n": 10
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"a": "item",
|
||||||
|
"t": "50008",
|
||||||
|
"n": 20
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": 29,
|
||||||
|
"hid": "25004",
|
||||||
|
"phase": 5,
|
||||||
|
"phasebonus": [
|
||||||
|
"speed",
|
||||||
|
"10"
|
||||||
|
],
|
||||||
|
"icon": "js_jx_img_icon03",
|
||||||
|
"condition": 40,
|
||||||
|
"phaseneed": [
|
||||||
|
{
|
||||||
|
"a": "attr",
|
||||||
|
"t": "gold",
|
||||||
|
"n": 11000
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"a": "item",
|
||||||
|
"t": "50012",
|
||||||
|
"n": 15
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"a": "item",
|
||||||
|
"t": "50008",
|
||||||
|
"n": 30
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": 30,
|
||||||
|
"hid": "25004",
|
||||||
|
"phase": 6,
|
||||||
|
"phasebonus": [
|
||||||
|
"hppro",
|
||||||
|
"200"
|
||||||
|
],
|
||||||
|
"icon": "js_jx_img_icon04",
|
||||||
|
"condition": 50,
|
||||||
|
"phaseneed": [
|
||||||
|
{
|
||||||
|
"a": "attr",
|
||||||
|
"t": "gold",
|
||||||
|
"n": 13000
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"a": "item",
|
||||||
|
"t": "50012",
|
||||||
|
"n": 30
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"a": "item",
|
||||||
|
"t": "50008",
|
||||||
|
"n": 40
|
||||||
|
}
|
||||||
|
]
|
||||||
}
|
}
|
||||||
]
|
]
|
@ -228,5 +228,125 @@
|
|||||||
"n": 1
|
"n": 1
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"index": "27",
|
||||||
|
"var": [
|
||||||
|
{
|
||||||
|
"a": "item",
|
||||||
|
"t": "50001",
|
||||||
|
"n": 200
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"index": "28",
|
||||||
|
"var": [
|
||||||
|
{
|
||||||
|
"a": "item",
|
||||||
|
"t": "50002",
|
||||||
|
"n": 200
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"index": "29",
|
||||||
|
"var": [
|
||||||
|
{
|
||||||
|
"a": "item",
|
||||||
|
"t": "50003",
|
||||||
|
"n": 200
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"index": "30",
|
||||||
|
"var": [
|
||||||
|
{
|
||||||
|
"a": "item",
|
||||||
|
"t": "50004",
|
||||||
|
"n": 200
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"index": "31",
|
||||||
|
"var": [
|
||||||
|
{
|
||||||
|
"a": "item",
|
||||||
|
"t": "50005",
|
||||||
|
"n": 200
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"index": "32",
|
||||||
|
"var": [
|
||||||
|
{
|
||||||
|
"a": "item",
|
||||||
|
"t": "50006",
|
||||||
|
"n": 200
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"index": "33",
|
||||||
|
"var": [
|
||||||
|
{
|
||||||
|
"a": "item",
|
||||||
|
"t": "50007",
|
||||||
|
"n": 200
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"index": "34",
|
||||||
|
"var": [
|
||||||
|
{
|
||||||
|
"a": "item",
|
||||||
|
"t": "50008",
|
||||||
|
"n": 200
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"index": "35",
|
||||||
|
"var": [
|
||||||
|
{
|
||||||
|
"a": "item",
|
||||||
|
"t": "50009",
|
||||||
|
"n": 200
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"index": "36",
|
||||||
|
"var": [
|
||||||
|
{
|
||||||
|
"a": "item",
|
||||||
|
"t": "50010",
|
||||||
|
"n": 200
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"index": "37",
|
||||||
|
"var": [
|
||||||
|
{
|
||||||
|
"a": "item",
|
||||||
|
"t": "50011",
|
||||||
|
"n": 200
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"index": "38",
|
||||||
|
"var": [
|
||||||
|
{
|
||||||
|
"a": "item",
|
||||||
|
"t": "50012",
|
||||||
|
"n": 200
|
||||||
|
}
|
||||||
|
]
|
||||||
}
|
}
|
||||||
]
|
]
|
@ -33,7 +33,8 @@
|
|||||||
"t": "gold",
|
"t": "gold",
|
||||||
"n": 1000
|
"n": 1000
|
||||||
}
|
}
|
||||||
]
|
],
|
||||||
|
"synthetize_deplete": []
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "10002",
|
"id": "10002",
|
||||||
@ -69,7 +70,8 @@
|
|||||||
"t": "gold",
|
"t": "gold",
|
||||||
"n": 1000
|
"n": 1000
|
||||||
}
|
}
|
||||||
]
|
],
|
||||||
|
"synthetize_deplete": []
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "10003",
|
"id": "10003",
|
||||||
@ -105,7 +107,8 @@
|
|||||||
"t": "gold",
|
"t": "gold",
|
||||||
"n": 1000
|
"n": 1000
|
||||||
}
|
}
|
||||||
]
|
],
|
||||||
|
"synthetize_deplete": []
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "10004",
|
"id": "10004",
|
||||||
@ -141,7 +144,8 @@
|
|||||||
"t": "gold",
|
"t": "gold",
|
||||||
"n": 1000
|
"n": 1000
|
||||||
}
|
}
|
||||||
]
|
],
|
||||||
|
"synthetize_deplete": []
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "10005",
|
"id": "10005",
|
||||||
@ -177,7 +181,8 @@
|
|||||||
"t": "gold",
|
"t": "gold",
|
||||||
"n": 1000
|
"n": 1000
|
||||||
}
|
}
|
||||||
]
|
],
|
||||||
|
"synthetize_deplete": []
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "10006",
|
"id": "10006",
|
||||||
@ -213,7 +218,8 @@
|
|||||||
"t": "gold",
|
"t": "gold",
|
||||||
"n": 1000
|
"n": 1000
|
||||||
}
|
}
|
||||||
]
|
],
|
||||||
|
"synthetize_deplete": []
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "10007",
|
"id": "10007",
|
||||||
@ -249,7 +255,8 @@
|
|||||||
"t": "gold",
|
"t": "gold",
|
||||||
"n": 1000
|
"n": 1000
|
||||||
}
|
}
|
||||||
]
|
],
|
||||||
|
"synthetize_deplete": []
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "10008",
|
"id": "10008",
|
||||||
@ -285,7 +292,8 @@
|
|||||||
"t": "gold",
|
"t": "gold",
|
||||||
"n": 1000
|
"n": 1000
|
||||||
}
|
}
|
||||||
]
|
],
|
||||||
|
"synthetize_deplete": []
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "10009",
|
"id": "10009",
|
||||||
@ -321,7 +329,8 @@
|
|||||||
"t": "gold",
|
"t": "gold",
|
||||||
"n": 1000
|
"n": 1000
|
||||||
}
|
}
|
||||||
]
|
],
|
||||||
|
"synthetize_deplete": []
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "10010",
|
"id": "10010",
|
||||||
@ -357,7 +366,8 @@
|
|||||||
"t": "gold",
|
"t": "gold",
|
||||||
"n": 1000
|
"n": 1000
|
||||||
}
|
}
|
||||||
]
|
],
|
||||||
|
"synthetize_deplete": []
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "10011",
|
"id": "10011",
|
||||||
@ -393,7 +403,8 @@
|
|||||||
"t": "gold",
|
"t": "gold",
|
||||||
"n": 1000
|
"n": 1000
|
||||||
}
|
}
|
||||||
]
|
],
|
||||||
|
"synthetize_deplete": []
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "10012",
|
"id": "10012",
|
||||||
@ -429,7 +440,8 @@
|
|||||||
"t": "gold",
|
"t": "gold",
|
||||||
"n": 1000
|
"n": 1000
|
||||||
}
|
}
|
||||||
]
|
],
|
||||||
|
"synthetize_deplete": []
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "10013",
|
"id": "10013",
|
||||||
@ -465,7 +477,8 @@
|
|||||||
"t": "gold",
|
"t": "gold",
|
||||||
"n": 1000
|
"n": 1000
|
||||||
}
|
}
|
||||||
]
|
],
|
||||||
|
"synthetize_deplete": []
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "10014",
|
"id": "10014",
|
||||||
@ -501,7 +514,8 @@
|
|||||||
"t": "gold",
|
"t": "gold",
|
||||||
"n": 1000
|
"n": 1000
|
||||||
}
|
}
|
||||||
]
|
],
|
||||||
|
"synthetize_deplete": []
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "10015",
|
"id": "10015",
|
||||||
@ -537,7 +551,8 @@
|
|||||||
"t": "gold",
|
"t": "gold",
|
||||||
"n": 1000
|
"n": 1000
|
||||||
}
|
}
|
||||||
]
|
],
|
||||||
|
"synthetize_deplete": []
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "10016",
|
"id": "10016",
|
||||||
@ -573,7 +588,8 @@
|
|||||||
"t": "gold",
|
"t": "gold",
|
||||||
"n": 1000
|
"n": 1000
|
||||||
}
|
}
|
||||||
]
|
],
|
||||||
|
"synthetize_deplete": []
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "20001",
|
"id": "20001",
|
||||||
@ -609,7 +625,8 @@
|
|||||||
"t": "gold",
|
"t": "gold",
|
||||||
"n": 1000
|
"n": 1000
|
||||||
}
|
}
|
||||||
]
|
],
|
||||||
|
"synthetize_deplete": []
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "20002",
|
"id": "20002",
|
||||||
@ -645,7 +662,8 @@
|
|||||||
"t": "gold",
|
"t": "gold",
|
||||||
"n": 1000
|
"n": 1000
|
||||||
}
|
}
|
||||||
]
|
],
|
||||||
|
"synthetize_deplete": []
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "50001",
|
"id": "50001",
|
||||||
@ -681,6 +699,13 @@
|
|||||||
"t": "gold",
|
"t": "gold",
|
||||||
"n": 1000
|
"n": 1000
|
||||||
}
|
}
|
||||||
|
],
|
||||||
|
"synthetize_deplete": [
|
||||||
|
{
|
||||||
|
"a": "attr",
|
||||||
|
"t": "gold",
|
||||||
|
"n": 1000
|
||||||
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -717,6 +742,13 @@
|
|||||||
"t": "gold",
|
"t": "gold",
|
||||||
"n": 1000
|
"n": 1000
|
||||||
}
|
}
|
||||||
|
],
|
||||||
|
"synthetize_deplete": [
|
||||||
|
{
|
||||||
|
"a": "attr",
|
||||||
|
"t": "gold",
|
||||||
|
"n": 1000
|
||||||
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -753,6 +785,13 @@
|
|||||||
"t": "gold",
|
"t": "gold",
|
||||||
"n": 1000
|
"n": 1000
|
||||||
}
|
}
|
||||||
|
],
|
||||||
|
"synthetize_deplete": [
|
||||||
|
{
|
||||||
|
"a": "attr",
|
||||||
|
"t": "gold",
|
||||||
|
"n": 1000
|
||||||
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -789,6 +828,13 @@
|
|||||||
"t": "gold",
|
"t": "gold",
|
||||||
"n": 1000
|
"n": 1000
|
||||||
}
|
}
|
||||||
|
],
|
||||||
|
"synthetize_deplete": [
|
||||||
|
{
|
||||||
|
"a": "attr",
|
||||||
|
"t": "gold",
|
||||||
|
"n": 1000
|
||||||
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -806,7 +852,7 @@
|
|||||||
"effects": "",
|
"effects": "",
|
||||||
"box_id": 50009,
|
"box_id": 50009,
|
||||||
"synthetize_num": 5,
|
"synthetize_num": 5,
|
||||||
"access": 0,
|
"access": 50001,
|
||||||
"use_skip": 0,
|
"use_skip": 0,
|
||||||
"upper_limit": 999,
|
"upper_limit": 999,
|
||||||
"uselv": 0,
|
"uselv": 0,
|
||||||
@ -825,6 +871,13 @@
|
|||||||
"t": "50001",
|
"t": "50001",
|
||||||
"n": 3
|
"n": 3
|
||||||
}
|
}
|
||||||
|
],
|
||||||
|
"synthetize_deplete": [
|
||||||
|
{
|
||||||
|
"a": "attr",
|
||||||
|
"t": "gold",
|
||||||
|
"n": 1000
|
||||||
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -842,7 +895,7 @@
|
|||||||
"effects": "",
|
"effects": "",
|
||||||
"box_id": 50010,
|
"box_id": 50010,
|
||||||
"synthetize_num": 5,
|
"synthetize_num": 5,
|
||||||
"access": 0,
|
"access": 50002,
|
||||||
"use_skip": 0,
|
"use_skip": 0,
|
||||||
"upper_limit": 999,
|
"upper_limit": 999,
|
||||||
"uselv": 0,
|
"uselv": 0,
|
||||||
@ -861,6 +914,13 @@
|
|||||||
"t": "50002",
|
"t": "50002",
|
||||||
"n": 3
|
"n": 3
|
||||||
}
|
}
|
||||||
|
],
|
||||||
|
"synthetize_deplete": [
|
||||||
|
{
|
||||||
|
"a": "attr",
|
||||||
|
"t": "gold",
|
||||||
|
"n": 1000
|
||||||
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -878,7 +938,7 @@
|
|||||||
"effects": "",
|
"effects": "",
|
||||||
"box_id": 50011,
|
"box_id": 50011,
|
||||||
"synthetize_num": 5,
|
"synthetize_num": 5,
|
||||||
"access": 0,
|
"access": 50003,
|
||||||
"use_skip": 0,
|
"use_skip": 0,
|
||||||
"upper_limit": 999,
|
"upper_limit": 999,
|
||||||
"uselv": 0,
|
"uselv": 0,
|
||||||
@ -897,6 +957,13 @@
|
|||||||
"t": "50003",
|
"t": "50003",
|
||||||
"n": 3
|
"n": 3
|
||||||
}
|
}
|
||||||
|
],
|
||||||
|
"synthetize_deplete": [
|
||||||
|
{
|
||||||
|
"a": "attr",
|
||||||
|
"t": "gold",
|
||||||
|
"n": 1000
|
||||||
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -914,7 +981,7 @@
|
|||||||
"effects": "",
|
"effects": "",
|
||||||
"box_id": 50012,
|
"box_id": 50012,
|
||||||
"synthetize_num": 5,
|
"synthetize_num": 5,
|
||||||
"access": 0,
|
"access": 50004,
|
||||||
"use_skip": 0,
|
"use_skip": 0,
|
||||||
"upper_limit": 999,
|
"upper_limit": 999,
|
||||||
"uselv": 0,
|
"uselv": 0,
|
||||||
@ -933,6 +1000,13 @@
|
|||||||
"t": "50004",
|
"t": "50004",
|
||||||
"n": 3
|
"n": 3
|
||||||
}
|
}
|
||||||
|
],
|
||||||
|
"synthetize_deplete": [
|
||||||
|
{
|
||||||
|
"a": "attr",
|
||||||
|
"t": "gold",
|
||||||
|
"n": 1000
|
||||||
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -950,7 +1024,7 @@
|
|||||||
"effects": "",
|
"effects": "",
|
||||||
"box_id": 0,
|
"box_id": 0,
|
||||||
"synthetize_num": 0,
|
"synthetize_num": 0,
|
||||||
"access": 0,
|
"access": 50005,
|
||||||
"use_skip": 0,
|
"use_skip": 0,
|
||||||
"upper_limit": 999,
|
"upper_limit": 999,
|
||||||
"uselv": 0,
|
"uselv": 0,
|
||||||
@ -969,7 +1043,8 @@
|
|||||||
"t": "50005",
|
"t": "50005",
|
||||||
"n": 3
|
"n": 3
|
||||||
}
|
}
|
||||||
]
|
],
|
||||||
|
"synthetize_deplete": []
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "50010",
|
"id": "50010",
|
||||||
@ -986,7 +1061,7 @@
|
|||||||
"effects": "",
|
"effects": "",
|
||||||
"box_id": 0,
|
"box_id": 0,
|
||||||
"synthetize_num": 0,
|
"synthetize_num": 0,
|
||||||
"access": 0,
|
"access": 50006,
|
||||||
"use_skip": 0,
|
"use_skip": 0,
|
||||||
"upper_limit": 999,
|
"upper_limit": 999,
|
||||||
"uselv": 0,
|
"uselv": 0,
|
||||||
@ -1005,7 +1080,8 @@
|
|||||||
"t": "50006",
|
"t": "50006",
|
||||||
"n": 3
|
"n": 3
|
||||||
}
|
}
|
||||||
]
|
],
|
||||||
|
"synthetize_deplete": []
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "50011",
|
"id": "50011",
|
||||||
@ -1022,7 +1098,7 @@
|
|||||||
"effects": "",
|
"effects": "",
|
||||||
"box_id": 0,
|
"box_id": 0,
|
||||||
"synthetize_num": 0,
|
"synthetize_num": 0,
|
||||||
"access": 0,
|
"access": 50007,
|
||||||
"use_skip": 0,
|
"use_skip": 0,
|
||||||
"upper_limit": 999,
|
"upper_limit": 999,
|
||||||
"uselv": 0,
|
"uselv": 0,
|
||||||
@ -1041,7 +1117,8 @@
|
|||||||
"t": "50007",
|
"t": "50007",
|
||||||
"n": 3
|
"n": 3
|
||||||
}
|
}
|
||||||
]
|
],
|
||||||
|
"synthetize_deplete": []
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "50012",
|
"id": "50012",
|
||||||
@ -1058,7 +1135,7 @@
|
|||||||
"effects": "",
|
"effects": "",
|
||||||
"box_id": 0,
|
"box_id": 0,
|
||||||
"synthetize_num": 0,
|
"synthetize_num": 0,
|
||||||
"access": 0,
|
"access": 50008,
|
||||||
"use_skip": 0,
|
"use_skip": 0,
|
||||||
"upper_limit": 999,
|
"upper_limit": 999,
|
||||||
"uselv": 0,
|
"uselv": 0,
|
||||||
@ -1077,6 +1154,7 @@
|
|||||||
"t": "50008",
|
"t": "50008",
|
||||||
"n": 3
|
"n": 3
|
||||||
}
|
}
|
||||||
]
|
],
|
||||||
|
"synthetize_deplete": []
|
||||||
}
|
}
|
||||||
]
|
]
|
@ -1,656 +1,765 @@
|
|||||||
[
|
[
|
||||||
{
|
{
|
||||||
|
"index": "ChineseSimplified",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "ChineseSimplified",
|
"key": "ChineseSimplified",
|
||||||
"text": "ChineseSimplified"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "ChineseTraditional",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "ChineseTraditional",
|
"key": "ChineseTraditional",
|
||||||
"text": "ChineseTraditional"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "English",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "English",
|
"key": "English",
|
||||||
"text": "English"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "1",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "1",
|
"key": "1",
|
||||||
"text": "1"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "2",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "2",
|
"key": "2",
|
||||||
"text": "2"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "3",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "3",
|
"key": "3",
|
||||||
"text": "3"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "4",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "4",
|
"key": "4",
|
||||||
"text": "4"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "5",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "5",
|
"key": "5",
|
||||||
"text": "5"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "6",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "6",
|
"key": "6",
|
||||||
"text": "6"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "7",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "7",
|
"key": "7",
|
||||||
"text": "7"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "8",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "8",
|
"key": "8",
|
||||||
"text": "8"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "9",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "9",
|
"key": "9",
|
||||||
"text": "9"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "10",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "10",
|
"key": "10",
|
||||||
"text": "10"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "Login",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "Login",
|
"key": "Login",
|
||||||
"text": "Login"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "MomentDay1",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "MomentDay1",
|
"key": "MomentDay1",
|
||||||
"text": "MomentDay1"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "MomentDay2",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "MomentDay2",
|
"key": "MomentDay2",
|
||||||
"text": "MomentDay2"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "MomentHour1",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "MomentHour1",
|
"key": "MomentHour1",
|
||||||
"text": "MomentHour1"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "MomentHour2",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "MomentHour2",
|
"key": "MomentHour2",
|
||||||
"text": "MomentHour2"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "MomentMinutes1",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "MomentMinutes1",
|
"key": "MomentMinutes1",
|
||||||
"text": "MomentMinutes1"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "MomentMinutes2",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "MomentMinutes2",
|
"key": "MomentMinutes2",
|
||||||
"text": "MomentMinutes2"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "MomentSeconds1",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "MomentSeconds1",
|
"key": "MomentSeconds1",
|
||||||
"text": "MomentSeconds1"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "MomentSeconds2",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "MomentSeconds2",
|
"key": "MomentSeconds2",
|
||||||
"text": "MomentSeconds2"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "Tuijian",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "Tuijian",
|
"key": "Tuijian",
|
||||||
"text": "Tuijian"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "Juese",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "Juese",
|
"key": "Juese",
|
||||||
"text": "Juese"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "star_2",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "star_2",
|
"key": "star_2",
|
||||||
"text": "star_2"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "star_3",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "star_3",
|
"key": "star_3",
|
||||||
"text": "star_3"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "star_4",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "star_4",
|
"key": "star_4",
|
||||||
"text": "star_4"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "star_5",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "star_5",
|
"key": "star_5",
|
||||||
"text": "star_5"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "color_1",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "color_1",
|
"key": "color_1",
|
||||||
"text": "color_1"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "color_2",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "color_2",
|
"key": "color_2",
|
||||||
"text": "color_2"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "color_3",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "color_3",
|
"key": "color_3",
|
||||||
"text": "color_3"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "color_4",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "color_4",
|
"key": "color_4",
|
||||||
"text": "color_4"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "color_5",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "color_5",
|
"key": "color_5",
|
||||||
"text": "color_5"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "color_6",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "color_6",
|
"key": "color_6",
|
||||||
"text": "color_6"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "race_1",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "race_1",
|
"key": "race_1",
|
||||||
"text": "race_1"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "race_2",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "race_2",
|
"key": "race_2",
|
||||||
"text": "race_2"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "race_3",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "race_3",
|
"key": "race_3",
|
||||||
"text": "race_3"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "race_4",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "race_4",
|
"key": "race_4",
|
||||||
"text": "race_4"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "job_1",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "job_1",
|
"key": "job_1",
|
||||||
"text": "job_1"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "job_2",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "job_2",
|
"key": "job_2",
|
||||||
"text": "job_2"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "job_3",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "job_3",
|
"key": "job_3",
|
||||||
"text": "job_3"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "job_4",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "job_4",
|
"key": "job_4",
|
||||||
"text": "job_4"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "job_5",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "job_5",
|
"key": "job_5",
|
||||||
"text": "job_5"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "equip_10001",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "equip_10001",
|
"key": "equip_10001",
|
||||||
"text": "equip_10001"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "equip_10002",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "equip_10002",
|
"key": "equip_10002",
|
||||||
"text": "equip_10002"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "equip_10003",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "equip_10003",
|
"key": "equip_10003",
|
||||||
"text": "equip_10003"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "equip_10004",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "equip_10004",
|
"key": "equip_10004",
|
||||||
"text": "equip_10004"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "equip_10005",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "equip_10005",
|
"key": "equip_10005",
|
||||||
"text": "equip_10005"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "hero_10001",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "hero_10001",
|
"key": "hero_10001",
|
||||||
"text": "hero_10001"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "hero_10002",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "hero_10002",
|
"key": "hero_10002",
|
||||||
"text": "hero_10002"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "hero_10003",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "hero_10003",
|
"key": "hero_10003",
|
||||||
"text": "hero_10003"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "hero_10004",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "hero_10004",
|
"key": "hero_10004",
|
||||||
"text": "hero_10004"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "hero_10005",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "hero_10005",
|
"key": "hero_10005",
|
||||||
"text": "hero_10005"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "hero_10006",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "hero_10006",
|
"key": "hero_10006",
|
||||||
"text": "hero_10006"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "hero_10007",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "hero_10007",
|
"key": "hero_10007",
|
||||||
"text": "hero_10007"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "hero_10008",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "hero_10008",
|
"key": "hero_10008",
|
||||||
"text": "hero_10008"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "nonactivated",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "nonactivated",
|
"key": "nonactivated",
|
||||||
"text": "nonactivated"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "activated",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "activated",
|
"key": "activated",
|
||||||
"text": "activated"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "tips_1001",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "tips_1001",
|
"key": "tips_1001",
|
||||||
"text": "tips_1001"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "tips_1002",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "tips_1002",
|
"key": "tips_1002",
|
||||||
"text": "tips_1002"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "tips_1003",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "tips_1003",
|
"key": "tips_1003",
|
||||||
"text": "tips_1003"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "tips_1004",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "tips_1004",
|
"key": "tips_1004",
|
||||||
"text": "tips_1004"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "num_1001",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "num_1001",
|
"key": "num_1001",
|
||||||
"text": "num_1001"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "num_1002",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "num_1002",
|
"key": "num_1002",
|
||||||
"text": "num_1002"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "num_1003",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "num_1003",
|
"key": "num_1003",
|
||||||
"text": "num_1003"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "num_1004",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "num_1004",
|
"key": "num_1004",
|
||||||
"text": "num_1004"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "num_1005",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "num_1005",
|
"key": "num_1005",
|
||||||
"text": "num_1005"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "num_1006",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "num_1006",
|
"key": "num_1006",
|
||||||
"text": "num_1006"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "num_1007",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "num_1007",
|
"key": "num_1007",
|
||||||
"text": "num_1007"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "num_1008",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "num_1008",
|
"key": "num_1008",
|
||||||
"text": "num_1008"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "num_1009",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "num_1009",
|
"key": "num_1009",
|
||||||
"text": "num_1009"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "num_1010",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "num_1010",
|
"key": "num_1010",
|
||||||
"text": "num_1010"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "num_1011",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "num_1011",
|
"key": "num_1011",
|
||||||
"text": "num_1011"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "num_1012",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "num_1012",
|
"key": "num_1012",
|
||||||
"text": "num_1012"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "num_1013",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "num_1013",
|
"key": "num_1013",
|
||||||
"text": "num_1013"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "num_1014",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "num_1014",
|
"key": "num_1014",
|
||||||
"text": "num_1014"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "num_1015",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "num_1015",
|
"key": "num_1015",
|
||||||
"text": "num_1015"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "num_1016",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "num_1016",
|
"key": "num_1016",
|
||||||
"text": "num_1016"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "num_1017",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "num_1017",
|
"key": "num_1017",
|
||||||
"text": "num_1017"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "num_1018",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "num_1018",
|
"key": "num_1018",
|
||||||
"text": "num_1018"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "opencond_name_10001",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "opencond_name_10001",
|
"key": "opencond_name_10001",
|
||||||
"text": "opencond_name_10001"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "opencond_name_10002",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "opencond_name_10002",
|
"key": "opencond_name_10002",
|
||||||
"text": "opencond_name_10002"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "opencond_name_10003",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "opencond_name_10003",
|
"key": "opencond_name_10003",
|
||||||
"text": "opencond_name_10003"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "opencond_name_10004",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "opencond_name_10004",
|
"key": "opencond_name_10004",
|
||||||
"text": "opencond_name_10004"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "opencond_name_10005",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "opencond_name_10005",
|
"key": "opencond_name_10005",
|
||||||
"text": "opencond_name_10005"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "opencond_name_10006",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "opencond_name_10006",
|
"key": "opencond_name_10006",
|
||||||
"text": "opencond_name_10006"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "opencond_name_10007",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "opencond_name_10007",
|
"key": "opencond_name_10007",
|
||||||
"text": "opencond_name_10007"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "opencond_name_10008",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "opencond_name_10008",
|
"key": "opencond_name_10008",
|
||||||
"text": "opencond_name_10008"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "opencond_name_10009",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "opencond_name_10009",
|
"key": "opencond_name_10009",
|
||||||
"text": "opencond_name_10009"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "opencond_name_10010",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "opencond_name_10010",
|
"key": "opencond_name_10010",
|
||||||
"text": "opencond_name_10010"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "skill_190011000",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "skill_190011000",
|
"key": "skill_190011000",
|
||||||
"text": "skill_190011000"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "skill_190012000",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "skill_190012000",
|
"key": "skill_190012000",
|
||||||
"text": "skill_190012000"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "skill_190013000",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "skill_190013000",
|
"key": "skill_190013000",
|
||||||
"text": "skill_190013000"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "skill_190014000",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "skill_190014000",
|
"key": "skill_190014000",
|
||||||
"text": "skill_190014000"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "skill_190015000",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "skill_190015000",
|
"key": "skill_190015000",
|
||||||
"text": "skill_190015000"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "skill_190016000",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "skill_190016000",
|
"key": "skill_190016000",
|
||||||
"text": "skill_190016000"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "skill_190017000",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "skill_190017000",
|
"key": "skill_190017000",
|
||||||
"text": "skill_190017000"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "skill_190018000",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "skill_190018000",
|
"key": "skill_190018000",
|
||||||
"text": "skill_190018000"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "skill_190011001",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "skill_190011001",
|
"key": "skill_190011001",
|
||||||
"text": "skill_190011001"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "skill_190011002",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "skill_190011002",
|
"key": "skill_190011002",
|
||||||
"text": "skill_190011002"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "skill_190011003",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "skill_190011003",
|
"key": "skill_190011003",
|
||||||
"text": "skill_190011003"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "skill_190011004",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "skill_190011004",
|
"key": "skill_190011004",
|
||||||
"text": "skill_190011004"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "hero_help_10001",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "hero_help_10001",
|
"key": "hero_help_10001",
|
||||||
"text": "hero_help_10001"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "hero_help_10002",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "hero_help_10002",
|
"key": "hero_help_10002",
|
||||||
"text": "hero_help_10002"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "hero_help_10003",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "hero_help_10003",
|
"key": "hero_help_10003",
|
||||||
"text": "hero_help_10003"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "hero_help_10004",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "hero_help_10004",
|
"key": "hero_help_10004",
|
||||||
"text": "hero_help_10004"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "hero_help_10005",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "hero_help_10005",
|
"key": "hero_help_10005",
|
||||||
"text": "hero_help_10005"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "hero_help_10006",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "hero_help_10006",
|
"key": "hero_help_10006",
|
||||||
"text": "hero_help_10006"
|
"text": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
"index": "hero_help_10007",
|
||||||
"keycode": {
|
"keycode": {
|
||||||
"key": "hero_help_10007",
|
"key": "hero_help_10007",
|
||||||
"text": "hero_help_10007"
|
"text": ""
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
]
|
]
|
@ -5,7 +5,7 @@
|
|||||||
"key": "opencond_name_10002",
|
"key": "opencond_name_10002",
|
||||||
"text": "英雄"
|
"text": "英雄"
|
||||||
},
|
},
|
||||||
"main": "{\u0022lv\u0022: 0}",
|
"main": "{\"lv\": 0}",
|
||||||
"optional": "",
|
"optional": "",
|
||||||
"wkqbx": 0,
|
"wkqbx": 0,
|
||||||
"kqbx": 0,
|
"kqbx": 0,
|
||||||
@ -21,7 +21,7 @@
|
|||||||
"key": "opencond_name_10006",
|
"key": "opencond_name_10006",
|
||||||
"text": "背包"
|
"text": "背包"
|
||||||
},
|
},
|
||||||
"main": "{\u0022lv\u0022: 0}",
|
"main": "{\"lv\": 0}",
|
||||||
"optional": "",
|
"optional": "",
|
||||||
"wkqbx": 0,
|
"wkqbx": 0,
|
||||||
"kqbx": 0,
|
"kqbx": 0,
|
||||||
@ -37,7 +37,7 @@
|
|||||||
"key": "opencond_name_10003",
|
"key": "opencond_name_10003",
|
||||||
"text": "商店"
|
"text": "商店"
|
||||||
},
|
},
|
||||||
"main": "{\u0022lv\u0022: 999}",
|
"main": "{\"lv\": 999}",
|
||||||
"optional": "",
|
"optional": "",
|
||||||
"wkqbx": 0,
|
"wkqbx": 0,
|
||||||
"kqbx": 0,
|
"kqbx": 0,
|
||||||
@ -53,7 +53,7 @@
|
|||||||
"key": "opencond_name_10004",
|
"key": "opencond_name_10004",
|
||||||
"text": "好友"
|
"text": "好友"
|
||||||
},
|
},
|
||||||
"main": "{\u0022lv\u0022: 999}",
|
"main": "{\"lv\": 999}",
|
||||||
"optional": "",
|
"optional": "",
|
||||||
"wkqbx": 0,
|
"wkqbx": 0,
|
||||||
"kqbx": 0,
|
"kqbx": 0,
|
||||||
@ -69,7 +69,7 @@
|
|||||||
"key": "opencond_name_10007",
|
"key": "opencond_name_10007",
|
||||||
"text": "活动"
|
"text": "活动"
|
||||||
},
|
},
|
||||||
"main": "{\u0022lv\u0022: 999}",
|
"main": "{\"lv\": 999}",
|
||||||
"optional": "",
|
"optional": "",
|
||||||
"wkqbx": 0,
|
"wkqbx": 0,
|
||||||
"kqbx": 0,
|
"kqbx": 0,
|
||||||
@ -85,7 +85,7 @@
|
|||||||
"key": "opencond_name_10005",
|
"key": "opencond_name_10005",
|
||||||
"text": "任务"
|
"text": "任务"
|
||||||
},
|
},
|
||||||
"main": "{\u0022lv\u0022: 999}",
|
"main": "{\"lv\": 999}",
|
||||||
"optional": "",
|
"optional": "",
|
||||||
"wkqbx": 0,
|
"wkqbx": 0,
|
||||||
"kqbx": 0,
|
"kqbx": 0,
|
||||||
@ -101,7 +101,7 @@
|
|||||||
"key": "num_1001",
|
"key": "num_1001",
|
||||||
"text": "主线入口"
|
"text": "主线入口"
|
||||||
},
|
},
|
||||||
"main": "{\u0022lv\u0022: 0}",
|
"main": "{\"lv\": 0}",
|
||||||
"optional": "",
|
"optional": "",
|
||||||
"wkqbx": 0,
|
"wkqbx": 0,
|
||||||
"kqbx": 0,
|
"kqbx": 0,
|
||||||
@ -117,7 +117,7 @@
|
|||||||
"key": "num_1002",
|
"key": "num_1002",
|
||||||
"text": "招募"
|
"text": "招募"
|
||||||
},
|
},
|
||||||
"main": "{\u0022lv\u0022: 999}",
|
"main": "{\"lv\": 999}",
|
||||||
"optional": "",
|
"optional": "",
|
||||||
"wkqbx": 0,
|
"wkqbx": 0,
|
||||||
"kqbx": 0,
|
"kqbx": 0,
|
||||||
@ -133,7 +133,7 @@
|
|||||||
"key": "num_1003",
|
"key": "num_1003",
|
||||||
"text": "剧情副本"
|
"text": "剧情副本"
|
||||||
},
|
},
|
||||||
"main": "{\u0022lv\u0022: 999}",
|
"main": "{\"lv\": 999}",
|
||||||
"optional": "",
|
"optional": "",
|
||||||
"wkqbx": 0,
|
"wkqbx": 0,
|
||||||
"kqbx": 0,
|
"kqbx": 0,
|
||||||
@ -149,7 +149,7 @@
|
|||||||
"key": "num_1004",
|
"key": "num_1004",
|
||||||
"text": "武馆入口"
|
"text": "武馆入口"
|
||||||
},
|
},
|
||||||
"main": "{\u0022lv\u0022: 999}",
|
"main": "{\"lv\": 999}",
|
||||||
"optional": "",
|
"optional": "",
|
||||||
"wkqbx": 0,
|
"wkqbx": 0,
|
||||||
"kqbx": 0,
|
"kqbx": 0,
|
||||||
@ -165,7 +165,7 @@
|
|||||||
"key": "num_1005",
|
"key": "num_1005",
|
||||||
"text": "主题活动入口"
|
"text": "主题活动入口"
|
||||||
},
|
},
|
||||||
"main": "{\u0022lv\u0022: 999}",
|
"main": "{\"lv\": 999}",
|
||||||
"optional": "",
|
"optional": "",
|
||||||
"wkqbx": 0,
|
"wkqbx": 0,
|
||||||
"kqbx": 0,
|
"kqbx": 0,
|
||||||
@ -181,7 +181,7 @@
|
|||||||
"key": "num_1006",
|
"key": "num_1006",
|
||||||
"text": "迷雾岛屿"
|
"text": "迷雾岛屿"
|
||||||
},
|
},
|
||||||
"main": "{\u0022lv\u0022: 999}",
|
"main": "{\"lv\": 999}",
|
||||||
"optional": "",
|
"optional": "",
|
||||||
"wkqbx": 0,
|
"wkqbx": 0,
|
||||||
"kqbx": 0,
|
"kqbx": 0,
|
||||||
@ -197,7 +197,7 @@
|
|||||||
"key": "num_1007",
|
"key": "num_1007",
|
||||||
"text": "维京远征"
|
"text": "维京远征"
|
||||||
},
|
},
|
||||||
"main": "{\u0022lv\u0022: 999}",
|
"main": "{\"lv\": 999}",
|
||||||
"optional": "",
|
"optional": "",
|
||||||
"wkqbx": 0,
|
"wkqbx": 0,
|
||||||
"kqbx": 0,
|
"kqbx": 0,
|
||||||
@ -213,7 +213,7 @@
|
|||||||
"key": "num_1008",
|
"key": "num_1008",
|
||||||
"text": "心魔塔"
|
"text": "心魔塔"
|
||||||
},
|
},
|
||||||
"main": "{\u0022lv\u0022: 999}",
|
"main": "{\"lv\": 999}",
|
||||||
"optional": "",
|
"optional": "",
|
||||||
"wkqbx": 0,
|
"wkqbx": 0,
|
||||||
"kqbx": 0,
|
"kqbx": 0,
|
||||||
@ -229,7 +229,7 @@
|
|||||||
"key": "num_1009",
|
"key": "num_1009",
|
||||||
"text": "捕羊大赛"
|
"text": "捕羊大赛"
|
||||||
},
|
},
|
||||||
"main": "{\u0022lv\u0022: 999}",
|
"main": "{\"lv\": 999}",
|
||||||
"optional": "",
|
"optional": "",
|
||||||
"wkqbx": 0,
|
"wkqbx": 0,
|
||||||
"kqbx": 0,
|
"kqbx": 0,
|
||||||
@ -245,7 +245,7 @@
|
|||||||
"key": "num_1010",
|
"key": "num_1010",
|
||||||
"text": "黑暗料理大赛"
|
"text": "黑暗料理大赛"
|
||||||
},
|
},
|
||||||
"main": "{\u0022lv\u0022: 999}",
|
"main": "{\"lv\": 999}",
|
||||||
"optional": "",
|
"optional": "",
|
||||||
"wkqbx": 0,
|
"wkqbx": 0,
|
||||||
"kqbx": 0,
|
"kqbx": 0,
|
||||||
@ -261,7 +261,7 @@
|
|||||||
"key": "num_1011",
|
"key": "num_1011",
|
||||||
"text": "地下角斗场"
|
"text": "地下角斗场"
|
||||||
},
|
},
|
||||||
"main": "{\u0022lv\u0022: 999}",
|
"main": "{\"lv\": 999}",
|
||||||
"optional": "",
|
"optional": "",
|
||||||
"wkqbx": 0,
|
"wkqbx": 0,
|
||||||
"kqbx": 0,
|
"kqbx": 0,
|
||||||
@ -277,7 +277,7 @@
|
|||||||
"key": "num_1012",
|
"key": "num_1012",
|
||||||
"text": "疯狂竞技赛"
|
"text": "疯狂竞技赛"
|
||||||
},
|
},
|
||||||
"main": "{\u0022lv\u0022: 999}",
|
"main": "{\"lv\": 999}",
|
||||||
"optional": "",
|
"optional": "",
|
||||||
"wkqbx": 0,
|
"wkqbx": 0,
|
||||||
"kqbx": 0,
|
"kqbx": 0,
|
||||||
@ -293,7 +293,7 @@
|
|||||||
"key": "num_1013",
|
"key": "num_1013",
|
||||||
"text": "五侠擂台"
|
"text": "五侠擂台"
|
||||||
},
|
},
|
||||||
"main": "{\u0022lv\u0022: 999}",
|
"main": "{\"lv\": 999}",
|
||||||
"optional": "",
|
"optional": "",
|
||||||
"wkqbx": 0,
|
"wkqbx": 0,
|
||||||
"kqbx": 0,
|
"kqbx": 0,
|
||||||
@ -309,7 +309,7 @@
|
|||||||
"key": "num_1014",
|
"key": "num_1014",
|
||||||
"text": "藏书馆"
|
"text": "藏书馆"
|
||||||
},
|
},
|
||||||
"main": "{\u0022lv\u0022: 0}",
|
"main": "{\"lv\": 0}",
|
||||||
"optional": "",
|
"optional": "",
|
||||||
"wkqbx": 0,
|
"wkqbx": 0,
|
||||||
"kqbx": 0,
|
"kqbx": 0,
|
||||||
@ -325,7 +325,7 @@
|
|||||||
"key": "num_1015",
|
"key": "num_1015",
|
||||||
"text": "篝火舞会"
|
"text": "篝火舞会"
|
||||||
},
|
},
|
||||||
"main": "{\u0022lv\u0022: 999}",
|
"main": "{\"lv\": 999}",
|
||||||
"optional": "",
|
"optional": "",
|
||||||
"wkqbx": 0,
|
"wkqbx": 0,
|
||||||
"kqbx": 0,
|
"kqbx": 0,
|
||||||
@ -341,7 +341,7 @@
|
|||||||
"key": "num_1016",
|
"key": "num_1016",
|
||||||
"text": "商队"
|
"text": "商队"
|
||||||
},
|
},
|
||||||
"main": "{\u0022lv\u0022: 999}",
|
"main": "{\"lv\": 999}",
|
||||||
"optional": "",
|
"optional": "",
|
||||||
"wkqbx": 0,
|
"wkqbx": 0,
|
||||||
"kqbx": 0,
|
"kqbx": 0,
|
||||||
@ -357,7 +357,7 @@
|
|||||||
"key": "num_1017",
|
"key": "num_1017",
|
||||||
"text": "美食馆"
|
"text": "美食馆"
|
||||||
},
|
},
|
||||||
"main": "{\u0022lv\u0022: 999}",
|
"main": "{\"lv\": 999}",
|
||||||
"optional": "",
|
"optional": "",
|
||||||
"wkqbx": 0,
|
"wkqbx": 0,
|
||||||
"kqbx": 0,
|
"kqbx": 0,
|
||||||
@ -373,7 +373,7 @@
|
|||||||
"key": "num_1018",
|
"key": "num_1018",
|
||||||
"text": "戈伯铁匠铺"
|
"text": "戈伯铁匠铺"
|
||||||
},
|
},
|
||||||
"main": "{\u0022lv\u0022: 999}",
|
"main": "{\"lv\": 999}",
|
||||||
"optional": "",
|
"optional": "",
|
||||||
"wkqbx": 0,
|
"wkqbx": 0,
|
||||||
"kqbx": 0,
|
"kqbx": 0,
|
||||||
@ -389,7 +389,7 @@
|
|||||||
"key": "num_1019",
|
"key": "num_1019",
|
||||||
"text": "聊天"
|
"text": "聊天"
|
||||||
},
|
},
|
||||||
"main": "{\u0022lv\u0022: 10}",
|
"main": "{\"lv\": 10}",
|
||||||
"optional": "",
|
"optional": "",
|
||||||
"wkqbx": 0,
|
"wkqbx": 0,
|
||||||
"kqbx": 0,
|
"kqbx": 0,
|
||||||
@ -405,7 +405,7 @@
|
|||||||
"key": "num_1020",
|
"key": "num_1020",
|
||||||
"text": "世界"
|
"text": "世界"
|
||||||
},
|
},
|
||||||
"main": "{\u0022lv\u0022: 10}",
|
"main": "{\"lv\": 10}",
|
||||||
"optional": "",
|
"optional": "",
|
||||||
"wkqbx": 0,
|
"wkqbx": 0,
|
||||||
"kqbx": 0,
|
"kqbx": 0,
|
||||||
@ -421,7 +421,7 @@
|
|||||||
"key": "num_1021",
|
"key": "num_1021",
|
||||||
"text": "公会"
|
"text": "公会"
|
||||||
},
|
},
|
||||||
"main": "{\u0022lv\u0022: 20}",
|
"main": "{\"lv\": 20}",
|
||||||
"optional": "",
|
"optional": "",
|
||||||
"wkqbx": 0,
|
"wkqbx": 0,
|
||||||
"kqbx": 0,
|
"kqbx": 0,
|
||||||
@ -437,7 +437,7 @@
|
|||||||
"key": "num_1022",
|
"key": "num_1022",
|
||||||
"text": "私聊"
|
"text": "私聊"
|
||||||
},
|
},
|
||||||
"main": "{\u0022lv\u0022: 15}",
|
"main": "{\"lv\": 15}",
|
||||||
"optional": "",
|
"optional": "",
|
||||||
"wkqbx": 0,
|
"wkqbx": 0,
|
||||||
"kqbx": 0,
|
"kqbx": 0,
|
||||||
@ -453,7 +453,7 @@
|
|||||||
"key": "num_1023",
|
"key": "num_1023",
|
||||||
"text": "跨服"
|
"text": "跨服"
|
||||||
},
|
},
|
||||||
"main": "{\u0022lv\u0022: 40}",
|
"main": "{\"lv\": 40}",
|
||||||
"optional": "",
|
"optional": "",
|
||||||
"wkqbx": 0,
|
"wkqbx": 0,
|
||||||
"kqbx": 0,
|
"kqbx": 0,
|
||||||
@ -469,7 +469,7 @@
|
|||||||
"key": "num_1024",
|
"key": "num_1024",
|
||||||
"text": "系统"
|
"text": "系统"
|
||||||
},
|
},
|
||||||
"main": "{\u0022lv\u0022: 10}",
|
"main": "{\"lv\": 10}",
|
||||||
"optional": "",
|
"optional": "",
|
||||||
"wkqbx": 0,
|
"wkqbx": 0,
|
||||||
"kqbx": 0,
|
"kqbx": 0,
|
||||||
|
@ -6759,7 +6759,7 @@
|
|||||||
"key": "skillname_125004111",
|
"key": "skillname_125004111",
|
||||||
"text": "波比1技能"
|
"text": "波比1技能"
|
||||||
},
|
},
|
||||||
"ico": "jn_icon_001",
|
"ico": "skillicon_004",
|
||||||
"act": "Skill_1",
|
"act": "Skill_1",
|
||||||
"Type": 1,
|
"Type": 1,
|
||||||
"MaxLV": 6,
|
"MaxLV": 6,
|
||||||
@ -6826,7 +6826,7 @@
|
|||||||
"key": "skillname_125004211",
|
"key": "skillname_125004211",
|
||||||
"text": "波比2技能"
|
"text": "波比2技能"
|
||||||
},
|
},
|
||||||
"ico": "jn_icon_002",
|
"ico": "skillicon_005",
|
||||||
"act": "Skill_2",
|
"act": "Skill_2",
|
||||||
"Type": 2,
|
"Type": 2,
|
||||||
"MaxLV": 3,
|
"MaxLV": 3,
|
||||||
@ -6875,7 +6875,7 @@
|
|||||||
"key": "skillname_125004311",
|
"key": "skillname_125004311",
|
||||||
"text": "波比3技能"
|
"text": "波比3技能"
|
||||||
},
|
},
|
||||||
"ico": "jn_icon_003",
|
"ico": "skillicon_006",
|
||||||
"act": "Skill_3",
|
"act": "Skill_3",
|
||||||
"Type": 1,
|
"Type": 1,
|
||||||
"MaxLV": 5,
|
"MaxLV": 5,
|
||||||
@ -6961,7 +6961,7 @@
|
|||||||
"key": "skillname_135002111",
|
"key": "skillname_135002111",
|
||||||
"text": "希卡普1技能"
|
"text": "希卡普1技能"
|
||||||
},
|
},
|
||||||
"ico": "jn_icon_001",
|
"ico": "skillicon_007",
|
||||||
"act": "Skill_1",
|
"act": "Skill_1",
|
||||||
"Type": 1,
|
"Type": 1,
|
||||||
"MaxLV": 6,
|
"MaxLV": 6,
|
||||||
@ -7031,7 +7031,7 @@
|
|||||||
"key": "skillname_135002211",
|
"key": "skillname_135002211",
|
||||||
"text": "希卡普2技能"
|
"text": "希卡普2技能"
|
||||||
},
|
},
|
||||||
"ico": "jn_icon_002",
|
"ico": "skillicon_008",
|
||||||
"act": "Skill_2",
|
"act": "Skill_2",
|
||||||
"Type": 2,
|
"Type": 2,
|
||||||
"MaxLV": 1,
|
"MaxLV": 1,
|
||||||
@ -7061,7 +7061,7 @@
|
|||||||
"key": "skillname_135002311",
|
"key": "skillname_135002311",
|
||||||
"text": "希卡普3技能"
|
"text": "希卡普3技能"
|
||||||
},
|
},
|
||||||
"ico": "jn_icon_003",
|
"ico": "skillicon_009",
|
||||||
"act": "Skill_3",
|
"act": "Skill_3",
|
||||||
"Type": 1,
|
"Type": 1,
|
||||||
"MaxLV": 6,
|
"MaxLV": 6,
|
||||||
@ -7191,5 +7191,241 @@
|
|||||||
"skill_9350023216"
|
"skill_9350023216"
|
||||||
],
|
],
|
||||||
"buffid": []
|
"buffid": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": 124003011,
|
||||||
|
"Name": {
|
||||||
|
"key": "skillname_124003011",
|
||||||
|
"text": "睡神队长技"
|
||||||
|
},
|
||||||
|
"ico": "jn_dzj_01",
|
||||||
|
"act": "",
|
||||||
|
"Type": 3,
|
||||||
|
"MaxLV": 1,
|
||||||
|
"CD": [
|
||||||
|
-1
|
||||||
|
],
|
||||||
|
"Target": 1,
|
||||||
|
"ChildSkill": [
|
||||||
|
{
|
||||||
|
"Id": [
|
||||||
|
224003011
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"Desc": [
|
||||||
|
"skill_1240030111"
|
||||||
|
],
|
||||||
|
"buffid": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": 124003111,
|
||||||
|
"Name": {
|
||||||
|
"key": "skillname_124003111",
|
||||||
|
"text": "睡神1技能"
|
||||||
|
},
|
||||||
|
"ico": "jn_icon_001",
|
||||||
|
"act": "Skill_1",
|
||||||
|
"Type": 1,
|
||||||
|
"MaxLV": 5,
|
||||||
|
"CD": [
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0
|
||||||
|
],
|
||||||
|
"Target": 4,
|
||||||
|
"ChildSkill": [
|
||||||
|
{
|
||||||
|
"Id": [
|
||||||
|
224003111,
|
||||||
|
224003112
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": [
|
||||||
|
224003121,
|
||||||
|
224003122
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": [
|
||||||
|
224003131,
|
||||||
|
224003132
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": [
|
||||||
|
224003141,
|
||||||
|
224003142
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": [
|
||||||
|
224003151,
|
||||||
|
224003152
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": [
|
||||||
|
224003161,
|
||||||
|
224003162
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"Desc": [
|
||||||
|
"skill_1240031111",
|
||||||
|
"skill_1240031112",
|
||||||
|
"skill_1240031113",
|
||||||
|
"skill_1240031114",
|
||||||
|
"skill_1240031115"
|
||||||
|
],
|
||||||
|
"buffid": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": 124003211,
|
||||||
|
"Name": {
|
||||||
|
"key": "skillname_124003211",
|
||||||
|
"text": "睡神2技能"
|
||||||
|
},
|
||||||
|
"ico": "jn_icon_002",
|
||||||
|
"act": "Skill_2",
|
||||||
|
"Type": 2,
|
||||||
|
"MaxLV": 2,
|
||||||
|
"CD": [
|
||||||
|
4,
|
||||||
|
3
|
||||||
|
],
|
||||||
|
"Target": 1,
|
||||||
|
"ChildSkill": [
|
||||||
|
{
|
||||||
|
"Id": [
|
||||||
|
224003211,
|
||||||
|
224003212
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": [
|
||||||
|
224003211,
|
||||||
|
224003212
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"Desc": [
|
||||||
|
"skill_1240032111",
|
||||||
|
"skill_1240032112"
|
||||||
|
],
|
||||||
|
"buffid": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": 124003311,
|
||||||
|
"Name": {
|
||||||
|
"key": "skillname_124003311",
|
||||||
|
"text": "睡神3技能"
|
||||||
|
},
|
||||||
|
"ico": "jn_icon_003",
|
||||||
|
"act": "Skill_3",
|
||||||
|
"Type": 1,
|
||||||
|
"MaxLV": 6,
|
||||||
|
"CD": [
|
||||||
|
4,
|
||||||
|
4,
|
||||||
|
4,
|
||||||
|
4,
|
||||||
|
4,
|
||||||
|
3
|
||||||
|
],
|
||||||
|
"Target": 2,
|
||||||
|
"ChildSkill": [
|
||||||
|
{
|
||||||
|
"Id": [
|
||||||
|
224003311,
|
||||||
|
224003312,
|
||||||
|
224003313
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": [
|
||||||
|
224003311,
|
||||||
|
224003322,
|
||||||
|
224003323
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": [
|
||||||
|
224003311,
|
||||||
|
224003332,
|
||||||
|
224003333
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": [
|
||||||
|
224003311,
|
||||||
|
224003342,
|
||||||
|
224003343
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": [
|
||||||
|
224003311,
|
||||||
|
224003352,
|
||||||
|
224003353
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": [
|
||||||
|
224003311,
|
||||||
|
224003362,
|
||||||
|
224003363
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"Desc": [
|
||||||
|
"skill_1240033111",
|
||||||
|
"skill_1240033112",
|
||||||
|
"skill_1240033113",
|
||||||
|
"skill_1240033114",
|
||||||
|
"skill_1240033115",
|
||||||
|
"skill_1240033116"
|
||||||
|
],
|
||||||
|
"buffid": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": 924003411,
|
||||||
|
"Name": {
|
||||||
|
"key": "skillname_924003411",
|
||||||
|
"text": "睡神2技能"
|
||||||
|
},
|
||||||
|
"ico": "jn_icon_002",
|
||||||
|
"act": "Skill_2",
|
||||||
|
"Type": 4,
|
||||||
|
"MaxLV": 2,
|
||||||
|
"CD": [
|
||||||
|
4,
|
||||||
|
3
|
||||||
|
],
|
||||||
|
"Target": 1,
|
||||||
|
"ChildSkill": [
|
||||||
|
{
|
||||||
|
"Id": [
|
||||||
|
924003411,
|
||||||
|
924003412,
|
||||||
|
924003413
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": [
|
||||||
|
924003411,
|
||||||
|
924003412,
|
||||||
|
924003413
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"Desc": [
|
||||||
|
"skill_9240034111",
|
||||||
|
"skill_9240034112"
|
||||||
|
],
|
||||||
|
"buffid": []
|
||||||
}
|
}
|
||||||
]
|
]
|
@ -1280,7 +1280,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"Id": 290057001,
|
"Id": 290057001,
|
||||||
"Desc": "己方全体增益BUFF持续回合\u002B1",
|
"Desc": "己方全体增益BUFF持续回合+1",
|
||||||
"From": 1,
|
"From": 1,
|
||||||
"Limit": 5,
|
"Limit": 5,
|
||||||
"EmitPR": 1000,
|
"EmitPR": 1000,
|
||||||
@ -1301,7 +1301,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"Id": 290058001,
|
"Id": 290058001,
|
||||||
"Desc": "敌方全体减益BUFF持续回合\u002B1",
|
"Desc": "敌方全体减益BUFF持续回合+1",
|
||||||
"From": 2,
|
"From": 2,
|
||||||
"Limit": 5,
|
"Limit": 5,
|
||||||
"EmitPR": 1000,
|
"EmitPR": 1000,
|
||||||
@ -1343,7 +1343,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"Id": 290060001,
|
"Id": 290060001,
|
||||||
"Desc": "敌方全体所有技能CD\u002B1",
|
"Desc": "敌方全体所有技能CD+1",
|
||||||
"From": 2,
|
"From": 2,
|
||||||
"Limit": 5,
|
"Limit": 5,
|
||||||
"EmitPR": 1000,
|
"EmitPR": 1000,
|
||||||
@ -3655,7 +3655,7 @@
|
|||||||
"Where": [],
|
"Where": [],
|
||||||
"Order": [],
|
"Order": [],
|
||||||
"Type": "AddBuff",
|
"Type": "AddBuff",
|
||||||
"Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390001001,Round=2,Type=ProBuff,BufPro1=Total_Hp,BufVal1=300,BufQuaType1=1",
|
"Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390001001,Round=-1,BufPro1=Total_Hp,BufVal1=300,BufQuaType1=1",
|
||||||
"AddEffect": false,
|
"AddEffect": false,
|
||||||
"FollowSK": [],
|
"FollowSK": [],
|
||||||
"SucFollowSK": [],
|
"SucFollowSK": [],
|
||||||
@ -3914,7 +3914,7 @@
|
|||||||
"Where": [],
|
"Where": [],
|
||||||
"Order": [],
|
"Order": [],
|
||||||
"Type": "RemoveDebuff",
|
"Type": "RemoveDebuff",
|
||||||
"Argu": "DoVal=1,Pr=1000",
|
"Argu": "DoVal=1,Pr=1000,BuffType=1,Id=202,val=-1",
|
||||||
"AddEffect": false,
|
"AddEffect": false,
|
||||||
"FollowSK": [],
|
"FollowSK": [],
|
||||||
"SucFollowSK": [],
|
"SucFollowSK": [],
|
||||||
@ -3952,7 +3952,7 @@
|
|||||||
"Where": [],
|
"Where": [],
|
||||||
"Order": [],
|
"Order": [],
|
||||||
"Type": "AddBuff",
|
"Type": "AddBuff",
|
||||||
"Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390001001,Round=2,Type=ProBuff,BufPro1=Total_Atk,BufVal1=400,BufQuaType1=1",
|
"Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390001001,Round=2,BufPro1=Total_Atk,BufVal1=400,BufQuaType1=1",
|
||||||
"AddEffect": false,
|
"AddEffect": false,
|
||||||
"FollowSK": [],
|
"FollowSK": [],
|
||||||
"SucFollowSK": [],
|
"SucFollowSK": [],
|
||||||
@ -3971,7 +3971,7 @@
|
|||||||
"Where": [],
|
"Where": [],
|
||||||
"Order": [],
|
"Order": [],
|
||||||
"Type": "AddBuff",
|
"Type": "AddBuff",
|
||||||
"Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390004009,Round=2,Type=TagBuff",
|
"Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390004009,Round=2",
|
||||||
"AddEffect": false,
|
"AddEffect": false,
|
||||||
"FollowSK": [],
|
"FollowSK": [],
|
||||||
"SucFollowSK": [],
|
"SucFollowSK": [],
|
||||||
@ -3990,7 +3990,7 @@
|
|||||||
"Where": [],
|
"Where": [],
|
||||||
"Order": [],
|
"Order": [],
|
||||||
"Type": "AddBuff",
|
"Type": "AddBuff",
|
||||||
"Argu": "DoVal=1,Pr=1000,NumVal=1,Id=300102103,Round=2,Type=ProBuff,BufPro1=DamRe,BufVal1=250,BufQuaType1=1",
|
"Argu": "DoVal=1,Pr=1000,NumVal=1,Id=300102103,Round=2,BufPro1=DamRe,BufVal1=250,BufQuaType1=1",
|
||||||
"AddEffect": false,
|
"AddEffect": false,
|
||||||
"FollowSK": [],
|
"FollowSK": [],
|
||||||
"SucFollowSK": [],
|
"SucFollowSK": [],
|
||||||
@ -4009,7 +4009,7 @@
|
|||||||
"Where": [],
|
"Where": [],
|
||||||
"Order": [],
|
"Order": [],
|
||||||
"Type": "AddPas",
|
"Type": "AddPas",
|
||||||
"Argu": "DoVal=1,Pr=1000,NumVal=1,Id=425004301,Round=2,Type=CallSkillPas,PasPr=1000,PasCallType=0,PasId1=425004301",
|
"Argu": "DoVal=1,Pr=1000,NumVal=1,Id=425004301,Round=2,PasPr=1000,PasCallType=0,PasId1=290012304",
|
||||||
"AddEffect": false,
|
"AddEffect": false,
|
||||||
"FollowSK": [],
|
"FollowSK": [],
|
||||||
"SucFollowSK": [],
|
"SucFollowSK": [],
|
||||||
@ -4028,7 +4028,7 @@
|
|||||||
"Where": [],
|
"Where": [],
|
||||||
"Order": [],
|
"Order": [],
|
||||||
"Type": "Tre",
|
"Type": "Tre",
|
||||||
"Argu": "DoVal=1,Pr=1000,ProSou1=1,Pro1=Total_Hp,ProPar1=20,DetTarget1=1",
|
"Argu": "DoVal=1,Pr=1000,ProSou1=1,Pro1=Total_Hp,ProPar1=200,1",
|
||||||
"AddEffect": false,
|
"AddEffect": false,
|
||||||
"FollowSK": [],
|
"FollowSK": [],
|
||||||
"SucFollowSK": [],
|
"SucFollowSK": [],
|
||||||
@ -4047,7 +4047,7 @@
|
|||||||
"Where": [],
|
"Where": [],
|
||||||
"Order": [],
|
"Order": [],
|
||||||
"Type": "RemoveDebuff",
|
"Type": "RemoveDebuff",
|
||||||
"Argu": "DoVal=1,Pr=1000",
|
"Argu": "DoVal=1,Pr=1000,BuffType=1,Id=202,val=1",
|
||||||
"AddEffect": false,
|
"AddEffect": false,
|
||||||
"FollowSK": [],
|
"FollowSK": [],
|
||||||
"SucFollowSK": [],
|
"SucFollowSK": [],
|
||||||
@ -4066,7 +4066,7 @@
|
|||||||
"Where": [],
|
"Where": [],
|
||||||
"Order": [],
|
"Order": [],
|
||||||
"Type": "AddBuff",
|
"Type": "AddBuff",
|
||||||
"Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390001001,Round=2,Type=ProBuff,BufPro1=Total_Hp,BufVal1=300,BufQuaType1=1",
|
"Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390001001,Round=2,BufPro1=Total_EffHit,BufVal1=400,BufQuaType1=1",
|
||||||
"AddEffect": false,
|
"AddEffect": false,
|
||||||
"FollowSK": [],
|
"FollowSK": [],
|
||||||
"SucFollowSK": [],
|
"SucFollowSK": [],
|
||||||
@ -4085,7 +4085,7 @@
|
|||||||
"Where": [],
|
"Where": [],
|
||||||
"Order": [],
|
"Order": [],
|
||||||
"Type": "Dmg",
|
"Type": "Dmg",
|
||||||
"Argu": "DoVal=1,Pr=1000,ProSou1=2,Pro1=Total_Atk,ProPar1=300",
|
"Argu": "DoVal=1,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=300",
|
||||||
"AddEffect": false,
|
"AddEffect": false,
|
||||||
"FollowSK": [
|
"FollowSK": [
|
||||||
235002113
|
235002113
|
||||||
@ -4106,7 +4106,7 @@
|
|||||||
"Where": [],
|
"Where": [],
|
||||||
"Order": [],
|
"Order": [],
|
||||||
"Type": "Dmg",
|
"Type": "Dmg",
|
||||||
"Argu": "DoVal=1,Pr=1000,ProSou1=2,Pro1=Total_Atk,ProPar1=800",
|
"Argu": "DoVal=1,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=800",
|
||||||
"AddEffect": false,
|
"AddEffect": false,
|
||||||
"FollowSK": [
|
"FollowSK": [
|
||||||
235002113
|
235002113
|
||||||
@ -4167,7 +4167,7 @@
|
|||||||
"Where": [],
|
"Where": [],
|
||||||
"Order": [],
|
"Order": [],
|
||||||
"Type": "Dmg",
|
"Type": "Dmg",
|
||||||
"Argu": "DoVal=1,Pr=1000,ProSou1=2,Pro1=Total_Atk,ProPar1=900",
|
"Argu": "DoVal=1,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=900",
|
||||||
"AddEffect": false,
|
"AddEffect": false,
|
||||||
"FollowSK": [
|
"FollowSK": [
|
||||||
235002113
|
235002113
|
||||||
@ -4207,7 +4207,7 @@
|
|||||||
"Where": [],
|
"Where": [],
|
||||||
"Order": [],
|
"Order": [],
|
||||||
"Type": "Dmg",
|
"Type": "Dmg",
|
||||||
"Argu": "DoVal=1,Pr=1000,ProSou1=2,Pro1=Total_Atk,ProPar1=900",
|
"Argu": "DoVal=1,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=900",
|
||||||
"AddEffect": false,
|
"AddEffect": false,
|
||||||
"FollowSK": [
|
"FollowSK": [
|
||||||
235002113
|
235002113
|
||||||
@ -4247,7 +4247,7 @@
|
|||||||
"Where": [],
|
"Where": [],
|
||||||
"Order": [],
|
"Order": [],
|
||||||
"Type": "Dmg",
|
"Type": "Dmg",
|
||||||
"Argu": "DoVal=1,Pr=1000,ProSou1=2,Pro1=Total_Atk,ProPar1=1000",
|
"Argu": "DoVal=1,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=1000",
|
||||||
"AddEffect": false,
|
"AddEffect": false,
|
||||||
"FollowSK": [
|
"FollowSK": [
|
||||||
235002113
|
235002113
|
||||||
@ -4287,7 +4287,7 @@
|
|||||||
"Where": [],
|
"Where": [],
|
||||||
"Order": [],
|
"Order": [],
|
||||||
"Type": "Dmg",
|
"Type": "Dmg",
|
||||||
"Argu": "DoVal=1,Pr=1000,ProSou1=2,Pro1=Total_Atk,ProPar1=1000",
|
"Argu": "DoVal=1,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=1000",
|
||||||
"AddEffect": false,
|
"AddEffect": false,
|
||||||
"FollowSK": [
|
"FollowSK": [
|
||||||
235002113
|
235002113
|
||||||
@ -4327,7 +4327,7 @@
|
|||||||
"Where": [],
|
"Where": [],
|
||||||
"Order": [],
|
"Order": [],
|
||||||
"Type": "Dmg",
|
"Type": "Dmg",
|
||||||
"Argu": "DoVal=1,Pr=1000,ProSou1=2,Pro1=Total_Atk,ProPar1=1100",
|
"Argu": "DoVal=1,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=1100",
|
||||||
"AddEffect": false,
|
"AddEffect": false,
|
||||||
"FollowSK": [
|
"FollowSK": [
|
||||||
235002113
|
235002113
|
||||||
@ -4367,7 +4367,7 @@
|
|||||||
"Where": [],
|
"Where": [],
|
||||||
"Order": [],
|
"Order": [],
|
||||||
"Type": "AddBuff",
|
"Type": "AddBuff",
|
||||||
"Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390005003,Round=-1,Type=TagBuff",
|
"Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390005003,Round=-1",
|
||||||
"AddEffect": false,
|
"AddEffect": false,
|
||||||
"FollowSK": [],
|
"FollowSK": [],
|
||||||
"SucFollowSK": [],
|
"SucFollowSK": [],
|
||||||
@ -4386,7 +4386,7 @@
|
|||||||
"Where": [],
|
"Where": [],
|
||||||
"Order": [],
|
"Order": [],
|
||||||
"Type": "AddPas",
|
"Type": "AddPas",
|
||||||
"Argu": "DoVal=1,Pr=1000,NumVal=1,Id=435002201,Round=-1,Type=CallSkillPas,PasPr=1000,PasRouCD=0,PasId1=290012304",
|
"Argu": "DoVal=1,Pr=1000,NumVal=1,Id=435002201,Round=-1,PasPr=1000,PasRouCD=0,PasId1=290012304",
|
||||||
"AddEffect": false,
|
"AddEffect": false,
|
||||||
"FollowSK": [],
|
"FollowSK": [],
|
||||||
"SucFollowSK": [],
|
"SucFollowSK": [],
|
||||||
@ -4443,7 +4443,7 @@
|
|||||||
"Where": [],
|
"Where": [],
|
||||||
"Order": [],
|
"Order": [],
|
||||||
"Type": "AddBuff",
|
"Type": "AddBuff",
|
||||||
"Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390004004,Round=1,Type=TagBuff",
|
"Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390004004,Round=1",
|
||||||
"AddEffect": false,
|
"AddEffect": false,
|
||||||
"FollowSK": [],
|
"FollowSK": [],
|
||||||
"SucFollowSK": [],
|
"SucFollowSK": [],
|
||||||
@ -4465,8 +4465,7 @@
|
|||||||
"Argu": "DoVal=3,Pr=1000,Suck=0,ProSou1=1,Pro1=Total_Atk,ProPar1=350",
|
"Argu": "DoVal=3,Pr=1000,Suck=0,ProSou1=1,Pro1=Total_Atk,ProPar1=350",
|
||||||
"AddEffect": false,
|
"AddEffect": false,
|
||||||
"FollowSK": [
|
"FollowSK": [
|
||||||
235002312,
|
235002312
|
||||||
235002313
|
|
||||||
],
|
],
|
||||||
"SucFollowSK": [],
|
"SucFollowSK": [],
|
||||||
"FailFollowSK": [],
|
"FailFollowSK": [],
|
||||||
@ -4491,7 +4490,7 @@
|
|||||||
"235002313"
|
"235002313"
|
||||||
],
|
],
|
||||||
"FailFollowSK": [],
|
"FailFollowSK": [],
|
||||||
"MustHit": true,
|
"MustHit": false,
|
||||||
"Tags": [],
|
"Tags": [],
|
||||||
"RelyTags": [],
|
"RelyTags": [],
|
||||||
"NoRelyTags": []
|
"NoRelyTags": []
|
||||||
@ -4505,7 +4504,7 @@
|
|||||||
"Where": [],
|
"Where": [],
|
||||||
"Order": [],
|
"Order": [],
|
||||||
"Type": "AddBuff",
|
"Type": "AddBuff",
|
||||||
"Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390002006,Round=2,Type=ProBuff,BufPro1=MissPr,BufVal1=500,BufQuaType1=0",
|
"Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390002006,Round=2,BufPro1=MissPr,BufVal1=500,BufQuaType1=0",
|
||||||
"AddEffect": false,
|
"AddEffect": false,
|
||||||
"FollowSK": [],
|
"FollowSK": [],
|
||||||
"SucFollowSK": [],
|
"SucFollowSK": [],
|
||||||
@ -4695,8 +4694,8 @@
|
|||||||
"Argu": "DoVal=3,Pr=1000,Suck=0,ProSou1=1,Pro1=Total_Atk,ProPar1=350",
|
"Argu": "DoVal=3,Pr=1000,Suck=0,ProSou1=1,Pro1=Total_Atk,ProPar1=350",
|
||||||
"AddEffect": false,
|
"AddEffect": false,
|
||||||
"FollowSK": [
|
"FollowSK": [
|
||||||
235002312,
|
935002312,
|
||||||
235002313
|
935002314
|
||||||
],
|
],
|
||||||
"SucFollowSK": [],
|
"SucFollowSK": [],
|
||||||
"FailFollowSK": [],
|
"FailFollowSK": [],
|
||||||
@ -4735,7 +4734,7 @@
|
|||||||
"Where": [],
|
"Where": [],
|
||||||
"Order": [],
|
"Order": [],
|
||||||
"Type": "AddBuff",
|
"Type": "AddBuff",
|
||||||
"Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390002006,Round=2,Type=ProBuff,BufPro1=MissPr,BufVal1=500,BufQuaType1=0",
|
"Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390002006,Round=2,BufPro1=MissPr,BufVal1=500,BufQuaType1=0",
|
||||||
"AddEffect": false,
|
"AddEffect": false,
|
||||||
"FollowSK": [],
|
"FollowSK": [],
|
||||||
"SucFollowSK": [],
|
"SucFollowSK": [],
|
||||||
@ -4935,5 +4934,547 @@
|
|||||||
"Tags": [],
|
"Tags": [],
|
||||||
"RelyTags": [],
|
"RelyTags": [],
|
||||||
"NoRelyTags": []
|
"NoRelyTags": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": 224003011,
|
||||||
|
"Desc": "友方全体效果命中提升30%",
|
||||||
|
"From": 1,
|
||||||
|
"Limit": 10,
|
||||||
|
"EmitPR": 1000,
|
||||||
|
"Where": [],
|
||||||
|
"Order": [],
|
||||||
|
"Type": "AddBuff",
|
||||||
|
"Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390001001,Round=-1,BufPro1=Total_EffHit,BufVal1=300,BufQuaType1=1",
|
||||||
|
"AddEffect": false,
|
||||||
|
"FollowSK": [],
|
||||||
|
"SucFollowSK": [],
|
||||||
|
"FailFollowSK": [],
|
||||||
|
"MustHit": false,
|
||||||
|
"Tags": [],
|
||||||
|
"RelyTags": [],
|
||||||
|
"NoRelyTags": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": 224003111,
|
||||||
|
"Desc": "攻击一个敌方1次,伤害为自身攻击力90%",
|
||||||
|
"From": 4,
|
||||||
|
"Limit": 1,
|
||||||
|
"EmitPR": 1000,
|
||||||
|
"Where": [],
|
||||||
|
"Order": [],
|
||||||
|
"Type": "Dmg",
|
||||||
|
"Argu": "DoVal=1,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=900",
|
||||||
|
"AddEffect": false,
|
||||||
|
"FollowSK": [
|
||||||
|
224003112
|
||||||
|
],
|
||||||
|
"SucFollowSK": [],
|
||||||
|
"FailFollowSK": [],
|
||||||
|
"MustHit": false,
|
||||||
|
"Tags": [],
|
||||||
|
"RelyTags": [],
|
||||||
|
"NoRelyTags": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": 224003112,
|
||||||
|
"Desc": "50%概率为目标附加1回合【睡眠】",
|
||||||
|
"From": 4,
|
||||||
|
"Limit": 1,
|
||||||
|
"EmitPR": 1000,
|
||||||
|
"Where": [],
|
||||||
|
"Order": [],
|
||||||
|
"Type": "AddBuff",
|
||||||
|
"Argu": "DoVal=1,Pr=500,NumVal=1,Id=390004010,Round=1",
|
||||||
|
"AddEffect": false,
|
||||||
|
"FollowSK": [],
|
||||||
|
"SucFollowSK": [],
|
||||||
|
"FailFollowSK": [],
|
||||||
|
"MustHit": false,
|
||||||
|
"Tags": [],
|
||||||
|
"RelyTags": [],
|
||||||
|
"NoRelyTags": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": 224003121,
|
||||||
|
"Desc": "攻击一个敌方1次,伤害为自身攻击力100%",
|
||||||
|
"From": 4,
|
||||||
|
"Limit": 1,
|
||||||
|
"EmitPR": 1000,
|
||||||
|
"Where": [],
|
||||||
|
"Order": [],
|
||||||
|
"Type": "Dmg",
|
||||||
|
"Argu": "DoVal=1,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=1000",
|
||||||
|
"AddEffect": false,
|
||||||
|
"FollowSK": [
|
||||||
|
224003112
|
||||||
|
],
|
||||||
|
"SucFollowSK": [],
|
||||||
|
"FailFollowSK": [],
|
||||||
|
"MustHit": false,
|
||||||
|
"Tags": [],
|
||||||
|
"RelyTags": [],
|
||||||
|
"NoRelyTags": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": 224003122,
|
||||||
|
"Desc": "50%概率为目标附加1回合【睡眠】",
|
||||||
|
"From": 4,
|
||||||
|
"Limit": 1,
|
||||||
|
"EmitPR": 1000,
|
||||||
|
"Where": [],
|
||||||
|
"Order": [],
|
||||||
|
"Type": "AddBuff",
|
||||||
|
"Argu": "DoVal=1,Pr=500,NumVal=1,Id=390004010,Round=1",
|
||||||
|
"AddEffect": false,
|
||||||
|
"FollowSK": [],
|
||||||
|
"SucFollowSK": [],
|
||||||
|
"FailFollowSK": [],
|
||||||
|
"MustHit": false,
|
||||||
|
"Tags": [],
|
||||||
|
"RelyTags": [],
|
||||||
|
"NoRelyTags": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": 224003131,
|
||||||
|
"Desc": "攻击一个敌方1次,伤害为自身攻击力100%",
|
||||||
|
"From": 4,
|
||||||
|
"Limit": 1,
|
||||||
|
"EmitPR": 1000,
|
||||||
|
"Where": [],
|
||||||
|
"Order": [],
|
||||||
|
"Type": "Dmg",
|
||||||
|
"Argu": "DoVal=1,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=1000",
|
||||||
|
"AddEffect": false,
|
||||||
|
"FollowSK": [
|
||||||
|
224003112
|
||||||
|
],
|
||||||
|
"SucFollowSK": [],
|
||||||
|
"FailFollowSK": [],
|
||||||
|
"MustHit": false,
|
||||||
|
"Tags": [],
|
||||||
|
"RelyTags": [],
|
||||||
|
"NoRelyTags": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": 224003132,
|
||||||
|
"Desc": "60%概率为目标附加1回合【睡眠】",
|
||||||
|
"From": 4,
|
||||||
|
"Limit": 1,
|
||||||
|
"EmitPR": 1000,
|
||||||
|
"Where": [],
|
||||||
|
"Order": [],
|
||||||
|
"Type": "AddBuff",
|
||||||
|
"Argu": "DoVal=1,Pr=600,NumVal=1,Id=390004010,Round=1",
|
||||||
|
"AddEffect": false,
|
||||||
|
"FollowSK": [],
|
||||||
|
"SucFollowSK": [],
|
||||||
|
"FailFollowSK": [],
|
||||||
|
"MustHit": false,
|
||||||
|
"Tags": [],
|
||||||
|
"RelyTags": [],
|
||||||
|
"NoRelyTags": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": 224003141,
|
||||||
|
"Desc": "攻击一个敌方1次,伤害为自身攻击力100%",
|
||||||
|
"From": 4,
|
||||||
|
"Limit": 1,
|
||||||
|
"EmitPR": 1000,
|
||||||
|
"Where": [],
|
||||||
|
"Order": [],
|
||||||
|
"Type": "Dmg",
|
||||||
|
"Argu": "DoVal=1,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=1100",
|
||||||
|
"AddEffect": false,
|
||||||
|
"FollowSK": [
|
||||||
|
224003112
|
||||||
|
],
|
||||||
|
"SucFollowSK": [],
|
||||||
|
"FailFollowSK": [],
|
||||||
|
"MustHit": false,
|
||||||
|
"Tags": [],
|
||||||
|
"RelyTags": [],
|
||||||
|
"NoRelyTags": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": 224003142,
|
||||||
|
"Desc": "60%概率为目标附加1回合【睡眠】",
|
||||||
|
"From": 4,
|
||||||
|
"Limit": 1,
|
||||||
|
"EmitPR": 1000,
|
||||||
|
"Where": [],
|
||||||
|
"Order": [],
|
||||||
|
"Type": "AddBuff",
|
||||||
|
"Argu": "DoVal=1,Pr=600,NumVal=1,Id=390004010,Round=1",
|
||||||
|
"AddEffect": false,
|
||||||
|
"FollowSK": [],
|
||||||
|
"SucFollowSK": [],
|
||||||
|
"FailFollowSK": [],
|
||||||
|
"MustHit": false,
|
||||||
|
"Tags": [],
|
||||||
|
"RelyTags": [],
|
||||||
|
"NoRelyTags": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": 224003151,
|
||||||
|
"Desc": "攻击一个敌方1次,伤害为自身攻击力110%",
|
||||||
|
"From": 4,
|
||||||
|
"Limit": 1,
|
||||||
|
"EmitPR": 1000,
|
||||||
|
"Where": [],
|
||||||
|
"Order": [],
|
||||||
|
"Type": "Dmg",
|
||||||
|
"Argu": "DoVal=1,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=1100",
|
||||||
|
"AddEffect": false,
|
||||||
|
"FollowSK": [
|
||||||
|
224003112
|
||||||
|
],
|
||||||
|
"SucFollowSK": [],
|
||||||
|
"FailFollowSK": [],
|
||||||
|
"MustHit": false,
|
||||||
|
"Tags": [],
|
||||||
|
"RelyTags": [],
|
||||||
|
"NoRelyTags": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": 224003152,
|
||||||
|
"Desc": "70%概率为目标附加1回合【睡眠】",
|
||||||
|
"From": 4,
|
||||||
|
"Limit": 1,
|
||||||
|
"EmitPR": 1000,
|
||||||
|
"Where": [],
|
||||||
|
"Order": [],
|
||||||
|
"Type": "AddBuff",
|
||||||
|
"Argu": "DoVal=1,Pr=700,NumVal=1,Id=390004010,Round=1",
|
||||||
|
"AddEffect": false,
|
||||||
|
"FollowSK": [],
|
||||||
|
"SucFollowSK": [],
|
||||||
|
"FailFollowSK": [],
|
||||||
|
"MustHit": false,
|
||||||
|
"Tags": [],
|
||||||
|
"RelyTags": [],
|
||||||
|
"NoRelyTags": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": 224003211,
|
||||||
|
"Desc": "净化全体友方1个减益",
|
||||||
|
"From": 1,
|
||||||
|
"Limit": 10,
|
||||||
|
"EmitPR": 1000,
|
||||||
|
"Where": [],
|
||||||
|
"Order": [],
|
||||||
|
"Type": "RemoveDebuff",
|
||||||
|
"Argu": "DoVal=1,Pr=1000,BuffType=1,Id=201,val=1",
|
||||||
|
"AddEffect": false,
|
||||||
|
"FollowSK": [],
|
||||||
|
"SucFollowSK": [],
|
||||||
|
"FailFollowSK": [],
|
||||||
|
"MustHit": false,
|
||||||
|
"Tags": [],
|
||||||
|
"RelyTags": [],
|
||||||
|
"NoRelyTags": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": 224003212,
|
||||||
|
"Desc": "为目标附加2回合【速度提升】",
|
||||||
|
"From": 1,
|
||||||
|
"Limit": 10,
|
||||||
|
"EmitPR": 1000,
|
||||||
|
"Where": [],
|
||||||
|
"Order": [],
|
||||||
|
"Type": "AddBuff",
|
||||||
|
"Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390001003,Round=2,BufPro1=Total_Agi,BufVal1=300,BufQuaType1=1",
|
||||||
|
"AddEffect": false,
|
||||||
|
"FollowSK": [],
|
||||||
|
"SucFollowSK": [],
|
||||||
|
"FailFollowSK": [],
|
||||||
|
"MustHit": false,
|
||||||
|
"Tags": [],
|
||||||
|
"RelyTags": [],
|
||||||
|
"NoRelyTags": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": 924003411,
|
||||||
|
"Desc": "净化全体友方1个减益",
|
||||||
|
"From": 1,
|
||||||
|
"Limit": 10,
|
||||||
|
"EmitPR": 1000,
|
||||||
|
"Where": [],
|
||||||
|
"Order": [],
|
||||||
|
"Type": "RemoveDebuff",
|
||||||
|
"Argu": "DoVal=1,Pr=1000,BuffType=1,Id=201,val=1",
|
||||||
|
"AddEffect": false,
|
||||||
|
"FollowSK": [],
|
||||||
|
"SucFollowSK": [],
|
||||||
|
"FailFollowSK": [],
|
||||||
|
"MustHit": false,
|
||||||
|
"Tags": [],
|
||||||
|
"RelyTags": [],
|
||||||
|
"NoRelyTags": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": 924003412,
|
||||||
|
"Desc": "为目标附加2回合【速度提升】",
|
||||||
|
"From": 1,
|
||||||
|
"Limit": 10,
|
||||||
|
"EmitPR": 1000,
|
||||||
|
"Where": [],
|
||||||
|
"Order": [],
|
||||||
|
"Type": "AddBuff",
|
||||||
|
"Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390001003,Round=2,BufPro1=Total_Agi,BufVal1=300,BufQuaType1=1",
|
||||||
|
"AddEffect": false,
|
||||||
|
"FollowSK": [],
|
||||||
|
"SucFollowSK": [],
|
||||||
|
"FailFollowSK": [],
|
||||||
|
"MustHit": false,
|
||||||
|
"Tags": [],
|
||||||
|
"RelyTags": [],
|
||||||
|
"NoRelyTags": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": 924003413,
|
||||||
|
"Desc": "为目标附加2回合【防御提升】",
|
||||||
|
"From": 1,
|
||||||
|
"Limit": 10,
|
||||||
|
"EmitPR": 1000,
|
||||||
|
"Where": [],
|
||||||
|
"Order": [],
|
||||||
|
"Type": "AddBuff",
|
||||||
|
"Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390001002,Round=2,BufPro1=Total_Agi,BufVal1=600,BufQuaType1=1",
|
||||||
|
"AddEffect": false,
|
||||||
|
"FollowSK": [],
|
||||||
|
"SucFollowSK": [],
|
||||||
|
"FailFollowSK": [],
|
||||||
|
"MustHit": false,
|
||||||
|
"Tags": [],
|
||||||
|
"RelyTags": [],
|
||||||
|
"NoRelyTags": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": 224003311,
|
||||||
|
"Desc": "攻击敌方全体,伤害为自身攻击力80%",
|
||||||
|
"From": 2,
|
||||||
|
"Limit": 10,
|
||||||
|
"EmitPR": 1000,
|
||||||
|
"Where": [],
|
||||||
|
"Order": [],
|
||||||
|
"Type": "Dmg",
|
||||||
|
"Argu": "DoVal=1,Pr=1000,ProSou1=1,Pro1=Total_Atk,ProPar1=800",
|
||||||
|
"AddEffect": false,
|
||||||
|
"FollowSK": [],
|
||||||
|
"SucFollowSK": [],
|
||||||
|
"FailFollowSK": [],
|
||||||
|
"MustHit": false,
|
||||||
|
"Tags": [],
|
||||||
|
"RelyTags": [],
|
||||||
|
"NoRelyTags": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": 224003312,
|
||||||
|
"Desc": "降低目标20%行动值",
|
||||||
|
"From": 2,
|
||||||
|
"Limit": 10,
|
||||||
|
"EmitPR": 1000,
|
||||||
|
"Where": [],
|
||||||
|
"Order": [],
|
||||||
|
"Type": "AddActValue",
|
||||||
|
"Argu": "DoVal=1,Pr=1000,QuaType=0,Val=200",
|
||||||
|
"AddEffect": false,
|
||||||
|
"FollowSK": [],
|
||||||
|
"SucFollowSK": [],
|
||||||
|
"FailFollowSK": [],
|
||||||
|
"MustHit": false,
|
||||||
|
"Tags": [],
|
||||||
|
"RelyTags": [],
|
||||||
|
"NoRelyTags": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": 224003313,
|
||||||
|
"Desc": "80%概率为目标附加1回合【睡眠】",
|
||||||
|
"From": 2,
|
||||||
|
"Limit": 10,
|
||||||
|
"EmitPR": 1000,
|
||||||
|
"Where": [],
|
||||||
|
"Order": [],
|
||||||
|
"Type": "AddBuff",
|
||||||
|
"Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390004010,Round=1",
|
||||||
|
"AddEffect": false,
|
||||||
|
"FollowSK": [],
|
||||||
|
"SucFollowSK": [],
|
||||||
|
"FailFollowSK": [],
|
||||||
|
"MustHit": false,
|
||||||
|
"Tags": [],
|
||||||
|
"RelyTags": [],
|
||||||
|
"NoRelyTags": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": 224003322,
|
||||||
|
"Desc": "降低目标25%行动值",
|
||||||
|
"From": 2,
|
||||||
|
"Limit": 10,
|
||||||
|
"EmitPR": 1000,
|
||||||
|
"Where": [],
|
||||||
|
"Order": [],
|
||||||
|
"Type": "AddActValue",
|
||||||
|
"Argu": "DoVal=1,Pr=1000,QuaType=0,Val=200",
|
||||||
|
"AddEffect": false,
|
||||||
|
"FollowSK": [],
|
||||||
|
"SucFollowSK": [],
|
||||||
|
"FailFollowSK": [],
|
||||||
|
"MustHit": false,
|
||||||
|
"Tags": [],
|
||||||
|
"RelyTags": [],
|
||||||
|
"NoRelyTags": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": 224003323,
|
||||||
|
"Desc": "80%概率为目标附加1回合【睡眠】",
|
||||||
|
"From": 2,
|
||||||
|
"Limit": 10,
|
||||||
|
"EmitPR": 1000,
|
||||||
|
"Where": [],
|
||||||
|
"Order": [],
|
||||||
|
"Type": "AddBuff",
|
||||||
|
"Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390004010,Round=1",
|
||||||
|
"AddEffect": false,
|
||||||
|
"FollowSK": [],
|
||||||
|
"SucFollowSK": [],
|
||||||
|
"FailFollowSK": [],
|
||||||
|
"MustHit": false,
|
||||||
|
"Tags": [],
|
||||||
|
"RelyTags": [],
|
||||||
|
"NoRelyTags": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": 224003332,
|
||||||
|
"Desc": "降低目标25%行动值",
|
||||||
|
"From": 2,
|
||||||
|
"Limit": 10,
|
||||||
|
"EmitPR": 1000,
|
||||||
|
"Where": [],
|
||||||
|
"Order": [],
|
||||||
|
"Type": "AddActValue",
|
||||||
|
"Argu": "DoVal=1,Pr=1000,QuaType=0,Val=200",
|
||||||
|
"AddEffect": false,
|
||||||
|
"FollowSK": [],
|
||||||
|
"SucFollowSK": [],
|
||||||
|
"FailFollowSK": [],
|
||||||
|
"MustHit": false,
|
||||||
|
"Tags": [],
|
||||||
|
"RelyTags": [],
|
||||||
|
"NoRelyTags": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": 224003333,
|
||||||
|
"Desc": "90%概率为目标附加1回合【睡眠】",
|
||||||
|
"From": 2,
|
||||||
|
"Limit": 10,
|
||||||
|
"EmitPR": 1000,
|
||||||
|
"Where": [],
|
||||||
|
"Order": [],
|
||||||
|
"Type": "AddBuff",
|
||||||
|
"Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390004010,Round=1",
|
||||||
|
"AddEffect": false,
|
||||||
|
"FollowSK": [],
|
||||||
|
"SucFollowSK": [],
|
||||||
|
"FailFollowSK": [],
|
||||||
|
"MustHit": false,
|
||||||
|
"Tags": [],
|
||||||
|
"RelyTags": [],
|
||||||
|
"NoRelyTags": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": 224003342,
|
||||||
|
"Desc": "降低目标30%行动值",
|
||||||
|
"From": 2,
|
||||||
|
"Limit": 10,
|
||||||
|
"EmitPR": 1000,
|
||||||
|
"Where": [],
|
||||||
|
"Order": [],
|
||||||
|
"Type": "AddActValue",
|
||||||
|
"Argu": "DoVal=1,Pr=1000,QuaType=0,Val=200",
|
||||||
|
"AddEffect": false,
|
||||||
|
"FollowSK": [],
|
||||||
|
"SucFollowSK": [],
|
||||||
|
"FailFollowSK": [],
|
||||||
|
"MustHit": false,
|
||||||
|
"Tags": [],
|
||||||
|
"RelyTags": [],
|
||||||
|
"NoRelyTags": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": 224003343,
|
||||||
|
"Desc": "90%概率为目标附加1回合【睡眠】",
|
||||||
|
"From": 2,
|
||||||
|
"Limit": 10,
|
||||||
|
"EmitPR": 1000,
|
||||||
|
"Where": [],
|
||||||
|
"Order": [],
|
||||||
|
"Type": "AddBuff",
|
||||||
|
"Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390004010,Round=1",
|
||||||
|
"AddEffect": false,
|
||||||
|
"FollowSK": [],
|
||||||
|
"SucFollowSK": [],
|
||||||
|
"FailFollowSK": [],
|
||||||
|
"MustHit": false,
|
||||||
|
"Tags": [],
|
||||||
|
"RelyTags": [],
|
||||||
|
"NoRelyTags": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": 224003352,
|
||||||
|
"Desc": "降低目标30%行动值",
|
||||||
|
"From": 2,
|
||||||
|
"Limit": 10,
|
||||||
|
"EmitPR": 1000,
|
||||||
|
"Where": [],
|
||||||
|
"Order": [],
|
||||||
|
"Type": "AddActValue",
|
||||||
|
"Argu": "DoVal=1,Pr=1000,QuaType=0,Val=200",
|
||||||
|
"AddEffect": false,
|
||||||
|
"FollowSK": [],
|
||||||
|
"SucFollowSK": [],
|
||||||
|
"FailFollowSK": [],
|
||||||
|
"MustHit": false,
|
||||||
|
"Tags": [],
|
||||||
|
"RelyTags": [],
|
||||||
|
"NoRelyTags": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": 224003353,
|
||||||
|
"Desc": "100%概率为目标附加1回合【睡眠】",
|
||||||
|
"From": 2,
|
||||||
|
"Limit": 10,
|
||||||
|
"EmitPR": 1000,
|
||||||
|
"Where": [],
|
||||||
|
"Order": [],
|
||||||
|
"Type": "AddBuff",
|
||||||
|
"Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390004010,Round=1",
|
||||||
|
"AddEffect": false,
|
||||||
|
"FollowSK": [],
|
||||||
|
"SucFollowSK": [],
|
||||||
|
"FailFollowSK": [],
|
||||||
|
"MustHit": false,
|
||||||
|
"Tags": [],
|
||||||
|
"RelyTags": [],
|
||||||
|
"NoRelyTags": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": 234006011,
|
||||||
|
"Desc": "全体速度提升20%",
|
||||||
|
"From": 1,
|
||||||
|
"Limit": 10,
|
||||||
|
"EmitPR": 1000,
|
||||||
|
"Where": [],
|
||||||
|
"Order": [],
|
||||||
|
"Type": "AddBuff",
|
||||||
|
"Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390001003,Round=-1,BufPro1=Total_Agi,BufVal1=200,BufQuaType1=1",
|
||||||
|
"AddEffect": false,
|
||||||
|
"FollowSK": [],
|
||||||
|
"SucFollowSK": [],
|
||||||
|
"FailFollowSK": [],
|
||||||
|
"MustHit": false,
|
||||||
|
"Tags": [],
|
||||||
|
"RelyTags": [],
|
||||||
|
"NoRelyTags": []
|
||||||
}
|
}
|
||||||
]
|
]
|
@ -6759,7 +6759,7 @@
|
|||||||
"key": "skillname_125004111",
|
"key": "skillname_125004111",
|
||||||
"text": "波比1技能"
|
"text": "波比1技能"
|
||||||
},
|
},
|
||||||
"ico": "jn_icon_001",
|
"ico": "skillicon_004",
|
||||||
"act": "Skill_1",
|
"act": "Skill_1",
|
||||||
"Type": 1,
|
"Type": 1,
|
||||||
"MaxLV": 6,
|
"MaxLV": 6,
|
||||||
@ -6826,7 +6826,7 @@
|
|||||||
"key": "skillname_125004211",
|
"key": "skillname_125004211",
|
||||||
"text": "波比2技能"
|
"text": "波比2技能"
|
||||||
},
|
},
|
||||||
"ico": "jn_icon_002",
|
"ico": "skillicon_005",
|
||||||
"act": "Skill_2",
|
"act": "Skill_2",
|
||||||
"Type": 2,
|
"Type": 2,
|
||||||
"MaxLV": 3,
|
"MaxLV": 3,
|
||||||
@ -6875,7 +6875,7 @@
|
|||||||
"key": "skillname_125004311",
|
"key": "skillname_125004311",
|
||||||
"text": "波比3技能"
|
"text": "波比3技能"
|
||||||
},
|
},
|
||||||
"ico": "jn_icon_003",
|
"ico": "skillicon_006",
|
||||||
"act": "Skill_3",
|
"act": "Skill_3",
|
||||||
"Type": 1,
|
"Type": 1,
|
||||||
"MaxLV": 5,
|
"MaxLV": 5,
|
||||||
@ -6961,7 +6961,7 @@
|
|||||||
"key": "skillname_135002111",
|
"key": "skillname_135002111",
|
||||||
"text": "希卡普1技能"
|
"text": "希卡普1技能"
|
||||||
},
|
},
|
||||||
"ico": "jn_icon_001",
|
"ico": "skillicon_007",
|
||||||
"act": "Skill_1",
|
"act": "Skill_1",
|
||||||
"Type": 1,
|
"Type": 1,
|
||||||
"MaxLV": 6,
|
"MaxLV": 6,
|
||||||
@ -7031,7 +7031,7 @@
|
|||||||
"key": "skillname_135002211",
|
"key": "skillname_135002211",
|
||||||
"text": "希卡普2技能"
|
"text": "希卡普2技能"
|
||||||
},
|
},
|
||||||
"ico": "jn_icon_002",
|
"ico": "skillicon_008",
|
||||||
"act": "Skill_2",
|
"act": "Skill_2",
|
||||||
"Type": 2,
|
"Type": 2,
|
||||||
"MaxLV": 1,
|
"MaxLV": 1,
|
||||||
@ -7061,7 +7061,7 @@
|
|||||||
"key": "skillname_135002311",
|
"key": "skillname_135002311",
|
||||||
"text": "希卡普3技能"
|
"text": "希卡普3技能"
|
||||||
},
|
},
|
||||||
"ico": "jn_icon_003",
|
"ico": "skillicon_009",
|
||||||
"act": "Skill_3",
|
"act": "Skill_3",
|
||||||
"Type": 1,
|
"Type": 1,
|
||||||
"MaxLV": 6,
|
"MaxLV": 6,
|
||||||
@ -7191,5 +7191,241 @@
|
|||||||
"skill_9350023216"
|
"skill_9350023216"
|
||||||
],
|
],
|
||||||
"buffid": []
|
"buffid": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": 124003011,
|
||||||
|
"Name": {
|
||||||
|
"key": "skillname_124003011",
|
||||||
|
"text": "睡神队长技"
|
||||||
|
},
|
||||||
|
"ico": "jn_dzj_01",
|
||||||
|
"act": "",
|
||||||
|
"Type": 3,
|
||||||
|
"MaxLV": 1,
|
||||||
|
"CD": [
|
||||||
|
-1
|
||||||
|
],
|
||||||
|
"Target": 1,
|
||||||
|
"ChildSkill": [
|
||||||
|
{
|
||||||
|
"Id": [
|
||||||
|
224003011
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"Desc": [
|
||||||
|
"skill_1240030111"
|
||||||
|
],
|
||||||
|
"buffid": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": 124003111,
|
||||||
|
"Name": {
|
||||||
|
"key": "skillname_124003111",
|
||||||
|
"text": "睡神1技能"
|
||||||
|
},
|
||||||
|
"ico": "jn_icon_001",
|
||||||
|
"act": "Skill_1",
|
||||||
|
"Type": 1,
|
||||||
|
"MaxLV": 5,
|
||||||
|
"CD": [
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0
|
||||||
|
],
|
||||||
|
"Target": 4,
|
||||||
|
"ChildSkill": [
|
||||||
|
{
|
||||||
|
"Id": [
|
||||||
|
224003111,
|
||||||
|
224003112
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": [
|
||||||
|
224003121,
|
||||||
|
224003122
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": [
|
||||||
|
224003131,
|
||||||
|
224003132
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": [
|
||||||
|
224003141,
|
||||||
|
224003142
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": [
|
||||||
|
224003151,
|
||||||
|
224003152
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": [
|
||||||
|
224003161,
|
||||||
|
224003162
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"Desc": [
|
||||||
|
"skill_1240031111",
|
||||||
|
"skill_1240031112",
|
||||||
|
"skill_1240031113",
|
||||||
|
"skill_1240031114",
|
||||||
|
"skill_1240031115"
|
||||||
|
],
|
||||||
|
"buffid": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": 124003211,
|
||||||
|
"Name": {
|
||||||
|
"key": "skillname_124003211",
|
||||||
|
"text": "睡神2技能"
|
||||||
|
},
|
||||||
|
"ico": "jn_icon_002",
|
||||||
|
"act": "Skill_2",
|
||||||
|
"Type": 2,
|
||||||
|
"MaxLV": 2,
|
||||||
|
"CD": [
|
||||||
|
4,
|
||||||
|
3
|
||||||
|
],
|
||||||
|
"Target": 1,
|
||||||
|
"ChildSkill": [
|
||||||
|
{
|
||||||
|
"Id": [
|
||||||
|
224003211,
|
||||||
|
224003212
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": [
|
||||||
|
224003211,
|
||||||
|
224003212
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"Desc": [
|
||||||
|
"skill_1240032111",
|
||||||
|
"skill_1240032112"
|
||||||
|
],
|
||||||
|
"buffid": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": 124003311,
|
||||||
|
"Name": {
|
||||||
|
"key": "skillname_124003311",
|
||||||
|
"text": "睡神3技能"
|
||||||
|
},
|
||||||
|
"ico": "jn_icon_003",
|
||||||
|
"act": "Skill_3",
|
||||||
|
"Type": 1,
|
||||||
|
"MaxLV": 6,
|
||||||
|
"CD": [
|
||||||
|
4,
|
||||||
|
4,
|
||||||
|
4,
|
||||||
|
4,
|
||||||
|
4,
|
||||||
|
3
|
||||||
|
],
|
||||||
|
"Target": 2,
|
||||||
|
"ChildSkill": [
|
||||||
|
{
|
||||||
|
"Id": [
|
||||||
|
224003311,
|
||||||
|
224003312,
|
||||||
|
224003313
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": [
|
||||||
|
224003311,
|
||||||
|
224003322,
|
||||||
|
224003323
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": [
|
||||||
|
224003311,
|
||||||
|
224003332,
|
||||||
|
224003333
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": [
|
||||||
|
224003311,
|
||||||
|
224003342,
|
||||||
|
224003343
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": [
|
||||||
|
224003311,
|
||||||
|
224003352,
|
||||||
|
224003353
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": [
|
||||||
|
224003311,
|
||||||
|
224003362,
|
||||||
|
224003363
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"Desc": [
|
||||||
|
"skill_1240033111",
|
||||||
|
"skill_1240033112",
|
||||||
|
"skill_1240033113",
|
||||||
|
"skill_1240033114",
|
||||||
|
"skill_1240033115",
|
||||||
|
"skill_1240033116"
|
||||||
|
],
|
||||||
|
"buffid": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": 924003411,
|
||||||
|
"Name": {
|
||||||
|
"key": "skillname_924003411",
|
||||||
|
"text": "睡神2技能"
|
||||||
|
},
|
||||||
|
"ico": "jn_icon_002",
|
||||||
|
"act": "Skill_2",
|
||||||
|
"Type": 4,
|
||||||
|
"MaxLV": 2,
|
||||||
|
"CD": [
|
||||||
|
4,
|
||||||
|
3
|
||||||
|
],
|
||||||
|
"Target": 1,
|
||||||
|
"ChildSkill": [
|
||||||
|
{
|
||||||
|
"Id": [
|
||||||
|
924003411,
|
||||||
|
924003412,
|
||||||
|
924003413
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": [
|
||||||
|
924003411,
|
||||||
|
924003412,
|
||||||
|
924003413
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"Desc": [
|
||||||
|
"skill_9240034111",
|
||||||
|
"skill_9240034112"
|
||||||
|
],
|
||||||
|
"buffid": []
|
||||||
}
|
}
|
||||||
]
|
]
|
@ -16,7 +16,21 @@
|
|||||||
"action": "",
|
"action": "",
|
||||||
"sound": "",
|
"sound": "",
|
||||||
"place": 0,
|
"place": 0,
|
||||||
"revolve": "180|60|180",
|
"position": {
|
||||||
|
"x": 0,
|
||||||
|
"y": 40,
|
||||||
|
"z": 900
|
||||||
|
},
|
||||||
|
"revolve": {
|
||||||
|
"x": 0,
|
||||||
|
"y": -180,
|
||||||
|
"z": 0
|
||||||
|
},
|
||||||
|
"size": {
|
||||||
|
"x": 4,
|
||||||
|
"y": 4,
|
||||||
|
"z": 4
|
||||||
|
},
|
||||||
"perf": "",
|
"perf": "",
|
||||||
"cg": "",
|
"cg": "",
|
||||||
"skip": 1
|
"skip": 1
|
||||||
@ -38,7 +52,21 @@
|
|||||||
"action": "",
|
"action": "",
|
||||||
"sound": "",
|
"sound": "",
|
||||||
"place": 1,
|
"place": 1,
|
||||||
"revolve": "180|120|180",
|
"position": {
|
||||||
|
"x": 0,
|
||||||
|
"y": 207,
|
||||||
|
"z": 900
|
||||||
|
},
|
||||||
|
"revolve": {
|
||||||
|
"x": 0,
|
||||||
|
"y": -180,
|
||||||
|
"z": 0
|
||||||
|
},
|
||||||
|
"size": {
|
||||||
|
"x": 4,
|
||||||
|
"y": 4,
|
||||||
|
"z": 4
|
||||||
|
},
|
||||||
"perf": "",
|
"perf": "",
|
||||||
"cg": "",
|
"cg": "",
|
||||||
"skip": 1
|
"skip": 1
|
||||||
@ -65,7 +93,21 @@
|
|||||||
"action": "",
|
"action": "",
|
||||||
"sound": "",
|
"sound": "",
|
||||||
"place": 0,
|
"place": 0,
|
||||||
"revolve": "180|60|180",
|
"position": {
|
||||||
|
"x": 0,
|
||||||
|
"y": 40,
|
||||||
|
"z": 900
|
||||||
|
},
|
||||||
|
"revolve": {
|
||||||
|
"x": 0,
|
||||||
|
"y": -180,
|
||||||
|
"z": 0
|
||||||
|
},
|
||||||
|
"size": {
|
||||||
|
"x": 4,
|
||||||
|
"y": 4,
|
||||||
|
"z": 4
|
||||||
|
},
|
||||||
"perf": "",
|
"perf": "",
|
||||||
"cg": "",
|
"cg": "",
|
||||||
"skip": 1
|
"skip": 1
|
||||||
@ -87,7 +129,21 @@
|
|||||||
"action": "",
|
"action": "",
|
||||||
"sound": "",
|
"sound": "",
|
||||||
"place": 1,
|
"place": 1,
|
||||||
"revolve": "180|120|180",
|
"position": {
|
||||||
|
"x": 0,
|
||||||
|
"y": 207,
|
||||||
|
"z": 900
|
||||||
|
},
|
||||||
|
"revolve": {
|
||||||
|
"x": 0,
|
||||||
|
"y": -180,
|
||||||
|
"z": 0
|
||||||
|
},
|
||||||
|
"size": {
|
||||||
|
"x": 4,
|
||||||
|
"y": 4,
|
||||||
|
"z": 4
|
||||||
|
},
|
||||||
"perf": "",
|
"perf": "",
|
||||||
"cg": "",
|
"cg": "",
|
||||||
"skip": 1
|
"skip": 1
|
||||||
@ -109,7 +165,21 @@
|
|||||||
"action": "",
|
"action": "",
|
||||||
"sound": "",
|
"sound": "",
|
||||||
"place": 1,
|
"place": 1,
|
||||||
"revolve": "180|120|180",
|
"position": {
|
||||||
|
"x": 0,
|
||||||
|
"y": 207,
|
||||||
|
"z": 900
|
||||||
|
},
|
||||||
|
"revolve": {
|
||||||
|
"x": 0,
|
||||||
|
"y": -180,
|
||||||
|
"z": 0
|
||||||
|
},
|
||||||
|
"size": {
|
||||||
|
"x": 4,
|
||||||
|
"y": 4,
|
||||||
|
"z": 4
|
||||||
|
},
|
||||||
"perf": "",
|
"perf": "",
|
||||||
"cg": "",
|
"cg": "",
|
||||||
"skip": 1
|
"skip": 1
|
||||||
@ -131,7 +201,21 @@
|
|||||||
"action": "",
|
"action": "",
|
||||||
"sound": "",
|
"sound": "",
|
||||||
"place": 1,
|
"place": 1,
|
||||||
"revolve": "180|120|180",
|
"position": {
|
||||||
|
"x": 0,
|
||||||
|
"y": 207,
|
||||||
|
"z": 900
|
||||||
|
},
|
||||||
|
"revolve": {
|
||||||
|
"x": 0,
|
||||||
|
"y": -180,
|
||||||
|
"z": 0
|
||||||
|
},
|
||||||
|
"size": {
|
||||||
|
"x": 4,
|
||||||
|
"y": 4,
|
||||||
|
"z": 4
|
||||||
|
},
|
||||||
"perf": "",
|
"perf": "",
|
||||||
"cg": "",
|
"cg": "",
|
||||||
"skip": 1
|
"skip": 1
|
||||||
@ -153,7 +237,21 @@
|
|||||||
"action": "",
|
"action": "",
|
||||||
"sound": "",
|
"sound": "",
|
||||||
"place": 1,
|
"place": 1,
|
||||||
"revolve": "180|120|180",
|
"position": {
|
||||||
|
"x": 0,
|
||||||
|
"y": 207,
|
||||||
|
"z": 900
|
||||||
|
},
|
||||||
|
"revolve": {
|
||||||
|
"x": 0,
|
||||||
|
"y": -180,
|
||||||
|
"z": 0
|
||||||
|
},
|
||||||
|
"size": {
|
||||||
|
"x": 4,
|
||||||
|
"y": 4,
|
||||||
|
"z": 4
|
||||||
|
},
|
||||||
"perf": "",
|
"perf": "",
|
||||||
"cg": "",
|
"cg": "",
|
||||||
"skip": 1
|
"skip": 1
|
||||||
@ -175,7 +273,21 @@
|
|||||||
"action": "",
|
"action": "",
|
||||||
"sound": "",
|
"sound": "",
|
||||||
"place": 0,
|
"place": 0,
|
||||||
"revolve": "180|60|180",
|
"position": {
|
||||||
|
"x": 0,
|
||||||
|
"y": 40,
|
||||||
|
"z": 900
|
||||||
|
},
|
||||||
|
"revolve": {
|
||||||
|
"x": 0,
|
||||||
|
"y": -180,
|
||||||
|
"z": 0
|
||||||
|
},
|
||||||
|
"size": {
|
||||||
|
"x": 4,
|
||||||
|
"y": 4,
|
||||||
|
"z": 4
|
||||||
|
},
|
||||||
"perf": "",
|
"perf": "",
|
||||||
"cg": "",
|
"cg": "",
|
||||||
"skip": 1
|
"skip": 1
|
||||||
@ -197,7 +309,21 @@
|
|||||||
"action": "",
|
"action": "",
|
||||||
"sound": "",
|
"sound": "",
|
||||||
"place": 0,
|
"place": 0,
|
||||||
"revolve": "180|60|180",
|
"position": {
|
||||||
|
"x": 0,
|
||||||
|
"y": 40,
|
||||||
|
"z": 900
|
||||||
|
},
|
||||||
|
"revolve": {
|
||||||
|
"x": 0,
|
||||||
|
"y": -180,
|
||||||
|
"z": 0
|
||||||
|
},
|
||||||
|
"size": {
|
||||||
|
"x": 4,
|
||||||
|
"y": 4,
|
||||||
|
"z": 4
|
||||||
|
},
|
||||||
"perf": "",
|
"perf": "",
|
||||||
"cg": "",
|
"cg": "",
|
||||||
"skip": 1
|
"skip": 1
|
||||||
@ -219,7 +345,21 @@
|
|||||||
"action": "",
|
"action": "",
|
||||||
"sound": "",
|
"sound": "",
|
||||||
"place": 0,
|
"place": 0,
|
||||||
"revolve": "180|60|180",
|
"position": {
|
||||||
|
"x": 0,
|
||||||
|
"y": 40,
|
||||||
|
"z": 900
|
||||||
|
},
|
||||||
|
"revolve": {
|
||||||
|
"x": 0,
|
||||||
|
"y": -180,
|
||||||
|
"z": 0
|
||||||
|
},
|
||||||
|
"size": {
|
||||||
|
"x": 4,
|
||||||
|
"y": 4,
|
||||||
|
"z": 4
|
||||||
|
},
|
||||||
"perf": "",
|
"perf": "",
|
||||||
"cg": "",
|
"cg": "",
|
||||||
"skip": 1
|
"skip": 1
|
||||||
@ -241,7 +381,21 @@
|
|||||||
"action": "",
|
"action": "",
|
||||||
"sound": "",
|
"sound": "",
|
||||||
"place": 0,
|
"place": 0,
|
||||||
"revolve": "180|60|180",
|
"position": {
|
||||||
|
"x": 0,
|
||||||
|
"y": 40,
|
||||||
|
"z": 900
|
||||||
|
},
|
||||||
|
"revolve": {
|
||||||
|
"x": 0,
|
||||||
|
"y": -180,
|
||||||
|
"z": 0
|
||||||
|
},
|
||||||
|
"size": {
|
||||||
|
"x": 4,
|
||||||
|
"y": 4,
|
||||||
|
"z": 4
|
||||||
|
},
|
||||||
"perf": "",
|
"perf": "",
|
||||||
"cg": "",
|
"cg": "",
|
||||||
"skip": 1
|
"skip": 1
|
||||||
|
@ -25,10 +25,10 @@ type configureComp struct {
|
|||||||
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
|
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
|
||||||
this.ModuleCompBase.Init(service, module, comp, options)
|
this.ModuleCompBase.Init(service, module, comp, options)
|
||||||
this.module = module.(*Chat)
|
this.module = module.(*Chat)
|
||||||
this.LoadConfigure(game_chatchannel, cfg.NewGame_chatChannel)
|
this.LoadConfigure(game_chatchannel, cfg.NewGamechatChannel)
|
||||||
this.LoadConfigure(game_chatsystem, cfg.NewGame_chatSystem)
|
this.LoadConfigure(game_chatsystem, cfg.NewGamechatSystem)
|
||||||
|
|
||||||
this.LoadConfigure(game_chatchannelcom, cfg.NewGame_chatChannelCom)
|
this.LoadConfigure(game_chatchannelcom, cfg.NewGamechatChannelCom)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -36,21 +36,21 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
|
|||||||
func (this *configureComp) GetAutoIntoChannelMax() (max int32, err error) {
|
func (this *configureComp) GetAutoIntoChannelMax() (max int32, err error) {
|
||||||
var (
|
var (
|
||||||
v interface{}
|
v interface{}
|
||||||
configure *cfg.Game_chatChannelComData
|
configure *cfg.GamechatChannelComData
|
||||||
ok bool
|
ok bool
|
||||||
)
|
)
|
||||||
if v, err = this.GetConfigure(game_chatchannelcom); err != nil {
|
if v, err = this.GetConfigure(game_chatchannelcom); err != nil {
|
||||||
this.module.Errorf("err:%v", err)
|
this.module.Errorf("err:%v", err)
|
||||||
return
|
return
|
||||||
} else {
|
} else {
|
||||||
if configure, ok = v.(*cfg.Game_chatChannelCom).GetDataMap()["channel_allocation_max"]; !ok {
|
if configure, ok = v.(*cfg.GamechatChannelCom).GetDataMap()["channel_allocation_max"]; !ok {
|
||||||
err = fmt.Errorf("cfg.Game_chatServerGroupData on found channel_allocation_max")
|
err = fmt.Errorf("cfg.Game_chatServerGroupData on found channel_allocation_max")
|
||||||
this.module.Errorf("err:%v", err)
|
this.module.Errorf("err:%v", err)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
max = configure.Value
|
max = configure.Value
|
||||||
if max <= 0 {
|
if max <= 0 {
|
||||||
err = fmt.Errorf("cfg.Game_chatChannelComData channel_allocation_max:%v", v)
|
err = fmt.Errorf("cfg.GamechatChannelComData channel_allocation_max:%v", v)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return
|
return
|
||||||
@ -60,21 +60,21 @@ func (this *configureComp) GetAutoIntoChannelMax() (max int32, err error) {
|
|||||||
func (this *configureComp) GetChanageChannelMax() (max int32, err error) {
|
func (this *configureComp) GetChanageChannelMax() (max int32, err error) {
|
||||||
var (
|
var (
|
||||||
v interface{}
|
v interface{}
|
||||||
configure *cfg.Game_chatChannelComData
|
configure *cfg.GamechatChannelComData
|
||||||
ok bool
|
ok bool
|
||||||
)
|
)
|
||||||
if v, err = this.GetConfigure(game_chatchannelcom); err != nil {
|
if v, err = this.GetConfigure(game_chatchannelcom); err != nil {
|
||||||
this.module.Errorf("err:%v", err)
|
this.module.Errorf("err:%v", err)
|
||||||
return
|
return
|
||||||
} else {
|
} else {
|
||||||
if configure, ok = v.(*cfg.Game_chatChannelCom).GetDataMap()["channel_switching_max"]; !ok {
|
if configure, ok = v.(*cfg.GamechatChannelCom).GetDataMap()["channel_switching_max"]; !ok {
|
||||||
err = fmt.Errorf("cfg.Game_chatServerGroupData on found channel_switching_max")
|
err = fmt.Errorf("cfg.Game_chatServerGroupData on found channel_switching_max")
|
||||||
this.module.Errorf("err:%v", err)
|
this.module.Errorf("err:%v", err)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
max = configure.Value
|
max = configure.Value
|
||||||
if max <= 0 {
|
if max <= 0 {
|
||||||
err = fmt.Errorf("cfg.Game_chatChannelComData channel_switching_max:%v", v)
|
err = fmt.Errorf("cfg.GamechatChannelComData channel_switching_max:%v", v)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return
|
return
|
||||||
@ -84,21 +84,21 @@ func (this *configureComp) GetChanageChannelMax() (max int32, err error) {
|
|||||||
func (this *configureComp) GetChannelRecordMax() (max int32, err error) {
|
func (this *configureComp) GetChannelRecordMax() (max int32, err error) {
|
||||||
var (
|
var (
|
||||||
v interface{}
|
v interface{}
|
||||||
configure *cfg.Game_chatChannelComData
|
configure *cfg.GamechatChannelComData
|
||||||
ok bool
|
ok bool
|
||||||
)
|
)
|
||||||
if v, err = this.GetConfigure(game_chatchannelcom); err != nil {
|
if v, err = this.GetConfigure(game_chatchannelcom); err != nil {
|
||||||
this.module.Errorf("err:%v", err)
|
this.module.Errorf("err:%v", err)
|
||||||
return
|
return
|
||||||
} else {
|
} else {
|
||||||
if configure, ok = v.(*cfg.Game_chatChannelCom).GetDataMap()["max_chat"]; !ok {
|
if configure, ok = v.(*cfg.GamechatChannelCom).GetDataMap()["max_chat"]; !ok {
|
||||||
err = fmt.Errorf("cfg.Game_chatServerGroupData on found max_chat")
|
err = fmt.Errorf("cfg.Game_chatServerGroupData on found max_chat")
|
||||||
this.module.Errorf("err:%v", err)
|
this.module.Errorf("err:%v", err)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
max = configure.Value
|
max = configure.Value
|
||||||
if max <= 0 {
|
if max <= 0 {
|
||||||
err = fmt.Errorf("cfg.Game_chatChannelComData max_chat:%v", v)
|
err = fmt.Errorf("cfg.GamechatChannelComData max_chat:%v", v)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return
|
return
|
||||||
@ -108,21 +108,21 @@ func (this *configureComp) GetChannelRecordMax() (max int32, err error) {
|
|||||||
func (this *configureComp) GetChannelReadRecordNum() (max int32, err error) {
|
func (this *configureComp) GetChannelReadRecordNum() (max int32, err error) {
|
||||||
var (
|
var (
|
||||||
v interface{}
|
v interface{}
|
||||||
configure *cfg.Game_chatChannelComData
|
configure *cfg.GamechatChannelComData
|
||||||
ok bool
|
ok bool
|
||||||
)
|
)
|
||||||
if v, err = this.GetConfigure(game_chatchannelcom); err != nil {
|
if v, err = this.GetConfigure(game_chatchannelcom); err != nil {
|
||||||
this.module.Errorf("err:%v", err)
|
this.module.Errorf("err:%v", err)
|
||||||
return
|
return
|
||||||
} else {
|
} else {
|
||||||
if configure, ok = v.(*cfg.Game_chatChannelCom).GetDataMap()["load_chat"]; !ok {
|
if configure, ok = v.(*cfg.GamechatChannelCom).GetDataMap()["load_chat"]; !ok {
|
||||||
err = fmt.Errorf("cfg.Game_chatServerGroupData on found max_chat")
|
err = fmt.Errorf("cfg.Game_chatServerGroupData on found max_chat")
|
||||||
this.module.Errorf("err:%v", err)
|
this.module.Errorf("err:%v", err)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
max = configure.Value
|
max = configure.Value
|
||||||
if max <= 0 {
|
if max <= 0 {
|
||||||
err = fmt.Errorf("cfg.Game_chatChannelComData max_chat:%v", v)
|
err = fmt.Errorf("cfg.GamechatChannelComData max_chat:%v", v)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return
|
return
|
||||||
|
@ -24,10 +24,10 @@ type MCompConfigure struct {
|
|||||||
//组件初始化接口
|
//组件初始化接口
|
||||||
func (this *MCompConfigure) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
|
func (this *MCompConfigure) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
|
||||||
err = this.ModuleCompBase.Init(service, module, comp, options)
|
err = this.ModuleCompBase.Init(service, module, comp, options)
|
||||||
err = this.LoadConfigure(game_global, cfg.NewGame_global)
|
err = this.LoadConfigure(game_global, cfg.NewGameglobal)
|
||||||
err = this.LoadConfigure(game_initial, cfg.NewGame_initial)
|
err = this.LoadConfigure(game_initial, cfg.NewGameinitial)
|
||||||
err = this.LoadConfigure(game_playerlv, cfg.NewGame_playerlv)
|
err = this.LoadConfigure(game_playerlv, cfg.NewGameplayerlv)
|
||||||
err = this.LoadConfigure(game_facemod, cfg.NewGame_facemod)
|
err = this.LoadConfigure(game_facemod, cfg.NewGamefacemod)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -54,28 +54,24 @@ func (this *MCompConfigure) GetConfigure(name string) (v interface{}, err error)
|
|||||||
}
|
}
|
||||||
|
|
||||||
//全局配置
|
//全局配置
|
||||||
func (this *MCompConfigure) GetGlobalConf(key string) string {
|
func (this *MCompConfigure) GetGlobalConf() *cfg.GameglobalData {
|
||||||
if v, err := this.GetConfigure(game_global); err != nil {
|
if v, err := this.GetConfigure(game_global); err != nil {
|
||||||
log.Errorf("get global conf err:%v", err)
|
log.Errorf("get global conf err:%v", err)
|
||||||
return ""
|
return nil
|
||||||
} else {
|
} else {
|
||||||
var (
|
var (
|
||||||
configure *cfg.Game_global
|
configure *cfg.Gameglobal
|
||||||
ok bool
|
ok bool
|
||||||
)
|
)
|
||||||
if configure, ok = v.(*cfg.Game_global); !ok {
|
if configure, ok = v.(*cfg.Gameglobal); !ok {
|
||||||
log.Errorf("%T no is *cfg.Game_global", v)
|
log.Errorf("%T no is *cfg.Game_global", v)
|
||||||
return ""
|
return nil
|
||||||
|
}
|
||||||
|
return configure.GetDataList()[0]
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if v, ok := configure.GetDataMap()[key]; ok {
|
func (this *MCompConfigure) GetGlobalInitConf() (configure *cfg.Gameinitial, err error) {
|
||||||
return v.Var
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return ""
|
|
||||||
}
|
|
||||||
|
|
||||||
func (this *MCompConfigure) GetGlobalInitConf() (configure *cfg.Game_initial, err error) {
|
|
||||||
var (
|
var (
|
||||||
v interface{}
|
v interface{}
|
||||||
ok bool
|
ok bool
|
||||||
@ -83,7 +79,7 @@ func (this *MCompConfigure) GetGlobalInitConf() (configure *cfg.Game_initial, er
|
|||||||
if v, err = this.GetConfigure(game_initial); err != nil {
|
if v, err = this.GetConfigure(game_initial); err != nil {
|
||||||
return
|
return
|
||||||
} else {
|
} else {
|
||||||
if configure, ok = v.(*cfg.Game_initial); !ok {
|
if configure, ok = v.(*cfg.Gameinitial); !ok {
|
||||||
err = fmt.Errorf("%T no is *cfg.Game_comInitial", v)
|
err = fmt.Errorf("%T no is *cfg.Game_comInitial", v)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
@ -92,11 +88,11 @@ func (this *MCompConfigure) GetGlobalInitConf() (configure *cfg.Game_initial, er
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 主角等级经验配置列表
|
// 主角等级经验配置列表
|
||||||
func (this *MCompConfigure) GetPlayerlvConfList() (list []*cfg.Game_playerlvData) {
|
func (this *MCompConfigure) GetPlayerlvConfList() (list []*cfg.GameplayerlvData) {
|
||||||
if v, err := this.GetConfigure(game_playerlv); err != nil {
|
if v, err := this.GetConfigure(game_playerlv); err != nil {
|
||||||
return
|
return
|
||||||
} else {
|
} else {
|
||||||
if configure, ok := v.(*cfg.Game_playerlv); !ok {
|
if configure, ok := v.(*cfg.Gameplayerlv); !ok {
|
||||||
err = fmt.Errorf("%T no is *cfg.Game_playerlv", v)
|
err = fmt.Errorf("%T no is *cfg.Game_playerlv", v)
|
||||||
return
|
return
|
||||||
} else {
|
} else {
|
||||||
@ -109,11 +105,11 @@ func (this *MCompConfigure) GetPlayerlvConfList() (list []*cfg.Game_playerlvData
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 玩家等级经验配置表
|
// 玩家等级经验配置表
|
||||||
func (this *MCompConfigure) GetPlayerlvConf(lv int32) (data *cfg.Game_playerlvData) {
|
func (this *MCompConfigure) GetPlayerlvConf(lv int32) (data *cfg.GameplayerlvData) {
|
||||||
if v, err := this.GetConfigure(game_playerlv); err != nil {
|
if v, err := this.GetConfigure(game_playerlv); err != nil {
|
||||||
return
|
return
|
||||||
} else {
|
} else {
|
||||||
if configure, ok := v.(*cfg.Game_playerlv); !ok {
|
if configure, ok := v.(*cfg.Gameplayerlv); !ok {
|
||||||
err = fmt.Errorf("%T no is *cfg.Game_playerlv", v)
|
err = fmt.Errorf("%T no is *cfg.Game_playerlv", v)
|
||||||
return
|
return
|
||||||
} else {
|
} else {
|
||||||
@ -126,11 +122,11 @@ func (this *MCompConfigure) GetPlayerlvConf(lv int32) (data *cfg.Game_playerlvDa
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 玩家形象预设配置
|
// 玩家形象预设配置
|
||||||
func (this *MCompConfigure) GetPlayerFigureConf() (list []*cfg.Game_facemodData) {
|
func (this *MCompConfigure) GetPlayerFigureConf() (list []*cfg.GamefacemodData) {
|
||||||
if v, err := this.GetConfigure(game_facemod); err != nil {
|
if v, err := this.GetConfigure(game_facemod); err != nil {
|
||||||
return
|
return
|
||||||
} else {
|
} else {
|
||||||
if configure, ok := v.(*cfg.Game_facemod); !ok {
|
if configure, ok := v.(*cfg.Gamefacemod); !ok {
|
||||||
err = fmt.Errorf("%T no is *cfg.Game_playerlv", v)
|
err = fmt.Errorf("%T no is *cfg.Game_playerlv", v)
|
||||||
return
|
return
|
||||||
} else {
|
} else {
|
||||||
|
@ -22,6 +22,6 @@ type (
|
|||||||
//向多个用户发送消息
|
//向多个用户发送消息
|
||||||
SendMsgToUsers(mainType, subType string, msg proto.Message, user ...*pb.CacheUser) (err error)
|
SendMsgToUsers(mainType, subType string, msg proto.Message, user ...*pb.CacheUser) (err error)
|
||||||
//校验消耗资源
|
//校验消耗资源
|
||||||
CheckConsumeRes(uid string, res []*cfg.Game_atn) (code pb.ErrorCode)
|
CheckConsumeRes(uid string, res []*cfg.Gameatn) (code pb.ErrorCode)
|
||||||
}
|
}
|
||||||
)
|
)
|
||||||
|
@ -22,7 +22,7 @@ func (this *apiComp) EquipCheck(session comm.IUserSession, req *pb.EquipmentEqui
|
|||||||
func (this *apiComp) Equip(session comm.IUserSession, req *pb.EquipmentEquipReq) (code pb.ErrorCode, data proto.Message) {
|
func (this *apiComp) Equip(session comm.IUserSession, req *pb.EquipmentEquipReq) (code pb.ErrorCode, data proto.Message) {
|
||||||
var (
|
var (
|
||||||
err error
|
err error
|
||||||
confs []*cfg.Game_equipData
|
confs []*cfg.GameequipData
|
||||||
equipment *pb.DB_Equipment
|
equipment *pb.DB_Equipment
|
||||||
equipments []*pb.DB_Equipment
|
equipments []*pb.DB_Equipment
|
||||||
updatequipment []*pb.DB_Equipment
|
updatequipment []*pb.DB_Equipment
|
||||||
@ -33,7 +33,7 @@ func (this *apiComp) Equip(session comm.IUserSession, req *pb.EquipmentEquipReq)
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
//校验数据
|
//校验数据
|
||||||
confs = make([]*cfg.Game_equipData, len(req.EquipmentId))
|
confs = make([]*cfg.GameequipData, len(req.EquipmentId))
|
||||||
equipments = make([]*pb.DB_Equipment, len(req.EquipmentId))
|
equipments = make([]*pb.DB_Equipment, len(req.EquipmentId))
|
||||||
|
|
||||||
//获取英雄数据
|
//获取英雄数据
|
||||||
|
@ -27,8 +27,8 @@ func (this *apiComp) UpgradeCheck(session comm.IUserSession, req *pb.EquipmentUp
|
|||||||
func (this *apiComp) Upgrade(session comm.IUserSession, req *pb.EquipmentUpgradeReq) (code pb.ErrorCode, data proto.Message) {
|
func (this *apiComp) Upgrade(session comm.IUserSession, req *pb.EquipmentUpgradeReq) (code pb.ErrorCode, data proto.Message) {
|
||||||
var (
|
var (
|
||||||
err error
|
err error
|
||||||
conf *cfg.Game_equipData
|
conf *cfg.GameequipData
|
||||||
intensify *cfg.Game_equipIntensifyData
|
intensify *cfg.GameequipIntensifyData
|
||||||
equipment *pb.DB_Equipment
|
equipment *pb.DB_Equipment
|
||||||
modifyequipments []*pb.DB_Equipment
|
modifyequipments []*pb.DB_Equipment
|
||||||
hero *pb.DBHero
|
hero *pb.DBHero
|
||||||
|
@ -25,15 +25,15 @@ type configureComp struct {
|
|||||||
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
|
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
|
||||||
this.ModuleCompBase.Init(service, module, comp, options)
|
this.ModuleCompBase.Init(service, module, comp, options)
|
||||||
this.module = module.(*Equipment)
|
this.module = module.(*Equipment)
|
||||||
this.LoadConfigure(game_equip, cfg.NewGame_equip)
|
this.LoadConfigure(game_equip, cfg.NewGameequip)
|
||||||
this.LoadConfigure(equip_attrlibrary, cfg.NewGame_equipAttrlibrary)
|
this.LoadConfigure(equip_attrlibrary, cfg.NewGameequipAttrlibrary)
|
||||||
this.LoadConfigure(equip_intensify, cfg.NewGame_equipIntensify)
|
this.LoadConfigure(equip_intensify, cfg.NewGameequipIntensify)
|
||||||
this.LoadConfigure(equip_suit, cfg.NewGame_equipSuit)
|
this.LoadConfigure(equip_suit, cfg.NewGameequipSuit)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
//获取装备配置数据
|
//获取装备配置数据
|
||||||
func (this *configureComp) GetEquipmentConfigure() (configure *cfg.Game_equip, err error) {
|
func (this *configureComp) GetEquipmentConfigure() (configure *cfg.Gameequip, err error) {
|
||||||
var (
|
var (
|
||||||
v interface{}
|
v interface{}
|
||||||
ok bool
|
ok bool
|
||||||
@ -42,7 +42,7 @@ func (this *configureComp) GetEquipmentConfigure() (configure *cfg.Game_equip, e
|
|||||||
this.module.Errorf("err:%v", err)
|
this.module.Errorf("err:%v", err)
|
||||||
return
|
return
|
||||||
} else {
|
} else {
|
||||||
if configure, ok = v.(*cfg.Game_equip); !ok {
|
if configure, ok = v.(*cfg.Gameequip); !ok {
|
||||||
err = fmt.Errorf("%T no is *cfg.Game_equipment", v)
|
err = fmt.Errorf("%T no is *cfg.Game_equipment", v)
|
||||||
this.module.Errorf("err:%v", err)
|
this.module.Errorf("err:%v", err)
|
||||||
return
|
return
|
||||||
@ -52,7 +52,7 @@ func (this *configureComp) GetEquipmentConfigure() (configure *cfg.Game_equip, e
|
|||||||
}
|
}
|
||||||
|
|
||||||
//获取装备配置数据
|
//获取装备配置数据
|
||||||
func (this *configureComp) GetEquipmentConfigureById(equipmentId string) (configure *cfg.Game_equipData, err error) {
|
func (this *configureComp) GetEquipmentConfigureById(equipmentId string) (configure *cfg.GameequipData, err error) {
|
||||||
var (
|
var (
|
||||||
v interface{}
|
v interface{}
|
||||||
ok bool
|
ok bool
|
||||||
@ -61,7 +61,7 @@ func (this *configureComp) GetEquipmentConfigureById(equipmentId string) (config
|
|||||||
this.module.Errorf("err:%v", err)
|
this.module.Errorf("err:%v", err)
|
||||||
return
|
return
|
||||||
} else {
|
} else {
|
||||||
if configure, ok = v.(*cfg.Game_equip).GetDataMap()[equipmentId]; !ok {
|
if configure, ok = v.(*cfg.Gameequip).GetDataMap()[equipmentId]; !ok {
|
||||||
err = fmt.Errorf("EquipmentConfigure not found:%s ", equipmentId)
|
err = fmt.Errorf("EquipmentConfigure not found:%s ", equipmentId)
|
||||||
this.module.Errorf("err:%v", err)
|
this.module.Errorf("err:%v", err)
|
||||||
return
|
return
|
||||||
@ -71,7 +71,7 @@ func (this *configureComp) GetEquipmentConfigureById(equipmentId string) (config
|
|||||||
}
|
}
|
||||||
|
|
||||||
//获取装备属性表
|
//获取装备属性表
|
||||||
func (this *configureComp) GetEquipmentAttrlibraryConfigure() (configure *cfg.Game_equipAttrlibrary, err error) {
|
func (this *configureComp) GetEquipmentAttrlibraryConfigure() (configure *cfg.GameequipAttrlibrary, err error) {
|
||||||
var (
|
var (
|
||||||
v interface{}
|
v interface{}
|
||||||
ok bool
|
ok bool
|
||||||
@ -80,7 +80,7 @@ func (this *configureComp) GetEquipmentAttrlibraryConfigure() (configure *cfg.Ga
|
|||||||
this.module.Errorf("err:%v", err)
|
this.module.Errorf("err:%v", err)
|
||||||
return
|
return
|
||||||
} else {
|
} else {
|
||||||
if configure, ok = v.(*cfg.Game_equipAttrlibrary); !ok {
|
if configure, ok = v.(*cfg.GameequipAttrlibrary); !ok {
|
||||||
err = fmt.Errorf("%T no is *cfg.Game_equipment", v)
|
err = fmt.Errorf("%T no is *cfg.Game_equipment", v)
|
||||||
this.module.Errorf("err:%v", err)
|
this.module.Errorf("err:%v", err)
|
||||||
return
|
return
|
||||||
@ -90,7 +90,7 @@ func (this *configureComp) GetEquipmentAttrlibraryConfigure() (configure *cfg.Ga
|
|||||||
}
|
}
|
||||||
|
|
||||||
//获取属性词列表
|
//获取属性词列表
|
||||||
func (this *configureComp) GetEquipmentAttrlibraryConfigureByKey(key int32) (configure *cfg.Game_equipAttrlibraryData, err error) {
|
func (this *configureComp) GetEquipmentAttrlibraryConfigureByKey(key int32) (configure *cfg.GameequipAttrlibraryData, err error) {
|
||||||
var (
|
var (
|
||||||
v interface{}
|
v interface{}
|
||||||
ok bool
|
ok bool
|
||||||
@ -99,7 +99,7 @@ func (this *configureComp) GetEquipmentAttrlibraryConfigureByKey(key int32) (con
|
|||||||
this.module.Errorf("err:%v", err)
|
this.module.Errorf("err:%v", err)
|
||||||
return
|
return
|
||||||
} else {
|
} else {
|
||||||
if configure, ok = v.(*cfg.Game_equipAttrlibrary).GetDataMap()[key]; !ok {
|
if configure, ok = v.(*cfg.GameequipAttrlibrary).GetDataMap()[key]; !ok {
|
||||||
err = fmt.Errorf("EquipmentConfigure GetEquipmentAttrlibraryConfigureByKey not found:%d ", key)
|
err = fmt.Errorf("EquipmentConfigure GetEquipmentAttrlibraryConfigureByKey not found:%d ", key)
|
||||||
this.module.Errorf("err:%v", err)
|
this.module.Errorf("err:%v", err)
|
||||||
return
|
return
|
||||||
@ -109,7 +109,7 @@ func (this *configureComp) GetEquipmentAttrlibraryConfigureByKey(key int32) (con
|
|||||||
}
|
}
|
||||||
|
|
||||||
//获取属性词列表
|
//获取属性词列表
|
||||||
func (this *configureComp) GetEquipmentAttrlibraryConfigureById(Id int32) (configure []*cfg.Game_equipAttrlibraryData, err error) {
|
func (this *configureComp) GetEquipmentAttrlibraryConfigureById(Id int32) (configure []*cfg.GameequipAttrlibraryData, err error) {
|
||||||
var (
|
var (
|
||||||
v interface{}
|
v interface{}
|
||||||
)
|
)
|
||||||
@ -117,8 +117,8 @@ func (this *configureComp) GetEquipmentAttrlibraryConfigureById(Id int32) (confi
|
|||||||
this.module.Errorf("err:%v", err)
|
this.module.Errorf("err:%v", err)
|
||||||
return
|
return
|
||||||
} else {
|
} else {
|
||||||
configure = make([]*cfg.Game_equipAttrlibraryData, 0)
|
configure = make([]*cfg.GameequipAttrlibraryData, 0)
|
||||||
for _, v1 := range v.(*cfg.Game_equipAttrlibrary).GetDataList() {
|
for _, v1 := range v.(*cfg.GameequipAttrlibrary).GetDataList() {
|
||||||
if v1.Libraryid == Id {
|
if v1.Libraryid == Id {
|
||||||
configure = append(configure, v1)
|
configure = append(configure, v1)
|
||||||
}
|
}
|
||||||
@ -128,7 +128,7 @@ func (this *configureComp) GetEquipmentAttrlibraryConfigureById(Id int32) (confi
|
|||||||
}
|
}
|
||||||
|
|
||||||
//获取武器等级消耗表
|
//获取武器等级消耗表
|
||||||
func (this *configureComp) GetEquipmentIntensifyConfigure() (configure *cfg.Game_equipIntensify, err error) {
|
func (this *configureComp) GetEquipmentIntensifyConfigure() (configure *cfg.GameequipIntensify, err error) {
|
||||||
var (
|
var (
|
||||||
v interface{}
|
v interface{}
|
||||||
ok bool
|
ok bool
|
||||||
@ -137,7 +137,7 @@ func (this *configureComp) GetEquipmentIntensifyConfigure() (configure *cfg.Game
|
|||||||
this.module.Errorf("err:%v", err)
|
this.module.Errorf("err:%v", err)
|
||||||
return
|
return
|
||||||
} else {
|
} else {
|
||||||
if configure, ok = v.(*cfg.Game_equipIntensify); !ok {
|
if configure, ok = v.(*cfg.GameequipIntensify); !ok {
|
||||||
err = fmt.Errorf("%T no is *cfg.Game_equipment", v)
|
err = fmt.Errorf("%T no is *cfg.Game_equipment", v)
|
||||||
this.module.Errorf("err:%v", err)
|
this.module.Errorf("err:%v", err)
|
||||||
return
|
return
|
||||||
@ -147,7 +147,7 @@ func (this *configureComp) GetEquipmentIntensifyConfigure() (configure *cfg.Game
|
|||||||
}
|
}
|
||||||
|
|
||||||
//获取武器等级消耗表
|
//获取武器等级消耗表
|
||||||
func (this *configureComp) GetEquipmentIntensifyConfigureById(star, lv int32) (configure *cfg.Game_equipIntensifyData, err error) {
|
func (this *configureComp) GetEquipmentIntensifyConfigureById(star, lv int32) (configure *cfg.GameequipIntensifyData, err error) {
|
||||||
var (
|
var (
|
||||||
v interface{}
|
v interface{}
|
||||||
)
|
)
|
||||||
@ -155,7 +155,7 @@ func (this *configureComp) GetEquipmentIntensifyConfigureById(star, lv int32) (c
|
|||||||
this.module.Errorf("err:%v", err)
|
this.module.Errorf("err:%v", err)
|
||||||
return
|
return
|
||||||
} else {
|
} else {
|
||||||
for _, v1 := range v.(*cfg.Game_equipIntensify).GetDataList() {
|
for _, v1 := range v.(*cfg.GameequipIntensify).GetDataList() {
|
||||||
|
|
||||||
if v1.Star == star && v1.Level == lv {
|
if v1.Star == star && v1.Level == lv {
|
||||||
configure = v1
|
configure = v1
|
||||||
|
@ -70,7 +70,7 @@ func (this *modelEquipmentComp) QueryEquipmentAmount(uid string, equipmentId str
|
|||||||
//添加装备
|
//添加装备
|
||||||
func (this *modelEquipmentComp) AddEquipments(uId string, cIds map[string]uint32) (change []*pb.DB_Equipment, err error) {
|
func (this *modelEquipmentComp) AddEquipments(uId string, cIds map[string]uint32) (change []*pb.DB_Equipment, err error) {
|
||||||
var (
|
var (
|
||||||
configure *cfg.Game_equip
|
configure *cfg.Gameequip
|
||||||
equipments []*pb.DB_Equipment
|
equipments []*pb.DB_Equipment
|
||||||
iskeep bool
|
iskeep bool
|
||||||
add map[string]*pb.DB_Equipment
|
add map[string]*pb.DB_Equipment
|
||||||
@ -137,10 +137,10 @@ func (this *modelEquipmentComp) UpdateByHeroId(uid string, equipments ...*pb.DB_
|
|||||||
}
|
}
|
||||||
|
|
||||||
//创建新的武器对象
|
//创建新的武器对象
|
||||||
func (this *modelEquipmentComp) newEquipment(uid string, conf *cfg.Game_equipData, num uint32) (equipment *pb.DB_Equipment, err error) {
|
func (this *modelEquipmentComp) newEquipment(uid string, conf *cfg.GameequipData, num uint32) (equipment *pb.DB_Equipment, err error) {
|
||||||
var (
|
var (
|
||||||
mattr []*cfg.Game_equipAttrlibraryData
|
mattr []*cfg.GameequipAttrlibraryData
|
||||||
sattr []*cfg.Game_equipAttrlibraryData
|
sattr []*cfg.GameequipAttrlibraryData
|
||||||
total int
|
total int
|
||||||
satterNum int32
|
satterNum int32
|
||||||
)
|
)
|
||||||
@ -193,7 +193,7 @@ func (this *modelEquipmentComp) newEquipment(uid string, conf *cfg.Game_equipDat
|
|||||||
}
|
}
|
||||||
|
|
||||||
//升级武器
|
//升级武器
|
||||||
func (this *modelEquipmentComp) upgradeEquipment(equipment *pb.DB_Equipment, equip *cfg.Game_equipData, intensify *cfg.Game_equipIntensifyData) (err error) {
|
func (this *modelEquipmentComp) upgradeEquipment(equipment *pb.DB_Equipment, equip *cfg.GameequipData, intensify *cfg.GameequipIntensifyData) (err error) {
|
||||||
equipment.Lv++
|
equipment.Lv++
|
||||||
equipment.MainEntry.Lv++
|
equipment.MainEntry.Lv++
|
||||||
equipment.MainEntry.Value += int32(float64(equipment.MainEntry.Value) * float64(intensify.Bonus) / 1000.0)
|
equipment.MainEntry.Value += int32(float64(equipment.MainEntry.Value) * float64(intensify.Bonus) / 1000.0)
|
||||||
@ -201,8 +201,8 @@ func (this *modelEquipmentComp) upgradeEquipment(equipment *pb.DB_Equipment, equ
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
if len(equipment.AdverbEntry) < 4 { //去随机副词条
|
if len(equipment.AdverbEntry) < 4 { //去随机副词条
|
||||||
var temp []*cfg.Game_equipAttrlibraryData
|
var temp []*cfg.GameequipAttrlibraryData
|
||||||
var sattr []*cfg.Game_equipAttrlibraryData
|
var sattr []*cfg.GameequipAttrlibraryData
|
||||||
if temp, err = this.module.configure.GetEquipmentAttrlibraryConfigureById(equip.Addlibrary); err != nil || len(temp) == 0 {
|
if temp, err = this.module.configure.GetEquipmentAttrlibraryConfigureById(equip.Addlibrary); err != nil || len(temp) == 0 {
|
||||||
log.Errorf("升级服务错误 读取副词条配置错误!")
|
log.Errorf("升级服务错误 读取副词条配置错误!")
|
||||||
return
|
return
|
||||||
@ -229,7 +229,7 @@ func (this *modelEquipmentComp) upgradeEquipment(equipment *pb.DB_Equipment, equ
|
|||||||
Value: sattr[index].Attrvar,
|
Value: sattr[index].Attrvar,
|
||||||
})
|
})
|
||||||
} else { //随机一个副词条 强化
|
} else { //随机一个副词条 强化
|
||||||
var attrlibrary *cfg.Game_equipAttrlibraryData
|
var attrlibrary *cfg.GameequipAttrlibraryData
|
||||||
r := rand.New(rand.NewSource(time.Now().Unix()))
|
r := rand.New(rand.NewSource(time.Now().Unix()))
|
||||||
index := r.Perm(len(equipment.AdverbEntry))[0]
|
index := r.Perm(len(equipment.AdverbEntry))[0]
|
||||||
|
|
||||||
|
@ -6,8 +6,6 @@ import (
|
|||||||
|
|
||||||
"go_dreamfactory/lego/core"
|
"go_dreamfactory/lego/core"
|
||||||
"go_dreamfactory/lego/sys/log"
|
"go_dreamfactory/lego/sys/log"
|
||||||
|
|
||||||
"github.com/spf13/cast"
|
|
||||||
)
|
)
|
||||||
|
|
||||||
func NewModule() core.IModule {
|
func NewModule() core.IModule {
|
||||||
@ -40,33 +38,33 @@ func (this *Friend) OnInstallComp() {
|
|||||||
|
|
||||||
//获取最大好友数
|
//获取最大好友数
|
||||||
func (this *Friend) getFriendMax() int {
|
func (this *Friend) getFriendMax() int {
|
||||||
if maxHy := this.configure.GetGlobalConf("friend_maxnum"); maxHy != "" {
|
// if maxHy := this.configure.GetGlobalConf("friend_maxnum"); maxHy != "" {
|
||||||
return cast.ToInt(maxHy)
|
// return cast.ToInt(maxHy)
|
||||||
}
|
// }
|
||||||
return 0
|
return 0
|
||||||
}
|
}
|
||||||
|
|
||||||
//获取最大黑名单数
|
//获取最大黑名单数
|
||||||
func (this *Friend) getBlackMax() int {
|
func (this *Friend) getBlackMax() int {
|
||||||
if maxHy := this.configure.GetGlobalConf("friend_black"); maxHy != "" {
|
// if maxHy := this.configure.GetGlobalConf("friend_black"); maxHy != "" {
|
||||||
return cast.ToInt(maxHy)
|
// return cast.ToInt(maxHy)
|
||||||
}
|
// }
|
||||||
return 0
|
return 0
|
||||||
}
|
}
|
||||||
|
|
||||||
// 每日最大送出友情点
|
// 每日最大送出友情点
|
||||||
func (this *Friend) getOutFriendPointMax() int {
|
func (this *Friend) getOutFriendPointMax() int {
|
||||||
if max := this.configure.GetGlobalConf("friend_maxsendnum"); max != "" {
|
// if max := this.configure.GetGlobalConf("friend_maxsendnum"); max != "" {
|
||||||
return cast.ToInt(max)
|
// return cast.ToInt(max)
|
||||||
}
|
// }
|
||||||
return 0
|
return 0
|
||||||
}
|
}
|
||||||
|
|
||||||
// 每日最大获赠友情点
|
// 每日最大获赠友情点
|
||||||
func (this *Friend) getInFriendPointMax() int {
|
func (this *Friend) getInFriendPointMax() int {
|
||||||
if max := this.configure.GetGlobalConf("friend_maxsendnum"); max != "" {
|
// if max := this.configure.GetGlobalConf("friend_maxsendnum"); max != "" {
|
||||||
return cast.ToInt(max)
|
// return cast.ToInt(max)
|
||||||
}
|
// }
|
||||||
return 0
|
return 0
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -9,7 +9,7 @@ import (
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="role">谁的技能</param>
|
/// <param name="role">谁的技能</param>
|
||||||
/// <param name="skillConf">技能配置</param>
|
/// <param name="skillConf">技能配置</param>
|
||||||
func newFightAfterSkill(role *FightRole, skillConf *cfg.Game_skillAfteratkData) *FightAfterSkill {
|
func newFightAfterSkill(role *FightRole, skillConf *cfg.GameskillAfteratkData) *FightAfterSkill {
|
||||||
return &FightAfterSkill{
|
return &FightAfterSkill{
|
||||||
OwnerRole: role,
|
OwnerRole: role,
|
||||||
SkillConf: skillConf,
|
SkillConf: skillConf,
|
||||||
@ -20,7 +20,7 @@ type FightAfterSkill struct {
|
|||||||
//从哪个技能触发的
|
//从哪个技能触发的
|
||||||
OwnerRole *FightRole
|
OwnerRole *FightRole
|
||||||
//技能配置
|
//技能配置
|
||||||
SkillConf *cfg.Game_skillAfteratkData
|
SkillConf *cfg.GameskillAfteratkData
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -19,7 +19,7 @@ type configureComp struct {
|
|||||||
// Init 组件初始化接口
|
// Init 组件初始化接口
|
||||||
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
|
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
|
||||||
this.ModuleCompBase.Init(service, module, comp, options)
|
this.ModuleCompBase.Init(service, module, comp, options)
|
||||||
this.LoadConfigure(game_msgdistrib, cfg.NewGame_msgdistrib)
|
this.LoadConfigure(game_msgdistrib, cfg.NewGamemsgdistrib)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -28,13 +28,13 @@ func (this *configureComp) GetMsgDistribute(msgid string) (rule string, ok bool)
|
|||||||
var (
|
var (
|
||||||
err error
|
err error
|
||||||
v interface{}
|
v interface{}
|
||||||
item *cfg.Game_msgdistribData
|
item *cfg.GamemsgdistribData
|
||||||
)
|
)
|
||||||
if v, err = this.GetConfigure(game_msgdistrib); err != nil {
|
if v, err = this.GetConfigure(game_msgdistrib); err != nil {
|
||||||
ok = false
|
ok = false
|
||||||
return
|
return
|
||||||
} else {
|
} else {
|
||||||
if item, ok = v.(*cfg.Game_msgdistrib).GetDataMap()[msgid]; ok {
|
if item, ok = v.(*cfg.Gamemsgdistrib).GetDataMap()[msgid]; ok {
|
||||||
rule = item.Routrules
|
rule = item.Routrules
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -37,7 +37,7 @@ func (this *apiComp) Cmd(session comm.IUserSession, req *pb.GMCmdReq) (code pb.E
|
|||||||
code = pb.ErrorCode_ReqParameterError
|
code = pb.ErrorCode_ReqParameterError
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
code = this.module.DispenseRes(session, []*cfg.Game_atn{ // 添加资源
|
code = this.module.DispenseRes(session, []*cfg.Gameatn{ // 添加资源
|
||||||
{
|
{
|
||||||
A: datas[0],
|
A: datas[0],
|
||||||
T: datas[1],
|
T: datas[1],
|
||||||
|
@ -22,7 +22,7 @@ func (this *apiComp) AwakenCheck(session comm.IUserSession, req *pb.HeroAwakenRe
|
|||||||
/// 英雄觉醒
|
/// 英雄觉醒
|
||||||
func (this *apiComp) Awaken(session comm.IUserSession, req *pb.HeroAwakenReq) (code pb.ErrorCode, data proto.Message) {
|
func (this *apiComp) Awaken(session comm.IUserSession, req *pb.HeroAwakenReq) (code pb.ErrorCode, data proto.Message) {
|
||||||
var (
|
var (
|
||||||
awakenData *cfg.Game_heroAwakenData
|
awakenData *cfg.GameheroAwakenData
|
||||||
_hero *pb.DBHero
|
_hero *pb.DBHero
|
||||||
chanegCard []*pb.DBHero // change
|
chanegCard []*pb.DBHero // change
|
||||||
)
|
)
|
||||||
|
@ -1,14 +1,8 @@
|
|||||||
package hero
|
package hero
|
||||||
|
|
||||||
import (
|
import (
|
||||||
"crypto/rand"
|
|
||||||
"go_dreamfactory/comm"
|
"go_dreamfactory/comm"
|
||||||
"go_dreamfactory/pb"
|
"go_dreamfactory/pb"
|
||||||
cfg "go_dreamfactory/sys/configure/structs"
|
|
||||||
"math"
|
|
||||||
"math/big"
|
|
||||||
"strconv"
|
|
||||||
"time"
|
|
||||||
|
|
||||||
"google.golang.org/protobuf/proto"
|
"google.golang.org/protobuf/proto"
|
||||||
)
|
)
|
||||||
@ -22,129 +16,134 @@ func (this *apiComp) DrawCardCheck(session comm.IUserSession, req *pb.HeroDrawCa
|
|||||||
|
|
||||||
//抽卡
|
//抽卡
|
||||||
func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq) (code pb.ErrorCode, data proto.Message) {
|
func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq) (code pb.ErrorCode, data proto.Message) {
|
||||||
var (
|
// var (
|
||||||
szCards []string // 最终抽到的卡牌
|
// szCards []string // 最终抽到的卡牌
|
||||||
totalWeight int64 // 总权重
|
// totalWeight int64 // 总权重
|
||||||
curWeigth int64 // 临时随机获得的权重
|
// curWeigth int64 // 临时随机获得的权重
|
||||||
curStar4Count int32 // 当前4星没抽到的次数
|
// curStar4Count int32 // 当前4星没抽到的次数
|
||||||
curStar5Count int32 // 当前5星没抽到的次数
|
// curStar5Count int32 // 当前5星没抽到的次数
|
||||||
config4Count int32 // 配置表中4星保底次数
|
// config4Count int32 // 配置表中4星保底次数
|
||||||
config5Count int32 // 配置表中5星保底次数
|
// config5Count int32 // 配置表中5星保底次数
|
||||||
race int32
|
// race int32
|
||||||
cardW map[string]int32 // 当前卡牌卡池卡牌对应的权重
|
// cardW map[string]int32 // 当前卡牌卡池卡牌对应的权重
|
||||||
baodiPool int32 // 保底卡池id
|
// baodiPool int32 // 保底卡池id
|
||||||
)
|
// drawCount int32 // 抽卡次数
|
||||||
|
// )
|
||||||
|
|
||||||
cardW = make(map[string]int32, 0)
|
// cardW = make(map[string]int32, 0)
|
||||||
szCards = make([]string, 0)
|
// szCards = make([]string, 0)
|
||||||
rsp := &pb.HeroDrawCardResp{}
|
// rsp := &pb.HeroDrawCardResp{}
|
||||||
this.module.Debugf("当前4星抽卡没中次数:%d, 当前5星抽卡没中次数:%d", curStar4Count, curStar5Count)
|
// this.module.Debugf("当前4星抽卡没中次数:%d, 当前5星抽卡没中次数:%d", curStar4Count, curStar5Count)
|
||||||
|
|
||||||
curStar4Count, curStar5Count = this.module.modelHero.GetCurStarCount(session.GetUserId(), req.DrawType) // 获取缓存中4,5星没抽到的次数
|
// curStar4Count, curStar5Count, drawCount = this.module.modelHero.GetCurStarCount(session.GetUserId(), req.DrawType) // 获取缓存中4,5星没抽到的次数
|
||||||
// 获取配置文件的权重信息
|
// // 获取配置文件的权重信息
|
||||||
_conf, err := this.module.configure.GetHeroDrawConfig(race)
|
// // _conf, err := this.module.configure.GetHeroDrawConfig(race)
|
||||||
if err != nil {
|
// // if err != nil {
|
||||||
code = pb.ErrorCode_DrawCardTypeNotFound // 抽卡类型不匹配
|
// // code = pb.ErrorCode_DrawCardTypeNotFound // 抽卡类型不匹配
|
||||||
return
|
// // return
|
||||||
}
|
// // }
|
||||||
// 权重赋值
|
// // // 权重赋值
|
||||||
for _, v := range _conf {
|
// // for _, v := range _conf {
|
||||||
cardW[v.Id] += v.Weight
|
// // cardW[v.Id] += v.Weight
|
||||||
totalWeight += int64(cardW[v.Id])
|
// // totalWeight += int64(cardW[v.Id])
|
||||||
}
|
// // }
|
||||||
|
|
||||||
// ======记录活动数据
|
// // ======记录活动数据
|
||||||
cfgData, err := this.module.configure.GetDrawUpDrawConfig()
|
// cfgData, err := this.module.configure.GetDrawUpDrawConfig()
|
||||||
if err == nil {
|
// if err == nil {
|
||||||
for _, v := range cfgData.GetDataList() {
|
// for _, v := range cfgData.GetDataList() {
|
||||||
if time.Now().Unix() >= int64(v.TimeOn) && time.Now().Unix() <= int64(v.TimeOff) { // 在这个时间范围之内
|
// if time.Now().Unix() >= int64(v.TimeOn) && time.Now().Unix() <= int64(v.TimeOff) { // 在这个时间范围之内
|
||||||
for index, v1 := range v.UpHero {
|
// for index, v1 := range v.UpHero {
|
||||||
if _, ok := cardW[v1]; ok { // 判断卡池有没有这张卡
|
// if _, ok := cardW[v1]; ok { // 判断卡池有没有这张卡
|
||||||
cardW[v1] += v.UpWeight[index]
|
// cardW[v1] += v.UpWeight[index]
|
||||||
totalWeight += int64(v.UpWeight[index])
|
// totalWeight += int64(v.UpWeight[index])
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
// =======活动数据记录完成
|
// =======活动数据记录完成
|
||||||
_costConf, err := this.module.configure.GetDrawCostConfigByID(req.DrawType) // 抽卡消耗
|
//_costConf, err := this.module.configure.GetDrawCostConfigByID(req.DrawType) // 抽卡消耗
|
||||||
if err != nil {
|
|
||||||
code = pb.ErrorCode_ConfigNoFound
|
// if err != nil {
|
||||||
return
|
// code = pb.ErrorCode_ConfigNoFound
|
||||||
}
|
// return
|
||||||
config4Count = _costConf.Floor4 // 4星保底次数
|
// }
|
||||||
config5Count = _costConf.Floor5 // 5星保底次数
|
// config4Count = _costConf.Floor4 // 4星保底次数
|
||||||
if config4Count <= 0 { // 小于等于零 表示没有保底
|
// config5Count = _costConf.Floor5 // 5星保底次数
|
||||||
config4Count = math.MaxInt32
|
// if config4Count <= 0 { // 小于等于零 表示没有保底
|
||||||
}
|
// config4Count = math.MaxInt32
|
||||||
if config5Count <= 0 { // 小于等于零 表示没有保底
|
// }
|
||||||
config5Count = math.MaxInt32
|
// if config5Count <= 0 { // 小于等于零 表示没有保底
|
||||||
}
|
// config5Count = math.MaxInt32
|
||||||
|
// }
|
||||||
code = this.module.CheckRes(session, []*cfg.Game_atn{_costConf.Cost}) // 消耗校验
|
|
||||||
if code != pb.ErrorCode_Success {
|
// code = this.module.CheckRes(session, []*cfg.Gameatn{_costConf.Cost}) // 消耗校验
|
||||||
return
|
// if code != pb.ErrorCode_Success {
|
||||||
}
|
// return
|
||||||
|
// }
|
||||||
for i := 0; i < int(_costConf.Count); i++ {
|
|
||||||
n, _ := rand.Int(rand.Reader, big.NewInt(totalWeight)) // [0,totalWeight)
|
// for i := 0; i < int(_costConf.Count); i++ {
|
||||||
curWeigth = 0
|
// n, _ := rand.Int(rand.Reader, big.NewInt(totalWeight)) // [0,totalWeight)
|
||||||
for k, v := range cardW {
|
// curWeigth = 0
|
||||||
curWeigth += int64(v)
|
// for k, v := range cardW {
|
||||||
if curWeigth > n.Int64() { // 命中
|
// curWeigth += int64(v)
|
||||||
// 获取当前星级
|
// if curWeigth > n.Int64() { // 命中
|
||||||
_getCardCfg := this.module.configure.GetHero(k) //获取的英雄信息
|
// // 获取当前星级
|
||||||
if _getCardCfg == nil {
|
// _getCardCfg := this.module.configure.GetHero(k) //获取的英雄信息
|
||||||
continue
|
// if _getCardCfg == nil {
|
||||||
}
|
// continue
|
||||||
curStar4Count++
|
// }
|
||||||
curStar5Count++
|
// curStar4Count++
|
||||||
if _getCardCfg.Star == 4 { // 当抽取到的英雄是4星的时候 清除 该类型的保底次数
|
// curStar5Count++
|
||||||
curStar4Count = 0
|
// if _getCardCfg.Star == 4 { // 当抽取到的英雄是4星的时候 清除 该类型的保底次数
|
||||||
|
// curStar4Count = 0
|
||||||
} else if _getCardCfg.Star == 5 { // 当抽取到的英雄是5星的时候 清除 该类型的保底次数
|
|
||||||
curStar5Count = 0 // 清0
|
// } else if _getCardCfg.Star == 5 { // 当抽取到的英雄是5星的时候 清除 该类型的保底次数
|
||||||
}
|
// curStar5Count = 0 // 清0
|
||||||
|
// }
|
||||||
// 达标保底次数
|
|
||||||
if curStar4Count >= config4Count {
|
// // 达标保底次数
|
||||||
baodiPool = _costConf.Floor4cards
|
// if curStar4Count >= config4Count {
|
||||||
} else if curStar5Count >= config5Count {
|
// baodiPool = _costConf.Floor4cards
|
||||||
baodiPool = _costConf.Floor5cards
|
// } else if curStar5Count >= config5Count {
|
||||||
}
|
// baodiPool = _costConf.Floor5cards
|
||||||
if baodiPool != 0 {
|
// }
|
||||||
id := this.module.modelHero.FloorDrawCard(baodiPool)
|
// if baodiPool != 0 {
|
||||||
if id != "" {
|
// id := this.module.modelHero.FloorDrawCard(baodiPool)
|
||||||
szCards = append(szCards, id) // 保底卡池里的卡放入数组种
|
// if id != "" {
|
||||||
break
|
// szCards = append(szCards, id) // 保底卡池里的卡放入数组种
|
||||||
}
|
// break
|
||||||
}
|
// }
|
||||||
szCards = append(szCards, k)
|
// }
|
||||||
break
|
// szCards = append(szCards, k)
|
||||||
}
|
// break
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
raceData := &pb.Floor{
|
// }
|
||||||
H4: curStar4Count,
|
// raceData := &pb.Floor{
|
||||||
H5: curStar5Count,
|
// H4: curStar4Count,
|
||||||
}
|
// H5: curStar5Count,
|
||||||
// 更新record 配置信息
|
// }
|
||||||
update := map[string]interface{}{}
|
// // 更新record 配置信息
|
||||||
|
// update := map[string]interface{}{}
|
||||||
update["race"+strconv.Itoa(int(race)-1)] = raceData
|
// if drawCount != -1 {
|
||||||
this.module.modelRecord.ChangeHeroRecord(session.GetUserId(), update)
|
// drawCount += _costConf.Count
|
||||||
// 消耗道具
|
// update["drawcount"] = drawCount
|
||||||
code = this.module.ConsumeRes(session, []*cfg.Game_atn{_costConf.Cost}, true)
|
// }
|
||||||
if code != pb.ErrorCode_Success {
|
// update["race"+strconv.Itoa(int(race)-1)] = raceData
|
||||||
return
|
// this.module.modelRecord.ChangeHeroRecord(session.GetUserId(), update)
|
||||||
}
|
// // 消耗道具
|
||||||
if err := this.module.modelHero.createMultiHero(session.GetUserId(), szCards...); err != nil {
|
// code = this.module.ConsumeRes(session, []*cfg.Gameatn{_costConf.Cost}, true)
|
||||||
code = pb.ErrorCode_HeroCreate
|
// if code != pb.ErrorCode_Success {
|
||||||
return
|
// return
|
||||||
}
|
// }
|
||||||
|
// if err := this.module.modelHero.createMultiHero(session.GetUserId(), szCards...); err != nil {
|
||||||
rsp.Heroes = szCards
|
// code = pb.ErrorCode_HeroCreate
|
||||||
session.SendMsg(string(this.module.GetType()), DrawCard, rsp)
|
// return
|
||||||
|
// }
|
||||||
|
|
||||||
|
// rsp.Heroes = szCards
|
||||||
|
// session.SendMsg(string(this.module.GetType()), DrawCard, rsp)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
@ -33,7 +33,7 @@ func (this *apiComp) StrengthenUpStarCheck(session comm.IUserSession, req *pb.He
|
|||||||
/// 英雄升星
|
/// 英雄升星
|
||||||
func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStrengthenUpStarReq) (code pb.ErrorCode, data proto.Message) {
|
func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStrengthenUpStarReq) (code pb.ErrorCode, data proto.Message) {
|
||||||
var (
|
var (
|
||||||
target *cfg.Game_heroStarupData // 配置表目标升星英雄信息
|
target *cfg.GameheroStarupData // 配置表目标升星英雄信息
|
||||||
costNeedHeroCount int32 // 消耗指定英雄的数量
|
costNeedHeroCount int32 // 消耗指定英雄的数量
|
||||||
costRaceHeroCount int32 // 消耗种族英雄的数量
|
costRaceHeroCount int32 // 消耗种族英雄的数量
|
||||||
_hero *pb.DBHero // 目标英雄
|
_hero *pb.DBHero // 目标英雄
|
||||||
|
@ -3,6 +3,7 @@ package hero
|
|||||||
import (
|
import (
|
||||||
"fmt"
|
"fmt"
|
||||||
"go_dreamfactory/modules"
|
"go_dreamfactory/modules"
|
||||||
|
"go_dreamfactory/sys/configure"
|
||||||
cfg "go_dreamfactory/sys/configure/structs"
|
cfg "go_dreamfactory/sys/configure/structs"
|
||||||
|
|
||||||
"go_dreamfactory/lego/core"
|
"go_dreamfactory/lego/core"
|
||||||
@ -28,6 +29,8 @@ const (
|
|||||||
///配置管理组件
|
///配置管理组件
|
||||||
type configureComp struct {
|
type configureComp struct {
|
||||||
modules.MCompConfigure
|
modules.MCompConfigure
|
||||||
|
drawCardCfg map[string]map[int32][]*cfg.GamedrawCardData // 第一个key 卡池id 第二个key 星级
|
||||||
|
//map["base_pool1"]map[3]*cfg.Game_drawCardData
|
||||||
}
|
}
|
||||||
|
|
||||||
//组件初始化接口
|
//组件初始化接口
|
||||||
@ -35,27 +38,58 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
|
|||||||
|
|
||||||
err = this.MCompConfigure.Init(service, module, comp, options)
|
err = this.MCompConfigure.Init(service, module, comp, options)
|
||||||
err = this.LoadMultiConfigure(map[string]interface{}{
|
err = this.LoadMultiConfigure(map[string]interface{}{
|
||||||
new_hero: cfg.NewGame_hero,
|
new_hero: cfg.NewGamehero,
|
||||||
hero_stargrow: cfg.NewGame_heroStargrow,
|
hero_stargrow: cfg.NewGameheroStargrow,
|
||||||
hero_levelgrow: cfg.NewGame_heroLevelgrow,
|
hero_levelgrow: cfg.NewGameheroLevelgrow,
|
||||||
hero_starup: cfg.NewGame_heroStarup,
|
hero_starup: cfg.NewGameheroStarup,
|
||||||
hero_levelup: cfg.NewGame_heroLevelup,
|
hero_levelup: cfg.NewGameheroLevelup,
|
||||||
hero_exp: cfg.NewGame_heroExp,
|
hero_exp: cfg.NewGameheroExp,
|
||||||
hero_skillup: cfg.NewGame_heroSkillLevel,
|
hero_skillup: cfg.NewGameheroSkillLevel,
|
||||||
game_skillatk: cfg.NewGame_skillAtk,
|
game_skillatk: cfg.NewGameskillAtk,
|
||||||
hero_resonance: cfg.NewGame_heroResonance,
|
hero_resonance: cfg.NewGameheroResonance,
|
||||||
hero_comatn: cfg.NewGame_comAtn,
|
hero_comatn: cfg.NewGamecomAtn,
|
||||||
hero_awaken: cfg.NewGame_heroAwaken,
|
hero_awaken: cfg.NewGameheroAwaken,
|
||||||
hero_drawcard: cfg.NewGame_drawCard,
|
hero_drawcard: cfg.NewGamedrawCard,
|
||||||
hero_drawupdraw: cfg.NewGame_drawUpdraw,
|
hero_drawupdraw: cfg.NewGame_drawUpdraw,
|
||||||
hero_drawcost: cfg.NewGame_drawCost,
|
//hero_drawcost: cfg.NewGamedrawCost,
|
||||||
})
|
})
|
||||||
|
this.drawCardCfg = make(map[string]map[int32][]*cfg.GamedrawCardData, 0)
|
||||||
|
|
||||||
|
configure.RegisterConfigure(hero_drawcard, cfg.NewGamedrawCard, func() {
|
||||||
|
this.GetHeroDrawConfig()
|
||||||
|
})
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
// 抽卡配置表
|
||||||
|
func (this *configureComp) GetHeroDrawConfig() (err error) {
|
||||||
|
var (
|
||||||
|
v interface{}
|
||||||
|
)
|
||||||
|
if v, err = this.GetConfigure(hero_drawcard); err == nil {
|
||||||
|
if _configure, ok := v.(*cfg.GamedrawCard); !ok {
|
||||||
|
err = fmt.Errorf("%T no is *cfg.Game_drawCard", v)
|
||||||
|
return
|
||||||
|
} else {
|
||||||
|
for _, v := range _configure.GetDataList() {
|
||||||
|
if _, ok := this.drawCardCfg[v.CardPoolType]; !ok {
|
||||||
|
this.drawCardCfg[v.CardPoolType] = make(map[int32][]*cfg.GamedrawCardData, 0)
|
||||||
|
}
|
||||||
|
if _, ok := this.drawCardCfg[v.CardPoolType][v.Star]; !ok {
|
||||||
|
this.drawCardCfg[v.CardPoolType][v.Star] = make([]*cfg.GamedrawCardData, 0)
|
||||||
|
}
|
||||||
|
this.drawCardCfg[v.CardPoolType][v.Star] = append(this.drawCardCfg[v.CardPoolType][v.Star], v)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
err = fmt.Errorf("%T no is *cfg.Game_drawCard", v)
|
||||||
|
}
|
||||||
|
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
//获取英雄配置数据
|
//获取英雄配置数据
|
||||||
func (this *configureComp) getHeroConfigure() (configure *cfg.Game_hero, err error) {
|
func (this *configureComp) getHeroConfigure() (configure *cfg.Gamehero, err error) {
|
||||||
var (
|
var (
|
||||||
v interface{}
|
v interface{}
|
||||||
ok bool
|
ok bool
|
||||||
@ -64,40 +98,40 @@ func (this *configureComp) getHeroConfigure() (configure *cfg.Game_hero, err err
|
|||||||
if v, err = this.GetConfigure(new_hero); err != nil {
|
if v, err = this.GetConfigure(new_hero); err != nil {
|
||||||
return
|
return
|
||||||
} else {
|
} else {
|
||||||
if configure, ok = v.(*cfg.Game_hero); !ok {
|
if configure, ok = v.(*cfg.Gamehero); !ok {
|
||||||
err = fmt.Errorf("%T no is *cfg.Game_hero", v)
|
err = fmt.Errorf("%T no is *cfg.Gamehero", v)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
// 获取英雄强化增加属性配置数据
|
// 获取英雄强化增加属性配置数据
|
||||||
func (this *configureComp) GetHeroStargrowConfig() (configure *cfg.Game_heroStargrow, err error) {
|
func (this *configureComp) GetHeroStargrowConfig() (configure *cfg.GameheroStargrow, err error) {
|
||||||
var (
|
var (
|
||||||
v interface{}
|
v interface{}
|
||||||
ok bool
|
ok bool
|
||||||
)
|
)
|
||||||
if v, err = this.GetConfigure(hero_stargrow); err == nil {
|
if v, err = this.GetConfigure(hero_stargrow); err == nil {
|
||||||
if configure, ok = v.(*cfg.Game_heroStargrow); !ok {
|
if configure, ok = v.(*cfg.GameheroStargrow); !ok {
|
||||||
err = fmt.Errorf("%T no is *cfg.Game_hero", v)
|
err = fmt.Errorf("%T no is *cfg.Gamehero", v)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
err = fmt.Errorf("%T no is *cfg.Game_hero", v)
|
err = fmt.Errorf("%T no is *cfg.Gamehero", v)
|
||||||
}
|
}
|
||||||
|
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
// 获取英雄升级属性变化相关配置数据
|
// 获取英雄升级属性变化相关配置数据
|
||||||
func (this *configureComp) GetHeroLevelgrowConfig() (configure *cfg.Game_heroLevelgrow, err error) {
|
func (this *configureComp) GetHeroLevelgrowConfig() (configure *cfg.GameheroLevelgrow, err error) {
|
||||||
var (
|
var (
|
||||||
v interface{}
|
v interface{}
|
||||||
ok bool
|
ok bool
|
||||||
)
|
)
|
||||||
if v, err = this.GetConfigure(hero_levelgrow); err == nil {
|
if v, err = this.GetConfigure(hero_levelgrow); err == nil {
|
||||||
if configure, ok = v.(*cfg.Game_heroLevelgrow); !ok {
|
if configure, ok = v.(*cfg.GameheroLevelgrow); !ok {
|
||||||
err = fmt.Errorf("%T no is *cfg.Game_heroLevelgrow", v)
|
err = fmt.Errorf("%T no is *cfg.GameheroLevelgrow", v)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -106,71 +140,71 @@ func (this *configureComp) GetHeroLevelgrowConfig() (configure *cfg.Game_heroLev
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 获取英雄升星相关配置数据
|
// 获取英雄升星相关配置数据
|
||||||
func (this *configureComp) GetHeroStarupConfig() (configure *cfg.Game_heroStarup, err error) {
|
func (this *configureComp) GetHeroStarupConfig() (configure *cfg.GameheroStarup, err error) {
|
||||||
var (
|
var (
|
||||||
v interface{}
|
v interface{}
|
||||||
ok bool
|
ok bool
|
||||||
)
|
)
|
||||||
if v, err = this.GetConfigure(hero_starup); err == nil {
|
if v, err = this.GetConfigure(hero_starup); err == nil {
|
||||||
if configure, ok = v.(*cfg.Game_heroStarup); !ok {
|
if configure, ok = v.(*cfg.GameheroStarup); !ok {
|
||||||
err = fmt.Errorf("%T no is *cfg.Game_heroStarup", v)
|
err = fmt.Errorf("%T no is *cfg.GameheroStarup", v)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
err = fmt.Errorf("%T no is *cfg.Game_heroStarup", v)
|
err = fmt.Errorf("%T no is *cfg.GameheroStarup", v)
|
||||||
}
|
}
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
// 获取英雄升级相关配置数据
|
// 获取英雄升级相关配置数据
|
||||||
func (this *configureComp) GetHeroLevelUpConfig() (configure *cfg.Game_heroLevelup, err error) {
|
func (this *configureComp) GetHeroLevelUpConfig() (configure *cfg.GameheroLevelup, err error) {
|
||||||
var (
|
var (
|
||||||
v interface{}
|
v interface{}
|
||||||
ok bool
|
ok bool
|
||||||
)
|
)
|
||||||
if v, err = this.GetConfigure(hero_levelup); err == nil {
|
if v, err = this.GetConfigure(hero_levelup); err == nil {
|
||||||
if configure, ok = v.(*cfg.Game_heroLevelup); !ok {
|
if configure, ok = v.(*cfg.GameheroLevelup); !ok {
|
||||||
err = fmt.Errorf("%T no is *cfg.Game_heroLevelup", v)
|
err = fmt.Errorf("%T no is *cfg.GameheroLevelup", v)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
err = fmt.Errorf("%T no is *cfg.Game_heroLevelup", v)
|
err = fmt.Errorf("%T no is *cfg.GameheroLevelup", v)
|
||||||
}
|
}
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
func (this *configureComp) GetHeroExpConfig() (configure *cfg.Game_heroExp, err error) {
|
func (this *configureComp) GetHeroExpConfig() (configure *cfg.GameheroExp, err error) {
|
||||||
var (
|
var (
|
||||||
v interface{}
|
v interface{}
|
||||||
ok bool
|
ok bool
|
||||||
)
|
)
|
||||||
if v, err = this.GetConfigure(hero_exp); err == nil {
|
if v, err = this.GetConfigure(hero_exp); err == nil {
|
||||||
if configure, ok = v.(*cfg.Game_heroExp); !ok {
|
if configure, ok = v.(*cfg.GameheroExp); !ok {
|
||||||
err = fmt.Errorf("%T no is *cfg.Game_heroExp", v)
|
err = fmt.Errorf("%T no is *cfg.GameheroExp", v)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
err = fmt.Errorf("%T no is *cfg.Game_heroExp", v)
|
err = fmt.Errorf("%T no is *cfg.GameheroExp", v)
|
||||||
}
|
}
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
func (this *configureComp) GetHeroExp(hid string) *cfg.Game_heroExpData {
|
func (this *configureComp) GetHeroExp(hid string) *cfg.GameheroExpData {
|
||||||
|
|
||||||
if v, err := this.GetConfigure(hero_exp); err == nil {
|
if v, err := this.GetConfigure(hero_exp); err == nil {
|
||||||
if configure, ok := v.(*cfg.Game_heroExp); !ok {
|
if configure, ok := v.(*cfg.GameheroExp); !ok {
|
||||||
err = fmt.Errorf("%T no is *cfg.Game_heroExp", v)
|
err = fmt.Errorf("%T no is *cfg.GameheroExp", v)
|
||||||
return nil
|
return nil
|
||||||
} else {
|
} else {
|
||||||
return configure.Get(hid)
|
return configure.Get(hid)
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
err = fmt.Errorf("%T no is *cfg.Game_heroExp", v)
|
err = fmt.Errorf("%T no is *cfg.GameheroExp", v)
|
||||||
}
|
}
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
//英雄等级基础属性
|
//英雄等级基础属性
|
||||||
func (this *configureComp) GetHeroLevelup() (configure *cfg.Game_heroLevelup, err error) {
|
func (this *configureComp) GetHeroLevelup() (configure *cfg.GameheroLevelup, err error) {
|
||||||
var (
|
var (
|
||||||
v interface{}
|
v interface{}
|
||||||
ok bool
|
ok bool
|
||||||
@ -178,8 +212,8 @@ func (this *configureComp) GetHeroLevelup() (configure *cfg.Game_heroLevelup, er
|
|||||||
if v, err = this.GetConfigure(hero_levelup); err != nil {
|
if v, err = this.GetConfigure(hero_levelup); err != nil {
|
||||||
return
|
return
|
||||||
} else {
|
} else {
|
||||||
if configure, ok = v.(*cfg.Game_heroLevelup); !ok {
|
if configure, ok = v.(*cfg.GameheroLevelup); !ok {
|
||||||
err = fmt.Errorf("%T no is *cfg.Game_heroLevelup", v)
|
err = fmt.Errorf("%T no is *cfg.GameheroLevelup", v)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -187,7 +221,7 @@ func (this *configureComp) GetHeroLevelup() (configure *cfg.Game_heroLevelup, er
|
|||||||
}
|
}
|
||||||
|
|
||||||
//英雄品质系数
|
//英雄品质系数
|
||||||
func (this *configureComp) GetHeroStargrow() (configure *cfg.Game_heroStargrow, err error) {
|
func (this *configureComp) GetHeroStargrow() (configure *cfg.GameheroStargrow, err error) {
|
||||||
var (
|
var (
|
||||||
v interface{}
|
v interface{}
|
||||||
ok bool
|
ok bool
|
||||||
@ -195,8 +229,8 @@ func (this *configureComp) GetHeroStargrow() (configure *cfg.Game_heroStargrow,
|
|||||||
if v, err = this.GetConfigure(hero_stargrow); err != nil {
|
if v, err = this.GetConfigure(hero_stargrow); err != nil {
|
||||||
return
|
return
|
||||||
} else {
|
} else {
|
||||||
if configure, ok = v.(*cfg.Game_heroStargrow); !ok {
|
if configure, ok = v.(*cfg.GameheroStargrow); !ok {
|
||||||
err = fmt.Errorf("%T no is *cfg.Game_heroStargrow", v)
|
err = fmt.Errorf("%T no is *cfg.GameheroStargrow", v)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -204,7 +238,7 @@ func (this *configureComp) GetHeroStargrow() (configure *cfg.Game_heroStargrow,
|
|||||||
}
|
}
|
||||||
|
|
||||||
//获取英雄配置
|
//获取英雄配置
|
||||||
func (this *configureComp) GetHero(heroCfgId string) *cfg.Game_heroData {
|
func (this *configureComp) GetHero(heroCfgId string) *cfg.GameheroData {
|
||||||
cfg, err := this.getHeroConfigure()
|
cfg, err := this.getHeroConfigure()
|
||||||
if err != nil {
|
if err != nil {
|
||||||
return nil
|
return nil
|
||||||
@ -216,7 +250,7 @@ func (this *configureComp) GetHero(heroCfgId string) *cfg.Game_heroData {
|
|||||||
}
|
}
|
||||||
|
|
||||||
//获取英雄星级配置
|
//获取英雄星级配置
|
||||||
func (this *configureComp) GetHeroStar(star int32) *cfg.Game_heroStargrowData {
|
func (this *configureComp) GetHeroStar(star int32) *cfg.GameheroStargrowData {
|
||||||
cfg, err := this.GetHeroStargrow()
|
cfg, err := this.GetHeroStargrow()
|
||||||
if err != nil {
|
if err != nil {
|
||||||
return nil
|
return nil
|
||||||
@ -229,7 +263,7 @@ func (this *configureComp) GetHeroStar(star int32) *cfg.Game_heroStargrowData {
|
|||||||
}
|
}
|
||||||
|
|
||||||
//获取英雄等级配置
|
//获取英雄等级配置
|
||||||
func (this *configureComp) GetHeroLv(lv int32) *cfg.Game_heroLevelupData {
|
func (this *configureComp) GetHeroLv(lv int32) *cfg.GameheroLevelupData {
|
||||||
cfg, err := this.GetHeroLevelup()
|
cfg, err := this.GetHeroLevelup()
|
||||||
if err != nil {
|
if err != nil {
|
||||||
return nil
|
return nil
|
||||||
@ -241,7 +275,7 @@ func (this *configureComp) GetHeroLv(lv int32) *cfg.Game_heroLevelupData {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 英雄成长系数
|
// 英雄成长系数
|
||||||
func (this *configureComp) GetHeroLevelgrow() (configure *cfg.Game_heroLevelgrow, err error) {
|
func (this *configureComp) GetHeroLevelgrow() (configure *cfg.GameheroLevelgrow, err error) {
|
||||||
var (
|
var (
|
||||||
v interface{}
|
v interface{}
|
||||||
ok bool
|
ok bool
|
||||||
@ -249,8 +283,8 @@ func (this *configureComp) GetHeroLevelgrow() (configure *cfg.Game_heroLevelgrow
|
|||||||
if v, err = this.GetConfigure(hero_levelgrow); err != nil {
|
if v, err = this.GetConfigure(hero_levelgrow); err != nil {
|
||||||
return
|
return
|
||||||
} else {
|
} else {
|
||||||
if configure, ok = v.(*cfg.Game_heroLevelgrow); !ok {
|
if configure, ok = v.(*cfg.GameheroLevelgrow); !ok {
|
||||||
err = fmt.Errorf("%T no is *cfg.Game_heroLevelgrow", v)
|
err = fmt.Errorf("%T no is *cfg.GameheroLevelgrow", v)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -258,7 +292,7 @@ func (this *configureComp) GetHeroLevelgrow() (configure *cfg.Game_heroLevelgrow
|
|||||||
}
|
}
|
||||||
|
|
||||||
//英雄成长配置
|
//英雄成长配置
|
||||||
func (this *configureComp) GetHeroLvgrow(heroId string) *cfg.Game_heroLevelgrowData {
|
func (this *configureComp) GetHeroLvgrow(heroId string) *cfg.GameheroLevelgrowData {
|
||||||
cfg, err := this.GetHeroLevelgrow()
|
cfg, err := this.GetHeroLevelgrow()
|
||||||
if err != nil {
|
if err != nil {
|
||||||
return nil
|
return nil
|
||||||
@ -270,10 +304,10 @@ func (this *configureComp) GetHeroLvgrow(heroId string) *cfg.Game_heroLevelgrowD
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 获取英雄技能升级相关信息
|
// 获取英雄技能升级相关信息
|
||||||
func (this *configureComp) GetHeroSkillUpConfig(skillid int32) (data *cfg.Game_heroSkillLevelData) {
|
func (this *configureComp) GetHeroSkillUpConfig(skillid int32) (data *cfg.GameheroSkillLevelData) {
|
||||||
|
|
||||||
if v, err := this.GetConfigure(hero_skillup); err == nil {
|
if v, err := this.GetConfigure(hero_skillup); err == nil {
|
||||||
if conf, ok := v.(*cfg.Game_heroSkillLevel); ok {
|
if conf, ok := v.(*cfg.GameheroSkillLevel); ok {
|
||||||
data = conf.Get(skillid)
|
data = conf.Get(skillid)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
@ -286,7 +320,7 @@ func (this *configureComp) GetHeroSkillUpConfig(skillid int32) (data *cfg.Game_h
|
|||||||
func (this *configureComp) GetHeroSkillMaxLvConfig(skillId uint32) int32 {
|
func (this *configureComp) GetHeroSkillMaxLvConfig(skillId uint32) int32 {
|
||||||
|
|
||||||
if v, err := this.GetConfigure(game_skillatk); err == nil {
|
if v, err := this.GetConfigure(game_skillatk); err == nil {
|
||||||
if configure, ok := v.(*cfg.Game_skillAtk); ok {
|
if configure, ok := v.(*cfg.GameskillAtk); ok {
|
||||||
return configure.Get(int32(skillId)).MaxLV
|
return configure.Get(int32(skillId)).MaxLV
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -295,31 +329,31 @@ func (this *configureComp) GetHeroSkillMaxLvConfig(skillId uint32) int32 {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 通过英雄配置ID获取共鸣配置信息
|
// 通过英雄配置ID获取共鸣配置信息
|
||||||
func (this *configureComp) GetHeroResonanceConfig(cardConfigID string) (data *cfg.Game_heroResonanceData, err error) {
|
func (this *configureComp) GetHeroResonanceConfig(cardConfigID string) (data *cfg.GameheroResonanceData, err error) {
|
||||||
var (
|
var (
|
||||||
v interface{}
|
v interface{}
|
||||||
)
|
)
|
||||||
if v, err = this.GetConfigure(hero_resonance); err == nil {
|
if v, err = this.GetConfigure(hero_resonance); err == nil {
|
||||||
if configure, ok := v.(*cfg.Game_heroResonance); !ok {
|
if configure, ok := v.(*cfg.GameheroResonance); !ok {
|
||||||
err = fmt.Errorf("%T no is *cfg.Game_heroResonance", v)
|
err = fmt.Errorf("%T no is *cfg.GameheroResonance", v)
|
||||||
return
|
return
|
||||||
} else {
|
} else {
|
||||||
data = configure.Get(cardConfigID)
|
data = configure.Get(cardConfigID)
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
err = fmt.Errorf("%T no is *cfg.Game_heroResonance", v)
|
err = fmt.Errorf("%T no is *cfg.GameheroResonance", v)
|
||||||
}
|
}
|
||||||
|
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
func (this *configureComp) GetHeroResonanceRestConfig() (data *cfg.Game_comAtnData, err error) {
|
func (this *configureComp) GetHeroResonanceRestConfig() (data *cfg.GamecomAtnData, err error) {
|
||||||
var (
|
var (
|
||||||
v interface{}
|
v interface{}
|
||||||
)
|
)
|
||||||
if v, err = this.GetConfigure(hero_comatn); err == nil {
|
if v, err = this.GetConfigure(hero_comatn); err == nil {
|
||||||
if configure, ok := v.(*cfg.Game_comAtn); !ok {
|
if configure, ok := v.(*cfg.GamecomAtn); !ok {
|
||||||
err = fmt.Errorf("%T no is *cfg.Game_comAtn", v)
|
err = fmt.Errorf("%T no is *cfg.GamecomAtn", v)
|
||||||
return
|
return
|
||||||
} else {
|
} else {
|
||||||
data = configure.Get("hero_reset")
|
data = configure.Get("hero_reset")
|
||||||
@ -330,41 +364,18 @@ func (this *configureComp) GetHeroResonanceRestConfig() (data *cfg.Game_comAtnDa
|
|||||||
|
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
func (this *configureComp) GetHeroAwakenConfig() (configure *cfg.Game_heroAwaken, err error) {
|
func (this *configureComp) GetHeroAwakenConfig() (configure *cfg.GameheroAwaken, err error) {
|
||||||
var (
|
var (
|
||||||
v interface{}
|
v interface{}
|
||||||
ok bool
|
ok bool
|
||||||
)
|
)
|
||||||
if v, err = this.GetConfigure(hero_awaken); err == nil {
|
if v, err = this.GetConfigure(hero_awaken); err == nil {
|
||||||
if configure, ok = v.(*cfg.Game_heroAwaken); !ok {
|
if configure, ok = v.(*cfg.GameheroAwaken); !ok {
|
||||||
err = fmt.Errorf("%T no is *cfg.Game_heroAwaken", v)
|
err = fmt.Errorf("%T no is *cfg.GameheroAwaken", v)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
err = fmt.Errorf("%T no is *cfg.Game_heroAwaken", v)
|
err = fmt.Errorf("%T no is *cfg.GameheroAwaken", v)
|
||||||
}
|
|
||||||
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
// 抽卡配置表
|
|
||||||
func (this *configureComp) GetHeroDrawConfig(typeid int32) (card []*cfg.Game_drawCardData, err error) {
|
|
||||||
var (
|
|
||||||
v interface{}
|
|
||||||
)
|
|
||||||
if v, err = this.GetConfigure(hero_drawcard); err == nil {
|
|
||||||
if _configure, ok := v.(*cfg.Game_drawCard); !ok {
|
|
||||||
err = fmt.Errorf("%T no is *cfg.Game_drawCard", v)
|
|
||||||
return
|
|
||||||
} else {
|
|
||||||
for _, v := range _configure.GetDataList() {
|
|
||||||
if v.TypeId == typeid {
|
|
||||||
card = append(card, v)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
err = fmt.Errorf("%T no is *cfg.Game_drawCard", v)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return
|
return
|
||||||
@ -387,40 +398,3 @@ func (this *configureComp) GetDrawUpDrawConfig() (configure *cfg.Game_drawUpdraw
|
|||||||
|
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
// 抽卡消耗
|
|
||||||
func (this *configureComp) GetDrawCostConfig() (configure *cfg.Game_drawCost, err error) {
|
|
||||||
var (
|
|
||||||
v interface{}
|
|
||||||
ok bool
|
|
||||||
)
|
|
||||||
if v, err = this.GetConfigure(hero_drawcost); err == nil {
|
|
||||||
if configure, ok = v.(*cfg.Game_drawCost); !ok {
|
|
||||||
err = fmt.Errorf("%T no is *cfg.Game_drawCost", v)
|
|
||||||
return
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
err = fmt.Errorf("%T no is *cfg.Game_drawCost", v)
|
|
||||||
}
|
|
||||||
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
func (this *configureComp) GetDrawCostConfigByID(id int32) (data *cfg.Game_drawCostData, err error) {
|
|
||||||
var (
|
|
||||||
v interface{}
|
|
||||||
)
|
|
||||||
if v, err = this.GetConfigure(hero_drawcost); err == nil {
|
|
||||||
if configure, ok := v.(*cfg.Game_drawCost); !ok {
|
|
||||||
err = fmt.Errorf("%T no is *cfg.Game_drawCost", v)
|
|
||||||
return
|
|
||||||
} else {
|
|
||||||
data = configure.Get(id)
|
|
||||||
}
|
|
||||||
|
|
||||||
} else {
|
|
||||||
err = fmt.Errorf("%T no is *cfg.Game_drawCost", v)
|
|
||||||
}
|
|
||||||
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
package hero
|
package hero
|
||||||
|
|
||||||
import (
|
import (
|
||||||
"crypto/rand"
|
|
||||||
"errors"
|
"errors"
|
||||||
"fmt"
|
"fmt"
|
||||||
"go_dreamfactory/comm"
|
"go_dreamfactory/comm"
|
||||||
@ -9,7 +8,6 @@ import (
|
|||||||
"go_dreamfactory/modules"
|
"go_dreamfactory/modules"
|
||||||
"go_dreamfactory/pb"
|
"go_dreamfactory/pb"
|
||||||
"math"
|
"math"
|
||||||
"math/big"
|
|
||||||
|
|
||||||
mengine "github.com/dengsgo/math-engine/engine"
|
mengine "github.com/dengsgo/math-engine/engine"
|
||||||
"go.mongodb.org/mongo-driver/bson/primitive"
|
"go.mongodb.org/mongo-driver/bson/primitive"
|
||||||
@ -525,7 +523,7 @@ func (this *ModelHero) RemoveUserHeroInfo(session comm.IUserSession) (err error)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 获取抽卡保底相关数据
|
// 获取抽卡保底相关数据
|
||||||
func (this *ModelHero) GetCurStarCount(uid string, drawType int32) (curStar4Count int32, curStar5Count int32) {
|
func (this *ModelHero) GetCurStarCount(uid string, drawType int32) (curStar4Count int32, curStar5Count int32, drawCount int32) {
|
||||||
var race int32
|
var race int32
|
||||||
rst, _ := this.moduleHero.modelRecord.GetHeroRecord(uid)
|
rst, _ := this.moduleHero.modelRecord.GetHeroRecord(uid)
|
||||||
if drawType%2 == 0 { // 转成对应阵营信息 1~5
|
if drawType%2 == 0 { // 转成对应阵营信息 1~5
|
||||||
@ -533,13 +531,13 @@ func (this *ModelHero) GetCurStarCount(uid string, drawType int32) (curStar4Coun
|
|||||||
} else {
|
} else {
|
||||||
race = int32(int(drawType+1) / 2)
|
race = int32(int(drawType+1) / 2)
|
||||||
}
|
}
|
||||||
|
drawCount = -1
|
||||||
if race == comm.RacePt { // 普通卡池
|
if race == comm.RacePt { // 普通卡池
|
||||||
if rst.Race0 != nil {
|
if rst.Race0 != nil {
|
||||||
curStar4Count = rst.Race0.H4
|
curStar4Count = rst.Race0.H4
|
||||||
curStar5Count = rst.Race0.H5
|
curStar5Count = rst.Race0.H5
|
||||||
}
|
}
|
||||||
|
drawCount = rst.Drawcount
|
||||||
} else if race == comm.RaceZr { // 灼热
|
} else if race == comm.RaceZr { // 灼热
|
||||||
if rst.Race1 != nil {
|
if rst.Race1 != nil {
|
||||||
curStar4Count = rst.Race1.H4
|
curStar4Count = rst.Race1.H4
|
||||||
@ -561,27 +559,28 @@ func (this *ModelHero) GetCurStarCount(uid string, drawType int32) (curStar4Coun
|
|||||||
curStar5Count = rst.Race4.H5
|
curStar5Count = rst.Race4.H5
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
// 保底抽卡 (参数 卡池id, 返回抽到卡配置id)
|
// 保底抽卡 (参数 卡池id, 返回抽到卡配置id)
|
||||||
func (this *ModelHero) FloorDrawCard(Cardpool int32) (cardId string) {
|
func (this *ModelHero) FloorDrawCard(Cardpool int32) (cardId string) {
|
||||||
_bd, err := this.moduleHero.configure.GetHeroDrawConfig(Cardpool)
|
// _bd, err := this.moduleHero.configure.GetHeroDrawConfig(Cardpool)
|
||||||
if err == nil && len(_bd) != 0 {
|
// if err == nil && len(_bd) != 0 {
|
||||||
var _totalW int64 // 总权重
|
// var _totalW int64 // 总权重
|
||||||
var _tmpW int64 // 临时权重
|
// var _tmpW int64 // 临时权重
|
||||||
for _, v := range _bd {
|
// for _, v := range _bd {
|
||||||
_totalW += int64(v.Weight)
|
// _totalW += int64(v.Weight)
|
||||||
}
|
// }
|
||||||
// 随机权重
|
// // 随机权重
|
||||||
n, _ := rand.Int(rand.Reader, big.NewInt(_totalW))
|
// n, _ := rand.Int(rand.Reader, big.NewInt(_totalW))
|
||||||
for _, v := range _bd {
|
// for _, v := range _bd {
|
||||||
_tmpW += int64(v.Weight)
|
// _tmpW += int64(v.Weight)
|
||||||
if n.Int64() < _tmpW { // 种族保底卡池命中
|
// if n.Int64() < _tmpW { // 种族保底卡池命中
|
||||||
cardId = v.Id
|
// cardId = v.Id
|
||||||
break
|
// break
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
@ -21,8 +21,8 @@ func (this *apiComp) SellItem(session comm.IUserSession, req *pb.ItemsSellItemRe
|
|||||||
var (
|
var (
|
||||||
err error
|
err error
|
||||||
item *pb.DB_UserItemData
|
item *pb.DB_UserItemData
|
||||||
itemcf *cfg.Game_itemData
|
itemcf *cfg.GameitemData
|
||||||
sale []*cfg.Game_atn
|
sale []*cfg.Gameatn
|
||||||
)
|
)
|
||||||
if code = this.SellItemCheck(session, req); code != pb.ErrorCode_Success {
|
if code = this.SellItemCheck(session, req); code != pb.ErrorCode_Success {
|
||||||
return
|
return
|
||||||
@ -40,7 +40,7 @@ func (this *apiComp) SellItem(session comm.IUserSession, req *pb.ItemsSellItemRe
|
|||||||
this.module.Errorf("SellItemCheck over all amount:[%d:%d]", req.Amount, item.Amount)
|
this.module.Errorf("SellItemCheck over all amount:[%d:%d]", req.Amount, item.Amount)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
sale = make([]*cfg.Game_atn, len(itemcf.Sale))
|
sale = make([]*cfg.Gameatn, len(itemcf.Sale))
|
||||||
for i, v := range itemcf.Sale {
|
for i, v := range itemcf.Sale {
|
||||||
temp := *v
|
temp := *v
|
||||||
sale[i] = &temp
|
sale[i] = &temp
|
||||||
|
@ -21,8 +21,8 @@ func (this *apiComp) Useitem(session comm.IUserSession, req *pb.ItemsUseItemReq)
|
|||||||
var (
|
var (
|
||||||
err error
|
err error
|
||||||
item *pb.DB_UserItemData
|
item *pb.DB_UserItemData
|
||||||
itemcf *cfg.Game_itemData
|
itemcf *cfg.GameitemData
|
||||||
prop []*cfg.Game_propsgroupData
|
prop []*cfg.GamepropsgroupData
|
||||||
)
|
)
|
||||||
if code = this.UseitemCheck(session, req); code != pb.ErrorCode_Success {
|
if code = this.UseitemCheck(session, req); code != pb.ErrorCode_Success {
|
||||||
return
|
return
|
||||||
@ -60,11 +60,11 @@ func (this *apiComp) Useitem(session comm.IUserSession, req *pb.ItemsUseItemReq)
|
|||||||
if code = this.module.AddItemforGrid(&comm.ModuleCallSource{}, session, req.GridId, -1*int32(req.Amount), true); code != pb.ErrorCode_Success {
|
if code = this.module.AddItemforGrid(&comm.ModuleCallSource{}, session, req.GridId, -1*int32(req.Amount), true); code != pb.ErrorCode_Success {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
var sale []*cfg.Game_atn
|
var sale []*cfg.Gameatn
|
||||||
for _, v := range prop {
|
for _, v := range prop {
|
||||||
if v.Key == req.Select {
|
if v.Key == req.Select {
|
||||||
for _, v1 := range v.Prize {
|
for _, v1 := range v.Prize {
|
||||||
sale = append(sale, &cfg.Game_atn{
|
sale = append(sale, &cfg.Gameatn{
|
||||||
A: v1.A,
|
A: v1.A,
|
||||||
T: v1.T,
|
T: v1.T,
|
||||||
N: v1.N * int32(req.Amount),
|
N: v1.N * int32(req.Amount),
|
||||||
@ -86,7 +86,7 @@ func (this *apiComp) Useitem(session comm.IUserSession, req *pb.ItemsUseItemReq)
|
|||||||
code = pb.ErrorCode_ConfigNoFound
|
code = pb.ErrorCode_ConfigNoFound
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
sale := make([]*cfg.Game_atn, 0)
|
sale := make([]*cfg.Gameatn, 0)
|
||||||
for range sale {
|
for range sale {
|
||||||
sale = append(sale, RandomProps(prop).Prize...)
|
sale = append(sale, RandomProps(prop).Prize...)
|
||||||
}
|
}
|
||||||
@ -101,10 +101,10 @@ func (this *apiComp) Useitem(session comm.IUserSession, req *pb.ItemsUseItemReq)
|
|||||||
code = pb.ErrorCode_ConfigNoFound
|
code = pb.ErrorCode_ConfigNoFound
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
sale := make([]*cfg.Game_atn, len(prop))
|
sale := make([]*cfg.Gameatn, len(prop))
|
||||||
for _, v := range prop {
|
for _, v := range prop {
|
||||||
for _, v1 := range v.Prize {
|
for _, v1 := range v.Prize {
|
||||||
sale = append(sale, &cfg.Game_atn{
|
sale = append(sale, &cfg.Gameatn{
|
||||||
A: v1.A,
|
A: v1.A,
|
||||||
T: v1.T,
|
T: v1.T,
|
||||||
N: v1.N * int32(req.Amount),
|
N: v1.N * int32(req.Amount),
|
||||||
@ -130,10 +130,10 @@ func (this *apiComp) Useitem(session comm.IUserSession, req *pb.ItemsUseItemReq)
|
|||||||
if code = this.module.AddItemforGrid(&comm.ModuleCallSource{}, session, req.GridId, -1*itemcf.SynthetizeNum*int32(req.Amount), true); code != pb.ErrorCode_Success {
|
if code = this.module.AddItemforGrid(&comm.ModuleCallSource{}, session, req.GridId, -1*itemcf.SynthetizeNum*int32(req.Amount), true); code != pb.ErrorCode_Success {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
sale := make([]*cfg.Game_atn, 0, len(prop))
|
sale := make([]*cfg.Game_atn, len(prop))
|
||||||
for _, v := range prop {
|
for _, v := range prop {
|
||||||
for _, v1 := range v.Prize {
|
for _, v1 := range v.Prize {
|
||||||
sale = append(sale, &cfg.Game_atn{
|
sale = append(sale, &cfg.Gameatn{
|
||||||
A: v1.A,
|
A: v1.A,
|
||||||
T: v1.T,
|
T: v1.T,
|
||||||
N: v1.N * int32(req.Amount),
|
N: v1.N * int32(req.Amount),
|
||||||
|
@ -22,23 +22,23 @@ type ConfigureComp struct {
|
|||||||
modules.MCompConfigure
|
modules.MCompConfigure
|
||||||
module *Items
|
module *Items
|
||||||
lock sync.RWMutex
|
lock sync.RWMutex
|
||||||
propsgroup map[int32][]*cfg.Game_propsgroupData
|
propsgroup map[int32][]*cfg.GamepropsgroupData
|
||||||
}
|
}
|
||||||
|
|
||||||
//组件初始化接口
|
//组件初始化接口
|
||||||
func (this *ConfigureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
|
func (this *ConfigureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
|
||||||
this.MCompConfigure.Init(service, module, comp, options)
|
this.MCompConfigure.Init(service, module, comp, options)
|
||||||
this.module = module.(*Items)
|
this.module = module.(*Items)
|
||||||
this.propsgroup = make(map[int32][]*cfg.Game_propsgroupData)
|
this.propsgroup = make(map[int32][]*cfg.GamepropsgroupData)
|
||||||
err = this.LoadConfigure(game_item, cfg.NewGame_item)
|
err = this.LoadConfigure(game_item, cfg.NewGameitem)
|
||||||
err = configure.RegisterConfigure(game_propsgroup, cfg.NewGame_propsgroup, func() {
|
err = configure.RegisterConfigure(game_propsgroup, cfg.NewGamepropsgroup, func() {
|
||||||
if v, err := this.GetConfigure(game_propsgroup); err == nil {
|
if v, err := this.GetConfigure(game_propsgroup); err == nil {
|
||||||
if configure, ok := v.(*cfg.Game_propsgroup); ok {
|
if configure, ok := v.(*cfg.Gamepropsgroup); ok {
|
||||||
this.lock.Lock()
|
this.lock.Lock()
|
||||||
defer this.lock.Unlock()
|
defer this.lock.Unlock()
|
||||||
for _, value := range configure.GetDataList() {
|
for _, value := range configure.GetDataList() {
|
||||||
if _, ok = this.propsgroup[value.Group]; !ok {
|
if _, ok = this.propsgroup[value.Group]; !ok {
|
||||||
this.propsgroup[value.Group] = make([]*cfg.Game_propsgroupData, 0)
|
this.propsgroup[value.Group] = make([]*cfg.GamepropsgroupData, 0)
|
||||||
}
|
}
|
||||||
this.propsgroup[value.Group] = append(this.propsgroup[value.Group], value)
|
this.propsgroup[value.Group] = append(this.propsgroup[value.Group], value)
|
||||||
}
|
}
|
||||||
@ -52,7 +52,7 @@ func (this *ConfigureComp) Init(service core.IService, module core.IModule, comp
|
|||||||
}
|
}
|
||||||
|
|
||||||
//读取物品配置
|
//读取物品配置
|
||||||
func (this *ConfigureComp) GetItemsConfigure() (items map[string]*cfg.Game_itemData, err error) {
|
func (this *ConfigureComp) GetItemsConfigure() (items map[string]*cfg.GameitemData, err error) {
|
||||||
var (
|
var (
|
||||||
v interface{}
|
v interface{}
|
||||||
)
|
)
|
||||||
@ -60,13 +60,13 @@ func (this *ConfigureComp) GetItemsConfigure() (items map[string]*cfg.Game_itemD
|
|||||||
this.module.Errorf("err:%v", err)
|
this.module.Errorf("err:%v", err)
|
||||||
return
|
return
|
||||||
} else {
|
} else {
|
||||||
items = v.(*cfg.Game_item).GetDataMap()
|
items = v.(*cfg.Gameitem).GetDataMap()
|
||||||
}
|
}
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
//读取物品配置
|
//读取物品配置
|
||||||
func (this *ConfigureComp) GetItemConfigure(id string) (item *cfg.Game_itemData, err error) {
|
func (this *ConfigureComp) GetItemConfigure(id string) (item *cfg.GameitemData, err error) {
|
||||||
var (
|
var (
|
||||||
v interface{}
|
v interface{}
|
||||||
ok bool
|
ok bool
|
||||||
@ -75,7 +75,7 @@ func (this *ConfigureComp) GetItemConfigure(id string) (item *cfg.Game_itemData,
|
|||||||
this.module.Errorf("err:%v", err)
|
this.module.Errorf("err:%v", err)
|
||||||
return
|
return
|
||||||
} else {
|
} else {
|
||||||
if item, ok = v.(*cfg.Game_item).GetDataMap()[id]; !ok {
|
if item, ok = v.(*cfg.Gameitem).GetDataMap()[id]; !ok {
|
||||||
err = fmt.Errorf("no found item:%s configure", id)
|
err = fmt.Errorf("no found item:%s configure", id)
|
||||||
this.module.Errorf("err:%v", err)
|
this.module.Errorf("err:%v", err)
|
||||||
return
|
return
|
||||||
@ -89,8 +89,8 @@ func (this *ConfigureComp) GetPackItemByType(itmes []*pb.DB_UserItemData, bagtyp
|
|||||||
result = make([]*pb.DB_UserItemData, 0, len(itmes))
|
result = make([]*pb.DB_UserItemData, 0, len(itmes))
|
||||||
var (
|
var (
|
||||||
v interface{}
|
v interface{}
|
||||||
table *cfg.Game_item
|
table *cfg.Gameitem
|
||||||
item *cfg.Game_itemData
|
item *cfg.GameitemData
|
||||||
ok bool
|
ok bool
|
||||||
err error
|
err error
|
||||||
)
|
)
|
||||||
@ -98,7 +98,7 @@ func (this *ConfigureComp) GetPackItemByType(itmes []*pb.DB_UserItemData, bagtyp
|
|||||||
this.module.Errorf("err:%v", err)
|
this.module.Errorf("err:%v", err)
|
||||||
return
|
return
|
||||||
} else {
|
} else {
|
||||||
table = v.(*cfg.Game_item)
|
table = v.(*cfg.Gameitem)
|
||||||
for _, v := range itmes {
|
for _, v := range itmes {
|
||||||
if item, ok = table.GetDataMap()[v.ItemId]; ok {
|
if item, ok = table.GetDataMap()[v.ItemId]; ok {
|
||||||
if item.Bagtype == bagtype {
|
if item.Bagtype == bagtype {
|
||||||
@ -113,7 +113,7 @@ func (this *ConfigureComp) GetPackItemByType(itmes []*pb.DB_UserItemData, bagtyp
|
|||||||
}
|
}
|
||||||
|
|
||||||
//获取道具礼包组
|
//获取道具礼包组
|
||||||
func (this *ConfigureComp) GetPropsgroupConfigure(gid int32) (result []*cfg.Game_propsgroupData, err error) {
|
func (this *ConfigureComp) GetPropsgroupConfigure(gid int32) (result []*cfg.GamepropsgroupData, err error) {
|
||||||
var ok bool
|
var ok bool
|
||||||
this.lock.RLock()
|
this.lock.RLock()
|
||||||
result, ok = this.propsgroup[gid]
|
result, ok = this.propsgroup[gid]
|
||||||
|
@ -27,7 +27,7 @@ var (
|
|||||||
)
|
)
|
||||||
|
|
||||||
//随机权重宝箱
|
//随机权重宝箱
|
||||||
func RandomProps(group []*cfg.Game_propsgroupData) (prop *cfg.Game_propsgroupData) {
|
func RandomProps(group []*cfg.GamepropsgroupData) (prop *cfg.GamepropsgroupData) {
|
||||||
if group == nil || len(group) == 0 {
|
if group == nil || len(group) == 0 {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
@ -204,7 +204,7 @@ func (this *ModelItemsComp) AddItemsToUserPack(uId string, items map[string]int3
|
|||||||
///修改指定格子的物品数量
|
///修改指定格子的物品数量
|
||||||
func (this *ModelItemsComp) AddItemToUserPackByGrid(uId string, gridid string, addnum int32) (change []*pb.DB_UserItemData, err error) {
|
func (this *ModelItemsComp) AddItemToUserPackByGrid(uId string, gridid string, addnum int32) (change []*pb.DB_UserItemData, err error) {
|
||||||
var (
|
var (
|
||||||
conf *cfg.Game_itemData
|
conf *cfg.GameitemData
|
||||||
itme *pb.DB_UserItemData
|
itme *pb.DB_UserItemData
|
||||||
num int64
|
num int64
|
||||||
amount int64
|
amount int64
|
||||||
@ -248,7 +248,7 @@ func (this *ModelItemsComp) AddItemToUserPackByGrid(uId string, gridid string, a
|
|||||||
func (this *ModelItemsComp) addItemToUserPack(uid string, items []*pb.DB_UserItemData, itemId string, addnum int32) (add, update, del []*pb.DB_UserItemData, leftnum int64) {
|
func (this *ModelItemsComp) addItemToUserPack(uid string, items []*pb.DB_UserItemData, itemId string, addnum int32) (add, update, del []*pb.DB_UserItemData, leftnum int64) {
|
||||||
var (
|
var (
|
||||||
err error
|
err error
|
||||||
conf *cfg.Game_itemData
|
conf *cfg.GameitemData
|
||||||
num int64
|
num int64
|
||||||
isNew bool
|
isNew bool
|
||||||
)
|
)
|
||||||
|
@ -34,9 +34,9 @@ func (this *apiComp) GetUserMailAttachment(session comm.IUserSession, req *pb.Ma
|
|||||||
_data, err := this.module.modelMail.MailGetMailAttachment(req.ObjID)
|
_data, err := this.module.modelMail.MailGetMailAttachment(req.ObjID)
|
||||||
if err == nil {
|
if err == nil {
|
||||||
if len(_data) > 0 {
|
if len(_data) > 0 {
|
||||||
res := make([]*cfg.Game_atn, 0)
|
res := make([]*cfg.Gameatn, 0)
|
||||||
for _, v := range _data {
|
for _, v := range _data {
|
||||||
d := &cfg.Game_atn{
|
d := &cfg.Gameatn{
|
||||||
A: v.A,
|
A: v.A,
|
||||||
T: v.T,
|
T: v.T,
|
||||||
N: v.N,
|
N: v.N,
|
||||||
@ -81,9 +81,9 @@ func (this *apiComp) GetAllMailAttachment(session comm.IUserSession, req *pb.Mai
|
|||||||
fj := make([]*pb.UserAssets, 0)
|
fj := make([]*pb.UserAssets, 0)
|
||||||
|
|
||||||
for _, v := range mails {
|
for _, v := range mails {
|
||||||
res := make([]*cfg.Game_atn, 0)
|
res := make([]*cfg.Gameatn, 0)
|
||||||
for _, v1 := range v.Items {
|
for _, v1 := range v.Items {
|
||||||
d := &cfg.Game_atn{
|
d := &cfg.Gameatn{
|
||||||
A: v1.A,
|
A: v1.A,
|
||||||
T: v1.T,
|
T: v1.T,
|
||||||
N: v1.N,
|
N: v1.N,
|
||||||
|
@ -25,9 +25,9 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.MainlineChalle
|
|||||||
curChapter *pb.DBMainline // 当前章节信息
|
curChapter *pb.DBMainline // 当前章节信息
|
||||||
bBranch bool // 当前挑战关卡是不是分支
|
bBranch bool // 当前挑战关卡是不是分支
|
||||||
bCheck bool
|
bCheck bool
|
||||||
res []*cfg.Game_atn // 小章节奖励
|
res []*cfg.Gameatn // 小章节奖励
|
||||||
)
|
)
|
||||||
res = make([]*cfg.Game_atn, 0)
|
res = make([]*cfg.Gameatn, 0)
|
||||||
bBranch = false
|
bBranch = false
|
||||||
code = this.ChallengeCheck(session, req)
|
code = this.ChallengeCheck(session, req)
|
||||||
if code != pb.ErrorCode_Success {
|
if code != pb.ErrorCode_Success {
|
||||||
|
@ -25,10 +25,10 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
|
|||||||
err = this.ModuleCompBase.Init(service, module, comp, options)
|
err = this.ModuleCompBase.Init(service, module, comp, options)
|
||||||
this.module = module.(*Mainline)
|
this.module = module.(*Mainline)
|
||||||
err = this.LoadMultiConfigure(map[string]interface{}{
|
err = this.LoadMultiConfigure(map[string]interface{}{
|
||||||
game_mainlinechapter: cfg.NewGame_mainlineChapter,
|
game_mainlinechapter: cfg.NewGamemainlineChapter,
|
||||||
game_mainlineeasy: cfg.NewGame_mainlineEasy,
|
game_mainlineeasy: cfg.NewGamemainlineEasy,
|
||||||
game_mainlinehard: cfg.NewGame_mainlineHard,
|
game_mainlinehard: cfg.NewGamemainlineHard,
|
||||||
game_mainlinepurgatory: cfg.NewGame_mainlinePurgatory,
|
game_mainlinepurgatory: cfg.NewGamemainlinePurgatory,
|
||||||
})
|
})
|
||||||
|
|
||||||
return
|
return
|
||||||
@ -39,16 +39,16 @@ func (this *configureComp) GetConfigure(name string) (v interface{}, err error)
|
|||||||
return configure.GetConfigure(name)
|
return configure.GetConfigure(name)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (this *configureComp) GetMainlineChapter(id int32) (data *cfg.Game_mainlineChapterData) {
|
func (this *configureComp) GetMainlineChapter(id int32) (data *cfg.GamemainlineChapterData) {
|
||||||
if v, err := this.GetConfigure(game_mainlinechapter); err != nil {
|
if v, err := this.GetConfigure(game_mainlinechapter); err != nil {
|
||||||
this.module.Errorf("get global conf err:%v", err)
|
this.module.Errorf("get global conf err:%v", err)
|
||||||
return
|
return
|
||||||
} else {
|
} else {
|
||||||
var (
|
var (
|
||||||
configure *cfg.Game_mainlineChapter
|
configure *cfg.GamemainlineChapter
|
||||||
ok bool
|
ok bool
|
||||||
)
|
)
|
||||||
if configure, ok = v.(*cfg.Game_mainlineChapter); !ok {
|
if configure, ok = v.(*cfg.GamemainlineChapter); !ok {
|
||||||
this.module.Errorf("%T no is *cfg.Game_mainlineChapterData", v)
|
this.module.Errorf("%T no is *cfg.Game_mainlineChapterData", v)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
@ -61,16 +61,16 @@ func (this *configureComp) GetMainlineChapter(id int32) (data *cfg.Game_mainline
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 获取简单的关卡配置信息
|
// 获取简单的关卡配置信息
|
||||||
func (this *configureComp) GetMainlineEasyChapter(id int32) (data *cfg.Game_mainlineEasyData) {
|
func (this *configureComp) GetMainlineEasyChapter(id int32) (data *cfg.GamemainlineEasyData) {
|
||||||
if v, err := this.GetConfigure(game_mainlineeasy); err != nil {
|
if v, err := this.GetConfigure(game_mainlineeasy); err != nil {
|
||||||
this.module.Errorf("get global conf err:%v", err)
|
this.module.Errorf("get global conf err:%v", err)
|
||||||
return
|
return
|
||||||
} else {
|
} else {
|
||||||
var (
|
var (
|
||||||
configure *cfg.Game_mainlineEasy
|
configure *cfg.GamemainlineEasy
|
||||||
ok bool
|
ok bool
|
||||||
)
|
)
|
||||||
if configure, ok = v.(*cfg.Game_mainlineEasy); !ok {
|
if configure, ok = v.(*cfg.GamemainlineEasy); !ok {
|
||||||
this.module.Errorf("%T no is *cfg.Game_mainlineEasyData", v)
|
this.module.Errorf("%T no is *cfg.Game_mainlineEasyData", v)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
@ -83,16 +83,16 @@ func (this *configureComp) GetMainlineEasyChapter(id int32) (data *cfg.Game_main
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 获取炼狱级别难度的关卡配置
|
// 获取炼狱级别难度的关卡配置
|
||||||
func (this *configureComp) GetMainlinePurgatoryChapter(id int32) (data *cfg.Game_mainlinePurgatoryData) {
|
func (this *configureComp) GetMainlinePurgatoryChapter(id int32) (data *cfg.GamemainlinePurgatoryData) {
|
||||||
if v, err := this.GetConfigure(game_mainlinepurgatory); err != nil {
|
if v, err := this.GetConfigure(game_mainlinepurgatory); err != nil {
|
||||||
this.module.Errorf("get global conf err:%v", err)
|
this.module.Errorf("get global conf err:%v", err)
|
||||||
return
|
return
|
||||||
} else {
|
} else {
|
||||||
var (
|
var (
|
||||||
configure *cfg.Game_mainlinePurgatory
|
configure *cfg.GamemainlinePurgatory
|
||||||
ok bool
|
ok bool
|
||||||
)
|
)
|
||||||
if configure, ok = v.(*cfg.Game_mainlinePurgatory); !ok {
|
if configure, ok = v.(*cfg.GamemainlinePurgatory); !ok {
|
||||||
this.module.Errorf("%T no is *cfg.Game_mainlinePurgatoryData", v)
|
this.module.Errorf("%T no is *cfg.Game_mainlinePurgatoryData", v)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
@ -105,16 +105,16 @@ func (this *configureComp) GetMainlinePurgatoryChapter(id int32) (data *cfg.Game
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 获取困难的关卡配置
|
// 获取困难的关卡配置
|
||||||
func (this *configureComp) GetMainlineHardChapter(id int32) (data *cfg.Game_mainlineHardData) {
|
func (this *configureComp) GetMainlineHardChapter(id int32) (data *cfg.GamemainlineHardData) {
|
||||||
if v, err := this.GetConfigure(game_mainlinehard); err != nil {
|
if v, err := this.GetConfigure(game_mainlinehard); err != nil {
|
||||||
this.module.Errorf("get global conf err:%v", err)
|
this.module.Errorf("get global conf err:%v", err)
|
||||||
return
|
return
|
||||||
} else {
|
} else {
|
||||||
var (
|
var (
|
||||||
configure *cfg.Game_mainlineHard
|
configure *cfg.GamemainlineHard
|
||||||
ok bool
|
ok bool
|
||||||
)
|
)
|
||||||
if configure, ok = v.(*cfg.Game_mainlineHard); !ok {
|
if configure, ok = v.(*cfg.GamemainlineHard); !ok {
|
||||||
this.module.Errorf("%T no is *cfg.Game_mainlineHardData", v)
|
this.module.Errorf("%T no is *cfg.Game_mainlineHardData", v)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
@ -149,7 +149,7 @@ func (this *ModuleBase) SendMsgToUsers(mainType, subType string, msg proto.Messa
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 只校验资源 参数 atn格式
|
// 只校验资源 参数 atn格式
|
||||||
func (this *ModuleBase) CheckRes(session comm.IUserSession, res []*cfg.Game_atn) (code pb.ErrorCode) {
|
func (this *ModuleBase) CheckRes(session comm.IUserSession, res []*cfg.Gameatn) (code pb.ErrorCode) {
|
||||||
var (
|
var (
|
||||||
amount int32
|
amount int32
|
||||||
)
|
)
|
||||||
@ -183,7 +183,7 @@ func (this *ModuleBase) CheckRes(session comm.IUserSession, res []*cfg.Game_atn)
|
|||||||
}
|
}
|
||||||
|
|
||||||
//消耗资源
|
//消耗资源
|
||||||
func (this *ModuleBase) ConsumeRes(session comm.IUserSession, res []*cfg.Game_atn, bPush bool) (code pb.ErrorCode) {
|
func (this *ModuleBase) ConsumeRes(session comm.IUserSession, res []*cfg.Gameatn, bPush bool) (code pb.ErrorCode) {
|
||||||
var (
|
var (
|
||||||
items map[string]int32 // 道具背包 批量处理
|
items map[string]int32 // 道具背包 批量处理
|
||||||
attrs map[string]int32 // 属性
|
attrs map[string]int32 // 属性
|
||||||
@ -241,7 +241,7 @@ func (this *ModuleBase) ConsumeRes(session comm.IUserSession, res []*cfg.Game_at
|
|||||||
}
|
}
|
||||||
|
|
||||||
//发放资源
|
//发放资源
|
||||||
func (this *ModuleBase) DispenseRes(session comm.IUserSession, res []*cfg.Game_atn, bPush bool) (code pb.ErrorCode) {
|
func (this *ModuleBase) DispenseRes(session comm.IUserSession, res []*cfg.Gameatn, bPush bool) (code pb.ErrorCode) {
|
||||||
var (
|
var (
|
||||||
items map[string]int32 // 道具背包 批量处理
|
items map[string]int32 // 道具背包 批量处理
|
||||||
heros map[string]int32 // 英雄
|
heros map[string]int32 // 英雄
|
||||||
|
@ -19,7 +19,7 @@ const (
|
|||||||
type configureComp struct {
|
type configureComp struct {
|
||||||
cbase.ModuleCompBase
|
cbase.ModuleCompBase
|
||||||
hlock sync.RWMutex
|
hlock sync.RWMutex
|
||||||
_pagodaMap map[int64]*cfg.Game_pagodaData
|
_pagodaMap map[int64]*cfg.GamepagodaData
|
||||||
}
|
}
|
||||||
|
|
||||||
//组件初始化接口
|
//组件初始化接口
|
||||||
@ -27,14 +27,14 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
|
|||||||
err = this.ModuleCompBase.Init(service, module, comp, options)
|
err = this.ModuleCompBase.Init(service, module, comp, options)
|
||||||
err = this.LoadMultiConfigure(map[string]interface{}{
|
err = this.LoadMultiConfigure(map[string]interface{}{
|
||||||
//game_pagoda: cfg.NewGame_pagoda,
|
//game_pagoda: cfg.NewGame_pagoda,
|
||||||
game_pagodaseasonreward: cfg.NewGame_pagodaSeasonReward,
|
game_pagodaseasonreward: cfg.NewGamepagodaSeasonReward,
|
||||||
game_pagodataskreward: cfg.NewGame_pagodaTaskReward,
|
game_pagodataskreward: cfg.NewGamepagodaTaskReward,
|
||||||
})
|
})
|
||||||
|
|
||||||
this._pagodaMap = make(map[int64]*cfg.Game_pagodaData, 0)
|
this._pagodaMap = make(map[int64]*cfg.GamepagodaData, 0)
|
||||||
configure.RegisterConfigure(game_pagoda, cfg.NewGame_pagoda, func() {
|
configure.RegisterConfigure(game_pagoda, cfg.NewGamepagoda, func() {
|
||||||
if v, err := this.GetConfigure(game_pagoda); err == nil {
|
if v, err := this.GetConfigure(game_pagoda); err == nil {
|
||||||
if configure, ok := v.(*cfg.Game_pagoda); ok {
|
if configure, ok := v.(*cfg.Gamepagoda); ok {
|
||||||
this.hlock.Lock()
|
this.hlock.Lock()
|
||||||
defer this.hlock.Unlock()
|
defer this.hlock.Unlock()
|
||||||
for _, value := range configure.GetDataList() {
|
for _, value := range configure.GetDataList() {
|
||||||
@ -50,7 +50,7 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 获取爬塔信息 参数1 塔类型 参数2 层数
|
// 获取爬塔信息 参数1 塔类型 参数2 层数
|
||||||
func (this *configureComp) GetPagodaConfigData(PagodaType int32, floorId int32) (data *cfg.Game_pagodaData) {
|
func (this *configureComp) GetPagodaConfigData(PagodaType int32, floorId int32) (data *cfg.GamepagodaData) {
|
||||||
|
|
||||||
return this._pagodaMap[int64(PagodaType<<16)+int64(floorId)]
|
return this._pagodaMap[int64(PagodaType<<16)+int64(floorId)]
|
||||||
}
|
}
|
||||||
@ -73,16 +73,16 @@ func (this *configureComp) GetConfigure(name string) (v interface{}, err error)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 获取爬塔配置表数据
|
// 获取爬塔配置表数据
|
||||||
func (this *configureComp) GetPagodaconfig(id int32) (data *cfg.Game_pagodaData) {
|
func (this *configureComp) GetPagodaconfig(id int32) (data *cfg.GamepagodaData) {
|
||||||
if v, err := this.GetConfigure(game_pagoda); err != nil {
|
if v, err := this.GetConfigure(game_pagoda); err != nil {
|
||||||
log.Errorf("get global conf err:%v", err)
|
log.Errorf("get global conf err:%v", err)
|
||||||
return
|
return
|
||||||
} else {
|
} else {
|
||||||
var (
|
var (
|
||||||
configure *cfg.Game_pagoda
|
configure *cfg.Gamepagoda
|
||||||
ok bool
|
ok bool
|
||||||
)
|
)
|
||||||
if configure, ok = v.(*cfg.Game_pagoda); !ok {
|
if configure, ok = v.(*cfg.Gamepagoda); !ok {
|
||||||
log.Errorf("%T no is *cfg.Game_pagodaData", v)
|
log.Errorf("%T no is *cfg.Game_pagodaData", v)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
@ -24,10 +24,10 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.ShopBuyReq) (code pb
|
|||||||
var (
|
var (
|
||||||
err error
|
err error
|
||||||
ok bool
|
ok bool
|
||||||
conf *cfg.Game_shopitemData
|
conf *cfg.GameshopitemData
|
||||||
shopitem *pb.DBShopItem
|
shopitem *pb.DBShopItem
|
||||||
need []*cfg.Game_atn
|
need []*cfg.Gameatn
|
||||||
give []*cfg.Game_atn
|
give []*cfg.Gameatn
|
||||||
)
|
)
|
||||||
if code = this.BuyCheck(session, req); code != pb.ErrorCode_Success {
|
if code = this.BuyCheck(session, req); code != pb.ErrorCode_Success {
|
||||||
return
|
return
|
||||||
@ -46,18 +46,18 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.ShopBuyReq) (code pb
|
|||||||
LastBuyTime: map[int32]int64{1: 0, 2: 0, 3: 0, 4: 0, 5: 0},
|
LastBuyTime: map[int32]int64{1: 0, 2: 0, 3: 0, 4: 0, 5: 0},
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
need = make([]*cfg.Game_atn, len(conf.Need))
|
need = make([]*cfg.Gameatn, len(conf.Need))
|
||||||
for i, v := range conf.Need {
|
for i, v := range conf.Need {
|
||||||
need[i] = &cfg.Game_atn{
|
need[i] = &cfg.Gameatn{
|
||||||
A: v.A,
|
A: v.A,
|
||||||
T: v.T,
|
T: v.T,
|
||||||
N: int32(math.Ceil(float64(v.N)*float64(conf.Sale)/float64(1000))) * req.BuyNum,
|
N: int32(math.Ceil(float64(v.N)*float64(conf.Sale)/float64(1000))) * req.BuyNum,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
give = make([]*cfg.Game_atn, len(conf.Iteminfo))
|
give = make([]*cfg.Gameatn, len(conf.Iteminfo))
|
||||||
for i, v := range conf.Iteminfo {
|
for i, v := range conf.Iteminfo {
|
||||||
give[i] = &cfg.Game_atn{
|
give[i] = &cfg.Gameatn{
|
||||||
A: v.A,
|
A: v.A,
|
||||||
T: v.T,
|
T: v.T,
|
||||||
N: v.N * req.BuyNum,
|
N: v.N * req.BuyNum,
|
||||||
|
@ -23,11 +23,11 @@ func (this *apiComp) Getlist(session comm.IUserSession, req *pb.ShopGetListReq)
|
|||||||
var (
|
var (
|
||||||
err error
|
err error
|
||||||
filed string
|
filed string
|
||||||
shopconf *cfg.Game_shopData
|
shopconf *cfg.GameshopData
|
||||||
shopData *pb.DBShop
|
shopData *pb.DBShop
|
||||||
udata *pb.DBUser
|
udata *pb.DBUser
|
||||||
sdata *pb.UserShopData
|
sdata *pb.UserShopData
|
||||||
items []*cfg.Game_shopitemData
|
items []*cfg.GameshopitemData
|
||||||
ushoputem map[int32]*pb.DBShopItem
|
ushoputem map[int32]*pb.DBShopItem
|
||||||
goods []*pb.ShopItem
|
goods []*pb.ShopItem
|
||||||
tdata time.Duration
|
tdata time.Duration
|
||||||
@ -112,7 +112,7 @@ func (this *apiComp) Getlist(session comm.IUserSession, req *pb.ShopGetListReq)
|
|||||||
if code = this.module.ConsumeRes(session, shopconf.Rneed, true); code != pb.ErrorCode_Success {
|
if code = this.module.ConsumeRes(session, shopconf.Rneed, true); code != pb.ErrorCode_Success {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
var _items []*cfg.Game_shopitemData
|
var _items []*cfg.GameshopitemData
|
||||||
for _, v := range shopconf.Shopitem {
|
for _, v := range shopconf.Shopitem {
|
||||||
if _items, err = this.module.configure.GetShopItemsConfigureByGroups(v, udata); err != nil || len(_items) == 0 {
|
if _items, err = this.module.configure.GetShopItemsConfigureByGroups(v, udata); err != nil || len(_items) == 0 {
|
||||||
code = pb.ErrorCode_SystemError
|
code = pb.ErrorCode_SystemError
|
||||||
@ -130,7 +130,7 @@ func (this *apiComp) Getlist(session comm.IUserSession, req *pb.ShopGetListReq)
|
|||||||
this.module.modelShop.Change(session.GetUserId(), map[string]interface{}{filed: sdata})
|
this.module.modelShop.Change(session.GetUserId(), map[string]interface{}{filed: sdata})
|
||||||
} else if !req.IsManualRefresh {
|
} else if !req.IsManualRefresh {
|
||||||
if tdata > ltime { //达到刷新时间 可以刷新商品列表
|
if tdata > ltime { //达到刷新时间 可以刷新商品列表
|
||||||
var _items []*cfg.Game_shopitemData
|
var _items []*cfg.GameshopitemData
|
||||||
for _, v := range shopconf.Shopitem {
|
for _, v := range shopconf.Shopitem {
|
||||||
if _items, err = this.module.configure.GetShopItemsConfigureByGroups(v, udata); err != nil || len(_items) == 0 {
|
if _items, err = this.module.configure.GetShopItemsConfigureByGroups(v, udata); err != nil || len(_items) == 0 {
|
||||||
code = pb.ErrorCode_SystemError
|
code = pb.ErrorCode_SystemError
|
||||||
|
@ -23,13 +23,13 @@ type configureComp struct {
|
|||||||
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
|
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
|
||||||
this.ModuleCompBase.Init(service, module, comp, options)
|
this.ModuleCompBase.Init(service, module, comp, options)
|
||||||
this.module = module.(*Shop)
|
this.module = module.(*Shop)
|
||||||
this.LoadConfigure(game_shop, cfg.NewGame_shop)
|
this.LoadConfigure(game_shop, cfg.NewGameshop)
|
||||||
this.LoadConfigure(game_shopitem, cfg.NewGame_shopitem)
|
this.LoadConfigure(game_shopitem, cfg.NewGameshopitem)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
//获取装备配置数据
|
//获取装备配置数据
|
||||||
func (this *configureComp) GetShopConfigure(id int32) (configure *cfg.Game_shopData, err error) {
|
func (this *configureComp) GetShopConfigure(id int32) (configure *cfg.GameshopData, err error) {
|
||||||
var (
|
var (
|
||||||
v interface{}
|
v interface{}
|
||||||
ok bool
|
ok bool
|
||||||
@ -38,7 +38,7 @@ func (this *configureComp) GetShopConfigure(id int32) (configure *cfg.Game_shopD
|
|||||||
this.module.Errorf("err:%v", err)
|
this.module.Errorf("err:%v", err)
|
||||||
return
|
return
|
||||||
} else {
|
} else {
|
||||||
if configure, ok = v.(*cfg.Game_shop).GetDataMap()[id]; !ok {
|
if configure, ok = v.(*cfg.Gameshop).GetDataMap()[id]; !ok {
|
||||||
err = fmt.Errorf("ShopConfigure not found:%d ", id)
|
err = fmt.Errorf("ShopConfigure not found:%d ", id)
|
||||||
this.module.Errorf("err:%v", err)
|
this.module.Errorf("err:%v", err)
|
||||||
return
|
return
|
||||||
@ -48,7 +48,7 @@ func (this *configureComp) GetShopConfigure(id int32) (configure *cfg.Game_shopD
|
|||||||
}
|
}
|
||||||
|
|
||||||
//读取商品
|
//读取商品
|
||||||
func (this *configureComp) GetShopItemsConfigure(key int32) (result *cfg.Game_shopitemData, err error) {
|
func (this *configureComp) GetShopItemsConfigure(key int32) (result *cfg.GameshopitemData, err error) {
|
||||||
var (
|
var (
|
||||||
v interface{}
|
v interface{}
|
||||||
ok bool
|
ok bool
|
||||||
@ -57,7 +57,7 @@ func (this *configureComp) GetShopItemsConfigure(key int32) (result *cfg.Game_sh
|
|||||||
this.module.Errorf("err:%v", err)
|
this.module.Errorf("err:%v", err)
|
||||||
return
|
return
|
||||||
} else {
|
} else {
|
||||||
if result, ok = v.(*cfg.Game_shopitem).GetDataMap()[key]; !ok {
|
if result, ok = v.(*cfg.Gameshopitem).GetDataMap()[key]; !ok {
|
||||||
err = fmt.Errorf("ShopConfigure not found:%d ", key)
|
err = fmt.Errorf("ShopConfigure not found:%d ", key)
|
||||||
this.module.Errorf("err:%v", err)
|
this.module.Errorf("err:%v", err)
|
||||||
return
|
return
|
||||||
@ -67,17 +67,17 @@ func (this *configureComp) GetShopItemsConfigure(key int32) (result *cfg.Game_sh
|
|||||||
}
|
}
|
||||||
|
|
||||||
//读取商品组
|
//读取商品组
|
||||||
func (this *configureComp) GetShopItemsConfigureByGroups(groupid int32, user *pb.DBUser) (result []*cfg.Game_shopitemData, err error) {
|
func (this *configureComp) GetShopItemsConfigureByGroups(groupid int32, user *pb.DBUser) (result []*cfg.GameshopitemData, err error) {
|
||||||
result = make([]*cfg.Game_shopitemData, 0, 10)
|
result = make([]*cfg.GameshopitemData, 0, 10)
|
||||||
var (
|
var (
|
||||||
v interface{}
|
v interface{}
|
||||||
table *cfg.Game_shopitem
|
table *cfg.Gameshopitem
|
||||||
)
|
)
|
||||||
if v, err = this.GetConfigure(game_shopitem); err != nil {
|
if v, err = this.GetConfigure(game_shopitem); err != nil {
|
||||||
this.module.Errorf("err:%v", err)
|
this.module.Errorf("err:%v", err)
|
||||||
return
|
return
|
||||||
} else {
|
} else {
|
||||||
table = v.(*cfg.Game_shopitem)
|
table = v.(*cfg.Gameshopitem)
|
||||||
for _, v := range table.GetDataMap() {
|
for _, v := range table.GetDataMap() {
|
||||||
if v.Id == groupid &&
|
if v.Id == groupid &&
|
||||||
user.Lv >= v.Lvmin &&
|
user.Lv >= v.Lvmin &&
|
||||||
@ -91,19 +91,19 @@ func (this *configureComp) GetShopItemsConfigureByGroups(groupid int32, user *pb
|
|||||||
}
|
}
|
||||||
|
|
||||||
//读取商品
|
//读取商品
|
||||||
func (this *configureComp) GetShopItemsConfigureByIds(keys ...int32) (result []*cfg.Game_shopitemData, err error) {
|
func (this *configureComp) GetShopItemsConfigureByIds(keys ...int32) (result []*cfg.GameshopitemData, err error) {
|
||||||
result = make([]*cfg.Game_shopitemData, 0, len(keys))
|
result = make([]*cfg.GameshopitemData, 0, len(keys))
|
||||||
var (
|
var (
|
||||||
v interface{}
|
v interface{}
|
||||||
table *cfg.Game_shopitem
|
table *cfg.Gameshopitem
|
||||||
item *cfg.Game_shopitemData
|
item *cfg.GameshopitemData
|
||||||
ok bool
|
ok bool
|
||||||
)
|
)
|
||||||
if v, err = this.GetConfigure(game_shopitem); err != nil {
|
if v, err = this.GetConfigure(game_shopitem); err != nil {
|
||||||
this.module.Errorf("err:%v", err)
|
this.module.Errorf("err:%v", err)
|
||||||
return
|
return
|
||||||
} else {
|
} else {
|
||||||
table = v.(*cfg.Game_shopitem)
|
table = v.(*cfg.Gameshopitem)
|
||||||
for _, v := range keys {
|
for _, v := range keys {
|
||||||
if item, ok = table.GetDataMap()[v]; ok {
|
if item, ok = table.GetDataMap()[v]; ok {
|
||||||
result = append(result, item)
|
result = append(result, item)
|
||||||
|
@ -9,7 +9,7 @@ import (
|
|||||||
)
|
)
|
||||||
|
|
||||||
//随机商品列表
|
//随机商品列表
|
||||||
func randomGoods(goods []*cfg.Game_shopitemData) (result *cfg.Game_shopitemData) {
|
func randomGoods(goods []*cfg.GameshopitemData) (result *cfg.GameshopitemData) {
|
||||||
var (
|
var (
|
||||||
totle int64
|
totle int64
|
||||||
curr int64
|
curr int64
|
||||||
@ -31,7 +31,7 @@ func randomGoods(goods []*cfg.Game_shopitemData) (result *cfg.Game_shopitemData)
|
|||||||
}
|
}
|
||||||
|
|
||||||
//转换商品对象
|
//转换商品对象
|
||||||
func transGoods(stype pb.ShopType, goods []*cfg.Game_shopitemData, ushoputem map[int32]*pb.DBShopItem) (result []*pb.ShopItem) {
|
func transGoods(stype pb.ShopType, goods []*cfg.GameshopitemData, ushoputem map[int32]*pb.DBShopItem) (result []*pb.ShopItem) {
|
||||||
result = make([]*pb.ShopItem, len(goods))
|
result = make([]*pb.ShopItem, len(goods))
|
||||||
ok := false
|
ok := false
|
||||||
uitem := &pb.DBShopItem{}
|
uitem := &pb.DBShopItem{}
|
||||||
|
@ -22,14 +22,14 @@ type configureComp struct {
|
|||||||
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
|
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
|
||||||
err = this.MCompConfigure.Init(service, module, comp, options)
|
err = this.MCompConfigure.Init(service, module, comp, options)
|
||||||
this.LoadMultiConfigure(map[string]interface{}{
|
this.LoadMultiConfigure(map[string]interface{}{
|
||||||
gameTaskRound: cfg.NewGame_taskRound,
|
gameTaskRound: cfg.NewGametaskRound,
|
||||||
gameActiveReward: cfg.NewGame_activeReward,
|
gameActiveReward: cfg.NewGameactiveReward,
|
||||||
})
|
})
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
//获取活跃度奖励配置
|
//获取活跃度奖励配置
|
||||||
func (this *configureComp) getActiveRewardCfg() (data *cfg.Game_activeReward, err error) {
|
func (this *configureComp) getActiveRewardCfg() (data *cfg.GameactiveReward, err error) {
|
||||||
var (
|
var (
|
||||||
v interface{}
|
v interface{}
|
||||||
ok bool
|
ok bool
|
||||||
@ -37,7 +37,7 @@ func (this *configureComp) getActiveRewardCfg() (data *cfg.Game_activeReward, er
|
|||||||
if v, err = this.GetConfigure(gameActiveReward); err != nil {
|
if v, err = this.GetConfigure(gameActiveReward); err != nil {
|
||||||
return
|
return
|
||||||
} else {
|
} else {
|
||||||
if data, ok = v.(*cfg.Game_activeReward); !ok {
|
if data, ok = v.(*cfg.GameactiveReward); !ok {
|
||||||
err = fmt.Errorf("%T no is *cfg.Game_ActiveReward", v)
|
err = fmt.Errorf("%T no is *cfg.Game_ActiveReward", v)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
@ -46,7 +46,7 @@ func (this *configureComp) getActiveRewardCfg() (data *cfg.Game_activeReward, er
|
|||||||
}
|
}
|
||||||
|
|
||||||
//获取任务配置
|
//获取任务配置
|
||||||
func (this *configureComp) getTaskRoundCfg() (data *cfg.Game_taskRound, err error) {
|
func (this *configureComp) getTaskRoundCfg() (data *cfg.GametaskRound, err error) {
|
||||||
var (
|
var (
|
||||||
v interface{}
|
v interface{}
|
||||||
ok bool
|
ok bool
|
||||||
@ -54,7 +54,7 @@ func (this *configureComp) getTaskRoundCfg() (data *cfg.Game_taskRound, err erro
|
|||||||
if v, err = this.GetConfigure(gameTaskRound); err != nil {
|
if v, err = this.GetConfigure(gameTaskRound); err != nil {
|
||||||
return
|
return
|
||||||
} else {
|
} else {
|
||||||
if data, ok = v.(*cfg.Game_taskRound); !ok {
|
if data, ok = v.(*cfg.GametaskRound); !ok {
|
||||||
err = fmt.Errorf("%T no is *cfg.Game_taskRound", v)
|
err = fmt.Errorf("%T no is *cfg.Game_taskRound", v)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
@ -63,7 +63,7 @@ func (this *configureComp) getTaskRoundCfg() (data *cfg.Game_taskRound, err erro
|
|||||||
}
|
}
|
||||||
|
|
||||||
//根据taskId获取配置
|
//根据taskId获取配置
|
||||||
func (this *configureComp) getTaskById(taskId int32) (data *cfg.Game_taskRoundData) {
|
func (this *configureComp) getTaskById(taskId int32) (data *cfg.GametaskRoundData) {
|
||||||
cfg, err := this.getTaskRoundCfg()
|
cfg, err := this.getTaskRoundCfg()
|
||||||
if err != nil {
|
if err != nil {
|
||||||
log.Errorf("%v", err)
|
log.Errorf("%v", err)
|
||||||
@ -87,7 +87,7 @@ func (this *configureComp) isFirstTask(taskId int32) bool {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 上一个任务
|
// 上一个任务
|
||||||
func (this *configureComp) getPreTask(preTaskId int32) *cfg.Game_taskRoundData {
|
func (this *configureComp) getPreTask(preTaskId int32) *cfg.GametaskRoundData {
|
||||||
data := this.getTaskByTag(int32(comm.TASK_ACHIEVE))
|
data := this.getTaskByTag(int32(comm.TASK_ACHIEVE))
|
||||||
for _, v := range data {
|
for _, v := range data {
|
||||||
if v.IdAfter == preTaskId {
|
if v.IdAfter == preTaskId {
|
||||||
@ -98,7 +98,7 @@ func (this *configureComp) getPreTask(preTaskId int32) *cfg.Game_taskRoundData {
|
|||||||
}
|
}
|
||||||
|
|
||||||
//获取任务配置列表
|
//获取任务配置列表
|
||||||
func (this *configureComp) getTaskList() (data []*cfg.Game_taskRoundData, err error) {
|
func (this *configureComp) getTaskList() (data []*cfg.GametaskRoundData, err error) {
|
||||||
cfg, err := this.getTaskRoundCfg()
|
cfg, err := this.getTaskRoundCfg()
|
||||||
if err != nil {
|
if err != nil {
|
||||||
log.Errorf("%v", err)
|
log.Errorf("%v", err)
|
||||||
@ -111,7 +111,7 @@ func (this *configureComp) getTaskList() (data []*cfg.Game_taskRoundData, err er
|
|||||||
}
|
}
|
||||||
|
|
||||||
//根据任务类型获取任务列表
|
//根据任务类型获取任务列表
|
||||||
func (this *configureComp) getTasks(taskType int32) (data []*cfg.Game_taskRoundData, err error) {
|
func (this *configureComp) getTasks(taskType int32) (data []*cfg.GametaskRoundData, err error) {
|
||||||
list, err := this.getTaskList()
|
list, err := this.getTaskList()
|
||||||
if err != nil {
|
if err != nil {
|
||||||
log.Errorf("%v", err)
|
log.Errorf("%v", err)
|
||||||
@ -128,7 +128,7 @@ func (this *configureComp) getTasks(taskType int32) (data []*cfg.Game_taskRoundD
|
|||||||
}
|
}
|
||||||
|
|
||||||
//任务列表 正序
|
//任务列表 正序
|
||||||
func (this *configureComp) getSortedTasks(taskType int32) (data []*cfg.Game_taskRoundData, err error) {
|
func (this *configureComp) getSortedTasks(taskType int32) (data []*cfg.GametaskRoundData, err error) {
|
||||||
if data, err = this.getTasks(taskType); err != nil {
|
if data, err = this.getTasks(taskType); err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
@ -139,7 +139,7 @@ func (this *configureComp) getSortedTasks(taskType int32) (data []*cfg.Game_task
|
|||||||
}
|
}
|
||||||
|
|
||||||
//获取任务配置 条件 tasktag
|
//获取任务配置 条件 tasktag
|
||||||
func (this *configureComp) getTaskByTag(taskTag int32) (data []*cfg.Game_taskRoundData) {
|
func (this *configureComp) getTaskByTag(taskTag int32) (data []*cfg.GametaskRoundData) {
|
||||||
list, err := this.getTaskList()
|
list, err := this.getTaskList()
|
||||||
if err != nil {
|
if err != nil {
|
||||||
log.Errorf("%v", err)
|
log.Errorf("%v", err)
|
||||||
@ -153,7 +153,7 @@ func (this *configureComp) getTaskByTag(taskTag int32) (data []*cfg.Game_taskRou
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
func (this *configureComp) getTaskActiveList() (data []*cfg.Game_activeRewardData) {
|
func (this *configureComp) getTaskActiveList() (data []*cfg.GameactiveRewardData) {
|
||||||
conf, err := this.getActiveRewardCfg()
|
conf, err := this.getActiveRewardCfg()
|
||||||
if err != nil {
|
if err != nil {
|
||||||
log.Errorf("get conf err:%v", err)
|
log.Errorf("get conf err:%v", err)
|
||||||
@ -166,7 +166,7 @@ func (this *configureComp) getTaskActiveList() (data []*cfg.Game_activeRewardDat
|
|||||||
}
|
}
|
||||||
|
|
||||||
//获取活跃度奖励list
|
//获取活跃度奖励list
|
||||||
func (this *configureComp) getTaskActiveByTag(taskTag int32) (data []*cfg.Game_activeRewardData, err error) {
|
func (this *configureComp) getTaskActiveByTag(taskTag int32) (data []*cfg.GameactiveRewardData, err error) {
|
||||||
conf, err := this.getActiveRewardCfg()
|
conf, err := this.getActiveRewardCfg()
|
||||||
if err != nil {
|
if err != nil {
|
||||||
log.Errorf("get conf err:%v", err)
|
log.Errorf("get conf err:%v", err)
|
||||||
@ -184,7 +184,7 @@ func (this *configureComp) getTaskActiveByTag(taskTag int32) (data []*cfg.Game_a
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 获取活跃度配置map
|
// 获取活跃度配置map
|
||||||
func (this *configureComp) getTaskActiveById(id int32) (data *cfg.Game_activeRewardData) {
|
func (this *configureComp) getTaskActiveById(id int32) (data *cfg.GameactiveRewardData) {
|
||||||
conf, err := this.getActiveRewardCfg()
|
conf, err := this.getActiveRewardCfg()
|
||||||
if err != nil {
|
if err != nil {
|
||||||
log.Errorf("get conf err:%v", err)
|
log.Errorf("get conf err:%v", err)
|
||||||
|
@ -67,7 +67,7 @@ func (this *apiComp) Create(session comm.IUserSession, req *pb.UserCreateReq) (c
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
var (
|
var (
|
||||||
res []*cfg.Game_atn
|
res []*cfg.Gameatn
|
||||||
)
|
)
|
||||||
//初始化英雄卡
|
//初始化英雄卡
|
||||||
if val, err := this.module.configure.GetGlobalInitConf(); err == nil {
|
if val, err := this.module.configure.GetGlobalInitConf(); err == nil {
|
||||||
|
@ -37,7 +37,7 @@ func (this *apiComp) Modifyname(session comm.IUserSession, req *pb.UserModifynam
|
|||||||
//校验名称修改次数
|
//校验名称修改次数
|
||||||
if expand.ModifynameCount <= 0 {
|
if expand.ModifynameCount <= 0 {
|
||||||
//TODO 从全局配置从读取消耗道具
|
//TODO 从全局配置从读取消耗道具
|
||||||
if code = this.module.ConsumeRes(session, []*cfg.Game_atn{
|
if code = this.module.ConsumeRes(session, []*cfg.Gameatn{
|
||||||
{
|
{
|
||||||
A: "attr",
|
A: "attr",
|
||||||
T: "gold",
|
T: "gold",
|
||||||
|
@ -25,8 +25,8 @@ func (this *apiComp) AddRes(session comm.IUserSession, req *pb.UserAddResReq) (c
|
|||||||
code = pb.ErrorCode_UserSessionNobeing
|
code = pb.ErrorCode_UserSessionNobeing
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
res := make([]*cfg.Game_atn, 0)
|
res := make([]*cfg.Gameatn, 0)
|
||||||
atn := &cfg.Game_atn{
|
atn := &cfg.Gameatn{
|
||||||
A: req.Res.A,
|
A: req.Res.A,
|
||||||
T: req.Res.T,
|
T: req.Res.T,
|
||||||
N: req.Res.N,
|
N: req.Res.N,
|
||||||
|
@ -838,7 +838,7 @@ func (x *NoticeUserCloseReq) GetGatewayServiceId() string {
|
|||||||
return ""
|
return ""
|
||||||
}
|
}
|
||||||
|
|
||||||
//用户资产数据 对标*cfg.Game_atn 数据结构
|
//用户资产数据 对标*cfg.Gameatn 数据结构
|
||||||
type UserAssets struct {
|
type UserAssets struct {
|
||||||
state protoimpl.MessageState
|
state protoimpl.MessageState
|
||||||
sizeCache protoimpl.SizeCache
|
sizeCache protoimpl.SizeCache
|
||||||
|
@ -385,6 +385,7 @@ type DBHeroRecord struct {
|
|||||||
Triggernum int32 `protobuf:"varint,8,opt,name=triggernum,proto3" json:"triggernum"` // 活动数据 存放没有触发次数
|
Triggernum int32 `protobuf:"varint,8,opt,name=triggernum,proto3" json:"triggernum"` // 活动数据 存放没有触发次数
|
||||||
Activityid int32 `protobuf:"varint,9,opt,name=activityid,proto3" json:"activityid"` // 活动id
|
Activityid int32 `protobuf:"varint,9,opt,name=activityid,proto3" json:"activityid"` // 活动id
|
||||||
Mtime int64 `protobuf:"varint,10,opt,name=mtime,proto3" json:"mtime"` // 修改时间
|
Mtime int64 `protobuf:"varint,10,opt,name=mtime,proto3" json:"mtime"` // 修改时间
|
||||||
|
Drawcount int32 `protobuf:"varint,11,opt,name=drawcount,proto3" json:"drawcount"` // 普通卡牌累计抽取次数
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *DBHeroRecord) Reset() {
|
func (x *DBHeroRecord) Reset() {
|
||||||
@ -489,6 +490,13 @@ func (x *DBHeroRecord) GetMtime() int64 {
|
|||||||
return 0
|
return 0
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (x *DBHeroRecord) GetDrawcount() int32 {
|
||||||
|
if x != nil {
|
||||||
|
return x.Drawcount
|
||||||
|
}
|
||||||
|
return 0
|
||||||
|
}
|
||||||
|
|
||||||
var File_hero_hero_db_proto protoreflect.FileDescriptor
|
var File_hero_hero_db_proto protoreflect.FileDescriptor
|
||||||
|
|
||||||
var file_hero_hero_db_proto_rawDesc = []byte{
|
var file_hero_hero_db_proto_rawDesc = []byte{
|
||||||
@ -573,7 +581,7 @@ var file_hero_hero_db_proto_rawDesc = []byte{
|
|||||||
0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x22, 0x27, 0x0a, 0x05, 0x46, 0x6c, 0x6f, 0x6f,
|
0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x22, 0x27, 0x0a, 0x05, 0x46, 0x6c, 0x6f, 0x6f,
|
||||||
0x72, 0x12, 0x0e, 0x0a, 0x02, 0x68, 0x34, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x02, 0x68,
|
0x72, 0x12, 0x0e, 0x0a, 0x02, 0x68, 0x34, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x02, 0x68,
|
||||||
0x34, 0x12, 0x0e, 0x0a, 0x02, 0x68, 0x35, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x02, 0x68,
|
0x34, 0x12, 0x0e, 0x0a, 0x02, 0x68, 0x35, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x02, 0x68,
|
||||||
0x35, 0x22, 0x9c, 0x02, 0x0a, 0x0c, 0x44, 0x42, 0x48, 0x65, 0x72, 0x6f, 0x52, 0x65, 0x63, 0x6f,
|
0x35, 0x22, 0xba, 0x02, 0x0a, 0x0c, 0x44, 0x42, 0x48, 0x65, 0x72, 0x6f, 0x52, 0x65, 0x63, 0x6f,
|
||||||
0x72, 0x64, 0x12, 0x0e, 0x0a, 0x02, 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x02,
|
0x72, 0x64, 0x12, 0x0e, 0x0a, 0x02, 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x02,
|
||||||
0x69, 0x64, 0x12, 0x10, 0x0a, 0x03, 0x75, 0x69, 0x64, 0x18, 0x02, 0x20, 0x01, 0x28, 0x09, 0x52,
|
0x69, 0x64, 0x12, 0x10, 0x0a, 0x03, 0x75, 0x69, 0x64, 0x18, 0x02, 0x20, 0x01, 0x28, 0x09, 0x52,
|
||||||
0x03, 0x75, 0x69, 0x64, 0x12, 0x1c, 0x0a, 0x05, 0x72, 0x61, 0x63, 0x65, 0x30, 0x18, 0x03, 0x20,
|
0x03, 0x75, 0x69, 0x64, 0x12, 0x1c, 0x0a, 0x05, 0x72, 0x61, 0x63, 0x65, 0x30, 0x18, 0x03, 0x20,
|
||||||
@ -591,7 +599,9 @@ var file_hero_hero_db_proto_rawDesc = []byte{
|
|||||||
0x74, 0x69, 0x76, 0x69, 0x74, 0x79, 0x69, 0x64, 0x18, 0x09, 0x20, 0x01, 0x28, 0x05, 0x52, 0x0a,
|
0x74, 0x69, 0x76, 0x69, 0x74, 0x79, 0x69, 0x64, 0x18, 0x09, 0x20, 0x01, 0x28, 0x05, 0x52, 0x0a,
|
||||||
0x61, 0x63, 0x74, 0x69, 0x76, 0x69, 0x74, 0x79, 0x69, 0x64, 0x12, 0x14, 0x0a, 0x05, 0x6d, 0x74,
|
0x61, 0x63, 0x74, 0x69, 0x76, 0x69, 0x74, 0x79, 0x69, 0x64, 0x12, 0x14, 0x0a, 0x05, 0x6d, 0x74,
|
||||||
0x69, 0x6d, 0x65, 0x18, 0x0a, 0x20, 0x01, 0x28, 0x03, 0x52, 0x05, 0x6d, 0x74, 0x69, 0x6d, 0x65,
|
0x69, 0x6d, 0x65, 0x18, 0x0a, 0x20, 0x01, 0x28, 0x03, 0x52, 0x05, 0x6d, 0x74, 0x69, 0x6d, 0x65,
|
||||||
0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
0x12, 0x1c, 0x0a, 0x09, 0x64, 0x72, 0x61, 0x77, 0x63, 0x6f, 0x75, 0x6e, 0x74, 0x18, 0x0b, 0x20,
|
||||||
|
0x01, 0x28, 0x05, 0x52, 0x09, 0x64, 0x72, 0x61, 0x77, 0x63, 0x6f, 0x75, 0x6e, 0x74, 0x42, 0x06,
|
||||||
|
0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||||
}
|
}
|
||||||
|
|
||||||
var (
|
var (
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
package serialization
|
package serialization
|
||||||
|
|
||||||
import (
|
import (
|
||||||
math2 "bright/math"
|
|
||||||
"errors"
|
"errors"
|
||||||
"math"
|
"math"
|
||||||
)
|
)
|
||||||
@ -611,51 +610,51 @@ func (buf *ByteBuf) WriteBytesWithoutSize(x []byte) {
|
|||||||
buf.writerIndex += size
|
buf.writerIndex += size
|
||||||
}
|
}
|
||||||
|
|
||||||
func (buf *ByteBuf) ReadVector2() (math2.Vector2, error) {
|
func (buf *ByteBuf) ReadVector2() (Vector2, error) {
|
||||||
if x, err := buf.ReadFloat(); err == nil {
|
if x, err := buf.ReadFloat(); err == nil {
|
||||||
if y, err2 := buf.ReadFloat(); err2 == nil {
|
if y, err2 := buf.ReadFloat(); err2 == nil {
|
||||||
return math2.Vector2{X: x, Y: y}, nil
|
return Vector2{X: x, Y: y}, nil
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return math2.Vector2{}, UnmarshalErr
|
return Vector2{}, UnmarshalErr
|
||||||
}
|
}
|
||||||
|
|
||||||
func (buf *ByteBuf) WriteVector2(x math2.Vector2) {
|
func (buf *ByteBuf) WriteVector2(x Vector2) {
|
||||||
buf.WriteFloat(x.X)
|
buf.WriteFloat(x.X)
|
||||||
buf.WriteFloat(x.Y)
|
buf.WriteFloat(x.Y)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (buf *ByteBuf) ReadVector3() (math2.Vector3, error) {
|
func (buf *ByteBuf) ReadVector3() (Vector3, error) {
|
||||||
if x, err := buf.ReadFloat(); err == nil {
|
if x, err := buf.ReadFloat(); err == nil {
|
||||||
if y, err2 := buf.ReadFloat(); err2 == nil {
|
if y, err2 := buf.ReadFloat(); err2 == nil {
|
||||||
if z, err3 := buf.ReadFloat(); err3 == nil {
|
if z, err3 := buf.ReadFloat(); err3 == nil {
|
||||||
return math2.Vector3{X: x, Y: y, Z: z}, nil
|
return Vector3{X: x, Y: y, Z: z}, nil
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return math2.Vector3{}, UnmarshalErr
|
return Vector3{}, UnmarshalErr
|
||||||
}
|
}
|
||||||
|
|
||||||
func (buf *ByteBuf) WriteVector3(x math2.Vector3) {
|
func (buf *ByteBuf) WriteVector3(x Vector3) {
|
||||||
buf.WriteFloat(x.X)
|
buf.WriteFloat(x.X)
|
||||||
buf.WriteFloat(x.Y)
|
buf.WriteFloat(x.Y)
|
||||||
buf.WriteFloat(x.Z)
|
buf.WriteFloat(x.Z)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (buf *ByteBuf) ReadVector4() (math2.Vector4, error) {
|
func (buf *ByteBuf) ReadVector4() (Vector4, error) {
|
||||||
if x, err := buf.ReadFloat(); err == nil {
|
if x, err := buf.ReadFloat(); err == nil {
|
||||||
if y, err2 := buf.ReadFloat(); err2 == nil {
|
if y, err2 := buf.ReadFloat(); err2 == nil {
|
||||||
if z, err3 := buf.ReadFloat(); err3 == nil {
|
if z, err3 := buf.ReadFloat(); err3 == nil {
|
||||||
if w, err4 := buf.ReadFloat(); err4 == nil {
|
if w, err4 := buf.ReadFloat(); err4 == nil {
|
||||||
return math2.Vector4{X: x, Y: y, Z: z, W: w}, nil
|
return Vector4{X: x, Y: y, Z: z, W: w}, nil
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return math2.Vector4{}, UnmarshalErr
|
return Vector4{}, UnmarshalErr
|
||||||
}
|
}
|
||||||
|
|
||||||
func (buf *ByteBuf) WriteVector4(x math2.Vector4) {
|
func (buf *ByteBuf) WriteVector4(x Vector4) {
|
||||||
buf.WriteFloat(x.X)
|
buf.WriteFloat(x.X)
|
||||||
buf.WriteFloat(x.Y)
|
buf.WriteFloat(x.Y)
|
||||||
buf.WriteFloat(x.Z)
|
buf.WriteFloat(x.Z)
|
||||||
|
10
sys/configure/bright/serialization/Vector2.go
Normal file
10
sys/configure/bright/serialization/Vector2.go
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
package serialization
|
||||||
|
|
||||||
|
type Vector2 struct {
|
||||||
|
X float32
|
||||||
|
Y float32
|
||||||
|
}
|
||||||
|
|
||||||
|
func NewVector2(x float32, y float32) Vector2 {
|
||||||
|
return Vector2{X: x, Y: y}
|
||||||
|
}
|
11
sys/configure/bright/serialization/Vector3.go
Normal file
11
sys/configure/bright/serialization/Vector3.go
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
package serialization
|
||||||
|
|
||||||
|
type Vector3 struct {
|
||||||
|
X float32
|
||||||
|
Y float32
|
||||||
|
Z float32
|
||||||
|
}
|
||||||
|
|
||||||
|
func NewVector3(x float32, y float32, z float32) Vector3 {
|
||||||
|
return Vector3{X: x, Y: y, Z: z}
|
||||||
|
}
|
12
sys/configure/bright/serialization/Vector4.go
Normal file
12
sys/configure/bright/serialization/Vector4.go
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
package serialization
|
||||||
|
|
||||||
|
type Vector4 struct {
|
||||||
|
X float32
|
||||||
|
Y float32
|
||||||
|
Z float32
|
||||||
|
W float32
|
||||||
|
}
|
||||||
|
|
||||||
|
func NewVector4(x float32, y float32, z float32, w float32) Vector4 {
|
||||||
|
return Vector4{X: x, Y: y, Z: z, W: w}
|
||||||
|
}
|
@ -1,7 +1,6 @@
|
|||||||
package serialization
|
package serialization
|
||||||
|
|
||||||
import (
|
import (
|
||||||
math2 "bright/math"
|
|
||||||
"bytes"
|
"bytes"
|
||||||
"testing"
|
"testing"
|
||||||
)
|
)
|
||||||
@ -20,7 +19,6 @@ func TestMarshal(t *testing.T) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
for i := 0; i < 256; i = i*3/2 + 1 {
|
for i := 0; i < 256; i = i*3/2 + 1 {
|
||||||
x := byte(i)
|
x := byte(i)
|
||||||
buf.WriteByte(x)
|
buf.WriteByte(x)
|
||||||
@ -32,7 +30,6 @@ func TestMarshal(t *testing.T) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
for i := 0; i < 0x10000; i = i*3/2 + 1 {
|
for i := 0; i < 0x10000; i = i*3/2 + 1 {
|
||||||
x := int16(i)
|
x := int16(i)
|
||||||
buf.WriteShort(x)
|
buf.WriteShort(x)
|
||||||
@ -152,7 +149,7 @@ func TestMarshal(t *testing.T) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
x := math2.Vector2{X:1,Y:2}
|
x := Vector2{X: 1, Y: 2}
|
||||||
buf.WriteVector2(x)
|
buf.WriteVector2(x)
|
||||||
if v, err := buf.ReadVector2(); err != nil || v != x {
|
if v, err := buf.ReadVector2(); err != nil || v != x {
|
||||||
t.Fatalf("expect %v, get %v", x, v)
|
t.Fatalf("expect %v, get %v", x, v)
|
||||||
@ -163,7 +160,7 @@ func TestMarshal(t *testing.T) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
x := math2.Vector3{X:1,Y:2,Z:3}
|
x := Vector3{X: 1, Y: 2, Z: 3}
|
||||||
buf.WriteVector3(x)
|
buf.WriteVector3(x)
|
||||||
if v, err := buf.ReadVector3(); err != nil || v != x {
|
if v, err := buf.ReadVector3(); err != nil || v != x {
|
||||||
t.Fatalf("expect %v, get %v", x, v)
|
t.Fatalf("expect %v, get %v", x, v)
|
||||||
@ -174,7 +171,7 @@ func TestMarshal(t *testing.T) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
x := math2.Vector4{X:1,Y:2,Z:3,W:4}
|
x := Vector4{X: 1, Y: 2, Z: 3, W: 4}
|
||||||
buf.WriteVector4(x)
|
buf.WriteVector4(x)
|
||||||
if v, err := buf.ReadVector4(); err != nil || v != x {
|
if v, err := buf.ReadVector4(); err != nil || v != x {
|
||||||
t.Fatalf("expect %v, get %v", x, v)
|
t.Fatalf("expect %v, get %v", x, v)
|
||||||
@ -205,5 +202,4 @@ func TestMarshal(t *testing.T) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
// <auto-generated>
|
// <auto-generated>
|
||||||
// This code was generated by a tool.
|
// This code was generated by a tool.
|
||||||
@ -6,32 +5,36 @@
|
|||||||
// the code is regenerated.
|
// the code is regenerated.
|
||||||
// </auto-generated>
|
// </auto-generated>
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
package cfg
|
package cfg
|
||||||
|
|
||||||
import "errors"
|
import "errors"
|
||||||
|
|
||||||
type _ALocalizeConfig struct {
|
type ALocalizeConfig struct {
|
||||||
Key string
|
Key string
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const TypeId_ALocalizeConfig = 1703856460
|
||||||
|
|
||||||
func New_ALocalizeConfig(_buf map[string]interface{}) (_v interface{}, err error) {
|
func (*ALocalizeConfig) GetTypeId() int32 {
|
||||||
var id string
|
return 1703856460
|
||||||
var _ok_ bool
|
|
||||||
if id, _ok_ = _buf["__type__"].(string) ; !_ok_ {
|
|
||||||
return nil, errors.New("type id missing")
|
|
||||||
}
|
|
||||||
switch id {
|
|
||||||
case "LocalizeConfig_CN": return New_LocalizeConfig_CN(_buf);
|
|
||||||
case "LocalizeConfig_EN": return New_LocalizeConfig_EN(_buf);
|
|
||||||
case "LocalizeConfig_TW": return New_LocalizeConfig_TW(_buf);
|
|
||||||
default: return nil, errors.New("unknown type id")
|
|
||||||
}
|
|
||||||
return
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func New_ALocalizeConfig_Body(_buf map[string]interface{}) (_v *_ALocalizeConfig, err error) {
|
func (_v *ALocalizeConfig)Deserialize(_buf map[string]interface{}) (err error) {
|
||||||
_v = &_ALocalizeConfig{}
|
|
||||||
{ var _ok_ bool; if _v.Key, _ok_ = _buf["key"].(string); !_ok_ { err = errors.New("key error"); return } }
|
{ var _ok_ bool; if _v.Key, _ok_ = _buf["key"].(string); !_ok_ { err = errors.New("key error"); return } }
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func DeserializeALocalizeConfig(_buf map[string]interface{}) (interface{}, error) {
|
||||||
|
var id string
|
||||||
|
var _ok_ bool
|
||||||
|
if id, _ok_ = _buf["$type"].(string) ; !_ok_ {
|
||||||
|
return nil, errors.New("type id missing")
|
||||||
|
}
|
||||||
|
switch id {
|
||||||
|
case "LocalizeConfig_CN": _v := &LocalizeConfig_CN{}; if err := _v.Deserialize(_buf); err != nil { return nil, errors.New("LocalizeConfig_CN") } else { return _v, nil }
|
||||||
|
case "LocalizeConfig_EN": _v := &LocalizeConfig_EN{}; if err := _v.Deserialize(_buf); err != nil { return nil, errors.New("LocalizeConfig_EN") } else { return _v, nil }
|
||||||
|
case "LocalizeConfig_TW": _v := &LocalizeConfig_TW{}; if err := _v.Deserialize(_buf); err != nil { return nil, errors.New("LocalizeConfig_TW") } else { return _v, nil }
|
||||||
|
default: return nil, errors.New("unknown type id")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
// <auto-generated>
|
// <auto-generated>
|
||||||
// This code was generated by a tool.
|
// This code was generated by a tool.
|
||||||
@ -6,36 +5,37 @@
|
|||||||
// the code is regenerated.
|
// the code is regenerated.
|
||||||
// </auto-generated>
|
// </auto-generated>
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
package cfg
|
package cfg
|
||||||
|
|
||||||
type Localize_LocalizeConfig_CNCategory struct {
|
type LocalizeLocalizeConfig_CNCategory struct {
|
||||||
_dataMap map[string]*_LocalizeConfig_CN
|
_dataMap map[string]*LocalizeConfig_CN
|
||||||
_dataList []*_LocalizeConfig_CN
|
_dataList []*LocalizeConfig_CN
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewLocalize_LocalizeConfig_CNCategory(_buf []map[string]interface{}) (*Localize_LocalizeConfig_CNCategory, error) {
|
func NewLocalizeLocalizeConfig_CNCategory(_buf []map[string]interface{}) (*LocalizeLocalizeConfig_CNCategory, error) {
|
||||||
_dataList := make([]*_LocalizeConfig_CN, 0, len(_buf))
|
_dataList := make([]*LocalizeConfig_CN, 0, len(_buf))
|
||||||
dataMap := make(map[string]*_LocalizeConfig_CN)
|
dataMap := make(map[string]*LocalizeConfig_CN)
|
||||||
for _, _ele_ := range _buf {
|
for _, _ele_ := range _buf {
|
||||||
if _v, err2 := New_LocalizeConfig_CN(_ele_); err2 != nil {
|
if _v, err2 := DeserializeLocalizeConfig_CN(_ele_); err2 != nil {
|
||||||
return nil, err2
|
return nil, err2
|
||||||
} else {
|
} else {
|
||||||
_dataList = append(_dataList, _v)
|
_dataList = append(_dataList, _v)
|
||||||
dataMap[_v.Key] = _v
|
dataMap[_v.Key] = _v
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return &Localize_LocalizeConfig_CNCategory{_dataList:_dataList, _dataMap:dataMap}, nil
|
return &LocalizeLocalizeConfig_CNCategory{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (table *Localize_LocalizeConfig_CNCategory) GetDataMap() map[string]*_LocalizeConfig_CN {
|
func (table *LocalizeLocalizeConfig_CNCategory) GetDataMap() map[string]*LocalizeConfig_CN {
|
||||||
return table._dataMap
|
return table._dataMap
|
||||||
}
|
}
|
||||||
|
|
||||||
func (table *Localize_LocalizeConfig_CNCategory) GetDataList() []*_LocalizeConfig_CN {
|
func (table *LocalizeLocalizeConfig_CNCategory) GetDataList() []*LocalizeConfig_CN {
|
||||||
return table._dataList
|
return table._dataList
|
||||||
}
|
}
|
||||||
|
|
||||||
func (table *Localize_LocalizeConfig_CNCategory) Get(key string) *_LocalizeConfig_CN {
|
func (table *LocalizeLocalizeConfig_CNCategory) Get(key string) *LocalizeConfig_CN {
|
||||||
return table._dataMap[key]
|
return table._dataMap[key]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
// <auto-generated>
|
// <auto-generated>
|
||||||
// This code was generated by a tool.
|
// This code was generated by a tool.
|
||||||
@ -6,36 +5,37 @@
|
|||||||
// the code is regenerated.
|
// the code is regenerated.
|
||||||
// </auto-generated>
|
// </auto-generated>
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
package cfg
|
package cfg
|
||||||
|
|
||||||
type Localize_LocalizeConfig_ENCategory struct {
|
type LocalizeLocalizeConfig_ENCategory struct {
|
||||||
_dataMap map[string]*_LocalizeConfig_EN
|
_dataMap map[string]*LocalizeConfig_EN
|
||||||
_dataList []*_LocalizeConfig_EN
|
_dataList []*LocalizeConfig_EN
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewLocalize_LocalizeConfig_ENCategory(_buf []map[string]interface{}) (*Localize_LocalizeConfig_ENCategory, error) {
|
func NewLocalizeLocalizeConfig_ENCategory(_buf []map[string]interface{}) (*LocalizeLocalizeConfig_ENCategory, error) {
|
||||||
_dataList := make([]*_LocalizeConfig_EN, 0, len(_buf))
|
_dataList := make([]*LocalizeConfig_EN, 0, len(_buf))
|
||||||
dataMap := make(map[string]*_LocalizeConfig_EN)
|
dataMap := make(map[string]*LocalizeConfig_EN)
|
||||||
for _, _ele_ := range _buf {
|
for _, _ele_ := range _buf {
|
||||||
if _v, err2 := New_LocalizeConfig_EN(_ele_); err2 != nil {
|
if _v, err2 := DeserializeLocalizeConfig_EN(_ele_); err2 != nil {
|
||||||
return nil, err2
|
return nil, err2
|
||||||
} else {
|
} else {
|
||||||
_dataList = append(_dataList, _v)
|
_dataList = append(_dataList, _v)
|
||||||
dataMap[_v.Key] = _v
|
dataMap[_v.Key] = _v
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return &Localize_LocalizeConfig_ENCategory{_dataList:_dataList, _dataMap:dataMap}, nil
|
return &LocalizeLocalizeConfig_ENCategory{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (table *Localize_LocalizeConfig_ENCategory) GetDataMap() map[string]*_LocalizeConfig_EN {
|
func (table *LocalizeLocalizeConfig_ENCategory) GetDataMap() map[string]*LocalizeConfig_EN {
|
||||||
return table._dataMap
|
return table._dataMap
|
||||||
}
|
}
|
||||||
|
|
||||||
func (table *Localize_LocalizeConfig_ENCategory) GetDataList() []*_LocalizeConfig_EN {
|
func (table *LocalizeLocalizeConfig_ENCategory) GetDataList() []*LocalizeConfig_EN {
|
||||||
return table._dataList
|
return table._dataList
|
||||||
}
|
}
|
||||||
|
|
||||||
func (table *Localize_LocalizeConfig_ENCategory) Get(key string) *_LocalizeConfig_EN {
|
func (table *LocalizeLocalizeConfig_ENCategory) Get(key string) *LocalizeConfig_EN {
|
||||||
return table._dataMap[key]
|
return table._dataMap[key]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
// <auto-generated>
|
// <auto-generated>
|
||||||
// This code was generated by a tool.
|
// This code was generated by a tool.
|
||||||
@ -6,36 +5,37 @@
|
|||||||
// the code is regenerated.
|
// the code is regenerated.
|
||||||
// </auto-generated>
|
// </auto-generated>
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
package cfg
|
package cfg
|
||||||
|
|
||||||
type Localize_LocalizeConfig_TWCategory struct {
|
type LocalizeLocalizeConfig_TWCategory struct {
|
||||||
_dataMap map[string]*_LocalizeConfig_TW
|
_dataMap map[string]*LocalizeConfig_TW
|
||||||
_dataList []*_LocalizeConfig_TW
|
_dataList []*LocalizeConfig_TW
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewLocalize_LocalizeConfig_TWCategory(_buf []map[string]interface{}) (*Localize_LocalizeConfig_TWCategory, error) {
|
func NewLocalizeLocalizeConfig_TWCategory(_buf []map[string]interface{}) (*LocalizeLocalizeConfig_TWCategory, error) {
|
||||||
_dataList := make([]*_LocalizeConfig_TW, 0, len(_buf))
|
_dataList := make([]*LocalizeConfig_TW, 0, len(_buf))
|
||||||
dataMap := make(map[string]*_LocalizeConfig_TW)
|
dataMap := make(map[string]*LocalizeConfig_TW)
|
||||||
for _, _ele_ := range _buf {
|
for _, _ele_ := range _buf {
|
||||||
if _v, err2 := New_LocalizeConfig_TW(_ele_); err2 != nil {
|
if _v, err2 := DeserializeLocalizeConfig_TW(_ele_); err2 != nil {
|
||||||
return nil, err2
|
return nil, err2
|
||||||
} else {
|
} else {
|
||||||
_dataList = append(_dataList, _v)
|
_dataList = append(_dataList, _v)
|
||||||
dataMap[_v.Key] = _v
|
dataMap[_v.Key] = _v
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return &Localize_LocalizeConfig_TWCategory{_dataList:_dataList, _dataMap:dataMap}, nil
|
return &LocalizeLocalizeConfig_TWCategory{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (table *Localize_LocalizeConfig_TWCategory) GetDataMap() map[string]*_LocalizeConfig_TW {
|
func (table *LocalizeLocalizeConfig_TWCategory) GetDataMap() map[string]*LocalizeConfig_TW {
|
||||||
return table._dataMap
|
return table._dataMap
|
||||||
}
|
}
|
||||||
|
|
||||||
func (table *Localize_LocalizeConfig_TWCategory) GetDataList() []*_LocalizeConfig_TW {
|
func (table *LocalizeLocalizeConfig_TWCategory) GetDataList() []*LocalizeConfig_TW {
|
||||||
return table._dataList
|
return table._dataList
|
||||||
}
|
}
|
||||||
|
|
||||||
func (table *Localize_LocalizeConfig_TWCategory) Get(key string) *_LocalizeConfig_TW {
|
func (table *LocalizeLocalizeConfig_TWCategory) Get(key string) *LocalizeConfig_TW {
|
||||||
return table._dataMap[key]
|
return table._dataMap[key]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
// <auto-generated>
|
// <auto-generated>
|
||||||
// This code was generated by a tool.
|
// This code was generated by a tool.
|
||||||
@ -6,24 +5,33 @@
|
|||||||
// the code is regenerated.
|
// the code is regenerated.
|
||||||
// </auto-generated>
|
// </auto-generated>
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
package cfg
|
package cfg
|
||||||
|
|
||||||
import "errors"
|
import "errors"
|
||||||
|
|
||||||
type _LocalizeConfig_CN struct {
|
type LocalizeConfig_CN struct {
|
||||||
_ALocalizeConfig
|
Key string
|
||||||
TextCn string
|
TextCn string
|
||||||
}
|
}
|
||||||
|
|
||||||
func (_LocalizeConfig_CN) GetTypeId() int {
|
const TypeId_LocalizeConfig_CN = 2049582687
|
||||||
|
|
||||||
|
func (*LocalizeConfig_CN) GetTypeId() int32 {
|
||||||
return 2049582687
|
return 2049582687
|
||||||
}
|
}
|
||||||
|
|
||||||
func New_LocalizeConfig_CN(_buf map[string]interface{}) (_v *_LocalizeConfig_CN, err error) {
|
func (_v *LocalizeConfig_CN)Deserialize(_buf map[string]interface{}) (err error) {
|
||||||
_v = &_LocalizeConfig_CN{}
|
{ var _ok_ bool; if _v.Key, _ok_ = _buf["key"].(string); !_ok_ { err = errors.New("key error"); return } }
|
||||||
var _p *_ALocalizeConfig
|
|
||||||
if _p, err = New_ALocalizeConfig_Body(_buf) ; err != nil { return }
|
|
||||||
_v._ALocalizeConfig = *_p
|
|
||||||
{ var _ok_ bool; if _v.TextCn, _ok_ = _buf["text_cn"].(string); !_ok_ { err = errors.New("text_cn error"); return } }
|
{ var _ok_ bool; if _v.TextCn, _ok_ = _buf["text_cn"].(string); !_ok_ { err = errors.New("text_cn error"); return } }
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func DeserializeLocalizeConfig_CN(_buf map[string]interface{}) (*LocalizeConfig_CN, error) {
|
||||||
|
v := &LocalizeConfig_CN{}
|
||||||
|
if err := v.Deserialize(_buf); err == nil {
|
||||||
|
return v, nil
|
||||||
|
} else {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
// <auto-generated>
|
// <auto-generated>
|
||||||
// This code was generated by a tool.
|
// This code was generated by a tool.
|
||||||
@ -6,24 +5,33 @@
|
|||||||
// the code is regenerated.
|
// the code is regenerated.
|
||||||
// </auto-generated>
|
// </auto-generated>
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
package cfg
|
package cfg
|
||||||
|
|
||||||
import "errors"
|
import "errors"
|
||||||
|
|
||||||
type _LocalizeConfig_EN struct {
|
type LocalizeConfig_EN struct {
|
||||||
_ALocalizeConfig
|
Key string
|
||||||
TextEn string
|
TextEn string
|
||||||
}
|
}
|
||||||
|
|
||||||
func (_LocalizeConfig_EN) GetTypeId() int {
|
const TypeId_LocalizeConfig_EN = 2049582749
|
||||||
|
|
||||||
|
func (*LocalizeConfig_EN) GetTypeId() int32 {
|
||||||
return 2049582749
|
return 2049582749
|
||||||
}
|
}
|
||||||
|
|
||||||
func New_LocalizeConfig_EN(_buf map[string]interface{}) (_v *_LocalizeConfig_EN, err error) {
|
func (_v *LocalizeConfig_EN)Deserialize(_buf map[string]interface{}) (err error) {
|
||||||
_v = &_LocalizeConfig_EN{}
|
{ var _ok_ bool; if _v.Key, _ok_ = _buf["key"].(string); !_ok_ { err = errors.New("key error"); return } }
|
||||||
var _p *_ALocalizeConfig
|
|
||||||
if _p, err = New_ALocalizeConfig_Body(_buf) ; err != nil { return }
|
|
||||||
_v._ALocalizeConfig = *_p
|
|
||||||
{ var _ok_ bool; if _v.TextEn, _ok_ = _buf["text_en"].(string); !_ok_ { err = errors.New("text_en error"); return } }
|
{ var _ok_ bool; if _v.TextEn, _ok_ = _buf["text_en"].(string); !_ok_ { err = errors.New("text_en error"); return } }
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func DeserializeLocalizeConfig_EN(_buf map[string]interface{}) (*LocalizeConfig_EN, error) {
|
||||||
|
v := &LocalizeConfig_EN{}
|
||||||
|
if err := v.Deserialize(_buf); err == nil {
|
||||||
|
return v, nil
|
||||||
|
} else {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
// <auto-generated>
|
// <auto-generated>
|
||||||
// This code was generated by a tool.
|
// This code was generated by a tool.
|
||||||
@ -6,24 +5,33 @@
|
|||||||
// the code is regenerated.
|
// the code is regenerated.
|
||||||
// </auto-generated>
|
// </auto-generated>
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
package cfg
|
package cfg
|
||||||
|
|
||||||
import "errors"
|
import "errors"
|
||||||
|
|
||||||
type _LocalizeConfig_TW struct {
|
type LocalizeConfig_TW struct {
|
||||||
_ALocalizeConfig
|
Key string
|
||||||
TextTw string
|
TextTw string
|
||||||
}
|
}
|
||||||
|
|
||||||
func (_LocalizeConfig_TW) GetTypeId() int {
|
const TypeId_LocalizeConfig_TW = 2049583223
|
||||||
|
|
||||||
|
func (*LocalizeConfig_TW) GetTypeId() int32 {
|
||||||
return 2049583223
|
return 2049583223
|
||||||
}
|
}
|
||||||
|
|
||||||
func New_LocalizeConfig_TW(_buf map[string]interface{}) (_v *_LocalizeConfig_TW, err error) {
|
func (_v *LocalizeConfig_TW)Deserialize(_buf map[string]interface{}) (err error) {
|
||||||
_v = &_LocalizeConfig_TW{}
|
{ var _ok_ bool; if _v.Key, _ok_ = _buf["key"].(string); !_ok_ { err = errors.New("key error"); return } }
|
||||||
var _p *_ALocalizeConfig
|
|
||||||
if _p, err = New_ALocalizeConfig_Body(_buf) ; err != nil { return }
|
|
||||||
_v._ALocalizeConfig = *_p
|
|
||||||
{ var _ok_ bool; if _v.TextTw, _ok_ = _buf["text_tw"].(string); !_ok_ { err = errors.New("text_tw error"); return } }
|
{ var _ok_ bool; if _v.TextTw, _ok_ = _buf["text_tw"].(string); !_ok_ { err = errors.New("text_tw error"); return } }
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func DeserializeLocalizeConfig_TW(_buf map[string]interface{}) (*LocalizeConfig_TW, error) {
|
||||||
|
v := &LocalizeConfig_TW{}
|
||||||
|
if err := v.Deserialize(_buf); err == nil {
|
||||||
|
return v, nil
|
||||||
|
} else {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
// <auto-generated>
|
// <auto-generated>
|
||||||
// This code was generated by a tool.
|
// This code was generated by a tool.
|
||||||
@ -12,69 +11,65 @@ package cfg
|
|||||||
type JsonLoader func(string) ([]map[string]interface{}, error)
|
type JsonLoader func(string) ([]map[string]interface{}, error)
|
||||||
|
|
||||||
type Tables struct {
|
type Tables struct {
|
||||||
LocalizeConfig_CNCategory *Localize_LocalizeConfig_CNCategory
|
LocalizeConfig_CNCategory *LocalizeLocalizeConfig_CNCategory
|
||||||
LocalizeConfig_ENCategory *Localize_LocalizeConfig_ENCategory
|
LocalizeConfig_ENCategory *LocalizeLocalizeConfig_ENCategory
|
||||||
LocalizeConfig_TWCategory *Localize_LocalizeConfig_TWCategory
|
LocalizeConfig_TWCategory *LocalizeLocalizeConfig_TWCategory
|
||||||
global *Game_global
|
global *Gameglobal
|
||||||
ui *Game_ui
|
ui *Gameui
|
||||||
plot *Game_plot
|
plot *Gameplot
|
||||||
extservers *Game_extservers
|
extservers *Gameextservers
|
||||||
skillAtk *Game_skillAtk
|
skillAtk *GameskillAtk
|
||||||
skillAfteratk *Game_skillAfteratk
|
skillAfteratk *GameskillAfteratk
|
||||||
skillBuff *Game_skillBuff
|
skillBuff *GameskillBuff
|
||||||
skillPassive *Game_skillPassive
|
skillPassive *GameskillPassive
|
||||||
hero *Game_hero
|
hero *Gamehero
|
||||||
heroStargrow *Game_heroStargrow
|
heroStargrow *GameheroStargrow
|
||||||
heroLevelgrow *Game_heroLevelgrow
|
heroLevelgrow *GameheroLevelgrow
|
||||||
heroStarup *Game_heroStarup
|
heroStarup *GameheroStarup
|
||||||
heroExp *Game_heroExp
|
heroExp *GameheroExp
|
||||||
heroLevelup *Game_heroLevelup
|
heroLevelup *GameheroLevelup
|
||||||
equip *Game_equip
|
equip *Gameequip
|
||||||
equipAttrlibrary *Game_equipAttrlibrary
|
equipAttrlibrary *GameequipAttrlibrary
|
||||||
equipSuit *Game_equipSuit
|
equipSuit *GameequipSuit
|
||||||
equipColor *Game_equipColor
|
equipColor *GameequipColor
|
||||||
equipIntensify *Game_equipIntensify
|
equipIntensify *GameequipIntensify
|
||||||
item *Game_item
|
item *Gameitem
|
||||||
heroSkillLevel *Game_heroSkillLevel
|
heroSkillLevel *GameheroSkillLevel
|
||||||
heroResonance *Game_heroResonance
|
heroResonance *GameheroResonance
|
||||||
comAtn *Game_comAtn
|
comAtn *GamecomAtn
|
||||||
heroAwaken *Game_heroAwaken
|
heroAwaken *GameheroAwaken
|
||||||
heroMethod *Game_heroMethod
|
heroMethod *GameheroMethod
|
||||||
shop *Game_shop
|
shop *Gameshop
|
||||||
shopitem *Game_shopitem
|
shopitem *Gameshopitem
|
||||||
activeReward *Game_activeReward
|
activeReward *GameactiveReward
|
||||||
serverList *Game_serverList
|
com *Gamecom
|
||||||
com *Game_com
|
skill *Gameskill
|
||||||
skill *Game_skill
|
model *Gamemodel
|
||||||
model *Game_model
|
mainlineChapter *GamemainlineChapter
|
||||||
mainlineChapter *Game_mainlineChapter
|
mainlineEasy *GamemainlineEasy
|
||||||
mainlineEasy *Game_mainlineEasy
|
mainlineHard *GamemainlineHard
|
||||||
mainlineHard *Game_mainlineHard
|
mainlinePurgatory *GamemainlinePurgatory
|
||||||
mainlinePurgatory *Game_mainlinePurgatory
|
drawCard *GamedrawCard
|
||||||
drawCard *Game_drawCard
|
chatChannel *GamechatChannel
|
||||||
drawUpdraw *Game_drawUpdraw
|
chatSystem *GamechatSystem
|
||||||
drawCom *Game_drawCom
|
chatServerGroup *GamechatServerGroup
|
||||||
drawCost *Game_drawCost
|
chatChannelCom *GamechatChannelCom
|
||||||
chatChannel *Game_chatChannel
|
taskRound *GametaskRound
|
||||||
chatSystem *Game_chatSystem
|
taskActiveReward *GametaskActiveReward
|
||||||
chatServerGroup *Game_chatServerGroup
|
coin *Gamecoin
|
||||||
chatChannelCom *Game_chatChannelCom
|
initial *Gameinitial
|
||||||
taskRound *Game_taskRound
|
monster *Gamemonster
|
||||||
taskActiveReward *Game_taskActiveReward
|
equipPos *GameequipPos
|
||||||
coin *Game_coin
|
playerlv *Gameplayerlv
|
||||||
initial *Game_initial
|
propsgroup *Gamepropsgroup
|
||||||
monster *Game_monster
|
facemod *Gamefacemod
|
||||||
equipPos *Game_equipPos
|
msgdistrib *Gamemsgdistrib
|
||||||
playerlv *Game_playerlv
|
language *Gamelanguage
|
||||||
propsgroup *Game_propsgroup
|
opencond *Gameopencond
|
||||||
facemod *Game_facemod
|
stroy *Gamestroy
|
||||||
msgdistrib *Game_msgdistrib
|
pagoda *Gamepagoda
|
||||||
language *Game_language
|
pagodaTaskReward *GamepagodaTaskReward
|
||||||
opencond *Game_opencond
|
pagodaSeasonReward *GamepagodaSeasonReward
|
||||||
stroy *Game_stroy
|
|
||||||
pagoda *Game_pagoda
|
|
||||||
pagodaTaskReward *Game_pagodaTaskReward
|
|
||||||
pagodaSeasonReward *Game_pagodaSeasonReward
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewTables(loader JsonLoader) (*Tables, error) {
|
func NewTables(loader JsonLoader) (*Tables, error) {
|
||||||
@ -85,379 +80,355 @@ func NewTables(loader JsonLoader) (*Tables, error) {
|
|||||||
if buf, err = loader("LocalizeConfig_CN") ; err != nil {
|
if buf, err = loader("LocalizeConfig_CN") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.LocalizeConfig_CNCategory, err = NewLocalize_LocalizeConfig_CNCategory(buf) ; err != nil {
|
if tables.LocalizeConfig_CNCategory, err = NewLocalizeLocalizeConfig_CNCategory(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("LocalizeConfig_EN") ; err != nil {
|
if buf, err = loader("LocalizeConfig_EN") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.LocalizeConfig_ENCategory, err = NewLocalize_LocalizeConfig_ENCategory(buf) ; err != nil {
|
if tables.LocalizeConfig_ENCategory, err = NewLocalizeLocalizeConfig_ENCategory(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("LocalizeConfig_TW") ; err != nil {
|
if buf, err = loader("LocalizeConfig_TW") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.LocalizeConfig_TWCategory, err = NewLocalize_LocalizeConfig_TWCategory(buf) ; err != nil {
|
if tables.LocalizeConfig_TWCategory, err = NewLocalizeLocalizeConfig_TWCategory(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_global") ; err != nil {
|
if buf, err = loader("game_global") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.global, err = NewGame_global(buf) ; err != nil {
|
if tables.global, err = NewGameglobal(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_ui") ; err != nil {
|
if buf, err = loader("game_ui") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.ui, err = NewGame_ui(buf) ; err != nil {
|
if tables.ui, err = NewGameui(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_plot") ; err != nil {
|
if buf, err = loader("game_plot") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.plot, err = NewGame_plot(buf) ; err != nil {
|
if tables.plot, err = NewGameplot(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_extservers") ; err != nil {
|
if buf, err = loader("game_extservers") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.extservers, err = NewGame_extservers(buf) ; err != nil {
|
if tables.extservers, err = NewGameextservers(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_skillatk") ; err != nil {
|
if buf, err = loader("game_skillatk") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.skillAtk, err = NewGame_skillAtk(buf) ; err != nil {
|
if tables.skillAtk, err = NewGameskillAtk(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_skillafteratk") ; err != nil {
|
if buf, err = loader("game_skillafteratk") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.skillAfteratk, err = NewGame_skillAfteratk(buf) ; err != nil {
|
if tables.skillAfteratk, err = NewGameskillAfteratk(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_skillbuff") ; err != nil {
|
if buf, err = loader("game_skillbuff") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.skillBuff, err = NewGame_skillBuff(buf) ; err != nil {
|
if tables.skillBuff, err = NewGameskillBuff(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_skillpassive") ; err != nil {
|
if buf, err = loader("game_skillpassive") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.skillPassive, err = NewGame_skillPassive(buf) ; err != nil {
|
if tables.skillPassive, err = NewGameskillPassive(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_hero") ; err != nil {
|
if buf, err = loader("game_hero") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.hero, err = NewGame_hero(buf) ; err != nil {
|
if tables.hero, err = NewGamehero(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_herostargrow") ; err != nil {
|
if buf, err = loader("game_herostargrow") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.heroStargrow, err = NewGame_heroStargrow(buf) ; err != nil {
|
if tables.heroStargrow, err = NewGameheroStargrow(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_herolevelgrow") ; err != nil {
|
if buf, err = loader("game_herolevelgrow") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.heroLevelgrow, err = NewGame_heroLevelgrow(buf) ; err != nil {
|
if tables.heroLevelgrow, err = NewGameheroLevelgrow(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_herostarup") ; err != nil {
|
if buf, err = loader("game_herostarup") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.heroStarup, err = NewGame_heroStarup(buf) ; err != nil {
|
if tables.heroStarup, err = NewGameheroStarup(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_heroexp") ; err != nil {
|
if buf, err = loader("game_heroexp") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.heroExp, err = NewGame_heroExp(buf) ; err != nil {
|
if tables.heroExp, err = NewGameheroExp(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_herolevelup") ; err != nil {
|
if buf, err = loader("game_herolevelup") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.heroLevelup, err = NewGame_heroLevelup(buf) ; err != nil {
|
if tables.heroLevelup, err = NewGameheroLevelup(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_equip") ; err != nil {
|
if buf, err = loader("game_equip") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.equip, err = NewGame_equip(buf) ; err != nil {
|
if tables.equip, err = NewGameequip(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_equipattrlibrary") ; err != nil {
|
if buf, err = loader("game_equipattrlibrary") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.equipAttrlibrary, err = NewGame_equipAttrlibrary(buf) ; err != nil {
|
if tables.equipAttrlibrary, err = NewGameequipAttrlibrary(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_equipsuit") ; err != nil {
|
if buf, err = loader("game_equipsuit") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.equipSuit, err = NewGame_equipSuit(buf) ; err != nil {
|
if tables.equipSuit, err = NewGameequipSuit(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_equipcolor") ; err != nil {
|
if buf, err = loader("game_equipcolor") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.equipColor, err = NewGame_equipColor(buf) ; err != nil {
|
if tables.equipColor, err = NewGameequipColor(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_equipintensify") ; err != nil {
|
if buf, err = loader("game_equipintensify") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.equipIntensify, err = NewGame_equipIntensify(buf) ; err != nil {
|
if tables.equipIntensify, err = NewGameequipIntensify(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_item") ; err != nil {
|
if buf, err = loader("game_item") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.item, err = NewGame_item(buf) ; err != nil {
|
if tables.item, err = NewGameitem(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_heroskilllevel") ; err != nil {
|
if buf, err = loader("game_heroskilllevel") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.heroSkillLevel, err = NewGame_heroSkillLevel(buf) ; err != nil {
|
if tables.heroSkillLevel, err = NewGameheroSkillLevel(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_heroresonance") ; err != nil {
|
if buf, err = loader("game_heroresonance") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.heroResonance, err = NewGame_heroResonance(buf) ; err != nil {
|
if tables.heroResonance, err = NewGameheroResonance(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_comatn") ; err != nil {
|
if buf, err = loader("game_comatn") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.comAtn, err = NewGame_comAtn(buf) ; err != nil {
|
if tables.comAtn, err = NewGamecomAtn(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_heroawaken") ; err != nil {
|
if buf, err = loader("game_heroawaken") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.heroAwaken, err = NewGame_heroAwaken(buf) ; err != nil {
|
if tables.heroAwaken, err = NewGameheroAwaken(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_heromethod") ; err != nil {
|
if buf, err = loader("game_heromethod") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.heroMethod, err = NewGame_heroMethod(buf) ; err != nil {
|
if tables.heroMethod, err = NewGameheroMethod(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_shop") ; err != nil {
|
if buf, err = loader("game_shop") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.shop, err = NewGame_shop(buf) ; err != nil {
|
if tables.shop, err = NewGameshop(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_shopitem") ; err != nil {
|
if buf, err = loader("game_shopitem") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.shopitem, err = NewGame_shopitem(buf) ; err != nil {
|
if tables.shopitem, err = NewGameshopitem(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_activereward") ; err != nil {
|
if buf, err = loader("game_activereward") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.activeReward, err = NewGame_activeReward(buf) ; err != nil {
|
if tables.activeReward, err = NewGameactiveReward(buf) ; err != nil {
|
||||||
return nil, err
|
|
||||||
}
|
|
||||||
if buf, err = loader("game_serverlist") ; err != nil {
|
|
||||||
return nil, err
|
|
||||||
}
|
|
||||||
if tables.serverList, err = NewGame_serverList(buf) ; err != nil {
|
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_com") ; err != nil {
|
if buf, err = loader("game_com") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.com, err = NewGame_com(buf) ; err != nil {
|
if tables.com, err = NewGamecom(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_skill") ; err != nil {
|
if buf, err = loader("game_skill") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.skill, err = NewGame_skill(buf) ; err != nil {
|
if tables.skill, err = NewGameskill(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_model") ; err != nil {
|
if buf, err = loader("game_model") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.model, err = NewGame_model(buf) ; err != nil {
|
if tables.model, err = NewGamemodel(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_mainlinechapter") ; err != nil {
|
if buf, err = loader("game_mainlinechapter") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.mainlineChapter, err = NewGame_mainlineChapter(buf) ; err != nil {
|
if tables.mainlineChapter, err = NewGamemainlineChapter(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_mainlineeasy") ; err != nil {
|
if buf, err = loader("game_mainlineeasy") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.mainlineEasy, err = NewGame_mainlineEasy(buf) ; err != nil {
|
if tables.mainlineEasy, err = NewGamemainlineEasy(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_mainlinehard") ; err != nil {
|
if buf, err = loader("game_mainlinehard") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.mainlineHard, err = NewGame_mainlineHard(buf) ; err != nil {
|
if tables.mainlineHard, err = NewGamemainlineHard(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_mainlinepurgatory") ; err != nil {
|
if buf, err = loader("game_mainlinepurgatory") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.mainlinePurgatory, err = NewGame_mainlinePurgatory(buf) ; err != nil {
|
if tables.mainlinePurgatory, err = NewGamemainlinePurgatory(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_drawcard") ; err != nil {
|
if buf, err = loader("game_drawcard") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.drawCard, err = NewGame_drawCard(buf) ; err != nil {
|
if tables.drawCard, err = NewGamedrawCard(buf) ; err != nil {
|
||||||
return nil, err
|
|
||||||
}
|
|
||||||
if buf, err = loader("game_drawupdraw") ; err != nil {
|
|
||||||
return nil, err
|
|
||||||
}
|
|
||||||
if tables.drawUpdraw, err = NewGame_drawUpdraw(buf) ; err != nil {
|
|
||||||
return nil, err
|
|
||||||
}
|
|
||||||
if buf, err = loader("game_drawcom") ; err != nil {
|
|
||||||
return nil, err
|
|
||||||
}
|
|
||||||
if tables.drawCom, err = NewGame_drawCom(buf) ; err != nil {
|
|
||||||
return nil, err
|
|
||||||
}
|
|
||||||
if buf, err = loader("game_drawcost") ; err != nil {
|
|
||||||
return nil, err
|
|
||||||
}
|
|
||||||
if tables.drawCost, err = NewGame_drawCost(buf) ; err != nil {
|
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_chatchannel") ; err != nil {
|
if buf, err = loader("game_chatchannel") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.chatChannel, err = NewGame_chatChannel(buf) ; err != nil {
|
if tables.chatChannel, err = NewGamechatChannel(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_chatsystem") ; err != nil {
|
if buf, err = loader("game_chatsystem") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.chatSystem, err = NewGame_chatSystem(buf) ; err != nil {
|
if tables.chatSystem, err = NewGamechatSystem(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_chatservergroup") ; err != nil {
|
if buf, err = loader("game_chatservergroup") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.chatServerGroup, err = NewGame_chatServerGroup(buf) ; err != nil {
|
if tables.chatServerGroup, err = NewGamechatServerGroup(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_chatchannelcom") ; err != nil {
|
if buf, err = loader("game_chatchannelcom") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.chatChannelCom, err = NewGame_chatChannelCom(buf) ; err != nil {
|
if tables.chatChannelCom, err = NewGamechatChannelCom(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_taskround") ; err != nil {
|
if buf, err = loader("game_taskround") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.taskRound, err = NewGame_taskRound(buf) ; err != nil {
|
if tables.taskRound, err = NewGametaskRound(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_taskactivereward") ; err != nil {
|
if buf, err = loader("game_taskactivereward") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.taskActiveReward, err = NewGame_taskActiveReward(buf) ; err != nil {
|
if tables.taskActiveReward, err = NewGametaskActiveReward(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_coin") ; err != nil {
|
if buf, err = loader("game_coin") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.coin, err = NewGame_coin(buf) ; err != nil {
|
if tables.coin, err = NewGamecoin(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_initial") ; err != nil {
|
if buf, err = loader("game_initial") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.initial, err = NewGame_initial(buf) ; err != nil {
|
if tables.initial, err = NewGameinitial(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_monster") ; err != nil {
|
if buf, err = loader("game_monster") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.monster, err = NewGame_monster(buf) ; err != nil {
|
if tables.monster, err = NewGamemonster(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_equippos") ; err != nil {
|
if buf, err = loader("game_equippos") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.equipPos, err = NewGame_equipPos(buf) ; err != nil {
|
if tables.equipPos, err = NewGameequipPos(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_playerlv") ; err != nil {
|
if buf, err = loader("game_playerlv") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.playerlv, err = NewGame_playerlv(buf) ; err != nil {
|
if tables.playerlv, err = NewGameplayerlv(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_propsgroup") ; err != nil {
|
if buf, err = loader("game_propsgroup") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.propsgroup, err = NewGame_propsgroup(buf) ; err != nil {
|
if tables.propsgroup, err = NewGamepropsgroup(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_facemod") ; err != nil {
|
if buf, err = loader("game_facemod") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.facemod, err = NewGame_facemod(buf) ; err != nil {
|
if tables.facemod, err = NewGamefacemod(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_msgdistrib") ; err != nil {
|
if buf, err = loader("game_msgdistrib") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.msgdistrib, err = NewGame_msgdistrib(buf) ; err != nil {
|
if tables.msgdistrib, err = NewGamemsgdistrib(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_language") ; err != nil {
|
if buf, err = loader("game_language") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.language, err = NewGame_language(buf) ; err != nil {
|
if tables.language, err = NewGamelanguage(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_opencond") ; err != nil {
|
if buf, err = loader("game_opencond") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.opencond, err = NewGame_opencond(buf) ; err != nil {
|
if tables.opencond, err = NewGameopencond(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_stroy") ; err != nil {
|
if buf, err = loader("game_stroy") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.stroy, err = NewGame_stroy(buf) ; err != nil {
|
if tables.stroy, err = NewGamestroy(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_pagoda") ; err != nil {
|
if buf, err = loader("game_pagoda") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.pagoda, err = NewGame_pagoda(buf) ; err != nil {
|
if tables.pagoda, err = NewGamepagoda(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_pagodataskreward") ; err != nil {
|
if buf, err = loader("game_pagodataskreward") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.pagodaTaskReward, err = NewGame_pagodaTaskReward(buf) ; err != nil {
|
if tables.pagodaTaskReward, err = NewGamepagodaTaskReward(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if buf, err = loader("game_pagodaseasonreward") ; err != nil {
|
if buf, err = loader("game_pagodaseasonreward") ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
if tables.pagodaSeasonReward, err = NewGame_pagodaSeasonReward(buf) ; err != nil {
|
if tables.pagodaSeasonReward, err = NewGamepagodaSeasonReward(buf) ; err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
return tables, nil
|
return tables, nil
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
// <auto-generated>
|
// <auto-generated>
|
||||||
// This code was generated by a tool.
|
// This code was generated by a tool.
|
||||||
@ -6,20 +5,22 @@
|
|||||||
// the code is regenerated.
|
// the code is regenerated.
|
||||||
// </auto-generated>
|
// </auto-generated>
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
package cfg
|
package cfg
|
||||||
|
|
||||||
import "errors"
|
import "errors"
|
||||||
|
|
||||||
type Game_ChildSkills struct {
|
type GameChildSkills struct {
|
||||||
Id []int32
|
Id []int32
|
||||||
}
|
}
|
||||||
|
|
||||||
func (Game_ChildSkills) GetTypeId() int {
|
const TypeId_GameChildSkills = -1958253470
|
||||||
|
|
||||||
|
func (*GameChildSkills) GetTypeId() int32 {
|
||||||
return -1958253470
|
return -1958253470
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewGame_ChildSkills(_buf map[string]interface{}) (_v *Game_ChildSkills, err error) {
|
func (_v *GameChildSkills)Deserialize(_buf map[string]interface{}) (err error) {
|
||||||
_v = &Game_ChildSkills{}
|
|
||||||
{
|
{
|
||||||
var _arr_ []interface{}
|
var _arr_ []interface{}
|
||||||
var _ok_ bool
|
var _ok_ bool
|
||||||
@ -36,3 +37,12 @@ func NewGame_ChildSkills(_buf map[string]interface{}) (_v *Game_ChildSkills, err
|
|||||||
|
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func DeserializeGameChildSkills(_buf map[string]interface{}) (*GameChildSkills, error) {
|
||||||
|
v := &GameChildSkills{}
|
||||||
|
if err := v.Deserialize(_buf); err == nil {
|
||||||
|
return v, nil
|
||||||
|
} else {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
// <auto-generated>
|
// <auto-generated>
|
||||||
// This code was generated by a tool.
|
// This code was generated by a tool.
|
||||||
@ -6,11 +5,12 @@
|
|||||||
// the code is regenerated.
|
// the code is regenerated.
|
||||||
// </auto-generated>
|
// </auto-generated>
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
package cfg
|
package cfg
|
||||||
|
|
||||||
import "errors"
|
import "errors"
|
||||||
|
|
||||||
type Game_Figure struct {
|
type GameFigure struct {
|
||||||
Id int32
|
Id int32
|
||||||
Key string
|
Key string
|
||||||
Color string
|
Color string
|
||||||
@ -21,12 +21,13 @@ type Game_Figure struct {
|
|||||||
Icon string
|
Icon string
|
||||||
}
|
}
|
||||||
|
|
||||||
func (Game_Figure) GetTypeId() int {
|
const TypeId_GameFigure = -1818502016
|
||||||
|
|
||||||
|
func (*GameFigure) GetTypeId() int32 {
|
||||||
return -1818502016
|
return -1818502016
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewGame_Figure(_buf map[string]interface{}) (_v *Game_Figure, err error) {
|
func (_v *GameFigure)Deserialize(_buf map[string]interface{}) (err error) {
|
||||||
_v = &Game_Figure{}
|
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
|
||||||
{ var _ok_ bool; if _v.Key, _ok_ = _buf["key"].(string); !_ok_ { err = errors.New("key error"); return } }
|
{ var _ok_ bool; if _v.Key, _ok_ = _buf["key"].(string); !_ok_ { err = errors.New("key error"); return } }
|
||||||
{ var _ok_ bool; if _v.Color, _ok_ = _buf["color"].(string); !_ok_ { err = errors.New("color error"); return } }
|
{ var _ok_ bool; if _v.Color, _ok_ = _buf["color"].(string); !_ok_ { err = errors.New("color error"); return } }
|
||||||
@ -37,3 +38,12 @@ func NewGame_Figure(_buf map[string]interface{}) (_v *Game_Figure, err error) {
|
|||||||
{ var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } }
|
{ var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } }
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func DeserializeGameFigure(_buf map[string]interface{}) (*GameFigure, error) {
|
||||||
|
v := &GameFigure{}
|
||||||
|
if err := v.Deserialize(_buf); err == nil {
|
||||||
|
return v, nil
|
||||||
|
} else {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
// <auto-generated>
|
// <auto-generated>
|
||||||
// This code was generated by a tool.
|
// This code was generated by a tool.
|
||||||
@ -6,36 +5,37 @@
|
|||||||
// the code is regenerated.
|
// the code is regenerated.
|
||||||
// </auto-generated>
|
// </auto-generated>
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
package cfg
|
package cfg
|
||||||
|
|
||||||
type Game_activeReward struct {
|
type GameactiveReward struct {
|
||||||
_dataMap map[int32]*Game_activeRewardData
|
_dataMap map[int32]*GameactiveRewardData
|
||||||
_dataList []*Game_activeRewardData
|
_dataList []*GameactiveRewardData
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewGame_activeReward(_buf []map[string]interface{}) (*Game_activeReward, error) {
|
func NewGameactiveReward(_buf []map[string]interface{}) (*GameactiveReward, error) {
|
||||||
_dataList := make([]*Game_activeRewardData, 0, len(_buf))
|
_dataList := make([]*GameactiveRewardData, 0, len(_buf))
|
||||||
dataMap := make(map[int32]*Game_activeRewardData)
|
dataMap := make(map[int32]*GameactiveRewardData)
|
||||||
for _, _ele_ := range _buf {
|
for _, _ele_ := range _buf {
|
||||||
if _v, err2 := NewGame_activeRewardData(_ele_); err2 != nil {
|
if _v, err2 := DeserializeGameactiveRewardData(_ele_); err2 != nil {
|
||||||
return nil, err2
|
return nil, err2
|
||||||
} else {
|
} else {
|
||||||
_dataList = append(_dataList, _v)
|
_dataList = append(_dataList, _v)
|
||||||
dataMap[_v.Key] = _v
|
dataMap[_v.Key] = _v
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return &Game_activeReward{_dataList:_dataList, _dataMap:dataMap}, nil
|
return &GameactiveReward{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (table *Game_activeReward) GetDataMap() map[int32]*Game_activeRewardData {
|
func (table *GameactiveReward) GetDataMap() map[int32]*GameactiveRewardData {
|
||||||
return table._dataMap
|
return table._dataMap
|
||||||
}
|
}
|
||||||
|
|
||||||
func (table *Game_activeReward) GetDataList() []*Game_activeRewardData {
|
func (table *GameactiveReward) GetDataList() []*GameactiveRewardData {
|
||||||
return table._dataList
|
return table._dataList
|
||||||
}
|
}
|
||||||
|
|
||||||
func (table *Game_activeReward) Get(key int32) *Game_activeRewardData {
|
func (table *GameactiveReward) Get(key int32) *GameactiveRewardData {
|
||||||
return table._dataMap[key]
|
return table._dataMap[key]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
// <auto-generated>
|
// <auto-generated>
|
||||||
// This code was generated by a tool.
|
// This code was generated by a tool.
|
||||||
@ -6,23 +5,25 @@
|
|||||||
// the code is regenerated.
|
// the code is regenerated.
|
||||||
// </auto-generated>
|
// </auto-generated>
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
package cfg
|
package cfg
|
||||||
|
|
||||||
import "errors"
|
import "errors"
|
||||||
|
|
||||||
type Game_activeRewardData struct {
|
type GameactiveRewardData struct {
|
||||||
Key int32
|
Key int32
|
||||||
IdTag int32
|
IdTag int32
|
||||||
Active int32
|
Active int32
|
||||||
Reword []*Game_atn
|
Reword []*Gameatn
|
||||||
}
|
}
|
||||||
|
|
||||||
func (Game_activeRewardData) GetTypeId() int {
|
const TypeId_GameactiveRewardData = -41023077
|
||||||
|
|
||||||
|
func (*GameactiveRewardData) GetTypeId() int32 {
|
||||||
return -41023077
|
return -41023077
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewGame_activeRewardData(_buf map[string]interface{}) (_v *Game_activeRewardData, err error) {
|
func (_v *GameactiveRewardData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||||
_v = &Game_activeRewardData{}
|
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id_tag"].(float64); !_ok_ { err = errors.New("id_tag error"); return }; _v.IdTag = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id_tag"].(float64); !_ok_ { err = errors.New("id_tag error"); return }; _v.IdTag = int32(_tempNum_) }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["active"].(float64); !_ok_ { err = errors.New("active error"); return }; _v.Active = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["active"].(float64); !_ok_ { err = errors.New("active error"); return }; _v.Active = int32(_tempNum_) }
|
||||||
@ -31,14 +32,23 @@ func NewGame_activeRewardData(_buf map[string]interface{}) (_v *Game_activeRewar
|
|||||||
var _ok_ bool
|
var _ok_ bool
|
||||||
if _arr_, _ok_ = _buf["reword"].([]interface{}); !_ok_ { err = errors.New("reword error"); return }
|
if _arr_, _ok_ = _buf["reword"].([]interface{}); !_ok_ { err = errors.New("reword error"); return }
|
||||||
|
|
||||||
_v.Reword = make([]*Game_atn, 0, len(_arr_))
|
_v.Reword = make([]*Gameatn, 0, len(_arr_))
|
||||||
|
|
||||||
for _, _e_ := range _arr_ {
|
for _, _e_ := range _arr_ {
|
||||||
var _list_v_ *Game_atn
|
var _list_v_ *Gameatn
|
||||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = NewGame_atn(_x_); err != nil { return } }
|
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||||
_v.Reword = append(_v.Reword, _list_v_)
|
_v.Reword = append(_v.Reword, _list_v_)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func DeserializeGameactiveRewardData(_buf map[string]interface{}) (*GameactiveRewardData, error) {
|
||||||
|
v := &GameactiveRewardData{}
|
||||||
|
if err := v.Deserialize(_buf); err == nil {
|
||||||
|
return v, nil
|
||||||
|
} else {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
// <auto-generated>
|
// <auto-generated>
|
||||||
// This code was generated by a tool.
|
// This code was generated by a tool.
|
||||||
@ -6,24 +5,35 @@
|
|||||||
// the code is regenerated.
|
// the code is regenerated.
|
||||||
// </auto-generated>
|
// </auto-generated>
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
package cfg
|
package cfg
|
||||||
|
|
||||||
import "errors"
|
import "errors"
|
||||||
|
|
||||||
type Game_atn struct {
|
type Gameatn struct {
|
||||||
A string
|
A string
|
||||||
T string
|
T string
|
||||||
N int32
|
N int32
|
||||||
}
|
}
|
||||||
|
|
||||||
func (Game_atn) GetTypeId() int {
|
const TypeId_Gameatn = -1770297697
|
||||||
|
|
||||||
|
func (*Gameatn) GetTypeId() int32 {
|
||||||
return -1770297697
|
return -1770297697
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewGame_atn(_buf map[string]interface{}) (_v *Game_atn, err error) {
|
func (_v *Gameatn)Deserialize(_buf map[string]interface{}) (err error) {
|
||||||
_v = &Game_atn{}
|
|
||||||
{ var _ok_ bool; if _v.A, _ok_ = _buf["a"].(string); !_ok_ { err = errors.New("a error"); return } }
|
{ var _ok_ bool; if _v.A, _ok_ = _buf["a"].(string); !_ok_ { err = errors.New("a error"); return } }
|
||||||
{ var _ok_ bool; if _v.T, _ok_ = _buf["t"].(string); !_ok_ { err = errors.New("t error"); return } }
|
{ var _ok_ bool; if _v.T, _ok_ = _buf["t"].(string); !_ok_ { err = errors.New("t error"); return } }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["n"].(float64); !_ok_ { err = errors.New("n error"); return }; _v.N = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["n"].(float64); !_ok_ { err = errors.New("n error"); return }; _v.N = int32(_tempNum_) }
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func DeserializeGameatn(_buf map[string]interface{}) (*Gameatn, error) {
|
||||||
|
v := &Gameatn{}
|
||||||
|
if err := v.Deserialize(_buf); err == nil {
|
||||||
|
return v, nil
|
||||||
|
} else {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
}
|
||||||
|
39
sys/configure/structs/game.basepool.go
Normal file
39
sys/configure/structs/game.basepool.go
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
package cfg
|
||||||
|
|
||||||
|
import "errors"
|
||||||
|
|
||||||
|
type Gamebasepool struct {
|
||||||
|
S int32
|
||||||
|
E int32
|
||||||
|
P string
|
||||||
|
}
|
||||||
|
|
||||||
|
const TypeId_Gamebasepool = -451033879
|
||||||
|
|
||||||
|
func (*Gamebasepool) GetTypeId() int32 {
|
||||||
|
return -451033879
|
||||||
|
}
|
||||||
|
|
||||||
|
func (_v *Gamebasepool)Deserialize(_buf map[string]interface{}) (err error) {
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["s"].(float64); !_ok_ { err = errors.New("s error"); return }; _v.S = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["e"].(float64); !_ok_ { err = errors.New("e error"); return }; _v.E = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; if _v.P, _ok_ = _buf["p"].(string); !_ok_ { err = errors.New("p error"); return } }
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
func DeserializeGamebasepool(_buf map[string]interface{}) (*Gamebasepool, error) {
|
||||||
|
v := &Gamebasepool{}
|
||||||
|
if err := v.Deserialize(_buf); err == nil {
|
||||||
|
return v, nil
|
||||||
|
} else {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
}
|
@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
// <auto-generated>
|
// <auto-generated>
|
||||||
// This code was generated by a tool.
|
// This code was generated by a tool.
|
||||||
@ -6,36 +5,37 @@
|
|||||||
// the code is regenerated.
|
// the code is regenerated.
|
||||||
// </auto-generated>
|
// </auto-generated>
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
package cfg
|
package cfg
|
||||||
|
|
||||||
type Game_chatChannel struct {
|
type GamechatChannel struct {
|
||||||
_dataMap map[string]*Game_chatChannelData
|
_dataMap map[string]*GamechatChannelData
|
||||||
_dataList []*Game_chatChannelData
|
_dataList []*GamechatChannelData
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewGame_chatChannel(_buf []map[string]interface{}) (*Game_chatChannel, error) {
|
func NewGamechatChannel(_buf []map[string]interface{}) (*GamechatChannel, error) {
|
||||||
_dataList := make([]*Game_chatChannelData, 0, len(_buf))
|
_dataList := make([]*GamechatChannelData, 0, len(_buf))
|
||||||
dataMap := make(map[string]*Game_chatChannelData)
|
dataMap := make(map[string]*GamechatChannelData)
|
||||||
for _, _ele_ := range _buf {
|
for _, _ele_ := range _buf {
|
||||||
if _v, err2 := NewGame_chatChannelData(_ele_); err2 != nil {
|
if _v, err2 := DeserializeGamechatChannelData(_ele_); err2 != nil {
|
||||||
return nil, err2
|
return nil, err2
|
||||||
} else {
|
} else {
|
||||||
_dataList = append(_dataList, _v)
|
_dataList = append(_dataList, _v)
|
||||||
dataMap[_v.Key] = _v
|
dataMap[_v.Key] = _v
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return &Game_chatChannel{_dataList:_dataList, _dataMap:dataMap}, nil
|
return &GamechatChannel{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (table *Game_chatChannel) GetDataMap() map[string]*Game_chatChannelData {
|
func (table *GamechatChannel) GetDataMap() map[string]*GamechatChannelData {
|
||||||
return table._dataMap
|
return table._dataMap
|
||||||
}
|
}
|
||||||
|
|
||||||
func (table *Game_chatChannel) GetDataList() []*Game_chatChannelData {
|
func (table *GamechatChannel) GetDataList() []*GamechatChannelData {
|
||||||
return table._dataList
|
return table._dataList
|
||||||
}
|
}
|
||||||
|
|
||||||
func (table *Game_chatChannel) Get(key string) *Game_chatChannelData {
|
func (table *GamechatChannel) Get(key string) *GamechatChannelData {
|
||||||
return table._dataMap[key]
|
return table._dataMap[key]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
// <auto-generated>
|
// <auto-generated>
|
||||||
// This code was generated by a tool.
|
// This code was generated by a tool.
|
||||||
@ -6,36 +5,37 @@
|
|||||||
// the code is regenerated.
|
// the code is regenerated.
|
||||||
// </auto-generated>
|
// </auto-generated>
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
package cfg
|
package cfg
|
||||||
|
|
||||||
type Game_chatChannelCom struct {
|
type GamechatChannelCom struct {
|
||||||
_dataMap map[string]*Game_chatChannelComData
|
_dataMap map[string]*GamechatChannelComData
|
||||||
_dataList []*Game_chatChannelComData
|
_dataList []*GamechatChannelComData
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewGame_chatChannelCom(_buf []map[string]interface{}) (*Game_chatChannelCom, error) {
|
func NewGamechatChannelCom(_buf []map[string]interface{}) (*GamechatChannelCom, error) {
|
||||||
_dataList := make([]*Game_chatChannelComData, 0, len(_buf))
|
_dataList := make([]*GamechatChannelComData, 0, len(_buf))
|
||||||
dataMap := make(map[string]*Game_chatChannelComData)
|
dataMap := make(map[string]*GamechatChannelComData)
|
||||||
for _, _ele_ := range _buf {
|
for _, _ele_ := range _buf {
|
||||||
if _v, err2 := NewGame_chatChannelComData(_ele_); err2 != nil {
|
if _v, err2 := DeserializeGamechatChannelComData(_ele_); err2 != nil {
|
||||||
return nil, err2
|
return nil, err2
|
||||||
} else {
|
} else {
|
||||||
_dataList = append(_dataList, _v)
|
_dataList = append(_dataList, _v)
|
||||||
dataMap[_v.Key] = _v
|
dataMap[_v.Key] = _v
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return &Game_chatChannelCom{_dataList:_dataList, _dataMap:dataMap}, nil
|
return &GamechatChannelCom{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (table *Game_chatChannelCom) GetDataMap() map[string]*Game_chatChannelComData {
|
func (table *GamechatChannelCom) GetDataMap() map[string]*GamechatChannelComData {
|
||||||
return table._dataMap
|
return table._dataMap
|
||||||
}
|
}
|
||||||
|
|
||||||
func (table *Game_chatChannelCom) GetDataList() []*Game_chatChannelComData {
|
func (table *GamechatChannelCom) GetDataList() []*GamechatChannelComData {
|
||||||
return table._dataList
|
return table._dataList
|
||||||
}
|
}
|
||||||
|
|
||||||
func (table *Game_chatChannelCom) Get(key string) *Game_chatChannelComData {
|
func (table *GamechatChannelCom) Get(key string) *GamechatChannelComData {
|
||||||
return table._dataMap[key]
|
return table._dataMap[key]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
// <auto-generated>
|
// <auto-generated>
|
||||||
// This code was generated by a tool.
|
// This code was generated by a tool.
|
||||||
@ -6,24 +5,35 @@
|
|||||||
// the code is regenerated.
|
// the code is regenerated.
|
||||||
// </auto-generated>
|
// </auto-generated>
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
package cfg
|
package cfg
|
||||||
|
|
||||||
import "errors"
|
import "errors"
|
||||||
|
|
||||||
type Game_chatChannelComData struct {
|
type GamechatChannelComData struct {
|
||||||
Key string
|
Key string
|
||||||
Value int32
|
Value int32
|
||||||
Dec string
|
Dec string
|
||||||
}
|
}
|
||||||
|
|
||||||
func (Game_chatChannelComData) GetTypeId() int {
|
const TypeId_GamechatChannelComData = 1284108092
|
||||||
|
|
||||||
|
func (*GamechatChannelComData) GetTypeId() int32 {
|
||||||
return 1284108092
|
return 1284108092
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewGame_chatChannelComData(_buf map[string]interface{}) (_v *Game_chatChannelComData, err error) {
|
func (_v *GamechatChannelComData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||||
_v = &Game_chatChannelComData{}
|
|
||||||
{ var _ok_ bool; if _v.Key, _ok_ = _buf["key"].(string); !_ok_ { err = errors.New("key error"); return } }
|
{ var _ok_ bool; if _v.Key, _ok_ = _buf["key"].(string); !_ok_ { err = errors.New("key error"); return } }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["value"].(float64); !_ok_ { err = errors.New("value error"); return }; _v.Value = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["value"].(float64); !_ok_ { err = errors.New("value error"); return }; _v.Value = int32(_tempNum_) }
|
||||||
{ var _ok_ bool; if _v.Dec, _ok_ = _buf["dec"].(string); !_ok_ { err = errors.New("dec error"); return } }
|
{ var _ok_ bool; if _v.Dec, _ok_ = _buf["dec"].(string); !_ok_ { err = errors.New("dec error"); return } }
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func DeserializeGamechatChannelComData(_buf map[string]interface{}) (*GamechatChannelComData, error) {
|
||||||
|
v := &GamechatChannelComData{}
|
||||||
|
if err := v.Deserialize(_buf); err == nil {
|
||||||
|
return v, nil
|
||||||
|
} else {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
// <auto-generated>
|
// <auto-generated>
|
||||||
// This code was generated by a tool.
|
// This code was generated by a tool.
|
||||||
@ -6,24 +5,35 @@
|
|||||||
// the code is regenerated.
|
// the code is regenerated.
|
||||||
// </auto-generated>
|
// </auto-generated>
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
package cfg
|
package cfg
|
||||||
|
|
||||||
import "errors"
|
import "errors"
|
||||||
|
|
||||||
type Game_chatChannelData struct {
|
type GamechatChannelData struct {
|
||||||
Key string
|
Key string
|
||||||
TagList int32
|
TagList int32
|
||||||
SpeakCd int32
|
SpeakCd int32
|
||||||
}
|
}
|
||||||
|
|
||||||
func (Game_chatChannelData) GetTypeId() int {
|
const TypeId_GamechatChannelData = -19547431
|
||||||
|
|
||||||
|
func (*GamechatChannelData) GetTypeId() int32 {
|
||||||
return -19547431
|
return -19547431
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewGame_chatChannelData(_buf map[string]interface{}) (_v *Game_chatChannelData, err error) {
|
func (_v *GamechatChannelData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||||
_v = &Game_chatChannelData{}
|
|
||||||
{ var _ok_ bool; if _v.Key, _ok_ = _buf["key"].(string); !_ok_ { err = errors.New("key error"); return } }
|
{ var _ok_ bool; if _v.Key, _ok_ = _buf["key"].(string); !_ok_ { err = errors.New("key error"); return } }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["tag_list"].(float64); !_ok_ { err = errors.New("tag_list error"); return }; _v.TagList = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["tag_list"].(float64); !_ok_ { err = errors.New("tag_list error"); return }; _v.TagList = int32(_tempNum_) }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["speak_cd"].(float64); !_ok_ { err = errors.New("speak_cd error"); return }; _v.SpeakCd = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["speak_cd"].(float64); !_ok_ { err = errors.New("speak_cd error"); return }; _v.SpeakCd = int32(_tempNum_) }
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func DeserializeGamechatChannelData(_buf map[string]interface{}) (*GamechatChannelData, error) {
|
||||||
|
v := &GamechatChannelData{}
|
||||||
|
if err := v.Deserialize(_buf); err == nil {
|
||||||
|
return v, nil
|
||||||
|
} else {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
// <auto-generated>
|
// <auto-generated>
|
||||||
// This code was generated by a tool.
|
// This code was generated by a tool.
|
||||||
@ -6,36 +5,37 @@
|
|||||||
// the code is regenerated.
|
// the code is regenerated.
|
||||||
// </auto-generated>
|
// </auto-generated>
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
package cfg
|
package cfg
|
||||||
|
|
||||||
type Game_chatServerGroup struct {
|
type GamechatServerGroup struct {
|
||||||
_dataMap map[string]*Game_chatServerGroupData
|
_dataMap map[string]*GamechatServerGroupData
|
||||||
_dataList []*Game_chatServerGroupData
|
_dataList []*GamechatServerGroupData
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewGame_chatServerGroup(_buf []map[string]interface{}) (*Game_chatServerGroup, error) {
|
func NewGamechatServerGroup(_buf []map[string]interface{}) (*GamechatServerGroup, error) {
|
||||||
_dataList := make([]*Game_chatServerGroupData, 0, len(_buf))
|
_dataList := make([]*GamechatServerGroupData, 0, len(_buf))
|
||||||
dataMap := make(map[string]*Game_chatServerGroupData)
|
dataMap := make(map[string]*GamechatServerGroupData)
|
||||||
for _, _ele_ := range _buf {
|
for _, _ele_ := range _buf {
|
||||||
if _v, err2 := NewGame_chatServerGroupData(_ele_); err2 != nil {
|
if _v, err2 := DeserializeGamechatServerGroupData(_ele_); err2 != nil {
|
||||||
return nil, err2
|
return nil, err2
|
||||||
} else {
|
} else {
|
||||||
_dataList = append(_dataList, _v)
|
_dataList = append(_dataList, _v)
|
||||||
dataMap[_v.Server] = _v
|
dataMap[_v.Server] = _v
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return &Game_chatServerGroup{_dataList:_dataList, _dataMap:dataMap}, nil
|
return &GamechatServerGroup{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (table *Game_chatServerGroup) GetDataMap() map[string]*Game_chatServerGroupData {
|
func (table *GamechatServerGroup) GetDataMap() map[string]*GamechatServerGroupData {
|
||||||
return table._dataMap
|
return table._dataMap
|
||||||
}
|
}
|
||||||
|
|
||||||
func (table *Game_chatServerGroup) GetDataList() []*Game_chatServerGroupData {
|
func (table *GamechatServerGroup) GetDataList() []*GamechatServerGroupData {
|
||||||
return table._dataList
|
return table._dataList
|
||||||
}
|
}
|
||||||
|
|
||||||
func (table *Game_chatServerGroup) Get(key string) *Game_chatServerGroupData {
|
func (table *GamechatServerGroup) Get(key string) *GamechatServerGroupData {
|
||||||
return table._dataMap[key]
|
return table._dataMap[key]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
// <auto-generated>
|
// <auto-generated>
|
||||||
// This code was generated by a tool.
|
// This code was generated by a tool.
|
||||||
@ -6,22 +5,33 @@
|
|||||||
// the code is regenerated.
|
// the code is regenerated.
|
||||||
// </auto-generated>
|
// </auto-generated>
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
package cfg
|
package cfg
|
||||||
|
|
||||||
import "errors"
|
import "errors"
|
||||||
|
|
||||||
type Game_chatServerGroupData struct {
|
type GamechatServerGroupData struct {
|
||||||
Server string
|
Server string
|
||||||
Group int32
|
Group int32
|
||||||
}
|
}
|
||||||
|
|
||||||
func (Game_chatServerGroupData) GetTypeId() int {
|
const TypeId_GamechatServerGroupData = 825941074
|
||||||
|
|
||||||
|
func (*GamechatServerGroupData) GetTypeId() int32 {
|
||||||
return 825941074
|
return 825941074
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewGame_chatServerGroupData(_buf map[string]interface{}) (_v *Game_chatServerGroupData, err error) {
|
func (_v *GamechatServerGroupData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||||
_v = &Game_chatServerGroupData{}
|
|
||||||
{ var _ok_ bool; if _v.Server, _ok_ = _buf["server"].(string); !_ok_ { err = errors.New("server error"); return } }
|
{ var _ok_ bool; if _v.Server, _ok_ = _buf["server"].(string); !_ok_ { err = errors.New("server error"); return } }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["group"].(float64); !_ok_ { err = errors.New("group error"); return }; _v.Group = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["group"].(float64); !_ok_ { err = errors.New("group error"); return }; _v.Group = int32(_tempNum_) }
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func DeserializeGamechatServerGroupData(_buf map[string]interface{}) (*GamechatServerGroupData, error) {
|
||||||
|
v := &GamechatServerGroupData{}
|
||||||
|
if err := v.Deserialize(_buf); err == nil {
|
||||||
|
return v, nil
|
||||||
|
} else {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
// <auto-generated>
|
// <auto-generated>
|
||||||
// This code was generated by a tool.
|
// This code was generated by a tool.
|
||||||
@ -6,36 +5,37 @@
|
|||||||
// the code is regenerated.
|
// the code is regenerated.
|
||||||
// </auto-generated>
|
// </auto-generated>
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
package cfg
|
package cfg
|
||||||
|
|
||||||
type Game_chatSystem struct {
|
type GamechatSystem struct {
|
||||||
_dataMap map[int32]*Game_chatSystemData
|
_dataMap map[int32]*GamechatSystemData
|
||||||
_dataList []*Game_chatSystemData
|
_dataList []*GamechatSystemData
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewGame_chatSystem(_buf []map[string]interface{}) (*Game_chatSystem, error) {
|
func NewGamechatSystem(_buf []map[string]interface{}) (*GamechatSystem, error) {
|
||||||
_dataList := make([]*Game_chatSystemData, 0, len(_buf))
|
_dataList := make([]*GamechatSystemData, 0, len(_buf))
|
||||||
dataMap := make(map[int32]*Game_chatSystemData)
|
dataMap := make(map[int32]*GamechatSystemData)
|
||||||
for _, _ele_ := range _buf {
|
for _, _ele_ := range _buf {
|
||||||
if _v, err2 := NewGame_chatSystemData(_ele_); err2 != nil {
|
if _v, err2 := DeserializeGamechatSystemData(_ele_); err2 != nil {
|
||||||
return nil, err2
|
return nil, err2
|
||||||
} else {
|
} else {
|
||||||
_dataList = append(_dataList, _v)
|
_dataList = append(_dataList, _v)
|
||||||
dataMap[_v.Key] = _v
|
dataMap[_v.Key] = _v
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return &Game_chatSystem{_dataList:_dataList, _dataMap:dataMap}, nil
|
return &GamechatSystem{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (table *Game_chatSystem) GetDataMap() map[int32]*Game_chatSystemData {
|
func (table *GamechatSystem) GetDataMap() map[int32]*GamechatSystemData {
|
||||||
return table._dataMap
|
return table._dataMap
|
||||||
}
|
}
|
||||||
|
|
||||||
func (table *Game_chatSystem) GetDataList() []*Game_chatSystemData {
|
func (table *GamechatSystem) GetDataList() []*GamechatSystemData {
|
||||||
return table._dataList
|
return table._dataList
|
||||||
}
|
}
|
||||||
|
|
||||||
func (table *Game_chatSystem) Get(key int32) *Game_chatSystemData {
|
func (table *GamechatSystem) Get(key int32) *GamechatSystemData {
|
||||||
return table._dataMap[key]
|
return table._dataMap[key]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
// <auto-generated>
|
// <auto-generated>
|
||||||
// This code was generated by a tool.
|
// This code was generated by a tool.
|
||||||
@ -6,11 +5,12 @@
|
|||||||
// the code is regenerated.
|
// the code is regenerated.
|
||||||
// </auto-generated>
|
// </auto-generated>
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
package cfg
|
package cfg
|
||||||
|
|
||||||
import "errors"
|
import "errors"
|
||||||
|
|
||||||
type Game_chatSystemData struct {
|
type GamechatSystemData struct {
|
||||||
Key int32
|
Key int32
|
||||||
Type int32
|
Type int32
|
||||||
Title string
|
Title string
|
||||||
@ -22,12 +22,13 @@ type Game_chatSystemData struct {
|
|||||||
TimeM int32
|
TimeM int32
|
||||||
}
|
}
|
||||||
|
|
||||||
func (Game_chatSystemData) GetTypeId() int {
|
const TypeId_GamechatSystemData = -198348435
|
||||||
|
|
||||||
|
func (*GamechatSystemData) GetTypeId() int32 {
|
||||||
return -198348435
|
return -198348435
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewGame_chatSystemData(_buf map[string]interface{}) (_v *Game_chatSystemData, err error) {
|
func (_v *GamechatSystemData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||||
_v = &Game_chatSystemData{}
|
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
|
||||||
{ var _ok_ bool; if _v.Title, _ok_ = _buf["title"].(string); !_ok_ { err = errors.New("title error"); return } }
|
{ var _ok_ bool; if _v.Title, _ok_ = _buf["title"].(string); !_ok_ { err = errors.New("title error"); return } }
|
||||||
@ -52,3 +53,12 @@ func NewGame_chatSystemData(_buf map[string]interface{}) (_v *Game_chatSystemDat
|
|||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["time_m"].(float64); !_ok_ { err = errors.New("time_m error"); return }; _v.TimeM = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["time_m"].(float64); !_ok_ { err = errors.New("time_m error"); return }; _v.TimeM = int32(_tempNum_) }
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func DeserializeGamechatSystemData(_buf map[string]interface{}) (*GamechatSystemData, error) {
|
||||||
|
v := &GamechatSystemData{}
|
||||||
|
if err := v.Deserialize(_buf); err == nil {
|
||||||
|
return v, nil
|
||||||
|
} else {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
// <auto-generated>
|
// <auto-generated>
|
||||||
// This code was generated by a tool.
|
// This code was generated by a tool.
|
||||||
@ -6,36 +5,37 @@
|
|||||||
// the code is regenerated.
|
// the code is regenerated.
|
||||||
// </auto-generated>
|
// </auto-generated>
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
package cfg
|
package cfg
|
||||||
|
|
||||||
type Game_coin struct {
|
type Gamecoin struct {
|
||||||
_dataMap map[string]*Game_coinData
|
_dataMap map[string]*GamecoinData
|
||||||
_dataList []*Game_coinData
|
_dataList []*GamecoinData
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewGame_coin(_buf []map[string]interface{}) (*Game_coin, error) {
|
func NewGamecoin(_buf []map[string]interface{}) (*Gamecoin, error) {
|
||||||
_dataList := make([]*Game_coinData, 0, len(_buf))
|
_dataList := make([]*GamecoinData, 0, len(_buf))
|
||||||
dataMap := make(map[string]*Game_coinData)
|
dataMap := make(map[string]*GamecoinData)
|
||||||
for _, _ele_ := range _buf {
|
for _, _ele_ := range _buf {
|
||||||
if _v, err2 := NewGame_coinData(_ele_); err2 != nil {
|
if _v, err2 := DeserializeGamecoinData(_ele_); err2 != nil {
|
||||||
return nil, err2
|
return nil, err2
|
||||||
} else {
|
} else {
|
||||||
_dataList = append(_dataList, _v)
|
_dataList = append(_dataList, _v)
|
||||||
dataMap[_v.Key] = _v
|
dataMap[_v.Key] = _v
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return &Game_coin{_dataList:_dataList, _dataMap:dataMap}, nil
|
return &Gamecoin{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (table *Game_coin) GetDataMap() map[string]*Game_coinData {
|
func (table *Gamecoin) GetDataMap() map[string]*GamecoinData {
|
||||||
return table._dataMap
|
return table._dataMap
|
||||||
}
|
}
|
||||||
|
|
||||||
func (table *Game_coin) GetDataList() []*Game_coinData {
|
func (table *Gamecoin) GetDataList() []*GamecoinData {
|
||||||
return table._dataList
|
return table._dataList
|
||||||
}
|
}
|
||||||
|
|
||||||
func (table *Game_coin) Get(key string) *Game_coinData {
|
func (table *Gamecoin) Get(key string) *GamecoinData {
|
||||||
return table._dataMap[key]
|
return table._dataMap[key]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
// <auto-generated>
|
// <auto-generated>
|
||||||
// This code was generated by a tool.
|
// This code was generated by a tool.
|
||||||
@ -6,11 +5,12 @@
|
|||||||
// the code is regenerated.
|
// the code is regenerated.
|
||||||
// </auto-generated>
|
// </auto-generated>
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
package cfg
|
package cfg
|
||||||
|
|
||||||
import "errors"
|
import "errors"
|
||||||
|
|
||||||
type Game_coinData struct {
|
type GamecoinData struct {
|
||||||
Key string
|
Key string
|
||||||
Name string
|
Name string
|
||||||
Color int32
|
Color int32
|
||||||
@ -23,12 +23,13 @@ type Game_coinData struct {
|
|||||||
Intr string
|
Intr string
|
||||||
}
|
}
|
||||||
|
|
||||||
func (Game_coinData) GetTypeId() int {
|
const TypeId_GamecoinData = 552622167
|
||||||
|
|
||||||
|
func (*GamecoinData) GetTypeId() int32 {
|
||||||
return 552622167
|
return 552622167
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewGame_coinData(_buf map[string]interface{}) (_v *Game_coinData, err error) {
|
func (_v *GamecoinData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||||
_v = &Game_coinData{}
|
|
||||||
{ var _ok_ bool; if _v.Key, _ok_ = _buf["key"].(string); !_ok_ { err = errors.New("key error"); return } }
|
{ var _ok_ bool; if _v.Key, _ok_ = _buf["key"].(string); !_ok_ { err = errors.New("key error"); return } }
|
||||||
{ var _ok_ bool; if _v.Name, _ok_ = _buf["name"].(string); !_ok_ { err = errors.New("name error"); return } }
|
{ var _ok_ bool; if _v.Name, _ok_ = _buf["name"].(string); !_ok_ { err = errors.New("name error"); return } }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["color"].(float64); !_ok_ { err = errors.New("color error"); return }; _v.Color = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["color"].(float64); !_ok_ { err = errors.New("color error"); return }; _v.Color = int32(_tempNum_) }
|
||||||
@ -41,3 +42,12 @@ func NewGame_coinData(_buf map[string]interface{}) (_v *Game_coinData, err error
|
|||||||
{ var _ok_ bool; if _v.Intr, _ok_ = _buf["intr"].(string); !_ok_ { err = errors.New("intr error"); return } }
|
{ var _ok_ bool; if _v.Intr, _ok_ = _buf["intr"].(string); !_ok_ { err = errors.New("intr error"); return } }
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func DeserializeGamecoinData(_buf map[string]interface{}) (*GamecoinData, error) {
|
||||||
|
v := &GamecoinData{}
|
||||||
|
if err := v.Deserialize(_buf); err == nil {
|
||||||
|
return v, nil
|
||||||
|
} else {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
// <auto-generated>
|
// <auto-generated>
|
||||||
// This code was generated by a tool.
|
// This code was generated by a tool.
|
||||||
@ -6,36 +5,37 @@
|
|||||||
// the code is regenerated.
|
// the code is regenerated.
|
||||||
// </auto-generated>
|
// </auto-generated>
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
package cfg
|
package cfg
|
||||||
|
|
||||||
type Game_com struct {
|
type Gamecom struct {
|
||||||
_dataMap map[string]*Game_comData
|
_dataMap map[int32]*GamecomData
|
||||||
_dataList []*Game_comData
|
_dataList []*GamecomData
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewGame_com(_buf []map[string]interface{}) (*Game_com, error) {
|
func NewGamecom(_buf []map[string]interface{}) (*Gamecom, error) {
|
||||||
_dataList := make([]*Game_comData, 0, len(_buf))
|
_dataList := make([]*GamecomData, 0, len(_buf))
|
||||||
dataMap := make(map[string]*Game_comData)
|
dataMap := make(map[int32]*GamecomData)
|
||||||
for _, _ele_ := range _buf {
|
for _, _ele_ := range _buf {
|
||||||
if _v, err2 := NewGame_comData(_ele_); err2 != nil {
|
if _v, err2 := DeserializeGamecomData(_ele_); err2 != nil {
|
||||||
return nil, err2
|
return nil, err2
|
||||||
} else {
|
} else {
|
||||||
_dataList = append(_dataList, _v)
|
_dataList = append(_dataList, _v)
|
||||||
dataMap[_v.Index] = _v
|
dataMap[_v.MaxChar] = _v
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return &Game_com{_dataList:_dataList, _dataMap:dataMap}, nil
|
return &Gamecom{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (table *Game_com) GetDataMap() map[string]*Game_comData {
|
func (table *Gamecom) GetDataMap() map[int32]*GamecomData {
|
||||||
return table._dataMap
|
return table._dataMap
|
||||||
}
|
}
|
||||||
|
|
||||||
func (table *Game_com) GetDataList() []*Game_comData {
|
func (table *Gamecom) GetDataList() []*GamecomData {
|
||||||
return table._dataList
|
return table._dataList
|
||||||
}
|
}
|
||||||
|
|
||||||
func (table *Game_com) Get(key string) *Game_comData {
|
func (table *Gamecom) Get(key int32) *GamecomData {
|
||||||
return table._dataMap[key]
|
return table._dataMap[key]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
// <auto-generated>
|
// <auto-generated>
|
||||||
// This code was generated by a tool.
|
// This code was generated by a tool.
|
||||||
@ -6,36 +5,37 @@
|
|||||||
// the code is regenerated.
|
// the code is regenerated.
|
||||||
// </auto-generated>
|
// </auto-generated>
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
package cfg
|
package cfg
|
||||||
|
|
||||||
type Game_comAtn struct {
|
type GamecomAtn struct {
|
||||||
_dataMap map[string]*Game_comAtnData
|
_dataMap map[string]*GamecomAtnData
|
||||||
_dataList []*Game_comAtnData
|
_dataList []*GamecomAtnData
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewGame_comAtn(_buf []map[string]interface{}) (*Game_comAtn, error) {
|
func NewGamecomAtn(_buf []map[string]interface{}) (*GamecomAtn, error) {
|
||||||
_dataList := make([]*Game_comAtnData, 0, len(_buf))
|
_dataList := make([]*GamecomAtnData, 0, len(_buf))
|
||||||
dataMap := make(map[string]*Game_comAtnData)
|
dataMap := make(map[string]*GamecomAtnData)
|
||||||
for _, _ele_ := range _buf {
|
for _, _ele_ := range _buf {
|
||||||
if _v, err2 := NewGame_comAtnData(_ele_); err2 != nil {
|
if _v, err2 := DeserializeGamecomAtnData(_ele_); err2 != nil {
|
||||||
return nil, err2
|
return nil, err2
|
||||||
} else {
|
} else {
|
||||||
_dataList = append(_dataList, _v)
|
_dataList = append(_dataList, _v)
|
||||||
dataMap[_v.Index] = _v
|
dataMap[_v.Index] = _v
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return &Game_comAtn{_dataList:_dataList, _dataMap:dataMap}, nil
|
return &GamecomAtn{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (table *Game_comAtn) GetDataMap() map[string]*Game_comAtnData {
|
func (table *GamecomAtn) GetDataMap() map[string]*GamecomAtnData {
|
||||||
return table._dataMap
|
return table._dataMap
|
||||||
}
|
}
|
||||||
|
|
||||||
func (table *Game_comAtn) GetDataList() []*Game_comAtnData {
|
func (table *GamecomAtn) GetDataList() []*GamecomAtnData {
|
||||||
return table._dataList
|
return table._dataList
|
||||||
}
|
}
|
||||||
|
|
||||||
func (table *Game_comAtn) Get(key string) *Game_comAtnData {
|
func (table *GamecomAtn) Get(key string) *GamecomAtnData {
|
||||||
return table._dataMap[key]
|
return table._dataMap[key]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
// <auto-generated>
|
// <auto-generated>
|
||||||
// This code was generated by a tool.
|
// This code was generated by a tool.
|
||||||
@ -6,35 +5,46 @@
|
|||||||
// the code is regenerated.
|
// the code is regenerated.
|
||||||
// </auto-generated>
|
// </auto-generated>
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
package cfg
|
package cfg
|
||||||
|
|
||||||
import "errors"
|
import "errors"
|
||||||
|
|
||||||
type Game_comAtnData struct {
|
type GamecomAtnData struct {
|
||||||
Index string
|
Index string
|
||||||
Var []*Game_atn
|
Var []*Gameatn
|
||||||
}
|
}
|
||||||
|
|
||||||
func (Game_comAtnData) GetTypeId() int {
|
const TypeId_GamecomAtnData = 1272050592
|
||||||
|
|
||||||
|
func (*GamecomAtnData) GetTypeId() int32 {
|
||||||
return 1272050592
|
return 1272050592
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewGame_comAtnData(_buf map[string]interface{}) (_v *Game_comAtnData, err error) {
|
func (_v *GamecomAtnData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||||
_v = &Game_comAtnData{}
|
|
||||||
{ var _ok_ bool; if _v.Index, _ok_ = _buf["index"].(string); !_ok_ { err = errors.New("index error"); return } }
|
{ var _ok_ bool; if _v.Index, _ok_ = _buf["index"].(string); !_ok_ { err = errors.New("index error"); return } }
|
||||||
{
|
{
|
||||||
var _arr_ []interface{}
|
var _arr_ []interface{}
|
||||||
var _ok_ bool
|
var _ok_ bool
|
||||||
if _arr_, _ok_ = _buf["var"].([]interface{}); !_ok_ { err = errors.New("var error"); return }
|
if _arr_, _ok_ = _buf["var"].([]interface{}); !_ok_ { err = errors.New("var error"); return }
|
||||||
|
|
||||||
_v.Var = make([]*Game_atn, 0, len(_arr_))
|
_v.Var = make([]*Gameatn, 0, len(_arr_))
|
||||||
|
|
||||||
for _, _e_ := range _arr_ {
|
for _, _e_ := range _arr_ {
|
||||||
var _list_v_ *Game_atn
|
var _list_v_ *Gameatn
|
||||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = NewGame_atn(_x_); err != nil { return } }
|
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||||
_v.Var = append(_v.Var, _list_v_)
|
_v.Var = append(_v.Var, _list_v_)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func DeserializeGamecomAtnData(_buf map[string]interface{}) (*GamecomAtnData, error) {
|
||||||
|
v := &GamecomAtnData{}
|
||||||
|
if err := v.Deserialize(_buf); err == nil {
|
||||||
|
return v, nil
|
||||||
|
} else {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
// <auto-generated>
|
// <auto-generated>
|
||||||
// This code was generated by a tool.
|
// This code was generated by a tool.
|
||||||
@ -6,24 +5,200 @@
|
|||||||
// the code is regenerated.
|
// the code is regenerated.
|
||||||
// </auto-generated>
|
// </auto-generated>
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
package cfg
|
package cfg
|
||||||
|
|
||||||
import "errors"
|
import "errors"
|
||||||
|
|
||||||
type Game_comData struct {
|
type GamecomData struct {
|
||||||
Index string
|
MaxChar int32
|
||||||
Var string
|
TaskReset int32
|
||||||
Intr string
|
InitGold int32
|
||||||
|
InitHero []int32
|
||||||
|
Cameramin []int32
|
||||||
|
MaxGetreward []int32
|
||||||
|
Cameramax []float32
|
||||||
|
Heroshownum int32
|
||||||
|
Equipsuitsum []int32
|
||||||
|
FriendMaxnum int32
|
||||||
|
FriendMinnum int32
|
||||||
|
FriendMaxgetnum int32
|
||||||
|
FriendMaxsendnum int32
|
||||||
|
FriendDate int32
|
||||||
|
FriendRecordtime int32
|
||||||
|
FriendBlack int32
|
||||||
|
ChannelCdWorld int32
|
||||||
|
ChannelCdGuild int32
|
||||||
|
ChannelCdPrivate int32
|
||||||
|
ChannelCdPublic int32
|
||||||
|
ChannelLockIcon int32
|
||||||
|
MaxWord int32
|
||||||
|
MaxChat int32
|
||||||
|
MaxObject int32
|
||||||
|
LoadChat int32
|
||||||
|
ChannelAllocationMax int32
|
||||||
|
ChannelSwitchingMax int32
|
||||||
|
DrawToplimit int32
|
||||||
|
Draw10Star4Max int32
|
||||||
|
Draw10Star5Max int32
|
||||||
|
DrawFloorStar4 int32
|
||||||
|
DrawFloorStar5 int32
|
||||||
|
DuplicateRemoval int32
|
||||||
|
BasePoolCost *Gameatn
|
||||||
|
Camp1PoolCost *Gameatn
|
||||||
|
Camp2PoolCost *Gameatn
|
||||||
|
Camp3PoolCost *Gameatn
|
||||||
|
Camp4PoolCost *Gameatn
|
||||||
|
Camp1Pool1 string
|
||||||
|
Camp2Pool1 string
|
||||||
|
Camp3Pool1 string
|
||||||
|
Camp4Pool1 string
|
||||||
|
BasePool1 *Gamebasepool
|
||||||
|
BasePool2 *Gamebasepool
|
||||||
|
BasePool3 *Gamebasepool
|
||||||
|
BasePool4 *Gamebasepool
|
||||||
|
BasePoolStar3 int32
|
||||||
|
BasePoolStar4 int32
|
||||||
|
BasePoolStar5 int32
|
||||||
|
CampPoolStar3 int32
|
||||||
|
CampPoolStar4 int32
|
||||||
|
CampPoolStar5 int32
|
||||||
|
Gourmet int32
|
||||||
}
|
}
|
||||||
|
|
||||||
func (Game_comData) GetTypeId() int {
|
const TypeId_GamecomData = -395344177
|
||||||
|
|
||||||
|
func (*GamecomData) GetTypeId() int32 {
|
||||||
return -395344177
|
return -395344177
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewGame_comData(_buf map[string]interface{}) (_v *Game_comData, err error) {
|
func (_v *GamecomData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||||
_v = &Game_comData{}
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["max_char"].(float64); !_ok_ { err = errors.New("max_char error"); return }; _v.MaxChar = int32(_tempNum_) }
|
||||||
{ var _ok_ bool; if _v.Index, _ok_ = _buf["index"].(string); !_ok_ { err = errors.New("index error"); return } }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["task_reset"].(float64); !_ok_ { err = errors.New("task_reset error"); return }; _v.TaskReset = int32(_tempNum_) }
|
||||||
{ var _ok_ bool; if _v.Var, _ok_ = _buf["var"].(string); !_ok_ { err = errors.New("var error"); return } }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["init_gold"].(float64); !_ok_ { err = errors.New("init_gold error"); return }; _v.InitGold = int32(_tempNum_) }
|
||||||
{ var _ok_ bool; if _v.Intr, _ok_ = _buf["intr"].(string); !_ok_ { err = errors.New("intr error"); return } }
|
{
|
||||||
|
var _arr_ []interface{}
|
||||||
|
var _ok_ bool
|
||||||
|
if _arr_, _ok_ = _buf["init_hero"].([]interface{}); !_ok_ { err = errors.New("init_hero error"); return }
|
||||||
|
|
||||||
|
_v.InitHero = make([]int32, 0, len(_arr_))
|
||||||
|
|
||||||
|
for _, _e_ := range _arr_ {
|
||||||
|
var _list_v_ int32
|
||||||
|
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
|
||||||
|
_v.InitHero = append(_v.InitHero, _list_v_)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
var _arr_ []interface{}
|
||||||
|
var _ok_ bool
|
||||||
|
if _arr_, _ok_ = _buf["cameramin"].([]interface{}); !_ok_ { err = errors.New("cameramin error"); return }
|
||||||
|
|
||||||
|
_v.Cameramin = make([]int32, 0, len(_arr_))
|
||||||
|
|
||||||
|
for _, _e_ := range _arr_ {
|
||||||
|
var _list_v_ int32
|
||||||
|
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
|
||||||
|
_v.Cameramin = append(_v.Cameramin, _list_v_)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
var _arr_ []interface{}
|
||||||
|
var _ok_ bool
|
||||||
|
if _arr_, _ok_ = _buf["max_getreward"].([]interface{}); !_ok_ { err = errors.New("max_getreward error"); return }
|
||||||
|
|
||||||
|
_v.MaxGetreward = make([]int32, 0, len(_arr_))
|
||||||
|
|
||||||
|
for _, _e_ := range _arr_ {
|
||||||
|
var _list_v_ int32
|
||||||
|
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
|
||||||
|
_v.MaxGetreward = append(_v.MaxGetreward, _list_v_)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
var _arr_ []interface{}
|
||||||
|
var _ok_ bool
|
||||||
|
if _arr_, _ok_ = _buf["cameramax"].([]interface{}); !_ok_ { err = errors.New("cameramax error"); return }
|
||||||
|
|
||||||
|
_v.Cameramax = make([]float32, 0, len(_arr_))
|
||||||
|
|
||||||
|
for _, _e_ := range _arr_ {
|
||||||
|
var _list_v_ float32
|
||||||
|
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = float32(_x_) }
|
||||||
|
_v.Cameramax = append(_v.Cameramax, _list_v_)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["heroshownum"].(float64); !_ok_ { err = errors.New("heroshownum error"); return }; _v.Heroshownum = int32(_tempNum_) }
|
||||||
|
{
|
||||||
|
var _arr_ []interface{}
|
||||||
|
var _ok_ bool
|
||||||
|
if _arr_, _ok_ = _buf["equipsuitsum"].([]interface{}); !_ok_ { err = errors.New("equipsuitsum error"); return }
|
||||||
|
|
||||||
|
_v.Equipsuitsum = make([]int32, 0, len(_arr_))
|
||||||
|
|
||||||
|
for _, _e_ := range _arr_ {
|
||||||
|
var _list_v_ int32
|
||||||
|
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
|
||||||
|
_v.Equipsuitsum = append(_v.Equipsuitsum, _list_v_)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["friend_maxnum"].(float64); !_ok_ { err = errors.New("friend_maxnum error"); return }; _v.FriendMaxnum = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["friend_minnum"].(float64); !_ok_ { err = errors.New("friend_minnum error"); return }; _v.FriendMinnum = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["friend_maxgetnum"].(float64); !_ok_ { err = errors.New("friend_maxgetnum error"); return }; _v.FriendMaxgetnum = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["friend_maxsendnum"].(float64); !_ok_ { err = errors.New("friend_maxsendnum error"); return }; _v.FriendMaxsendnum = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["friend_date"].(float64); !_ok_ { err = errors.New("friend_date error"); return }; _v.FriendDate = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["friend_recordtime"].(float64); !_ok_ { err = errors.New("friend_recordtime error"); return }; _v.FriendRecordtime = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["friend_black"].(float64); !_ok_ { err = errors.New("friend_black error"); return }; _v.FriendBlack = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["channel_cd_world"].(float64); !_ok_ { err = errors.New("channel_cd_world error"); return }; _v.ChannelCdWorld = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["channel_cd_guild"].(float64); !_ok_ { err = errors.New("channel_cd_guild error"); return }; _v.ChannelCdGuild = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["channel_cd_private"].(float64); !_ok_ { err = errors.New("channel_cd_private error"); return }; _v.ChannelCdPrivate = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["channel_cd_public"].(float64); !_ok_ { err = errors.New("channel_cd_public error"); return }; _v.ChannelCdPublic = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["channel_lock_icon"].(float64); !_ok_ { err = errors.New("channel_lock_icon error"); return }; _v.ChannelLockIcon = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["max_word"].(float64); !_ok_ { err = errors.New("max_word error"); return }; _v.MaxWord = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["max_chat"].(float64); !_ok_ { err = errors.New("max_chat error"); return }; _v.MaxChat = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["max_object"].(float64); !_ok_ { err = errors.New("max_object error"); return }; _v.MaxObject = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["load_chat"].(float64); !_ok_ { err = errors.New("load_chat error"); return }; _v.LoadChat = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["channel_allocation_max"].(float64); !_ok_ { err = errors.New("channel_allocation_max error"); return }; _v.ChannelAllocationMax = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["channel_switching_max"].(float64); !_ok_ { err = errors.New("channel_switching_max error"); return }; _v.ChannelSwitchingMax = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["draw_toplimit"].(float64); !_ok_ { err = errors.New("draw_toplimit error"); return }; _v.DrawToplimit = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["draw10_star4_max"].(float64); !_ok_ { err = errors.New("draw10_star4_max error"); return }; _v.Draw10Star4Max = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["draw10_star5_max"].(float64); !_ok_ { err = errors.New("draw10_star5_max error"); return }; _v.Draw10Star5Max = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["draw_floor_star4"].(float64); !_ok_ { err = errors.New("draw_floor_star4 error"); return }; _v.DrawFloorStar4 = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["draw_floor_star5"].(float64); !_ok_ { err = errors.New("draw_floor_star5 error"); return }; _v.DrawFloorStar5 = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["duplicate_removal"].(float64); !_ok_ { err = errors.New("duplicate_removal error"); return }; _v.DuplicateRemoval = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["base_pool_cost"].(map[string]interface{}); !_ok_ { err = errors.New("base_pool_cost error"); return }; if _v.BasePoolCost, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||||
|
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["camp1_pool_cost"].(map[string]interface{}); !_ok_ { err = errors.New("camp1_pool_cost error"); return }; if _v.Camp1PoolCost, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||||
|
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["camp2_pool_cost"].(map[string]interface{}); !_ok_ { err = errors.New("camp2_pool_cost error"); return }; if _v.Camp2PoolCost, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||||
|
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["camp3_pool_cost"].(map[string]interface{}); !_ok_ { err = errors.New("camp3_pool_cost error"); return }; if _v.Camp3PoolCost, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||||
|
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["camp4_pool_cost"].(map[string]interface{}); !_ok_ { err = errors.New("camp4_pool_cost error"); return }; if _v.Camp4PoolCost, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||||
|
{ var _ok_ bool; if _v.Camp1Pool1, _ok_ = _buf["camp1_pool1"].(string); !_ok_ { err = errors.New("camp1_pool1 error"); return } }
|
||||||
|
{ var _ok_ bool; if _v.Camp2Pool1, _ok_ = _buf["camp2_pool1"].(string); !_ok_ { err = errors.New("camp2_pool1 error"); return } }
|
||||||
|
{ var _ok_ bool; if _v.Camp3Pool1, _ok_ = _buf["camp3_pool1"].(string); !_ok_ { err = errors.New("camp3_pool1 error"); return } }
|
||||||
|
{ var _ok_ bool; if _v.Camp4Pool1, _ok_ = _buf["camp4_pool1"].(string); !_ok_ { err = errors.New("camp4_pool1 error"); return } }
|
||||||
|
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["base_pool1"].(map[string]interface{}); !_ok_ { err = errors.New("base_pool1 error"); return }; if _v.BasePool1, err = DeserializeGamebasepool(_x_); err != nil { return } }
|
||||||
|
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["base_pool2"].(map[string]interface{}); !_ok_ { err = errors.New("base_pool2 error"); return }; if _v.BasePool2, err = DeserializeGamebasepool(_x_); err != nil { return } }
|
||||||
|
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["base_pool3"].(map[string]interface{}); !_ok_ { err = errors.New("base_pool3 error"); return }; if _v.BasePool3, err = DeserializeGamebasepool(_x_); err != nil { return } }
|
||||||
|
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["base_pool4"].(map[string]interface{}); !_ok_ { err = errors.New("base_pool4 error"); return }; if _v.BasePool4, err = DeserializeGamebasepool(_x_); err != nil { return } }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["base_pool_star3"].(float64); !_ok_ { err = errors.New("base_pool_star3 error"); return }; _v.BasePoolStar3 = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["base_pool_star4"].(float64); !_ok_ { err = errors.New("base_pool_star4 error"); return }; _v.BasePoolStar4 = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["base_pool_star5"].(float64); !_ok_ { err = errors.New("base_pool_star5 error"); return }; _v.BasePoolStar5 = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["camp_pool_star3"].(float64); !_ok_ { err = errors.New("camp_pool_star3 error"); return }; _v.CampPoolStar3 = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["camp_pool_star4"].(float64); !_ok_ { err = errors.New("camp_pool_star4 error"); return }; _v.CampPoolStar4 = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["camp_pool_star5"].(float64); !_ok_ { err = errors.New("camp_pool_star5 error"); return }; _v.CampPoolStar5 = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["gourmet"].(float64); !_ok_ { err = errors.New("gourmet error"); return }; _v.Gourmet = int32(_tempNum_) }
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func DeserializeGamecomData(_buf map[string]interface{}) (*GamecomData, error) {
|
||||||
|
v := &GamecomData{}
|
||||||
|
if err := v.Deserialize(_buf); err == nil {
|
||||||
|
return v, nil
|
||||||
|
} else {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
// <auto-generated>
|
// <auto-generated>
|
||||||
// This code was generated by a tool.
|
// This code was generated by a tool.
|
||||||
@ -6,36 +5,37 @@
|
|||||||
// the code is regenerated.
|
// the code is regenerated.
|
||||||
// </auto-generated>
|
// </auto-generated>
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
package cfg
|
package cfg
|
||||||
|
|
||||||
type Game_drawCard struct {
|
type GamedrawCard struct {
|
||||||
_dataMap map[int32]*Game_drawCardData
|
_dataMap map[int32]*GamedrawCardData
|
||||||
_dataList []*Game_drawCardData
|
_dataList []*GamedrawCardData
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewGame_drawCard(_buf []map[string]interface{}) (*Game_drawCard, error) {
|
func NewGamedrawCard(_buf []map[string]interface{}) (*GamedrawCard, error) {
|
||||||
_dataList := make([]*Game_drawCardData, 0, len(_buf))
|
_dataList := make([]*GamedrawCardData, 0, len(_buf))
|
||||||
dataMap := make(map[int32]*Game_drawCardData)
|
dataMap := make(map[int32]*GamedrawCardData)
|
||||||
for _, _ele_ := range _buf {
|
for _, _ele_ := range _buf {
|
||||||
if _v, err2 := NewGame_drawCardData(_ele_); err2 != nil {
|
if _v, err2 := DeserializeGamedrawCardData(_ele_); err2 != nil {
|
||||||
return nil, err2
|
return nil, err2
|
||||||
} else {
|
} else {
|
||||||
_dataList = append(_dataList, _v)
|
_dataList = append(_dataList, _v)
|
||||||
dataMap[_v.Key] = _v
|
dataMap[_v.Key] = _v
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return &Game_drawCard{_dataList:_dataList, _dataMap:dataMap}, nil
|
return &GamedrawCard{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (table *Game_drawCard) GetDataMap() map[int32]*Game_drawCardData {
|
func (table *GamedrawCard) GetDataMap() map[int32]*GamedrawCardData {
|
||||||
return table._dataMap
|
return table._dataMap
|
||||||
}
|
}
|
||||||
|
|
||||||
func (table *Game_drawCard) GetDataList() []*Game_drawCardData {
|
func (table *GamedrawCard) GetDataList() []*GamedrawCardData {
|
||||||
return table._dataList
|
return table._dataList
|
||||||
}
|
}
|
||||||
|
|
||||||
func (table *Game_drawCard) Get(key int32) *Game_drawCardData {
|
func (table *GamedrawCard) Get(key int32) *GamedrawCardData {
|
||||||
return table._dataMap[key]
|
return table._dataMap[key]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
// <auto-generated>
|
// <auto-generated>
|
||||||
// This code was generated by a tool.
|
// This code was generated by a tool.
|
||||||
@ -6,26 +5,43 @@
|
|||||||
// the code is regenerated.
|
// the code is regenerated.
|
||||||
// </auto-generated>
|
// </auto-generated>
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
package cfg
|
package cfg
|
||||||
|
|
||||||
import "errors"
|
import "errors"
|
||||||
|
|
||||||
type Game_drawCardData struct {
|
type GamedrawCardData struct {
|
||||||
Key int32
|
Key int32
|
||||||
|
RecruitmentType int32
|
||||||
|
CardPoolType string
|
||||||
|
Star int32
|
||||||
|
Race int32
|
||||||
Id string
|
Id string
|
||||||
TypeId int32
|
|
||||||
Weight int32
|
Weight int32
|
||||||
}
|
}
|
||||||
|
|
||||||
func (Game_drawCardData) GetTypeId() int {
|
const TypeId_GamedrawCardData = -179684166
|
||||||
|
|
||||||
|
func (*GamedrawCardData) GetTypeId() int32 {
|
||||||
return -179684166
|
return -179684166
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewGame_drawCardData(_buf map[string]interface{}) (_v *Game_drawCardData, err error) {
|
func (_v *GamedrawCardData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||||
_v = &Game_drawCardData{}
|
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["recruitment_type"].(float64); !_ok_ { err = errors.New("recruitment_type error"); return }; _v.RecruitmentType = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; if _v.CardPoolType, _ok_ = _buf["card_pool_type"].(string); !_ok_ { err = errors.New("card_pool_type error"); return } }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["race"].(float64); !_ok_ { err = errors.New("race error"); return }; _v.Race = int32(_tempNum_) }
|
||||||
{ var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } }
|
{ var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type_id"].(float64); !_ok_ { err = errors.New("type_id error"); return }; _v.TypeId = int32(_tempNum_) }
|
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weight"].(float64); !_ok_ { err = errors.New("weight error"); return }; _v.Weight = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weight"].(float64); !_ok_ { err = errors.New("weight error"); return }; _v.Weight = int32(_tempNum_) }
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func DeserializeGamedrawCardData(_buf map[string]interface{}) (*GamedrawCardData, error) {
|
||||||
|
v := &GamedrawCardData{}
|
||||||
|
if err := v.Deserialize(_buf); err == nil {
|
||||||
|
return v, nil
|
||||||
|
} else {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@ -1,42 +0,0 @@
|
|||||||
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
// <auto-generated>
|
|
||||||
// This code was generated by a tool.
|
|
||||||
// Changes to this file may cause incorrect behavior and will be lost if
|
|
||||||
// the code is regenerated.
|
|
||||||
// </auto-generated>
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
package cfg
|
|
||||||
|
|
||||||
type Game_drawCom struct {
|
|
||||||
_dataMap map[string]*Game_drawComData
|
|
||||||
_dataList []*Game_drawComData
|
|
||||||
}
|
|
||||||
|
|
||||||
func NewGame_drawCom(_buf []map[string]interface{}) (*Game_drawCom, error) {
|
|
||||||
_dataList := make([]*Game_drawComData, 0, len(_buf))
|
|
||||||
dataMap := make(map[string]*Game_drawComData)
|
|
||||||
for _, _ele_ := range _buf {
|
|
||||||
if _v, err2 := NewGame_drawComData(_ele_); err2 != nil {
|
|
||||||
return nil, err2
|
|
||||||
} else {
|
|
||||||
_dataList = append(_dataList, _v)
|
|
||||||
dataMap[_v.Key] = _v
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return &Game_drawCom{_dataList:_dataList, _dataMap:dataMap}, nil
|
|
||||||
}
|
|
||||||
|
|
||||||
func (table *Game_drawCom) GetDataMap() map[string]*Game_drawComData {
|
|
||||||
return table._dataMap
|
|
||||||
}
|
|
||||||
|
|
||||||
func (table *Game_drawCom) GetDataList() []*Game_drawComData {
|
|
||||||
return table._dataList
|
|
||||||
}
|
|
||||||
|
|
||||||
func (table *Game_drawCom) Get(key string) *Game_drawComData {
|
|
||||||
return table._dataMap[key]
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
@ -1,27 +0,0 @@
|
|||||||
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
// <auto-generated>
|
|
||||||
// This code was generated by a tool.
|
|
||||||
// Changes to this file may cause incorrect behavior and will be lost if
|
|
||||||
// the code is regenerated.
|
|
||||||
// </auto-generated>
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
package cfg
|
|
||||||
|
|
||||||
import "errors"
|
|
||||||
|
|
||||||
type Game_drawComData struct {
|
|
||||||
Key string
|
|
||||||
Value int32
|
|
||||||
}
|
|
||||||
|
|
||||||
func (Game_drawComData) GetTypeId() int {
|
|
||||||
return 2052037355
|
|
||||||
}
|
|
||||||
|
|
||||||
func NewGame_drawComData(_buf map[string]interface{}) (_v *Game_drawComData, err error) {
|
|
||||||
_v = &Game_drawComData{}
|
|
||||||
{ var _ok_ bool; if _v.Key, _ok_ = _buf["key"].(string); !_ok_ { err = errors.New("key error"); return } }
|
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["value"].(float64); !_ok_ { err = errors.New("value error"); return }; _v.Value = int32(_tempNum_) }
|
|
||||||
return
|
|
||||||
}
|
|
@ -1,42 +0,0 @@
|
|||||||
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
// <auto-generated>
|
|
||||||
// This code was generated by a tool.
|
|
||||||
// Changes to this file may cause incorrect behavior and will be lost if
|
|
||||||
// the code is regenerated.
|
|
||||||
// </auto-generated>
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
package cfg
|
|
||||||
|
|
||||||
type Game_drawCost struct {
|
|
||||||
_dataMap map[int32]*Game_drawCostData
|
|
||||||
_dataList []*Game_drawCostData
|
|
||||||
}
|
|
||||||
|
|
||||||
func NewGame_drawCost(_buf []map[string]interface{}) (*Game_drawCost, error) {
|
|
||||||
_dataList := make([]*Game_drawCostData, 0, len(_buf))
|
|
||||||
dataMap := make(map[int32]*Game_drawCostData)
|
|
||||||
for _, _ele_ := range _buf {
|
|
||||||
if _v, err2 := NewGame_drawCostData(_ele_); err2 != nil {
|
|
||||||
return nil, err2
|
|
||||||
} else {
|
|
||||||
_dataList = append(_dataList, _v)
|
|
||||||
dataMap[_v.Key] = _v
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return &Game_drawCost{_dataList:_dataList, _dataMap:dataMap}, nil
|
|
||||||
}
|
|
||||||
|
|
||||||
func (table *Game_drawCost) GetDataMap() map[int32]*Game_drawCostData {
|
|
||||||
return table._dataMap
|
|
||||||
}
|
|
||||||
|
|
||||||
func (table *Game_drawCost) GetDataList() []*Game_drawCostData {
|
|
||||||
return table._dataList
|
|
||||||
}
|
|
||||||
|
|
||||||
func (table *Game_drawCost) Get(key int32) *Game_drawCostData {
|
|
||||||
return table._dataMap[key]
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
@ -1,37 +0,0 @@
|
|||||||
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
// <auto-generated>
|
|
||||||
// This code was generated by a tool.
|
|
||||||
// Changes to this file may cause incorrect behavior and will be lost if
|
|
||||||
// the code is regenerated.
|
|
||||||
// </auto-generated>
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
package cfg
|
|
||||||
|
|
||||||
import "errors"
|
|
||||||
|
|
||||||
type Game_drawCostData struct {
|
|
||||||
Key int32
|
|
||||||
Count int32
|
|
||||||
Cost *Game_atn
|
|
||||||
Floor4 int32
|
|
||||||
Floor5 int32
|
|
||||||
Floor4cards int32
|
|
||||||
Floor5cards int32
|
|
||||||
}
|
|
||||||
|
|
||||||
func (Game_drawCostData) GetTypeId() int {
|
|
||||||
return -596129033
|
|
||||||
}
|
|
||||||
|
|
||||||
func NewGame_drawCostData(_buf map[string]interface{}) (_v *Game_drawCostData, err error) {
|
|
||||||
_v = &Game_drawCostData{}
|
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
|
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["count"].(float64); !_ok_ { err = errors.New("count error"); return }; _v.Count = int32(_tempNum_) }
|
|
||||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["cost"].(map[string]interface{}); !_ok_ { err = errors.New("cost error"); return }; if _v.Cost, err = NewGame_atn(_x_); err != nil { return } }
|
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["floor4"].(float64); !_ok_ { err = errors.New("floor4 error"); return }; _v.Floor4 = int32(_tempNum_) }
|
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["floor5"].(float64); !_ok_ { err = errors.New("floor5 error"); return }; _v.Floor5 = int32(_tempNum_) }
|
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["floor4cards"].(float64); !_ok_ { err = errors.New("floor4cards error"); return }; _v.Floor4cards = int32(_tempNum_) }
|
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["floor5cards"].(float64); !_ok_ { err = errors.New("floor5cards error"); return }; _v.Floor5cards = int32(_tempNum_) }
|
|
||||||
return
|
|
||||||
}
|
|
@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
// <auto-generated>
|
// <auto-generated>
|
||||||
// This code was generated by a tool.
|
// This code was generated by a tool.
|
||||||
@ -6,36 +5,37 @@
|
|||||||
// the code is regenerated.
|
// the code is regenerated.
|
||||||
// </auto-generated>
|
// </auto-generated>
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
package cfg
|
package cfg
|
||||||
|
|
||||||
type Game_equip struct {
|
type Gameequip struct {
|
||||||
_dataMap map[string]*Game_equipData
|
_dataMap map[string]*GameequipData
|
||||||
_dataList []*Game_equipData
|
_dataList []*GameequipData
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewGame_equip(_buf []map[string]interface{}) (*Game_equip, error) {
|
func NewGameequip(_buf []map[string]interface{}) (*Gameequip, error) {
|
||||||
_dataList := make([]*Game_equipData, 0, len(_buf))
|
_dataList := make([]*GameequipData, 0, len(_buf))
|
||||||
dataMap := make(map[string]*Game_equipData)
|
dataMap := make(map[string]*GameequipData)
|
||||||
for _, _ele_ := range _buf {
|
for _, _ele_ := range _buf {
|
||||||
if _v, err2 := NewGame_equipData(_ele_); err2 != nil {
|
if _v, err2 := DeserializeGameequipData(_ele_); err2 != nil {
|
||||||
return nil, err2
|
return nil, err2
|
||||||
} else {
|
} else {
|
||||||
_dataList = append(_dataList, _v)
|
_dataList = append(_dataList, _v)
|
||||||
dataMap[_v.Id] = _v
|
dataMap[_v.Id] = _v
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return &Game_equip{_dataList:_dataList, _dataMap:dataMap}, nil
|
return &Gameequip{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (table *Game_equip) GetDataMap() map[string]*Game_equipData {
|
func (table *Gameequip) GetDataMap() map[string]*GameequipData {
|
||||||
return table._dataMap
|
return table._dataMap
|
||||||
}
|
}
|
||||||
|
|
||||||
func (table *Game_equip) GetDataList() []*Game_equipData {
|
func (table *Gameequip) GetDataList() []*GameequipData {
|
||||||
return table._dataList
|
return table._dataList
|
||||||
}
|
}
|
||||||
|
|
||||||
func (table *Game_equip) Get(key string) *Game_equipData {
|
func (table *Gameequip) Get(key string) *GameequipData {
|
||||||
return table._dataMap[key]
|
return table._dataMap[key]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
// <auto-generated>
|
// <auto-generated>
|
||||||
// This code was generated by a tool.
|
// This code was generated by a tool.
|
||||||
@ -6,36 +5,37 @@
|
|||||||
// the code is regenerated.
|
// the code is regenerated.
|
||||||
// </auto-generated>
|
// </auto-generated>
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
package cfg
|
package cfg
|
||||||
|
|
||||||
type Game_equipAttrlibrary struct {
|
type GameequipAttrlibrary struct {
|
||||||
_dataMap map[int32]*Game_equipAttrlibraryData
|
_dataMap map[int32]*GameequipAttrlibraryData
|
||||||
_dataList []*Game_equipAttrlibraryData
|
_dataList []*GameequipAttrlibraryData
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewGame_equipAttrlibrary(_buf []map[string]interface{}) (*Game_equipAttrlibrary, error) {
|
func NewGameequipAttrlibrary(_buf []map[string]interface{}) (*GameequipAttrlibrary, error) {
|
||||||
_dataList := make([]*Game_equipAttrlibraryData, 0, len(_buf))
|
_dataList := make([]*GameequipAttrlibraryData, 0, len(_buf))
|
||||||
dataMap := make(map[int32]*Game_equipAttrlibraryData)
|
dataMap := make(map[int32]*GameequipAttrlibraryData)
|
||||||
for _, _ele_ := range _buf {
|
for _, _ele_ := range _buf {
|
||||||
if _v, err2 := NewGame_equipAttrlibraryData(_ele_); err2 != nil {
|
if _v, err2 := DeserializeGameequipAttrlibraryData(_ele_); err2 != nil {
|
||||||
return nil, err2
|
return nil, err2
|
||||||
} else {
|
} else {
|
||||||
_dataList = append(_dataList, _v)
|
_dataList = append(_dataList, _v)
|
||||||
dataMap[_v.Key] = _v
|
dataMap[_v.Key] = _v
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return &Game_equipAttrlibrary{_dataList:_dataList, _dataMap:dataMap}, nil
|
return &GameequipAttrlibrary{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (table *Game_equipAttrlibrary) GetDataMap() map[int32]*Game_equipAttrlibraryData {
|
func (table *GameequipAttrlibrary) GetDataMap() map[int32]*GameequipAttrlibraryData {
|
||||||
return table._dataMap
|
return table._dataMap
|
||||||
}
|
}
|
||||||
|
|
||||||
func (table *Game_equipAttrlibrary) GetDataList() []*Game_equipAttrlibraryData {
|
func (table *GameequipAttrlibrary) GetDataList() []*GameequipAttrlibraryData {
|
||||||
return table._dataList
|
return table._dataList
|
||||||
}
|
}
|
||||||
|
|
||||||
func (table *Game_equipAttrlibrary) Get(key int32) *Game_equipAttrlibraryData {
|
func (table *GameequipAttrlibrary) Get(key int32) *GameequipAttrlibraryData {
|
||||||
return table._dataMap[key]
|
return table._dataMap[key]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
// <auto-generated>
|
// <auto-generated>
|
||||||
// This code was generated by a tool.
|
// This code was generated by a tool.
|
||||||
@ -6,11 +5,12 @@
|
|||||||
// the code is regenerated.
|
// the code is regenerated.
|
||||||
// </auto-generated>
|
// </auto-generated>
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
package cfg
|
package cfg
|
||||||
|
|
||||||
import "errors"
|
import "errors"
|
||||||
|
|
||||||
type Game_equipAttrlibraryData struct {
|
type GameequipAttrlibraryData struct {
|
||||||
Key int32
|
Key int32
|
||||||
Libraryid int32
|
Libraryid int32
|
||||||
Attrkey string
|
Attrkey string
|
||||||
@ -19,12 +19,13 @@ type Game_equipAttrlibraryData struct {
|
|||||||
Addition []int32
|
Addition []int32
|
||||||
}
|
}
|
||||||
|
|
||||||
func (Game_equipAttrlibraryData) GetTypeId() int {
|
const TypeId_GameequipAttrlibraryData = -437457248
|
||||||
|
|
||||||
|
func (*GameequipAttrlibraryData) GetTypeId() int32 {
|
||||||
return -437457248
|
return -437457248
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewGame_equipAttrlibraryData(_buf map[string]interface{}) (_v *Game_equipAttrlibraryData, err error) {
|
func (_v *GameequipAttrlibraryData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||||
_v = &Game_equipAttrlibraryData{}
|
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["libraryid"].(float64); !_ok_ { err = errors.New("libraryid error"); return }; _v.Libraryid = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["libraryid"].(float64); !_ok_ { err = errors.New("libraryid error"); return }; _v.Libraryid = int32(_tempNum_) }
|
||||||
{ var _ok_ bool; if _v.Attrkey, _ok_ = _buf["attrkey"].(string); !_ok_ { err = errors.New("attrkey error"); return } }
|
{ var _ok_ bool; if _v.Attrkey, _ok_ = _buf["attrkey"].(string); !_ok_ { err = errors.New("attrkey error"); return } }
|
||||||
@ -46,3 +47,12 @@ func NewGame_equipAttrlibraryData(_buf map[string]interface{}) (_v *Game_equipAt
|
|||||||
|
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func DeserializeGameequipAttrlibraryData(_buf map[string]interface{}) (*GameequipAttrlibraryData, error) {
|
||||||
|
v := &GameequipAttrlibraryData{}
|
||||||
|
if err := v.Deserialize(_buf); err == nil {
|
||||||
|
return v, nil
|
||||||
|
} else {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
// <auto-generated>
|
// <auto-generated>
|
||||||
// This code was generated by a tool.
|
// This code was generated by a tool.
|
||||||
@ -6,37 +5,36 @@
|
|||||||
// the code is regenerated.
|
// the code is regenerated.
|
||||||
// </auto-generated>
|
// </auto-generated>
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
package cfg
|
package cfg
|
||||||
|
|
||||||
type Game_equipColor struct {
|
type GameequipColor struct {
|
||||||
_dataMap map[int32]*Game_equipColorData
|
_dataMap map[int32]*GameequipColorData
|
||||||
_dataList []*Game_equipColorData
|
_dataList []*GameequipColorData
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewGame_equipColor(_buf []map[string]interface{}) (*Game_equipColor, error) {
|
func NewGameequipColor(_buf []map[string]interface{}) (*GameequipColor, error) {
|
||||||
_dataList := make([]*Game_equipColorData, 0, len(_buf))
|
_dataList := make([]*GameequipColorData, 0, len(_buf))
|
||||||
dataMap := make(map[int32]*Game_equipColorData)
|
dataMap := make(map[int32]*GameequipColorData)
|
||||||
for _, _ele_ := range _buf {
|
for _, _ele_ := range _buf {
|
||||||
if _v, err2 := NewGame_equipColorData(_ele_); err2 != nil {
|
if _v, err2 := DeserializeGameequipColorData(_ele_); err2 != nil {
|
||||||
return nil, err2
|
return nil, err2
|
||||||
} else {
|
} else {
|
||||||
_dataList = append(_dataList, _v)
|
_dataList = append(_dataList, _v)
|
||||||
dataMap[_v.Num] = _v
|
dataMap[_v.Num] = _v
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return &Game_equipColor{_dataList:_dataList, _dataMap:dataMap}, nil
|
return &GameequipColor{_dataList: _dataList, _dataMap: dataMap}, nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (table *Game_equipColor) GetDataMap() map[int32]*Game_equipColorData {
|
func (table *GameequipColor) GetDataMap() map[int32]*GameequipColorData {
|
||||||
return table._dataMap
|
return table._dataMap
|
||||||
}
|
}
|
||||||
|
|
||||||
func (table *Game_equipColor) GetDataList() []*Game_equipColorData {
|
func (table *GameequipColor) GetDataList() []*GameequipColorData {
|
||||||
return table._dataList
|
return table._dataList
|
||||||
}
|
}
|
||||||
|
|
||||||
func (table *Game_equipColor) Get(key int32) *Game_equipColorData {
|
func (table *GameequipColor) Get(key int32) *GameequipColorData {
|
||||||
return table._dataMap[key]
|
return table._dataMap[key]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
// <auto-generated>
|
// <auto-generated>
|
||||||
// This code was generated by a tool.
|
// This code was generated by a tool.
|
||||||
@ -6,22 +5,33 @@
|
|||||||
// the code is regenerated.
|
// the code is regenerated.
|
||||||
// </auto-generated>
|
// </auto-generated>
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
package cfg
|
package cfg
|
||||||
|
|
||||||
import "errors"
|
import "errors"
|
||||||
|
|
||||||
type Game_equipColorData struct {
|
type GameequipColorData struct {
|
||||||
Num int32
|
Num int32
|
||||||
Color string
|
Color string
|
||||||
}
|
}
|
||||||
|
|
||||||
func (Game_equipColorData) GetTypeId() int {
|
const TypeId_GameequipColorData = 2132033753
|
||||||
|
|
||||||
|
func (*GameequipColorData) GetTypeId() int32 {
|
||||||
return 2132033753
|
return 2132033753
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewGame_equipColorData(_buf map[string]interface{}) (_v *Game_equipColorData, err error) {
|
func (_v *GameequipColorData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||||
_v = &Game_equipColorData{}
|
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["num"].(float64); !_ok_ { err = errors.New("num error"); return }; _v.Num = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["num"].(float64); !_ok_ { err = errors.New("num error"); return }; _v.Num = int32(_tempNum_) }
|
||||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["color"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Color error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Color, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["color"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Color error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Color, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func DeserializeGameequipColorData(_buf map[string]interface{}) (*GameequipColorData, error) {
|
||||||
|
v := &GameequipColorData{}
|
||||||
|
if err := v.Deserialize(_buf); err == nil {
|
||||||
|
return v, nil
|
||||||
|
} else {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
// <auto-generated>
|
// <auto-generated>
|
||||||
// This code was generated by a tool.
|
// This code was generated by a tool.
|
||||||
@ -6,11 +5,12 @@
|
|||||||
// the code is regenerated.
|
// the code is regenerated.
|
||||||
// </auto-generated>
|
// </auto-generated>
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
package cfg
|
package cfg
|
||||||
|
|
||||||
import "errors"
|
import "errors"
|
||||||
|
|
||||||
type Game_equipData struct {
|
type GameequipData struct {
|
||||||
Id string
|
Id string
|
||||||
Name string
|
Name string
|
||||||
Suittype int32
|
Suittype int32
|
||||||
@ -24,15 +24,16 @@ type Game_equipData struct {
|
|||||||
Addlibrary int32
|
Addlibrary int32
|
||||||
Ico string
|
Ico string
|
||||||
UseSkip int32
|
UseSkip int32
|
||||||
Sale []*Game_atn
|
Sale []*Gameatn
|
||||||
}
|
}
|
||||||
|
|
||||||
func (Game_equipData) GetTypeId() int {
|
const TypeId_GameequipData = 1778846974
|
||||||
|
|
||||||
|
func (*GameequipData) GetTypeId() int32 {
|
||||||
return 1778846974
|
return 1778846974
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewGame_equipData(_buf map[string]interface{}) (_v *Game_equipData, err error) {
|
func (_v *GameequipData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||||
_v = &Game_equipData{}
|
|
||||||
{ var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } }
|
{ var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } }
|
||||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["suittype"].(float64); !_ok_ { err = errors.New("suittype error"); return }; _v.Suittype = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["suittype"].(float64); !_ok_ { err = errors.New("suittype error"); return }; _v.Suittype = int32(_tempNum_) }
|
||||||
@ -77,14 +78,23 @@ func NewGame_equipData(_buf map[string]interface{}) (_v *Game_equipData, err err
|
|||||||
var _ok_ bool
|
var _ok_ bool
|
||||||
if _arr_, _ok_ = _buf["sale"].([]interface{}); !_ok_ { err = errors.New("sale error"); return }
|
if _arr_, _ok_ = _buf["sale"].([]interface{}); !_ok_ { err = errors.New("sale error"); return }
|
||||||
|
|
||||||
_v.Sale = make([]*Game_atn, 0, len(_arr_))
|
_v.Sale = make([]*Gameatn, 0, len(_arr_))
|
||||||
|
|
||||||
for _, _e_ := range _arr_ {
|
for _, _e_ := range _arr_ {
|
||||||
var _list_v_ *Game_atn
|
var _list_v_ *Gameatn
|
||||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = NewGame_atn(_x_); err != nil { return } }
|
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||||
_v.Sale = append(_v.Sale, _list_v_)
|
_v.Sale = append(_v.Sale, _list_v_)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func DeserializeGameequipData(_buf map[string]interface{}) (*GameequipData, error) {
|
||||||
|
v := &GameequipData{}
|
||||||
|
if err := v.Deserialize(_buf); err == nil {
|
||||||
|
return v, nil
|
||||||
|
} else {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user