附魔同步

This commit is contained in:
meixiongfeng 2022-12-19 14:47:38 +08:00
parent 68aefa5f07
commit c917a96ced
10 changed files with 185 additions and 206 deletions

View File

@ -7,13 +7,13 @@ import (
)
const (
HuntingGetListResp = "getlist"
HuntingChallengeResp = "challenge"
HuntingChallengeOverResp = "challengeover"
HuntingSkillLvResp = "skilllv"
HuntingGetRewardResp = "getreward"
HuntingBuyResp = "buy"
HuntingRankListResp = "ranklist"
EnchantGetListResp = "getlist"
EnchantChallengeResp = "challenge"
EnchantChallengeOverResp = "challengeover"
EnchantSkillLvResp = "skilllv"
EnchantGetRewardResp = "getreward"
EnchantBuyResp = "buy"
EnchantRankListResp = "ranklist"
)
type apiComp struct {

View File

@ -11,7 +11,7 @@ import (
)
//参数校验
func (this *apiComp) BuyCheck(session comm.IUserSession, req *pb.HuntingBuyReq) (code pb.ErrorCode) {
func (this *apiComp) BuyCheck(session comm.IUserSession, req *pb.EnchantBuyReq) (code pb.ErrorCode) {
if req.Count <= 0 {
code = pb.ErrorCode_ReqParameterError
return
@ -19,7 +19,7 @@ func (this *apiComp) BuyCheck(session comm.IUserSession, req *pb.HuntingBuyReq)
return
}
func (this *apiComp) Buy(session comm.IUserSession, req *pb.HuntingBuyReq) (code pb.ErrorCode, data proto.Message) {
func (this *apiComp) Buy(session comm.IUserSession, req *pb.EnchantBuyReq) (code pb.ErrorCode, data proto.Message) {
var (
curByCount int32
costRes *cfg.Gameatn // 门票atn 类型 只取T
@ -132,6 +132,6 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.HuntingBuyReq) (code
mapData["buyCount"] = curByCount
code = this.module.ModifyEnchantData(session.GetUserId(), mapData)
session.SendMsg(string(this.module.GetType()), HuntingBuyResp, &pb.HuntingBuyResp{Data: list})
session.SendMsg(string(this.module.GetType()), EnchantBuyResp, &pb.EnchantBuyResp{Data: list})
return
}

View File

@ -9,8 +9,8 @@ import (
)
//参数校验
func (this *apiComp) ChallengeCheck(session comm.IUserSession, req *pb.HuntingChallengeReq) (code pb.ErrorCode) {
if req.BossType <= 0 && req.Difficulty > 0 {
func (this *apiComp) ChallengeCheck(session comm.IUserSession, req *pb.EnchantChallengeReq) (code pb.ErrorCode) {
if req.BossType <= 0 {
code = pb.ErrorCode_ReqParameterError
return
}
@ -18,14 +18,14 @@ func (this *apiComp) ChallengeCheck(session comm.IUserSession, req *pb.HuntingCh
}
///挑战主线关卡
func (this *apiComp) Challenge(session comm.IUserSession, req *pb.HuntingChallengeReq) (code pb.ErrorCode, data proto.Message) {
func (this *apiComp) Challenge(session comm.IUserSession, req *pb.EnchantChallengeReq) (code pb.ErrorCode, data proto.Message) {
code = this.ChallengeCheck(session, req)
if code != pb.ErrorCode_Success {
return // 参数校验失败直接返回
}
hunting, err := this.module.modelEnchant.getEnchantList(session.GetUserId())
enchant, err := this.module.modelEnchant.getEnchantList(session.GetUserId())
if err != nil {
code = pb.ErrorCode_PagodaNotFound
return
@ -50,15 +50,9 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.HuntingChallen
code = pb.ErrorCode_ConfigNoFound
return
}
value, ok := hunting.Boss[req.BossType]
_, ok := enchant.Boss[req.BossType]
if !ok { // 类型校验
hunting.Boss[req.BossType] = 0
}
if value < req.Difficulty {
if value+1 != req.Difficulty {
code = pb.ErrorCode_HuntingLvErr
return
}
enchant.Boss[req.BossType] = 0
}
code, record := this.module.battle.CreatePveBattle(session, &pb.BattlePVEReq{
@ -73,15 +67,10 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.HuntingChallen
if code != pb.ErrorCode_Success {
return
}
session.SendMsg(string(this.module.GetType()), HuntingChallengeResp, &pb.HuntingChallengeResp{
session.SendMsg(string(this.module.GetType()), EnchantChallengeResp, &pb.EnchantChallengeResp{
Info: &pb.BattleInfo{Id: record.Id, Title: record.Title, Btype: record.Btype, Ptype: record.Ptype, RedCompId: record.RedCompId, Redflist: record.Redflist, BlueCompId: record.BlueCompId, Buleflist: record.Buleflist},
BossType: req.BossType,
Difficulty: req.Difficulty,
})
if user := this.module.ModuleUser.GetUser(session.GetUserId()); user != nil {
this.chat.SendSysChatToWorld(comm.ChatSystem15, nil, req.BossType, req.Difficulty, user.Name)
} else {
this.module.Errorf("no found userdata uid:%s", session.GetUserId())
}
return
}

View File

@ -3,15 +3,14 @@ package enchant
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) ChallengeOverCheck(session comm.IUserSession, req *pb.HuntingChallengeOverReq) (code pb.ErrorCode) {
if req.BossType <= 0 && req.Difficulty > 0 {
func (this *apiComp) ChallengeOverCheck(session comm.IUserSession, req *pb.EnchantChallengeOverReq) (code pb.ErrorCode) {
if req.BossType <= 0 {
code = pb.ErrorCode_ReqParameterError
return
}
@ -19,11 +18,9 @@ func (this *apiComp) ChallengeOverCheck(session comm.IUserSession, req *pb.Hunti
}
///挑战主线关卡
func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingChallengeOverReq) (code pb.ErrorCode, data proto.Message) {
func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.EnchantChallengeOverReq) (code pb.ErrorCode, data proto.Message) {
var (
mapData map[string]interface{}
// newChallenge bool // 新的关卡
// reward []*cfg.Gameatn
bWin bool // 战斗是否胜利
)
mapData = make(map[string]interface{}, 0)
@ -33,7 +30,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingCha
return // 参数校验失败直接返回
}
hunting, err := this.module.modelEnchant.getEnchantList(session.GetUserId())
enchant, err := this.module.modelEnchant.getEnchantList(session.GetUserId())
if err != nil {
code = pb.ErrorCode_PagodaNotFound
return
@ -50,26 +47,16 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingCha
}
if code = this.module.CheckRes(session, []*cfg.Gameatn{costRes}); code != pb.ErrorCode_Success {
code = pb.ErrorCode_HuntingNoChallengeCount
code = pb.ErrorCode_EnchantNoChallengeCount
return
}
cfgHunting := this.module.configure.GetEnchantBossConfigData(req.BossType)
if cfgHunting == nil {
cfgEnchant := this.module.configure.GetEnchantBossConfigData(req.BossType)
if cfgEnchant == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
value, ok := hunting.Boss[req.BossType]
if !ok { // 类型校验
hunting.Boss[req.BossType] = 0
}
if value < req.Difficulty {
if value+1 != req.Difficulty {
code = pb.ErrorCode_HuntingLvErr
return
}
//newChallenge = true
}
// 校验门票数量够不够
if code = this.module.ConsumeRes(session, []*cfg.Gameatn{costRes}, true); code != pb.ErrorCode_Success {
return
@ -80,34 +67,34 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingCha
return
}
amount := int32(this.module.ModuleItems.QueryItemAmount(session.GetUserId(), costRes.T)) // 获取当前数量
//amount := int32(this.module.ModuleItems.QueryItemAmount(session.GetUserId(), costRes.T)) // 获取当前数量
if amount < conf.HuntingNum {
hunting.RecoveryTime = configure.Now().Unix()
mapData["recoveryTime"] = hunting.RecoveryTime
}
// if amount < conf.EnchantNum {
// enchant.RecoveryTime = configure.Now().Unix()
// mapData["recoveryTime"] = enchant.RecoveryTime
// }
if bWin {
this.module.CheckRank(session.GetUserId(), req.BossType, req.Difficulty, hunting, req.Report)
this.module.CheckRank(session.GetUserId(), req.BossType, enchant, req.Report, 0)
}
// 耗时校验 当前战斗胜利时间消耗小于之前刷新数据
// 发放通关随机奖励
// reward = this.module.configure.GetDropReward(cfgHunting.) // 获取掉落奖励
// reward = this.module.configure.GetDropReward(cfgEnchant.) // 获取掉落奖励
// if code = this.module.DispenseRes(session, reward, true); code != pb.ErrorCode_Success {
// return
// }
// if newChallenge && bWin { // 新关卡挑战通过 发放首通奖励
// if code = this.module.DispenseRes(session, cfgHunting.Firstprize, true); code != pb.ErrorCode_Success {
// if code = this.module.DispenseRes(session, cfgEnchant.Firstprize, true); code != pb.ErrorCode_Success {
// return
// }
// hunting.Boss[req.BossType] += 1
// mapData["boss"] = hunting.Boss
// enchant.Boss[req.BossType] += 1
// mapData["boss"] = enchant.Boss
// }
mapData["challengeTime"] = hunting.BossTime
mapData["challengeTime"] = enchant.BossTime
code = this.module.ModifyEnchantData(session.GetUserId(), mapData)
session.SendMsg(string(this.module.GetType()), HuntingChallengeOverResp, &pb.HuntingChallengeOverResp{Data: hunting})
session.SendMsg(string(this.module.GetType()), EnchantChallengeOverResp, &pb.EnchantChallengeOverResp{Data: enchant})
return
}

View File

@ -90,6 +90,6 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.HuntingGetListRe
for k := range list.Boss {
list.Boss[k] += 1
}
session.SendMsg(string(this.module.GetType()), HuntingGetListResp, &pb.HuntingGetListResp{Data: list})
session.SendMsg(string(this.module.GetType()), EnchantGetListResp, &pb.EnchantGetListResp{Data: list})
return
}

View File

@ -19,7 +19,7 @@ func (this *apiComp) RankListCheck(session comm.IUserSession, req *pb.HuntingRan
func (this *apiComp) RankList(session comm.IUserSession, req *pb.HuntingRankListReq) (code pb.ErrorCode, data proto.Message) {
var (
szRank []*pb.DBHuntingRank
szRank []*pb.DBEnchantRank
rd *redis.StringSliceCmd
)
code = this.RankListCheck(session, req)
@ -38,7 +38,7 @@ func (this *apiComp) RankList(session comm.IUserSession, req *pb.HuntingRankList
}
_dataList := rd.Val()
for _, v := range _dataList {
result := &pb.DBHuntingRank{}
result := &pb.DBEnchantRank{}
if err := this.module.modulerank.GetListObj(session.GetUserId(), v, result); err == nil {
szRank = append(szRank, result)
}
@ -54,6 +54,6 @@ func (this *apiComp) RankList(session comm.IUserSession, req *pb.HuntingRankList
}
}
session.SendMsg(string(this.module.GetType()), HuntingRankListResp, &pb.HuntingRankListResp{Ranks: szRank})
session.SendMsg(string(this.module.GetType()), EnchantRankListResp, &pb.EnchantRankListResp{Ranks: szRank})
return
}

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@ -34,8 +34,8 @@ func (this *modelEnchant) modifyEnchantDataByObjId(uid string, data map[string]i
}
// 获取列表信息
func (this *modelEnchant) getEnchantList(uid string) (result *pb.DBHunting, err error) {
result = &pb.DBHunting{
func (this *modelEnchant) getEnchantList(uid string) (result *pb.DBEnchant, err error) {
result = &pb.DBEnchant{
Id: primitive.NewObjectID().Hex(),
Uid: uid,
Boss: make(map[int32]int32),

View File

@ -14,17 +14,17 @@ import (
type ModelRank struct {
modules.MCompModel
moduleHunting *Enchant
moduleEnchant *Enchant
}
func (this *ModelRank) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.TableName = comm.TableHuntingRecord // 挑战记录
this.TableName = comm.TableEnchantRank // 挑战记录
err = this.MCompModel.Init(service, module, comp, options)
this.moduleHunting = module.(*Enchant)
this.moduleEnchant = module.(*Enchant)
return
}
func (this *ModelRank) AddRankList(uId string, objId string, data *pb.DBHuntingRank) (err error) {
func (this *ModelRank) AddRankList(uId string, objId string, data *pb.DBEnchantRank) (err error) {
if err = this.AddList(uId, objId, data); err != nil {
return
@ -32,8 +32,8 @@ func (this *ModelRank) AddRankList(uId string, objId string, data *pb.DBHuntingR
return nil
}
func (this *ModelRank) getEnchantRankList(uid string) []*pb.DBHuntingRank {
ranks := make([]*pb.DBHuntingRank, 0)
func (this *ModelRank) getEnchantRankList(uid string) []*pb.DBEnchantRank {
ranks := make([]*pb.DBEnchantRank, 0)
err := this.GetList(uid, &ranks)
if err != nil {
return nil
@ -41,8 +41,8 @@ func (this *ModelRank) getEnchantRankList(uid string) []*pb.DBHuntingRank {
return ranks
}
func (this *ModelRank) getEnchantRankListByBossType(uid string, bossType int32) *pb.DBHuntingRank {
ranks := make([]*pb.DBHuntingRank, 0)
func (this *ModelRank) getEnchantRankListByBossType(uid string, bossType int32) *pb.DBEnchantRank {
ranks := make([]*pb.DBEnchantRank, 0)
err := this.GetList(uid, &ranks)
if err != nil {
return nil
@ -70,11 +70,11 @@ func (this *ModelRank) SetRankListData(tableName string, score int32, uid string
dock, err1 := cmd.Result()
if err1 != nil {
this.moduleHunting.Errorln(dock, err1)
this.moduleEnchant.Errorln(dock, err1)
}
}
if _, err := pipe.Exec(); err != nil {
this.moduleHunting.Errorln(err)
this.moduleEnchant.Errorln(err)
return
}
}

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@ -64,7 +64,7 @@ func (this *Enchant) ModifyEnchantData(uid string, data map[string]interface{})
return
}
func (this *Enchant) CheckUserBaseEnchantInfo(uid string) (data []*pb.DBHuntingRank) {
func (this *Enchant) CheckUserBaseEnchantInfo(uid string) (data []*pb.DBEnchantRank) {
list, err := this.modelEnchant.getEnchantList(uid)
if err != nil {
for k := range list.Boss {
@ -76,11 +76,11 @@ func (this *Enchant) CheckUserBaseEnchantInfo(uid string) (data []*pb.DBHuntingR
}
return
}
func (this *Enchant) CheckRank(uid string, boosID int32, difficulty int32, Enchant *pb.DBHunting, report *pb.BattleReport) {
func (this *Enchant) CheckRank(uid string, boosID int32, Enchant *pb.DBEnchant, report *pb.BattleReport, score int32) {
costTime := report.Costtime
key := strconv.Itoa(int(boosID)) + "_" + strconv.Itoa(int(difficulty))
key := strconv.Itoa(int(boosID))
if Enchant.BossTime[key] > costTime || Enchant.BossTime[key] == 0 && difficulty >= Enchant.Boss[boosID] { // 刷新记录
if Enchant.BossTime[key] > costTime || Enchant.BossTime[key] == 0 { // 刷新记录
Enchant.BossTime[key] = costTime
szLine := make([]*pb.LineUp, 5)
Leadpos := 0
@ -104,7 +104,7 @@ func (this *Enchant) CheckRank(uid string, boosID int32, difficulty int32, Encha
for _, v := range ranks {
if v.Bosstype == boosID {
mapRankData := make(map[string]interface{}, 0)
mapRankData["difficulty"] = difficulty
mapRankData["bosstype"] = boosID
mapRankData["Leadpos"] = Leadpos
mapRankData["line"] = szLine
@ -119,13 +119,11 @@ func (this *Enchant) CheckRank(uid string, boosID int32, difficulty int32, Encha
}
if !bFind {
userinfo := this.ModuleUser.GetUser(uid)
new := &pb.DBHuntingRank{
new := &pb.DBEnchantRank{
Id: primitive.NewObjectID().Hex(),
Uid: uid,
Difficulty: difficulty,
Bosstype: boosID,
Nickname: userinfo.Name,
Icon: "",
Lv: userinfo.Lv,
Leadpos: int32(Leadpos),
Line: szLine,
@ -136,7 +134,7 @@ func (this *Enchant) CheckRank(uid string, boosID int32, difficulty int32, Encha
dbModel := db.NewDBModel(comm.TableEnchantRank, time.Hour, conn_)
dbModel.AddList(uid, new.Id, new)
}
this.modulerank.SetRankListData("EnchantRank"+strconv.Itoa(int(boosID)), difficulty<<16+costTime, objID)
this.modulerank.SetRankListData("EnchantRank"+strconv.Itoa(int(boosID)), score, objID)
}
}

View File

@ -201,6 +201,7 @@ const (
ErrorCode_EnchantBoosType ErrorCode = 2712 // BOSS 类型不对
ErrorCode_EnchantBuyMaxCount ErrorCode = 2713 // 购买达到最大次数
ErrorCode_EnchantMaxChallengeCount ErrorCode = 2714 // 挑战达到最大次数
ErrorCode_EnchantNoChallengeCount ErrorCode = 2715 // 挑战达到最大次数
// library
ErrorCode_LibraryMaxLv ErrorCode = 2801 // 达到最大等级
ErrorCode_LibraryNoData ErrorCode = 2802 // 没找到羁绊数据
@ -449,6 +450,7 @@ var (
2712: "EnchantBoosType",
2713: "EnchantBuyMaxCount",
2714: "EnchantMaxChallengeCount",
2715: "EnchantNoChallengeCount",
2801: "LibraryMaxLv",
2802: "LibraryNoData",
2803: "LibraryActivation",
@ -682,6 +684,7 @@ var (
"EnchantBoosType": 2712,
"EnchantBuyMaxCount": 2713,
"EnchantMaxChallengeCount": 2714,
"EnchantNoChallengeCount": 2715,
"LibraryMaxLv": 2801,
"LibraryNoData": 2802,
"LibraryActivation": 2803,
@ -787,7 +790,7 @@ var File_errorcode_proto protoreflect.FileDescriptor
var file_errorcode_proto_rawDesc = []byte{
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@ -1011,113 +1014,115 @@ var file_errorcode_proto_rawDesc = []byte{
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