附魔同步
This commit is contained in:
parent
68aefa5f07
commit
c917a96ced
@ -7,13 +7,13 @@ import (
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)
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)
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const (
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const (
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HuntingGetListResp = "getlist"
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EnchantGetListResp = "getlist"
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HuntingChallengeResp = "challenge"
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EnchantChallengeResp = "challenge"
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HuntingChallengeOverResp = "challengeover"
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EnchantChallengeOverResp = "challengeover"
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HuntingSkillLvResp = "skilllv"
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EnchantSkillLvResp = "skilllv"
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HuntingGetRewardResp = "getreward"
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EnchantGetRewardResp = "getreward"
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HuntingBuyResp = "buy"
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EnchantBuyResp = "buy"
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HuntingRankListResp = "ranklist"
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EnchantRankListResp = "ranklist"
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)
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)
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type apiComp struct {
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type apiComp struct {
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@ -11,7 +11,7 @@ import (
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)
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)
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//参数校验
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//参数校验
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func (this *apiComp) BuyCheck(session comm.IUserSession, req *pb.HuntingBuyReq) (code pb.ErrorCode) {
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func (this *apiComp) BuyCheck(session comm.IUserSession, req *pb.EnchantBuyReq) (code pb.ErrorCode) {
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if req.Count <= 0 {
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if req.Count <= 0 {
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code = pb.ErrorCode_ReqParameterError
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code = pb.ErrorCode_ReqParameterError
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return
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return
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@ -19,7 +19,7 @@ func (this *apiComp) BuyCheck(session comm.IUserSession, req *pb.HuntingBuyReq)
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return
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return
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}
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}
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func (this *apiComp) Buy(session comm.IUserSession, req *pb.HuntingBuyReq) (code pb.ErrorCode, data proto.Message) {
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func (this *apiComp) Buy(session comm.IUserSession, req *pb.EnchantBuyReq) (code pb.ErrorCode, data proto.Message) {
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var (
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var (
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curByCount int32
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curByCount int32
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costRes *cfg.Gameatn // 门票atn 类型 只取T
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costRes *cfg.Gameatn // 门票atn 类型 只取T
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@ -132,6 +132,6 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.HuntingBuyReq) (code
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mapData["buyCount"] = curByCount
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mapData["buyCount"] = curByCount
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code = this.module.ModifyEnchantData(session.GetUserId(), mapData)
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code = this.module.ModifyEnchantData(session.GetUserId(), mapData)
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session.SendMsg(string(this.module.GetType()), HuntingBuyResp, &pb.HuntingBuyResp{Data: list})
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session.SendMsg(string(this.module.GetType()), EnchantBuyResp, &pb.EnchantBuyResp{Data: list})
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return
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return
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}
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}
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@ -9,8 +9,8 @@ import (
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)
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)
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//参数校验
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//参数校验
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func (this *apiComp) ChallengeCheck(session comm.IUserSession, req *pb.HuntingChallengeReq) (code pb.ErrorCode) {
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func (this *apiComp) ChallengeCheck(session comm.IUserSession, req *pb.EnchantChallengeReq) (code pb.ErrorCode) {
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if req.BossType <= 0 && req.Difficulty > 0 {
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if req.BossType <= 0 {
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code = pb.ErrorCode_ReqParameterError
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code = pb.ErrorCode_ReqParameterError
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return
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return
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}
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}
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@ -18,14 +18,14 @@ func (this *apiComp) ChallengeCheck(session comm.IUserSession, req *pb.HuntingCh
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}
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}
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///挑战主线关卡
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///挑战主线关卡
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func (this *apiComp) Challenge(session comm.IUserSession, req *pb.HuntingChallengeReq) (code pb.ErrorCode, data proto.Message) {
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func (this *apiComp) Challenge(session comm.IUserSession, req *pb.EnchantChallengeReq) (code pb.ErrorCode, data proto.Message) {
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code = this.ChallengeCheck(session, req)
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code = this.ChallengeCheck(session, req)
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if code != pb.ErrorCode_Success {
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if code != pb.ErrorCode_Success {
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return // 参数校验失败直接返回
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return // 参数校验失败直接返回
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}
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}
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hunting, err := this.module.modelEnchant.getEnchantList(session.GetUserId())
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enchant, err := this.module.modelEnchant.getEnchantList(session.GetUserId())
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if err != nil {
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if err != nil {
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code = pb.ErrorCode_PagodaNotFound
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code = pb.ErrorCode_PagodaNotFound
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return
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return
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@ -50,15 +50,9 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.HuntingChallen
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code = pb.ErrorCode_ConfigNoFound
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code = pb.ErrorCode_ConfigNoFound
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return
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return
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}
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}
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value, ok := hunting.Boss[req.BossType]
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_, ok := enchant.Boss[req.BossType]
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if !ok { // 类型校验
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if !ok { // 类型校验
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hunting.Boss[req.BossType] = 0
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enchant.Boss[req.BossType] = 0
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}
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if value < req.Difficulty {
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if value+1 != req.Difficulty {
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code = pb.ErrorCode_HuntingLvErr
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return
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}
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}
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}
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code, record := this.module.battle.CreatePveBattle(session, &pb.BattlePVEReq{
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code, record := this.module.battle.CreatePveBattle(session, &pb.BattlePVEReq{
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@ -73,15 +67,10 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.HuntingChallen
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if code != pb.ErrorCode_Success {
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if code != pb.ErrorCode_Success {
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return
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return
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}
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}
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session.SendMsg(string(this.module.GetType()), HuntingChallengeResp, &pb.HuntingChallengeResp{
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session.SendMsg(string(this.module.GetType()), EnchantChallengeResp, &pb.EnchantChallengeResp{
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Info: &pb.BattleInfo{Id: record.Id, Title: record.Title, Btype: record.Btype, Ptype: record.Ptype, RedCompId: record.RedCompId, Redflist: record.Redflist, BlueCompId: record.BlueCompId, Buleflist: record.Buleflist},
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Info: &pb.BattleInfo{Id: record.Id, Title: record.Title, Btype: record.Btype, Ptype: record.Ptype, RedCompId: record.RedCompId, Redflist: record.Redflist, BlueCompId: record.BlueCompId, Buleflist: record.Buleflist},
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BossType: req.BossType,
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BossType: req.BossType,
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Difficulty: req.Difficulty,
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})
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})
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if user := this.module.ModuleUser.GetUser(session.GetUserId()); user != nil {
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this.chat.SendSysChatToWorld(comm.ChatSystem15, nil, req.BossType, req.Difficulty, user.Name)
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} else {
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this.module.Errorf("no found userdata uid:%s", session.GetUserId())
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}
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return
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return
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}
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}
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@ -3,15 +3,14 @@ package enchant
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import (
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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"go_dreamfactory/pb"
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"go_dreamfactory/sys/configure"
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cfg "go_dreamfactory/sys/configure/structs"
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cfg "go_dreamfactory/sys/configure/structs"
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"google.golang.org/protobuf/proto"
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"google.golang.org/protobuf/proto"
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)
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)
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//参数校验
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//参数校验
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func (this *apiComp) ChallengeOverCheck(session comm.IUserSession, req *pb.HuntingChallengeOverReq) (code pb.ErrorCode) {
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func (this *apiComp) ChallengeOverCheck(session comm.IUserSession, req *pb.EnchantChallengeOverReq) (code pb.ErrorCode) {
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if req.BossType <= 0 && req.Difficulty > 0 {
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if req.BossType <= 0 {
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code = pb.ErrorCode_ReqParameterError
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code = pb.ErrorCode_ReqParameterError
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return
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return
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}
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}
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@ -19,12 +18,10 @@ func (this *apiComp) ChallengeOverCheck(session comm.IUserSession, req *pb.Hunti
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}
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}
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///挑战主线关卡
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///挑战主线关卡
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func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingChallengeOverReq) (code pb.ErrorCode, data proto.Message) {
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func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.EnchantChallengeOverReq) (code pb.ErrorCode, data proto.Message) {
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var (
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var (
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mapData map[string]interface{}
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mapData map[string]interface{}
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// newChallenge bool // 新的关卡
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bWin bool // 战斗是否胜利
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// reward []*cfg.Gameatn
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bWin bool // 战斗是否胜利
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)
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)
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mapData = make(map[string]interface{}, 0)
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mapData = make(map[string]interface{}, 0)
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// reward = make([]*cfg.Gameatn, 0)
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// reward = make([]*cfg.Gameatn, 0)
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@ -33,7 +30,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingCha
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return // 参数校验失败直接返回
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return // 参数校验失败直接返回
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}
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}
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hunting, err := this.module.modelEnchant.getEnchantList(session.GetUserId())
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enchant, err := this.module.modelEnchant.getEnchantList(session.GetUserId())
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if err != nil {
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if err != nil {
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code = pb.ErrorCode_PagodaNotFound
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code = pb.ErrorCode_PagodaNotFound
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return
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return
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@ -50,26 +47,16 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingCha
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}
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}
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if code = this.module.CheckRes(session, []*cfg.Gameatn{costRes}); code != pb.ErrorCode_Success {
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if code = this.module.CheckRes(session, []*cfg.Gameatn{costRes}); code != pb.ErrorCode_Success {
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code = pb.ErrorCode_HuntingNoChallengeCount
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code = pb.ErrorCode_EnchantNoChallengeCount
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return
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return
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}
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}
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cfgHunting := this.module.configure.GetEnchantBossConfigData(req.BossType)
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cfgEnchant := this.module.configure.GetEnchantBossConfigData(req.BossType)
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if cfgHunting == nil {
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if cfgEnchant == nil {
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code = pb.ErrorCode_ConfigNoFound
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code = pb.ErrorCode_ConfigNoFound
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return
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return
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}
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}
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value, ok := hunting.Boss[req.BossType]
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if !ok { // 类型校验
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hunting.Boss[req.BossType] = 0
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}
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if value < req.Difficulty {
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if value+1 != req.Difficulty {
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code = pb.ErrorCode_HuntingLvErr
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return
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}
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//newChallenge = true
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}
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// 校验门票数量够不够
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// 校验门票数量够不够
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if code = this.module.ConsumeRes(session, []*cfg.Gameatn{costRes}, true); code != pb.ErrorCode_Success {
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if code = this.module.ConsumeRes(session, []*cfg.Gameatn{costRes}, true); code != pb.ErrorCode_Success {
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return
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return
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@ -80,34 +67,34 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingCha
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return
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return
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}
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}
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amount := int32(this.module.ModuleItems.QueryItemAmount(session.GetUserId(), costRes.T)) // 获取当前数量
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//amount := int32(this.module.ModuleItems.QueryItemAmount(session.GetUserId(), costRes.T)) // 获取当前数量
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if amount < conf.HuntingNum {
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// if amount < conf.EnchantNum {
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hunting.RecoveryTime = configure.Now().Unix()
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// enchant.RecoveryTime = configure.Now().Unix()
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mapData["recoveryTime"] = hunting.RecoveryTime
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// mapData["recoveryTime"] = enchant.RecoveryTime
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}
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// }
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if bWin {
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if bWin {
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this.module.CheckRank(session.GetUserId(), req.BossType, req.Difficulty, hunting, req.Report)
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this.module.CheckRank(session.GetUserId(), req.BossType, enchant, req.Report, 0)
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}
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}
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// 耗时校验 当前战斗胜利时间消耗小于之前刷新数据
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// 耗时校验 当前战斗胜利时间消耗小于之前刷新数据
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// 发放通关随机奖励
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// 发放通关随机奖励
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// reward = this.module.configure.GetDropReward(cfgHunting.) // 获取掉落奖励
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// reward = this.module.configure.GetDropReward(cfgEnchant.) // 获取掉落奖励
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// if code = this.module.DispenseRes(session, reward, true); code != pb.ErrorCode_Success {
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// if code = this.module.DispenseRes(session, reward, true); code != pb.ErrorCode_Success {
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// return
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// return
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// }
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// }
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// if newChallenge && bWin { // 新关卡挑战通过 发放首通奖励
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// if newChallenge && bWin { // 新关卡挑战通过 发放首通奖励
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// if code = this.module.DispenseRes(session, cfgHunting.Firstprize, true); code != pb.ErrorCode_Success {
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// if code = this.module.DispenseRes(session, cfgEnchant.Firstprize, true); code != pb.ErrorCode_Success {
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// return
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// return
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// }
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// }
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// hunting.Boss[req.BossType] += 1
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// enchant.Boss[req.BossType] += 1
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// mapData["boss"] = hunting.Boss
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// mapData["boss"] = enchant.Boss
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// }
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// }
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mapData["challengeTime"] = hunting.BossTime
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mapData["challengeTime"] = enchant.BossTime
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code = this.module.ModifyEnchantData(session.GetUserId(), mapData)
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code = this.module.ModifyEnchantData(session.GetUserId(), mapData)
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session.SendMsg(string(this.module.GetType()), HuntingChallengeOverResp, &pb.HuntingChallengeOverResp{Data: hunting})
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session.SendMsg(string(this.module.GetType()), EnchantChallengeOverResp, &pb.EnchantChallengeOverResp{Data: enchant})
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return
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return
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}
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}
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@ -90,6 +90,6 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.HuntingGetListRe
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for k := range list.Boss {
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for k := range list.Boss {
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list.Boss[k] += 1
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list.Boss[k] += 1
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}
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}
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session.SendMsg(string(this.module.GetType()), HuntingGetListResp, &pb.HuntingGetListResp{Data: list})
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session.SendMsg(string(this.module.GetType()), EnchantGetListResp, &pb.EnchantGetListResp{Data: list})
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return
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return
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}
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}
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@ -19,7 +19,7 @@ func (this *apiComp) RankListCheck(session comm.IUserSession, req *pb.HuntingRan
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func (this *apiComp) RankList(session comm.IUserSession, req *pb.HuntingRankListReq) (code pb.ErrorCode, data proto.Message) {
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func (this *apiComp) RankList(session comm.IUserSession, req *pb.HuntingRankListReq) (code pb.ErrorCode, data proto.Message) {
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var (
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var (
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szRank []*pb.DBHuntingRank
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szRank []*pb.DBEnchantRank
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rd *redis.StringSliceCmd
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rd *redis.StringSliceCmd
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)
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)
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code = this.RankListCheck(session, req)
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code = this.RankListCheck(session, req)
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@ -38,7 +38,7 @@ func (this *apiComp) RankList(session comm.IUserSession, req *pb.HuntingRankList
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}
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}
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_dataList := rd.Val()
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_dataList := rd.Val()
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for _, v := range _dataList {
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for _, v := range _dataList {
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result := &pb.DBHuntingRank{}
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result := &pb.DBEnchantRank{}
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if err := this.module.modulerank.GetListObj(session.GetUserId(), v, result); err == nil {
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if err := this.module.modulerank.GetListObj(session.GetUserId(), v, result); err == nil {
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szRank = append(szRank, result)
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szRank = append(szRank, result)
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}
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}
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@ -54,6 +54,6 @@ func (this *apiComp) RankList(session comm.IUserSession, req *pb.HuntingRankList
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}
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}
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}
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}
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session.SendMsg(string(this.module.GetType()), HuntingRankListResp, &pb.HuntingRankListResp{Ranks: szRank})
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session.SendMsg(string(this.module.GetType()), EnchantRankListResp, &pb.EnchantRankListResp{Ranks: szRank})
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return
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return
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}
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}
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@ -34,8 +34,8 @@ func (this *modelEnchant) modifyEnchantDataByObjId(uid string, data map[string]i
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}
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}
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// 获取列表信息
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// 获取列表信息
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func (this *modelEnchant) getEnchantList(uid string) (result *pb.DBHunting, err error) {
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func (this *modelEnchant) getEnchantList(uid string) (result *pb.DBEnchant, err error) {
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result = &pb.DBHunting{
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result = &pb.DBEnchant{
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Id: primitive.NewObjectID().Hex(),
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Id: primitive.NewObjectID().Hex(),
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Uid: uid,
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Uid: uid,
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Boss: make(map[int32]int32),
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Boss: make(map[int32]int32),
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@ -14,17 +14,17 @@ import (
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type ModelRank struct {
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type ModelRank struct {
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modules.MCompModel
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modules.MCompModel
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moduleHunting *Enchant
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moduleEnchant *Enchant
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}
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}
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func (this *ModelRank) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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func (this *ModelRank) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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this.TableName = comm.TableHuntingRecord // 挑战记录
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this.TableName = comm.TableEnchantRank // 挑战记录
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err = this.MCompModel.Init(service, module, comp, options)
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err = this.MCompModel.Init(service, module, comp, options)
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this.moduleHunting = module.(*Enchant)
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this.moduleEnchant = module.(*Enchant)
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return
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return
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}
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}
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|
||||||
func (this *ModelRank) AddRankList(uId string, objId string, data *pb.DBHuntingRank) (err error) {
|
func (this *ModelRank) AddRankList(uId string, objId string, data *pb.DBEnchantRank) (err error) {
|
||||||
|
|
||||||
if err = this.AddList(uId, objId, data); err != nil {
|
if err = this.AddList(uId, objId, data); err != nil {
|
||||||
return
|
return
|
||||||
@ -32,8 +32,8 @@ func (this *ModelRank) AddRankList(uId string, objId string, data *pb.DBHuntingR
|
|||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (this *ModelRank) getEnchantRankList(uid string) []*pb.DBHuntingRank {
|
func (this *ModelRank) getEnchantRankList(uid string) []*pb.DBEnchantRank {
|
||||||
ranks := make([]*pb.DBHuntingRank, 0)
|
ranks := make([]*pb.DBEnchantRank, 0)
|
||||||
err := this.GetList(uid, &ranks)
|
err := this.GetList(uid, &ranks)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
return nil
|
return nil
|
||||||
@ -41,8 +41,8 @@ func (this *ModelRank) getEnchantRankList(uid string) []*pb.DBHuntingRank {
|
|||||||
return ranks
|
return ranks
|
||||||
}
|
}
|
||||||
|
|
||||||
func (this *ModelRank) getEnchantRankListByBossType(uid string, bossType int32) *pb.DBHuntingRank {
|
func (this *ModelRank) getEnchantRankListByBossType(uid string, bossType int32) *pb.DBEnchantRank {
|
||||||
ranks := make([]*pb.DBHuntingRank, 0)
|
ranks := make([]*pb.DBEnchantRank, 0)
|
||||||
err := this.GetList(uid, &ranks)
|
err := this.GetList(uid, &ranks)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
return nil
|
return nil
|
||||||
@ -70,11 +70,11 @@ func (this *ModelRank) SetRankListData(tableName string, score int32, uid string
|
|||||||
|
|
||||||
dock, err1 := cmd.Result()
|
dock, err1 := cmd.Result()
|
||||||
if err1 != nil {
|
if err1 != nil {
|
||||||
this.moduleHunting.Errorln(dock, err1)
|
this.moduleEnchant.Errorln(dock, err1)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if _, err := pipe.Exec(); err != nil {
|
if _, err := pipe.Exec(); err != nil {
|
||||||
this.moduleHunting.Errorln(err)
|
this.moduleEnchant.Errorln(err)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -64,7 +64,7 @@ func (this *Enchant) ModifyEnchantData(uid string, data map[string]interface{})
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
func (this *Enchant) CheckUserBaseEnchantInfo(uid string) (data []*pb.DBHuntingRank) {
|
func (this *Enchant) CheckUserBaseEnchantInfo(uid string) (data []*pb.DBEnchantRank) {
|
||||||
list, err := this.modelEnchant.getEnchantList(uid)
|
list, err := this.modelEnchant.getEnchantList(uid)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
for k := range list.Boss {
|
for k := range list.Boss {
|
||||||
@ -76,11 +76,11 @@ func (this *Enchant) CheckUserBaseEnchantInfo(uid string) (data []*pb.DBHuntingR
|
|||||||
}
|
}
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
func (this *Enchant) CheckRank(uid string, boosID int32, difficulty int32, Enchant *pb.DBHunting, report *pb.BattleReport) {
|
func (this *Enchant) CheckRank(uid string, boosID int32, Enchant *pb.DBEnchant, report *pb.BattleReport, score int32) {
|
||||||
costTime := report.Costtime
|
costTime := report.Costtime
|
||||||
key := strconv.Itoa(int(boosID)) + "_" + strconv.Itoa(int(difficulty))
|
key := strconv.Itoa(int(boosID))
|
||||||
|
|
||||||
if Enchant.BossTime[key] > costTime || Enchant.BossTime[key] == 0 && difficulty >= Enchant.Boss[boosID] { // 刷新记录
|
if Enchant.BossTime[key] > costTime || Enchant.BossTime[key] == 0 { // 刷新记录
|
||||||
Enchant.BossTime[key] = costTime
|
Enchant.BossTime[key] = costTime
|
||||||
szLine := make([]*pb.LineUp, 5)
|
szLine := make([]*pb.LineUp, 5)
|
||||||
Leadpos := 0
|
Leadpos := 0
|
||||||
@ -104,7 +104,7 @@ func (this *Enchant) CheckRank(uid string, boosID int32, difficulty int32, Encha
|
|||||||
for _, v := range ranks {
|
for _, v := range ranks {
|
||||||
if v.Bosstype == boosID {
|
if v.Bosstype == boosID {
|
||||||
mapRankData := make(map[string]interface{}, 0)
|
mapRankData := make(map[string]interface{}, 0)
|
||||||
mapRankData["difficulty"] = difficulty
|
|
||||||
mapRankData["bosstype"] = boosID
|
mapRankData["bosstype"] = boosID
|
||||||
mapRankData["Leadpos"] = Leadpos
|
mapRankData["Leadpos"] = Leadpos
|
||||||
mapRankData["line"] = szLine
|
mapRankData["line"] = szLine
|
||||||
@ -119,24 +119,22 @@ func (this *Enchant) CheckRank(uid string, boosID int32, difficulty int32, Encha
|
|||||||
}
|
}
|
||||||
if !bFind {
|
if !bFind {
|
||||||
userinfo := this.ModuleUser.GetUser(uid)
|
userinfo := this.ModuleUser.GetUser(uid)
|
||||||
new := &pb.DBHuntingRank{
|
new := &pb.DBEnchantRank{
|
||||||
Id: primitive.NewObjectID().Hex(),
|
Id: primitive.NewObjectID().Hex(),
|
||||||
Uid: uid,
|
Uid: uid,
|
||||||
Difficulty: difficulty,
|
Bosstype: boosID,
|
||||||
Bosstype: boosID,
|
Nickname: userinfo.Name,
|
||||||
Nickname: userinfo.Name,
|
Lv: userinfo.Lv,
|
||||||
Icon: "",
|
Leadpos: int32(Leadpos),
|
||||||
Lv: userinfo.Lv,
|
Line: szLine,
|
||||||
Leadpos: int32(Leadpos),
|
CostTime: costTime,
|
||||||
Line: szLine,
|
|
||||||
CostTime: costTime,
|
|
||||||
}
|
}
|
||||||
objID = new.Id
|
objID = new.Id
|
||||||
conn_, _ := db.Cross()
|
conn_, _ := db.Cross()
|
||||||
dbModel := db.NewDBModel(comm.TableEnchantRank, time.Hour, conn_)
|
dbModel := db.NewDBModel(comm.TableEnchantRank, time.Hour, conn_)
|
||||||
dbModel.AddList(uid, new.Id, new)
|
dbModel.AddList(uid, new.Id, new)
|
||||||
}
|
}
|
||||||
this.modulerank.SetRankListData("EnchantRank"+strconv.Itoa(int(boosID)), difficulty<<16+costTime, objID)
|
this.modulerank.SetRankListData("EnchantRank"+strconv.Itoa(int(boosID)), score, objID)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -201,6 +201,7 @@ const (
|
|||||||
ErrorCode_EnchantBoosType ErrorCode = 2712 // BOSS 类型不对
|
ErrorCode_EnchantBoosType ErrorCode = 2712 // BOSS 类型不对
|
||||||
ErrorCode_EnchantBuyMaxCount ErrorCode = 2713 // 购买达到最大次数
|
ErrorCode_EnchantBuyMaxCount ErrorCode = 2713 // 购买达到最大次数
|
||||||
ErrorCode_EnchantMaxChallengeCount ErrorCode = 2714 // 挑战达到最大次数
|
ErrorCode_EnchantMaxChallengeCount ErrorCode = 2714 // 挑战达到最大次数
|
||||||
|
ErrorCode_EnchantNoChallengeCount ErrorCode = 2715 // 挑战达到最大次数
|
||||||
// library
|
// library
|
||||||
ErrorCode_LibraryMaxLv ErrorCode = 2801 // 达到最大等级
|
ErrorCode_LibraryMaxLv ErrorCode = 2801 // 达到最大等级
|
||||||
ErrorCode_LibraryNoData ErrorCode = 2802 // 没找到羁绊数据
|
ErrorCode_LibraryNoData ErrorCode = 2802 // 没找到羁绊数据
|
||||||
@ -449,6 +450,7 @@ var (
|
|||||||
2712: "EnchantBoosType",
|
2712: "EnchantBoosType",
|
||||||
2713: "EnchantBuyMaxCount",
|
2713: "EnchantBuyMaxCount",
|
||||||
2714: "EnchantMaxChallengeCount",
|
2714: "EnchantMaxChallengeCount",
|
||||||
|
2715: "EnchantNoChallengeCount",
|
||||||
2801: "LibraryMaxLv",
|
2801: "LibraryMaxLv",
|
||||||
2802: "LibraryNoData",
|
2802: "LibraryNoData",
|
||||||
2803: "LibraryActivation",
|
2803: "LibraryActivation",
|
||||||
@ -682,6 +684,7 @@ var (
|
|||||||
"EnchantBoosType": 2712,
|
"EnchantBoosType": 2712,
|
||||||
"EnchantBuyMaxCount": 2713,
|
"EnchantBuyMaxCount": 2713,
|
||||||
"EnchantMaxChallengeCount": 2714,
|
"EnchantMaxChallengeCount": 2714,
|
||||||
|
"EnchantNoChallengeCount": 2715,
|
||||||
"LibraryMaxLv": 2801,
|
"LibraryMaxLv": 2801,
|
||||||
"LibraryNoData": 2802,
|
"LibraryNoData": 2802,
|
||||||
"LibraryActivation": 2803,
|
"LibraryActivation": 2803,
|
||||||
@ -787,7 +790,7 @@ var File_errorcode_proto protoreflect.FileDescriptor
|
|||||||
|
|
||||||
var file_errorcode_proto_rawDesc = []byte{
|
var file_errorcode_proto_rawDesc = []byte{
|
||||||
0x0a, 0x0f, 0x65, 0x72, 0x72, 0x6f, 0x72, 0x63, 0x6f, 0x64, 0x65, 0x2e, 0x70, 0x72, 0x6f, 0x74,
|
0x0a, 0x0f, 0x65, 0x72, 0x72, 0x6f, 0x72, 0x63, 0x6f, 0x64, 0x65, 0x2e, 0x70, 0x72, 0x6f, 0x74,
|
||||||
0x6f, 0x2a, 0x94, 0x29, 0x0a, 0x09, 0x45, 0x72, 0x72, 0x6f, 0x72, 0x43, 0x6f, 0x64, 0x65, 0x12,
|
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|
||||||
0x0b, 0x0a, 0x07, 0x53, 0x75, 0x63, 0x63, 0x65, 0x73, 0x73, 0x10, 0x00, 0x12, 0x11, 0x0a, 0x0d,
|
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|
||||||
0x4e, 0x6f, 0x46, 0x69, 0x6e, 0x64, 0x53, 0x65, 0x72, 0x76, 0x69, 0x63, 0x65, 0x10, 0x0a, 0x12,
|
0x4e, 0x6f, 0x46, 0x69, 0x6e, 0x64, 0x53, 0x65, 0x72, 0x76, 0x69, 0x63, 0x65, 0x10, 0x0a, 0x12,
|
||||||
0x1b, 0x0a, 0x17, 0x4e, 0x6f, 0x46, 0x69, 0x6e, 0x64, 0x53, 0x65, 0x72, 0x76, 0x69, 0x63, 0x65,
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|
||||||
@ -1011,113 +1014,115 @@ var file_errorcode_proto_rawDesc = []byte{
|
|||||||
0x6e, 0x63, 0x68, 0x61, 0x6e, 0x74, 0x42, 0x75, 0x79, 0x4d, 0x61, 0x78, 0x43, 0x6f, 0x75, 0x6e,
|
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|
||||||
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|
||||||
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|
||||||
0x10, 0x9a, 0x15, 0x12, 0x11, 0x0a, 0x0c, 0x4c, 0x69, 0x62, 0x72, 0x61, 0x72, 0x79, 0x4d, 0x61,
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
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|
||||||
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|
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}
|
}
|
||||||
|
|
||||||
var (
|
var (
|
||||||
|
Loading…
Reference in New Issue
Block a user