Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
c78a491c56
@ -329,5 +329,37 @@
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"n": 100
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}
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]
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},
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{
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"key": 7,
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"recruitment_type": [],
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"star3w": 940,
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"star4w": 52,
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"star5w": 8,
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"protect": 100,
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"p3pool": "pro_pool70003",
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"p4pool": "pro_pool70004",
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"p5pool": "pro_pool70005",
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"n3pool": "base_pool70003",
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"n4pool": "base_pool70004",
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"n5pool": "base_pool70005",
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"baodi4": 10,
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"baidi5": 100,
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"etime": -1,
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"permission": 1,
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"consumeA": [
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{
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"a": "item",
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"t": "10000024",
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"n": 1
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}
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],
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"consumeB": [
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{
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"a": "item",
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"t": "10000024",
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"n": 10
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}
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]
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}
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]
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@ -231,48 +231,7 @@
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"t": "18000004",
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"n": 1
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},
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"Arena_buy": [
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{
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"a": "attr",
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"t": "diamond",
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"n": 100
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},
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{
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"a": "attr",
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"t": "diamond",
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"n": 200
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},
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{
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"a": "attr",
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"t": "diamond",
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"n": 400
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},
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{
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"a": "attr",
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"t": "diamond",
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"n": 600
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},
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{
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"a": "attr",
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"t": "diamond",
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"n": 800
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},
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{
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"a": "attr",
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"t": "diamond",
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"n": 1000
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},
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{
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"a": "attr",
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"t": "diamond",
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"n": 1200
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},
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{
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"a": "attr",
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"t": "diamond",
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"n": 1400
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}
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],
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"Arena_buy": 1001,
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"VikingExpedition_RecoveryTime": 144,
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"cops_RecoveryTime": 300,
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"cops_InitialNum": 60,
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@ -89,5 +89,18 @@
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"n": 250
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}
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]
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},
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{
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"id": 8,
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"pricegroupId": 1001,
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"purchasemin": 11,
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"purchasemax": -1,
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"cost": [
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{
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"a": "attr",
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"t": "diamond",
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"n": 250
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}
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]
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}
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]
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@ -905,7 +905,3 @@ const (
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SmithyToolsSkill4 = 4 // 每日顾客数量提升至{0}人
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SmithyToolsSkill5 = 5 // 顾客购买装备数量上限提高至{0}件
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)
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const (
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ArenaBuyType = 1001 // 价格组ID
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)
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@ -7,7 +7,7 @@ import (
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cfg "go_dreamfactory/sys/configure/structs"
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)
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//参数校验
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// 参数校验
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func (this *apiComp) BuyCheck(session comm.IUserSession, req *pb.ArenaBuyReq) (errdata *pb.ErrorData) {
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if req.BuyNum == 0 {
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errdata = &pb.ErrorData{
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@ -18,7 +18,7 @@ func (this *apiComp) BuyCheck(session comm.IUserSession, req *pb.ArenaBuyReq) (e
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return
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}
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///获取自己的排行榜信息
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// /获取自己的排行榜信息
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func (this *apiComp) Buy(session comm.IUserSession, req *pb.ArenaBuyReq) (errdata *pb.ErrorData) {
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var (
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// global *cfg.GameGlobalData
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@ -49,8 +49,8 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.ArenaBuyReq) (errdat
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return
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}
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this.module.modelArena.recoverTicket(session, info)
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if maxbuy, err = this.module.ModuleTools.GetPriceGroupLen(comm.ArenaBuyType); err != nil {
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pricekey := this.module.ModuleTools.GetGlobalConf().ArenaBuy
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if maxbuy, err = this.module.ModuleTools.GetPriceGroupLen(pricekey); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_CacheReadError.ToString(),
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@ -68,7 +68,7 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.ArenaBuyReq) (errdat
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}
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return
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}
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if res, err := this.module.ModuleTools.GetPriceGroupCost(comm.ArenaBuyType, info.Buynum+i+1); len(res) > 0 {
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if res, err := this.module.ModuleTools.GetPriceGroupCost(pricekey, info.Buynum+i+1); len(res) > 0 {
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need = append(need, res...)
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} else {
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errdata = &pb.ErrorData{
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@ -33,7 +33,7 @@ func (this *apiComp) Info(session comm.IUserSession, req *pb.PayInfoReq) (errdat
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}
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return
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}
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if goods, err = this.module.configure.getPayPackageDatas(); err != nil {
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if goods, err = this.module.configure.getPayPackageDatas(1); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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@ -12,13 +12,13 @@ const (
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game_paypackage = "game_paypackage.json"
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)
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///背包配置管理组件
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// /背包配置管理组件
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type configureComp struct {
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modules.MCompConfigure
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module *Pay
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}
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//组件初始化接口
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// 组件初始化接口
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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this.MCompConfigure.Init(service, module, comp, options)
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this.module = module.(*Pay)
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@ -27,7 +27,7 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
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return
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}
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//获取手动加入频道 任务限制
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// 获取手动加入频道 任务限制
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func (this *configureComp) getGameRecharge(id string) (result *cfg.GameRechargeData, err error) {
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var (
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v interface{}
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@ -46,8 +46,8 @@ func (this *configureComp) getGameRecharge(id string) (result *cfg.GameRechargeD
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return
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}
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//获取手动加入频道 任务限制
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func (this *configureComp) getPayPackageDatas() (result []*cfg.GamePayPackageData, err error) {
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// 获取手动加入频道 任务限制
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func (this *configureComp) getPayPackageDatas(ptype int32) (result []*cfg.GamePayPackageData, err error) {
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var (
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v interface{}
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)
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@ -55,12 +55,17 @@ func (this *configureComp) getPayPackageDatas() (result []*cfg.GamePayPackageDat
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this.module.Errorf("err:%v", err)
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return
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} else {
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result = v.(*cfg.GamePayPackage).GetDataList()
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result = make([]*cfg.GamePayPackageData, 0)
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for _, v := range v.(*cfg.GamePayPackage).GetDataList() {
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if v.Type == ptype {
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result = append(result, v)
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}
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}
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}
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return
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}
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//获取手动加入频道 任务限制
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// 获取手动加入频道 任务限制
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func (this *configureComp) getPayPackageData(id int32) (result *cfg.GamePayPackageData, err error) {
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var (
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v interface{}
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@ -79,7 +84,7 @@ func (this *configureComp) getPayPackageData(id int32) (result *cfg.GamePayPacka
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return
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}
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//获取手动加入频道 任务限制
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// 获取手动加入频道 任务限制
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func (this *configureComp) getPayPackageDataByPid(pid string) (result *cfg.GamePayPackageData, err error) {
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var (
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v interface{}
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@ -616,7 +616,7 @@ func (this *MCompConfigure) GetPriceGroupCost(pricegroupId int32, purchase int32
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return
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}
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for _, v := range this._price[pricegroupId] {
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if v.Purchasemin <= purchase && purchase <= v.Purchasemax {
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if v.Purchasemin <= purchase && (purchase <= v.Purchasemax || v.Purchasemax == -1) {
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res = v.Cost
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return
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}
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@ -628,8 +628,12 @@ func (this *MCompConfigure) GetPriceGroupLen(pricegroupId int32) (count int32, e
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if _, ok := this._price[pricegroupId]; !ok {
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err = comm.NewNotFoundConfErr("tools", game_price, pricegroupId)
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}
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count = int32(len(this._price[pricegroupId]))
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count = 0
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for _, v := range this._price[pricegroupId] {
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if count < v.Purchasemax {
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count = v.Purchasemax
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}
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}
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return
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}
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@ -15,9 +15,10 @@ const (
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type configureComp struct {
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modules.MCompConfigure
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module *Warorder
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lock sync.RWMutex
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order map[int32][]*cfg.GamePassCheckData //战令
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module *Warorder
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lock sync.RWMutex
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product map[string]int32 //商品id
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order map[int32][]*cfg.GamePassCheckData //战令
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}
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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@ -27,6 +28,12 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
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return
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}
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func (this *configureComp) getproduct() map[string]int32 {
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this.lock.RLock()
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defer this.lock.RUnlock()
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return this.product
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}
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// 读取任务配置表
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func (this *configureComp) getPassCheckCfg() (data *cfg.GamePassCheck, err error) {
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var (
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@ -51,8 +58,12 @@ func (this *configureComp) updateconfigure() {
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this.module.Error("世界任务配置表异常!")
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return
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}
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productConf := make(map[string]int32)
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orderConf := make(map[int32][]*cfg.GamePassCheckData)
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for _, v := range gwt.GetDataList() {
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if _, ok := productConf[v.PayId]; !ok {
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productConf[v.PayId] = v.PasscheckType
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}
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if _, ok := orderConf[v.PasscheckType]; !ok {
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orderConf[v.PasscheckType] = make([]*cfg.GamePassCheckData, 0)
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}
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@ -60,6 +71,7 @@ func (this *configureComp) updateconfigure() {
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}
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this.lock.Lock()
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this.product = productConf
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this.order = orderConf
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this.lock.Unlock()
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}
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@ -1,6 +1,7 @@
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package warorder
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import (
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"fmt"
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/modules"
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@ -46,6 +47,44 @@ func (this *Warorder) OnInstallComp() {
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// 发货
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func (this *Warorder) Delivery(session comm.IUserSession, pid string) (errdata *pb.ErrorData, items []*pb.UserAssets) {
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var (
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product map[string]int32 //商品id
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warorders *pb.DBWarorders
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info *pb.Warorder
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wtype int32
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err error
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ok bool
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)
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product = this.configure.getproduct()
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if _, ok = product[pid]; !ok {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_ConfigNoFound.String(),
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Message: fmt.Sprintf("no found pid:%s", pid),
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}
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return
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}
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wtype = product[pid]
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if warorders, err = this.modelWarorder.getUserWarorders(session.GetUserId()); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_DBError,
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Title: pb.ErrorCode_DBError.ToString(),
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Message: err.Error(),
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}
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return
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}
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if info, ok = warorders.Items[wtype]; !ok {
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info = &pb.Warorder{
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Vip: false,
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Free: make([]int32, 0),
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Pay: make([]int32, 0),
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Progress: 0,
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}
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warorders.Items[wtype] = info
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}
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info.Vip = true
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this.modelWarorder.updateUserWarorders(session.GetUserId(), warorders)
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return
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}
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|
@ -117,7 +117,7 @@ type GameGlobalData struct {
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ArenaTicketMax int32
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ArenaTicketRecoveryTime int32
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ArenaTicketCos *Gameatn
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ArenaBuy []*Gameatn
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ArenaBuy int32
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VikingExpeditionRecoveryTime int32
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CopsRecoveryTime int32
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CopsInitialNum int32
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@ -503,20 +503,7 @@ func (_v *GameGlobalData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ArenaTicket_max"].(float64); !_ok_ { err = errors.New("ArenaTicket_max error"); return }; _v.ArenaTicketMax = int32(_tempNum_) }
|
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ArenaTicket_RecoveryTime"].(float64); !_ok_ { err = errors.New("ArenaTicket_RecoveryTime error"); return }; _v.ArenaTicketRecoveryTime = int32(_tempNum_) }
|
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["ArenaTicket_cos"].(map[string]interface{}); !_ok_ { err = errors.New("ArenaTicket_cos error"); return }; if _v.ArenaTicketCos, err = DeserializeGameatn(_x_); err != nil { return } }
|
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{
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var _arr_ []interface{}
|
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var _ok_ bool
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if _arr_, _ok_ = _buf["Arena_buy"].([]interface{}); !_ok_ { err = errors.New("Arena_buy error"); return }
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|
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_v.ArenaBuy = make([]*Gameatn, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Gameatn
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||
_v.ArenaBuy = append(_v.ArenaBuy, _list_v_)
|
||||
}
|
||||
}
|
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|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Arena_buy"].(float64); !_ok_ { err = errors.New("Arena_buy error"); return }; _v.ArenaBuy = int32(_tempNum_) }
|
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["VikingExpedition_RecoveryTime"].(float64); !_ok_ { err = errors.New("VikingExpedition_RecoveryTime error"); return }; _v.VikingExpeditionRecoveryTime = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["cops_RecoveryTime"].(float64); !_ok_ { err = errors.New("cops_RecoveryTime error"); return }; _v.CopsRecoveryTime = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["cops_InitialNum"].(float64); !_ok_ { err = errors.New("cops_InitialNum error"); return }; _v.CopsInitialNum = int32(_tempNum_) }
|
||||
|
Loading…
Reference in New Issue
Block a user