商队结算
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92f2aaeea2
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@ -2,10 +2,12 @@ package timer
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import (
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"context"
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"fmt"
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/base"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/core/cbase"
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"go_dreamfactory/lego/sys/cron"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/lego/sys/timewheel"
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"go_dreamfactory/modules"
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@ -68,26 +70,22 @@ func (this *CaravanRank) GetGlobalConf() *cfg.GameGlobalData {
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func (this *CaravanRank) Start() (err error) {
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err = this.MCompModel.Start()
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opentime := this.service.GetOpentime().Unix()
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//cron.AddFunc("30 10 1 * * ?", this.TimerSeason)
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//seasonTime := this.GetGlobalConf().BusinessRewardday * 24 * 3600
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if configure.Now().Unix() < opentime { // 开服时间是未来可能存在问题
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return
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}
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// subTime := int32(configure.Now().Unix() - opentime)
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// if subTime < seasonTime {
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// this.cTimerObj = timewheel.Add(time.Second*time.Duration(subTime), this.TimerSeason, nil)
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// } else {
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// s := configure.Now().Unix() - (configure.Now().Unix()-opentime)%int64(subTime) + int64(seasonTime)
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// this.cTimerObj = timewheel.Add(time.Second*time.Duration(s), this.TimerSeason, nil)
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// }
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//获取时分秒
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currentTime := time.Unix(opentime, 0)
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m := currentTime.Minute()
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s := currentTime.Second()
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day := this.GetGlobalConf().BusinessRewardday
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cronStr := fmt.Sprintf("%d %d */%d * * ?", m, s, day) // 每天的
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cron.AddFunc(cronStr, this.TimerSeason)
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return
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}
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func (this *CaravanRank) TimerSeason(task *timewheel.Task, args ...interface{}) {
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this.module.Debugf("==%d", time.Now().Unix())
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func (this *CaravanRank) TimerSeason() {
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if _, err := this.service.RpcGo(context.Background(),
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comm.Service_Worker,
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string(comm.Rpc_ModuleCaravanSettlement),
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@ -96,9 +94,5 @@ func (this *CaravanRank) TimerSeason(task *timewheel.Task, args ...interface{})
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); err != nil {
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this.module.Errorln(err)
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}
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if this.cTimerObj != nil {
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timewheel.Remove(this.cTimerObj)
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} // 重新开启一个时间轮
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this.cTimerObj = timewheel.Add(time.Second*time.Duration(this.GetGlobalConf().BusinessRewardday), this.TimerSeason, nil)
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}
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