This commit is contained in:
liwei1dao 2023-08-28 16:12:34 +08:00
commit c3ee1c11cd
2 changed files with 90 additions and 14 deletions

View File

@ -25,8 +25,9 @@ const (
// gamesearchitembox = "game_searchitembox.json"
// game_worlddeal = "game_worlddeal.json"
// game_worldrd = "game_worldrd.json"
game_pagoda = "game_pagoda.json"
hero_talent = "game_herotalent.json" // 天赋详细数据
game_pagoda = "game_pagoda.json"
hero_talent = "game_herotalent.json" // 天赋详细数据
game_playerlv = "game_playerlv.json"
)
type configureComp struct {
@ -46,6 +47,7 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
configure.RegisterConfigure(game_pagoda, cfg.NewGamePagoda, nil)
configure.RegisterConfigure(equip_suit, cfg.NewGameEquipSuit, nil)
configure.RegisterConfigure(hero_talent, cfg.NewGameHeroTalent, nil)
configure.RegisterConfigure(game_playerlv, cfg.NewGamePlayerlv, nil)
return
}

View File

@ -75,7 +75,7 @@ func (this *ModuleRobot_Hero) DoTask(robot IRobot, taskconf *cfg.GameWorldTaskDa
}
case comm.Rtype199:
resp := &pb.HeroTalentLearnReq{
req := &pb.HeroTalentLearnReq{
TalentID: 0,
ObjId: "",
Heroid: "",
@ -83,12 +83,11 @@ func (this *ModuleRobot_Hero) DoTask(robot IRobot, taskconf *cfg.GameWorldTaskDa
// check 该英雄天赋满级
bMax := false
// 获取英雄数据
var bFound bool
for _, v := range this.heros {
if c, err := this.GMGetTalentByHeroId(v.HeroID); err == nil {
if this.talent == nil {
resp.TalentID = c[0].Skillid
resp.Heroid = v.HeroID
req.TalentID = c[0].Skillid
req.Heroid = v.HeroID
} else {
for _, v1 := range this.talent {
if len(v1.Talent) == len(c) {
@ -96,18 +95,16 @@ func (this *ModuleRobot_Hero) DoTask(robot IRobot, taskconf *cfg.GameWorldTaskDa
break
}
if v1.HeroId == v.HeroID {
bFound = true
resp.ObjId = v1.Id
resp.Heroid = v.HeroID
req.ObjId = v1.Id
req.Heroid = v.HeroID
// 依次往后学
if len(v1.Talent) < len(c) {
resp.TalentID = c[len(v1.Talent)].Skillid
req.TalentID = c[len(v1.Talent)].Skillid
}
break
}
}
}
}
if !bMax { // 当前英雄全满共鸣后 继续找下一个英雄
continue
@ -115,10 +112,70 @@ func (this *ModuleRobot_Hero) DoTask(robot IRobot, taskconf *cfg.GameWorldTaskDa
break
}
if !bFound {
resp.ObjId = ""
if _, errdata = robot.SendTaskMessage(taskconf.Key, condconf.Id, "hero", "talentlearn", req); errdata != nil {
err = errors.New(fmt.Sprintf("code:%d message:%s", errdata.Code, errdata.Message))
return
}
if _, errdata = robot.SendTaskMessage(taskconf.Key, condconf.Id, "hero", "talentlearn", resp); errdata != nil {
case comm.Rtype6: // 升星
req := &pb.HeroStrengthenUpStarReq{}
for _, v := range this.heros {
req.HeroObjID = v.Id
break
}
if _, errdata = robot.SendTaskMessage(taskconf.Key, condconf.Id, "hero", "strengthenupstar", req); errdata != nil {
err = errors.New(fmt.Sprintf("code:%d message:%s", errdata.Code, errdata.Message))
return
}
case comm.Rtype24: // 升级
var (
itemmodule *ModuleRobot_Item
items map[string]*pb.DB_UserItemData
use map[string]int32
heroMaxLv int32 // 当前英雄最大等级
)
use = make(map[string]int32)
req := &pb.HeroStrengthenUplvReq{
HeroObjID: "",
Item: map[string]int32{},
}
// 取任务等级
usermodule := robot.GetModule(comm.ModuleUser).(*ModuleRobot_User)
if c := this.GetPlayerlvConf(usermodule.user.Lv); c != nil {
heroMaxLv = c.HeroLv
}
// 找最大等级的英雄
for _, v := range this.heros {
if v.Lv > 1 && v.Lv < heroMaxLv {
req.HeroObjID = v.Id
}
break
}
if req.HeroObjID == "" { // 随机找一个1级的英雄进行升级
for _, v := range this.heros {
if v.Lv == 1 {
req.HeroObjID = v.Id
break
}
}
}
itemmodule = robot.GetModule(comm.ModuleItems).(*ModuleRobot_Item)
items = itemmodule.items
if _, ok := items["10000008"]; ok {
use["10000008"] = 1
}
if _, ok := items["10000009"]; ok && len(use) == 0 {
use["10000009"] = 1
}
if _, ok := items["10000010"]; ok && len(use) == 0 {
use["10000010"] = 1
}
if len(use) > 0 {
req.Item = use
}
if _, errdata = robot.SendTaskMessage(taskconf.Key, condconf.Id, "hero", "strengthenuplv", req); errdata != nil {
err = errors.New(fmt.Sprintf("code:%d message:%s", errdata.Code, errdata.Message))
return
}
@ -179,3 +236,20 @@ func (this *ModuleRobot_Hero) GMGetTalentByHeroId(hid string) (data []*cfg.GameH
return
}
// 玩家等级经验配置表
func (this *ModuleRobot_Hero) GetPlayerlvConf(lv int32) (data *cfg.GamePlayerlvData) {
if v, err := configure.GetConfigure(game_playerlv); err != nil {
return
} else {
if configure, ok := v.(*cfg.GamePlayerlv); !ok {
err = fmt.Errorf("%T no is *cfg.Game_playerlv", v)
return
} else {
if configure != nil {
data = configure.GetDataMap()[lv]
}
}
}
return
}