Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
c3ee1c11cd
@ -25,8 +25,9 @@ const (
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// gamesearchitembox = "game_searchitembox.json"
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// game_worlddeal = "game_worlddeal.json"
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// game_worldrd = "game_worldrd.json"
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game_pagoda = "game_pagoda.json"
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hero_talent = "game_herotalent.json" // 天赋详细数据
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game_pagoda = "game_pagoda.json"
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hero_talent = "game_herotalent.json" // 天赋详细数据
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game_playerlv = "game_playerlv.json"
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)
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type configureComp struct {
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@ -46,6 +47,7 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
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configure.RegisterConfigure(game_pagoda, cfg.NewGamePagoda, nil)
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configure.RegisterConfigure(equip_suit, cfg.NewGameEquipSuit, nil)
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configure.RegisterConfigure(hero_talent, cfg.NewGameHeroTalent, nil)
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configure.RegisterConfigure(game_playerlv, cfg.NewGamePlayerlv, nil)
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return
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}
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@ -75,7 +75,7 @@ func (this *ModuleRobot_Hero) DoTask(robot IRobot, taskconf *cfg.GameWorldTaskDa
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}
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case comm.Rtype199:
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resp := &pb.HeroTalentLearnReq{
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req := &pb.HeroTalentLearnReq{
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TalentID: 0,
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ObjId: "",
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Heroid: "",
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@ -83,12 +83,11 @@ func (this *ModuleRobot_Hero) DoTask(robot IRobot, taskconf *cfg.GameWorldTaskDa
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// check 该英雄天赋满级
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bMax := false
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// 获取英雄数据
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var bFound bool
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for _, v := range this.heros {
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if c, err := this.GMGetTalentByHeroId(v.HeroID); err == nil {
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if this.talent == nil {
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resp.TalentID = c[0].Skillid
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resp.Heroid = v.HeroID
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req.TalentID = c[0].Skillid
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req.Heroid = v.HeroID
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} else {
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for _, v1 := range this.talent {
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if len(v1.Talent) == len(c) {
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@ -96,18 +95,16 @@ func (this *ModuleRobot_Hero) DoTask(robot IRobot, taskconf *cfg.GameWorldTaskDa
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break
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}
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if v1.HeroId == v.HeroID {
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bFound = true
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resp.ObjId = v1.Id
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resp.Heroid = v.HeroID
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req.ObjId = v1.Id
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req.Heroid = v.HeroID
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// 依次往后学
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if len(v1.Talent) < len(c) {
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resp.TalentID = c[len(v1.Talent)].Skillid
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req.TalentID = c[len(v1.Talent)].Skillid
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}
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break
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}
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}
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}
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}
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if !bMax { // 当前英雄全满共鸣后 继续找下一个英雄
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continue
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@ -115,10 +112,70 @@ func (this *ModuleRobot_Hero) DoTask(robot IRobot, taskconf *cfg.GameWorldTaskDa
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break
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}
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if !bFound {
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resp.ObjId = ""
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if _, errdata = robot.SendTaskMessage(taskconf.Key, condconf.Id, "hero", "talentlearn", req); errdata != nil {
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err = errors.New(fmt.Sprintf("code:%d message:%s", errdata.Code, errdata.Message))
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return
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}
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if _, errdata = robot.SendTaskMessage(taskconf.Key, condconf.Id, "hero", "talentlearn", resp); errdata != nil {
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case comm.Rtype6: // 升星
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req := &pb.HeroStrengthenUpStarReq{}
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for _, v := range this.heros {
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req.HeroObjID = v.Id
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break
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}
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if _, errdata = robot.SendTaskMessage(taskconf.Key, condconf.Id, "hero", "strengthenupstar", req); errdata != nil {
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err = errors.New(fmt.Sprintf("code:%d message:%s", errdata.Code, errdata.Message))
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return
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}
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case comm.Rtype24: // 升级
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var (
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itemmodule *ModuleRobot_Item
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items map[string]*pb.DB_UserItemData
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use map[string]int32
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heroMaxLv int32 // 当前英雄最大等级
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)
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use = make(map[string]int32)
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req := &pb.HeroStrengthenUplvReq{
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HeroObjID: "",
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Item: map[string]int32{},
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}
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// 取任务等级
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usermodule := robot.GetModule(comm.ModuleUser).(*ModuleRobot_User)
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if c := this.GetPlayerlvConf(usermodule.user.Lv); c != nil {
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heroMaxLv = c.HeroLv
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}
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// 找最大等级的英雄
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for _, v := range this.heros {
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if v.Lv > 1 && v.Lv < heroMaxLv {
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req.HeroObjID = v.Id
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}
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break
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}
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if req.HeroObjID == "" { // 随机找一个1级的英雄进行升级
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for _, v := range this.heros {
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if v.Lv == 1 {
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req.HeroObjID = v.Id
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break
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}
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}
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}
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itemmodule = robot.GetModule(comm.ModuleItems).(*ModuleRobot_Item)
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items = itemmodule.items
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if _, ok := items["10000008"]; ok {
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use["10000008"] = 1
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}
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if _, ok := items["10000009"]; ok && len(use) == 0 {
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use["10000009"] = 1
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}
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if _, ok := items["10000010"]; ok && len(use) == 0 {
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use["10000010"] = 1
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}
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if len(use) > 0 {
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req.Item = use
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}
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if _, errdata = robot.SendTaskMessage(taskconf.Key, condconf.Id, "hero", "strengthenuplv", req); errdata != nil {
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err = errors.New(fmt.Sprintf("code:%d message:%s", errdata.Code, errdata.Message))
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return
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}
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@ -179,3 +236,20 @@ func (this *ModuleRobot_Hero) GMGetTalentByHeroId(hid string) (data []*cfg.GameH
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return
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}
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// 玩家等级经验配置表
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func (this *ModuleRobot_Hero) GetPlayerlvConf(lv int32) (data *cfg.GamePlayerlvData) {
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if v, err := configure.GetConfigure(game_playerlv); err != nil {
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return
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} else {
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if configure, ok := v.(*cfg.GamePlayerlv); !ok {
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err = fmt.Errorf("%T no is *cfg.Game_playerlv", v)
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return
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} else {
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if configure != nil {
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data = configure.GetDataMap()[lv]
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}
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}
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}
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return
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}
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