This commit is contained in:
meixiongfeng 2023-07-26 19:45:38 +08:00
parent 7afd084cde
commit c3e87890bc
3 changed files with 1 additions and 145 deletions

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@ -95,7 +95,7 @@ const (
ModuleDailytask core.M_Modules = "dailytask" //每日任务
ModuleQuestionnaire core.M_Modules = "questionnaire" //问卷调查
ModuleMainline core.M_Modules = "mainline" //主线模块
ModuleStone core.M_Modules = "stonetenge"
ModuleStone core.M_Modules = "stonehenge"
)
// 数据表名定义处

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@ -1,60 +0,0 @@
package stonehenge
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
//参数校验
func (this *apiComp) ChallengeCheck(session comm.IUserSession, req *pb.StonehengeBattleReq) (errdata *pb.ErrorData) {
if req.Eventid == 0 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
}
return
}
///挑战主线关卡
func (this *apiComp) Challenge(session comm.IUserSession, req *pb.StonehengeBattleReq) (errdata *pb.ErrorData) {
var (
conf *cfg.GameStoneEventData
err error
battleConf *cfg.GameStoneBattleData
)
if conf, err = this.module.configure.GetStoneEventDataById(req.Eventid); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
if battleConf, err = this.module.configure.GetBattleConfById(conf.Value1); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
if errdata = this.ChallengeCheck(session, req); errdata != nil {
return // 参数校验失败直接返回
}
errdata, record := this.module.battle.CreatePveBattle(session, &pb.BattlePVEReq{
Ptype: pb.PlayType_mainline,
Title: "",
Format: req.Battle,
Mformat: battleConf.FormatList,
})
if errdata != nil {
return
}
session.SendMsg(string(this.module.GetType()), "battle", &pb.StonehengeBattleResp{
Eventid: req.Eventid,
Info: &pb.BattleInfo{Id: record.Id, Title: record.Title, Rulesid: battleConf.BattleReadyID, Btype: record.Btype, Ptype: record.Ptype, RedCompId: record.RedCompId, Redflist: record.Redflist, BlueCompId: record.BlueCompId, Buleflist: record.Buleflist},
})
return
}

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@ -1,84 +0,0 @@
package stonehenge
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
// 参数校验
func (this *apiComp) BattleOverCheck(session comm.IUserSession, req *pb.StonehengeBattleReq) (errdata *pb.ErrorData) {
if req.Eventid == 0 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
return
}
return
}
// /挑战主线关卡
func (this *apiComp) BattleOver(session comm.IUserSession, req *pb.StonehengeBattleOverReq) (errdata *pb.ErrorData) {
var (
isWin bool
update map[string]interface{}
roomConf *cfg.GameStoneRoomData
eventConf *cfg.GameStoneEventData
newEvent int32 // 是否有新的事件
err error
)
errdata, isWin = this.module.battle.CheckBattleReport(session, req.Report)
if errdata != nil {
return
}
if !isWin {
return
}
update = make(map[string]interface{})
stone := this.module.modelStonehenge.GetStonehengeData(session.GetUserId())
if _, ok := stone.Rooms.Eventid[req.Eventid]; !ok { // 不存在该事件
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
Message: fmt.Sprintf("req.Eventid err :%d", req.Eventid),
}
return
}
if stone.Rooms.Eventid[req.Eventid] { // 重复完成
errdata = &pb.ErrorData{
Code: pb.ErrorCode_StonehengeRepeatedReward,
Title: pb.ErrorCode_StonehengeRepeatedReward.ToString(),
Message: fmt.Sprintf("req.Eventid err :%d", req.Eventid),
}
return
}
update["stageID"] = stone.StageID
if roomConf, err = this.module.configure.GetStoneRoomDataById(stone.Rooms.Roomid); err != nil {
return
}
if eventConf, err = this.module.configure.GetStoneEventDataById(req.Eventid); err != nil {
return
}
// 校验事件有后续事件
if eventConf.Probability >= comm.GetRandNum(0, 1000) { // 命中
newEvent = eventConf.PostEvent
stone.Rooms.Eventid[newEvent] = false //
stone.Rooms.Eventid[req.Eventid] = true //
}
// 校验是否通关
for _, v := range roomConf.Condition {
if v == eventConf.EventType {
stone.Rooms.Complete = true
}
}
update["rooms"] = stone.Rooms
this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update)
session.SendMsg(string(this.module.GetType()), "battleover", &pb.StonehengeBattleOverResp{}) // 数据推送
return
}