美食家订单bug
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8ea4b38ad2
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c38efd8c42
@ -24,8 +24,9 @@ func (this *apiComp) CreateOrder(session comm.IUserSession, req *pb.GourmetCreat
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var (
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res []*cfg.Gameatn
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costTime int32
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szTime map[int32]int32 // 记录每个类型的订单耗时 key 是技能组type value 订单耗时
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)
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szTime = make(map[int32]int32, 0)
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code = this.CreateOrderCheck(session, req)
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if code != pb.ErrorCode_Success {
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return // 参数校验失败直接返回
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@ -35,18 +36,44 @@ func (this *apiComp) CreateOrder(session comm.IUserSession, req *pb.GourmetCreat
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code = pb.ErrorCode_DBError
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return
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}
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// 记录每个食材耗时
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for k, v := range _gourmet.Skill {
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var _time int32
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// 计算出需要的时间
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_skillCfg := this.module.configure.GetGourmetConfigData(k, v)
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_time += _skillCfg.Needtime
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// 高效制作技能
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for k, v := range _gourmet.SpecialSkill {
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specalSkill := this.module.configure.GetGourmetConfigData(k, v)
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_time += specalSkill.Needtime
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}
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szTime[k] = _time
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}
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if !utils.IsToday(_gourmet.Ctime) { // 跨天了
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_gourmet.Ctime = time.Now().Unix()
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_gourmet.OrderCostTime = 0
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}
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for _, order := range req.Order {
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if order.FoodCount == 0 {
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continue
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}
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foodtype := order.FoodType
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// 获取技能等级
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skillLv := _gourmet.Skill[foodtype]
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// 计算出需要的时间
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_skillCfg := this.module.configure.GetGourmetConfigData(foodtype, skillLv)
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costTime += _skillCfg.Needtime * order.FoodCount
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if v, ok := szTime[order.FoodType]; ok {
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costTime += v * order.FoodCount
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}
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}
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// 校验时间
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cfgCom := this.module.configure.GetGlobalConf() // 获取总的下单时长
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if cfgCom == nil {
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return
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}
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_gourmet.OrderCostTime += costTime
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if cfgCom.Gourmet < _gourmet.OrderCostTime { // 大于总时长是不允许的
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code = pb.ErrorCode_GourmetMoreOrderTime
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return
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}
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if _gourmet.Foods == nil { // 队列数据为nil 直接将订单数据给ta
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_gourmet.Foods = req.Order
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} else {
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@ -64,49 +91,42 @@ func (this *apiComp) CreateOrder(session comm.IUserSession, req *pb.GourmetCreat
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}
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}
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}
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if _gourmet.CookingFood == nil || (_gourmet.CookingFood != nil && _gourmet.CookingFood.ETime == 0) {
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if _gourmet.Ctime == 0 {
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_gourmet.Ctime = time.Now().Unix()
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}
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if !utils.IsToday(_gourmet.Ctime) {
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_gourmet.Ctime = time.Now().Unix()
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_gourmet.OrderCostTime = 0
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}
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// 重新计算时间
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for _, v := range _gourmet.Foods {
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if v.FoodCount > 0 {
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v.FoodCount--
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// 获取生产时间
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_skillCfg := this.module.configure.GetGourmetConfigData(v.FoodType, _gourmet.Skill[v.FoodType])
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_gourmet.CookingFood = &pb.Cooking{
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FoodType: v.FoodType,
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ETime: time.Now().Unix() + int64(_skillCfg.Needtime),
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STime: time.Now().Unix() - int64(_skillCfg.Needtime),
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if v.FoodCount == 0 {
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continue
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}
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break
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}
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}
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}
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// 計算耗時
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for _, v := range _gourmet.Foods {
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if v.FoodCount > 0 {
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_skillCfg := this.module.configure.GetGourmetConfigData(v.FoodType, _gourmet.Skill[v.FoodType])
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v.CookTime = _skillCfg.Needtime * v.FoodCount
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if v1, ok := szTime[v.FoodType]; ok {
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v.CookTime = v1 * v.FoodCount
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costTime += v.CookTime
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}
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}
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if _gourmet.CookingFood != nil && _gourmet.CookingFood.ETime == 0 {
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_gourmet.CookingFood = nil
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}
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// 获取总的下单时长
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cfgCom := this.module.configure.GetGlobalConf()
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if cfgCom == nil {
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return
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if _gourmet.CookingFood == nil {
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if _gourmet.Ctime == 0 {
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_gourmet.Ctime = time.Now().Unix()
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}
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if cfgCom.Gourmet < _gourmet.OrderCostTime+costTime { // 大于总时长是不允许的
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code = pb.ErrorCode_GourmetMoreOrderTime
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return
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for _, v := range _gourmet.Foods {
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if v.FoodCount > 0 {
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v.FoodCount--
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v.CookTime = v.FoodCount * szTime[v.FoodType]
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// 获取生产时间
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_gourmet.CookingFood = &pb.Cooking{
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FoodType: v.FoodType,
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ETime: time.Now().Unix() + int64(szTime[v.FoodType]),
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STime: time.Now().Unix(),
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}
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if v.FoodCount == 0 {
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v.CookTime = 0
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}
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break
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}
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}
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}
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if code = this.module.ConsumeRes(session, res, true); code != pb.ErrorCode_Success { // 消耗校验
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return
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}
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@ -114,11 +134,13 @@ func (this *apiComp) CreateOrder(session comm.IUserSession, req *pb.GourmetCreat
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if code = this.module.DispenseRes(session, res, true); code != pb.ErrorCode_Success { // 真正消耗
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return
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}
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// 校验通过 写数据
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mapData := make(map[string]interface{}, 0)
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mapData["foods"] = _gourmet.Foods
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mapData["orderCostTime"] = _gourmet.OrderCostTime
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mapData["cookingFood"] = _gourmet.CookingFood // 正在做的
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mapData["ctime"] = _gourmet.Ctime
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code = this.module.ModifyGourmetData(session.GetUserId(), mapData)
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session.SendMsg(string(this.module.GetType()), GourmetCreateOrderResp, &pb.GourmetCreateOrderResp{Data: _gourmet})
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@ -48,10 +48,6 @@ func (this *apiComp) SkillLV(session comm.IUserSession, req *pb.GourmetSkillLvRe
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}
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_skillCfg := this.module.configure.GetGourmetConfigData(req.SkillType, skilllv) // 获取技能配置
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// code = this.module.CheckRes(session, _skillCfg.Consume) // 消耗检测
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// if code != pb.ErrorCode_Success {
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// return
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// }
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code = this.module.ConsumeRes(session, _skillCfg.SkillConsume, true) // 消耗检测
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if code != pb.ErrorCode_Success {
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return
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@ -3,6 +3,7 @@ package gourmet
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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"time"
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"google.golang.org/protobuf/proto"
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)
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@ -25,6 +26,9 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.GourmetGetListRe
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code = pb.ErrorCode_DBError
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return
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}
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if _gourmet.Ctime == 0 {
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_gourmet.Ctime = time.Now().Unix()
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}
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// 计算订单信息
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this.module.modelGourmet.CalculationGourmet(session.GetUserId(), _gourmet)
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session.SendMsg(string(this.module.GetType()), GourmetGetListResp, &pb.GourmetGetListResp{Data: _gourmet})
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@ -70,8 +70,27 @@ func (this *modelGourmet) CalculationGourmet(uid string, gourmet *pb.DBGourmet)
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bCooking bool
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costTime int32
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curTime int32
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szTime map[int32]int32
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)
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mapData := make(map[string]interface{}, 0)
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szTime = make(map[int32]int32, 0)
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// 记录每个食材耗时
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for k, v := range gourmet.Skill {
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var _time int32
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// 计算出需要的时间
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_skillCfg := this.module.configure.GetGourmetConfigData(k, v)
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_time += _skillCfg.Needtime
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// 高效制作技能
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for k, v := range gourmet.SpecialSkill {
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specalSkill := this.module.configure.GetGourmetConfigData(k, v)
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_time += specalSkill.Needtime
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}
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szTime[k] = _time
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}
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if !utils.IsToday(gourmet.Ctime) {
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gourmet.Ctime = time.Now().Unix()
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}
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if gourmet.CookingFood != nil && gourmet.CookingFood.ETime > 0 {
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costTime = int32(time.Now().Unix() - gourmet.CookingFood.ETime) // 当前过去的时间
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if costTime < 0 { // 没有完成 不做处理
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@ -81,38 +100,26 @@ func (this *modelGourmet) CalculationGourmet(uid string, gourmet *pb.DBGourmet)
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if gourmet.CookingFood == nil {
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gourmet.CookingFood = &pb.Cooking{}
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}
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for _, order := range gourmet.Foods {
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if order.FoodCount == 0 {
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continue
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}
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foodtype := order.FoodType
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// 获取技能等级
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skillLv := gourmet.Skill[foodtype]
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skillLv := gourmet.Skill[foodtype] // 获取技能等级
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// 计算出需要的时间
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_skillCfg := this.module.configure.GetGourmetConfigData(foodtype, skillLv) // 技能配置表
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_gourmetcfg := this.module.configure.GetGourmetConfigData(foodtype, skillLv) // 美食家配置表
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for i := 0; i < int(order.FoodCount); i++ {
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curTime += _skillCfg.Needtime
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// 判断是不是第二天
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if gourmet.CookingFood.ETime == 0 {
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gourmet.CookingFood.ETime = time.Now().Unix()
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}
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if !utils.IsToday(gourmet.CookingFood.ETime + int64(curTime)) { // 判断是不是今天
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// 跨天了
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gourmet.CookingFood.ETime = gourmet.CookingFood.ETime + int64(curTime) // 设置下单的时间
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gourmet.Ctime = gourmet.CookingFood.ETime // 设置创建订单时间
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gourmet.OrderCostTime = 0 // 清空当天的订单时长
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}
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curTime += szTime[order.FoodType]
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order.FoodCount--
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gourmet.Items = this.module.configure.GetMultipleDropReward(_gourmetcfg.Using, _gourmetcfg.Propsgroup, gourmet.Items) // 获取掉落奖励
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if order.FoodCount == 0 {
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order.CookTime = 0
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}
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if curTime > costTime {
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gourmet.OrderCostTime += int32(curTime - costTime)
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// 转时间戳
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gourmet.CookingFood.FoodType = order.FoodType
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gourmet.CookingFood.ETime = time.Now().Unix() + int64(curTime-costTime)
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gourmet.CookingFood.STime = time.Now().Unix() - int64(curTime-costTime)
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gourmet.CookingFood.STime = gourmet.CookingFood.ETime - int64(szTime[order.FoodType])
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bCooking = true
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// 记录下订单时间
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@ -120,15 +127,13 @@ func (this *modelGourmet) CalculationGourmet(uid string, gourmet *pb.DBGourmet)
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mapData["ctime"] = gourmet.Ctime
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break
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}
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gourmet.OrderCostTime += curTime
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gourmet.Items = this.module.configure.GetMultipleDropReward(_gourmetcfg.Using, _gourmetcfg.Propsgroup, gourmet.Items) // 获取掉落奖励
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}
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if bCooking { // 分配了正在製作的食物
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break
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}
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}
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if !bCooking { // 经过计算没有烹饪食物的时候
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gourmet.CookingFood = nil
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}
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// 保存信息
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mapData["foods"] = gourmet.Foods
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@ -140,16 +145,21 @@ func (this *modelGourmet) CalculationGourmet(uid string, gourmet *pb.DBGourmet)
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// 技能等级提高了 重新计算订单时间(只对订单中数据有影响)
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func (this *modelGourmet) CalculationGourmetbySkiiLv(uid string, gourmet *pb.DBGourmet, skillType int32, skilllv int32) {
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mapData := make(map[string]interface{}, 0)
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var totalTime int32
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for _, v := range gourmet.Foods {
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if v.FoodCount > 0 && v.FoodType == skillType {
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_skillCfg := this.module.configure.GetGourmetConfigData(skillType, skilllv)
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if _skillCfg != nil {
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v.CookTime = _skillCfg.Needtime * v.FoodCount
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totalTime += _skillCfg.Needtime * v.FoodCount
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v.CookTime += totalTime
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mapData["foods"] = gourmet.Foods
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}
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break
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}
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}
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// 总时间也减少了
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gourmet.OrderCostTime += totalTime
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mapData["orderCostTime"] = gourmet.OrderCostTime
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mapData["skill"] = gourmet.Skill
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this.module.ModifyGourmetData(uid, mapData)
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}
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@ -157,11 +167,13 @@ func (this *modelGourmet) CalculationGourmetbySkiiLv(uid string, gourmet *pb.DBG
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// 升级高效制作技能重计算时间消耗
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func (this *modelGourmet) CalculationSpecialSkillLv(uid string, gourmet *pb.DBGourmet, skillType int32, skilllv int32) {
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mapData := make(map[string]interface{}, 0)
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var totalTime int32
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for _, v := range gourmet.Foods {
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if v.FoodCount > 0 {
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_skillCfg := this.module.configure.GetGourmetConfigData(skillType, skilllv)
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if _skillCfg != nil {
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v.CookTime += _skillCfg.Needtime * v.FoodCount
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totalTime += _skillCfg.Needtime * v.FoodCount
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v.CookTime += totalTime
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if v.CookTime < 0 { // 担心配置错误 为负数情况 所以这里做下判断
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v.CookTime = 0
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}
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@ -169,6 +181,9 @@ func (this *modelGourmet) CalculationSpecialSkillLv(uid string, gourmet *pb.DBGo
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}
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}
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}
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// 总时间也减少了
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gourmet.OrderCostTime += totalTime
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mapData["orderCostTime"] = gourmet.OrderCostTime
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mapData["specialSkill"] = gourmet.SpecialSkill
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this.module.ModifyGourmetData(uid, mapData)
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}
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@ -18,3 +18,13 @@ func IsAfterWeek(d int64) bool {
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}
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return now.Sub(tt) >= time.Hour*24*7
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}
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// 获取0点时间戳
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func GetZeroTime() int64 {
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currentTime := time.Now()
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startTime := time.Date(currentTime.Year(), currentTime.Month(), currentTime.Day(), 0, 0, 0, 0, currentTime.Location())
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return startTime.Unix()
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}
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