美食家订单bug

This commit is contained in:
meixiongfeng 2022-09-01 18:55:02 +08:00
parent 8ea4b38ad2
commit c38efd8c42
5 changed files with 119 additions and 72 deletions

View File

@ -24,8 +24,9 @@ func (this *apiComp) CreateOrder(session comm.IUserSession, req *pb.GourmetCreat
var ( var (
res []*cfg.Gameatn res []*cfg.Gameatn
costTime int32 costTime int32
szTime map[int32]int32 // 记录每个类型的订单耗时 key 是技能组type value 订单耗时
) )
szTime = make(map[int32]int32, 0)
code = this.CreateOrderCheck(session, req) code = this.CreateOrderCheck(session, req)
if code != pb.ErrorCode_Success { if code != pb.ErrorCode_Success {
return // 参数校验失败直接返回 return // 参数校验失败直接返回
@ -35,18 +36,44 @@ func (this *apiComp) CreateOrder(session comm.IUserSession, req *pb.GourmetCreat
code = pb.ErrorCode_DBError code = pb.ErrorCode_DBError
return return
} }
// 记录每个食材耗时
for k, v := range _gourmet.Skill {
var _time int32
// 计算出需要的时间
_skillCfg := this.module.configure.GetGourmetConfigData(k, v)
_time += _skillCfg.Needtime
// 高效制作技能
for k, v := range _gourmet.SpecialSkill {
specalSkill := this.module.configure.GetGourmetConfigData(k, v)
_time += specalSkill.Needtime
}
szTime[k] = _time
}
if !utils.IsToday(_gourmet.Ctime) { // 跨天了
_gourmet.Ctime = time.Now().Unix()
_gourmet.OrderCostTime = 0
}
for _, order := range req.Order { for _, order := range req.Order {
if order.FoodCount == 0 { if order.FoodCount == 0 {
continue continue
} }
foodtype := order.FoodType if v, ok := szTime[order.FoodType]; ok {
// 获取技能等级 costTime += v * order.FoodCount
skillLv := _gourmet.Skill[foodtype] }
// 计算出需要的时间
_skillCfg := this.module.configure.GetGourmetConfigData(foodtype, skillLv)
costTime += _skillCfg.Needtime * order.FoodCount
} }
// 校验时间
cfgCom := this.module.configure.GetGlobalConf() // 获取总的下单时长
if cfgCom == nil {
return
}
_gourmet.OrderCostTime += costTime
if cfgCom.Gourmet < _gourmet.OrderCostTime { // 大于总时长是不允许的
code = pb.ErrorCode_GourmetMoreOrderTime
return
}
if _gourmet.Foods == nil { // 队列数据为nil 直接将订单数据给ta if _gourmet.Foods == nil { // 队列数据为nil 直接将订单数据给ta
_gourmet.Foods = req.Order _gourmet.Foods = req.Order
} else { } else {
@ -64,49 +91,42 @@ func (this *apiComp) CreateOrder(session comm.IUserSession, req *pb.GourmetCreat
} }
} }
} }
// 重新计算时间
if _gourmet.CookingFood == nil || (_gourmet.CookingFood != nil && _gourmet.CookingFood.ETime == 0) {
if _gourmet.Ctime == 0 {
_gourmet.Ctime = time.Now().Unix()
}
if !utils.IsToday(_gourmet.Ctime) {
_gourmet.Ctime = time.Now().Unix()
_gourmet.OrderCostTime = 0
}
for _, v := range _gourmet.Foods {
if v.FoodCount > 0 {
v.FoodCount--
// 获取生产时间
_skillCfg := this.module.configure.GetGourmetConfigData(v.FoodType, _gourmet.Skill[v.FoodType])
_gourmet.CookingFood = &pb.Cooking{
FoodType: v.FoodType,
ETime: time.Now().Unix() + int64(_skillCfg.Needtime),
STime: time.Now().Unix() - int64(_skillCfg.Needtime),
}
break
}
}
}
// 計算耗時
for _, v := range _gourmet.Foods { for _, v := range _gourmet.Foods {
if v.FoodCount > 0 { if v.FoodCount == 0 {
_skillCfg := this.module.configure.GetGourmetConfigData(v.FoodType, _gourmet.Skill[v.FoodType]) continue
v.CookTime = _skillCfg.Needtime * v.FoodCount }
if v1, ok := szTime[v.FoodType]; ok {
v.CookTime = v1 * v.FoodCount
costTime += v.CookTime
} }
} }
if _gourmet.CookingFood != nil && _gourmet.CookingFood.ETime == 0 { if _gourmet.CookingFood != nil && _gourmet.CookingFood.ETime == 0 {
_gourmet.CookingFood = nil _gourmet.CookingFood = nil
} }
// 获取总的下单时长 if _gourmet.CookingFood == nil {
cfgCom := this.module.configure.GetGlobalConf() if _gourmet.Ctime == 0 {
if cfgCom == nil { _gourmet.Ctime = time.Now().Unix()
return }
}
if cfgCom.Gourmet < _gourmet.OrderCostTime+costTime { // 大于总时长是不允许的 for _, v := range _gourmet.Foods {
code = pb.ErrorCode_GourmetMoreOrderTime if v.FoodCount > 0 {
return v.FoodCount--
v.CookTime = v.FoodCount * szTime[v.FoodType]
// 获取生产时间
_gourmet.CookingFood = &pb.Cooking{
FoodType: v.FoodType,
ETime: time.Now().Unix() + int64(szTime[v.FoodType]),
STime: time.Now().Unix(),
}
if v.FoodCount == 0 {
v.CookTime = 0
}
break
}
}
} }
if code = this.module.ConsumeRes(session, res, true); code != pb.ErrorCode_Success { // 消耗校验 if code = this.module.ConsumeRes(session, res, true); code != pb.ErrorCode_Success { // 消耗校验
return return
} }
@ -114,11 +134,13 @@ func (this *apiComp) CreateOrder(session comm.IUserSession, req *pb.GourmetCreat
if code = this.module.DispenseRes(session, res, true); code != pb.ErrorCode_Success { // 真正消耗 if code = this.module.DispenseRes(session, res, true); code != pb.ErrorCode_Success { // 真正消耗
return return
} }
// 校验通过 写数据 // 校验通过 写数据
mapData := make(map[string]interface{}, 0) mapData := make(map[string]interface{}, 0)
mapData["foods"] = _gourmet.Foods mapData["foods"] = _gourmet.Foods
mapData["orderCostTime"] = _gourmet.OrderCostTime mapData["orderCostTime"] = _gourmet.OrderCostTime
mapData["cookingFood"] = _gourmet.CookingFood // 正在做的 mapData["cookingFood"] = _gourmet.CookingFood // 正在做的
mapData["ctime"] = _gourmet.Ctime
code = this.module.ModifyGourmetData(session.GetUserId(), mapData) code = this.module.ModifyGourmetData(session.GetUserId(), mapData)
session.SendMsg(string(this.module.GetType()), GourmetCreateOrderResp, &pb.GourmetCreateOrderResp{Data: _gourmet}) session.SendMsg(string(this.module.GetType()), GourmetCreateOrderResp, &pb.GourmetCreateOrderResp{Data: _gourmet})

View File

@ -48,10 +48,6 @@ func (this *apiComp) SkillLV(session comm.IUserSession, req *pb.GourmetSkillLvRe
} }
_skillCfg := this.module.configure.GetGourmetConfigData(req.SkillType, skilllv) // 获取技能配置 _skillCfg := this.module.configure.GetGourmetConfigData(req.SkillType, skilllv) // 获取技能配置
// code = this.module.CheckRes(session, _skillCfg.Consume) // 消耗检测
// if code != pb.ErrorCode_Success {
// return
// }
code = this.module.ConsumeRes(session, _skillCfg.SkillConsume, true) // 消耗检测 code = this.module.ConsumeRes(session, _skillCfg.SkillConsume, true) // 消耗检测
if code != pb.ErrorCode_Success { if code != pb.ErrorCode_Success {
return return

View File

@ -3,6 +3,7 @@ package gourmet
import ( import (
"go_dreamfactory/comm" "go_dreamfactory/comm"
"go_dreamfactory/pb" "go_dreamfactory/pb"
"time"
"google.golang.org/protobuf/proto" "google.golang.org/protobuf/proto"
) )
@ -25,6 +26,9 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.GourmetGetListRe
code = pb.ErrorCode_DBError code = pb.ErrorCode_DBError
return return
} }
if _gourmet.Ctime == 0 {
_gourmet.Ctime = time.Now().Unix()
}
// 计算订单信息 // 计算订单信息
this.module.modelGourmet.CalculationGourmet(session.GetUserId(), _gourmet) this.module.modelGourmet.CalculationGourmet(session.GetUserId(), _gourmet)
session.SendMsg(string(this.module.GetType()), GourmetGetListResp, &pb.GourmetGetListResp{Data: _gourmet}) session.SendMsg(string(this.module.GetType()), GourmetGetListResp, &pb.GourmetGetListResp{Data: _gourmet})

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@ -70,8 +70,27 @@ func (this *modelGourmet) CalculationGourmet(uid string, gourmet *pb.DBGourmet)
bCooking bool bCooking bool
costTime int32 costTime int32
curTime int32 curTime int32
szTime map[int32]int32
) )
mapData := make(map[string]interface{}, 0) mapData := make(map[string]interface{}, 0)
szTime = make(map[int32]int32, 0)
// 记录每个食材耗时
for k, v := range gourmet.Skill {
var _time int32
// 计算出需要的时间
_skillCfg := this.module.configure.GetGourmetConfigData(k, v)
_time += _skillCfg.Needtime
// 高效制作技能
for k, v := range gourmet.SpecialSkill {
specalSkill := this.module.configure.GetGourmetConfigData(k, v)
_time += specalSkill.Needtime
}
szTime[k] = _time
}
if !utils.IsToday(gourmet.Ctime) {
gourmet.Ctime = time.Now().Unix()
}
if gourmet.CookingFood != nil && gourmet.CookingFood.ETime > 0 { if gourmet.CookingFood != nil && gourmet.CookingFood.ETime > 0 {
costTime = int32(time.Now().Unix() - gourmet.CookingFood.ETime) // 当前过去的时间 costTime = int32(time.Now().Unix() - gourmet.CookingFood.ETime) // 当前过去的时间
if costTime < 0 { // 没有完成 不做处理 if costTime < 0 { // 没有完成 不做处理
@ -81,38 +100,26 @@ func (this *modelGourmet) CalculationGourmet(uid string, gourmet *pb.DBGourmet)
if gourmet.CookingFood == nil { if gourmet.CookingFood == nil {
gourmet.CookingFood = &pb.Cooking{} gourmet.CookingFood = &pb.Cooking{}
} }
for _, order := range gourmet.Foods { for _, order := range gourmet.Foods {
if order.FoodCount == 0 { if order.FoodCount == 0 {
continue continue
} }
foodtype := order.FoodType foodtype := order.FoodType
// 获取技能等级 skillLv := gourmet.Skill[foodtype] // 获取技能等级
skillLv := gourmet.Skill[foodtype]
// 计算出需要的时间 // 计算出需要的时间
_skillCfg := this.module.configure.GetGourmetConfigData(foodtype, skillLv) // 技能配置表
_gourmetcfg := this.module.configure.GetGourmetConfigData(foodtype, skillLv) // 美食家配置表 _gourmetcfg := this.module.configure.GetGourmetConfigData(foodtype, skillLv) // 美食家配置表
for i := 0; i < int(order.FoodCount); i++ { for i := 0; i < int(order.FoodCount); i++ {
curTime += _skillCfg.Needtime curTime += szTime[order.FoodType]
// 判断是不是第二天
if gourmet.CookingFood.ETime == 0 {
gourmet.CookingFood.ETime = time.Now().Unix()
}
if !utils.IsToday(gourmet.CookingFood.ETime + int64(curTime)) { // 判断是不是今天
// 跨天了
gourmet.CookingFood.ETime = gourmet.CookingFood.ETime + int64(curTime) // 设置下单的时间
gourmet.Ctime = gourmet.CookingFood.ETime // 设置创建订单时间
gourmet.OrderCostTime = 0 // 清空当天的订单时长
}
order.FoodCount-- order.FoodCount--
gourmet.Items = this.module.configure.GetMultipleDropReward(_gourmetcfg.Using, _gourmetcfg.Propsgroup, gourmet.Items) // 获取掉落奖励 if order.FoodCount == 0 {
order.CookTime = 0
}
if curTime > costTime { if curTime > costTime {
gourmet.OrderCostTime += int32(curTime - costTime)
// 转时间戳 // 转时间戳
gourmet.CookingFood.FoodType = order.FoodType gourmet.CookingFood.FoodType = order.FoodType
gourmet.CookingFood.ETime = time.Now().Unix() + int64(curTime-costTime) gourmet.CookingFood.ETime = time.Now().Unix() + int64(curTime-costTime)
gourmet.CookingFood.STime = time.Now().Unix() - int64(curTime-costTime) gourmet.CookingFood.STime = gourmet.CookingFood.ETime - int64(szTime[order.FoodType])
bCooking = true bCooking = true
// 记录下订单时间 // 记录下订单时间
@ -120,15 +127,13 @@ func (this *modelGourmet) CalculationGourmet(uid string, gourmet *pb.DBGourmet)
mapData["ctime"] = gourmet.Ctime mapData["ctime"] = gourmet.Ctime
break break
} }
gourmet.OrderCostTime += curTime gourmet.Items = this.module.configure.GetMultipleDropReward(_gourmetcfg.Using, _gourmetcfg.Propsgroup, gourmet.Items) // 获取掉落奖励
} }
if bCooking { // 分配了正在製作的食物 if bCooking { // 分配了正在製作的食物
break break
} }
} }
if !bCooking { // 经过计算没有烹饪食物的时候
gourmet.CookingFood = nil
}
// 保存信息 // 保存信息
mapData["foods"] = gourmet.Foods mapData["foods"] = gourmet.Foods
@ -140,16 +145,21 @@ func (this *modelGourmet) CalculationGourmet(uid string, gourmet *pb.DBGourmet)
// 技能等级提高了 重新计算订单时间(只对订单中数据有影响) // 技能等级提高了 重新计算订单时间(只对订单中数据有影响)
func (this *modelGourmet) CalculationGourmetbySkiiLv(uid string, gourmet *pb.DBGourmet, skillType int32, skilllv int32) { func (this *modelGourmet) CalculationGourmetbySkiiLv(uid string, gourmet *pb.DBGourmet, skillType int32, skilllv int32) {
mapData := make(map[string]interface{}, 0) mapData := make(map[string]interface{}, 0)
var totalTime int32
for _, v := range gourmet.Foods { for _, v := range gourmet.Foods {
if v.FoodCount > 0 && v.FoodType == skillType { if v.FoodCount > 0 && v.FoodType == skillType {
_skillCfg := this.module.configure.GetGourmetConfigData(skillType, skilllv) _skillCfg := this.module.configure.GetGourmetConfigData(skillType, skilllv)
if _skillCfg != nil { if _skillCfg != nil {
v.CookTime = _skillCfg.Needtime * v.FoodCount totalTime += _skillCfg.Needtime * v.FoodCount
v.CookTime += totalTime
mapData["foods"] = gourmet.Foods mapData["foods"] = gourmet.Foods
} }
break break
} }
} }
// 总时间也减少了
gourmet.OrderCostTime += totalTime
mapData["orderCostTime"] = gourmet.OrderCostTime
mapData["skill"] = gourmet.Skill mapData["skill"] = gourmet.Skill
this.module.ModifyGourmetData(uid, mapData) this.module.ModifyGourmetData(uid, mapData)
} }
@ -157,11 +167,13 @@ func (this *modelGourmet) CalculationGourmetbySkiiLv(uid string, gourmet *pb.DBG
// 升级高效制作技能重计算时间消耗 // 升级高效制作技能重计算时间消耗
func (this *modelGourmet) CalculationSpecialSkillLv(uid string, gourmet *pb.DBGourmet, skillType int32, skilllv int32) { func (this *modelGourmet) CalculationSpecialSkillLv(uid string, gourmet *pb.DBGourmet, skillType int32, skilllv int32) {
mapData := make(map[string]interface{}, 0) mapData := make(map[string]interface{}, 0)
var totalTime int32
for _, v := range gourmet.Foods { for _, v := range gourmet.Foods {
if v.FoodCount > 0 { if v.FoodCount > 0 {
_skillCfg := this.module.configure.GetGourmetConfigData(skillType, skilllv) _skillCfg := this.module.configure.GetGourmetConfigData(skillType, skilllv)
if _skillCfg != nil { if _skillCfg != nil {
v.CookTime += _skillCfg.Needtime * v.FoodCount totalTime += _skillCfg.Needtime * v.FoodCount
v.CookTime += totalTime
if v.CookTime < 0 { // 担心配置错误 为负数情况 所以这里做下判断 if v.CookTime < 0 { // 担心配置错误 为负数情况 所以这里做下判断
v.CookTime = 0 v.CookTime = 0
} }
@ -169,6 +181,9 @@ func (this *modelGourmet) CalculationSpecialSkillLv(uid string, gourmet *pb.DBGo
} }
} }
} }
// 总时间也减少了
gourmet.OrderCostTime += totalTime
mapData["orderCostTime"] = gourmet.OrderCostTime
mapData["specialSkill"] = gourmet.SpecialSkill mapData["specialSkill"] = gourmet.SpecialSkill
this.module.ModifyGourmetData(uid, mapData) this.module.ModifyGourmetData(uid, mapData)
} }

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@ -18,3 +18,13 @@ func IsAfterWeek(d int64) bool {
} }
return now.Sub(tt) >= time.Hour*24*7 return now.Sub(tt) >= time.Hour*24*7
} }
// 获取0点时间戳
func GetZeroTime() int64 {
currentTime := time.Now()
startTime := time.Date(currentTime.Year(), currentTime.Month(), currentTime.Day(), 0, 0, 0, 0, currentTime.Location())
return startTime.Unix()
}