上传配置同步代码
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@ -12,7 +12,7 @@ import "errors"
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type GameBattleReadyData struct {
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type GameBattleReadyData struct {
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Id int32
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Id int32
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PlayType string
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PlayType int32
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HeroCount int32
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HeroCount int32
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ReadyScene string
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ReadyScene string
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BattleScenes []string
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BattleScenes []string
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@ -33,7 +33,7 @@ func (*GameBattleReadyData) GetTypeId() int32 {
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func (_v *GameBattleReadyData)Deserialize(_buf map[string]interface{}) (err error) {
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func (_v *GameBattleReadyData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{ var _ok_ bool; if _v.PlayType, _ok_ = _buf["PlayType"].(string); !_ok_ { err = errors.New("PlayType error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["PlayType"].(float64); !_ok_ { err = errors.New("PlayType error"); return }; _v.PlayType = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["HeroCount"].(float64); !_ok_ { err = errors.New("HeroCount error"); return }; _v.HeroCount = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["HeroCount"].(float64); !_ok_ { err = errors.New("HeroCount error"); return }; _v.HeroCount = int32(_tempNum_) }
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{ var _ok_ bool; if _v.ReadyScene, _ok_ = _buf["readyScene"].(string); !_ok_ { err = errors.New("readyScene error"); return } }
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{ var _ok_ bool; if _v.ReadyScene, _ok_ = _buf["readyScene"].(string); !_ok_ { err = errors.New("readyScene error"); return } }
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{
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{
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@ -13,11 +13,11 @@ import "errors"
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type GameHeroTalentData struct {
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type GameHeroTalentData struct {
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Id int32
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Id int32
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Type int32
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Type int32
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Typeline int32
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Talentid int32
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Talentid int32
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Before []int32
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Before []int32
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Thing []*Gameatn
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Thing []*Gameatn
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Point int32
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Point int32
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Position []int32
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}
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}
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const TypeId_GameHeroTalentData = 1749022668
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const TypeId_GameHeroTalentData = 1749022668
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@ -29,6 +29,7 @@ func (*GameHeroTalentData) GetTypeId() int32 {
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func (_v *GameHeroTalentData)Deserialize(_buf map[string]interface{}) (err error) {
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func (_v *GameHeroTalentData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["typeline"].(float64); !_ok_ { err = errors.New("typeline error"); return }; _v.Typeline = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["talentid"].(float64); !_ok_ { err = errors.New("talentid error"); return }; _v.Talentid = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["talentid"].(float64); !_ok_ { err = errors.New("talentid error"); return }; _v.Talentid = int32(_tempNum_) }
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{
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{
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var _arr_ []interface{}
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var _arr_ []interface{}
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@ -59,20 +60,6 @@ func (_v *GameHeroTalentData)Deserialize(_buf map[string]interface{}) (err error
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["point"].(float64); !_ok_ { err = errors.New("point error"); return }; _v.Point = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["point"].(float64); !_ok_ { err = errors.New("point error"); return }; _v.Point = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["position"].([]interface{}); !_ok_ { err = errors.New("position error"); return }
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_v.Position = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.Position = append(_v.Position, _list_v_)
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}
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}
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return
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return
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}
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}
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@ -17,6 +17,7 @@ type GameEquipSuitData struct {
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Skillname string
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Skillname string
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Icon string
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Icon string
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FloatIcon string
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FloatIcon string
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SimpleSkillintr string
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Skillintr string
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Skillintr string
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SetBonuses map[string]int32
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SetBonuses map[string]int32
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}
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}
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@ -34,6 +35,7 @@ func (_v *GameEquipSuitData)Deserialize(_buf map[string]interface{}) (err error)
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["skillname"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Skillname error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Skillname, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["skillname"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Skillname error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Skillname, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{ var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } }
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{ var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } }
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{ var _ok_ bool; if _v.FloatIcon, _ok_ = _buf["FloatIcon"].(string); !_ok_ { err = errors.New("FloatIcon error"); return } }
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{ var _ok_ bool; if _v.FloatIcon, _ok_ = _buf["FloatIcon"].(string); !_ok_ { err = errors.New("FloatIcon error"); return } }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["simple_skillintr"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.SimpleSkillintr error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.SimpleSkillintr, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["skillintr"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Skillintr error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Skillintr, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["skillintr"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Skillintr error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Skillintr, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{
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{
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var _arr_ []interface{}
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var _arr_ []interface{}
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